
(FPCore (x y z) :precision binary64 (exp (- (+ x (* y (log y))) z)))
double code(double x, double y, double z) {
return exp(((x + (y * log(y))) - z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = exp(((x + (y * log(y))) - z))
end function
public static double code(double x, double y, double z) {
return Math.exp(((x + (y * Math.log(y))) - z));
}
def code(x, y, z): return math.exp(((x + (y * math.log(y))) - z))
function code(x, y, z) return exp(Float64(Float64(x + Float64(y * log(y))) - z)) end
function tmp = code(x, y, z) tmp = exp(((x + (y * log(y))) - z)); end
code[x_, y_, z_] := N[Exp[N[(N[(x + N[(y * N[Log[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]], $MachinePrecision]
\begin{array}{l}
\\
e^{\left(x + y \cdot \log y\right) - z}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (exp (- (+ x (* y (log y))) z)))
double code(double x, double y, double z) {
return exp(((x + (y * log(y))) - z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = exp(((x + (y * log(y))) - z))
end function
public static double code(double x, double y, double z) {
return Math.exp(((x + (y * Math.log(y))) - z));
}
def code(x, y, z): return math.exp(((x + (y * math.log(y))) - z))
function code(x, y, z) return exp(Float64(Float64(x + Float64(y * log(y))) - z)) end
function tmp = code(x, y, z) tmp = exp(((x + (y * log(y))) - z)); end
code[x_, y_, z_] := N[Exp[N[(N[(x + N[(y * N[Log[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]], $MachinePrecision]
\begin{array}{l}
\\
e^{\left(x + y \cdot \log y\right) - z}
\end{array}
(FPCore (x y z) :precision binary64 (exp (- (+ x (* y (log y))) z)))
double code(double x, double y, double z) {
return exp(((x + (y * log(y))) - z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = exp(((x + (y * log(y))) - z))
end function
public static double code(double x, double y, double z) {
return Math.exp(((x + (y * Math.log(y))) - z));
}
def code(x, y, z): return math.exp(((x + (y * math.log(y))) - z))
function code(x, y, z) return exp(Float64(Float64(x + Float64(y * log(y))) - z)) end
function tmp = code(x, y, z) tmp = exp(((x + (y * log(y))) - z)); end
code[x_, y_, z_] := N[Exp[N[(N[(x + N[(y * N[Log[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]], $MachinePrecision]
\begin{array}{l}
\\
e^{\left(x + y \cdot \log y\right) - z}
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y z) :precision binary64 (let* ((t_0 (exp (- x z)))) (if (<= x -750.0) t_0 (* t_0 (pow y y)))))
double code(double x, double y, double z) {
double t_0 = exp((x - z));
double tmp;
if (x <= -750.0) {
tmp = t_0;
} else {
tmp = t_0 * pow(y, y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = exp((x - z))
if (x <= (-750.0d0)) then
tmp = t_0
else
tmp = t_0 * (y ** y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = Math.exp((x - z));
double tmp;
if (x <= -750.0) {
tmp = t_0;
} else {
tmp = t_0 * Math.pow(y, y);
}
return tmp;
}
def code(x, y, z): t_0 = math.exp((x - z)) tmp = 0 if x <= -750.0: tmp = t_0 else: tmp = t_0 * math.pow(y, y) return tmp
function code(x, y, z) t_0 = exp(Float64(x - z)) tmp = 0.0 if (x <= -750.0) tmp = t_0; else tmp = Float64(t_0 * (y ^ y)); end return tmp end
function tmp_2 = code(x, y, z) t_0 = exp((x - z)); tmp = 0.0; if (x <= -750.0) tmp = t_0; else tmp = t_0 * (y ^ y); end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[Exp[N[(x - z), $MachinePrecision]], $MachinePrecision]}, If[LessEqual[x, -750.0], t$95$0, N[(t$95$0 * N[Power[y, y], $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := e^{x - z}\\
\mathbf{if}\;x \leq -750:\\
\;\;\;\;t\_0\\
\mathbf{else}:\\
\;\;\;\;t\_0 \cdot {y}^{y}\\
\end{array}
\end{array}
if x < -750Initial program 100.0%
Taylor expanded in x around inf 75.8%
if -750 < x Initial program 100.0%
+-commutative100.0%
associate--l+100.0%
exp-sum94.2%
*-commutative94.2%
exp-to-pow94.2%
Simplified94.2%
Final simplification89.6%
(FPCore (x y z) :precision binary64 (exp (- x z)))
double code(double x, double y, double z) {
return exp((x - z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = exp((x - z))
end function
public static double code(double x, double y, double z) {
return Math.exp((x - z));
}
def code(x, y, z): return math.exp((x - z))
function code(x, y, z) return exp(Float64(x - z)) end
function tmp = code(x, y, z) tmp = exp((x - z)); end
code[x_, y_, z_] := N[Exp[N[(x - z), $MachinePrecision]], $MachinePrecision]
\begin{array}{l}
\\
e^{x - z}
\end{array}
Initial program 100.0%
Taylor expanded in x around inf 81.8%
Final simplification81.8%
(FPCore (x y z) :precision binary64 (exp (+ (- x z) (* (log y) y))))
double code(double x, double y, double z) {
return exp(((x - z) + (log(y) * y)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = exp(((x - z) + (log(y) * y)))
end function
public static double code(double x, double y, double z) {
return Math.exp(((x - z) + (Math.log(y) * y)));
}
def code(x, y, z): return math.exp(((x - z) + (math.log(y) * y)))
function code(x, y, z) return exp(Float64(Float64(x - z) + Float64(log(y) * y))) end
function tmp = code(x, y, z) tmp = exp(((x - z) + (log(y) * y))); end
code[x_, y_, z_] := N[Exp[N[(N[(x - z), $MachinePrecision] + N[(N[Log[y], $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]
\begin{array}{l}
\\
e^{\left(x - z\right) + \log y \cdot y}
\end{array}
herbie shell --seed 2024046
(FPCore (x y z)
:name "Statistics.Distribution.Poisson.Internal:probability from math-functions-0.1.5.2"
:precision binary64
:alt
(exp (+ (- x z) (* (log y) y)))
(exp (- (+ x (* y (log y))) z)))