
(FPCore (x y z) :precision binary64 (/ (* x y) (* (* z z) (+ z 1.0))))
double code(double x, double y, double z) {
return (x * y) / ((z * z) * (z + 1.0));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * y) / ((z * z) * (z + 1.0d0))
end function
public static double code(double x, double y, double z) {
return (x * y) / ((z * z) * (z + 1.0));
}
def code(x, y, z): return (x * y) / ((z * z) * (z + 1.0))
function code(x, y, z) return Float64(Float64(x * y) / Float64(Float64(z * z) * Float64(z + 1.0))) end
function tmp = code(x, y, z) tmp = (x * y) / ((z * z) * (z + 1.0)); end
code[x_, y_, z_] := N[(N[(x * y), $MachinePrecision] / N[(N[(z * z), $MachinePrecision] * N[(z + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot y}{\left(z \cdot z\right) \cdot \left(z + 1\right)}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (/ (* x y) (* (* z z) (+ z 1.0))))
double code(double x, double y, double z) {
return (x * y) / ((z * z) * (z + 1.0));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * y) / ((z * z) * (z + 1.0d0))
end function
public static double code(double x, double y, double z) {
return (x * y) / ((z * z) * (z + 1.0));
}
def code(x, y, z): return (x * y) / ((z * z) * (z + 1.0))
function code(x, y, z) return Float64(Float64(x * y) / Float64(Float64(z * z) * Float64(z + 1.0))) end
function tmp = code(x, y, z) tmp = (x * y) / ((z * z) * (z + 1.0)); end
code[x_, y_, z_] := N[(N[(x * y), $MachinePrecision] / N[(N[(z * z), $MachinePrecision] * N[(z + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot y}{\left(z \cdot z\right) \cdot \left(z + 1\right)}
\end{array}
x_m = (fabs.f64 x)
x_s = (copysign.f64 1 x)
y_m = (fabs.f64 y)
y_s = (copysign.f64 1 y)
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
(FPCore (y_s x_s x_m y_m z)
:precision binary64
(*
y_s
(*
x_s
(if (or (<= z -5.8e-29) (not (<= z 2e-39)))
(* x_m (/ (/ (/ y_m z) z) (+ z 1.0)))
(/ (* y_m (/ x_m z)) z)))))x_m = fabs(x);
x_s = copysign(1.0, x);
y_m = fabs(y);
y_s = copysign(1.0, y);
assert(x_m < y_m && y_m < z);
double code(double y_s, double x_s, double x_m, double y_m, double z) {
double tmp;
if ((z <= -5.8e-29) || !(z <= 2e-39)) {
tmp = x_m * (((y_m / z) / z) / (z + 1.0));
} else {
tmp = (y_m * (x_m / z)) / z;
}
return y_s * (x_s * tmp);
}
x_m = abs(x)
x_s = copysign(1.0d0, x)
y_m = abs(y)
y_s = copysign(1.0d0, y)
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
real(8) function code(y_s, x_s, x_m, y_m, z)
real(8), intent (in) :: y_s
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y_m
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-5.8d-29)) .or. (.not. (z <= 2d-39))) then
tmp = x_m * (((y_m / z) / z) / (z + 1.0d0))
else
tmp = (y_m * (x_m / z)) / z
end if
code = y_s * (x_s * tmp)
end function
x_m = Math.abs(x);
x_s = Math.copySign(1.0, x);
y_m = Math.abs(y);
y_s = Math.copySign(1.0, y);
assert x_m < y_m && y_m < z;
public static double code(double y_s, double x_s, double x_m, double y_m, double z) {
double tmp;
if ((z <= -5.8e-29) || !(z <= 2e-39)) {
tmp = x_m * (((y_m / z) / z) / (z + 1.0));
} else {
tmp = (y_m * (x_m / z)) / z;
}
return y_s * (x_s * tmp);
}
x_m = math.fabs(x) x_s = math.copysign(1.0, x) y_m = math.fabs(y) y_s = math.copysign(1.0, y) [x_m, y_m, z] = sort([x_m, y_m, z]) def code(y_s, x_s, x_m, y_m, z): tmp = 0 if (z <= -5.8e-29) or not (z <= 2e-39): tmp = x_m * (((y_m / z) / z) / (z + 1.0)) else: tmp = (y_m * (x_m / z)) / z return y_s * (x_s * tmp)
x_m = abs(x) x_s = copysign(1.0, x) y_m = abs(y) y_s = copysign(1.0, y) x_m, y_m, z = sort([x_m, y_m, z]) function code(y_s, x_s, x_m, y_m, z) tmp = 0.0 if ((z <= -5.8e-29) || !(z <= 2e-39)) tmp = Float64(x_m * Float64(Float64(Float64(y_m / z) / z) / Float64(z + 1.0))); else tmp = Float64(Float64(y_m * Float64(x_m / z)) / z); end return Float64(y_s * Float64(x_s * tmp)) end
x_m = abs(x);
x_s = sign(x) * abs(1.0);
y_m = abs(y);
y_s = sign(y) * abs(1.0);
x_m, y_m, z = num2cell(sort([x_m, y_m, z])){:}
function tmp_2 = code(y_s, x_s, x_m, y_m, z)
tmp = 0.0;
if ((z <= -5.8e-29) || ~((z <= 2e-39)))
tmp = x_m * (((y_m / z) / z) / (z + 1.0));
else
tmp = (y_m * (x_m / z)) / z;
end
tmp_2 = y_s * (x_s * tmp);
end
x_m = N[Abs[x], $MachinePrecision]
x_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
y_m = N[Abs[y], $MachinePrecision]
y_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
code[y$95$s_, x$95$s_, x$95$m_, y$95$m_, z_] := N[(y$95$s * N[(x$95$s * If[Or[LessEqual[z, -5.8e-29], N[Not[LessEqual[z, 2e-39]], $MachinePrecision]], N[(x$95$m * N[(N[(N[(y$95$m / z), $MachinePrecision] / z), $MachinePrecision] / N[(z + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(y$95$m * N[(x$95$m / z), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x_m = \left|x\right|
