
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor h) dX.v))
(t_1 (* (floor w) dY.u))
(t_2 (* (floor w) dX.u))
(t_3 (+ (* t_2 t_2) (* t_0 t_0)))
(t_4 (* (floor h) dY.v))
(t_5 (+ (* t_1 t_1) (* t_4 t_4)))
(t_6 (/ 1.0 (sqrt (fmax t_3 t_5)))))
(if (>= t_3 t_5) (* t_6 t_2) (* t_6 t_1))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(h) * dX_46_v;
float t_1 = floorf(w) * dY_46_u;
float t_2 = floorf(w) * dX_46_u;
float t_3 = (t_2 * t_2) + (t_0 * t_0);
float t_4 = floorf(h) * dY_46_v;
float t_5 = (t_1 * t_1) + (t_4 * t_4);
float t_6 = 1.0f / sqrtf(fmaxf(t_3, t_5));
float tmp;
if (t_3 >= t_5) {
tmp = t_6 * t_2;
} else {
tmp = t_6 * t_1;
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(h) * dX_46_v) t_1 = Float32(floor(w) * dY_46_u) t_2 = Float32(floor(w) * dX_46_u) t_3 = Float32(Float32(t_2 * t_2) + Float32(t_0 * t_0)) t_4 = Float32(floor(h) * dY_46_v) t_5 = Float32(Float32(t_1 * t_1) + Float32(t_4 * t_4)) t_6 = Float32(Float32(1.0) / sqrt(((t_3 != t_3) ? t_5 : ((t_5 != t_5) ? t_3 : max(t_3, t_5))))) tmp = Float32(0.0) if (t_3 >= t_5) tmp = Float32(t_6 * t_2); else tmp = Float32(t_6 * t_1); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(h) * dX_46_v; t_1 = floor(w) * dY_46_u; t_2 = floor(w) * dX_46_u; t_3 = (t_2 * t_2) + (t_0 * t_0); t_4 = floor(h) * dY_46_v; t_5 = (t_1 * t_1) + (t_4 * t_4); t_6 = single(1.0) / sqrt(max(t_3, t_5)); tmp = single(0.0); if (t_3 >= t_5) tmp = t_6 * t_2; else tmp = t_6 * t_1; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloorh\right\rfloor \cdot dX.v\\
t_1 := \left\lfloorw\right\rfloor \cdot dY.u\\
t_2 := \left\lfloorw\right\rfloor \cdot dX.u\\
t_3 := t\_2 \cdot t\_2 + t\_0 \cdot t\_0\\
t_4 := \left\lfloorh\right\rfloor \cdot dY.v\\
t_5 := t\_1 \cdot t\_1 + t\_4 \cdot t\_4\\
t_6 := \frac{1}{\sqrt{\mathsf{max}\left(t\_3, t\_5\right)}}\\
\mathbf{if}\;t\_3 \geq t\_5:\\
\;\;\;\;t\_6 \cdot t\_2\\
\mathbf{else}:\\
\;\;\;\;t\_6 \cdot t\_1\\
\end{array}
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor h) dX.v))
(t_1 (* (floor w) dY.u))
(t_2 (* (floor w) dX.u))
(t_3 (+ (* t_2 t_2) (* t_0 t_0)))
(t_4 (* (floor h) dY.v))
(t_5 (+ (* t_1 t_1) (* t_4 t_4)))
(t_6 (/ 1.0 (sqrt (fmax t_3 t_5)))))
(if (>= t_3 t_5) (* t_6 t_2) (* t_6 t_1))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(h) * dX_46_v;
float t_1 = floorf(w) * dY_46_u;
float t_2 = floorf(w) * dX_46_u;
float t_3 = (t_2 * t_2) + (t_0 * t_0);
float t_4 = floorf(h) * dY_46_v;
float t_5 = (t_1 * t_1) + (t_4 * t_4);
float t_6 = 1.0f / sqrtf(fmaxf(t_3, t_5));
float tmp;
if (t_3 >= t_5) {
