
(FPCore (x) :precision binary64 (/ (* 6.0 (- x 1.0)) (+ (+ x 1.0) (* 4.0 (sqrt x)))))
double code(double x) {
return (6.0 * (x - 1.0)) / ((x + 1.0) + (4.0 * sqrt(x)));
}
real(8) function code(x)
real(8), intent (in) :: x
code = (6.0d0 * (x - 1.0d0)) / ((x + 1.0d0) + (4.0d0 * sqrt(x)))
end function
public static double code(double x) {
return (6.0 * (x - 1.0)) / ((x + 1.0) + (4.0 * Math.sqrt(x)));
}
def code(x): return (6.0 * (x - 1.0)) / ((x + 1.0) + (4.0 * math.sqrt(x)))
function code(x) return Float64(Float64(6.0 * Float64(x - 1.0)) / Float64(Float64(x + 1.0) + Float64(4.0 * sqrt(x)))) end
function tmp = code(x) tmp = (6.0 * (x - 1.0)) / ((x + 1.0) + (4.0 * sqrt(x))); end
code[x_] := N[(N[(6.0 * N[(x - 1.0), $MachinePrecision]), $MachinePrecision] / N[(N[(x + 1.0), $MachinePrecision] + N[(4.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{6 \cdot \left(x - 1\right)}{\left(x + 1\right) + 4 \cdot \sqrt{x}}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x) :precision binary64 (/ (* 6.0 (- x 1.0)) (+ (+ x 1.0) (* 4.0 (sqrt x)))))
double code(double x) {
return (6.0 * (x - 1.0)) / ((x + 1.0) + (4.0 * sqrt(x)));
}
real(8) function code(x)
real(8), intent (in) :: x
code = (6.0d0 * (x - 1.0d0)) / ((x + 1.0d0) + (4.0d0 * sqrt(x)))
end function
public static double code(double x) {
return (6.0 * (x - 1.0)) / ((x + 1.0) + (4.0 * Math.sqrt(x)));
}
def code(x): return (6.0 * (x - 1.0)) / ((x + 1.0) + (4.0 * math.sqrt(x)))
function code(x) return Float64(Float64(6.0 * Float64(x - 1.0)) / Float64(Float64(x + 1.0) + Float64(4.0 * sqrt(x)))) end
function tmp = code(x) tmp = (6.0 * (x - 1.0)) / ((x + 1.0) + (4.0 * sqrt(x))); end
code[x_] := N[(N[(6.0 * N[(x - 1.0), $MachinePrecision]), $MachinePrecision] / N[(N[(x + 1.0), $MachinePrecision] + N[(4.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{6 \cdot \left(x - 1\right)}{\left(x + 1\right) + 4 \cdot \sqrt{x}}
\end{array}
(FPCore (x) :precision binary64 (* 6.0 (/ (+ x -1.0) (+ (+ x 1.0) (* 4.0 (sqrt x))))))
double code(double x) {
return 6.0 * ((x + -1.0) / ((x + 1.0) + (4.0 * sqrt(x))));
}
real(8) function code(x)
real(8), intent (in) :: x
code = 6.0d0 * ((x + (-1.0d0)) / ((x + 1.0d0) + (4.0d0 * sqrt(x))))
end function
public static double code(double x) {
return 6.0 * ((x + -1.0) / ((x + 1.0) + (4.0 * Math.sqrt(x))));
}
def code(x): return 6.0 * ((x + -1.0) / ((x + 1.0) + (4.0 * math.sqrt(x))))
function code(x) return Float64(6.0 * Float64(Float64(x + -1.0) / Float64(Float64(x + 1.0) + Float64(4.0 * sqrt(x))))) end
function tmp = code(x) tmp = 6.0 * ((x + -1.0) / ((x + 1.0) + (4.0 * sqrt(x)))); end
code[x_] := N[(6.0 * N[(N[(x + -1.0), $MachinePrecision] / N[(N[(x + 1.0), $MachinePrecision] + N[(4.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
6 \cdot \frac{x + -1}{\left(x + 1\right) + 4 \cdot \sqrt{x}}
