
(FPCore (x y) :precision binary64 (/ (+ x y) (- x y)))
double code(double x, double y) {
return (x + y) / (x - y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x + y) / (x - y)
end function
public static double code(double x, double y) {
return (x + y) / (x - y);
}
def code(x, y): return (x + y) / (x - y)
function code(x, y) return Float64(Float64(x + y) / Float64(x - y)) end
function tmp = code(x, y) tmp = (x + y) / (x - y); end
code[x_, y_] := N[(N[(x + y), $MachinePrecision] / N[(x - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + y}{x - y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (+ x y) (- x y)))
double code(double x, double y) {
return (x + y) / (x - y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x + y) / (x - y)
end function
public static double code(double x, double y) {
return (x + y) / (x - y);
}
def code(x, y): return (x + y) / (x - y)
function code(x, y) return Float64(Float64(x + y) / Float64(x - y)) end
function tmp = code(x, y) tmp = (x + y) / (x - y); end
code[x_, y_] := N[(N[(x + y), $MachinePrecision] / N[(x - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + y}{x - y}
\end{array}
(FPCore (x y) :precision binary64 (/ 1.0 (/ (- x y) (+ x y))))
double code(double x, double y) {
return 1.0 / ((x - y) / (x + y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0 / ((x - y) / (x + y))
end function
public static double code(double x, double y) {
return 1.0 / ((x - y) / (x + y));
}
def code(x, y): return 1.0 / ((x - y) / (x + y))
function code(x, y) return Float64(1.0 / Float64(Float64(x - y) / Float64(x + y))) end
function tmp = code(x, y) tmp = 1.0 / ((x - y) / (x + y)); end
code[x_, y_] := N[(1.0 / N[(N[(x - y), $MachinePrecision] / N[(x + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{\frac{x - y}{x + y}}
\end{array}
Initial program 100.0%
clear-num100.0%
inv-pow100.0%
Applied egg-rr100.0%
unpow-1100.0%
Applied egg-rr100.0%
Final simplification100.0%
(FPCore (x y)
:precision binary64
(if (or (<= y -1.45e-7)
(and (not (<= y 3.4e-39))
(or (<= y 1.85e-22) (not (<= y 125000000000.0)))))
(+ (* -2.0 (/ x y)) -1.0)
(+ 1.0 (* 2.0 (/ y x)))))
double code(double x, double y) {
double tmp;
if ((y <= -1.45e-7) || (!(y <= 3.4e-39) && ((y <= 1.85e-22) || !(y <= 125000000000.0)))) {
tmp = (-2.0 * (x / y)) + -1.0;
} else {
tmp = 1.0 + (2.0 * (y / x));
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((y <= (-1.45d-7)) .or. (.not. (y <= 3.4d-39)) .and. (y <= 1.85d-22) .or. (.not. (y <= 125000000000.0d0))) then
tmp = ((-2.0d0) * (x / y)) + (-1.0d0)
else
tmp = 1.0d0 + (2.0d0 * (y / x))
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((y <= -1.45e-7) || (!(y <= 3.4e-39) && ((y <= 1.85e-22) || !(y <= 125000000000.0)))) {
tmp = (-2.0 * (x / y)) + -1.0;
} else {
tmp = 1.0 + (2.0 * (y / x));
}
return tmp;
}
def code(x, y): tmp = 0 if (y <= -1.45e-7) or (not (y <= 3.4e-39) and ((y <= 1.85e-22) or not (y <= 125000000000.0))): tmp = (-2.0 * (x / y)) + -1.0 else: tmp = 1.0 + (2.0 * (y / x)) return tmp
function code(x, y) tmp = 0.0 if ((y <= -1.45e-7) || (!(y <= 3.4e-39) && ((y <= 1.85e-22) || !(y <= 125000000000.0)))) tmp = Float64(Float64(-2.0 * Float64(x / y)) + -1.0); else tmp = Float64(1.0 + Float64(2.0 * Float64(y / x))); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((y <= -1.45e-7) || (~((y <= 3.4e-39)) && ((y <= 1.85e-22) || ~((y <= 125000000000.0))))) tmp = (-2.0 * (x / y)) + -1.0; else tmp = 1.0 + (2.0 * (y / x)); end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[y, -1.45e-7], And[N[Not[LessEqual[y, 3.4e-39]], $MachinePrecision], Or[LessEqual[y, 1.85e-22], N[Not[LessEqual[y, 125000000000.0]], $MachinePrecision]]]], N[(N[(-2.0 * N[(x / y), $MachinePrecision]), $MachinePrecision] + -1.0), $MachinePrecision], N[(1.0 + N[(2.0 * N[(y / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1.45 \cdot 10^{-7} \lor \neg \left(y \leq 3.4 \cdot 10^{-39}\right) \land \left(y \leq 1.85 \cdot 10^{-22} \lor \neg \left(y \leq 125000000000\right)\right):\\
