
(FPCore (x y z t) :precision binary64 (- (* x y) (* z t)))
double code(double x, double y, double z, double t) {
return (x * y) - (z * t);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * y) - (z * t)
end function
public static double code(double x, double y, double z, double t) {
return (x * y) - (z * t);
}
def code(x, y, z, t): return (x * y) - (z * t)
function code(x, y, z, t) return Float64(Float64(x * y) - Float64(z * t)) end
function tmp = code(x, y, z, t) tmp = (x * y) - (z * t); end
code[x_, y_, z_, t_] := N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y - z \cdot t
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (- (* x y) (* z t)))
double code(double x, double y, double z, double t) {
return (x * y) - (z * t);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * y) - (z * t)
end function
public static double code(double x, double y, double z, double t) {
return (x * y) - (z * t);
}
def code(x, y, z, t): return (x * y) - (z * t)
function code(x, y, z, t) return Float64(Float64(x * y) - Float64(z * t)) end
function tmp = code(x, y, z, t) tmp = (x * y) - (z * t); end
code[x_, y_, z_, t_] := N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y - z \cdot t
\end{array}
(FPCore (x y z t) :precision binary64 (fma y x (* z (- t))))
double code(double x, double y, double z, double t) {
return fma(y, x, (z * -t));
}
function code(x, y, z, t) return fma(y, x, Float64(z * Float64(-t))) end
code[x_, y_, z_, t_] := N[(y * x + N[(z * (-t)), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(y, x, z \cdot \left(-t\right)\right)
\end{array}
Initial program 100.0%
*-commutative100.0%
fma-neg100.0%
distribute-rgt-neg-in100.0%
Applied egg-rr100.0%
Final simplification100.0%
(FPCore (x y z t)
:precision binary64
(if (or (<= (* y x) -4e+69)
(and (not (<= (* y x) 3.8e-94))
(or (<= (* y x) 2.8e-12) (not (<= (* y x) 3.5e+68)))))
(* y x)
(* z (- t))))
double code(double x, double y, double z, double t) {
double tmp;
if (((y * x) <= -4e+69) || (!((y * x) <= 3.8e-94) && (((y * x) <= 2.8e-12) || !((y * x) <= 3.5e+68)))) {
tmp = y * x;
} else {
tmp = z * -t;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (((y * x) <= (-4d+69)) .or. (.not. ((y * x) <= 3.8d-94)) .and. ((y * x) <= 2.8d-12) .or. (.not. ((y * x) <= 3.5d+68))) then
tmp = y * x
else
tmp = z * -t
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if (((y * x) <= -4e+69) || (!((y * x) <= 3.8e-94) && (((y * x) <= 2.8e-12) || !((y * x) <= 3.5e+68)))) {
tmp = y * x;
} else {
tmp = z * -t;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if ((y * x) <= -4e+69) or (not ((y * x) <= 3.8e-94) and (((y * x) <= 2.8e-12) or not ((y * x) <= 3.5e+68))): tmp = y * x else: tmp = z * -t return tmp
function code(x, y, z, t) tmp = 0.0 if ((Float64(y * x) <= -4e+69) || (!(Float64(y * x) <= 3.8e-94) && ((Float64(y * x) <= 2.8e-12) || !(Float64(y * x) <= 3.5e+68)))) tmp = Float64(y * x); else tmp = Float64(z * Float64(-t)); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if (((y * x) <= -4e+69) || (~(((y * x) <= 3.8e-94)) && (((y * x) <= 2.8e-12) || ~(((y * x) <= 3.5e+68))))) tmp = y * x; else tmp = z * -t; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[Or[LessEqual[N[(y * x), $MachinePrecision], -4e+69], And[N[Not[LessEqual[N[(y * x), $MachinePrecision], 3.8e-94]], $MachinePrecision], Or[LessEqual[N[(y * x), $MachinePrecision], 2.8e-12], N[Not[LessEqual[N[(y * x), $MachinePrecision], 3.5e+68]], $MachinePrecision]]]], N[(y * x), $MachinePrecision], N[(z * (-t)), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \cdot x \leq -4 \cdot 10^{+69} \lor \neg \left(y \cdot x \leq 3.8 \cdot 10^{-94}\right) \land \left(y \cdot x \leq 2.8 \cdot 10^{-12} \lor \neg \left(y \cdot x \leq 3.5 \cdot 10^{+68}\right)\right):\\
\;\;\;\;y \cdot x\\
\mathbf{else}:\\
\;\;\;\;z \cdot \left(-t\right)\\
\end{array}
\end{array}
if (*.f64 x y) < -4.0000000000000003e69 or 3.79999999999999999e-94 < (*.f64 x y) < 2.8000000000000002e-12 or 3.49999999999999977e68 < (*.f64 x y) Initial program 100.0%
Taylor expanded in x around inf 82.1%
if -4.0000000000000003e69 < (*.f64 x y) < 3.79999999999999999e-94 or 2.8000000000000002e-12 < (*.f64 x y) < 3.49999999999999977e68Initial program 100.0%
Taylor expanded in x around 0 77.9%
associate-*r*77.9%
neg-mul-177.9%
*-commutative77.9%
Simplified77.9%
Final simplification79.8%
(FPCore (x y z t) :precision binary64 (- (* y x) (* z t)))
double code(double x, double y, double z, double t) {
return (y * x) - (z * t);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (y * x) - (z * t)
end function
public static double code(double x, double y, double z, double t) {
return (y * x) - (z * t);
}
def code(x, y, z, t): return (y * x) - (z * t)
function code(x, y, z, t) return Float64(Float64(y * x) - Float64(z * t)) end
function tmp = code(x, y, z, t) tmp = (y * x) - (z * t); end
code[x_, y_, z_, t_] := N[(N[(y * x), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
y \cdot x - z \cdot t
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y z t) :precision binary64 (* y x))
double code(double x, double y, double z, double t) {
return y * x;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = y * x
end function
public static double code(double x, double y, double z, double t) {
return y * x;
}
def code(x, y, z, t): return y * x
function code(x, y, z, t) return Float64(y * x) end
function tmp = code(x, y, z, t) tmp = y * x; end
code[x_, y_, z_, t_] := N[(y * x), $MachinePrecision]
\begin{array}{l}
\\
y \cdot x
\end{array}
Initial program 100.0%
Taylor expanded in x around inf 51.3%
Final simplification51.3%
herbie shell --seed 2024044
(FPCore (x y z t)
:name "Linear.V3:cross from linear-1.19.1.3"
:precision binary64
(- (* x y) (* z t)))