\end{array}
Initial program 99.8%
associate-/l*99.9%
sub-neg99.9%
metadata-eval99.9%
Simplified99.9%
Final simplification99.9%
(FPCore (x)
:precision binary64
(let* ((t_0 (* 4.0 (sqrt x))))
(if (<= x 0.07)
(* -6.0 (- (+ x 1.0) t_0))
(* (/ 6.0 x) (+ x (- 1.0 t_0))))))
double code(double x) {
double t_0 = 4.0 * sqrt(x);
double tmp;
if (x <= 0.07) {
tmp = -6.0 * ((x + 1.0) - t_0);
} else {
tmp = (6.0 / x) * (x + (1.0 - t_0));
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: t_0
real(8) :: tmp
t_0 = 4.0d0 * sqrt(x)
if (x <= 0.07d0) then
tmp = (-6.0d0) * ((x + 1.0d0) - t_0)
else
tmp = (6.0d0 / x) * (x + (1.0d0 - t_0))
end if
code = tmp
end function
public static double code(double x) {
double t_0 = 4.0 * Math.sqrt(x);
double tmp;
if (x <= 0.07) {
tmp = -6.0 * ((x + 1.0) - t_0);
} else {
tmp = (6.0 / x) * (x + (1.0 - t_0));
}
return tmp;
}
def code(x): t_0 = 4.0 * math.sqrt(x) tmp = 0 if x <= 0.07: tmp = -6.0 * ((x + 1.0) - t_0) else: tmp = (6.0 / x) * (x + (1.0 - t_0)) return tmp
function code(x) t_0 = Float64(4.0 * sqrt(x)) tmp = 0.0 if (x <= 0.07) tmp = Float64(-6.0 * Float64(Float64(x + 1.0) - t_0)); else tmp = Float64(Float64(6.0 / x) * Float64(x + Float64(1.0 - t_0))); end return tmp end
function tmp_2 = code(x) t_0 = 4.0 * sqrt(x); tmp = 0.0; if (x <= 0.07) tmp = -6.0 * ((x + 1.0) - t_0); else tmp = (6.0 / x) * (x + (1.0 - t_0)); end tmp_2 = tmp; end
code[x_] := Block[{t$95$0 = N[(4.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[x, 0.07], N[(-6.0 * N[(N[(x + 1.0), $MachinePrecision] - t$95$0), $MachinePrecision]), $MachinePrecision], N[(N[(6.0 / x), $MachinePrecision] * N[(x + N[(1.0 - t$95$0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := 4 \cdot \sqrt{x}\\
\mathbf{if}\;x \leq 0.07:\\
\;\;\;\;-6 \cdot \left(\left(x + 1\right) - t\_0\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{6}{x} \cdot \left(x + \left(1 - t\_0\right)\right)\\
\end{array}
\end{array}
if x < 0.070000000000000007Initial program 99.9%
flip-+99.9%
associate-/r/99.9%
sub-neg99.9%
metadata-eval99.9%
+-commutative99.9%
distribute-lft-in99.9%
metadata-eval99.9%
pow299.9%
*-commutative99.9%
*-commutative99.9%
swap-sqr99.9%
add-sqr-sqrt99.9%
metadata-eval99.9%
associate--l+99.9%
Applied egg-rr99.9%
Taylor expanded in x around 0 97.6%
associate-+r-97.6%
Applied egg-rr97.6%
if 0.070000000000000007 < x Initial program 99.7%
flip-+49.5%
associate-/r/49.5%
sub-neg49.5%
metadata-eval49.5%
+-commutative49.5%
distribute-lft-in49.4%
metadata-eval49.4%
pow249.4%
*-commutative49.4%
*-commutative49.4%
swap-sqr49.4%
add-sqr-sqrt49.4%
metadata-eval49.4%
associate--l+49.4%
Applied egg-rr49.4%
Taylor expanded in x around inf 95.5%
Final simplification96.5%
(FPCore (x)
:precision binary64
(let* ((t_0 (* 4.0 (sqrt x))))
(if (<= x 0.076)
(* -6.0 (- (+ x 1.0) t_0))
(/ (* 6.0 x) (+ (+ x 1.0) t_0)))))
