
(FPCore (x y z) :precision binary64 (+ (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) + (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) + (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) + (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) + (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) + Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) + (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y + z \cdot \sin y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) + (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) + (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) + (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) + (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) + Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) + (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y + z \cdot \sin y
\end{array}
(FPCore (x y z) :precision binary64 (fma x (cos y) (* z (sin y))))
double code(double x, double y, double z) {
return fma(x, cos(y), (z * sin(y)));
}
function code(x, y, z) return fma(x, cos(y), Float64(z * sin(y))) end
code[x_, y_, z_] := N[(x * N[Cos[y], $MachinePrecision] + N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(x, \cos y, z \cdot \sin y\right)
\end{array}
Initial program 99.8%
fma-define99.8%
Simplified99.8%
Final simplification99.8%
(FPCore (x y z) :precision binary64 (if (or (<= z -2.6e-65) (not (<= z 3.4e-20))) (fma (sin y) z x) (* x (cos y))))
double code(double x, double y, double z) {
double tmp;
if ((z <= -2.6e-65) || !(z <= 3.4e-20)) {
tmp = fma(sin(y), z, x);
} else {
tmp = x * cos(y);
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if ((z <= -2.6e-65) || !(z <= 3.4e-20)) tmp = fma(sin(y), z, x); else tmp = Float64(x * cos(y)); end return tmp end
code[x_, y_, z_] := If[Or[LessEqual[z, -2.6e-65], N[Not[LessEqual[z, 3.4e-20]], $MachinePrecision]], N[(N[Sin[y], $MachinePrecision] * z + x), $MachinePrecision], N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -2.6 \cdot 10^{-65} \lor \neg \left(z \leq 3.4 \cdot 10^{-20}\right):\\
\;\;\;\;\mathsf{fma}\left(\sin y, z, x\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot \cos y\\
\end{array}
\end{array}
if z < -2.6000000000000001e-65 or 3.3999999999999997e-20 < z Initial program 99.8%
Taylor expanded in y around 0 90.6%
+-commutative90.6%
*-commutative90.6%
fma-define90.7%
Applied egg-rr90.7%
if -2.6000000000000001e-65 < z < 3.3999999999999997e-20Initial program 99.8%
Taylor expanded in x around inf 89.9%
Final simplification90.3%
(FPCore (x y z) :precision binary64 (+ (* z (sin y)) (* x (cos y))))
double code(double x, double y, double z) {
return (z * sin(y)) + (x * cos(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (z * sin(y)) + (x * cos(y))
end function
public static double code(double x, double y, double z) {
return (z * Math.sin(y)) + (x * Math.cos(y));
}
def code(x, y, z): return (z * math.sin(y)) + (x * math.cos(y))
function code(x, y, z) return Float64(Float64(z * sin(y)) + Float64(x * cos(y))) end
function tmp = code(x, y, z) tmp = (z * sin(y)) + (x * cos(y)); end
code[x_, y_, z_] := N[(N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision] + N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
z \cdot \sin y + x \cdot \cos y
\end{array}
Initial program 99.8%
Final simplification99.8%
(FPCore (x y z)
:precision binary64
(if (or (<= x -5e-29)
(and (not (<= x 6.3e-93)) (or (<= x 1.7e-73) (not (<= x 1.05e-19)))))
(* x (cos y))
(* z (sin y))))
double code(double x, double y, double z) {
double tmp;
if ((x <= -5e-29) || (!(x <= 6.3e-93) && ((x <= 1.7e-73) || !(x <= 1.05e-19)))) {
tmp = x * cos(y);
} else {
tmp = z * sin(y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-5d-29)) .or. (.not. (x <= 6.3d-93)) .and. (x <= 1.7d-73) .or. (.not. (x <= 1.05d-19))) then
