
(FPCore (re im) :precision binary64 (* (* 0.5 (cos re)) (+ (exp (- im)) (exp im))))
double code(double re, double im) {
return (0.5 * cos(re)) * (exp(-im) + exp(im));
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = (0.5d0 * cos(re)) * (exp(-im) + exp(im))
end function
public static double code(double re, double im) {
return (0.5 * Math.cos(re)) * (Math.exp(-im) + Math.exp(im));
}
def code(re, im): return (0.5 * math.cos(re)) * (math.exp(-im) + math.exp(im))
function code(re, im) return Float64(Float64(0.5 * cos(re)) * Float64(exp(Float64(-im)) + exp(im))) end
function tmp = code(re, im) tmp = (0.5 * cos(re)) * (exp(-im) + exp(im)); end
code[re_, im_] := N[(N[(0.5 * N[Cos[re], $MachinePrecision]), $MachinePrecision] * N[(N[Exp[(-im)], $MachinePrecision] + N[Exp[im], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(0.5 \cdot \cos re\right) \cdot \left(e^{-im} + e^{im}\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (re im) :precision binary64 (* (* 0.5 (cos re)) (+ (exp (- im)) (exp im))))
double code(double re, double im) {
return (0.5 * cos(re)) * (exp(-im) + exp(im));
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = (0.5d0 * cos(re)) * (exp(-im) + exp(im))
end function
public static double code(double re, double im) {
return (0.5 * Math.cos(re)) * (Math.exp(-im) + Math.exp(im));
}
def code(re, im): return (0.5 * math.cos(re)) * (math.exp(-im) + math.exp(im))
function code(re, im) return Float64(Float64(0.5 * cos(re)) * Float64(exp(Float64(-im)) + exp(im))) end
function tmp = code(re, im) tmp = (0.5 * cos(re)) * (exp(-im) + exp(im)); end
code[re_, im_] := N[(N[(0.5 * N[Cos[re], $MachinePrecision]), $MachinePrecision] * N[(N[Exp[(-im)], $MachinePrecision] + N[Exp[im], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(0.5 \cdot \cos re\right) \cdot \left(e^{-im} + e^{im}\right)
\end{array}
(FPCore (re im) :precision binary64 (* (cos re) (fma 0.5 (exp im) (/ 0.5 (exp im)))))
double code(double re, double im) {
return cos(re) * fma(0.5, exp(im), (0.5 / exp(im)));
}
function code(re, im) return Float64(cos(re) * fma(0.5, exp(im), Float64(0.5 / exp(im)))) end
code[re_, im_] := N[(N[Cos[re], $MachinePrecision] * N[(0.5 * N[Exp[im], $MachinePrecision] + N[(0.5 / N[Exp[im], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\cos re \cdot \mathsf{fma}\left(0.5, e^{im}, \frac{0.5}{e^{im}}\right)
\end{array}
Initial program 100.0%
cos-neg100.0%
*-commutative100.0%
associate-*l*100.0%
+-commutative100.0%
distribute-rgt-in100.0%
*-commutative100.0%
cos-neg100.0%
fma-define100.0%
neg-sub0100.0%
exp-diff100.0%
associate-*l/100.0%
1-exp100.0%
metadata-eval100.0%
Simplified100.0%
Final simplification100.0%
(FPCore (re im) :precision binary64 (* (* (cos re) 0.5) (+ (exp im) (exp (- im)))))
double code(double re, double im) {
return (cos(re) * 0.5) * (exp(im) + exp(-im));
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = (cos(re) * 0.5d0) * (exp(im) + exp(-im))
end function
public static double code(double re, double im) {
return (Math.cos(re) * 0.5) * (Math.exp(im) + Math.exp(-im));
}
def code(re, im): return (math.cos(re) * 0.5) * (math.exp(im) + math.exp(-im))
function code(re, im) return Float64(Float64(cos(re) * 0.5) * Float64(exp(im) + exp(Float64(-im)))) end
function tmp = code(re, im) tmp = (cos(re) * 0.5) * (exp(im) + exp(-im)); end