\;\;\;\;-2 \cdot \frac{x}{y} + -1\\
\mathbf{else}:\\
\;\;\;\;1 + 2 \cdot \frac{y}{x}\\
\end{array}
\end{array}
if y < -1.4499999999999999e-7 or 3.3999999999999999e-39 < y < 1.85e-22 or 1.25e11 < y Initial program 99.9%
Taylor expanded in x around 0 79.8%
if -1.4499999999999999e-7 < y < 3.3999999999999999e-39 or 1.85e-22 < y < 1.25e11Initial program 100.0%
Taylor expanded in y around 0 82.3%
Final simplification81.0%
(FPCore (x y)
:precision binary64
(if (<= y -0.000122)
-1.0
(if (or (<= y 1.85e-39) (and (not (<= y 3.3e-24)) (<= y 42000000.0)))
(+ 1.0 (* 2.0 (/ y x)))
-1.0)))
double code(double x, double y) {
double tmp;
if (y <= -0.000122) {
tmp = -1.0;
} else if ((y <= 1.85e-39) || (!(y <= 3.3e-24) && (y <= 42000000.0))) {
tmp = 1.0 + (2.0 * (y / x));
} else {
tmp = -1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= (-0.000122d0)) then
tmp = -1.0d0
else if ((y <= 1.85d-39) .or. (.not. (y <= 3.3d-24)) .and. (y <= 42000000.0d0)) then
tmp = 1.0d0 + (2.0d0 * (y / x))
else
tmp = -1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= -0.000122) {
tmp = -1.0;
} else if ((y <= 1.85e-39) || (!(y <= 3.3e-24) && (y <= 42000000.0))) {
tmp = 1.0 + (2.0 * (y / x));
} else {
tmp = -1.0;
}
return tmp;
}
def code(x, y): tmp = 0 if y <= -0.000122: tmp = -1.0 elif (y <= 1.85e-39) or (not (y <= 3.3e-24) and (y <= 42000000.0)): tmp = 1.0 + (2.0 * (y / x)) else: tmp = -1.0 return tmp
function code(x, y) tmp = 0.0 if (y <= -0.000122) tmp = -1.0; elseif ((y <= 1.85e-39) || (!(y <= 3.3e-24) && (y <= 42000000.0))) tmp = Float64(1.0 + Float64(2.0 * Float64(y / x))); else tmp = -1.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= -0.000122) tmp = -1.0; elseif ((y <= 1.85e-39) || (~((y <= 3.3e-24)) && (y <= 42000000.0))) tmp = 1.0 + (2.0 * (y / x)); else tmp = -1.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, -0.000122], -1.0, If[Or[LessEqual[y, 1.85e-39], And[N[Not[LessEqual[y, 3.3e-24]], $MachinePrecision], LessEqual[y, 42000000.0]]], N[(1.0 + N[(2.0 * N[(y / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], -1.0]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -0.000122:\\
\;\;\;\;-1\\
\mathbf{elif}\;y \leq 1.85 \cdot 10^{-39} \lor \neg \left(y \leq 3.3 \cdot 10^{-24}\right) \land y \leq 42000000:\\
\;\;\;\;1 + 2 \cdot \frac{y}{x}\\
\mathbf{else}:\\
\;\;\;\;-1\\
\end{array}
\end{array}
if y < -1.21999999999999997e-4 or 1.85000000000000007e-39 < y < 3.29999999999999984e-24 or 4.2e7 < y Initial program 99.9%
Taylor expanded in x around 0 79.0%
if -1.21999999999999997e-4 < y < 1.85000000000000007e-39 or 3.29999999999999984e-24 < y < 4.2e7Initial program 100.0%
Taylor expanded in y around 0 81.8%
Final simplification80.3%
(FPCore (x y)
:precision binary64
(if (<= y -1.52e-6)
-1.0
(if (<= y 1.02e-39)
1.0
(if (<= y 2e-27) -1.0 (if (<= y 5000000.0) 1.0 -1.0)))))
double code(double x, double y) {
double tmp;
if (y <= -1.52e-6) {
tmp = -1.0;
} else if (y <= 1.02e-39) {
tmp = 1.0;
} else if (y <= 2e-27) {
tmp = -1.0;
} else if (y <= 5000000.0) {
tmp = 1.0;
} else {
tmp = -1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= (-1.52d-6)) then
tmp = -1.0d0
else if (y <= 1.02d-39) then
tmp = 1.0d0
else if (y <= 2d-27) then
tmp = -1.0d0
else if (y <= 5000000.0d0) then
tmp = 1.0d0
else
tmp = -1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= -1.52e-6) {