\\
x_s = \mathsf{copysign}\left(1, x\right)
\\
y_m = \left|y\right|
\\
y_s = \mathsf{copysign}\left(1, y\right)
\\
[x_m, y_m, z] = \mathsf{sort}([x_m, y_m, z])\\
\\
y\_s \cdot \left(x\_s \cdot \begin{array}{l}
\mathbf{if}\;z \leq -5.8 \cdot 10^{-29} \lor \neg \left(z \leq 2 \cdot 10^{-39}\right):\\
\;\;\;\;x\_m \cdot \frac{\frac{\frac{y\_m}{z}}{z}}{z + 1}\\
\mathbf{else}:\\
\;\;\;\;\frac{y\_m \cdot \frac{x\_m}{z}}{z}\\
\end{array}\right)
\end{array}
if z < -5.80000000000000048e-29 or 1.99999999999999986e-39 < z Initial program 84.6%
associate-/l*88.3%
sqr-neg88.3%
*-commutative88.3%
distribute-rgt1-in62.8%
sqr-neg62.8%
sqr-neg62.8%
cube-unmult62.9%
Simplified62.9%
cube-mult62.8%
distribute-rgt1-in88.3%
*-commutative88.3%
add-sqr-sqrt45.3%
*-commutative45.3%
times-frac47.9%
pow247.9%
Applied egg-rr47.9%
associate-*l/47.9%
associate-*r/48.0%
rem-square-sqrt91.6%
Simplified91.6%
pow291.6%
associate-/r*93.6%
div-inv93.6%
Applied egg-rr93.6%
associate-*r/93.6%
*-rgt-identity93.6%
Simplified93.6%
if -5.80000000000000048e-29 < z < 1.99999999999999986e-39Initial program 85.3%
*-commutative85.3%
frac-times81.9%
associate-*l/85.3%
times-frac96.5%
Applied egg-rr96.5%
Taylor expanded in z around 0 96.5%
associate-*l/98.7%
Applied egg-rr98.7%
Final simplification95.9%
x_m = (fabs.f64 x)
x_s = (copysign.f64 1 x)
y_m = (fabs.f64 y)
y_s = (copysign.f64 1 y)
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
(FPCore (y_s x_s x_m y_m z)
:precision binary64
(*
y_s
(*
x_s
(if (<= (/ (* x_m y_m) (* (* z z) (+ z 1.0))) 1e-160)
(* x_m (/ (/ (/ y_m z) z) (+ z 1.0)))
(/ (* (/ y_m z) (/ x_m (+ z 1.0))) z)))))x_m = fabs(x);
x_s = copysign(1.0, x);
y_m = fabs(y);
y_s = copysign(1.0, y);
assert(x_m < y_m && y_m < z);
double code(double y_s, double x_s, double x_m, double y_m, double z) {
double tmp;
if (((x_m * y_m) / ((z * z) * (z + 1.0))) <= 1e-160) {
tmp = x_m * (((y_m / z) / z) / (z + 1.0));
} else {
tmp = ((y_m / z) * (x_m / (z + 1.0))) / z;
}
return y_s * (x_s * tmp);
}
x_m = abs(x)
x_s = copysign(1.0d0, x)
y_m = abs(y)
y_s = copysign(1.0d0, y)
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
real(8) function code(y_s, x_s, x_m, y_m, z)
real(8), intent (in) :: y_s
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y_m
real(8), intent (in) :: z
real(8) :: tmp
if (((x_m * y_m) / ((z * z) * (z + 1.0d0))) <= 1d-160) then
tmp = x_m * (((y_m / z) / z) / (z + 1.0d0))
else
tmp = ((y_m / z) * (x_m / (z + 1.0d0))) / z
end if
code = y_s * (x_s * tmp)
end function
x_m = Math.abs(x);
x_s = Math.copySign(1.0, x);
y_m = Math.abs(y);
y_s = Math.copySign(1.0, y);
assert x_m < y_m && y_m < z;
public static double code(double y_s, double x_s, double x_m, double y_m, double z) {
double tmp;
if (((x_m * y_m) / ((z * z) * (z + 1.0))) <= 1e-160) {
tmp = x_m * (((y_m / z) / z) / (z + 1.0));
} else {
tmp = ((y_m / z) * (x_m / (z + 1.0))) / z;
}
return y_s * (x_s * tmp);
}
x_m = math.fabs(x) x_s = math.copysign(1.0, x) y_m = math.fabs(y) y_s = math.copysign(1.0, y) [x_m, y_m, z] = sort([x_m, y_m, z]) def code(y_s, x_s, x_m, y_m, z): tmp = 0 if ((x_m * y_m) / ((z * z) * (z + 1.0))) <= 1e-160: tmp = x_m * (((y_m / z) / z) / (z + 1.0)) else: tmp = ((y_m / z) * (x_m / (z + 1.0))) / z return y_s * (x_s * tmp)
x_m = abs(x) x_s = copysign(1.0, x) y_m = abs(y) y_s = copysign(1.0, y) x_m, y_m, z = sort([x_m, y_m, z]) function code(y_s, x_s, x_m, y_m, z) tmp = 0.0 if (Float64(Float64(x_m * y_m) / Float64(Float64(z * z) * Float64(z + 1.0))) <= 1e-160) tmp = Float64(x_m * Float64(Float64(Float64(y_m / z) / z) / Float64(z + 1.0))); else tmp = Float64(Float64(Float64(y_m / z) * Float64(x_m / Float64(z + 1.0))) / z); end return Float64(y_s * Float64(x_s * tmp)) end
x_m = abs(x);
x_s = sign(x) * abs(1.0);
y_m = abs(y);
y_s = sign(y) * abs(1.0);
x_m, y_m, z = num2cell(sort([x_m, y_m, z])){:}
function tmp_2 = code(y_s, x_s, x_m, y_m, z)
tmp = 0.0;
if (((x_m * y_m) / ((z * z) * (z + 1.0))) <= 1e-160)
tmp = x_m * (((y_m / z) / z) / (z + 1.0));
else
tmp = ((y_m / z) * (x_m / (z + 1.0))) / z;
end
tmp_2 = y_s * (x_s * tmp);
end
x_m = N[Abs[x], $MachinePrecision]
x_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
y_m = N[Abs[y], $MachinePrecision]
y_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