tmp = x * cos(y)
else
tmp = z * sin(y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -5e-29) || (!(x <= 6.3e-93) && ((x <= 1.7e-73) || !(x <= 1.05e-19)))) {
tmp = x * Math.cos(y);
} else {
tmp = z * Math.sin(y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -5e-29) or (not (x <= 6.3e-93) and ((x <= 1.7e-73) or not (x <= 1.05e-19))): tmp = x * math.cos(y) else: tmp = z * math.sin(y) return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -5e-29) || (!(x <= 6.3e-93) && ((x <= 1.7e-73) || !(x <= 1.05e-19)))) tmp = Float64(x * cos(y)); else tmp = Float64(z * sin(y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -5e-29) || (~((x <= 6.3e-93)) && ((x <= 1.7e-73) || ~((x <= 1.05e-19))))) tmp = x * cos(y); else tmp = z * sin(y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -5e-29], And[N[Not[LessEqual[x, 6.3e-93]], $MachinePrecision], Or[LessEqual[x, 1.7e-73], N[Not[LessEqual[x, 1.05e-19]], $MachinePrecision]]]], N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision], N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -5 \cdot 10^{-29} \lor \neg \left(x \leq 6.3 \cdot 10^{-93}\right) \land \left(x \leq 1.7 \cdot 10^{-73} \lor \neg \left(x \leq 1.05 \cdot 10^{-19}\right)\right):\\
\;\;\;\;x \cdot \cos y\\
\mathbf{else}:\\
\;\;\;\;z \cdot \sin y\\
\end{array}
\end{array}
if x < -4.99999999999999986e-29 or 6.30000000000000028e-93 < x < 1.7000000000000001e-73 or 1.0499999999999999e-19 < x Initial program 99.8%
Taylor expanded in x around inf 84.2%
if -4.99999999999999986e-29 < x < 6.30000000000000028e-93 or 1.7000000000000001e-73 < x < 1.0499999999999999e-19Initial program 99.9%
Taylor expanded in x around 0 75.8%
Final simplification80.6%
(FPCore (x y z) :precision binary64 (if (or (<= z -4.7e-65) (not (<= z 1e-18))) (+ x (* z (sin y))) (* x (cos y))))
double code(double x, double y, double z) {
double tmp;
if ((z <= -4.7e-65) || !(z <= 1e-18)) {
tmp = x + (z * sin(y));
} else {
tmp = x * cos(y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-4.7d-65)) .or. (.not. (z <= 1d-18))) then
tmp = x + (z * sin(y))
else
tmp = x * cos(y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -4.7e-65) || !(z <= 1e-18)) {
tmp = x + (z * Math.sin(y));
} else {
tmp = x * Math.cos(y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -4.7e-65) or not (z <= 1e-18): tmp = x + (z * math.sin(y)) else: tmp = x * math.cos(y) return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -4.7e-65) || !(z <= 1e-18)) tmp = Float64(x + Float64(z * sin(y))); else tmp = Float64(x * cos(y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -4.7e-65) || ~((z <= 1e-18))) tmp = x + (z * sin(y)); else tmp = x * cos(y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -4.7e-65], N[Not[LessEqual[z, 1e-18]], $MachinePrecision]], N[(x + N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -4.7 \cdot 10^{-65} \lor \neg \left(z \leq 10^{-18}\right):\\
\;\;\;\;x + z \cdot \sin y\\
\mathbf{else}:\\
\;\;\;\;x \cdot \cos y\\
\end{array}
\end{array}
if z < -4.7000000000000001e-65 or 1.0000000000000001e-18 < z Initial program 99.8%
Taylor expanded in y around 0 90.6%
if -4.7000000000000001e-65 < z < 1.0000000000000001e-18Initial program 99.8%
Taylor expanded in x around inf 89.9%
Final simplification90.3%
(FPCore (x y z) :precision binary64 (if (or (<= y -32.0) (not (<= y 116000000.0))) (* x (cos y)) (+ x (* y (+ z (* y (* x -0.5)))))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -32.0) || !(y <= 116000000.0)) {
tmp = x * cos(y);
} else {
tmp = x + (y * (z + (y * (x * -0.5))));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-32.0d0)) .or. (.not. (y <= 116000000.0d0))) then
tmp = x * cos(y)
else
tmp = x + (y * (z + (y * (x * (-0.5d0)))))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -32.0) || !(y <= 116000000.0)) {