tmp = t_6 * t_2;
} else {
tmp = t_6 * t_1;
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(h) * dX_46_v) t_1 = Float32(floor(w) * dY_46_u) t_2 = Float32(floor(w) * dX_46_u) t_3 = Float32(Float32(t_2 * t_2) + Float32(t_0 * t_0)) t_4 = Float32(floor(h) * dY_46_v) t_5 = Float32(Float32(t_1 * t_1) + Float32(t_4 * t_4)) t_6 = Float32(Float32(1.0) / sqrt(((t_3 != t_3) ? t_5 : ((t_5 != t_5) ? t_3 : max(t_3, t_5))))) tmp = Float32(0.0) if (t_3 >= t_5) tmp = Float32(t_6 * t_2); else tmp = Float32(t_6 * t_1); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(h) * dX_46_v; t_1 = floor(w) * dY_46_u; t_2 = floor(w) * dX_46_u; t_3 = (t_2 * t_2) + (t_0 * t_0); t_4 = floor(h) * dY_46_v; t_5 = (t_1 * t_1) + (t_4 * t_4); t_6 = single(1.0) / sqrt(max(t_3, t_5)); tmp = single(0.0); if (t_3 >= t_5) tmp = t_6 * t_2; else tmp = t_6 * t_1; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloorh\right\rfloor \cdot dX.v\\
t_1 := \left\lfloorw\right\rfloor \cdot dY.u\\
t_2 := \left\lfloorw\right\rfloor \cdot dX.u\\
t_3 := t\_2 \cdot t\_2 + t\_0 \cdot t\_0\\
t_4 := \left\lfloorh\right\rfloor \cdot dY.v\\
t_5 := t\_1 \cdot t\_1 + t\_4 \cdot t\_4\\
t_6 := \frac{1}{\sqrt{\mathsf{max}\left(t\_3, t\_5\right)}}\\
\mathbf{if}\;t\_3 \geq t\_5:\\
\;\;\;\;t\_6 \cdot t\_2\\
\mathbf{else}:\\
\;\;\;\;t\_6 \cdot t\_1\\
\end{array}
\end{array}
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor w) dY.u))
(t_1 (* (floor h) dX.v))
(t_2 (* (floor w) dX.u))
(t_3 (fma t_2 t_2 (pow t_1 2.0)))
(t_4 (* (floor h) dY.v))
(t_5 (fma t_0 t_0 (* (floor h) (* dY.v t_4)))))
(if (>= t_3 t_5)
(/ t_2 (sqrt (fmax t_3 t_5)))
(/
t_0
(sqrt (fmax (pow (hypot t_2 t_1) 2.0) (pow (hypot t_0 t_4) 2.0)))))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(w) * dY_46_u;
float t_1 = floorf(h) * dX_46_v;
float t_2 = floorf(w) * dX_46_u;
float t_3 = fmaf(t_2, t_2, powf(t_1, 2.0f));
float t_4 = floorf(h) * dY_46_v;
float t_5 = fmaf(t_0, t_0, (floorf(h) * (dY_46_v * t_4)));
float tmp;
if (t_3 >= t_5) {
tmp = t_2 / sqrtf(fmaxf(t_3, t_5));
} else {
tmp = t_0 / sqrtf(fmaxf(powf(hypotf(t_2, t_1), 2.0f), powf(hypotf(t_0, t_4), 2.0f)));
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(w) * dY_46_u) t_1 = Float32(floor(h) * dX_46_v) t_2 = Float32(floor(w) * dX_46_u) t_3 = fma(t_2, t_2, (t_1 ^ Float32(2.0))) t_4 = Float32(floor(h) * dY_46_v) t_5 = fma(t_0, t_0, Float32(floor(h) * Float32(dY_46_v * t_4))) tmp = Float32(0.0) if (t_3 >= t_5) tmp = Float32(t_2 / sqrt(((t_3 != t_3) ? t_5 : ((t_5 != t_5) ? t_3 : max(t_3, t_5))))); else tmp = Float32(t_0 / sqrt((((hypot(t_2, t_1) ^ Float32(2.0)) != (hypot(t_2, t_1) ^ Float32(2.0))) ? (hypot(t_0, t_4) ^ Float32(2.0)) : (((hypot(t_0, t_4) ^ Float32(2.0)) != (hypot(t_0, t_4) ^ Float32(2.0))) ? (hypot(t_2, t_1) ^ Float32(2.0)) : max((hypot(t_2, t_1) ^ Float32(2.0)), (hypot(t_0, t_4) ^ Float32(2.0))))))); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloorw\right\rfloor \cdot dY.u\\