code[y$95$s_, x$95$s_, x$95$m_, y$95$m_, z_] := N[(y$95$s * N[(x$95$s * If[LessEqual[N[(N[(x$95$m * y$95$m), $MachinePrecision] / N[(N[(z * z), $MachinePrecision] * N[(z + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], 1e-160], N[(x$95$m * N[(N[(N[(y$95$m / z), $MachinePrecision] / z), $MachinePrecision] / N[(z + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(N[(y$95$m / z), $MachinePrecision] * N[(x$95$m / N[(z + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x_m = \left|x\right|
\\
x_s = \mathsf{copysign}\left(1, x\right)
\\
y_m = \left|y\right|
\\
y_s = \mathsf{copysign}\left(1, y\right)
\\
[x_m, y_m, z] = \mathsf{sort}([x_m, y_m, z])\\
\\
y\_s \cdot \left(x\_s \cdot \begin{array}{l}
\mathbf{if}\;\frac{x\_m \cdot y\_m}{\left(z \cdot z\right) \cdot \left(z + 1\right)} \leq 10^{-160}:\\
\;\;\;\;x\_m \cdot \frac{\frac{\frac{y\_m}{z}}{z}}{z + 1}\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{y\_m}{z} \cdot \frac{x\_m}{z + 1}}{z}\\
\end{array}\right)
\end{array}
if (/.f64 (*.f64 x y) (*.f64 (*.f64 z z) (+.f64 z 1))) < 9.9999999999999999e-161Initial program 91.2%
associate-/l*91.7%
sqr-neg91.7%
*-commutative91.7%
distribute-rgt1-in73.1%
sqr-neg73.1%
sqr-neg73.1%
cube-unmult73.1%
Simplified73.1%
cube-mult73.1%
distribute-rgt1-in91.7%
*-commutative91.7%
add-sqr-sqrt47.7%
*-commutative47.7%
times-frac48.2%
pow248.2%
Applied egg-rr48.2%
associate-*l/48.3%
associate-*r/48.3%
rem-square-sqrt92.8%
Simplified92.8%
pow292.8%
associate-/r*95.0%
div-inv94.9%
Applied egg-rr94.9%
associate-*r/95.0%
*-rgt-identity95.0%
Simplified95.0%
if 9.9999999999999999e-161 < (/.f64 (*.f64 x y) (*.f64 (*.f64 z z) (+.f64 z 1))) Initial program 72.0%
associate-/l*72.5%
sqr-neg72.5%
*-commutative72.5%
distribute-rgt1-in67.9%
sqr-neg67.9%
sqr-neg67.9%
cube-unmult67.9%
Simplified67.9%
associate-*r/72.0%
*-commutative72.0%
cube-mult72.0%
distribute-rgt1-in72.0%
*-commutative72.0%
frac-times75.9%
associate-/r*88.2%
associate-*l/96.4%
Applied egg-rr96.4%
Final simplification95.5%
x_m = (fabs.f64 x)
x_s = (copysign.f64 1 x)
y_m = (fabs.f64 y)
y_s = (copysign.f64 1 y)
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
(FPCore (y_s x_s x_m y_m z)
:precision binary64
(*
y_s
(*
x_s
(if (<= (/ (* x_m y_m) (* (* z z) (+ z 1.0))) 2e-99)
(* x_m (/ (/ (/ y_m z) z) (+ z 1.0)))
(* (/ y_m z) (/ (/ x_m (+ z 1.0)) z))))))x_m = fabs(x);
x_s = copysign(1.0, x);
y_m = fabs(y);
y_s = copysign(1.0, y);
assert(x_m < y_m && y_m < z);
double code(double y_s, double x_s, double x_m, double y_m, double z) {
double tmp;
if (((x_m * y_m) / ((z * z) * (z + 1.0))) <= 2e-99) {
tmp = x_m * (((y_m / z) / z) / (z + 1.0));
} else {
tmp = (y_m / z) * ((x_m / (z + 1.0)) / z);
}
return y_s * (x_s * tmp);
}
x_m = abs(x)
x_s = copysign(1.0d0, x)
y_m = abs(y)
y_s = copysign(1.0d0, y)
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
real(8) function code(y_s, x_s, x_m, y_m, z)
real(8), intent (in) :: y_s
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y_m
real(8), intent (in) :: z
real(8) :: tmp
if (((x_m * y_m) / ((z * z) * (z + 1.0d0))) <= 2d-99) then
tmp = x_m * (((y_m / z) / z) / (z + 1.0d0))
else
tmp = (y_m / z) * ((x_m / (z + 1.0d0)) / z)
end if
code = y_s * (x_s * tmp)
end function
x_m = Math.abs(x);
x_s = Math.copySign(1.0, x);
y_m = Math.abs(y);
y_s = Math.copySign(1.0, y);
assert x_m < y_m && y_m < z;
public static double code(double y_s, double x_s, double x_m, double y_m, double z) {
double tmp;
if (((x_m * y_m) / ((z * z) * (z + 1.0))) <= 2e-99) {
tmp = x_m * (((y_m / z) / z) / (z + 1.0));
} else {
tmp = (y_m / z) * ((x_m / (z + 1.0)) / z);
}
return y_s * (x_s * tmp);
}
x_m = math.fabs(x) x_s = math.copysign(1.0, x) y_m = math.fabs(y) y_s = math.copysign(1.0, y) [x_m, y_m, z] = sort([x_m, y_m, z]) def code(y_s, x_s, x_m, y_m, z): tmp = 0 if ((x_m * y_m) / ((z * z) * (z + 1.0))) <= 2e-99: tmp = x_m * (((y_m / z) / z) / (z + 1.0)) else: tmp = (y_m / z) * ((x_m / (z + 1.0)) / z) return y_s * (x_s * tmp)
x_m = abs(x) x_s = copysign(1.0, x) y_m = abs(y) y_s = copysign(1.0, y) x_m, y_m, z = sort([x_m, y_m, z]) function code(y_s, x_s, x_m, y_m, z) tmp = 0.0 if (Float64(Float64(x_m * y_m) / Float64(Float64(z * z) * Float64(z + 1.0))) <= 2e-99) tmp = Float64(x_m * Float64(Float64(Float64(y_m / z) / z) / Float64(z + 1.0))); else tmp = Float64(Float64(y_m / z) * Float64(Float64(x_m / Float64(z + 1.0)) / z)); end return Float64(y_s * Float64(x_s * tmp)) end
x_m = abs(x);
x_s = sign(x) * abs(1.0);
y_m = abs(y);
y_s = sign(y) * abs(1.0);
x_m, y_m, z = num2cell(sort([x_m, y_m, z])){:}
function tmp_2 = code(y_s, x_s, x_m, y_m, z)
tmp = 0.0;
if (((x_m * y_m) / ((z * z) * (z + 1.0))) <= 2e-99)
tmp = x_m * (((y_m / z) / z) / (z + 1.0));
else
tmp = (y_m / z) * ((x_m / (z + 1.0)) / z);
end
tmp_2 = y_s * (x_s * tmp);
end
x_m = N[Abs[x], $MachinePrecision]
