
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor h) dX.v))
(t_1 (* (floor w) dY.u))
(t_2 (* (floor w) dX.u))
(t_3 (+ (* t_2 t_2) (* t_0 t_0)))
(t_4 (* (floor h) dY.v))
(t_5 (+ (* t_1 t_1) (* t_4 t_4)))
(t_6 (/ 1.0 (sqrt (fmax t_3 t_5)))))
(if (>= t_3 t_5) (* t_6 t_0) (* t_6 t_4))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(h) * dX_46_v;
float t_1 = floorf(w) * dY_46_u;
float t_2 = floorf(w) * dX_46_u;
float t_3 = (t_2 * t_2) + (t_0 * t_0);
float t_4 = floorf(h) * dY_46_v;
float t_5 = (t_1 * t_1) + (t_4 * t_4);
float t_6 = 1.0f / sqrtf(fmaxf(t_3, t_5));
float tmp;
if (t_3 >= t_5) {
tmp = t_6 * t_0;
} else {
tmp = t_6 * t_4;
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(h) * dX_46_v) t_1 = Float32(floor(w) * dY_46_u) t_2 = Float32(floor(w) * dX_46_u) t_3 = Float32(Float32(t_2 * t_2) + Float32(t_0 * t_0)) t_4 = Float32(floor(h) * dY_46_v) t_5 = Float32(Float32(t_1 * t_1) + Float32(t_4 * t_4)) t_6 = Float32(Float32(1.0) / sqrt(((t_3 != t_3) ? t_5 : ((t_5 != t_5) ? t_3 : max(t_3, t_5))))) tmp = Float32(0.0) if (t_3 >= t_5) tmp = Float32(t_6 * t_0); else tmp = Float32(t_6 * t_4); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(h) * dX_46_v; t_1 = floor(w) * dY_46_u; t_2 = floor(w) * dX_46_u; t_3 = (t_2 * t_2) + (t_0 * t_0); t_4 = floor(h) * dY_46_v; t_5 = (t_1 * t_1) + (t_4 * t_4); t_6 = single(1.0) / sqrt(max(t_3, t_5)); tmp = single(0.0); if (t_3 >= t_5) tmp = t_6 * t_0; else tmp = t_6 * t_4; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloorh\right\rfloor \cdot dX.v\\
t_1 := \left\lfloorw\right\rfloor \cdot dY.u\\
t_2 := \left\lfloorw\right\rfloor \cdot dX.u\\
t_3 := t\_2 \cdot t\_2 + t\_0 \cdot t\_0\\
t_4 := \left\lfloorh\right\rfloor \cdot dY.v\\
t_5 := t\_1 \cdot t\_1 + t\_4 \cdot t\_4\\
t_6 := \frac{1}{\sqrt{\mathsf{max}\left(t\_3, t\_5\right)}}\\
\mathbf{if}\;t\_3 \geq t\_5:\\
\;\;\;\;t\_6 \cdot t\_0\\
\mathbf{else}:\\
\;\;\;\;t\_6 \cdot t\_4\\
\end{array}
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor h) dX.v))
(t_1 (* (floor w) dY.u))
(t_2 (* (floor w) dX.u))
(t_3 (+ (* t_2 t_2) (* t_0 t_0)))
(t_4 (* (floor h) dY.v))
(t_5 (+ (* t_1 t_1) (* t_4 t_4)))
(t_6 (/ 1.0 (sqrt (fmax t_3 t_5)))))
(if (>= t_3 t_5) (* t_6 t_0) (* t_6 t_4))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(h) * dX_46_v;
float t_1 = floorf(w) * dY_46_u;
float t_2 = floorf(w) * dX_46_u;
float t_3 = (t_2 * t_2) + (t_0 * t_0);
float t_4 = floorf(h) * dY_46_v;
float t_5 = (t_1 * t_1) + (t_4 * t_4);
float t_6 = 1.0f / sqrtf(fmaxf(t_3, t_5));