code[re_, im_] := N[(N[(N[Cos[re], $MachinePrecision] * 0.5), $MachinePrecision] * N[(N[Exp[im], $MachinePrecision] + N[Exp[(-im)], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\cos re \cdot 0.5\right) \cdot \left(e^{im} + e^{-im}\right)
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (re im)
:precision binary64
(if (<= im 2.9)
(cos re)
(if (<= im 1.35e+154)
(+ 0.5 (* 0.5 (exp im)))
(* (* (cos re) 0.5) (pow im 2.0)))))
double code(double re, double im) {
double tmp;
if (im <= 2.9) {
tmp = cos(re);
} else if (im <= 1.35e+154) {
tmp = 0.5 + (0.5 * exp(im));
} else {
tmp = (cos(re) * 0.5) * pow(im, 2.0);
}
return tmp;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
real(8) :: tmp
if (im <= 2.9d0) then
tmp = cos(re)
else if (im <= 1.35d+154) then
tmp = 0.5d0 + (0.5d0 * exp(im))
else
tmp = (cos(re) * 0.5d0) * (im ** 2.0d0)
end if
code = tmp
end function
public static double code(double re, double im) {
double tmp;
if (im <= 2.9) {
tmp = Math.cos(re);
} else if (im <= 1.35e+154) {
tmp = 0.5 + (0.5 * Math.exp(im));
} else {
tmp = (Math.cos(re) * 0.5) * Math.pow(im, 2.0);
}
return tmp;
}
def code(re, im): tmp = 0 if im <= 2.9: tmp = math.cos(re) elif im <= 1.35e+154: tmp = 0.5 + (0.5 * math.exp(im)) else: tmp = (math.cos(re) * 0.5) * math.pow(im, 2.0) return tmp
function code(re, im) tmp = 0.0 if (im <= 2.9) tmp = cos(re); elseif (im <= 1.35e+154) tmp = Float64(0.5 + Float64(0.5 * exp(im))); else tmp = Float64(Float64(cos(re) * 0.5) * (im ^ 2.0)); end return tmp end
function tmp_2 = code(re, im) tmp = 0.0; if (im <= 2.9) tmp = cos(re); elseif (im <= 1.35e+154) tmp = 0.5 + (0.5 * exp(im)); else tmp = (cos(re) * 0.5) * (im ^ 2.0); end tmp_2 = tmp; end
code[re_, im_] := If[LessEqual[im, 2.9], N[Cos[re], $MachinePrecision], If[LessEqual[im, 1.35e+154], N[(0.5 + N[(0.5 * N[Exp[im], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(N[Cos[re], $MachinePrecision] * 0.5), $MachinePrecision] * N[Power[im, 2.0], $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;im \leq 2.9:\\
\;\;\;\;\cos re\\
\mathbf{elif}\;im \leq 1.35 \cdot 10^{+154}:\\
\;\;\;\;0.5 + 0.5 \cdot e^{im}\\
\mathbf{else}:\\
\;\;\;\;\left(\cos re \cdot 0.5\right) \cdot {im}^{2}\\
\end{array}
\end{array}
if im < 2.89999999999999991Initial program 100.0%
cos-neg100.0%
*-commutative100.0%
associate-*l*100.0%
+-commutative100.0%
distribute-rgt-in100.0%
*-commutative100.0%
cos-neg100.0%
fma-define100.0%
neg-sub0100.0%
exp-diff100.0%
associate-*l/100.0%
1-exp100.0%
metadata-eval100.0%
Simplified100.0%
Taylor expanded in im around 0 70.0%
Taylor expanded in im around 0 70.9%
if 2.89999999999999991 < im < 1.35000000000000003e154Initial program 100.0%
cos-neg100.0%
*-commutative100.0%
associate-*l*100.0%
+-commutative100.0%
distribute-rgt-in100.0%
*-commutative100.0%
cos-neg100.0%
fma-define100.0%
neg-sub0100.0%
exp-diff100.0%
associate-*l/100.0%
1-exp100.0%
metadata-eval100.0%
Simplified100.0%
Taylor expanded in im around 0 100.0%
fma-undefine100.0%
Applied egg-rr100.0%
Taylor expanded in re around 0 86.1%
if 1.35000000000000003e154 < im Initial program 100.0%
Taylor expanded in im around 0 100.0%
+-commutative100.0%
unpow2100.0%
fma-define100.0%
Simplified100.0%
Taylor expanded in im around inf 100.0%
*-commutative100.0%
associate-*l*100.0%
*-commutative100.0%
Simplified100.0%
Final simplification76.8%
(FPCore (re im) :precision binary64 (* (cos re) (+ 0.5 (* 0.5 (exp im)))))
double code(double re, double im) {
return cos(re) * (0.5 + (0.5 * exp(im)));
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = cos(re) * (0.5d0 + (0.5d0 * exp(im)))
