
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (cos (* 6.28318530718 u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * cosf((6.28318530718f * u2));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * cos((6.28318530718e0 * u2))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * cos(Float32(Float32(6.28318530718) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * cos((single(6.28318530718) * u2)); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \cos \left(6.28318530718 \cdot u2\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (cos (* 6.28318530718 u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * cosf((6.28318530718f * u2));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * cos((6.28318530718e0 * u2))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * cos(Float32(Float32(6.28318530718) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * cos((single(6.28318530718) * u2)); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \cos \left(6.28318530718 \cdot u2\right)
\end{array}
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (cos (* 6.28318530718 u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * cosf((6.28318530718f * u2));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * cos((6.28318530718e0 * u2))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * cos(Float32(Float32(6.28318530718) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * cos((single(6.28318530718) * u2)); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \cos \left(6.28318530718 \cdot u2\right)
\end{array}
Initial program 99.0%
Final simplification99.0%
(FPCore (cosTheta_i u1 u2)
:precision binary32
(let* ((t_0 (cos (* 6.28318530718 u2))))
(if (<= t_0 0.9999988079071045)
(* t_0 (sqrt (* u1 (+ u1 1.0))))
(pow (+ (/ 1.0 u1) -1.0) -0.5))))
float code(float cosTheta_i, float u1, float u2) {
float t_0 = cosf((6.28318530718f * u2));
float tmp;
if (t_0 <= 0.9999988079071045f) {
tmp = t_0 * sqrtf((u1 * (u1 + 1.0f)));
} else {
tmp = powf(((1.0f / u1) + -1.0f), -0.5f);
}
return tmp;
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
real(4) :: t_0
real(4) :: tmp
t_0 = cos((6.28318530718e0 * u2))
if (t_0 <= 0.9999988079071045e0) then
tmp = t_0 * sqrt((u1 * (u1 + 1.0e0)))
else
tmp = ((1.0e0 / u1) + (-1.0e0)) ** (-0.5e0)
end if
code = tmp
end function
function code(cosTheta_i, u1, u2) t_0 = cos(Float32(Float32(6.28318530718) * u2)) tmp = Float32(0.0) if (t_0 <= Float32(0.9999988079071045)) tmp = Float32(t_0 * sqrt(Float32(u1 * Float32(u1 + Float32(1.0))))); else tmp = Float32(Float32(Float32(1.0) / u1) + Float32(-1.0)) ^ Float32(-0.5); end return tmp end
function tmp_2 = code(cosTheta_i, u1, u2) t_0 = cos((single(6.28318530718) * u2)); tmp = single(0.0); if (t_0 <= single(0.9999988079071045)) tmp = t_0 * sqrt((u1 * (u1 + single(1.0)))); else tmp = ((single(1.0) / u1) + single(-1.0)) ^ single(-0.5); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \cos \left(6.28318530718 \cdot u2\right)\\
\mathbf{if}\;t\_0 \leq 0.9999988079071045:\\
\;\;\;\;t\_0 \cdot \sqrt{u1 \cdot \left(u1 + 1\right)}\\
\mathbf{else}:\\
\;\;\;\;{\left(\frac{1}{u1} + -1\right)}^{-0.5}\\
\end{array}
\end{array}
if (cos.f32 (*.f32 314159265359/50000000000 u2)) < 0.999998808Initial program 98.5%
clear-num98.2%
associate-/r/98.5%
Applied egg-rr98.5%
Taylor expanded in u1 around 0 86.1%
+-commutative86.1%
Simplified86.1%
if 0.999998808 < (cos.f32 (*.f32 314159265359/50000000000 u2)) Initial program 99.4%
Taylor expanded in u2 around 0 99.0%
clear-num98.8%
inv-pow98.8%
Applied egg-rr98.8%
sqrt-pow199.1%
div-sub99.0%
*-inverses99.0%
sub-neg99.0%
metadata-eval99.0%
metadata-eval99.0%
Applied egg-rr99.0%
Final simplification93.6%
(FPCore (cosTheta_i u1 u2) :precision binary32 (if (<= (* 6.28318530718 u2) 0.008999999612569809) (pow (+ (/ 1.0 u1) -1.0) -0.5) (* (cos (* 6.28318530718 u2)) (sqrt u1))))
float code(float cosTheta_i, float u1, float u2) {
float tmp;
if ((6.28318530718f * u2) <= 0.008999999612569809f) {
tmp = powf(((1.0f / u1) + -1.0f), -0.5f);
} else {
tmp = cosf((6.28318530718f * u2)) * sqrtf(u1);
}
return tmp;
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
real(4) :: tmp
if ((6.28318530718e0 * u2) <= 0.008999999612569809e0) then
tmp = ((1.0e0 / u1) + (-1.0e0)) ** (-0.5e0)
else
tmp = cos((6.28318530718e0 * u2)) * sqrt(u1)
end if
code = tmp
end function
function code(cosTheta_i, u1, u2) tmp = Float32(0.0) if (Float32(Float32(6.28318530718) * u2) <= Float32(0.008999999612569809)) tmp = Float32(Float32(Float32(1.0) / u1) + Float32(-1.0)) ^ Float32(-0.5); else tmp = Float32(cos(Float32(Float32(6.28318530718) * u2)) * sqrt(u1)); end return tmp end