float tmp;
if (t_3 >= t_5) {
tmp = t_6 * t_0;
} else {
tmp = t_6 * t_4;
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(h) * dX_46_v) t_1 = Float32(floor(w) * dY_46_u) t_2 = Float32(floor(w) * dX_46_u) t_3 = Float32(Float32(t_2 * t_2) + Float32(t_0 * t_0)) t_4 = Float32(floor(h) * dY_46_v) t_5 = Float32(Float32(t_1 * t_1) + Float32(t_4 * t_4)) t_6 = Float32(Float32(1.0) / sqrt(((t_3 != t_3) ? t_5 : ((t_5 != t_5) ? t_3 : max(t_3, t_5))))) tmp = Float32(0.0) if (t_3 >= t_5) tmp = Float32(t_6 * t_0); else tmp = Float32(t_6 * t_4); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(h) * dX_46_v; t_1 = floor(w) * dY_46_u; t_2 = floor(w) * dX_46_u; t_3 = (t_2 * t_2) + (t_0 * t_0); t_4 = floor(h) * dY_46_v; t_5 = (t_1 * t_1) + (t_4 * t_4); t_6 = single(1.0) / sqrt(max(t_3, t_5)); tmp = single(0.0); if (t_3 >= t_5) tmp = t_6 * t_0; else tmp = t_6 * t_4; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloorh\right\rfloor \cdot dX.v\\
t_1 := \left\lfloorw\right\rfloor \cdot dY.u\\
t_2 := \left\lfloorw\right\rfloor \cdot dX.u\\
t_3 := t\_2 \cdot t\_2 + t\_0 \cdot t\_0\\
t_4 := \left\lfloorh\right\rfloor \cdot dY.v\\
t_5 := t\_1 \cdot t\_1 + t\_4 \cdot t\_4\\
t_6 := \frac{1}{\sqrt{\mathsf{max}\left(t\_3, t\_5\right)}}\\
\mathbf{if}\;t\_3 \geq t\_5:\\
\;\;\;\;t\_6 \cdot t\_0\\
\mathbf{else}:\\
\;\;\;\;t\_6 \cdot t\_4\\
\end{array}
\end{array}
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor w) dY.u))
(t_1 (* (floor h) dX.v))
(t_2 (pow t_1 2.0))
(t_3 (* (floor w) dX.u))
(t_4 (* (floor h) dY.v))
(t_5 (pow (hypot t_0 t_4) 2.0)))
(if (>= (fma t_3 t_3 t_2) (fma t_0 t_0 (* (floor h) (* dY.v t_4))))
(/ t_1 (pow (fmax (pow (hypot t_3 t_1) 2.0) t_5) 0.5))
(pow (/ (sqrt (fmax t_2 t_5)) t_4) -1.0))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(w) * dY_46_u;
float t_1 = floorf(h) * dX_46_v;
float t_2 = powf(t_1, 2.0f);
float t_3 = floorf(w) * dX_46_u;
float t_4 = floorf(h) * dY_46_v;
float t_5 = powf(hypotf(t_0, t_4), 2.0f);
float tmp;
if (fmaf(t_3, t_3, t_2) >= fmaf(t_0, t_0, (floorf(h) * (dY_46_v * t_4)))) {
tmp = t_1 / powf(fmaxf(powf(hypotf(t_3, t_1), 2.0f), t_5), 0.5f);
} else {
tmp = powf((sqrtf(fmaxf(t_2, t_5)) / t_4), -1.0f);