end function
public static double code(double re, double im) {
return Math.cos(re) * (0.5 + (0.5 * Math.exp(im)));
}
def code(re, im): return math.cos(re) * (0.5 + (0.5 * math.exp(im)))
function code(re, im) return Float64(cos(re) * Float64(0.5 + Float64(0.5 * exp(im)))) end
function tmp = code(re, im) tmp = cos(re) * (0.5 + (0.5 * exp(im))); end
code[re_, im_] := N[(N[Cos[re], $MachinePrecision] * N[(0.5 + N[(0.5 * N[Exp[im], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\cos re \cdot \left(0.5 + 0.5 \cdot e^{im}\right)
\end{array}
Initial program 100.0%
cos-neg100.0%
*-commutative100.0%
associate-*l*100.0%
+-commutative100.0%
distribute-rgt-in100.0%
*-commutative100.0%
cos-neg100.0%
fma-define100.0%
neg-sub0100.0%
exp-diff100.0%
associate-*l/100.0%
1-exp100.0%
metadata-eval100.0%
Simplified100.0%
Taylor expanded in im around 0 78.1%
fma-undefine78.1%
Applied egg-rr78.1%
Final simplification78.1%
(FPCore (re im) :precision binary64 (if (<= im 5.1e+36) (cos re) (if (<= im 6.2e+171) (* (pow re 2.0) -0.5) (* 0.5 (pow im 2.0)))))
double code(double re, double im) {
double tmp;
if (im <= 5.1e+36) {
tmp = cos(re);
} else if (im <= 6.2e+171) {
tmp = pow(re, 2.0) * -0.5;
} else {
tmp = 0.5 * pow(im, 2.0);
}
return tmp;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
real(8) :: tmp
if (im <= 5.1d+36) then
tmp = cos(re)
else if (im <= 6.2d+171) then
tmp = (re ** 2.0d0) * (-0.5d0)
else
tmp = 0.5d0 * (im ** 2.0d0)
end if
code = tmp
end function
public static double code(double re, double im) {
double tmp;
if (im <= 5.1e+36) {
tmp = Math.cos(re);
} else if (im <= 6.2e+171) {
tmp = Math.pow(re, 2.0) * -0.5;
} else {
tmp = 0.5 * Math.pow(im, 2.0);
}
return tmp;
}
def code(re, im): tmp = 0 if im <= 5.1e+36: tmp = math.cos(re) elif im <= 6.2e+171: tmp = math.pow(re, 2.0) * -0.5 else: tmp = 0.5 * math.pow(im, 2.0) return tmp
function code(re, im) tmp = 0.0 if (im <= 5.1e+36) tmp = cos(re); elseif (im <= 6.2e+171) tmp = Float64((re ^ 2.0) * -0.5); else tmp = Float64(0.5 * (im ^ 2.0)); end return tmp end
function tmp_2 = code(re, im) tmp = 0.0; if (im <= 5.1e+36) tmp = cos(re); elseif (im <= 6.2e+171) tmp = (re ^ 2.0) * -0.5; else tmp = 0.5 * (im ^ 2.0); end tmp_2 = tmp; end
code[re_, im_] := If[LessEqual[im, 5.1e+36], N[Cos[re], $MachinePrecision], If[LessEqual[im, 6.2e+171], N[(N[Power[re, 2.0], $MachinePrecision] * -0.5), $MachinePrecision], N[(0.5 * N[Power[im, 2.0], $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;im \leq 5.1 \cdot 10^{+36}:\\
\;\;\;\;\cos re\\
\mathbf{elif}\;im \leq 6.2 \cdot 10^{+171}:\\
\;\;\;\;{re}^{2} \cdot -0.5\\
\mathbf{else}:\\
\;\;\;\;0.5 \cdot {im}^{2}\\
\end{array}
\end{array}
if im < 5.09999999999999973e36Initial program 100.0%
cos-neg100.0%
*-commutative100.0%
associate-*l*100.0%
+-commutative100.0%
distribute-rgt-in100.0%
*-commutative100.0%
cos-neg100.0%
fma-define100.0%
neg-sub0100.0%
exp-diff100.0%
associate-*l/100.0%
1-exp100.0%
metadata-eval100.0%
Simplified100.0%
Taylor expanded in im around 0 71.2%
Taylor expanded in im around 0 68.1%
if 5.09999999999999973e36 < im < 6.1999999999999998e171Initial program 100.0%
Taylor expanded in im around 0 3.1%
Taylor expanded in re around 0 18.3%
Taylor expanded in re around inf 17.2%
*-commutative17.2%
Simplified17.2%
Taylor expanded in re around 0 17.2%
*-commutative17.2%
Simplified17.2%
if 6.1999999999999998e171 < im Initial program 100.0%
Taylor expanded in im around 0 100.0%
