
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor h) dX.v))
(t_1 (* (floor w) dY.u))
(t_2 (* (floor w) dX.u))
(t_3 (+ (* t_2 t_2) (* t_0 t_0)))
(t_4 (* (floor h) dY.v))
(t_5 (+ (* t_1 t_1) (* t_4 t_4)))
(t_6 (/ 1.0 (sqrt (fmax t_3 t_5)))))
(if (>= t_3 t_5) (* t_6 t_2) (* t_6 t_1))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(h) * dX_46_v;
float t_1 = floorf(w) * dY_46_u;
float t_2 = floorf(w) * dX_46_u;
float t_3 = (t_2 * t_2) + (t_0 * t_0);
float t_4 = floorf(h) * dY_46_v;
float t_5 = (t_1 * t_1) + (t_4 * t_4);
float t_6 = 1.0f / sqrtf(fmaxf(t_3, t_5));
float tmp;
if (t_3 >= t_5) {
tmp = t_6 * t_2;
} else {
tmp = t_6 * t_1;
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(h) * dX_46_v) t_1 = Float32(floor(w) * dY_46_u) t_2 = Float32(floor(w) * dX_46_u) t_3 = Float32(Float32(t_2 * t_2) + Float32(t_0 * t_0)) t_4 = Float32(floor(h) * dY_46_v) t_5 = Float32(Float32(t_1 * t_1) + Float32(t_4 * t_4)) t_6 = Float32(Float32(1.0) / sqrt(((t_3 != t_3) ? t_5 : ((t_5 != t_5) ? t_3 : max(t_3, t_5))))) tmp = Float32(0.0) if (t_3 >= t_5) tmp = Float32(t_6 * t_2); else tmp = Float32(t_6 * t_1); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(h) * dX_46_v; t_1 = floor(w) * dY_46_u; t_2 = floor(w) * dX_46_u; t_3 = (t_2 * t_2) + (t_0 * t_0); t_4 = floor(h) * dY_46_v; t_5 = (t_1 * t_1) + (t_4 * t_4); t_6 = single(1.0) / sqrt(max(t_3, t_5)); tmp = single(0.0); if (t_3 >= t_5) tmp = t_6 * t_2; else tmp = t_6 * t_1; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloorh\right\rfloor \cdot dX.v\\
t_1 := \left\lfloorw\right\rfloor \cdot dY.u\\
t_2 := \left\lfloorw\right\rfloor \cdot dX.u\\
t_3 := t\_2 \cdot t\_2 + t\_0 \cdot t\_0\\
t_4 := \left\lfloorh\right\rfloor \cdot dY.v\\
t_5 := t\_1 \cdot t\_1 + t\_4 \cdot t\_4\\
t_6 := \frac{1}{\sqrt{\mathsf{max}\left(t\_3, t\_5\right)}}\\
\mathbf{if}\;t\_3 \geq t\_5:\\
\;\;\;\;t\_6 \cdot t\_2\\
\mathbf{else}:\\
\;\;\;\;t\_6 \cdot t\_1\\
\end{array}
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor h) dX.v))
(t_1 (* (floor w) dY.u))
(t_2 (* (floor w) dX.u))
(t_3 (+ (* t_2 t_2) (* t_0 t_0)))
(t_4 (* (floor h) dY.v))
(t_5 (+ (* t_1 t_1) (* t_4 t_4)))
(t_6 (/ 1.0 (sqrt (fmax t_3 t_5)))))
(if (>= t_3 t_5) (* t_6 t_2) (* t_6 t_1))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(h) * dX_46_v;
float t_1 = floorf(w) * dY_46_u;
float t_2 = floorf(w) * dX_46_u;
float t_3 = (t_2 * t_2) + (t_0 * t_0);
float t_4 = floorf(h) * dY_46_v;
float t_5 = (t_1 * t_1) + (t_4 * t_4);
float t_6 = 1.0f / sqrtf(fmaxf(t_3, t_5));
float tmp;
if (t_3 >= t_5) {
tmp = t_6 * t_2;
} else {
tmp = t_6 * t_1;