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(w) * dY_46_u) t_1 = Float32(floor(h) * dX_46_v) t_2 = t_1 ^ Float32(2.0) t_3 = Float32(floor(w) * dX_46_u) t_4 = Float32(floor(h) * dY_46_v) t_5 = hypot(t_0, t_4) ^ Float32(2.0) tmp = Float32(0.0) if (fma(t_3, t_3, t_2) >= fma(t_0, t_0, Float32(floor(h) * Float32(dY_46_v * t_4)))) tmp = Float32(t_1 / ((((hypot(t_3, t_1) ^ Float32(2.0)) != (hypot(t_3, t_1) ^ Float32(2.0))) ? t_5 : ((t_5 != t_5) ? (hypot(t_3, t_1) ^ Float32(2.0)) : max((hypot(t_3, t_1) ^ Float32(2.0)), t_5))) ^ Float32(0.5))); else tmp = Float32(sqrt(((t_2 != t_2) ? t_5 : ((t_5 != t_5) ? t_2 : max(t_2, t_5)))) / t_4) ^ Float32(-1.0); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloorw\right\rfloor \cdot dY.u\\
t_1 := \left\lfloorh\right\rfloor \cdot dX.v\\
t_2 := {t\_1}^{2}\\
t_3 := \left\lfloorw\right\rfloor \cdot dX.u\\
t_4 := \left\lfloorh\right\rfloor \cdot dY.v\\
t_5 := {\left(\mathsf{hypot}\left(t\_0, t\_4\right)\right)}^{2}\\
\mathbf{if}\;\mathsf{fma}\left(t\_3, t\_3, t\_2\right) \geq \mathsf{fma}\left(t\_0, t\_0, \left\lfloorh\right\rfloor \cdot \left(dY.v \cdot t\_4\right)\right):\\
\;\;\;\;\frac{t\_1}{{\left(\mathsf{max}\left({\left(\mathsf{hypot}\left(t\_3, t\_1\right)\right)}^{2}, t\_5\right)\right)}^{0.5}}\\
\mathbf{else}:\\
\;\;\;\;{\left(\frac{\sqrt{\mathsf{max}\left(t\_2, t\_5\right)}}{t\_4}\right)}^{-1}\\
\end{array}
\end{array}
Initial program 77.2%
Simplified77.3%
Applied egg-rr77.4%
pow1/277.4%
Applied egg-rr77.4%
Taylor expanded in dX.u around 0 77.4%
*-commutative77.4%
unpow277.4%
unpow277.4%
swap-sqr77.4%
unpow277.4%
*-commutative77.4%
Simplified77.4%
pow277.4%
Applied egg-rr77.4%
Final simplification77.4%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor h) dX.v))
(t_1 (* (floor w) dY.u))
(t_2 (* (floor w) dX.u))
(t_3 (+ (* t_2 t_2) (* t_0 t_0)))
(t_4 (* (floor h) dY.v))
(t_5 (+ (* t_1 t_1) (* t_4 t_4))))
(if (>= t_3 t_5)
(/
(floor h)
(/
(sqrt (fmax (pow (hypot t_2 t_0) 2.0) (pow (hypot t_1 t_4) 2.0)))
dX.v))
(* t_4 (/ 1.0 (sqrt (fmax t_3 t_5)))))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(h) * dX_46_v;
float t_1 = floorf(w) * dY_46_u;
float t_2 = floorf(w) * dX_46_u;
float t_3 = (t_2 * t_2) + (t_0 * t_0);
float t_4 = floorf(h) * dY_46_v;
float t_5 = (t_1 * t_1) + (t_4 * t_4);
float tmp;
if (t_3 >= t_5) {
tmp = floorf(h) / (sqrtf(fmaxf(powf(hypotf(t_2, t_0), 2.0f), powf(hypotf(t_1, t_4), 2.0f))) / dX_46_v);
} else {
tmp = t_4 * (1.0f / sqrtf(fmaxf(t_3, t_5)));
