
(FPCore (a b angle) :precision binary64 (let* ((t_0 (* (/ angle 180.0) PI))) (+ (pow (* a (sin t_0)) 2.0) (pow (* b (cos t_0)) 2.0))))
double code(double a, double b, double angle) {
double t_0 = (angle / 180.0) * ((double) M_PI);
return pow((a * sin(t_0)), 2.0) + pow((b * cos(t_0)), 2.0);
}
public static double code(double a, double b, double angle) {
double t_0 = (angle / 180.0) * Math.PI;
return Math.pow((a * Math.sin(t_0)), 2.0) + Math.pow((b * Math.cos(t_0)), 2.0);
}
def code(a, b, angle): t_0 = (angle / 180.0) * math.pi return math.pow((a * math.sin(t_0)), 2.0) + math.pow((b * math.cos(t_0)), 2.0)
function code(a, b, angle) t_0 = Float64(Float64(angle / 180.0) * pi) return Float64((Float64(a * sin(t_0)) ^ 2.0) + (Float64(b * cos(t_0)) ^ 2.0)) end
function tmp = code(a, b, angle) t_0 = (angle / 180.0) * pi; tmp = ((a * sin(t_0)) ^ 2.0) + ((b * cos(t_0)) ^ 2.0); end
code[a_, b_, angle_] := Block[{t$95$0 = N[(N[(angle / 180.0), $MachinePrecision] * Pi), $MachinePrecision]}, N[(N[Power[N[(a * N[Sin[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Cos[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{angle}{180} \cdot \pi\\
{\left(a \cdot \sin t\_0\right)}^{2} + {\left(b \cdot \cos t\_0\right)}^{2}
\end{array}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a b angle) :precision binary64 (let* ((t_0 (* (/ angle 180.0) PI))) (+ (pow (* a (sin t_0)) 2.0) (pow (* b (cos t_0)) 2.0))))
double code(double a, double b, double angle) {
double t_0 = (angle / 180.0) * ((double) M_PI);
return pow((a * sin(t_0)), 2.0) + pow((b * cos(t_0)), 2.0);
}
public static double code(double a, double b, double angle) {
double t_0 = (angle / 180.0) * Math.PI;
return Math.pow((a * Math.sin(t_0)), 2.0) + Math.pow((b * Math.cos(t_0)), 2.0);
}
def code(a, b, angle): t_0 = (angle / 180.0) * math.pi return math.pow((a * math.sin(t_0)), 2.0) + math.pow((b * math.cos(t_0)), 2.0)
function code(a, b, angle) t_0 = Float64(Float64(angle / 180.0) * pi) return Float64((Float64(a * sin(t_0)) ^ 2.0) + (Float64(b * cos(t_0)) ^ 2.0)) end
function tmp = code(a, b, angle) t_0 = (angle / 180.0) * pi; tmp = ((a * sin(t_0)) ^ 2.0) + ((b * cos(t_0)) ^ 2.0); end
code[a_, b_, angle_] := Block[{t$95$0 = N[(N[(angle / 180.0), $MachinePrecision] * Pi), $MachinePrecision]}, N[(N[Power[N[(a * N[Sin[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Cos[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{angle}{180} \cdot \pi\\
{\left(a \cdot \sin t\_0\right)}^{2} + {\left(b \cdot \cos t\_0\right)}^{2}
\end{array}
\end{array}
angle_m = (fabs.f64 angle) (FPCore (a b angle_m) :precision binary64 (+ (pow (* a (sin (* (expm1 (log1p (* 0.005555555555555556 angle_m))) PI))) 2.0) (pow b 2.0)))
angle_m = fabs(angle);
double code(double a, double b, double angle_m) {
return pow((a * sin((expm1(log1p((0.005555555555555556 * angle_m))) * ((double) M_PI)))), 2.0) + pow(b, 2.0);
}
angle_m = Math.abs(angle);
public static double code(double a, double b, double angle_m) {
return Math.pow((a * Math.sin((Math.expm1(Math.log1p((0.005555555555555556 * angle_m))) * Math.PI))), 2.0) + Math.pow(b, 2.0);
