
(FPCore (x y z) :precision binary64 (* x (sqrt (- (* y y) (* z z)))))
double code(double x, double y, double z) {
return x * sqrt(((y * y) - (z * z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x * sqrt(((y * y) - (z * z)))
end function
public static double code(double x, double y, double z) {
return x * Math.sqrt(((y * y) - (z * z)));
}
def code(x, y, z): return x * math.sqrt(((y * y) - (z * z)))
function code(x, y, z) return Float64(x * sqrt(Float64(Float64(y * y) - Float64(z * z)))) end
function tmp = code(x, y, z) tmp = x * sqrt(((y * y) - (z * z))); end
code[x_, y_, z_] := N[(x * N[Sqrt[N[(N[(y * y), $MachinePrecision] - N[(z * z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \sqrt{y \cdot y - z \cdot z}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 2 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (* x (sqrt (- (* y y) (* z z)))))
double code(double x, double y, double z) {
return x * sqrt(((y * y) - (z * z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x * sqrt(((y * y) - (z * z)))
end function
public static double code(double x, double y, double z) {
return x * Math.sqrt(((y * y) - (z * z)));
}
def code(x, y, z): return x * math.sqrt(((y * y) - (z * z)))
function code(x, y, z) return Float64(x * sqrt(Float64(Float64(y * y) - Float64(z * z)))) end
function tmp = code(x, y, z) tmp = x * sqrt(((y * y) - (z * z))); end
code[x_, y_, z_] := N[(x * N[Sqrt[N[(N[(y * y), $MachinePrecision] - N[(z * z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \sqrt{y \cdot y - z \cdot z}
\end{array}
y_m = (fabs.f64 y) (FPCore (x y_m z) :precision binary64 (* x (* (sqrt (+ z y_m)) (sqrt (- y_m z)))))
y_m = fabs(y);
double code(double x, double y_m, double z) {
return x * (sqrt((z + y_m)) * sqrt((y_m - z)));
}
y_m = abs(y)
real(8) function code(x, y_m, z)
real(8), intent (in) :: x
real(8), intent (in) :: y_m
real(8), intent (in) :: z
code = x * (sqrt((z + y_m)) * sqrt((y_m - z)))
end function
y_m = Math.abs(y);
public static double code(double x, double y_m, double z) {
return x * (Math.sqrt((z + y_m)) * Math.sqrt((y_m - z)));
}
y_m = math.fabs(y) def code(x, y_m, z): return x * (math.sqrt((z + y_m)) * math.sqrt((y_m - z)))
y_m = abs(y) function code(x, y_m, z) return Float64(x * Float64(sqrt(Float64(z + y_m)) * sqrt(Float64(y_m - z)))) end
y_m = abs(y); function tmp = code(x, y_m, z) tmp = x * (sqrt((z + y_m)) * sqrt((y_m - z))); end
y_m = N[Abs[y], $MachinePrecision] code[x_, y$95$m_, z_] := N[(x * N[(N[Sqrt[N[(z + y$95$m), $MachinePrecision]], $MachinePrecision] * N[Sqrt[N[(y$95$m - z), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
y_m = \left|y\right|
\\
x \cdot \left(\sqrt{z + y\_m} \cdot \sqrt{y\_m - z}\right)
\end{array}
Initial program 68.6%
pow1/268.6%
difference-of-squares71.0%
unpow-prod-down52.4%
Applied egg-rr52.4%
unpow1/252.4%
unpow1/252.4%
+-commutative52.4%
Simplified52.4%
Final simplification52.4%
y_m = (fabs.f64 y) (FPCore (x y_m z) :precision binary64 (* x y_m))
y_m = fabs(y);
double code(double x, double y_m, double z) {
return x * y_m;
}
y_m = abs(y)
real(8) function code(x, y_m, z)
real(8), intent (in) :: x
real(8), intent (in) :: y_m
real(8), intent (in) :: z
code = x * y_m
end function
y_m = Math.abs(y);
public static double code(double x, double y_m, double z) {
return x * y_m;
}
y_m = math.fabs(y) def code(x, y_m, z): return x * y_m
y_m = abs(y) function code(x, y_m, z) return Float64(x * y_m) end
y_m = abs(y); function tmp = code(x, y_m, z) tmp = x * y_m; end
y_m = N[Abs[y], $MachinePrecision] code[x_, y$95$m_, z_] := N[(x * y$95$m), $MachinePrecision]
\begin{array}{l}
y_m = \left|y\right|
\\
x \cdot y\_m
\end{array}
Initial program 68.6%
Taylor expanded in y around inf 54.4%
*-commutative54.4%
Simplified54.4%
Final simplification54.4%
(FPCore (x y z) :precision binary64 (if (< y 2.5816096488251695e-278) (- (* x y)) (* x (* (sqrt (+ y z)) (sqrt (- y z))))))
double code(double x, double y, double z) {
double tmp;
if (y < 2.5816096488251695e-278) {
tmp = -(x * y);
} else {
tmp = x * (sqrt((y + z)) * sqrt((y - z)));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y < 2.5816096488251695d-278) then
tmp = -(x * y)
else
tmp = x * (sqrt((y + z)) * sqrt((y - z)))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y < 2.5816096488251695e-278) {
tmp = -(x * y);
} else {
tmp = x * (Math.sqrt((y + z)) * Math.sqrt((y - z)));
}
return tmp;
}
def code(x, y, z): tmp = 0 if y < 2.5816096488251695e-278: tmp = -(x * y) else: tmp = x * (math.sqrt((y + z)) * math.sqrt((y - z))) return tmp
function code(x, y, z) tmp = 0.0 if (y < 2.5816096488251695e-278) tmp = Float64(-Float64(x * y)); else tmp = Float64(x * Float64(sqrt(Float64(y + z)) * sqrt(Float64(y - z)))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y < 2.5816096488251695e-278) tmp = -(x * y); else tmp = x * (sqrt((y + z)) * sqrt((y - z))); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Less[y, 2.5816096488251695e-278], (-N[(x * y), $MachinePrecision]), N[(x * N[(N[Sqrt[N[(y + z), $MachinePrecision]], $MachinePrecision] * N[Sqrt[N[(y - z), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y < 2.5816096488251695 \cdot 10^{-278}:\\
\;\;\;\;-x \cdot y\\
\mathbf{else}:\\
\;\;\;\;x \cdot \left(\sqrt{y + z} \cdot \sqrt{y - z}\right)\\
\end{array}
\end{array}
herbie shell --seed 2024044
(FPCore (x y z)
:name "Diagrams.TwoD.Apollonian:initialConfig from diagrams-contrib-1.3.0.5, B"
:precision binary64
:herbie-target
(if (< y 2.5816096488251695e-278) (- (* x y)) (* x (* (sqrt (+ y z)) (sqrt (- y z)))))
(* x (sqrt (- (* y y) (* z z)))))