double code(double x) {
double t_0 = 4.0 * sqrt(x);
double tmp;
if (x <= 0.076) {
tmp = -6.0 * ((x + 1.0) - t_0);
} else {
tmp = (6.0 * x) / ((x + 1.0) + t_0);
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: t_0
real(8) :: tmp
t_0 = 4.0d0 * sqrt(x)
if (x <= 0.076d0) then
tmp = (-6.0d0) * ((x + 1.0d0) - t_0)
else
tmp = (6.0d0 * x) / ((x + 1.0d0) + t_0)
end if
code = tmp
end function
public static double code(double x) {
double t_0 = 4.0 * Math.sqrt(x);
double tmp;
if (x <= 0.076) {
tmp = -6.0 * ((x + 1.0) - t_0);
} else {
tmp = (6.0 * x) / ((x + 1.0) + t_0);
}
return tmp;
}
def code(x): t_0 = 4.0 * math.sqrt(x) tmp = 0 if x <= 0.076: tmp = -6.0 * ((x + 1.0) - t_0) else: tmp = (6.0 * x) / ((x + 1.0) + t_0) return tmp
function code(x) t_0 = Float64(4.0 * sqrt(x)) tmp = 0.0 if (x <= 0.076) tmp = Float64(-6.0 * Float64(Float64(x + 1.0) - t_0)); else tmp = Float64(Float64(6.0 * x) / Float64(Float64(x + 1.0) + t_0)); end return tmp end
function tmp_2 = code(x) t_0 = 4.0 * sqrt(x); tmp = 0.0; if (x <= 0.076) tmp = -6.0 * ((x + 1.0) - t_0); else tmp = (6.0 * x) / ((x + 1.0) + t_0); end tmp_2 = tmp; end
code[x_] := Block[{t$95$0 = N[(4.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[x, 0.076], N[(-6.0 * N[(N[(x + 1.0), $MachinePrecision] - t$95$0), $MachinePrecision]), $MachinePrecision], N[(N[(6.0 * x), $MachinePrecision] / N[(N[(x + 1.0), $MachinePrecision] + t$95$0), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := 4 \cdot \sqrt{x}\\
\mathbf{if}\;x \leq 0.076:\\
\;\;\;\;-6 \cdot \left(\left(x + 1\right) - t\_0\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{6 \cdot x}{\left(x + 1\right) + t\_0}\\
\end{array}
\end{array}
if x < 0.0759999999999999981Initial program 99.9%
flip-+99.9%
associate-/r/99.9%
sub-neg99.9%
metadata-eval99.9%
+-commutative99.9%
distribute-lft-in99.9%
metadata-eval99.9%
pow299.9%
*-commutative99.9%
*-commutative99.9%
swap-sqr99.9%
add-sqr-sqrt99.9%
metadata-eval99.9%
associate--l+99.9%
Applied egg-rr99.9%
Taylor expanded in x around 0 97.6%
associate-+r-97.6%
Applied egg-rr97.6%
if 0.0759999999999999981 < x Initial program 99.7%
Taylor expanded in x around inf 95.5%
Final simplification96.5%
(FPCore (x) :precision binary64 (if (<= x 0.34) (* -6.0 (+ x (- 1.0 (* 4.0 (sqrt x))))) 6.0))
double code(double x) {
double tmp;
if (x <= 0.34) {
tmp = -6.0 * (x + (1.0 - (4.0 * sqrt(x))));
} else {
tmp = 6.0;
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= 0.34d0) then
tmp = (-6.0d0) * (x + (1.0d0 - (4.0d0 * sqrt(x))))
else
tmp = 6.0d0
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= 0.34) {
tmp = -6.0 * (x + (1.0 - (4.0 * Math.sqrt(x))));
} else {
tmp = 6.0;
}
return tmp;
}
def code(x): tmp = 0 if x <= 0.34: tmp = -6.0 * (x + (1.0 - (4.0 * math.sqrt(x)))) else: tmp = 6.0 return tmp