}
angle_m = math.fabs(angle) def code(a, b, angle_m): return math.pow((a * math.sin((math.expm1(math.log1p((0.005555555555555556 * angle_m))) * math.pi))), 2.0) + math.pow(b, 2.0)
angle_m = abs(angle) function code(a, b, angle_m) return Float64((Float64(a * sin(Float64(expm1(log1p(Float64(0.005555555555555556 * angle_m))) * pi))) ^ 2.0) + (b ^ 2.0)) end
angle_m = N[Abs[angle], $MachinePrecision] code[a_, b_, angle$95$m_] := N[(N[Power[N[(a * N[Sin[N[(N[(Exp[N[Log[1 + N[(0.005555555555555556 * angle$95$m), $MachinePrecision]], $MachinePrecision]] - 1), $MachinePrecision] * Pi), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[b, 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle_m = \left|angle\right|
\\
{\left(a \cdot \sin \left(\mathsf{expm1}\left(\mathsf{log1p}\left(0.005555555555555556 \cdot angle\_m\right)\right) \cdot \pi\right)\right)}^{2} + {b}^{2}
\end{array}
Initial program 82.9%
unpow282.9%
swap-sqr82.9%
associate-*l*82.9%
associate-*l*82.9%
cancel-sign-sub82.9%
cancel-sign-sub-inv82.9%
associate-*l/82.6%
associate-/l*83.0%
Simplified82.9%
Taylor expanded in angle around 0 83.0%
Taylor expanded in angle around 0 82.6%
associate-*r*83.0%
Simplified83.0%
expm1-log1p-u64.0%
expm1-undefine56.7%
Applied egg-rr56.7%
expm1-define64.0%
Simplified64.0%
Final simplification64.0%
angle_m = (fabs.f64 angle) (FPCore (a b angle_m) :precision binary64 (+ (pow b 2.0) (pow (* a (sin (* 0.005555555555555556 (* angle_m PI)))) 2.0)))
angle_m = fabs(angle);
double code(double a, double b, double angle_m) {
return pow(b, 2.0) + pow((a * sin((0.005555555555555556 * (angle_m * ((double) M_PI))))), 2.0);
}
angle_m = Math.abs(angle);
public static double code(double a, double b, double angle_m) {
return Math.pow(b, 2.0) + Math.pow((a * Math.sin((0.005555555555555556 * (angle_m * Math.PI)))), 2.0);
}
angle_m = math.fabs(angle) def code(a, b, angle_m): return math.pow(b, 2.0) + math.pow((a * math.sin((0.005555555555555556 * (angle_m * math.pi)))), 2.0)
angle_m = abs(angle) function code(a, b, angle_m) return Float64((b ^ 2.0) + (Float64(a * sin(Float64(0.005555555555555556 * Float64(angle_m * pi)))) ^ 2.0)) end
angle_m = abs(angle); function tmp = code(a, b, angle_m) tmp = (b ^ 2.0) + ((a * sin((0.005555555555555556 * (angle_m * pi)))) ^ 2.0); end
angle_m = N[Abs[angle], $MachinePrecision] code[a_, b_, angle$95$m_] := N[(N[Power[b, 2.0], $MachinePrecision] + N[Power[N[(a * N[Sin[N[(0.005555555555555556 * N[(angle$95$m * Pi), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle_m = \left|angle\right|
\\
{b}^{2} + {\left(a \cdot \sin \left(0.005555555555555556 \cdot \left(angle\_m \cdot \pi\right)\right)\right)}^{2}
\end{array}
Initial program 82.9%
unpow282.9%
swap-sqr82.9%
associate-*l*82.9%
associate-*l*82.9%
cancel-sign-sub82.9%
cancel-sign-sub-inv82.9%
associate-*l/82.6%
associate-/l*83.0%
Simplified82.9%
Taylor expanded in angle around 0 83.0%
Taylor expanded in angle around 0 82.6%
Final simplification82.6%
angle_m = (fabs.f64 angle) (FPCore (a b angle_m) :precision binary64 (+ (pow b 2.0) (pow (* a (sin (* angle_m (/ PI 180.0)))) 2.0)))
