
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (- (log (- 1.0 u1)))) (cos (* (* 2.0 PI) u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf(-logf((1.0f - u1))) * cosf(((2.0f * ((float) M_PI)) * u2));
}
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(-log(Float32(Float32(1.0) - u1)))) * cos(Float32(Float32(Float32(2.0) * Float32(pi)) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt(-log((single(1.0) - u1))) * cos(((single(2.0) * single(pi)) * u2)); end
\begin{array}{l}
\\
\sqrt{-\log \left(1 - u1\right)} \cdot \cos \left(\left(2 \cdot \pi\right) \cdot u2\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (- (log (- 1.0 u1)))) (cos (* (* 2.0 PI) u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf(-logf((1.0f - u1))) * cosf(((2.0f * ((float) M_PI)) * u2));
}
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(-log(Float32(Float32(1.0) - u1)))) * cos(Float32(Float32(Float32(2.0) * Float32(pi)) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt(-log((single(1.0) - u1))) * cos(((single(2.0) * single(pi)) * u2)); end
\begin{array}{l}
\\
\sqrt{-\log \left(1 - u1\right)} \cdot \cos \left(\left(2 \cdot \pi\right) \cdot u2\right)
\end{array}
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (- (log1p (- u1)))) (cos (cbrt (* (pow (* 2.0 PI) 3.0) (pow u2 3.0))))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf(-log1pf(-u1)) * cosf(cbrtf((powf((2.0f * ((float) M_PI)), 3.0f) * powf(u2, 3.0f))));
}
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(-log1p(Float32(-u1)))) * cos(cbrt(Float32((Float32(Float32(2.0) * Float32(pi)) ^ Float32(3.0)) * (u2 ^ Float32(3.0)))))) end
\begin{array}{l}
\\
\sqrt{-\mathsf{log1p}\left(-u1\right)} \cdot \cos \left(\sqrt[3]{{\left(2 \cdot \pi\right)}^{3} \cdot {u2}^{3}}\right)
\end{array}
Initial program 57.8%
sub-neg57.8%
log1p-define98.9%
Simplified98.9%
add-cbrt-cube98.9%
add-cbrt-cube98.9%
cbrt-unprod98.9%
pow398.9%
pow398.9%
Applied egg-rr98.9%
Final simplification98.9%
(FPCore (cosTheta_i u1 u2) :precision binary32 (if (<= (cos (* (* 2.0 PI) u2)) 0.9999935030937195) (* (sqrt u1) (cos (* 2.0 (* PI u2)))) (sqrt (- (log1p (- u1))))))
float code(float cosTheta_i, float u1, float u2) {
float tmp;
if (cosf(((2.0f * ((float) M_PI)) * u2)) <= 0.9999935030937195f) {
tmp = sqrtf(u1) * cosf((2.0f * (((float) M_PI) * u2)));
} else {
tmp = sqrtf(-log1pf(-u1));
}
return tmp;
}
function code(cosTheta_i, u1, u2) tmp = Float32(0.0) if (cos(Float32(Float32(Float32(2.0) * Float32(pi)) * u2)) <= Float32(0.9999935030937195)) tmp = Float32(sqrt(u1) * cos(Float32(Float32(2.0) * Float32(Float32(pi) * u2)))); else tmp = sqrt(Float32(-log1p(Float32(-u1)))); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\cos \left(\left(2 \cdot \pi\right) \cdot u2\right) \leq 0.9999935030937195:\\
\;\;\;\;\sqrt{u1} \cdot \cos \left(2 \cdot \left(\pi \cdot u2\right)\right)\\
\mathbf{else}:\\
\;\;\;\;\sqrt{-\mathsf{log1p}\left(-u1\right)}\\
\end{array}
\end{array}
if (cos.f32 (*.f32 (*.f32 2 (PI.f32)) u2)) < 0.999993503Initial program 57.5%
sub-neg57.5%
log1p-define97.7%
Simplified97.7%
add-sqr-sqrt82.2%
pow282.2%
Applied egg-rr63.8%
Taylor expanded in u1 around 0 77.1%
if 0.999993503 < (cos.f32 (*.f32 (*.f32 2 (PI.f32)) u2)) Initial program 58.0%
sub-neg58.0%
log1p-define99.6%
Simplified99.6%
Taylor expanded in u2 around 0 98.2%
Final simplification90.6%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (- (log1p (- u1)))) (cos (* (* 2.0 PI) u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf(-log1pf(-u1)) * cosf(((2.0f * ((float) M_PI)) * u2));
}
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(-log1p(Float32(-u1)))) * cos(Float32(Float32(Float32(2.0) * Float32(pi)) * u2))) end
\begin{array}{l}
\\
\sqrt{-\mathsf{log1p}\left(-u1\right)} \cdot \cos \left(\left(2 \cdot \pi\right) \cdot u2\right)
\end{array}
Initial program 57.8%
sub-neg57.8%
log1p-define98.9%
Simplified98.9%
Final simplification98.9%
(FPCore (cosTheta_i u1 u2) :precision binary32 (sqrt (- (log1p (- u1)))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf(-log1pf(-u1));
}
function code(cosTheta_i, u1, u2) return sqrt(Float32(-log1p(Float32(-u1)))) end
\begin{array}{l}
\\
\sqrt{-\mathsf{log1p}\left(-u1\right)}
\end{array}
Initial program 57.8%
sub-neg57.8%
log1p-define98.9%
Simplified98.9%
Taylor expanded in u2 around 0 79.0%
Final simplification79.0%
(FPCore (cosTheta_i u1 u2) :precision binary32 (sqrt u1))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf(u1);
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt(u1)
end function
function code(cosTheta_i, u1, u2) return sqrt(u1) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt(u1); end
\begin{array}{l}
\\
\sqrt{u1}
\end{array}
Initial program 57.8%
sub-neg57.8%
log1p-define98.9%
Simplified98.9%
add-sqr-sqrt92.5%
pow292.5%
Applied egg-rr70.6%
Taylor expanded in u2 around 0 36.5%
log1p-define63.0%
Simplified63.0%
Taylor expanded in u1 around 0 64.4%
Final simplification64.4%
herbie shell --seed 2024046
(FPCore (cosTheta_i u1 u2)
:name "Beckmann Sample, near normal, slope_x"
:precision binary32
:pre (and (and (and (> cosTheta_i 0.9999) (<= cosTheta_i 1.0)) (and (<= 2.328306437e-10 u1) (<= u1 1.0))) (and (<= 2.328306437e-10 u2) (<= u2 1.0)))
(* (sqrt (- (log (- 1.0 u1)))) (cos (* (* 2.0 PI) u2))))