x_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
y_m = N[Abs[y], $MachinePrecision]
y_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
code[y$95$s_, x$95$s_, x$95$m_, y$95$m_, z_] := N[(y$95$s * N[(x$95$s * If[LessEqual[N[(N[(x$95$m * y$95$m), $MachinePrecision] / N[(N[(z * z), $MachinePrecision] * N[(z + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], 2e-99], N[(x$95$m * N[(N[(N[(y$95$m / z), $MachinePrecision] / z), $MachinePrecision] / N[(z + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(y$95$m / z), $MachinePrecision] * N[(N[(x$95$m / N[(z + 1.0), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]), $MachinePrecision]]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x_m = \left|x\right|
\\
x_s = \mathsf{copysign}\left(1, x\right)
\\
y_m = \left|y\right|
\\
y_s = \mathsf{copysign}\left(1, y\right)
\\
[x_m, y_m, z] = \mathsf{sort}([x_m, y_m, z])\\
\\
y\_s \cdot \left(x\_s \cdot \begin{array}{l}
\mathbf{if}\;\frac{x\_m \cdot y\_m}{\left(z \cdot z\right) \cdot \left(z + 1\right)} \leq 2 \cdot 10^{-99}:\\
\;\;\;\;x\_m \cdot \frac{\frac{\frac{y\_m}{z}}{z}}{z + 1}\\
\mathbf{else}:\\
\;\;\;\;\frac{y\_m}{z} \cdot \frac{\frac{x\_m}{z + 1}}{z}\\
\end{array}\right)
\end{array}
if (/.f64 (*.f64 x y) (*.f64 (*.f64 z z) (+.f64 z 1))) < 2e-99Initial program 91.3%
associate-/l*91.8%
sqr-neg91.8%
*-commutative91.8%
distribute-rgt1-in73.5%
sqr-neg73.5%
sqr-neg73.5%
cube-unmult73.5%
Simplified73.5%
cube-mult73.5%
distribute-rgt1-in91.8%
*-commutative91.8%
add-sqr-sqrt47.5%
*-commutative47.5%
times-frac48.0%
pow248.0%
Applied egg-rr48.0%
associate-*l/48.0%
associate-*r/48.0%
rem-square-sqrt92.9%
Simplified92.9%
pow292.9%
associate-/r*95.1%
div-inv95.0%
Applied egg-rr95.0%
associate-*r/95.1%
*-rgt-identity95.1%
Simplified95.1%
if 2e-99 < (/.f64 (*.f64 x y) (*.f64 (*.f64 z z) (+.f64 z 1))) Initial program 71.0%
*-commutative71.0%
frac-times75.0%
associate-*l/82.0%
times-frac92.8%
Applied egg-rr92.8%
Final simplification94.4%
x_m = (fabs.f64 x)
x_s = (copysign.f64 1 x)
y_m = (fabs.f64 y)
y_s = (copysign.f64 1 y)
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
(FPCore (y_s x_s x_m y_m z)
:precision binary64
(*
y_s
(*
x_s
(if (or (<= z -1.0) (not (<= z 1.0)))
(* (/ y_m z) (/ (/ x_m z) z))
(/ (* y_m (/ x_m z)) z)))))x_m = fabs(x);
x_s = copysign(1.0, x);
y_m = fabs(y);
y_s = copysign(1.0, y);
assert(x_m < y_m && y_m < z);
double code(double y_s, double x_s, double x_m, double y_m, double z) {
double tmp;
if ((z <= -1.0) || !(z <= 1.0)) {
tmp = (y_m / z) * ((x_m / z) / z);
} else {
tmp = (y_m * (x_m / z)) / z;
}
return y_s * (x_s * tmp);
}
x_m = abs(x)
x_s = copysign(1.0d0, x)
y_m = abs(y)
y_s = copysign(1.0d0, y)
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
real(8) function code(y_s, x_s, x_m, y_m, z)
real(8), intent (in) :: y_s
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y_m
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-1.0d0)) .or. (.not. (z <= 1.0d0))) then
tmp = (y_m / z) * ((x_m / z) / z)
else
tmp = (y_m * (x_m / z)) / z
end if
code = y_s * (x_s * tmp)
end function
x_m = Math.abs(x);
x_s = Math.copySign(1.0, x);
y_m = Math.abs(y);
y_s = Math.copySign(1.0, y);
assert x_m < y_m && y_m < z;
public static double code(double y_s, double x_s, double x_m, double y_m, double z) {
double tmp;
if ((z <= -1.0) || !(z <= 1.0)) {
tmp = (y_m / z) * ((x_m / z) / z);
} else {
tmp = (y_m * (x_m / z)) / z;
}
return y_s * (x_s * tmp);
}
x_m = math.fabs(x) x_s = math.copysign(1.0, x) y_m = math.fabs(y) y_s = math.copysign(1.0, y) [x_m, y_m, z] = sort([x_m, y_m, z]) def code(y_s, x_s, x_m, y_m, z): tmp = 0 if (z <= -1.0) or not (z <= 1.0): tmp = (y_m / z) * ((x_m / z) / z) else: tmp = (y_m * (x_m / z)) / z return y_s * (x_s * tmp)
x_m = abs(x) x_s = copysign(1.0, x) y_m = abs(y) y_s = copysign(1.0, y) x_m, y_m, z = sort([x_m, y_m, z]) function code(y_s, x_s, x_m, y_m, z) tmp = 0.0 if ((z <= -1.0) || !(z <= 1.0)) tmp = Float64(Float64(y_m / z) * Float64(Float64(x_m / z) / z)); else tmp = Float64(Float64(y_m * Float64(x_m / z)) / z); end return Float64(y_s * Float64(x_s * tmp)) end
x_m = abs(x);
x_s = sign(x) * abs(1.0);
y_m = abs(y);
y_s = sign(y) * abs(1.0);
x_m, y_m, z = num2cell(sort([x_m, y_m, z])){:}
function tmp_2 = code(y_s, x_s, x_m, y_m, z)
tmp = 0.0;
if ((z <= -1.0) || ~((z <= 1.0)))
tmp = (y_m / z) * ((x_m / z) / z);
else
tmp = (y_m * (x_m / z)) / z;
end
tmp_2 = y_s * (x_s * tmp);
end
x_m = N[Abs[x], $MachinePrecision]
x_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
y_m = N[Abs[y], $MachinePrecision]
y_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