+-commutative100.0%
unpow2100.0%
fma-define100.0%
Simplified100.0%
Taylor expanded in im around inf 100.0%
*-commutative100.0%
associate-*l*100.0%
*-commutative100.0%
Simplified100.0%
Taylor expanded in re around 0 90.0%
Final simplification64.5%
(FPCore (re im) :precision binary64 (if (<= im 1.05) (cos re) (+ 0.5 (* 0.5 (exp im)))))
double code(double re, double im) {
double tmp;
if (im <= 1.05) {
tmp = cos(re);
} else {
tmp = 0.5 + (0.5 * exp(im));
}
return tmp;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
real(8) :: tmp
if (im <= 1.05d0) then
tmp = cos(re)
else
tmp = 0.5d0 + (0.5d0 * exp(im))
end if
code = tmp
end function
public static double code(double re, double im) {
double tmp;
if (im <= 1.05) {
tmp = Math.cos(re);
} else {
tmp = 0.5 + (0.5 * Math.exp(im));
}
return tmp;
}
def code(re, im): tmp = 0 if im <= 1.05: tmp = math.cos(re) else: tmp = 0.5 + (0.5 * math.exp(im)) return tmp
function code(re, im) tmp = 0.0 if (im <= 1.05) tmp = cos(re); else tmp = Float64(0.5 + Float64(0.5 * exp(im))); end return tmp end
function tmp_2 = code(re, im) tmp = 0.0; if (im <= 1.05) tmp = cos(re); else tmp = 0.5 + (0.5 * exp(im)); end tmp_2 = tmp; end
code[re_, im_] := If[LessEqual[im, 1.05], N[Cos[re], $MachinePrecision], N[(0.5 + N[(0.5 * N[Exp[im], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;im \leq 1.05:\\
\;\;\;\;\cos re\\
\mathbf{else}:\\
\;\;\;\;0.5 + 0.5 \cdot e^{im}\\
\end{array}
\end{array}
if im < 1.05000000000000004Initial program 100.0%
cos-neg100.0%
*-commutative100.0%
associate-*l*100.0%
+-commutative100.0%
distribute-rgt-in100.0%
*-commutative100.0%
cos-neg100.0%
fma-define100.0%
neg-sub0100.0%
exp-diff100.0%
associate-*l/100.0%
1-exp100.0%
metadata-eval100.0%
Simplified100.0%
Taylor expanded in im around 0 70.0%
Taylor expanded in im around 0 70.9%
if 1.05000000000000004 < im Initial program 100.0%
cos-neg100.0%
*-commutative100.0%
associate-*l*100.0%
+-commutative100.0%
distribute-rgt-in100.0%
*-commutative100.0%
cos-neg100.0%
fma-define100.0%
neg-sub0100.0%
exp-diff100.0%
associate-*l/100.0%
1-exp100.0%
metadata-eval100.0%
Simplified100.0%
Taylor expanded in im around 0 100.0%
fma-undefine100.0%
Applied egg-rr100.0%
Taylor expanded in re around 0 85.5%
Final simplification74.8%
(FPCore (re im) :precision binary64 (if (<= im 90000.0) (cos re) (* 0.5 (pow im 2.0))))
double code(double re, double im) {
double tmp;
if (im <= 90000.0) {
tmp = cos(re);
} else {
tmp = 0.5 * pow(im, 2.0);
}
return tmp;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
real(8) :: tmp
if (im <= 90000.0d0) then
tmp = cos(re)
else
tmp = 0.5d0 * (im ** 2.0d0)
end if
code = tmp
end function
public static double code(double re, double im) {
double tmp;
if (im <= 90000.0) {
tmp = Math.cos(re);
} else {
tmp = 0.5 * Math.pow(im, 2.0);
}
return tmp;
}
def code(re, im): tmp = 0 if im <= 90000.0: tmp = math.cos(re) else: tmp = 0.5 * math.pow(im, 2.0) return tmp
function code(re, im) tmp = 0.0 if (im <= 90000.0) tmp = cos(re); else tmp = Float64(0.5 * (im ^ 2.0)); end return tmp end
function tmp_2 = code(re, im) tmp = 0.0; if (im <= 90000.0) tmp = cos(re); else tmp = 0.5 * (im ^ 2.0); end tmp_2 = tmp; end
code[re_, im_] := If[LessEqual[im, 90000.0], N[Cos[re], $MachinePrecision], N[(0.5 * N[Power[im, 2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;im \leq 90000:\\
\;\;\;\;\cos re\\
\mathbf{else}:\\
\;\;\;\;0.5 \cdot {im}^{2}\\
\end{array}
\end{array}
if im < 9e4Initial program 100.0%
