
(FPCore (x y z) :precision binary64 (/ (/ 1.0 x) (* y (+ 1.0 (* z z)))))
double code(double x, double y, double z) {
return (1.0 / x) / (y * (1.0 + (z * z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (1.0d0 / x) / (y * (1.0d0 + (z * z)))
end function
public static double code(double x, double y, double z) {
return (1.0 / x) / (y * (1.0 + (z * z)));
}
def code(x, y, z): return (1.0 / x) / (y * (1.0 + (z * z)))
function code(x, y, z) return Float64(Float64(1.0 / x) / Float64(y * Float64(1.0 + Float64(z * z)))) end
function tmp = code(x, y, z) tmp = (1.0 / x) / (y * (1.0 + (z * z))); end
code[x_, y_, z_] := N[(N[(1.0 / x), $MachinePrecision] / N[(y * N[(1.0 + N[(z * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\frac{1}{x}}{y \cdot \left(1 + z \cdot z\right)}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (/ (/ 1.0 x) (* y (+ 1.0 (* z z)))))
double code(double x, double y, double z) {
return (1.0 / x) / (y * (1.0 + (z * z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (1.0d0 / x) / (y * (1.0d0 + (z * z)))
end function
public static double code(double x, double y, double z) {
return (1.0 / x) / (y * (1.0 + (z * z)));
}
def code(x, y, z): return (1.0 / x) / (y * (1.0 + (z * z)))
function code(x, y, z) return Float64(Float64(1.0 / x) / Float64(y * Float64(1.0 + Float64(z * z)))) end
function tmp = code(x, y, z) tmp = (1.0 / x) / (y * (1.0 + (z * z))); end
code[x_, y_, z_] := N[(N[(1.0 / x), $MachinePrecision] / N[(y * N[(1.0 + N[(z * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\frac{1}{x}}{y \cdot \left(1 + z \cdot z\right)}
\end{array}
z_m = (fabs.f64 z)
x_m = (fabs.f64 x)
x_s = (copysign.f64 1 x)
y_m = (fabs.f64 y)
y_s = (copysign.f64 1 y)
NOTE: x_m, y_m, and z_m should be sorted in increasing order before calling this function.
(FPCore (y_s x_s x_m y_m z_m)
:precision binary64
(*
y_s
(*
x_s
(if (<= (* z_m z_m) 50000000000.0)
(/ (* (/ 1.0 (fma z_m z_m 1.0)) (/ 1.0 x_m)) y_m)
(/ (/ (/ 1.0 (* z_m x_m)) (hypot 1.0 z_m)) y_m)))))z_m = fabs(z);
x_m = fabs(x);
x_s = copysign(1.0, x);
y_m = fabs(y);
y_s = copysign(1.0, y);
assert(x_m < y_m && y_m < z_m);
double code(double y_s, double x_s, double x_m, double y_m, double z_m) {
double tmp;
if ((z_m * z_m) <= 50000000000.0) {
tmp = ((1.0 / fma(z_m, z_m, 1.0)) * (1.0 / x_m)) / y_m;
} else {
tmp = ((1.0 / (z_m * x_m)) / hypot(1.0, z_m)) / y_m;
}
return y_s * (x_s * tmp);
}
z_m = abs(z) x_m = abs(x) x_s = copysign(1.0, x) y_m = abs(y) y_s = copysign(1.0, y) x_m, y_m, z_m = sort([x_m, y_m, z_m]) function code(y_s, x_s, x_m, y_m, z_m) tmp = 0.0 if (Float64(z_m * z_m) <= 50000000000.0) tmp = Float64(Float64(Float64(1.0 / fma(z_m, z_m, 1.0)) * Float64(1.0 / x_m)) / y_m); else tmp = Float64(Float64(Float64(1.0 / Float64(z_m * x_m)) / hypot(1.0, z_m)) / y_m); end return Float64(y_s * Float64(x_s * tmp)) end
z_m = N[Abs[z], $MachinePrecision]
x_m = N[Abs[x], $MachinePrecision]
x_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
y_m = N[Abs[y], $MachinePrecision]
y_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y_m, and z_m should be sorted in increasing order before calling this function.
code[y$95$s_, x$95$s_, x$95$m_, y$95$m_, z$95$m_] := N[(y$95$s * N[(x$95$s * If[LessEqual[N[(z$95$m * z$95$m), $MachinePrecision], 50000000000.0], N[(N[(N[(1.0 / N[(z$95$m * z$95$m + 1.0), $MachinePrecision]), $MachinePrecision] * N[(1.0 / x$95$m), $MachinePrecision]), $MachinePrecision] / y$95$m), $MachinePrecision], N[(N[(N[(1.0 / N[(z$95$m * x$95$m), $MachinePrecision]), $MachinePrecision] / N[Sqrt[1.0 ^ 2 + z$95$m ^ 2], $MachinePrecision]), $MachinePrecision] / y$95$m), $MachinePrecision]]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
z_m = \left|z\right|
\\
x_m = \left|x\right|
\\
x_s = \mathsf{copysign}\left(1, x\right)
\\
y_m = \left|y\right|
\\
y_s = \mathsf{copysign}\left(1, y\right)
\\
[x_m, y_m, z_m] = \mathsf{sort}([x_m, y_m, z_m])\\
\\
y\_s \cdot \left(x\_s \cdot \begin{array}{l}
\mathbf{if}\;z\_m \cdot z\_m \leq 50000000000:\\
\;\;\;\;\frac{\frac{1}{\mathsf{fma}\left(z\_m, z\_m, 1\right)} \cdot \frac{1}{x\_m}}{y\_m}\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{\frac{1}{z\_m \cdot x\_m}}{\mathsf{hypot}\left(1, z\_m\right)}}{y\_m}\\
\end{array}\right)
\end{array}
if (*.f64 z z) < 5e10Initial program 99.7%
associate-/l/99.7%
associate-/r*99.7%
sqr-neg99.7%
+-commutative99.7%
sqr-neg99.7%
fma-define99.7%
Simplified99.7%
inv-pow99.7%
*-commutative99.7%
unpow-prod-down99.7%
inv-pow99.7%
inv-pow99.7%
Applied egg-rr99.7%
if 5e10 < (*.f64 z z) Initial program 80.8%
associate-/l/81.2%
associate-/r*80.8%
sqr-neg80.8%
+-commutative80.8%
sqr-neg80.8%
fma-define80.8%
Simplified80.8%
associate-/r*81.2%
*-un-lft-identity81.2%
add-sqr-sqrt81.2%
times-frac81.2%
fma-undefine81.2%
+-commutative81.2%
hypot-1-def81.2%
fma-undefine81.2%
+-commutative81.2%
hypot-1-def89.5%
Applied egg-rr89.5%