t_1 := \left\lfloorh\right\rfloor \cdot dX.v\\
t_2 := \left\lfloorw\right\rfloor \cdot dX.u\\
t_3 := \mathsf{fma}\left(t\_2, t\_2, {t\_1}^{2}\right)\\
t_4 := \left\lfloorh\right\rfloor \cdot dY.v\\
t_5 := \mathsf{fma}\left(t\_0, t\_0, \left\lfloorh\right\rfloor \cdot \left(dY.v \cdot t\_4\right)\right)\\
\mathbf{if}\;t\_3 \geq t\_5:\\
\;\;\;\;\frac{t\_2}{\sqrt{\mathsf{max}\left(t\_3, t\_5\right)}}\\
\mathbf{else}:\\
\;\;\;\;\frac{t\_0}{\sqrt{\mathsf{max}\left({\left(\mathsf{hypot}\left(t\_2, t\_1\right)\right)}^{2}, {\left(\mathsf{hypot}\left(t\_0, t\_4\right)\right)}^{2}\right)}}\\
\end{array}
\end{array}
Initial program 77.1%
Simplified77.3%
pow277.3%
Applied egg-rr77.3%
Applied egg-rr77.3%
pow277.3%
Applied egg-rr77.3%
Final simplification77.3%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor w) dY.u))
(t_1 (* (floor h) dX.v))
(t_2 (* (floor w) dX.u))
(t_3 (* (floor h) dY.v))
(t_4
(sqrt (fmax (pow (hypot t_2 t_1) 2.0) (pow (hypot t_0 t_3) 2.0)))))
(if (>=
(fma t_2 t_2 (pow t_1 2.0))
(fma t_0 t_0 (* (floor h) (* dY.v t_3))))
(/ t_2 t_4)
(/ t_0 t_4))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(w) * dY_46_u;
float t_1 = floorf(h) * dX_46_v;
float t_2 = floorf(w) * dX_46_u;
float t_3 = floorf(h) * dY_46_v;
float t_4 = sqrtf(fmaxf(powf(hypotf(t_2, t_1), 2.0f), powf(hypotf(t_0, t_3), 2.0f)));
float tmp;
if (fmaf(t_2, t_2, powf(t_1, 2.0f)) >= fmaf(t_0, t_0, (floorf(h) * (dY_46_v * t_3)))) {
tmp = t_2 / t_4;
} else {
tmp = t_0 / t_4;
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(w) * dY_46_u) t_1 = Float32(floor(h) * dX_46_v) t_2 = Float32(floor(w) * dX_46_u) t_3 = Float32(floor(h) * dY_46_v) t_4 = sqrt((((hypot(t_2, t_1) ^ Float32(2.0)) != (hypot(t_2, t_1) ^ Float32(2.0))) ? (hypot(t_0, t_3) ^ Float32(2.0)) : (((hypot(t_0, t_3) ^ Float32(2.0)) != (hypot(t_0, t_3) ^ Float32(2.0))) ? (hypot(t_2, t_1) ^ Float32(2.0)) : max((hypot(t_2, t_1) ^ Float32(2.0)), (hypot(t_0, t_3) ^ Float32(2.0)))))) tmp = Float32(0.0) if (fma(t_2, t_2, (t_1 ^ Float32(2.0))) >= fma(t_0, t_0, Float32(floor(h) * Float32(dY_46_v * t_3)))) tmp = Float32(t_2 / t_4); else tmp = Float32(t_0 / t_4); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloorw\right\rfloor \cdot dY.u\\
