
(FPCore (x y) :precision binary64 (+ (- 1.0 x) (* y (sqrt x))))
double code(double x, double y) {
return (1.0 - x) + (y * sqrt(x));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (1.0d0 - x) + (y * sqrt(x))
end function
public static double code(double x, double y) {
return (1.0 - x) + (y * Math.sqrt(x));
}
def code(x, y): return (1.0 - x) + (y * math.sqrt(x))
function code(x, y) return Float64(Float64(1.0 - x) + Float64(y * sqrt(x))) end
function tmp = code(x, y) tmp = (1.0 - x) + (y * sqrt(x)); end
code[x_, y_] := N[(N[(1.0 - x), $MachinePrecision] + N[(y * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(1 - x\right) + y \cdot \sqrt{x}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (+ (- 1.0 x) (* y (sqrt x))))
double code(double x, double y) {
return (1.0 - x) + (y * sqrt(x));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (1.0d0 - x) + (y * sqrt(x))
end function
public static double code(double x, double y) {
return (1.0 - x) + (y * Math.sqrt(x));
}
def code(x, y): return (1.0 - x) + (y * math.sqrt(x))
function code(x, y) return Float64(Float64(1.0 - x) + Float64(y * sqrt(x))) end
function tmp = code(x, y) tmp = (1.0 - x) + (y * sqrt(x)); end
code[x_, y_] := N[(N[(1.0 - x), $MachinePrecision] + N[(y * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(1 - x\right) + y \cdot \sqrt{x}
\end{array}
(FPCore (x y) :precision binary64 (+ 1.0 (- (* y (sqrt x)) x)))
double code(double x, double y) {
return 1.0 + ((y * sqrt(x)) - x);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0 + ((y * sqrt(x)) - x)
end function
public static double code(double x, double y) {
return 1.0 + ((y * Math.sqrt(x)) - x);
}
def code(x, y): return 1.0 + ((y * math.sqrt(x)) - x)
function code(x, y) return Float64(1.0 + Float64(Float64(y * sqrt(x)) - x)) end
function tmp = code(x, y) tmp = 1.0 + ((y * sqrt(x)) - x); end
code[x_, y_] := N[(1.0 + N[(N[(y * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 + \left(y \cdot \sqrt{x} - x\right)
\end{array}
Initial program 99.9%
associate-+l-99.9%
Applied egg-rr99.9%
Final simplification99.9%
(FPCore (x y) :precision binary64 (+ (* y (sqrt x)) (- 1.0 x)))
double code(double x, double y) {
return (y * sqrt(x)) + (1.0 - x);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (y * sqrt(x)) + (1.0d0 - x)
end function
public static double code(double x, double y) {
return (y * Math.sqrt(x)) + (1.0 - x);
}
def code(x, y): return (y * math.sqrt(x)) + (1.0 - x)
function code(x, y) return Float64(Float64(y * sqrt(x)) + Float64(1.0 - x)) end
function tmp = code(x, y) tmp = (y * sqrt(x)) + (1.0 - x); end
code[x_, y_] := N[(N[(y * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] + N[(1.0 - x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
y \cdot \sqrt{x} + \left(1 - x\right)
\end{array}
Initial program 99.9%
Final simplification99.9%
(FPCore (x y) :precision binary64 (if (<= x 2.1e-9) 1.0 (- x)))
double code(double x, double y) {
double tmp;
if (x <= 2.1e-9) {
tmp = 1.0;
} else {
tmp = -x;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= 2.1d-9) then
tmp = 1.0d0
else
tmp = -x
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= 2.1e-9) {
tmp = 1.0;
} else {
tmp = -x;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= 2.1e-9: tmp = 1.0 else: tmp = -x return tmp
function code(x, y) tmp = 0.0 if (x <= 2.1e-9) tmp = 1.0; else tmp = Float64(-x); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= 2.1e-9) tmp = 1.0; else tmp = -x; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, 2.1e-9], 1.0, (-x)]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 2.1 \cdot 10^{-9}:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-x\\
\end{array}
\end{array}
if x < 2.10000000000000019e-9Initial program 99.8%
Taylor expanded in x around 0 61.4%
if 2.10000000000000019e-9 < x Initial program 99.9%
Taylor expanded in x around inf 56.9%
neg-mul-156.9%
Simplified56.9%
Final simplification59.0%
(FPCore (x y) :precision binary64 (- 1.0 x))
double code(double x, double y) {
return 1.0 - x;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0 - x
end function
public static double code(double x, double y) {
return 1.0 - x;
}
def code(x, y): return 1.0 - x
function code(x, y) return Float64(1.0 - x) end
function tmp = code(x, y) tmp = 1.0 - x; end
code[x_, y_] := N[(1.0 - x), $MachinePrecision]
\begin{array}{l}
\\
1 - x
\end{array}
Initial program 99.9%
Taylor expanded in y around 0 59.3%
Final simplification59.3%
(FPCore (x y) :precision binary64 1.0)
double code(double x, double y) {
return 1.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0
end function
public static double code(double x, double y) {
return 1.0;
}
def code(x, y): return 1.0
function code(x, y) return 1.0 end
function tmp = code(x, y) tmp = 1.0; end
code[x_, y_] := 1.0
\begin{array}{l}
\\
1
\end{array}
Initial program 99.9%
Taylor expanded in x around 0 29.1%
Final simplification29.1%
herbie shell --seed 2024046
(FPCore (x y)
:name "Numeric.SpecFunctions:invIncompleteBetaWorker from math-functions-0.1.5.2, E"
:precision binary64
(+ (- 1.0 x) (* y (sqrt x))))