code[y$95$s_, x$95$s_, x$95$m_, y$95$m_, z_] := N[(y$95$s * N[(x$95$s * If[Or[LessEqual[z, -1.0], N[Not[LessEqual[z, 1.0]], $MachinePrecision]], N[(N[(y$95$m / z), $MachinePrecision] * N[(N[(x$95$m / z), $MachinePrecision] / z), $MachinePrecision]), $MachinePrecision], N[(N[(y$95$m * N[(x$95$m / z), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x_m = \left|x\right|
\\
x_s = \mathsf{copysign}\left(1, x\right)
\\
y_m = \left|y\right|
\\
y_s = \mathsf{copysign}\left(1, y\right)
\\
[x_m, y_m, z] = \mathsf{sort}([x_m, y_m, z])\\
\\
y\_s \cdot \left(x\_s \cdot \begin{array}{l}
\mathbf{if}\;z \leq -1 \lor \neg \left(z \leq 1\right):\\
\;\;\;\;\frac{y\_m}{z} \cdot \frac{\frac{x\_m}{z}}{z}\\
\mathbf{else}:\\
\;\;\;\;\frac{y\_m \cdot \frac{x\_m}{z}}{z}\\
\end{array}\right)
\end{array}
if z < -1 or 1 < z Initial program 84.5%
*-commutative84.5%
frac-times90.4%
associate-*l/92.9%
times-frac95.8%
Applied egg-rr95.8%
Taylor expanded in z around inf 94.7%
if -1 < z < 1Initial program 85.3%
*-commutative85.3%
frac-times83.8%
associate-*l/85.3%
times-frac96.8%
Applied egg-rr96.8%
Taylor expanded in z around 0 95.2%
associate-*l/96.4%
Applied egg-rr96.4%
Final simplification95.6%
x_m = (fabs.f64 x)
x_s = (copysign.f64 1 x)
y_m = (fabs.f64 y)
y_s = (copysign.f64 1 y)
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
(FPCore (y_s x_s x_m y_m z)
:precision binary64
(*
y_s
(*
x_s
(if (or (<= z -1.0) (not (<= z 1.0)))
(* (/ (/ y_m z) z) (/ x_m z))
(/ (* y_m (/ x_m z)) z)))))x_m = fabs(x);
x_s = copysign(1.0, x);
y_m = fabs(y);
y_s = copysign(1.0, y);
assert(x_m < y_m && y_m < z);
double code(double y_s, double x_s, double x_m, double y_m, double z) {
double tmp;
if ((z <= -1.0) || !(z <= 1.0)) {
tmp = ((y_m / z) / z) * (x_m / z);
} else {
tmp = (y_m * (x_m / z)) / z;
}
return y_s * (x_s * tmp);
}
x_m = abs(x)
x_s = copysign(1.0d0, x)
y_m = abs(y)
y_s = copysign(1.0d0, y)
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
real(8) function code(y_s, x_s, x_m, y_m, z)
real(8), intent (in) :: y_s
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y_m
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-1.0d0)) .or. (.not. (z <= 1.0d0))) then
tmp = ((y_m / z) / z) * (x_m / z)
else
tmp = (y_m * (x_m / z)) / z
end if
code = y_s * (x_s * tmp)
end function
x_m = Math.abs(x);
x_s = Math.copySign(1.0, x);
y_m = Math.abs(y);
y_s = Math.copySign(1.0, y);
assert x_m < y_m && y_m < z;
public static double code(double y_s, double x_s, double x_m, double y_m, double z) {
double tmp;
if ((z <= -1.0) || !(z <= 1.0)) {
tmp = ((y_m / z) / z) * (x_m / z);
} else {
tmp = (y_m * (x_m / z)) / z;
}
return y_s * (x_s * tmp);
}
x_m = math.fabs(x) x_s = math.copysign(1.0, x) y_m = math.fabs(y) y_s = math.copysign(1.0, y) [x_m, y_m, z] = sort([x_m, y_m, z]) def code(y_s, x_s, x_m, y_m, z): tmp = 0 if (z <= -1.0) or not (z <= 1.0): tmp = ((y_m / z) / z) * (x_m / z) else: tmp = (y_m * (x_m / z)) / z return y_s * (x_s * tmp)
x_m = abs(x) x_s = copysign(1.0, x) y_m = abs(y) y_s = copysign(1.0, y) x_m, y_m, z = sort([x_m, y_m, z]) function code(y_s, x_s, x_m, y_m, z) tmp = 0.0 if ((z <= -1.0) || !(z <= 1.0)) tmp = Float64(Float64(Float64(y_m / z) / z) * Float64(x_m / z)); else tmp = Float64(Float64(y_m * Float64(x_m / z)) / z); end return Float64(y_s * Float64(x_s * tmp)) end
x_m = abs(x);
x_s = sign(x) * abs(1.0);
y_m = abs(y);
y_s = sign(y) * abs(1.0);
x_m, y_m, z = num2cell(sort([x_m, y_m, z])){:}
function tmp_2 = code(y_s, x_s, x_m, y_m, z)
tmp = 0.0;
if ((z <= -1.0) || ~((z <= 1.0)))
tmp = ((y_m / z) / z) * (x_m / z);
else
tmp = (y_m * (x_m / z)) / z;
end
tmp_2 = y_s * (x_s * tmp);
end
x_m = N[Abs[x], $MachinePrecision]
x_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
y_m = N[Abs[y], $MachinePrecision]
y_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
code[y$95$s_, x$95$s_, x$95$m_, y$95$m_, z_] := N[(y$95$s * N[(x$95$s * If[Or[LessEqual[z, -1.0], N[Not[LessEqual[z, 1.0]], $MachinePrecision]], N[(N[(N[(y$95$m / z), $MachinePrecision] / z), $MachinePrecision] * N[(x$95$m / z), $MachinePrecision]), $MachinePrecision], N[(N[(y$95$m * N[(x$95$m / z), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x_m = \left|x\right|
\\
x_s = \mathsf{copysign}\left(1, x\right)
\\
y_m = \left|y\right|
\\
y_s = \mathsf{copysign}\left(1, y\right)
\\
[x_m, y_m, z] = \mathsf{sort}([x_m, y_m, z])\\
\\
y\_s \cdot \left(x\_s \cdot \begin{array}{l}
\mathbf{if}\;z \leq -1 \lor \neg \left(z \leq 1\right):\\
\;\;\;\;\frac{\frac{y\_m}{z}}{z} \cdot \frac{x\_m}{z}\\
\mathbf{else}:\\
\;\;\;\;\frac{y\_m \cdot \frac{x\_m}{z}}{z}\\
\end{array}\right)
\end{array}