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(h) * dX_46_v) t_1 = Float32(floor(w) * dY_46_u) t_2 = Float32(floor(w) * dX_46_u) t_3 = Float32(Float32(t_2 * t_2) + Float32(t_0 * t_0)) t_4 = Float32(floor(h) * dY_46_v) t_5 = Float32(Float32(t_1 * t_1) + Float32(t_4 * t_4)) tmp = Float32(0.0) if (t_3 >= t_5) tmp = Float32(floor(h) / Float32(sqrt((((hypot(t_2, t_0) ^ Float32(2.0)) != (hypot(t_2, t_0) ^ Float32(2.0))) ? (hypot(t_1, t_4) ^ Float32(2.0)) : (((hypot(t_1, t_4) ^ Float32(2.0)) != (hypot(t_1, t_4) ^ Float32(2.0))) ? (hypot(t_2, t_0) ^ Float32(2.0)) : max((hypot(t_2, t_0) ^ Float32(2.0)), (hypot(t_1, t_4) ^ Float32(2.0)))))) / dX_46_v)); else tmp = Float32(t_4 * Float32(Float32(1.0) / sqrt(((t_3 != t_3) ? t_5 : ((t_5 != t_5) ? t_3 : max(t_3, t_5)))))); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(h) * dX_46_v; t_1 = floor(w) * dY_46_u; t_2 = floor(w) * dX_46_u; t_3 = (t_2 * t_2) + (t_0 * t_0); t_4 = floor(h) * dY_46_v; t_5 = (t_1 * t_1) + (t_4 * t_4); tmp = single(0.0); if (t_3 >= t_5) tmp = floor(h) / (sqrt(max((hypot(t_2, t_0) ^ single(2.0)), (hypot(t_1, t_4) ^ single(2.0)))) / dX_46_v); else tmp = t_4 * (single(1.0) / sqrt(max(t_3, t_5))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloorh\right\rfloor \cdot dX.v\\
t_1 := \left\lfloorw\right\rfloor \cdot dY.u\\
t_2 := \left\lfloorw\right\rfloor \cdot dX.u\\
t_3 := t\_2 \cdot t\_2 + t\_0 \cdot t\_0\\
t_4 := \left\lfloorh\right\rfloor \cdot dY.v\\
t_5 := t\_1 \cdot t\_1 + t\_4 \cdot t\_4\\
\mathbf{if}\;t\_3 \geq t\_5:\\
\;\;\;\;\frac{\left\lfloorh\right\rfloor}{\frac{\sqrt{\mathsf{max}\left({\left(\mathsf{hypot}\left(t\_2, t\_0\right)\right)}^{2}, {\left(\mathsf{hypot}\left(t\_1, t\_4\right)\right)}^{2}\right)}}{dX.v}}\\
\mathbf{else}:\\
\;\;\;\;t\_4 \cdot \frac{1}{\sqrt{\mathsf{max}\left(t\_3, t\_5\right)}}\\
\end{array}
\end{array}
Initial program 77.2%
Applied egg-rr77.2%
Final simplification77.2%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor h) dX.v))
(t_1 (* (floor w) dY.u))
(t_2 (* (floor w) dX.u))
(t_3 (+ (* t_2 t_2) (* t_0 t_0)))
(t_4 (* (floor h) dY.v))
(t_5 (+ (* t_1 t_1) (* t_4 t_4))))
(if (>= t_3 t_5)
(/ t_0 (sqrt (fmax (pow (hypot t_2 t_0) 2.0) (pow (hypot t_1 t_4) 2.0))))
(* t_4 (/ 1.0 (sqrt (fmax t_3 t_5)))))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(h) * dX_46_v;
float t_1 = floorf(w) * dY_46_u;
float t_2 = floorf(w) * dX_46_u;
float t_3 = (t_2 * t_2) + (t_0 * t_0);
float t_4 = floorf(h) * dY_46_v;
float t_5 = (t_1 * t_1) + (t_4 * t_4);
float tmp;
if (t_3 >= t_5) {
tmp = t_0 / sqrtf(fmaxf(powf(hypotf(t_2, t_0), 2.0f), powf(hypotf(t_1, t_4), 2.0f)));
} else {
tmp = t_4 * (1.0f / sqrtf(fmaxf(t_3, t_5)));