angle_m = fabs(angle);
double code(double a, double b, double angle_m) {
return pow(b, 2.0) + pow((a * sin((angle_m * (((double) M_PI) / 180.0)))), 2.0);
}
angle_m = Math.abs(angle);
public static double code(double a, double b, double angle_m) {
return Math.pow(b, 2.0) + Math.pow((a * Math.sin((angle_m * (Math.PI / 180.0)))), 2.0);
}
angle_m = math.fabs(angle) def code(a, b, angle_m): return math.pow(b, 2.0) + math.pow((a * math.sin((angle_m * (math.pi / 180.0)))), 2.0)
angle_m = abs(angle) function code(a, b, angle_m) return Float64((b ^ 2.0) + (Float64(a * sin(Float64(angle_m * Float64(pi / 180.0)))) ^ 2.0)) end
angle_m = abs(angle); function tmp = code(a, b, angle_m) tmp = (b ^ 2.0) + ((a * sin((angle_m * (pi / 180.0)))) ^ 2.0); end
angle_m = N[Abs[angle], $MachinePrecision] code[a_, b_, angle$95$m_] := N[(N[Power[b, 2.0], $MachinePrecision] + N[Power[N[(a * N[Sin[N[(angle$95$m * N[(Pi / 180.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle_m = \left|angle\right|
\\
{b}^{2} + {\left(a \cdot \sin \left(angle\_m \cdot \frac{\pi}{180}\right)\right)}^{2}
\end{array}
Initial program 82.9%
unpow282.9%
swap-sqr82.9%
associate-*l*82.9%
associate-*l*82.9%
cancel-sign-sub82.9%
cancel-sign-sub-inv82.9%
associate-*l/82.6%
associate-/l*83.0%
Simplified82.9%
Taylor expanded in angle around 0 83.0%
Final simplification83.0%
angle_m = (fabs.f64 angle)
(FPCore (a b angle_m)
:precision binary64
(let* ((t_0 (* angle_m (* a PI))))
(if (<= angle_m 1.5e-77)
(+
(pow b 2.0)
(* 0.005555555555555556 (* t_0 (* 0.005555555555555556 t_0))))
(+
(pow b 2.0)
(*
(* (* angle_m PI) (pow a 2.0))
(/ 0.005555555555555556 (/ 180.0 (* angle_m PI))))))))angle_m = fabs(angle);
double code(double a, double b, double angle_m) {
double t_0 = angle_m * (a * ((double) M_PI));
double tmp;
if (angle_m <= 1.5e-77) {
tmp = pow(b, 2.0) + (0.005555555555555556 * (t_0 * (0.005555555555555556 * t_0)));
} else {
tmp = pow(b, 2.0) + (((angle_m * ((double) M_PI)) * pow(a, 2.0)) * (0.005555555555555556 / (180.0 / (angle_m * ((double) M_PI)))));
}
return tmp;
}
angle_m = Math.abs(angle);
public static double code(double a, double b, double angle_m) {
double t_0 = angle_m * (a * Math.PI);
double tmp;
if (angle_m <= 1.5e-77) {
tmp = Math.pow(b, 2.0) + (0.005555555555555556 * (t_0 * (0.005555555555555556 * t_0)));
} else {
tmp = Math.pow(b, 2.0) + (((angle_m * Math.PI) * Math.pow(a, 2.0)) * (0.005555555555555556 / (180.0 / (angle_m * Math.PI))));
}
return tmp;
}
angle_m = math.fabs(angle) def code(a, b, angle_m): t_0 = angle_m * (a * math.pi) tmp = 0 if angle_m <= 1.5e-77: tmp = math.pow(b, 2.0) + (0.005555555555555556 * (t_0 * (0.005555555555555556 * t_0))) else: tmp = math.pow(b, 2.0) + (((angle_m * math.pi) * math.pow(a, 2.0)) * (0.005555555555555556 / (180.0 / (angle_m * math.pi)))) return tmp
angle_m = abs(angle) function code(a, b, angle_m) t_0 = Float64(angle_m * Float64(a * pi)) tmp = 0.0 if (angle_m <= 1.5e-77) tmp = Float64((b ^ 2.0) + Float64(0.005555555555555556 * Float64(t_0 * Float64(0.005555555555555556 * t_0)))); else tmp = Float64((b ^ 2.0) + Float64(Float64(Float64(angle_m * pi) * (a ^ 2.0)) * Float64(0.005555555555555556 / Float64(180.0 / Float64(angle_m * pi))))); end return tmp end