associate-*l/89.5%
*-lft-identity89.5%
associate-/l/89.5%
Simplified89.5%
Taylor expanded in z around inf 72.4%
Final simplification87.7%
z_m = (fabs.f64 z) x_m = (fabs.f64 x) x_s = (copysign.f64 1 x) y_m = (fabs.f64 y) y_s = (copysign.f64 1 y) NOTE: x_m, y_m, and z_m should be sorted in increasing order before calling this function. (FPCore (y_s x_s x_m y_m z_m) :precision binary64 (* y_s (* x_s (/ (/ (/ 1.0 (* (hypot 1.0 z_m) x_m)) (hypot 1.0 z_m)) y_m))))
z_m = fabs(z);
x_m = fabs(x);
x_s = copysign(1.0, x);
y_m = fabs(y);
y_s = copysign(1.0, y);
assert(x_m < y_m && y_m < z_m);
double code(double y_s, double x_s, double x_m, double y_m, double z_m) {
return y_s * (x_s * (((1.0 / (hypot(1.0, z_m) * x_m)) / hypot(1.0, z_m)) / y_m));
}
z_m = Math.abs(z);
x_m = Math.abs(x);
x_s = Math.copySign(1.0, x);
y_m = Math.abs(y);
y_s = Math.copySign(1.0, y);
assert x_m < y_m && y_m < z_m;
public static double code(double y_s, double x_s, double x_m, double y_m, double z_m) {
return y_s * (x_s * (((1.0 / (Math.hypot(1.0, z_m) * x_m)) / Math.hypot(1.0, z_m)) / y_m));
}
z_m = math.fabs(z) x_m = math.fabs(x) x_s = math.copysign(1.0, x) y_m = math.fabs(y) y_s = math.copysign(1.0, y) [x_m, y_m, z_m] = sort([x_m, y_m, z_m]) def code(y_s, x_s, x_m, y_m, z_m): return y_s * (x_s * (((1.0 / (math.hypot(1.0, z_m) * x_m)) / math.hypot(1.0, z_m)) / y_m))
z_m = abs(z) x_m = abs(x) x_s = copysign(1.0, x) y_m = abs(y) y_s = copysign(1.0, y) x_m, y_m, z_m = sort([x_m, y_m, z_m]) function code(y_s, x_s, x_m, y_m, z_m) return Float64(y_s * Float64(x_s * Float64(Float64(Float64(1.0 / Float64(hypot(1.0, z_m) * x_m)) / hypot(1.0, z_m)) / y_m))) end
z_m = abs(z);
x_m = abs(x);
x_s = sign(x) * abs(1.0);
y_m = abs(y);
y_s = sign(y) * abs(1.0);
x_m, y_m, z_m = num2cell(sort([x_m, y_m, z_m])){:}
function tmp = code(y_s, x_s, x_m, y_m, z_m)
tmp = y_s * (x_s * (((1.0 / (hypot(1.0, z_m) * x_m)) / hypot(1.0, z_m)) / y_m));
end
z_m = N[Abs[z], $MachinePrecision]
x_m = N[Abs[x], $MachinePrecision]
x_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
y_m = N[Abs[y], $MachinePrecision]
y_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y_m, and z_m should be sorted in increasing order before calling this function.
code[y$95$s_, x$95$s_, x$95$m_, y$95$m_, z$95$m_] := N[(y$95$s * N[(x$95$s * N[(N[(N[(1.0 / N[(N[Sqrt[1.0 ^ 2 + z$95$m ^ 2], $MachinePrecision] * x$95$m), $MachinePrecision]), $MachinePrecision] / N[Sqrt[1.0 ^ 2 + z$95$m ^ 2], $MachinePrecision]), $MachinePrecision] / y$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
z_m = \left|z\right|
\\
x_m = \left|x\right|
\\
x_s = \mathsf{copysign}\left(1, x\right)
\\
y_m = \left|y\right|
\\
y_s = \mathsf{copysign}\left(1, y\right)
\\
[x_m, y_m, z_m] = \mathsf{sort}([x_m, y_m, z_m])\\
\\
y\_s \cdot \left(x\_s \cdot \frac{\frac{\frac{1}{\mathsf{hypot}\left(1, z\_m\right) \cdot x\_m}}{\mathsf{hypot}\left(1, z\_m\right)}}{y\_m}\right)
\end{array}
Initial program 91.4%
associate-/l/91.5%
associate-/r*91.3%
sqr-neg91.3%
+-commutative91.3%
sqr-neg91.3%
fma-define91.3%
Simplified91.3%
associate-/r*91.5%
*-un-lft-identity91.5%
add-sqr-sqrt91.5%
times-frac91.6%
fma-undefine91.6%
+-commutative91.6%
hypot-1-def91.6%
fma-undefine91.6%
+-commutative91.6%
hypot-1-def95.2%
Applied egg-rr95.2%
associate-*l/95.2%
*-lft-identity95.2%
associate-/l/95.2%
Simplified95.2%
Final simplification95.2%
z_m = (fabs.f64 z)
x_m = (fabs.f64 x)
x_s = (copysign.f64 1 x)
y_m = (fabs.f64 y)
y_s = (copysign.f64 1 y)
NOTE: x_m, y_m, and z_m should be sorted in increasing order before calling this function.
(FPCore (y_s x_s x_m y_m z_m)
:precision binary64
(*
y_s
(*
x_s
(if (<= (* z_m z_m) 50000000000.0)
(/ (/ 1.0 (* x_m (fma z_m z_m 1.0))) y_m)
(/ (/ (/ 1.0 (* z_m x_m)) (hypot 1.0 z_m)) y_m)))))z_m = fabs(z);
x_m = fabs(x);
x_s = copysign(1.0, x);
y_m = fabs(y);
y_s = copysign(1.0, y);
assert(x_m < y_m && y_m < z_m);
double code(double y_s, double x_s, double x_m, double y_m, double z_m) {
double tmp;
if ((z_m * z_m) <= 50000000000.0) {
tmp = (1.0 / (x_m * fma(z_m, z_m, 1.0))) / y_m;
} else {
tmp = ((1.0 / (z_m * x_m)) / hypot(1.0, z_m)) / y_m;
}
return y_s * (x_s * tmp);
}
z_m = abs(z) x_m = abs(x) x_s = copysign(1.0, x) y_m = abs(y) y_s = copysign(1.0, y) x_m, y_m, z_m = sort([x_m, y_m, z_m]) function code(y_s, x_s, x_m, y_m, z_m) tmp = 0.0 if (Float64(z_m * z_m) <= 50000000000.0) tmp = Float64(Float64(1.0 / Float64(x_m * fma(z_m, z_m, 1.0))) / y_m); else tmp = Float64(Float64(Float64(1.0 / Float64(z_m * x_m)) / hypot(1.0, z_m)) / y_m); end return Float64(y_s * Float64(x_s * tmp)) end
z_m = N[Abs[z], $MachinePrecision]
x_m = N[Abs[x], $MachinePrecision]
x_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
y_m = N[Abs[y], $MachinePrecision]
y_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y_m, and z_m should be sorted in increasing order before calling this function.