if z < -1 or 1 < z Initial program 84.5%
*-commutative84.5%
sqr-neg84.5%
times-frac90.4%
sqr-neg90.4%
Simplified90.4%
associate-/r*94.8%
div-inv94.8%
Applied egg-rr94.8%
associate-*r/94.8%
*-rgt-identity94.8%
Simplified94.8%
Taylor expanded in z around inf 93.7%
if -1 < z < 1Initial program 85.3%
*-commutative85.3%
frac-times83.8%
associate-*l/85.3%
times-frac96.8%
Applied egg-rr96.8%
Taylor expanded in z around 0 95.2%
associate-*l/96.4%
Applied egg-rr96.4%
Final simplification95.1%
x_m = (fabs.f64 x)
x_s = (copysign.f64 1 x)
y_m = (fabs.f64 y)
y_s = (copysign.f64 1 y)
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
(FPCore (y_s x_s x_m y_m z)
:precision binary64
(*
y_s
(*
x_s
(if (or (<= z -1.0) (not (<= z 1.0)))
(/ (* (/ y_m z) (/ x_m z)) z)
(/ (* y_m (/ x_m z)) z)))))x_m = fabs(x);
x_s = copysign(1.0, x);
y_m = fabs(y);
y_s = copysign(1.0, y);
assert(x_m < y_m && y_m < z);
double code(double y_s, double x_s, double x_m, double y_m, double z) {
double tmp;
if ((z <= -1.0) || !(z <= 1.0)) {
tmp = ((y_m / z) * (x_m / z)) / z;
} else {
tmp = (y_m * (x_m / z)) / z;
}
return y_s * (x_s * tmp);
}
x_m = abs(x)
x_s = copysign(1.0d0, x)
y_m = abs(y)
y_s = copysign(1.0d0, y)
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
real(8) function code(y_s, x_s, x_m, y_m, z)
real(8), intent (in) :: y_s
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y_m
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-1.0d0)) .or. (.not. (z <= 1.0d0))) then
tmp = ((y_m / z) * (x_m / z)) / z
else
tmp = (y_m * (x_m / z)) / z
end if
code = y_s * (x_s * tmp)
end function
x_m = Math.abs(x);
x_s = Math.copySign(1.0, x);
y_m = Math.abs(y);
y_s = Math.copySign(1.0, y);
assert x_m < y_m && y_m < z;
public static double code(double y_s, double x_s, double x_m, double y_m, double z) {
double tmp;
if ((z <= -1.0) || !(z <= 1.0)) {
tmp = ((y_m / z) * (x_m / z)) / z;
} else {
tmp = (y_m * (x_m / z)) / z;
}
return y_s * (x_s * tmp);
}
x_m = math.fabs(x) x_s = math.copysign(1.0, x) y_m = math.fabs(y) y_s = math.copysign(1.0, y) [x_m, y_m, z] = sort([x_m, y_m, z]) def code(y_s, x_s, x_m, y_m, z): tmp = 0 if (z <= -1.0) or not (z <= 1.0): tmp = ((y_m / z) * (x_m / z)) / z else: tmp = (y_m * (x_m / z)) / z return y_s * (x_s * tmp)
x_m = abs(x) x_s = copysign(1.0, x) y_m = abs(y) y_s = copysign(1.0, y) x_m, y_m, z = sort([x_m, y_m, z]) function code(y_s, x_s, x_m, y_m, z) tmp = 0.0 if ((z <= -1.0) || !(z <= 1.0)) tmp = Float64(Float64(Float64(y_m / z) * Float64(x_m / z)) / z); else tmp = Float64(Float64(y_m * Float64(x_m / z)) / z); end return Float64(y_s * Float64(x_s * tmp)) end
x_m = abs(x);
x_s = sign(x) * abs(1.0);
y_m = abs(y);
y_s = sign(y) * abs(1.0);
x_m, y_m, z = num2cell(sort([x_m, y_m, z])){:}
function tmp_2 = code(y_s, x_s, x_m, y_m, z)
tmp = 0.0;
if ((z <= -1.0) || ~((z <= 1.0)))
tmp = ((y_m / z) * (x_m / z)) / z;
else
tmp = (y_m * (x_m / z)) / z;
end
tmp_2 = y_s * (x_s * tmp);
end
x_m = N[Abs[x], $MachinePrecision]
x_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
y_m = N[Abs[y], $MachinePrecision]
y_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
code[y$95$s_, x$95$s_, x$95$m_, y$95$m_, z_] := N[(y$95$s * N[(x$95$s * If[Or[LessEqual[z, -1.0], N[Not[LessEqual[z, 1.0]], $MachinePrecision]], N[(N[(N[(y$95$m / z), $MachinePrecision] * N[(x$95$m / z), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision], N[(N[(y$95$m * N[(x$95$m / z), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x_m = \left|x\right|
\\
x_s = \mathsf{copysign}\left(1, x\right)
\\
y_m = \left|y\right|
\\
y_s = \mathsf{copysign}\left(1, y\right)
\\
[x_m, y_m, z] = \mathsf{sort}([x_m, y_m, z])\\
\\
y\_s \cdot \left(x\_s \cdot \begin{array}{l}
\mathbf{if}\;z \leq -1 \lor \neg \left(z \leq 1\right):\\
\;\;\;\;\frac{\frac{y\_m}{z} \cdot \frac{x\_m}{z}}{z}\\
\mathbf{else}:\\
\;\;\;\;\frac{y\_m \cdot \frac{x\_m}{z}}{z}\\
\end{array}\right)
\end{array}
if z < -1 or 1 < z Initial program 84.5%
associate-/l*87.0%
sqr-neg87.0%
*-commutative87.0%
distribute-rgt1-in58.8%
sqr-neg58.8%
sqr-neg58.8%
cube-unmult58.8%
Simplified58.8%
associate-*r/59.3%
*-commutative59.3%
cube-mult59.2%
distribute-rgt1-in84.5%
*-commutative84.5%
frac-times90.4%
associate-/r*94.8%
associate-*l/97.6%
Applied egg-rr97.6%
Taylor expanded in z around inf 96.6%
if -1 < z < 1Initial program 85.3%
*-commutative85.3%
frac-times83.8%
associate-*l/85.3%
times-frac96.8%
Applied egg-rr96.8%
Taylor expanded in z around 0 95.2%
associate-*l/96.4%
Applied egg-rr96.4%
Final simplification96.5%
x_m = (fabs.f64 x)
x_s = (copysign.f64 1 x)
y_m = (fabs.f64 y)
y_s = (copysign.f64 1 y)