function code(x) tmp = 0.0 if (x <= 0.34) tmp = Float64(-6.0 * Float64(x + Float64(1.0 - Float64(4.0 * sqrt(x))))); else tmp = 6.0; end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= 0.34) tmp = -6.0 * (x + (1.0 - (4.0 * sqrt(x)))); else tmp = 6.0; end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, 0.34], N[(-6.0 * N[(x + N[(1.0 - N[(4.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], 6.0]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 0.34:\\
\;\;\;\;-6 \cdot \left(x + \left(1 - 4 \cdot \sqrt{x}\right)\right)\\
\mathbf{else}:\\
\;\;\;\;6\\
\end{array}
\end{array}
if x < 0.340000000000000024Initial program 99.9%
flip-+99.9%
associate-/r/99.9%
sub-neg99.9%
metadata-eval99.9%
+-commutative99.9%
distribute-lft-in99.9%
metadata-eval99.9%
pow299.9%
*-commutative99.9%
*-commutative99.9%
swap-sqr99.9%
add-sqr-sqrt99.9%
metadata-eval99.9%
associate--l+99.9%
Applied egg-rr99.9%
Taylor expanded in x around 0 96.9%
if 0.340000000000000024 < x Initial program 99.7%
associate-/l*100.0%
sub-neg100.0%
metadata-eval100.0%
Simplified100.0%
Taylor expanded in x around inf 94.8%
Final simplification95.8%
(FPCore (x) :precision binary64 (if (<= x 0.34) (* -6.0 (- (+ x 1.0) (* 4.0 (sqrt x)))) 6.0))
double code(double x) {
double tmp;
if (x <= 0.34) {
tmp = -6.0 * ((x + 1.0) - (4.0 * sqrt(x)));
} else {
tmp = 6.0;
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= 0.34d0) then
tmp = (-6.0d0) * ((x + 1.0d0) - (4.0d0 * sqrt(x)))
else
tmp = 6.0d0
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= 0.34) {
tmp = -6.0 * ((x + 1.0) - (4.0 * Math.sqrt(x)));
} else {
tmp = 6.0;
}
return tmp;
}
def code(x): tmp = 0 if x <= 0.34: tmp = -6.0 * ((x + 1.0) - (4.0 * math.sqrt(x))) else: tmp = 6.0 return tmp
function code(x) tmp = 0.0 if (x <= 0.34) tmp = Float64(-6.0 * Float64(Float64(x + 1.0) - Float64(4.0 * sqrt(x)))); else tmp = 6.0; end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= 0.34) tmp = -6.0 * ((x + 1.0) - (4.0 * sqrt(x))); else tmp = 6.0; end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, 0.34], N[(-6.0 * N[(N[(x + 1.0), $MachinePrecision] - N[(4.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], 6.0]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 0.34:\\
\;\;\;\;-6 \cdot \left(\left(x + 1\right) - 4 \cdot \sqrt{x}\right)\\
\mathbf{else}:\\
\;\;\;\;6\\
\end{array}
\end{array}
if x < 0.340000000000000024Initial program 99.9%
flip-+99.9%
associate-/r/99.9%
sub-neg99.9%
metadata-eval99.9%
+-commutative99.9%
distribute-lft-in99.9%
metadata-eval99.9%
pow299.9%
*-commutative99.9%
*-commutative99.9%
swap-sqr99.9%
add-sqr-sqrt99.9%
metadata-eval99.9%
associate--l+99.9%
Applied egg-rr99.9%
Taylor expanded in x around 0 96.9%
associate-+r-96.9%
Applied egg-rr96.9%
if 0.340000000000000024 < x Initial program 99.7%
associate-/l*100.0%
sub-neg100.0%
metadata-eval100.0%
Simplified100.0%