code[y$95$s_, x$95$s_, x$95$m_, y$95$m_, z$95$m_] := N[(y$95$s * N[(x$95$s * If[LessEqual[N[(z$95$m * z$95$m), $MachinePrecision], 50000000000.0], N[(N[(1.0 / N[(x$95$m * N[(z$95$m * z$95$m + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / y$95$m), $MachinePrecision], N[(N[(N[(1.0 / N[(z$95$m * x$95$m), $MachinePrecision]), $MachinePrecision] / N[Sqrt[1.0 ^ 2 + z$95$m ^ 2], $MachinePrecision]), $MachinePrecision] / y$95$m), $MachinePrecision]]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
z_m = \left|z\right|
\\
x_m = \left|x\right|
\\
x_s = \mathsf{copysign}\left(1, x\right)
\\
y_m = \left|y\right|
\\
y_s = \mathsf{copysign}\left(1, y\right)
\\
[x_m, y_m, z_m] = \mathsf{sort}([x_m, y_m, z_m])\\
\\
y\_s \cdot \left(x\_s \cdot \begin{array}{l}
\mathbf{if}\;z\_m \cdot z\_m \leq 50000000000:\\
\;\;\;\;\frac{\frac{1}{x\_m \cdot \mathsf{fma}\left(z\_m, z\_m, 1\right)}}{y\_m}\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{\frac{1}{z\_m \cdot x\_m}}{\mathsf{hypot}\left(1, z\_m\right)}}{y\_m}\\
\end{array}\right)
\end{array}
if (*.f64 z z) < 5e10Initial program 99.7%
associate-/l/99.7%
associate-/r*99.7%
sqr-neg99.7%
+-commutative99.7%
sqr-neg99.7%
fma-define99.7%
Simplified99.7%
if 5e10 < (*.f64 z z) Initial program 80.8%
associate-/l/81.2%
associate-/r*80.8%
sqr-neg80.8%
+-commutative80.8%
sqr-neg80.8%
fma-define80.8%
Simplified80.8%
associate-/r*81.2%
*-un-lft-identity81.2%
add-sqr-sqrt81.2%
times-frac81.2%
fma-undefine81.2%
+-commutative81.2%
hypot-1-def81.2%
fma-undefine81.2%
+-commutative81.2%
hypot-1-def89.5%
Applied egg-rr89.5%
associate-*l/89.5%
*-lft-identity89.5%
associate-/l/89.5%
Simplified89.5%
Taylor expanded in z around inf 72.4%
Final simplification87.7%
z_m = (fabs.f64 z)
x_m = (fabs.f64 x)
x_s = (copysign.f64 1 x)
y_m = (fabs.f64 y)
y_s = (copysign.f64 1 y)
NOTE: x_m, y_m, and z_m should be sorted in increasing order before calling this function.
(FPCore (y_s x_s x_m y_m z_m)
:precision binary64
(*
y_s
(*
x_s
(if (<= (* z_m z_m) 50000000000.0)
(/ (/ 1.0 (* x_m (fma z_m z_m 1.0))) y_m)
(/ (* (/ 1.0 (* z_m x_m)) (/ 1.0 z_m)) y_m)))))z_m = fabs(z);
x_m = fabs(x);
x_s = copysign(1.0, x);
y_m = fabs(y);
y_s = copysign(1.0, y);
assert(x_m < y_m && y_m < z_m);
double code(double y_s, double x_s, double x_m, double y_m, double z_m) {
double tmp;
if ((z_m * z_m) <= 50000000000.0) {
tmp = (1.0 / (x_m * fma(z_m, z_m, 1.0))) / y_m;
} else {
tmp = ((1.0 / (z_m * x_m)) * (1.0 / z_m)) / y_m;
}
return y_s * (x_s * tmp);
}
z_m = abs(z) x_m = abs(x) x_s = copysign(1.0, x) y_m = abs(y) y_s = copysign(1.0, y) x_m, y_m, z_m = sort([x_m, y_m, z_m]) function code(y_s, x_s, x_m, y_m, z_m) tmp = 0.0 if (Float64(z_m * z_m) <= 50000000000.0) tmp = Float64(Float64(1.0 / Float64(x_m * fma(z_m, z_m, 1.0))) / y_m); else tmp = Float64(Float64(Float64(1.0 / Float64(z_m * x_m)) * Float64(1.0 / z_m)) / y_m); end return Float64(y_s * Float64(x_s * tmp)) end
z_m = N[Abs[z], $MachinePrecision]
x_m = N[Abs[x], $MachinePrecision]
x_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
y_m = N[Abs[y], $MachinePrecision]
y_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y_m, and z_m should be sorted in increasing order before calling this function.