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(h) * dX_46_v) t_1 = Float32(floor(w) * dY_46_u) t_2 = Float32(floor(w) * dX_46_u) t_3 = Float32(Float32(t_2 * t_2) + Float32(t_0 * t_0)) t_4 = Float32(floor(h) * dY_46_v) t_5 = Float32(Float32(t_1 * t_1) + Float32(t_4 * t_4)) t_6 = Float32(Float32(1.0) / sqrt(((t_3 != t_3) ? t_5 : ((t_5 != t_5) ? t_3 : max(t_3, t_5))))) tmp = Float32(0.0) if (t_3 >= t_5) tmp = Float32(t_6 * t_2); else tmp = Float32(t_6 * t_1); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(h) * dX_46_v; t_1 = floor(w) * dY_46_u; t_2 = floor(w) * dX_46_u; t_3 = (t_2 * t_2) + (t_0 * t_0); t_4 = floor(h) * dY_46_v; t_5 = (t_1 * t_1) + (t_4 * t_4); t_6 = single(1.0) / sqrt(max(t_3, t_5)); tmp = single(0.0); if (t_3 >= t_5) tmp = t_6 * t_2; else tmp = t_6 * t_1; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloorh\right\rfloor \cdot dX.v\\
t_1 := \left\lfloorw\right\rfloor \cdot dY.u\\
t_2 := \left\lfloorw\right\rfloor \cdot dX.u\\
t_3 := t\_2 \cdot t\_2 + t\_0 \cdot t\_0\\
t_4 := \left\lfloorh\right\rfloor \cdot dY.v\\
t_5 := t\_1 \cdot t\_1 + t\_4 \cdot t\_4\\
t_6 := \frac{1}{\sqrt{\mathsf{max}\left(t\_3, t\_5\right)}}\\
\mathbf{if}\;t\_3 \geq t\_5:\\
\;\;\;\;t\_6 \cdot t\_2\\
\mathbf{else}:\\
\;\;\;\;t\_6 \cdot t\_1\\
\end{array}
\end{array}
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor h) dY.v))
(t_1 (* (floor w) dY.u))
(t_2 (* dX.u (floor w)))
(t_3 (pow (hypot t_2 (* dX.v (floor h))) 2.0)))
(if (>= t_3 (pow (hypot t_0 t_1) 2.0))
(/ t_2 (pow (fmax t_3 (fma (floor h) (* dY.v t_0) (pow t_1 2.0))) 0.5))
(/ t_1 (sqrt (fmax t_3 (pow (hypot t_1 t_0) 2.0)))))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(h) * dY_46_v;
float t_1 = floorf(w) * dY_46_u;
float t_2 = dX_46_u * floorf(w);
float t_3 = powf(hypotf(t_2, (dX_46_v * floorf(h))), 2.0f);
float tmp;
if (t_3 >= powf(hypotf(t_0, t_1), 2.0f)) {
tmp = t_2 / powf(fmaxf(t_3, fmaf(floorf(h), (dY_46_v * t_0), powf(t_1, 2.0f))), 0.5f);
} else {
tmp = t_1 / sqrtf(fmaxf(t_3, powf(hypotf(t_1, t_0), 2.0f)));
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(h) * dY_46_v) t_1 = Float32(floor(w) * dY_46_u) t_2 = Float32(dX_46_u * floor(w)) t_3 = hypot(t_2, Float32(dX_46_v * floor(h))) ^ Float32(2.0) tmp = Float32(0.0) if (t_3 >= (hypot(t_0, t_1) ^ Float32(2.0))) tmp = Float32(t_2 / (((t_3 != t_3) ? fma(floor(h), Float32(dY_46_v * t_0), (t_1 ^ Float32(2.0))) : ((fma(floor(h), Float32(dY_46_v * t_0), (t_1 ^ Float32(2.0))) != fma(floor(h), Float32(dY_46_v * t_0), (t_1 ^ Float32(2.0)))) ? t_3 : max(t_3, fma(floor(h), Float32(dY_46_v * t_0), (t_1 ^ Float32(2.0)))))) ^ Float32(0.5))); else tmp = Float32(t_1 / sqrt(((t_3 != t_3) ? (hypot(t_1, t_0) ^ Float32(2.0)) : (((hypot(t_1, t_0) ^ Float32(2.0)) != (hypot(t_1, t_0) ^ Float32(2.0))) ? t_3 : max(t_3, (hypot(t_1, t_0) ^ Float32(2.0))))))); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloorh\right\rfloor \cdot dY.v\\