function tmp_2 = code(cosTheta_i, u1, u2) tmp = single(0.0); if ((single(6.28318530718) * u2) <= single(0.008999999612569809)) tmp = ((single(1.0) / u1) + single(-1.0)) ^ single(-0.5); else tmp = cos((single(6.28318530718) * u2)) * sqrt(u1); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;6.28318530718 \cdot u2 \leq 0.008999999612569809:\\
\;\;\;\;{\left(\frac{1}{u1} + -1\right)}^{-0.5}\\
\mathbf{else}:\\
\;\;\;\;\cos \left(6.28318530718 \cdot u2\right) \cdot \sqrt{u1}\\
\end{array}
\end{array}
if (*.f32 314159265359/50000000000 u2) < 0.00899999961Initial program 99.4%
Taylor expanded in u2 around 0 96.8%
clear-num96.6%
inv-pow96.6%
Applied egg-rr96.6%
sqrt-pow196.8%
div-sub96.8%
*-inverses96.8%
sub-neg96.8%
metadata-eval96.8%
metadata-eval96.8%
Applied egg-rr96.8%
if 0.00899999961 < (*.f32 314159265359/50000000000 u2) Initial program 98.3%
Taylor expanded in u1 around 0 73.4%
Final simplification88.7%
(FPCore (cosTheta_i u1 u2) :precision binary32 (pow (+ (/ 1.0 u1) -1.0) -0.5))
float code(float cosTheta_i, float u1, float u2) {
return powf(((1.0f / u1) + -1.0f), -0.5f);
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = ((1.0e0 / u1) + (-1.0e0)) ** (-0.5e0)
end function
function code(cosTheta_i, u1, u2) return Float32(Float32(Float32(1.0) / u1) + Float32(-1.0)) ^ Float32(-0.5) end
function tmp = code(cosTheta_i, u1, u2) tmp = ((single(1.0) / u1) + single(-1.0)) ^ single(-0.5); end
\begin{array}{l}
\\
{\left(\frac{1}{u1} + -1\right)}^{-0.5}
\end{array}
Initial program 99.0%
Taylor expanded in u2 around 0 77.5%
clear-num77.4%
inv-pow77.4%
Applied egg-rr77.4%
sqrt-pow177.5%
div-sub77.5%
*-inverses77.5%
sub-neg77.5%
metadata-eval77.5%
metadata-eval77.5%
Applied egg-rr77.5%
Final simplification77.5%
(FPCore (cosTheta_i u1 u2) :precision binary32 (sqrt (* u1 (+ u1 1.0))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 * (u1 + 1.0f)));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 * (u1 + 1.0e0)))
end function
function code(cosTheta_i, u1, u2) return sqrt(Float32(u1 * Float32(u1 + Float32(1.0)))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 * (u1 + single(1.0)))); end
\begin{array}{l}
\\
\sqrt{u1 \cdot \left(u1 + 1\right)}
\end{array}
Initial program 99.0%
clear-num98.8%
associate-/r/98.9%
Applied egg-rr98.9%
Taylor expanded in u1 around 0 87.6%
+-commutative87.6%
Simplified87.6%
Taylor expanded in u2 around 0 70.9%
+-commutative70.9%
Simplified70.9%
Final simplification70.9%
(FPCore (cosTheta_i u1 u2) :precision binary32 (sqrt (/ u1 (- 1.0 u1))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1)));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1)))
end function
function code(cosTheta_i, u1, u2) return sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}}
\end{array}
Initial program 99.0%
Taylor expanded in u2 around 0 77.5%
Final simplification77.5%
(FPCore (cosTheta_i u1 u2) :precision binary32 (pow (/ 1.0 u1) -0.5))
float code(float cosTheta_i, float u1, float u2) {
return powf((1.0f / u1), -0.5f);
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = (1.0e0 / u1) ** (-0.5e0)
end function
function code(cosTheta_i, u1, u2) return Float32(Float32(1.0) / u1) ^ Float32(-0.5) end
function tmp = code(cosTheta_i, u1, u2) tmp = (single(1.0) / u1) ^ single(-0.5); end
\begin{array}{l}
\\
{\left(\frac{1}{u1}\right)}^{-0.5}
\end{array}
Initial program 99.0%
Taylor expanded in u2 around 0 77.5%
clear-num77.4%
inv-pow77.4%
Applied egg-rr77.4%
sqrt-pow177.5%
div-sub77.5%
*-inverses77.5%
sub-neg77.5%
metadata-eval77.5%
metadata-eval77.5%
Applied egg-rr77.5%
Taylor expanded in u1 around 0 63.3%
Final simplification63.3%
(FPCore (cosTheta_i u1 u2) :precision binary32 (sqrt u1))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf(u1);
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt(u1)
end function
function code(cosTheta_i, u1, u2) return sqrt(u1) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt(u1); end
\begin{array}{l}
\\
\sqrt{u1}
\end{array}
Initial program 99.0%
Taylor expanded in u2 around 0 77.5%
Taylor expanded in u1 around 0 63.3%
Final simplification63.3%
herbie shell --seed 2024044
(FPCore (cosTheta_i u1 u2)
:name "Trowbridge-Reitz Sample, near normal, slope_x"
:precision binary32
:pre (and (and (and (> cosTheta_i 0.9999) (<= cosTheta_i 1.0)) (and (<= 2.328306437e-10 u1) (<= u1 1.0))) (and (<= 2.328306437e-10 u2) (<= u2 1.0)))
(* (sqrt (/ u1 (- 1.0 u1))) (cos (* 6.28318530718 u2))))