code[y$95$s_, x$95$s_, x$95$m_, y$95$m_, z$95$m_] := N[(y$95$s * N[(x$95$s * If[LessEqual[N[(z$95$m * z$95$m), $MachinePrecision], 50000000000.0], N[(N[(1.0 / N[(x$95$m * N[(z$95$m * z$95$m + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / y$95$m), $MachinePrecision], N[(N[(N[(1.0 / N[(z$95$m * x$95$m), $MachinePrecision]), $MachinePrecision] * N[(1.0 / z$95$m), $MachinePrecision]), $MachinePrecision] / y$95$m), $MachinePrecision]]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
z_m = \left|z\right|
\\
x_m = \left|x\right|
\\
x_s = \mathsf{copysign}\left(1, x\right)
\\
y_m = \left|y\right|
\\
y_s = \mathsf{copysign}\left(1, y\right)
\\
[x_m, y_m, z_m] = \mathsf{sort}([x_m, y_m, z_m])\\
\\
y\_s \cdot \left(x\_s \cdot \begin{array}{l}
\mathbf{if}\;z\_m \cdot z\_m \leq 50000000000:\\
\;\;\;\;\frac{\frac{1}{x\_m \cdot \mathsf{fma}\left(z\_m, z\_m, 1\right)}}{y\_m}\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{1}{z\_m \cdot x\_m} \cdot \frac{1}{z\_m}}{y\_m}\\
\end{array}\right)
\end{array}
if (*.f64 z z) < 5e10Initial program 99.7%
associate-/l/99.7%
associate-/r*99.7%
sqr-neg99.7%
+-commutative99.7%
sqr-neg99.7%
fma-define99.7%
Simplified99.7%
if 5e10 < (*.f64 z z) Initial program 80.8%
associate-/l/81.2%
associate-/r*80.8%
sqr-neg80.8%
+-commutative80.8%
sqr-neg80.8%
fma-define80.8%
Simplified80.8%
associate-/r*81.2%
*-un-lft-identity81.2%
add-sqr-sqrt81.2%
times-frac81.2%
fma-undefine81.2%
+-commutative81.2%
hypot-1-def81.2%
fma-undefine81.2%
+-commutative81.2%
hypot-1-def89.5%
Applied egg-rr89.5%
associate-*l/89.5%
*-lft-identity89.5%
associate-/l/89.5%
Simplified89.5%
Taylor expanded in z around inf 80.8%
associate-/r*81.2%
Simplified81.2%
*-un-lft-identity81.2%
unpow281.2%
times-frac89.5%
associate-/r*89.5%
Applied egg-rr89.5%
Final simplification95.2%
z_m = (fabs.f64 z)
x_m = (fabs.f64 x)
x_s = (copysign.f64 1 x)
y_m = (fabs.f64 y)
y_s = (copysign.f64 1 y)
NOTE: x_m, y_m, and z_m should be sorted in increasing order before calling this function.
(FPCore (y_s x_s x_m y_m z_m)
:precision binary64
(*
y_s
(*
x_s
(if (<= (* z_m z_m) 4e+21)
(/ (/ 1.0 x_m) (* y_m (+ 1.0 (* z_m z_m))))
(/ (* (/ 1.0 (* z_m x_m)) (/ 1.0 z_m)) y_m)))))z_m = fabs(z);
x_m = fabs(x);
x_s = copysign(1.0, x);
y_m = fabs(y);
y_s = copysign(1.0, y);
assert(x_m < y_m && y_m < z_m);
double code(double y_s, double x_s, double x_m, double y_m, double z_m) {
double tmp;
if ((z_m * z_m) <= 4e+21) {
tmp = (1.0 / x_m) / (y_m * (1.0 + (z_m * z_m)));
} else {
tmp = ((1.0 / (z_m * x_m)) * (1.0 / z_m)) / y_m;
}
return y_s * (x_s * tmp);
}
z_m = abs(z)
x_m = abs(x)
x_s = copysign(1.0d0, x)
y_m = abs(y)
y_s = copysign(1.0d0, y)
NOTE: x_m, y_m, and z_m should be sorted in increasing order before calling this function.
real(8) function code(y_s, x_s, x_m, y_m, z_m)
real(8), intent (in) :: y_s
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y_m
real(8), intent (in) :: z_m
real(8) :: tmp
if ((z_m * z_m) <= 4d+21) then
tmp = (1.0d0 / x_m) / (y_m * (1.0d0 + (z_m * z_m)))
else
tmp = ((1.0d0 / (z_m * x_m)) * (1.0d0 / z_m)) / y_m
end if
code = y_s * (x_s * tmp)
end function
z_m = Math.abs(z);
x_m = Math.abs(x);
x_s = Math.copySign(1.0, x);
y_m = Math.abs(y);
y_s = Math.copySign(1.0, y);
assert x_m < y_m && y_m < z_m;
public static double code(double y_s, double x_s, double x_m, double y_m, double z_m) {
double tmp;
if ((z_m * z_m) <= 4e+21) {
tmp = (1.0 / x_m) / (y_m * (1.0 + (z_m * z_m)));
} else {
tmp = ((1.0 / (z_m * x_m)) * (1.0 / z_m)) / y_m;
}
return y_s * (x_s * tmp);
}
z_m = math.fabs(z) x_m = math.fabs(x) x_s = math.copysign(1.0, x) y_m = math.fabs(y) y_s = math.copysign(1.0, y) [x_m, y_m, z_m] = sort([x_m, y_m, z_m]) def code(y_s, x_s, x_m, y_m, z_m): tmp = 0 if (z_m * z_m) <= 4e+21: tmp = (1.0 / x_m) / (y_m * (1.0 + (z_m * z_m))) else: tmp = ((1.0 / (z_m * x_m)) * (1.0 / z_m)) / y_m return y_s * (x_s * tmp)
z_m = abs(z) x_m = abs(x) x_s = copysign(1.0, x) y_m = abs(y) y_s = copysign(1.0, y) x_m, y_m, z_m = sort([x_m, y_m, z_m]) function code(y_s, x_s, x_m, y_m, z_m) tmp = 0.0 if (Float64(z_m * z_m) <= 4e+21) tmp = Float64(Float64(1.0 / x_m) / Float64(y_m * Float64(1.0 + Float64(z_m * z_m)))); else tmp = Float64(Float64(Float64(1.0 / Float64(z_m * x_m)) * Float64(1.0 / z_m)) / y_m); end return Float64(y_s * Float64(x_s * tmp)) end
z_m = abs(z);
x_m = abs(x);
x_s = sign(x) * abs(1.0);
y_m = abs(y);
y_s = sign(y) * abs(1.0);
x_m, y_m, z_m = num2cell(sort([x_m, y_m, z_m])){:}
function tmp_2 = code(y_s, x_s, x_m, y_m, z_m)
tmp = 0.0;
if ((z_m * z_m) <= 4e+21)
tmp = (1.0 / x_m) / (y_m * (1.0 + (z_m * z_m)));
else
tmp = ((1.0 / (z_m * x_m)) * (1.0 / z_m)) / y_m;
end
tmp_2 = y_s * (x_s * tmp);
end
z_m = N[Abs[z], $MachinePrecision]
x_m = N[Abs[x], $MachinePrecision]
x_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
y_m = N[Abs[y], $MachinePrecision]
y_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y_m, and z_m should be sorted in increasing order before calling this function.