tmp = x * Math.cos(y);
} else {
tmp = x + (y * (z + (y * (x * -0.5))));
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -32.0) or not (y <= 116000000.0): tmp = x * math.cos(y) else: tmp = x + (y * (z + (y * (x * -0.5)))) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -32.0) || !(y <= 116000000.0)) tmp = Float64(x * cos(y)); else tmp = Float64(x + Float64(y * Float64(z + Float64(y * Float64(x * -0.5))))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -32.0) || ~((y <= 116000000.0))) tmp = x * cos(y); else tmp = x + (y * (z + (y * (x * -0.5)))); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -32.0], N[Not[LessEqual[y, 116000000.0]], $MachinePrecision]], N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision], N[(x + N[(y * N[(z + N[(y * N[(x * -0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -32 \lor \neg \left(y \leq 116000000\right):\\
\;\;\;\;x \cdot \cos y\\
\mathbf{else}:\\
\;\;\;\;x + y \cdot \left(z + y \cdot \left(x \cdot -0.5\right)\right)\\
\end{array}
\end{array}
if y < -32 or 1.16e8 < y Initial program 99.7%
Taylor expanded in x around inf 50.6%
if -32 < y < 1.16e8Initial program 100.0%
Taylor expanded in y around 0 97.9%
associate-*r*97.9%
unpow297.9%
associate-*r*97.9%
*-commutative97.9%
distribute-rgt-out97.9%
*-commutative97.9%
*-commutative97.9%
Simplified97.9%
Final simplification73.9%
(FPCore (x y z) :precision binary64 (if (<= x -7.8e-60) x (if (<= x 1.05e-91) (* y z) x)))
double code(double x, double y, double z) {
double tmp;
if (x <= -7.8e-60) {
tmp = x;
} else if (x <= 1.05e-91) {
tmp = y * z;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= (-7.8d-60)) then
tmp = x
else if (x <= 1.05d-91) then
tmp = y * z
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= -7.8e-60) {
tmp = x;
} else if (x <= 1.05e-91) {
tmp = y * z;
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= -7.8e-60: tmp = x elif x <= 1.05e-91: tmp = y * z else: tmp = x return tmp
function code(x, y, z) tmp = 0.0 if (x <= -7.8e-60) tmp = x; elseif (x <= 1.05e-91) tmp = Float64(y * z); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= -7.8e-60) tmp = x; elseif (x <= 1.05e-91) tmp = y * z; else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, -7.8e-60], x, If[LessEqual[x, 1.05e-91], N[(y * z), $MachinePrecision], x]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -7.8 \cdot 10^{-60}:\\
\;\;\;\;x\\
\mathbf{elif}\;x \leq 1.05 \cdot 10^{-91}:\\
\;\;\;\;y \cdot z\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if x < -7.8000000000000004e-60 or 1.05e-91 < x Initial program 99.8%
Taylor expanded in y around 0 67.5%
Taylor expanded in x around inf 49.4%
if -7.8000000000000004e-60 < x < 1.05e-91Initial program 99.9%
Taylor expanded in y around 0 45.5%
Taylor expanded in x around 0 31.5%
Final simplification42.5%
(FPCore (x y z) :precision binary64 (+ x (* y z)))
double code(double x, double y, double z) {
return x + (y * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (y * z)
end function
public static double code(double x, double y, double z) {
return x + (y * z);
}
def code(x, y, z): return x + (y * z)
function code(x, y, z) return Float64(x + Float64(y * z)) end
function tmp = code(x, y, z) tmp = x + (y * z); end
code[x_, y_, z_] := N[(x + N[(y * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + y \cdot z
\end{array}
Initial program 99.8%
Taylor expanded in y around 0 51.4%
Final simplification51.4%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 99.8%
Taylor expanded in y around 0 76.3%
Taylor expanded in x around inf 37.2%
Final simplification37.2%
herbie shell --seed 2024044
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutY from diagrams-lib-1.3.0.3"
:precision binary64
(+ (* x (cos y)) (* z (sin y))))