angle_m = abs(angle); function tmp_2 = code(a, b, angle_m) t_0 = angle_m * (a * pi); tmp = 0.0; if (angle_m <= 1.5e-77) tmp = (b ^ 2.0) + (0.005555555555555556 * (t_0 * (0.005555555555555556 * t_0))); else tmp = (b ^ 2.0) + (((angle_m * pi) * (a ^ 2.0)) * (0.005555555555555556 / (180.0 / (angle_m * pi)))); end tmp_2 = tmp; end
angle_m = N[Abs[angle], $MachinePrecision]
code[a_, b_, angle$95$m_] := Block[{t$95$0 = N[(angle$95$m * N[(a * Pi), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[angle$95$m, 1.5e-77], N[(N[Power[b, 2.0], $MachinePrecision] + N[(0.005555555555555556 * N[(t$95$0 * N[(0.005555555555555556 * t$95$0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[Power[b, 2.0], $MachinePrecision] + N[(N[(N[(angle$95$m * Pi), $MachinePrecision] * N[Power[a, 2.0], $MachinePrecision]), $MachinePrecision] * N[(0.005555555555555556 / N[(180.0 / N[(angle$95$m * Pi), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
angle_m = \left|angle\right|
\\
\begin{array}{l}
t_0 := angle\_m \cdot \left(a \cdot \pi\right)\\
\mathbf{if}\;angle\_m \leq 1.5 \cdot 10^{-77}:\\
\;\;\;\;{b}^{2} + 0.005555555555555556 \cdot \left(t\_0 \cdot \left(0.005555555555555556 \cdot t\_0\right)\right)\\
\mathbf{else}:\\
\;\;\;\;{b}^{2} + \left(\left(angle\_m \cdot \pi\right) \cdot {a}^{2}\right) \cdot \frac{0.005555555555555556}{\frac{180}{angle\_m \cdot \pi}}\\
\end{array}
\end{array}
if angle < 1.50000000000000008e-77Initial program 88.2%
unpow288.2%
swap-sqr88.2%
associate-*l*88.2%
associate-*l*88.2%
cancel-sign-sub88.2%
cancel-sign-sub-inv88.2%
associate-*l/87.7%
associate-/l*88.3%
Simplified88.3%
Taylor expanded in angle around 0 88.4%
Taylor expanded in angle around 0 83.9%
*-commutative83.9%
Simplified83.9%
unpow283.9%
*-commutative83.9%
associate-*r*83.9%
associate-*l*84.0%
associate-*l*84.0%
Applied egg-rr84.0%
if 1.50000000000000008e-77 < angle Initial program 69.8%
unpow269.8%
swap-sqr69.8%
associate-*l*69.8%
associate-*l*69.8%
cancel-sign-sub69.8%
cancel-sign-sub-inv69.8%
associate-*l/70.0%
associate-/l*69.8%
Simplified69.8%
Taylor expanded in angle around 0 69.8%
Taylor expanded in angle around 0 62.1%
*-commutative62.1%
Simplified62.1%
unpow262.1%
associate-*r*62.1%
associate-*l*62.1%
*-commutative62.1%
associate-*l*64.5%
*-commutative64.5%
associate-*l*64.5%
associate-*l*64.5%
Applied egg-rr64.5%
*-commutative64.5%
metadata-eval64.5%
associate-/r/64.5%
un-div-inv64.6%
*-commutative64.6%
associate-*r*64.6%
associate-*r*64.6%
*-commutative64.6%
associate-*l*64.5%
*-commutative64.5%
associate-/r*64.5%
Applied egg-rr64.5%
associate-/l*64.5%
*-commutative64.5%
associate-*r*64.6%
*-commutative64.6%
associate-*l*65.0%
unpow265.0%
associate-/l/65.0%
Simplified65.0%
Final simplification78.5%
angle_m = (fabs.f64 angle) (FPCore (a b angle_m) :precision binary64 (+ (pow b 2.0) (* (* 0.005555555555555556 (* angle_m PI)) (* a (* 0.005555555555555556 (* angle_m (* a PI)))))))
angle_m = fabs(angle);
double code(double a, double b, double angle_m) {