code[y$95$s_, x$95$s_, x$95$m_, y$95$m_, z$95$m_] := N[(y$95$s * N[(x$95$s * If[LessEqual[N[(z$95$m * z$95$m), $MachinePrecision], 4e+21], N[(N[(1.0 / x$95$m), $MachinePrecision] / N[(y$95$m * N[(1.0 + N[(z$95$m * z$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(N[(1.0 / N[(z$95$m * x$95$m), $MachinePrecision]), $MachinePrecision] * N[(1.0 / z$95$m), $MachinePrecision]), $MachinePrecision] / y$95$m), $MachinePrecision]]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
z_m = \left|z\right|
\\
x_m = \left|x\right|
\\
x_s = \mathsf{copysign}\left(1, x\right)
\\
y_m = \left|y\right|
\\
y_s = \mathsf{copysign}\left(1, y\right)
\\
[x_m, y_m, z_m] = \mathsf{sort}([x_m, y_m, z_m])\\
\\
y\_s \cdot \left(x\_s \cdot \begin{array}{l}
\mathbf{if}\;z\_m \cdot z\_m \leq 4 \cdot 10^{+21}:\\
\;\;\;\;\frac{\frac{1}{x\_m}}{y\_m \cdot \left(1 + z\_m \cdot z\_m\right)}\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{1}{z\_m \cdot x\_m} \cdot \frac{1}{z\_m}}{y\_m}\\
\end{array}\right)
\end{array}
if (*.f64 z z) < 4e21Initial program 99.7%
if 4e21 < (*.f64 z z) Initial program 80.3%
associate-/l/80.7%
associate-/r*80.2%
sqr-neg80.2%
+-commutative80.2%
sqr-neg80.2%
fma-define80.2%
Simplified80.2%
associate-/r*80.7%
*-un-lft-identity80.7%
add-sqr-sqrt80.7%
times-frac80.7%
fma-undefine80.7%
+-commutative80.7%
hypot-1-def80.7%
fma-undefine80.7%
+-commutative80.7%
hypot-1-def89.2%
Applied egg-rr89.2%
associate-*l/89.2%
*-lft-identity89.2%
associate-/l/89.2%
Simplified89.2%
Taylor expanded in z around inf 80.2%
associate-/r*80.7%
Simplified80.7%
*-un-lft-identity80.7%
unpow280.7%
times-frac89.2%
associate-/r*89.2%
Applied egg-rr89.2%
Final simplification95.2%
z_m = (fabs.f64 z)
x_m = (fabs.f64 x)
x_s = (copysign.f64 1 x)
y_m = (fabs.f64 y)
y_s = (copysign.f64 1 y)
NOTE: x_m, y_m, and z_m should be sorted in increasing order before calling this function.
(FPCore (y_s x_s x_m y_m z_m)
:precision binary64
(*
y_s
(*
x_s
(if (<= z_m 1.0)
(/ (/ 1.0 x_m) y_m)
(/ (* (/ 1.0 (* z_m x_m)) (/ 1.0 z_m)) y_m)))))z_m = fabs(z);
x_m = fabs(x);
x_s = copysign(1.0, x);
y_m = fabs(y);
y_s = copysign(1.0, y);
assert(x_m < y_m && y_m < z_m);
double code(double y_s, double x_s, double x_m, double y_m, double z_m) {
double tmp;
if (z_m <= 1.0) {
tmp = (1.0 / x_m) / y_m;
} else {
tmp = ((1.0 / (z_m * x_m)) * (1.0 / z_m)) / y_m;
}
return y_s * (x_s * tmp);
}
z_m = abs(z)
x_m = abs(x)
x_s = copysign(1.0d0, x)
y_m = abs(y)
y_s = copysign(1.0d0, y)
NOTE: x_m, y_m, and z_m should be sorted in increasing order before calling this function.
real(8) function code(y_s, x_s, x_m, y_m, z_m)
real(8), intent (in) :: y_s
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y_m
real(8), intent (in) :: z_m
real(8) :: tmp
if (z_m <= 1.0d0) then
tmp = (1.0d0 / x_m) / y_m
else
tmp = ((1.0d0 / (z_m * x_m)) * (1.0d0 / z_m)) / y_m
end if
code = y_s * (x_s * tmp)
end function
z_m = Math.abs(z);
x_m = Math.abs(x);
x_s = Math.copySign(1.0, x);
y_m = Math.abs(y);
y_s = Math.copySign(1.0, y);
assert x_m < y_m && y_m < z_m;
public static double code(double y_s, double x_s, double x_m, double y_m, double z_m) {
double tmp;
if (z_m <= 1.0) {
tmp = (1.0 / x_m) / y_m;
} else {
tmp = ((1.0 / (z_m * x_m)) * (1.0 / z_m)) / y_m;
}
return y_s * (x_s * tmp);
}
z_m = math.fabs(z) x_m = math.fabs(x) x_s = math.copysign(1.0, x) y_m = math.fabs(y) y_s = math.copysign(1.0, y) [x_m, y_m, z_m] = sort([x_m, y_m, z_m]) def code(y_s, x_s, x_m, y_m, z_m): tmp = 0 if z_m <= 1.0: tmp = (1.0 / x_m) / y_m else: tmp = ((1.0 / (z_m * x_m)) * (1.0 / z_m)) / y_m return y_s * (x_s * tmp)
z_m = abs(z) x_m = abs(x) x_s = copysign(1.0, x) y_m = abs(y) y_s = copysign(1.0, y) x_m, y_m, z_m = sort([x_m, y_m, z_m]) function code(y_s, x_s, x_m, y_m, z_m) tmp = 0.0 if (z_m <= 1.0) tmp = Float64(Float64(1.0 / x_m) / y_m); else tmp = Float64(Float64(Float64(1.0 / Float64(z_m * x_m)) * Float64(1.0 / z_m)) / y_m); end return Float64(y_s * Float64(x_s * tmp)) end
z_m = abs(z);
x_m = abs(x);
x_s = sign(x) * abs(1.0);
y_m = abs(y);
y_s = sign(y) * abs(1.0);
x_m, y_m, z_m = num2cell(sort([x_m, y_m, z_m])){:}
function tmp_2 = code(y_s, x_s, x_m, y_m, z_m)
tmp = 0.0;
if (z_m <= 1.0)
tmp = (1.0 / x_m) / y_m;
else
tmp = ((1.0 / (z_m * x_m)) * (1.0 / z_m)) / y_m;
end
tmp_2 = y_s * (x_s * tmp);
end
z_m = N[Abs[z], $MachinePrecision]
x_m = N[Abs[x], $MachinePrecision]
x_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
y_m = N[Abs[y], $MachinePrecision]
y_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y_m, and z_m should be sorted in increasing order before calling this function.