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(h) * dX_46_v) t_1 = Float32(floor(w) * dY_46_u) t_2 = Float32(floor(w) * dX_46_u) t_3 = Float32(Float32(t_2 * t_2) + Float32(t_0 * t_0)) t_4 = Float32(floor(h) * dY_46_v) t_5 = Float32(Float32(t_1 * t_1) + Float32(t_4 * t_4)) tmp = Float32(0.0) if (t_3 >= t_5) tmp = Float32(t_0 / sqrt((((hypot(t_2, t_0) ^ Float32(2.0)) != (hypot(t_2, t_0) ^ Float32(2.0))) ? (hypot(t_1, t_4) ^ Float32(2.0)) : (((hypot(t_1, t_4) ^ Float32(2.0)) != (hypot(t_1, t_4) ^ Float32(2.0))) ? (hypot(t_2, t_0) ^ Float32(2.0)) : max((hypot(t_2, t_0) ^ Float32(2.0)), (hypot(t_1, t_4) ^ Float32(2.0))))))); else tmp = Float32(t_4 * Float32(Float32(1.0) / sqrt(((t_3 != t_3) ? t_5 : ((t_5 != t_5) ? t_3 : max(t_3, t_5)))))); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(h) * dX_46_v; t_1 = floor(w) * dY_46_u; t_2 = floor(w) * dX_46_u; t_3 = (t_2 * t_2) + (t_0 * t_0); t_4 = floor(h) * dY_46_v; t_5 = (t_1 * t_1) + (t_4 * t_4); tmp = single(0.0); if (t_3 >= t_5) tmp = t_0 / sqrt(max((hypot(t_2, t_0) ^ single(2.0)), (hypot(t_1, t_4) ^ single(2.0)))); else tmp = t_4 * (single(1.0) / sqrt(max(t_3, t_5))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloorh\right\rfloor \cdot dX.v\\
t_1 := \left\lfloorw\right\rfloor \cdot dY.u\\
t_2 := \left\lfloorw\right\rfloor \cdot dX.u\\
t_3 := t\_2 \cdot t\_2 + t\_0 \cdot t\_0\\
t_4 := \left\lfloorh\right\rfloor \cdot dY.v\\
t_5 := t\_1 \cdot t\_1 + t\_4 \cdot t\_4\\
\mathbf{if}\;t\_3 \geq t\_5:\\
\;\;\;\;\frac{t\_0}{\sqrt{\mathsf{max}\left({\left(\mathsf{hypot}\left(t\_2, t\_0\right)\right)}^{2}, {\left(\mathsf{hypot}\left(t\_1, t\_4\right)\right)}^{2}\right)}}\\
\mathbf{else}:\\
\;\;\;\;t\_4 \cdot \frac{1}{\sqrt{\mathsf{max}\left(t\_3, t\_5\right)}}\\
\end{array}
\end{array}
Initial program 77.2%
associate-*l/77.3%
*-un-lft-identity77.3%
fma-define77.3%
fma-define77.3%
associate-*r*77.3%
Applied egg-rr77.3%
Final simplification77.3%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor w) dY.u))
(t_1 (* (floor h) dY.v))
(t_2 (* t_1 t_1))
(t_3 (+ (* t_0 t_0) t_2))
(t_4 (* (floor h) dX.v))
(t_5 (* (floor w) dX.u))
(t_6 (* t_5 t_5))
(t_7 (+ t_6 (* t_4 t_4))))
(if (>= (+ (pow t_4 2.0) t_6) t_3)
(* t_4 (/ 1.0 (sqrt (fmax t_7 t_3))))
(* t_1 (/ 1.0 (sqrt (fmax t_7 (+ t_2 (* dY.u (* (floor w) t_0))))))))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(w) * dY_46_u;
float t_1 = floorf(h) * dY_46_v;
float t_2 = t_1 * t_1;
float t_3 = (t_0 * t_0) + t_2;
float t_4 = floorf(h) * dX_46_v;
float t_5 = floorf(w) * dX_46_u;
float t_6 = t_5 * t_5;
float t_7 = t_6 + (t_4 * t_4);
float tmp;
if ((powf(t_4, 2.0f) + t_6) >= t_3) {