cos-neg100.0%
*-commutative100.0%
associate-*l*100.0%
+-commutative100.0%
distribute-rgt-in100.0%
*-commutative100.0%
cos-neg100.0%
fma-define100.0%
neg-sub0100.0%
exp-diff100.0%
associate-*l/100.0%
1-exp100.0%
metadata-eval100.0%
Simplified100.0%
Taylor expanded in im around 0 70.0%
Taylor expanded in im around 0 70.9%
if 9e4 < im Initial program 100.0%
Taylor expanded in im around 0 50.6%
+-commutative50.6%
unpow250.6%
fma-define50.6%
Simplified50.6%
Taylor expanded in im around inf 50.6%
*-commutative50.6%
associate-*l*50.6%
*-commutative50.6%
Simplified50.6%
Taylor expanded in re around 0 42.9%
Final simplification63.4%
(FPCore (re im) :precision binary64 (cos re))
double code(double re, double im) {
return cos(re);
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = cos(re)
end function
public static double code(double re, double im) {
return Math.cos(re);
}
def code(re, im): return math.cos(re)
function code(re, im) return cos(re) end
function tmp = code(re, im) tmp = cos(re); end
code[re_, im_] := N[Cos[re], $MachinePrecision]
\begin{array}{l}
\\
\cos re
\end{array}
Initial program 100.0%
cos-neg100.0%
*-commutative100.0%
associate-*l*100.0%
+-commutative100.0%
distribute-rgt-in100.0%
*-commutative100.0%
cos-neg100.0%
fma-define100.0%
neg-sub0100.0%
exp-diff100.0%
associate-*l/100.0%
1-exp100.0%
metadata-eval100.0%
Simplified100.0%
Taylor expanded in im around 0 78.1%
Taylor expanded in im around 0 52.6%
Final simplification52.6%
(FPCore (re im) :precision binary64 (+ 1.0 (* 0.5 im)))
double code(double re, double im) {
return 1.0 + (0.5 * im);
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = 1.0d0 + (0.5d0 * im)
end function
public static double code(double re, double im) {
return 1.0 + (0.5 * im);
}
def code(re, im): return 1.0 + (0.5 * im)
function code(re, im) return Float64(1.0 + Float64(0.5 * im)) end
function tmp = code(re, im) tmp = 1.0 + (0.5 * im); end
code[re_, im_] := N[(1.0 + N[(0.5 * im), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 + 0.5 \cdot im
\end{array}
Initial program 100.0%
cos-neg100.0%
*-commutative100.0%
associate-*l*100.0%
+-commutative100.0%
distribute-rgt-in100.0%
*-commutative100.0%
cos-neg100.0%
fma-define100.0%
neg-sub0100.0%
exp-diff100.0%
associate-*l/100.0%
1-exp100.0%
metadata-eval100.0%
Simplified100.0%
Taylor expanded in im around 0 78.1%
fma-undefine78.1%
Applied egg-rr78.1%
Taylor expanded in re around 0 48.9%
Taylor expanded in im around 0 26.8%
Final simplification26.8%
(FPCore (re im) :precision binary64 1.0)
double code(double re, double im) {
return 1.0;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = 1.0d0
end function
public static double code(double re, double im) {
return 1.0;
}
def code(re, im): return 1.0
function code(re, im) return 1.0 end
function tmp = code(re, im) tmp = 1.0; end
code[re_, im_] := 1.0
\begin{array}{l}
\\
1
\end{array}
Initial program 100.0%
cos-neg100.0%
*-commutative100.0%
associate-*l*100.0%
+-commutative100.0%
distribute-rgt-in100.0%
*-commutative100.0%
cos-neg100.0%
fma-define100.0%
neg-sub0100.0%
exp-diff100.0%
associate-*l/100.0%
1-exp100.0%
metadata-eval100.0%
Simplified100.0%
Taylor expanded in im around 0 78.1%
Taylor expanded in im around 0 52.6%
Taylor expanded in re around 0 27.1%
Final simplification27.1%
herbie shell --seed 2024046
(FPCore (re im)
:name "math.cos on complex, real part"
:precision binary64
(* (* 0.5 (cos re)) (+ (exp (- im)) (exp im))))