code[y$95$s_, x$95$s_, x$95$m_, y$95$m_, z$95$m_] := N[(y$95$s * N[(x$95$s * If[LessEqual[z$95$m, 1.0], N[(N[(1.0 / x$95$m), $MachinePrecision] / y$95$m), $MachinePrecision], N[(N[(N[(1.0 / N[(z$95$m * x$95$m), $MachinePrecision]), $MachinePrecision] * N[(1.0 / z$95$m), $MachinePrecision]), $MachinePrecision] / y$95$m), $MachinePrecision]]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
z_m = \left|z\right|
\\
x_m = \left|x\right|
\\
x_s = \mathsf{copysign}\left(1, x\right)
\\
y_m = \left|y\right|
\\
y_s = \mathsf{copysign}\left(1, y\right)
\\
[x_m, y_m, z_m] = \mathsf{sort}([x_m, y_m, z_m])\\
\\
y\_s \cdot \left(x\_s \cdot \begin{array}{l}
\mathbf{if}\;z\_m \leq 1:\\
\;\;\;\;\frac{\frac{1}{x\_m}}{y\_m}\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{1}{z\_m \cdot x\_m} \cdot \frac{1}{z\_m}}{y\_m}\\
\end{array}\right)
\end{array}
if z < 1Initial program 93.7%
associate-/r*93.2%
sqr-neg93.2%
+-commutative93.2%
sqr-neg93.2%
fma-define93.2%
Simplified93.2%
Taylor expanded in z around 0 74.5%
associate-/r*75.1%
Simplified75.1%
if 1 < z Initial program 83.1%
associate-/l/80.5%
associate-/r*79.5%
sqr-neg79.5%
+-commutative79.5%
sqr-neg79.5%
fma-define79.5%
Simplified79.5%
associate-/r*80.5%
*-un-lft-identity80.5%
add-sqr-sqrt80.5%
times-frac80.5%
fma-undefine80.5%
+-commutative80.5%
hypot-1-def80.5%
fma-undefine80.5%
+-commutative80.5%
hypot-1-def87.3%
Applied egg-rr87.3%
associate-*l/87.3%
*-lft-identity87.3%
associate-/l/87.2%
Simplified87.2%
Taylor expanded in z around inf 79.1%
associate-/r*80.1%
Simplified80.1%
*-un-lft-identity80.1%
unpow280.1%
times-frac86.8%
associate-/r*86.8%
Applied egg-rr86.8%
Final simplification77.6%
z_m = (fabs.f64 z) x_m = (fabs.f64 x) x_s = (copysign.f64 1 x) y_m = (fabs.f64 y) y_s = (copysign.f64 1 y) NOTE: x_m, y_m, and z_m should be sorted in increasing order before calling this function. (FPCore (y_s x_s x_m y_m z_m) :precision binary64 (* y_s (* x_s (if (<= z_m 1.0) (/ (/ 1.0 x_m) y_m) (/ 1.0 (* x_m (* z_m y_m)))))))
z_m = fabs(z);
x_m = fabs(x);
x_s = copysign(1.0, x);
y_m = fabs(y);
y_s = copysign(1.0, y);
assert(x_m < y_m && y_m < z_m);
double code(double y_s, double x_s, double x_m, double y_m, double z_m) {
double tmp;
if (z_m <= 1.0) {
tmp = (1.0 / x_m) / y_m;
} else {
tmp = 1.0 / (x_m * (z_m * y_m));
}
return y_s * (x_s * tmp);
}
z_m = abs(z)
x_m = abs(x)
x_s = copysign(1.0d0, x)
y_m = abs(y)
y_s = copysign(1.0d0, y)
NOTE: x_m, y_m, and z_m should be sorted in increasing order before calling this function.
real(8) function code(y_s, x_s, x_m, y_m, z_m)
real(8), intent (in) :: y_s
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y_m
real(8), intent (in) :: z_m
real(8) :: tmp
if (z_m <= 1.0d0) then
tmp = (1.0d0 / x_m) / y_m
else
tmp = 1.0d0 / (x_m * (z_m * y_m))
end if
code = y_s * (x_s * tmp)
end function
z_m = Math.abs(z);
x_m = Math.abs(x);
x_s = Math.copySign(1.0, x);
y_m = Math.abs(y);
y_s = Math.copySign(1.0, y);
assert x_m < y_m && y_m < z_m;
public static double code(double y_s, double x_s, double x_m, double y_m, double z_m) {
double tmp;
if (z_m <= 1.0) {
tmp = (1.0 / x_m) / y_m;
} else {
tmp = 1.0 / (x_m * (z_m * y_m));
}
return y_s * (x_s * tmp);
}
z_m = math.fabs(z) x_m = math.fabs(x) x_s = math.copysign(1.0, x) y_m = math.fabs(y) y_s = math.copysign(1.0, y) [x_m, y_m, z_m] = sort([x_m, y_m, z_m]) def code(y_s, x_s, x_m, y_m, z_m): tmp = 0 if z_m <= 1.0: tmp = (1.0 / x_m) / y_m else: tmp = 1.0 / (x_m * (z_m * y_m)) return y_s * (x_s * tmp)
z_m = abs(z) x_m = abs(x) x_s = copysign(1.0, x) y_m = abs(y) y_s = copysign(1.0, y) x_m, y_m, z_m = sort([x_m, y_m, z_m]) function code(y_s, x_s, x_m, y_m, z_m) tmp = 0.0 if (z_m <= 1.0) tmp = Float64(Float64(1.0 / x_m) / y_m); else tmp = Float64(1.0 / Float64(x_m * Float64(z_m * y_m))); end return Float64(y_s * Float64(x_s * tmp)) end
z_m = abs(z);
x_m = abs(x);
x_s = sign(x) * abs(1.0);
y_m = abs(y);
y_s = sign(y) * abs(1.0);
x_m, y_m, z_m = num2cell(sort([x_m, y_m, z_m])){:}
function tmp_2 = code(y_s, x_s, x_m, y_m, z_m)
tmp = 0.0;
if (z_m <= 1.0)
tmp = (1.0 / x_m) / y_m;
else
tmp = 1.0 / (x_m * (z_m * y_m));
end
tmp_2 = y_s * (x_s * tmp);
end
z_m = N[Abs[z], $MachinePrecision]
x_m = N[Abs[x], $MachinePrecision]
x_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
y_m = N[Abs[y], $MachinePrecision]
y_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y_m, and z_m should be sorted in increasing order before calling this function.