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
(FPCore (y_s x_s x_m y_m z)
:precision binary64
(*
y_s
(*
x_s
(if (<= z -1.0)
(* (/ x_m z) (/ y_m (* z z)))
(if (<= z 1.0) (/ (* y_m (/ x_m z)) z) (* (/ y_m z) (/ (/ x_m z) z)))))))x_m = fabs(x);
x_s = copysign(1.0, x);
y_m = fabs(y);
y_s = copysign(1.0, y);
assert(x_m < y_m && y_m < z);
double code(double y_s, double x_s, double x_m, double y_m, double z) {
double tmp;
if (z <= -1.0) {
tmp = (x_m / z) * (y_m / (z * z));
} else if (z <= 1.0) {
tmp = (y_m * (x_m / z)) / z;
} else {
tmp = (y_m / z) * ((x_m / z) / z);
}
return y_s * (x_s * tmp);
}
x_m = abs(x)
x_s = copysign(1.0d0, x)
y_m = abs(y)
y_s = copysign(1.0d0, y)
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
real(8) function code(y_s, x_s, x_m, y_m, z)
real(8), intent (in) :: y_s
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y_m
real(8), intent (in) :: z
real(8) :: tmp
if (z <= (-1.0d0)) then
tmp = (x_m / z) * (y_m / (z * z))
else if (z <= 1.0d0) then
tmp = (y_m * (x_m / z)) / z
else
tmp = (y_m / z) * ((x_m / z) / z)
end if
code = y_s * (x_s * tmp)
end function
x_m = Math.abs(x);
x_s = Math.copySign(1.0, x);
y_m = Math.abs(y);
y_s = Math.copySign(1.0, y);
assert x_m < y_m && y_m < z;
public static double code(double y_s, double x_s, double x_m, double y_m, double z) {
double tmp;
if (z <= -1.0) {
tmp = (x_m / z) * (y_m / (z * z));
} else if (z <= 1.0) {
tmp = (y_m * (x_m / z)) / z;
} else {
tmp = (y_m / z) * ((x_m / z) / z);
}
return y_s * (x_s * tmp);
}
x_m = math.fabs(x) x_s = math.copysign(1.0, x) y_m = math.fabs(y) y_s = math.copysign(1.0, y) [x_m, y_m, z] = sort([x_m, y_m, z]) def code(y_s, x_s, x_m, y_m, z): tmp = 0 if z <= -1.0: tmp = (x_m / z) * (y_m / (z * z)) elif z <= 1.0: tmp = (y_m * (x_m / z)) / z else: tmp = (y_m / z) * ((x_m / z) / z) return y_s * (x_s * tmp)
x_m = abs(x) x_s = copysign(1.0, x) y_m = abs(y) y_s = copysign(1.0, y) x_m, y_m, z = sort([x_m, y_m, z]) function code(y_s, x_s, x_m, y_m, z) tmp = 0.0 if (z <= -1.0) tmp = Float64(Float64(x_m / z) * Float64(y_m / Float64(z * z))); elseif (z <= 1.0) tmp = Float64(Float64(y_m * Float64(x_m / z)) / z); else tmp = Float64(Float64(y_m / z) * Float64(Float64(x_m / z) / z)); end return Float64(y_s * Float64(x_s * tmp)) end
x_m = abs(x);
x_s = sign(x) * abs(1.0);
y_m = abs(y);
y_s = sign(y) * abs(1.0);
x_m, y_m, z = num2cell(sort([x_m, y_m, z])){:}
function tmp_2 = code(y_s, x_s, x_m, y_m, z)
tmp = 0.0;
if (z <= -1.0)
tmp = (x_m / z) * (y_m / (z * z));
elseif (z <= 1.0)
tmp = (y_m * (x_m / z)) / z;
else
tmp = (y_m / z) * ((x_m / z) / z);
end
tmp_2 = y_s * (x_s * tmp);
end
x_m = N[Abs[x], $MachinePrecision]
x_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
y_m = N[Abs[y], $MachinePrecision]
y_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
code[y$95$s_, x$95$s_, x$95$m_, y$95$m_, z_] := N[(y$95$s * N[(x$95$s * If[LessEqual[z, -1.0], N[(N[(x$95$m / z), $MachinePrecision] * N[(y$95$m / N[(z * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[z, 1.0], N[(N[(y$95$m * N[(x$95$m / z), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision], N[(N[(y$95$m / z), $MachinePrecision] * N[(N[(x$95$m / z), $MachinePrecision] / z), $MachinePrecision]), $MachinePrecision]]]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x_m = \left|x\right|
\\
x_s = \mathsf{copysign}\left(1, x\right)
\\
y_m = \left|y\right|
\\
y_s = \mathsf{copysign}\left(1, y\right)
\\
[x_m, y_m, z] = \mathsf{sort}([x_m, y_m, z])\\
\\
y\_s \cdot \left(x\_s \cdot \begin{array}{l}
\mathbf{if}\;z \leq -1:\\
\;\;\;\;\frac{x\_m}{z} \cdot \frac{y\_m}{z \cdot z}\\
\mathbf{elif}\;z \leq 1:\\
\;\;\;\;\frac{y\_m \cdot \frac{x\_m}{z}}{z}\\
\mathbf{else}:\\
\;\;\;\;\frac{y\_m}{z} \cdot \frac{\frac{x\_m}{z}}{z}\\
\end{array}\right)
\end{array}
if z < -1Initial program 79.7%
*-commutative79.7%
sqr-neg79.7%
times-frac91.6%
sqr-neg91.6%
Simplified91.6%
Taylor expanded in z around inf 90.4%
if -1 < z < 1Initial program 85.3%
*-commutative85.3%
frac-times83.8%
associate-*l/85.3%
times-frac96.8%
Applied egg-rr96.8%
Taylor expanded in z around 0 95.2%
associate-*l/96.4%
Applied egg-rr96.4%
if 1 < z Initial program 90.8%
*-commutative90.8%
frac-times88.8%
associate-*l/92.9%
times-frac95.4%
Applied egg-rr95.4%
Taylor expanded in z around inf 94.5%
Final simplification94.3%
x_m = (fabs.f64 x) x_s = (copysign.f64 1 x) y_m = (fabs.f64 y) y_s = (copysign.f64 1 y) NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function. (FPCore (y_s x_s x_m y_m z) :precision binary64 (* y_s (* x_s (* y_m (/ (/ x_m z) z)))))
x_m = fabs(x);
x_s = copysign(1.0, x);
y_m = fabs(y);