tmp = -1.0;
} else if (y <= 1.02e-39) {
tmp = 1.0;
} else if (y <= 2e-27) {
tmp = -1.0;
} else if (y <= 5000000.0) {
tmp = 1.0;
} else {
tmp = -1.0;
}
return tmp;
}
def code(x, y): tmp = 0 if y <= -1.52e-6: tmp = -1.0 elif y <= 1.02e-39: tmp = 1.0 elif y <= 2e-27: tmp = -1.0 elif y <= 5000000.0: tmp = 1.0 else: tmp = -1.0 return tmp
function code(x, y) tmp = 0.0 if (y <= -1.52e-6) tmp = -1.0; elseif (y <= 1.02e-39) tmp = 1.0; elseif (y <= 2e-27) tmp = -1.0; elseif (y <= 5000000.0) tmp = 1.0; else tmp = -1.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= -1.52e-6) tmp = -1.0; elseif (y <= 1.02e-39) tmp = 1.0; elseif (y <= 2e-27) tmp = -1.0; elseif (y <= 5000000.0) tmp = 1.0; else tmp = -1.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, -1.52e-6], -1.0, If[LessEqual[y, 1.02e-39], 1.0, If[LessEqual[y, 2e-27], -1.0, If[LessEqual[y, 5000000.0], 1.0, -1.0]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1.52 \cdot 10^{-6}:\\
\;\;\;\;-1\\
\mathbf{elif}\;y \leq 1.02 \cdot 10^{-39}:\\
\;\;\;\;1\\
\mathbf{elif}\;y \leq 2 \cdot 10^{-27}:\\
\;\;\;\;-1\\
\mathbf{elif}\;y \leq 5000000:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1\\
\end{array}
\end{array}
if y < -1.52000000000000006e-6 or 1.02000000000000007e-39 < y < 2.0000000000000001e-27 or 5e6 < y Initial program 99.9%
Taylor expanded in x around 0 79.0%
if -1.52000000000000006e-6 < y < 1.02000000000000007e-39 or 2.0000000000000001e-27 < y < 5e6Initial program 100.0%
Taylor expanded in x around inf 80.8%
Final simplification79.8%
(FPCore (x y) :precision binary64 (/ (+ x y) (- x y)))
double code(double x, double y) {
return (x + y) / (x - y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x + y) / (x - y)
end function
public static double code(double x, double y) {
return (x + y) / (x - y);
}
def code(x, y): return (x + y) / (x - y)
function code(x, y) return Float64(Float64(x + y) / Float64(x - y)) end
function tmp = code(x, y) tmp = (x + y) / (x - y); end
code[x_, y_] := N[(N[(x + y), $MachinePrecision] / N[(x - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + y}{x - y}
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y) :precision binary64 -1.0)
double code(double x, double y) {
return -1.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = -1.0d0
end function
public static double code(double x, double y) {
return -1.0;
}
def code(x, y): return -1.0
function code(x, y) return -1.0 end
function tmp = code(x, y) tmp = -1.0; end
code[x_, y_] := -1.0
\begin{array}{l}
\\
-1
\end{array}
Initial program 100.0%
Taylor expanded in x around 0 51.2%
Final simplification51.2%
(FPCore (x y) :precision binary64 (/ 1.0 (- (/ x (+ x y)) (/ y (+ x y)))))
double code(double x, double y) {
return 1.0 / ((x / (x + y)) - (y / (x + y)));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0 / ((x / (x + y)) - (y / (x + y)))
end function
public static double code(double x, double y) {
return 1.0 / ((x / (x + y)) - (y / (x + y)));
}
def code(x, y): return 1.0 / ((x / (x + y)) - (y / (x + y)))
function code(x, y) return Float64(1.0 / Float64(Float64(x / Float64(x + y)) - Float64(y / Float64(x + y)))) end
function tmp = code(x, y) tmp = 1.0 / ((x / (x + y)) - (y / (x + y))); end
code[x_, y_] := N[(1.0 / N[(N[(x / N[(x + y), $MachinePrecision]), $MachinePrecision] - N[(y / N[(x + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{\frac{x}{x + y} - \frac{y}{x + y}}
\end{array}
herbie shell --seed 2024044
(FPCore (x y)
:name "Linear.Projection:perspective from linear-1.19.1.3, A"
:precision binary64
:herbie-target
(/ 1.0 (- (/ x (+ x y)) (/ y (+ x y))))
(/ (+ x y) (- x y)))