code[y$95$s_, x$95$s_, x$95$m_, y$95$m_, z$95$m_] := N[(y$95$s * N[(x$95$s * If[LessEqual[z$95$m, 1.0], N[(N[(1.0 / x$95$m), $MachinePrecision] / y$95$m), $MachinePrecision], N[(1.0 / N[(x$95$m * N[(z$95$m * y$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
z_m = \left|z\right|
\\
x_m = \left|x\right|
\\
x_s = \mathsf{copysign}\left(1, x\right)
\\
y_m = \left|y\right|
\\
y_s = \mathsf{copysign}\left(1, y\right)
\\
[x_m, y_m, z_m] = \mathsf{sort}([x_m, y_m, z_m])\\
\\
y\_s \cdot \left(x\_s \cdot \begin{array}{l}
\mathbf{if}\;z\_m \leq 1:\\
\;\;\;\;\frac{\frac{1}{x\_m}}{y\_m}\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{x\_m \cdot \left(z\_m \cdot y\_m\right)}\\
\end{array}\right)
\end{array}
if z < 1Initial program 93.7%
associate-/r*93.2%
sqr-neg93.2%
+-commutative93.2%
sqr-neg93.2%
fma-define93.2%
Simplified93.2%
Taylor expanded in z around 0 74.5%
associate-/r*75.1%
Simplified75.1%
if 1 < z Initial program 83.1%
associate-/l/80.5%
associate-/r*79.5%
sqr-neg79.5%
+-commutative79.5%
sqr-neg79.5%
fma-define79.5%
Simplified79.5%
associate-/r*80.5%
*-un-lft-identity80.5%
add-sqr-sqrt80.5%
times-frac80.5%
fma-undefine80.5%
+-commutative80.5%
hypot-1-def80.5%
fma-undefine80.5%
+-commutative80.5%
hypot-1-def87.3%
Applied egg-rr87.3%
associate-*l/87.3%
*-lft-identity87.3%
associate-/l/87.2%
Simplified87.2%
Taylor expanded in z around 0 40.6%
Taylor expanded in z around inf 29.7%
Final simplification65.2%
z_m = (fabs.f64 z) x_m = (fabs.f64 x) x_s = (copysign.f64 1 x) y_m = (fabs.f64 y) y_s = (copysign.f64 1 y) NOTE: x_m, y_m, and z_m should be sorted in increasing order before calling this function. (FPCore (y_s x_s x_m y_m z_m) :precision binary64 (* y_s (* x_s (/ 1.0 (* x_m y_m)))))
z_m = fabs(z);
x_m = fabs(x);
x_s = copysign(1.0, x);
y_m = fabs(y);
y_s = copysign(1.0, y);
assert(x_m < y_m && y_m < z_m);
double code(double y_s, double x_s, double x_m, double y_m, double z_m) {
return y_s * (x_s * (1.0 / (x_m * y_m)));
}
z_m = abs(z)
x_m = abs(x)
x_s = copysign(1.0d0, x)
y_m = abs(y)
y_s = copysign(1.0d0, y)
NOTE: x_m, y_m, and z_m should be sorted in increasing order before calling this function.
real(8) function code(y_s, x_s, x_m, y_m, z_m)
real(8), intent (in) :: y_s
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y_m
real(8), intent (in) :: z_m
code = y_s * (x_s * (1.0d0 / (x_m * y_m)))
end function
z_m = Math.abs(z);
x_m = Math.abs(x);
x_s = Math.copySign(1.0, x);
y_m = Math.abs(y);
y_s = Math.copySign(1.0, y);
assert x_m < y_m && y_m < z_m;
public static double code(double y_s, double x_s, double x_m, double y_m, double z_m) {
return y_s * (x_s * (1.0 / (x_m * y_m)));
}
z_m = math.fabs(z) x_m = math.fabs(x) x_s = math.copysign(1.0, x) y_m = math.fabs(y) y_s = math.copysign(1.0, y) [x_m, y_m, z_m] = sort([x_m, y_m, z_m]) def code(y_s, x_s, x_m, y_m, z_m): return y_s * (x_s * (1.0 / (x_m * y_m)))
z_m = abs(z) x_m = abs(x) x_s = copysign(1.0, x) y_m = abs(y) y_s = copysign(1.0, y) x_m, y_m, z_m = sort([x_m, y_m, z_m]) function code(y_s, x_s, x_m, y_m, z_m) return Float64(y_s * Float64(x_s * Float64(1.0 / Float64(x_m * y_m)))) end
z_m = abs(z);
x_m = abs(x);
x_s = sign(x) * abs(1.0);
y_m = abs(y);
y_s = sign(y) * abs(1.0);
x_m, y_m, z_m = num2cell(sort([x_m, y_m, z_m])){:}
function tmp = code(y_s, x_s, x_m, y_m, z_m)
tmp = y_s * (x_s * (1.0 / (x_m * y_m)));
end
z_m = N[Abs[z], $MachinePrecision]
x_m = N[Abs[x], $MachinePrecision]
x_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
y_m = N[Abs[y], $MachinePrecision]
y_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y_m, and z_m should be sorted in increasing order before calling this function.
code[y$95$s_, x$95$s_, x$95$m_, y$95$m_, z$95$m_] := N[(y$95$s * N[(x$95$s * N[(1.0 / N[(x$95$m * y$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
z_m = \left|z\right|
\\
x_m = \left|x\right|
\\
x_s = \mathsf{copysign}\left(1, x\right)
\\
y_m = \left|y\right|
\\
y_s = \mathsf{copysign}\left(1, y\right)
\\
[x_m, y_m, z_m] = \mathsf{sort}([x_m, y_m, z_m])\\
\\
y\_s \cdot \left(x\_s \cdot \frac{1}{x\_m \cdot y\_m}\right)
\end{array}
Initial program 91.4%
associate-/r*91.0%
sqr-neg91.0%
+-commutative91.0%
sqr-neg91.0%
fma-define91.0%
Simplified91.0%
Taylor expanded in z around 0 61.8%
Final simplification61.8%
z_m = (fabs.f64 z) x_m = (fabs.f64 x) x_s = (copysign.f64 1 x) y_m = (fabs.f64 y) y_s = (copysign.f64 1 y) NOTE: x_m, y_m, and z_m should be sorted in increasing order before calling this function. (FPCore (y_s x_s x_m y_m z_m) :precision binary64 (* y_s (* x_s (/ (/ 1.0 x_m) y_m))))
z_m = fabs(z);
x_m = fabs(x);
x_s = copysign(1.0, x);
y_m = fabs(y);
y_s = copysign(1.0, y);
assert(x_m < y_m && y_m < z_m);
double code(double y_s, double x_s, double x_m, double y_m, double z_m) {
return y_s * (x_s * ((1.0 / x_m) / y_m));
}
z_m = abs(z)
x_m = abs(x)
x_s = copysign(1.0d0, x)
y_m = abs(y)
y_s = copysign(1.0d0, y)
NOTE: x_m, y_m, and z_m should be sorted in increasing order before calling this function.