t_1 := \left\lfloorw\right\rfloor \cdot dY.u\\
t_2 := dX.u \cdot \left\lfloorw\right\rfloor\\
t_3 := {\left(\mathsf{hypot}\left(t\_2, dX.v \cdot \left\lfloorh\right\rfloor\right)\right)}^{2}\\
\mathbf{if}\;t\_3 \geq {\left(\mathsf{hypot}\left(t\_0, t\_1\right)\right)}^{2}:\\
\;\;\;\;\frac{t\_2}{{\left(\mathsf{max}\left(t\_3, \mathsf{fma}\left(\left\lfloorh\right\rfloor, dY.v \cdot t\_0, {t\_1}^{2}\right)\right)\right)}^{0.5}}\\
\mathbf{else}:\\
\;\;\;\;\frac{t\_1}{\sqrt{\mathsf{max}\left(t\_3, {\left(\mathsf{hypot}\left(t\_1, t\_0\right)\right)}^{2}\right)}}\\
\end{array}
\end{array}
Initial program 81.9%
Simplified81.9%
Applied egg-rr82.0%
pow1/282.0%
Applied egg-rr82.2%
*-un-lft-identity82.2%
unpow-182.2%
Applied egg-rr82.2%
*-lft-identity82.2%
associate-/r/82.0%
associate-*l/82.3%
*-lft-identity82.3%
*-commutative82.3%
*-commutative82.3%
Simplified82.3%
Taylor expanded in w around 0 82.3%
Simplified82.3%
Final simplification82.3%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* dX.v (floor h)))
(t_1 (* t_0 t_0))
(t_2 (* (floor w) dY.u))
(t_3 (* (floor h) dY.v))
(t_4 (* t_3 t_3))
(t_5 (* dX.u (floor w)))
(t_6 (/ 1.0 (sqrt (fmax (+ t_1 (* t_5 t_5)) (+ t_4 (* t_2 t_2)))))))
(if (>= (+ (pow t_5 2.0) t_1) (+ (pow t_2 2.0) t_4))
(* t_5 t_6)
(* t_2 t_6))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = dX_46_v * floorf(h);
float t_1 = t_0 * t_0;
float t_2 = floorf(w) * dY_46_u;
float t_3 = floorf(h) * dY_46_v;
float t_4 = t_3 * t_3;
float t_5 = dX_46_u * floorf(w);
float t_6 = 1.0f / sqrtf(fmaxf((t_1 + (t_5 * t_5)), (t_4 + (t_2 * t_2))));
float tmp;
if ((powf(t_5, 2.0f) + t_1) >= (powf(t_2, 2.0f) + t_4)) {
tmp = t_5 * t_6;
} else {
tmp = t_2 * t_6;
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(dX_46_v * floor(h)) t_1 = Float32(t_0 * t_0) t_2 = Float32(floor(w) * dY_46_u) t_3 = Float32(floor(h) * dY_46_v) t_4 = Float32(t_3 * t_3) t_5 = Float32(dX_46_u * floor(w)) t_6 = Float32(Float32(1.0) / sqrt(((Float32(t_1 + Float32(t_5 * t_5)) != Float32(t_1 + Float32(t_5 * t_5))) ? Float32(t_4 + Float32(t_2 * t_2)) : ((Float32(t_4 + Float32(t_2 * t_2)) != Float32(t_4 + Float32(t_2 * t_2))) ? Float32(t_1 + Float32(t_5 * t_5)) : max(Float32(t_1 + Float32(t_5 * t_5)), Float32(t_4 + Float32(t_2 * t_2))))))) tmp = Float32(0.0) if (Float32((t_5 ^ Float32(2.0)) + t_1) >= Float32((t_2 ^ Float32(2.0)) + t_4)) tmp = Float32(t_5 * t_6); else tmp = Float32(t_2 * t_6); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = dX_46_v * floor(h); t_1 = t_0 * t_0; t_2 = floor(w) * dY_46_u; t_3 = floor(h) * dY_46_v; t_4 = t_3 * t_3; t_5 = dX_46_u * floor(w); t_6 = single(1.0) / sqrt(max((t_1 + (t_5 * t_5)), (t_4 + (t_2 * t_2)))); tmp = single(0.0); if (((t_5 ^ single(2.0)) + t_1) >= ((t_2 ^ single(2.0)) + t_4)) tmp = t_5 * t_6; else tmp = t_2 * t_6; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := dX.v \cdot \left\lfloorh\right\rfloor\\
