
(FPCore (x y z) :precision binary64 (- (* x x) (* (* y 4.0) z)))
double code(double x, double y, double z) {
return (x * x) - ((y * 4.0) * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * x) - ((y * 4.0d0) * z)
end function
public static double code(double x, double y, double z) {
return (x * x) - ((y * 4.0) * z);
}
def code(x, y, z): return (x * x) - ((y * 4.0) * z)
function code(x, y, z) return Float64(Float64(x * x) - Float64(Float64(y * 4.0) * z)) end
function tmp = code(x, y, z) tmp = (x * x) - ((y * 4.0) * z); end
code[x_, y_, z_] := N[(N[(x * x), $MachinePrecision] - N[(N[(y * 4.0), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot x - \left(y \cdot 4\right) \cdot z
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (- (* x x) (* (* y 4.0) z)))
double code(double x, double y, double z) {
return (x * x) - ((y * 4.0) * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * x) - ((y * 4.0d0) * z)
end function
public static double code(double x, double y, double z) {
return (x * x) - ((y * 4.0) * z);
}
def code(x, y, z): return (x * x) - ((y * 4.0) * z)
function code(x, y, z) return Float64(Float64(x * x) - Float64(Float64(y * 4.0) * z)) end
function tmp = code(x, y, z) tmp = (x * x) - ((y * 4.0) * z); end
code[x_, y_, z_] := N[(N[(x * x), $MachinePrecision] - N[(N[(y * 4.0), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot x - \left(y \cdot 4\right) \cdot z
\end{array}
(FPCore (x y z) :precision binary64 (fma x x (* y (* z -4.0))))
double code(double x, double y, double z) {
return fma(x, x, (y * (z * -4.0)));
}
function code(x, y, z) return fma(x, x, Float64(y * Float64(z * -4.0))) end
code[x_, y_, z_] := N[(x * x + N[(y * N[(z * -4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(x, x, y \cdot \left(z \cdot -4\right)\right)
\end{array}
Initial program 98.0%
associate-*l*98.0%
*-commutative98.0%
*-commutative98.0%
fma-neg99.2%
*-commutative99.2%
distribute-rgt-neg-in99.2%
distribute-rgt-neg-in99.2%
metadata-eval99.2%
Simplified99.2%
Final simplification99.2%
(FPCore (x y z)
:precision binary64
(if (or (<= (* x x) 1.8e-113)
(and (not (<= (* x x) 9e-50)) (<= (* x x) 280000000000.0)))
(* y (* z -4.0))
(* x x)))
double code(double x, double y, double z) {
double tmp;
if (((x * x) <= 1.8e-113) || (!((x * x) <= 9e-50) && ((x * x) <= 280000000000.0))) {
tmp = y * (z * -4.0);
} else {
tmp = x * x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (((x * x) <= 1.8d-113) .or. (.not. ((x * x) <= 9d-50)) .and. ((x * x) <= 280000000000.0d0)) then
tmp = y * (z * (-4.0d0))
else
tmp = x * x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (((x * x) <= 1.8e-113) || (!((x * x) <= 9e-50) && ((x * x) <= 280000000000.0))) {
tmp = y * (z * -4.0);
} else {
tmp = x * x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if ((x * x) <= 1.8e-113) or (not ((x * x) <= 9e-50) and ((x * x) <= 280000000000.0)): tmp = y * (z * -4.0) else: tmp = x * x return tmp
function code(x, y, z) tmp = 0.0 if ((Float64(x * x) <= 1.8e-113) || (!(Float64(x * x) <= 9e-50) && (Float64(x * x) <= 280000000000.0))) tmp = Float64(y * Float64(z * -4.0)); else tmp = Float64(x * x); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (((x * x) <= 1.8e-113) || (~(((x * x) <= 9e-50)) && ((x * x) <= 280000000000.0))) tmp = y * (z * -4.0); else tmp = x * x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[N[(x * x), $MachinePrecision], 1.8e-113], And[N[Not[LessEqual[N[(x * x), $MachinePrecision], 9e-50]], $MachinePrecision], LessEqual[N[(x * x), $MachinePrecision], 280000000000.0]]], N[(y * N[(z * -4.0), $MachinePrecision]), $MachinePrecision], N[(x * x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \cdot x \leq 1.8 \cdot 10^{-113} \lor \neg \left(x \cdot x \leq 9 \cdot 10^{-50}\right) \land x \cdot x \leq 280000000000:\\
\;\;\;\;y \cdot \left(z \cdot -4\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot x\\
\end{array}
\end{array}
if (*.f64 x x) < 1.79999999999999987e-113 or 8.99999999999999924e-50 < (*.f64 x x) < 2.8e11Initial program 100.0%
Taylor expanded in x around 0 91.5%
*-commutative91.5%
associate-*r*91.5%
*-commutative91.5%
Simplified91.5%
if 1.79999999999999987e-113 < (*.f64 x x) < 8.99999999999999924e-50 or 2.8e11 < (*.f64 x x) Initial program 96.3%
Taylor expanded in x around inf 81.4%
unpow281.5%
Applied egg-rr81.5%
Final simplification86.2%
(FPCore (x y z) :precision binary64 (- (* x x) (* z (* y 4.0))))
double code(double x, double y, double z) {
return (x * x) - (z * (y * 4.0));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * x) - (z * (y * 4.0d0))
end function
public static double code(double x, double y, double z) {
return (x * x) - (z * (y * 4.0));
}
def code(x, y, z): return (x * x) - (z * (y * 4.0))
function code(x, y, z) return Float64(Float64(x * x) - Float64(z * Float64(y * 4.0))) end
function tmp = code(x, y, z) tmp = (x * x) - (z * (y * 4.0)); end
code[x_, y_, z_] := N[(N[(x * x), $MachinePrecision] - N[(z * N[(y * 4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot x - z \cdot \left(y \cdot 4\right)
\end{array}
Initial program 98.0%
Final simplification98.0%
(FPCore (x y z) :precision binary64 (* x x))
double code(double x, double y, double z) {
return x * x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x * x
end function
public static double code(double x, double y, double z) {
return x * x;
}
def code(x, y, z): return x * x
function code(x, y, z) return Float64(x * x) end
function tmp = code(x, y, z) tmp = x * x; end
code[x_, y_, z_] := N[(x * x), $MachinePrecision]
\begin{array}{l}
\\
x \cdot x
\end{array}
Initial program 98.0%
Taylor expanded in x around inf 50.4%
unpow250.4%
Applied egg-rr50.4%
Final simplification50.4%
herbie shell --seed 2024046
(FPCore (x y z)
:name "Graphics.Rasterific.QuadraticFormula:discriminant from Rasterific-0.6.1"
:precision binary64
(- (* x x) (* (* y 4.0) z)))