t_1 := \left\lfloorh\right\rfloor \cdot dX.v\\
t_2 := \left\lfloorw\right\rfloor \cdot dX.u\\
t_3 := \left\lfloorh\right\rfloor \cdot dY.v\\
t_4 := \sqrt{\mathsf{max}\left({\left(\mathsf{hypot}\left(t\_2, t\_1\right)\right)}^{2}, {\left(\mathsf{hypot}\left(t\_0, t\_3\right)\right)}^{2}\right)}\\
\mathbf{if}\;\mathsf{fma}\left(t\_2, t\_2, {t\_1}^{2}\right) \geq \mathsf{fma}\left(t\_0, t\_0, \left\lfloorh\right\rfloor \cdot \left(dY.v \cdot t\_3\right)\right):\\
\;\;\;\;\frac{t\_2}{t\_4}\\
\mathbf{else}:\\
\;\;\;\;\frac{t\_0}{t\_4}\\
\end{array}
\end{array}
Initial program 77.1%
Simplified77.3%
pow277.3%
Applied egg-rr77.3%
Applied egg-rr77.3%
Taylor expanded in w around 0 77.2%
Simplified77.3%
Final simplification77.3%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor h) dX.v))
(t_1 (* t_0 t_0))
(t_2 (* (floor w) dY.u))
(t_3 (* (floor h) dY.v))
(t_4 (+ (* t_2 t_2) (* t_3 t_3)))
(t_5 (* (floor w) dX.u))
(t_6 (* t_5 t_5)))
(if (>= (+ (pow t_5 2.0) t_1) t_4)
(*
t_5
(/ 1.0 (sqrt (fmax (+ t_6 (* dX.v (* dX.v (pow (floor h) 2.0)))) t_4))))
(* t_2 (/ 1.0 (sqrt (fmax (+ t_1 t_6) t_4)))))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(h) * dX_46_v;
float t_1 = t_0 * t_0;
float t_2 = floorf(w) * dY_46_u;
float t_3 = floorf(h) * dY_46_v;
float t_4 = (t_2 * t_2) + (t_3 * t_3);
float t_5 = floorf(w) * dX_46_u;
float t_6 = t_5 * t_5;
float tmp;
if ((powf(t_5, 2.0f) + t_1) >= t_4) {
tmp = t_5 * (1.0f / sqrtf(fmaxf((t_6 + (dX_46_v * (dX_46_v * powf(floorf(h), 2.0f)))), t_4)));
} else {
tmp = t_2 * (1.0f / sqrtf(fmaxf((t_1 + t_6), t_4)));
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(h) * dX_46_v) t_1 = Float32(t_0 * t_0) t_2 = Float32(floor(w) * dY_46_u) t_3 = Float32(floor(h) * dY_46_v) t_4 = Float32(Float32(t_2 * t_2) + Float32(t_3 * t_3)) t_5 = Float32(floor(w) * dX_46_u) t_6 = Float32(t_5 * t_5) tmp = Float32(0.0) if (Float32((t_5 ^ Float32(2.0)) + t_1) >= t_4) tmp = Float32(t_5 * Float32(Float32(1.0) / sqrt(((Float32(t_6 + Float32(dX_46_v * Float32(dX_46_v * (floor(h) ^ Float32(2.0))))) != Float32(t_6 + Float32(dX_46_v * Float32(dX_46_v * (floor(h) ^ Float32(2.0)))))) ? t_4 : ((t_4 != t_4) ? Float32(t_6 + Float32(dX_46_v * Float32(dX_46_v * (floor(h) ^ Float32(2.0))))) : max(Float32(t_6 + Float32(dX_46_v * Float32(dX_46_v * (floor(h) ^ Float32(2.0))))), t_4)))))); else tmp = Float32(t_2 * Float32(Float32(1.0) / sqrt(((Float32(t_1 + t_6) != Float32(t_1 + t_6)) ? t_4 : ((t_4 != t_4) ? Float32(t_1 + t_6) : max(Float32(t_1 + t_6), t_4)))))); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(h) * dX_46_v; t_1 = t_0 * t_0; t_2 = floor(w) * dY_46_u; t_3 = floor(h) * dY_46_v; t_4 = (t_2 * t_2) + (t_3 * t_3); t_5 = floor(w) * dX_46_u; t_6 = t_5 * t_5; tmp = single(0.0); if (((t_5 ^ single(2.0)) + t_1) >= t_4) tmp = t_5 * (single(1.0) / sqrt(max((t_6 + (dX_46_v * (dX_46_v * (floor(h) ^ single(2.0))))), t_4))); else tmp = t_2 * (single(1.0) / sqrt(max((t_1 + t_6), t_4))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloorh\right\rfloor \cdot dX.v\\
t_1 := t\_0 \cdot t\_0\\
t_2 := \left\lfloorw\right\rfloor \cdot dY.u\\
t_3 := \left\lfloorh\right\rfloor \cdot dY.v\\
t_4 := t\_2 \cdot t\_2 + t\_3 \cdot t\_3\\
t_5 := \left\lfloorw\right\rfloor \cdot dX.u\\
t_6 := t\_5 \cdot t\_5\\
\mathbf{if}\;{t\_5}^{2} + t\_1 \geq t\_4:\\
\;\;\;\;t\_5 \cdot \frac{1}{\sqrt{\mathsf{max}\left(t\_6 + dX.v \cdot \left(dX.v \cdot {\left(\left\lfloorh\right\rfloor\right)}^{2}\right), t\_4\right)}}\\
\mathbf{else}:\\
\;\;\;\;t\_2 \cdot \frac{1}{\sqrt{\mathsf{max}\left(t\_1 + t\_6, t\_4\right)}}\\
\end{array}
\end{array}
Initial program 77.1%
pow277.1%
Applied egg-rr77.1%
add-cube-cbrt77.1%
pow377.1%
cbrt-prod76.9%
pow276.9%
Applied egg-rr76.9%
unpow276.9%
cbrt-prod77.1%
unpow277.1%
Applied egg-rr77.1%
pow277.1%
rem-cube-cbrt77.1%
swap-sqr77.1%
associate-*r*77.2%
pow277.2%
Applied egg-rr77.2%
Final simplification77.2%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor w) dX.u))
(t_1 (* (floor h) dY.v))
(t_2 (* t_1 t_1))
(t_3 (* (floor w) dY.u))
(t_4 (* (floor h) dX.v))
(t_5
(/
1.0
(sqrt (fmax (+ (* t_4 t_4) (* t_0 t_0)) (+ (* t_3 t_3) t_2))))))
(if (>= (+ (pow t_4 2.0) (pow t_0 2.0)) (+ t_2 (pow t_3 2.0)))
(* t_0 t_5)
(* t_3 t_5))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(w) * dX_46_u;
float t_1 = floorf(h) * dY_46_v;
float t_2 = t_1 * t_1;
float t_3 = floorf(w) * dY_46_u;
float t_4 = floorf(h) * dX_46_v;
float t_5 = 1.0f / sqrtf(fmaxf(((t_4 * t_4) + (t_0 * t_0)), ((t_3 * t_3) + t_2)));
float tmp;
if ((powf(t_4, 2.0f) + powf(t_0, 2.0f)) >= (t_2 + powf(t_3, 2.0f))) {
tmp = t_0 * t_5;
} else {
tmp = t_3 * t_5;
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(w) * dX_46_u) t_1 = Float32(floor(h) * dY_46_v) t_2 = Float32(t_1 * t_1) t_3 = Float32(floor(w) * dY_46_u) t_4 = Float32(floor(h) * dX_46_v) t_5 = Float32(Float32(1.0) / sqrt(((Float32(Float32(t_4 * t_4) + Float32(t_0 * t_0)) != Float32(Float32(t_4 * t_4) + Float32(t_0 * t_0))) ? Float32(Float32(t_3 * t_3) + t_2) : ((Float32(Float32(t_3 * t_3) + t_2) != Float32(Float32(t_3 * t_3) + t_2)) ? Float32(Float32(t_4 * t_4) + Float32(t_0 * t_0)) : max(Float32(Float32(t_4 * t_4) + Float32(t_0 * t_0)), Float32(Float32(t_3 * t_3) + t_2)))))) tmp = Float32(0.0) if (Float32((t_4 ^ Float32(2.0)) + (t_0 ^ Float32(2.0))) >= Float32(t_2 + (t_3 ^ Float32(2.0)))) tmp = Float32(t_0 * t_5); else tmp = Float32(t_3 * t_5); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(w) * dX_46_u; t_1 = floor(h) * dY_46_v; t_2 = t_1 * t_1; t_3 = floor(w) * dY_46_u; t_4 = floor(h) * dX_46_v; t_5 = single(1.0) / sqrt(max(((t_4 * t_4) + (t_0 * t_0)), ((t_3 * t_3) + t_2))); tmp = single(0.0); if (((t_4 ^ single(2.0)) + (t_0 ^ single(2.0))) >= (t_2 + (t_3 ^ single(2.0)))) tmp = t_0 * t_5; else tmp = t_3 * t_5; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloorw\right\rfloor \cdot dX.u\\
t_1 := \left\lfloorh\right\rfloor \cdot dY.v\\
t_2 := t\_1 \cdot t\_1\\
t_3 := \left\lfloorw\right\rfloor \cdot dY.u\\
t_4 := \left\lfloorh\right\rfloor \cdot dX.v\\
t_5 := \frac{1}{\sqrt{\mathsf{max}\left(t\_4 \cdot t\_4 + t\_0 \cdot t\_0, t\_3 \cdot t\_3 + t\_2\right)}}\\
\mathbf{if}\;{t\_4}^{2} + {t\_0}^{2} \geq t\_2 + {t\_3}^{2}:\\
\;\;\;\;t\_0 \cdot t\_5\\
\mathbf{else}:\\
\;\;\;\;t\_3 \cdot t\_5\\
\end{array}
\end{array}
Initial program 77.1%
pow277.1%
Applied egg-rr77.1%
pow277.3%
Applied egg-rr77.1%
Taylor expanded in w around 0 77.1%
*-commutative77.1%
unpow277.1%
unpow277.1%
swap-sqr77.1%
unpow277.1%
Simplified77.1%
Final simplification77.1%
herbie shell --seed 2024044
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:name "Anisotropic x16 LOD (line direction, u)"
:precision binary32
:pre (and (and (and (and (and (and (and (<= 1.0 w) (<= w 16384.0)) (and (<= 1.0 h) (<= h 16384.0))) (and (<= 1e-20 (fabs dX.u)) (<= (fabs dX.u) 1e+20))) (and (<= 1e-20 (fabs dX.v)) (<= (fabs dX.v) 1e+20))) (and (<= 1e-20 (fabs dY.u)) (<= (fabs dY.u) 1e+20))) (and (<= 1e-20 (fabs dY.v)) (<= (fabs dY.v) 1e+20))) (== maxAniso 16.0))
(if (>= (+ (* (* (floor w) dX.u) (* (floor w) dX.u)) (* (* (floor h) dX.v) (* (floor h) dX.v))) (+ (* (* (floor w) dY.u) (* (floor w) dY.u)) (* (* (floor h) dY.v) (* (floor h) dY.v)))) (* (/ 1.0 (sqrt (fmax (+ (* (* (floor w) dX.u) (* (floor w) dX.u)) (* (* (floor h) dX.v) (* (floor h) dX.v))) (+ (* (* (floor w) dY.u) (* (floor w) dY.u)) (* (* (floor h) dY.v) (* (floor h) dY.v)))))) (* (floor w) dX.u)) (* (/ 1.0 (sqrt (fmax (+ (* (* (floor w) dX.u) (* (floor w) dX.u)) (* (* (floor h) dX.v) (* (floor h) dX.v))) (+ (* (* (floor w) dY.u) (* (floor w) dY.u)) (* (* (floor h) dY.v) (* (floor h) dY.v)))))) (* (floor w) dY.u))))