y_s = copysign(1.0, y);
assert(x_m < y_m && y_m < z);
double code(double y_s, double x_s, double x_m, double y_m, double z) {
return y_s * (x_s * (y_m * ((x_m / z) / z)));
}
x_m = abs(x)
x_s = copysign(1.0d0, x)
y_m = abs(y)
y_s = copysign(1.0d0, y)
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
real(8) function code(y_s, x_s, x_m, y_m, z)
real(8), intent (in) :: y_s
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y_m
real(8), intent (in) :: z
code = y_s * (x_s * (y_m * ((x_m / z) / z)))
end function
x_m = Math.abs(x);
x_s = Math.copySign(1.0, x);
y_m = Math.abs(y);
y_s = Math.copySign(1.0, y);
assert x_m < y_m && y_m < z;
public static double code(double y_s, double x_s, double x_m, double y_m, double z) {
return y_s * (x_s * (y_m * ((x_m / z) / z)));
}
x_m = math.fabs(x) x_s = math.copysign(1.0, x) y_m = math.fabs(y) y_s = math.copysign(1.0, y) [x_m, y_m, z] = sort([x_m, y_m, z]) def code(y_s, x_s, x_m, y_m, z): return y_s * (x_s * (y_m * ((x_m / z) / z)))
x_m = abs(x) x_s = copysign(1.0, x) y_m = abs(y) y_s = copysign(1.0, y) x_m, y_m, z = sort([x_m, y_m, z]) function code(y_s, x_s, x_m, y_m, z) return Float64(y_s * Float64(x_s * Float64(y_m * Float64(Float64(x_m / z) / z)))) end
x_m = abs(x);
x_s = sign(x) * abs(1.0);
y_m = abs(y);
y_s = sign(y) * abs(1.0);
x_m, y_m, z = num2cell(sort([x_m, y_m, z])){:}
function tmp = code(y_s, x_s, x_m, y_m, z)
tmp = y_s * (x_s * (y_m * ((x_m / z) / z)));
end
x_m = N[Abs[x], $MachinePrecision]
x_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
y_m = N[Abs[y], $MachinePrecision]
y_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
code[y$95$s_, x$95$s_, x$95$m_, y$95$m_, z_] := N[(y$95$s * N[(x$95$s * N[(y$95$m * N[(N[(x$95$m / z), $MachinePrecision] / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x_m = \left|x\right|
\\
x_s = \mathsf{copysign}\left(1, x\right)
\\
y_m = \left|y\right|
\\
y_s = \mathsf{copysign}\left(1, y\right)
\\
[x_m, y_m, z] = \mathsf{sort}([x_m, y_m, z])\\
\\
y\_s \cdot \left(x\_s \cdot \left(y\_m \cdot \frac{\frac{x\_m}{z}}{z}\right)\right)
\end{array}
Initial program 84.9%
associate-/l*85.4%
sqr-neg85.4%
*-commutative85.4%
distribute-rgt1-in71.4%
sqr-neg71.4%
sqr-neg71.4%
cube-unmult71.4%
Simplified71.4%
associate-*r/72.4%
*-commutative72.4%
cube-mult72.4%
distribute-rgt1-in84.9%
*-commutative84.9%
frac-times87.1%
associate-/r*92.6%
associate-*l/97.1%
Applied egg-rr97.1%
associate-*r/96.3%
associate-*l/97.3%
associate-/l*89.9%
associate-/l/89.9%
associate-/r*89.9%
Applied egg-rr89.9%
Taylor expanded in z around 0 75.5%
Final simplification75.5%
(FPCore (x y z) :precision binary64 (if (< z 249.6182814532307) (/ (* y (/ x z)) (+ z (* z z))) (/ (* (/ (/ y z) (+ 1.0 z)) x) z)))
double code(double x, double y, double z) {
double tmp;
if (z < 249.6182814532307) {
tmp = (y * (x / z)) / (z + (z * z));
} else {
tmp = (((y / z) / (1.0 + z)) * x) / z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z < 249.6182814532307d0) then
tmp = (y * (x / z)) / (z + (z * z))
else
tmp = (((y / z) / (1.0d0 + z)) * x) / z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z < 249.6182814532307) {
tmp = (y * (x / z)) / (z + (z * z));
} else {
tmp = (((y / z) / (1.0 + z)) * x) / z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if z < 249.6182814532307: tmp = (y * (x / z)) / (z + (z * z)) else: tmp = (((y / z) / (1.0 + z)) * x) / z return tmp
function code(x, y, z) tmp = 0.0 if (z < 249.6182814532307) tmp = Float64(Float64(y * Float64(x / z)) / Float64(z + Float64(z * z))); else tmp = Float64(Float64(Float64(Float64(y / z) / Float64(1.0 + z)) * x) / z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z < 249.6182814532307) tmp = (y * (x / z)) / (z + (z * z)); else tmp = (((y / z) / (1.0 + z)) * x) / z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Less[z, 249.6182814532307], N[(N[(y * N[(x / z), $MachinePrecision]), $MachinePrecision] / N[(z + N[(z * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(N[(N[(y / z), $MachinePrecision] / N[(1.0 + z), $MachinePrecision]), $MachinePrecision] * x), $MachinePrecision] / z), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z < 249.6182814532307:\\
\;\;\;\;\frac{y \cdot \frac{x}{z}}{z + z \cdot z}\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{\frac{y}{z}}{1 + z} \cdot x}{z}\\
\end{array}
\end{array}
herbie shell --seed 2024046
(FPCore (x y z)
:name "Statistics.Distribution.Beta:$cvariance from math-functions-0.1.5.2"
:precision binary64
:alt
(if (< z 249.6182814532307) (/ (* y (/ x z)) (+ z (* z z))) (/ (* (/ (/ y z) (+ 1.0 z)) x) z))
(/ (* x y) (* (* z z) (+ z 1.0))))