return pow(b, 2.0) + ((0.005555555555555556 * (angle_m * ((double) M_PI))) * (a * (0.005555555555555556 * (angle_m * (a * ((double) M_PI))))));
}
angle_m = Math.abs(angle);
public static double code(double a, double b, double angle_m) {
return Math.pow(b, 2.0) + ((0.005555555555555556 * (angle_m * Math.PI)) * (a * (0.005555555555555556 * (angle_m * (a * Math.PI)))));
}
angle_m = math.fabs(angle) def code(a, b, angle_m): return math.pow(b, 2.0) + ((0.005555555555555556 * (angle_m * math.pi)) * (a * (0.005555555555555556 * (angle_m * (a * math.pi)))))
angle_m = abs(angle) function code(a, b, angle_m) return Float64((b ^ 2.0) + Float64(Float64(0.005555555555555556 * Float64(angle_m * pi)) * Float64(a * Float64(0.005555555555555556 * Float64(angle_m * Float64(a * pi)))))) end
angle_m = abs(angle); function tmp = code(a, b, angle_m) tmp = (b ^ 2.0) + ((0.005555555555555556 * (angle_m * pi)) * (a * (0.005555555555555556 * (angle_m * (a * pi))))); end
angle_m = N[Abs[angle], $MachinePrecision] code[a_, b_, angle$95$m_] := N[(N[Power[b, 2.0], $MachinePrecision] + N[(N[(0.005555555555555556 * N[(angle$95$m * Pi), $MachinePrecision]), $MachinePrecision] * N[(a * N[(0.005555555555555556 * N[(angle$95$m * N[(a * Pi), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle_m = \left|angle\right|
\\
{b}^{2} + \left(0.005555555555555556 \cdot \left(angle\_m \cdot \pi\right)\right) \cdot \left(a \cdot \left(0.005555555555555556 \cdot \left(angle\_m \cdot \left(a \cdot \pi\right)\right)\right)\right)
\end{array}
Initial program 82.9%
unpow282.9%
swap-sqr82.9%
associate-*l*82.9%
associate-*l*82.9%
cancel-sign-sub82.9%
cancel-sign-sub-inv82.9%
associate-*l/82.6%
associate-/l*83.0%
Simplified82.9%
Taylor expanded in angle around 0 83.0%
Taylor expanded in angle around 0 77.6%
*-commutative77.6%
Simplified77.6%
unpow277.6%
associate-*r*77.6%
associate-*l*77.6%
*-commutative77.6%
associate-*l*77.5%
*-commutative77.5%
associate-*l*77.5%
associate-*l*77.5%
Applied egg-rr77.5%
Final simplification77.5%
angle_m = (fabs.f64 angle) (FPCore (a b angle_m) :precision binary64 (let* ((t_0 (* 0.005555555555555556 (* angle_m (* a PI))))) (+ (pow b 2.0) (* t_0 t_0))))
angle_m = fabs(angle);
double code(double a, double b, double angle_m) {
double t_0 = 0.005555555555555556 * (angle_m * (a * ((double) M_PI)));
return pow(b, 2.0) + (t_0 * t_0);
}
angle_m = Math.abs(angle);
public static double code(double a, double b, double angle_m) {
double t_0 = 0.005555555555555556 * (angle_m * (a * Math.PI));
return Math.pow(b, 2.0) + (t_0 * t_0);
}
angle_m = math.fabs(angle) def code(a, b, angle_m): t_0 = 0.005555555555555556 * (angle_m * (a * math.pi)) return math.pow(b, 2.0) + (t_0 * t_0)
angle_m = abs(angle) function code(a, b, angle_m) t_0 = Float64(0.005555555555555556 * Float64(angle_m * Float64(a * pi))) return Float64((b ^ 2.0) + Float64(t_0 * t_0)) end
angle_m = abs(angle); function tmp = code(a, b, angle_m) t_0 = 0.005555555555555556 * (angle_m * (a * pi)); tmp = (b ^ 2.0) + (t_0 * t_0); end
angle_m = N[Abs[angle], $MachinePrecision]