Taylor expanded in x around inf 94.8%
Final simplification95.8%
(FPCore (x) :precision binary64 (if (<= x 1.0) -6.0 6.0))
double code(double x) {
double tmp;
if (x <= 1.0) {
tmp = -6.0;
} else {
tmp = 6.0;
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= 1.0d0) then
tmp = -6.0d0
else
tmp = 6.0d0
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= 1.0) {
tmp = -6.0;
} else {
tmp = 6.0;
}
return tmp;
}
def code(x): tmp = 0 if x <= 1.0: tmp = -6.0 else: tmp = 6.0 return tmp
function code(x) tmp = 0.0 if (x <= 1.0) tmp = -6.0; else tmp = 6.0; end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= 1.0) tmp = -6.0; else tmp = 6.0; end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, 1.0], -6.0, 6.0]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 1:\\
\;\;\;\;-6\\
\mathbf{else}:\\
\;\;\;\;6\\
\end{array}
\end{array}
if x < 1Initial program 99.9%
associate-/l*99.9%
sub-neg99.9%
metadata-eval99.9%
Simplified99.9%
Taylor expanded in x around 0 94.0%
if 1 < x Initial program 99.7%
associate-/l*100.0%
sub-neg100.0%
metadata-eval100.0%
Simplified100.0%
Taylor expanded in x around inf 95.5%
Final simplification94.7%
(FPCore (x) :precision binary64 -6.0)
double code(double x) {
return -6.0;
}
real(8) function code(x)
real(8), intent (in) :: x
code = -6.0d0
end function
public static double code(double x) {
return -6.0;
}
def code(x): return -6.0
function code(x) return -6.0 end
function tmp = code(x) tmp = -6.0; end
code[x_] := -6.0
\begin{array}{l}
\\
-6
\end{array}
Initial program 99.8%
associate-/l*99.9%
sub-neg99.9%
metadata-eval99.9%
Simplified99.9%
Taylor expanded in x around 0 46.7%
Final simplification46.7%
(FPCore (x) :precision binary64 (/ 6.0 (/ (+ (+ x 1.0) (* 4.0 (sqrt x))) (- x 1.0))))
double code(double x) {
return 6.0 / (((x + 1.0) + (4.0 * sqrt(x))) / (x - 1.0));
}
real(8) function code(x)
real(8), intent (in) :: x
code = 6.0d0 / (((x + 1.0d0) + (4.0d0 * sqrt(x))) / (x - 1.0d0))
end function
public static double code(double x) {
return 6.0 / (((x + 1.0) + (4.0 * Math.sqrt(x))) / (x - 1.0));
}
def code(x): return 6.0 / (((x + 1.0) + (4.0 * math.sqrt(x))) / (x - 1.0))
function code(x) return Float64(6.0 / Float64(Float64(Float64(x + 1.0) + Float64(4.0 * sqrt(x))) / Float64(x - 1.0))) end
function tmp = code(x) tmp = 6.0 / (((x + 1.0) + (4.0 * sqrt(x))) / (x - 1.0)); end
code[x_] := N[(6.0 / N[(N[(N[(x + 1.0), $MachinePrecision] + N[(4.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x - 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{6}{\frac{\left(x + 1\right) + 4 \cdot \sqrt{x}}{x - 1}}
\end{array}
herbie shell --seed 2024046
(FPCore (x)
:name "Data.Approximate.Numerics:blog from approximate-0.2.2.1"
:precision binary64
:alt
(/ 6.0 (/ (+ (+ x 1.0) (* 4.0 (sqrt x))) (- x 1.0)))
(/ (* 6.0 (- x 1.0)) (+ (+ x 1.0) (* 4.0 (sqrt x)))))