t_1 := t\_0 \cdot t\_0\\
t_2 := \left\lfloorw\right\rfloor \cdot dY.u\\
t_3 := \left\lfloorh\right\rfloor \cdot dY.v\\
t_4 := t\_3 \cdot t\_3\\
t_5 := dX.u \cdot \left\lfloorw\right\rfloor\\
t_6 := \frac{1}{\sqrt{\mathsf{max}\left(t\_1 + t\_5 \cdot t\_5, t\_4 + t\_2 \cdot t\_2\right)}}\\
\mathbf{if}\;{t\_5}^{2} + t\_1 \geq {t\_2}^{2} + t\_4:\\
\;\;\;\;t\_5 \cdot t\_6\\
\mathbf{else}:\\
\;\;\;\;t\_2 \cdot t\_6\\
\end{array}
\end{array}
Initial program 81.9%
pow281.9%
Applied egg-rr81.9%
Taylor expanded in w around 0 81.9%
*-commutative81.9%
unpow281.9%
unpow281.9%
swap-sqr81.9%
unpow281.9%
Simplified81.9%
Final simplification81.9%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor w) dY.u))
(t_1 (* (floor h) dY.v))
(t_2 (* dX.u (floor w)))
(t_3 (* dX.v (floor h)))
(t_4 (pow (hypot t_2 t_3) 2.0)))
(if (>= t_4 (pow (hypot t_0 t_1) 2.0))
(*
t_2
(/
1.0
(sqrt (fmax (+ (* t_3 t_3) (* t_2 t_2)) (+ (* t_1 t_1) (* t_0 t_0))))))
(* t_0 (/ 1.0 (pow (sqrt (sqrt (fmax t_4 (pow t_1 2.0)))) 2.0))))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(w) * dY_46_u;
float t_1 = floorf(h) * dY_46_v;
float t_2 = dX_46_u * floorf(w);
float t_3 = dX_46_v * floorf(h);
float t_4 = powf(hypotf(t_2, t_3), 2.0f);
float tmp;
if (t_4 >= powf(hypotf(t_0, t_1), 2.0f)) {
tmp = t_2 * (1.0f / sqrtf(fmaxf(((t_3 * t_3) + (t_2 * t_2)), ((t_1 * t_1) + (t_0 * t_0)))));
} else {
tmp = t_0 * (1.0f / powf(sqrtf(sqrtf(fmaxf(t_4, powf(t_1, 2.0f)))), 2.0f));
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(w) * dY_46_u) t_1 = Float32(floor(h) * dY_46_v) t_2 = Float32(dX_46_u * floor(w)) t_3 = Float32(dX_46_v * floor(h)) t_4 = hypot(t_2, t_3) ^ Float32(2.0) tmp = Float32(0.0) if (t_4 >= (hypot(t_0, t_1) ^ Float32(2.0))) tmp = Float32(t_2 * Float32(Float32(1.0) / sqrt(((Float32(Float32(t_3 * t_3) + Float32(t_2 * t_2)) != Float32(Float32(t_3 * t_3) + Float32(t_2 * t_2))) ? Float32(Float32(t_1 * t_1) + Float32(t_0 * t_0)) : ((Float32(Float32(t_1 * t_1) + Float32(t_0 * t_0)) != Float32(Float32(t_1 * t_1) + Float32(t_0 * t_0))) ? Float32(Float32(t_3 * t_3) + Float32(t_2 * t_2)) : max(Float32(Float32(t_3 * t_3) + Float32(t_2 * t_2)), Float32(Float32(t_1 * t_1) + Float32(t_0 * t_0)))))))); else tmp = Float32(t_0 * Float32(Float32(1.0) / (sqrt(sqrt(((t_4 != t_4) ? (t_1 ^ Float32(2.0)) : (((t_1 ^ Float32(2.0)) != (t_1 ^ Float32(2.0))) ? t_4 : max(t_4, (t_1 ^ Float32(2.0))))))) ^ Float32(2.0)))); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(w) * dY_46_u; t_1 = floor(h) * dY_46_v; t_2 = dX_46_u * floor(w); t_3 = dX_46_v * floor(h); t_4 = hypot(t_2, t_3) ^ single(2.0); tmp = single(0.0); if (t_4 >= (hypot(t_0, t_1) ^ single(2.0))) tmp = t_2 * (single(1.0) / sqrt(max(((t_3 * t_3) + (t_2 * t_2)), ((t_1 * t_1) + (t_0 * t_0))))); else tmp = t_0 * (single(1.0) / (sqrt(sqrt(max(t_4, (t_1 ^ single(2.0))))) ^ single(2.0))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloorw\right\rfloor \cdot dY.u\\
t_1 := \left\lfloorh\right\rfloor \cdot dY.v\\
t_2 := dX.u \cdot \left\lfloorw\right\rfloor\\
t_3 := dX.v \cdot \left\lfloorh\right\rfloor\\
t_4 := {\left(\mathsf{hypot}\left(t\_2, t\_3\right)\right)}^{2}\\
\mathbf{if}\;t\_4 \geq {\left(\mathsf{hypot}\left(t\_0, t\_1\right)\right)}^{2}:\\
\;\;\;\;t\_2 \cdot \frac{1}{\sqrt{\mathsf{max}\left(t\_3 \cdot t\_3 + t\_2 \cdot t\_2, t\_1 \cdot t\_1 + t\_0 \cdot t\_0\right)}}\\
\mathbf{else}:\\
\;\;\;\;t\_0 \cdot \frac{1}{{\left(\sqrt{\sqrt{\mathsf{max}\left(t\_4, {t\_1}^{2}\right)}}\right)}^{2}}\\
\end{array}
\end{array}
Initial program 81.9%
Applied egg-rr81.6%
Taylor expanded in dY.u around 0 64.3%
*-commutative64.3%
unpow264.3%
unpow264.3%
swap-sqr64.3%
unpow264.3%
Simplified64.3%
Taylor expanded in w around 0 64.3%
unpow264.3%
unpow264.3%
swap-sqr64.3%
unpow264.3%
unpow264.3%
swap-sqr64.3%
rem-square-sqrt64.3%
hypot-undefine64.3%
hypot-undefine64.3%
unpow264.3%
Simplified64.3%
Final simplification64.3%
herbie shell --seed 2024046
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:name "Anisotropic x16 LOD (line direction, u)"
:precision binary32
:pre (and (and (and (and (and (and (and (<= 1.0 w) (<= w 16384.0)) (and (<= 1.0 h) (<= h 16384.0))) (and (<= 1e-20 (fabs dX.u)) (<= (fabs dX.u) 1e+20))) (and (<= 1e-20 (fabs dX.v)) (<= (fabs dX.v) 1e+20))) (and (<= 1e-20 (fabs dY.u)) (<= (fabs dY.u) 1e+20))) (and (<= 1e-20 (fabs dY.v)) (<= (fabs dY.v) 1e+20))) (== maxAniso 16.0))
(if (>= (+ (* (* (floor w) dX.u) (* (floor w) dX.u)) (* (* (floor h) dX.v) (* (floor h) dX.v))) (+ (* (* (floor w) dY.u) (* (floor w) dY.u)) (* (* (floor h) dY.v) (* (floor h) dY.v)))) (* (/ 1.0 (sqrt (fmax (+ (* (* (floor w) dX.u) (* (floor w) dX.u)) (* (* (floor h) dX.v) (* (floor h) dX.v))) (+ (* (* (floor w) dY.u) (* (floor w) dY.u)) (* (* (floor h) dY.v) (* (floor h) dY.v)))))) (* (floor w) dX.u)) (* (/ 1.0 (sqrt (fmax (+ (* (* (floor w) dX.u) (* (floor w) dX.u)) (* (* (floor h) dX.v) (* (floor h) dX.v))) (+ (* (* (floor w) dY.u) (* (floor w) dY.u)) (* (* (floor h) dY.v) (* (floor h) dY.v)))))) (* (floor w) dY.u))))