code[a_, b_, angle$95$m_] := Block[{t$95$0 = N[(0.005555555555555556 * N[(angle$95$m * N[(a * Pi), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, N[(N[Power[b, 2.0], $MachinePrecision] + N[(t$95$0 * t$95$0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
angle_m = \left|angle\right|
\\
\begin{array}{l}
t_0 := 0.005555555555555556 \cdot \left(angle\_m \cdot \left(a \cdot \pi\right)\right)\\
{b}^{2} + t\_0 \cdot t\_0
\end{array}
\end{array}
Initial program 82.9%
unpow282.9%
swap-sqr82.9%
associate-*l*82.9%
associate-*l*82.9%
cancel-sign-sub82.9%
cancel-sign-sub-inv82.9%
associate-*l/82.6%
associate-/l*83.0%
Simplified82.9%
Taylor expanded in angle around 0 83.0%
Taylor expanded in angle around 0 77.6%
*-commutative77.6%
Simplified77.6%
unpow277.6%
associate-*l*77.7%
associate-*l*77.6%
Applied egg-rr77.6%
Final simplification77.6%
angle_m = (fabs.f64 angle)
(FPCore (a b angle_m)
:precision binary64
(let* ((t_0 (* angle_m (* a PI))))
(+
(pow b 2.0)
(* 0.005555555555555556 (* t_0 (* 0.005555555555555556 t_0))))))angle_m = fabs(angle);
double code(double a, double b, double angle_m) {
double t_0 = angle_m * (a * ((double) M_PI));
return pow(b, 2.0) + (0.005555555555555556 * (t_0 * (0.005555555555555556 * t_0)));
}
angle_m = Math.abs(angle);
public static double code(double a, double b, double angle_m) {
double t_0 = angle_m * (a * Math.PI);
return Math.pow(b, 2.0) + (0.005555555555555556 * (t_0 * (0.005555555555555556 * t_0)));
}
angle_m = math.fabs(angle) def code(a, b, angle_m): t_0 = angle_m * (a * math.pi) return math.pow(b, 2.0) + (0.005555555555555556 * (t_0 * (0.005555555555555556 * t_0)))
angle_m = abs(angle) function code(a, b, angle_m) t_0 = Float64(angle_m * Float64(a * pi)) return Float64((b ^ 2.0) + Float64(0.005555555555555556 * Float64(t_0 * Float64(0.005555555555555556 * t_0)))) end
angle_m = abs(angle); function tmp = code(a, b, angle_m) t_0 = angle_m * (a * pi); tmp = (b ^ 2.0) + (0.005555555555555556 * (t_0 * (0.005555555555555556 * t_0))); end
angle_m = N[Abs[angle], $MachinePrecision]
code[a_, b_, angle$95$m_] := Block[{t$95$0 = N[(angle$95$m * N[(a * Pi), $MachinePrecision]), $MachinePrecision]}, N[(N[Power[b, 2.0], $MachinePrecision] + N[(0.005555555555555556 * N[(t$95$0 * N[(0.005555555555555556 * t$95$0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
angle_m = \left|angle\right|
\\
\begin{array}{l}
t_0 := angle\_m \cdot \left(a \cdot \pi\right)\\
{b}^{2} + 0.005555555555555556 \cdot \left(t\_0 \cdot \left(0.005555555555555556 \cdot t\_0\right)\right)
\end{array}
\end{array}
Initial program 82.9%
unpow282.9%
swap-sqr82.9%
associate-*l*82.9%
associate-*l*82.9%
cancel-sign-sub82.9%
cancel-sign-sub-inv82.9%
associate-*l/82.6%
associate-/l*83.0%
Simplified82.9%
Taylor expanded in angle around 0 83.0%
Taylor expanded in angle around 0 77.6%
*-commutative77.6%
Simplified77.6%
unpow277.6%
*-commutative77.6%
associate-*r*77.6%
associate-*l*77.7%
associate-*l*77.7%
Applied egg-rr77.7%
Final simplification77.7%
herbie shell --seed 2024046
(FPCore (a b angle)
:name "ab-angle->ABCF A"
:precision binary64
(+ (pow (* a (sin (* (/ angle 180.0) PI))) 2.0) (pow (* b (cos (* (/ angle 180.0) PI))) 2.0)))