real(8) function code(y_s, x_s, x_m, y_m, z_m)
real(8), intent (in) :: y_s
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y_m
real(8), intent (in) :: z_m
code = y_s * (x_s * ((1.0d0 / x_m) / y_m))
end function
z_m = Math.abs(z);
x_m = Math.abs(x);
x_s = Math.copySign(1.0, x);
y_m = Math.abs(y);
y_s = Math.copySign(1.0, y);
assert x_m < y_m && y_m < z_m;
public static double code(double y_s, double x_s, double x_m, double y_m, double z_m) {
return y_s * (x_s * ((1.0 / x_m) / y_m));
}
z_m = math.fabs(z) x_m = math.fabs(x) x_s = math.copysign(1.0, x) y_m = math.fabs(y) y_s = math.copysign(1.0, y) [x_m, y_m, z_m] = sort([x_m, y_m, z_m]) def code(y_s, x_s, x_m, y_m, z_m): return y_s * (x_s * ((1.0 / x_m) / y_m))
z_m = abs(z) x_m = abs(x) x_s = copysign(1.0, x) y_m = abs(y) y_s = copysign(1.0, y) x_m, y_m, z_m = sort([x_m, y_m, z_m]) function code(y_s, x_s, x_m, y_m, z_m) return Float64(y_s * Float64(x_s * Float64(Float64(1.0 / x_m) / y_m))) end
z_m = abs(z);
x_m = abs(x);
x_s = sign(x) * abs(1.0);
y_m = abs(y);
y_s = sign(y) * abs(1.0);
x_m, y_m, z_m = num2cell(sort([x_m, y_m, z_m])){:}
function tmp = code(y_s, x_s, x_m, y_m, z_m)
tmp = y_s * (x_s * ((1.0 / x_m) / y_m));
end
z_m = N[Abs[z], $MachinePrecision]
x_m = N[Abs[x], $MachinePrecision]
x_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
y_m = N[Abs[y], $MachinePrecision]
y_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y_m, and z_m should be sorted in increasing order before calling this function.
code[y$95$s_, x$95$s_, x$95$m_, y$95$m_, z$95$m_] := N[(y$95$s * N[(x$95$s * N[(N[(1.0 / x$95$m), $MachinePrecision] / y$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
z_m = \left|z\right|
\\
x_m = \left|x\right|
\\
x_s = \mathsf{copysign}\left(1, x\right)
\\
y_m = \left|y\right|
\\
y_s = \mathsf{copysign}\left(1, y\right)
\\
[x_m, y_m, z_m] = \mathsf{sort}([x_m, y_m, z_m])\\
\\
y\_s \cdot \left(x\_s \cdot \frac{\frac{1}{x\_m}}{y\_m}\right)
\end{array}
Initial program 91.4%
associate-/r*91.0%
sqr-neg91.0%
+-commutative91.0%
sqr-neg91.0%
fma-define91.0%
Simplified91.0%
Taylor expanded in z around 0 61.8%
associate-/r*62.0%
Simplified62.0%
Final simplification62.0%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (+ 1.0 (* z z))) (t_1 (* y t_0)) (t_2 (/ (/ 1.0 y) (* t_0 x))))
(if (< t_1 (- INFINITY))
t_2
(if (< t_1 8.680743250567252e+305) (/ (/ 1.0 x) (* t_0 y)) t_2))))
double code(double x, double y, double z) {
double t_0 = 1.0 + (z * z);
double t_1 = y * t_0;
double t_2 = (1.0 / y) / (t_0 * x);
double tmp;
if (t_1 < -((double) INFINITY)) {
tmp = t_2;
} else if (t_1 < 8.680743250567252e+305) {
tmp = (1.0 / x) / (t_0 * y);
} else {
tmp = t_2;
}
return tmp;
}
public static double code(double x, double y, double z) {
double t_0 = 1.0 + (z * z);
double t_1 = y * t_0;
double t_2 = (1.0 / y) / (t_0 * x);
double tmp;
if (t_1 < -Double.POSITIVE_INFINITY) {
tmp = t_2;
} else if (t_1 < 8.680743250567252e+305) {
tmp = (1.0 / x) / (t_0 * y);
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z): t_0 = 1.0 + (z * z) t_1 = y * t_0 t_2 = (1.0 / y) / (t_0 * x) tmp = 0 if t_1 < -math.inf: tmp = t_2 elif t_1 < 8.680743250567252e+305: tmp = (1.0 / x) / (t_0 * y) else: tmp = t_2 return tmp
function code(x, y, z) t_0 = Float64(1.0 + Float64(z * z)) t_1 = Float64(y * t_0) t_2 = Float64(Float64(1.0 / y) / Float64(t_0 * x)) tmp = 0.0 if (t_1 < Float64(-Inf)) tmp = t_2; elseif (t_1 < 8.680743250567252e+305) tmp = Float64(Float64(1.0 / x) / Float64(t_0 * y)); else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z) t_0 = 1.0 + (z * z); t_1 = y * t_0; t_2 = (1.0 / y) / (t_0 * x); tmp = 0.0; if (t_1 < -Inf) tmp = t_2; elseif (t_1 < 8.680743250567252e+305) tmp = (1.0 / x) / (t_0 * y); else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(1.0 + N[(z * z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(y * t$95$0), $MachinePrecision]}, Block[{t$95$2 = N[(N[(1.0 / y), $MachinePrecision] / N[(t$95$0 * x), $MachinePrecision]), $MachinePrecision]}, If[Less[t$95$1, (-Infinity)], t$95$2, If[Less[t$95$1, 8.680743250567252e+305], N[(N[(1.0 / x), $MachinePrecision] / N[(t$95$0 * y), $MachinePrecision]), $MachinePrecision], t$95$2]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := 1 + z \cdot z\\
t_1 := y \cdot t\_0\\
t_2 := \frac{\frac{1}{y}}{t\_0 \cdot x}\\
\mathbf{if}\;t\_1 < -\infty:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 < 8.680743250567252 \cdot 10^{+305}:\\
\;\;\;\;\frac{\frac{1}{x}}{t\_0 \cdot y}\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
herbie shell --seed 2024046
(FPCore (x y z)
:name "Statistics.Distribution.CauchyLorentz:$cdensity from math-functions-0.1.5.2"
:precision binary64
:alt
(if (< (* y (+ 1.0 (* z z))) (- INFINITY)) (/ (/ 1.0 y) (* (+ 1.0 (* z z)) x)) (if (< (* y (+ 1.0 (* z z))) 8.680743250567252e+305) (/ (/ 1.0 x) (* (+ 1.0 (* z z)) y)) (/ (/ 1.0 y) (* (+ 1.0 (* z z)) x))))
(/ (/ 1.0 x) (* y (+ 1.0 (* z z)))))