tmp = t_4 * (1.0f / sqrtf(fmaxf(t_7, t_3)));
} else {
tmp = t_1 * (1.0f / sqrtf(fmaxf(t_7, (t_2 + (dY_46_u * (floorf(w) * t_0))))));
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(w) * dY_46_u) t_1 = Float32(floor(h) * dY_46_v) t_2 = Float32(t_1 * t_1) t_3 = Float32(Float32(t_0 * t_0) + t_2) t_4 = Float32(floor(h) * dX_46_v) t_5 = Float32(floor(w) * dX_46_u) t_6 = Float32(t_5 * t_5) t_7 = Float32(t_6 + Float32(t_4 * t_4)) tmp = Float32(0.0) if (Float32((t_4 ^ Float32(2.0)) + t_6) >= t_3) tmp = Float32(t_4 * Float32(Float32(1.0) / sqrt(((t_7 != t_7) ? t_3 : ((t_3 != t_3) ? t_7 : max(t_7, t_3)))))); else tmp = Float32(t_1 * Float32(Float32(1.0) / sqrt(((t_7 != t_7) ? Float32(t_2 + Float32(dY_46_u * Float32(floor(w) * t_0))) : ((Float32(t_2 + Float32(dY_46_u * Float32(floor(w) * t_0))) != Float32(t_2 + Float32(dY_46_u * Float32(floor(w) * t_0)))) ? t_7 : max(t_7, Float32(t_2 + Float32(dY_46_u * Float32(floor(w) * t_0))))))))); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(w) * dY_46_u; t_1 = floor(h) * dY_46_v; t_2 = t_1 * t_1; t_3 = (t_0 * t_0) + t_2; t_4 = floor(h) * dX_46_v; t_5 = floor(w) * dX_46_u; t_6 = t_5 * t_5; t_7 = t_6 + (t_4 * t_4); tmp = single(0.0); if (((t_4 ^ single(2.0)) + t_6) >= t_3) tmp = t_4 * (single(1.0) / sqrt(max(t_7, t_3))); else tmp = t_1 * (single(1.0) / sqrt(max(t_7, (t_2 + (dY_46_u * (floor(w) * t_0)))))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloorw\right\rfloor \cdot dY.u\\
t_1 := \left\lfloorh\right\rfloor \cdot dY.v\\
t_2 := t\_1 \cdot t\_1\\
t_3 := t\_0 \cdot t\_0 + t\_2\\
t_4 := \left\lfloorh\right\rfloor \cdot dX.v\\
t_5 := \left\lfloorw\right\rfloor \cdot dX.u\\
t_6 := t\_5 \cdot t\_5\\
t_7 := t\_6 + t\_4 \cdot t\_4\\
\mathbf{if}\;{t\_4}^{2} + t\_6 \geq t\_3:\\
\;\;\;\;t\_4 \cdot \frac{1}{\sqrt{\mathsf{max}\left(t\_7, t\_3\right)}}\\
\mathbf{else}:\\
\;\;\;\;t\_1 \cdot \frac{1}{\sqrt{\mathsf{max}\left(t\_7, t\_2 + dY.u \cdot \left(\left\lfloorw\right\rfloor \cdot t\_0\right)\right)}}\\
\end{array}
\end{array}
Initial program 77.2%
pow277.4%
Applied egg-rr77.2%
add-cube-cbrt77.1%
pow377.1%
cbrt-prod77.0%
pow277.0%
Applied egg-rr77.0%
sqr-pow77.0%
pow-pow70.2%
metadata-eval70.2%
metadata-eval70.2%
pow370.2%
add-cube-cbrt70.3%
associate-*r*70.3%
pow-pow77.2%
metadata-eval77.2%
metadata-eval77.2%
pow377.2%
add-cube-cbrt77.2%
Applied egg-rr77.2%
Final simplification77.2%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor w) dX.u))
(t_1 (* t_0 t_0))
(t_2 (* (floor h) dY.v))
(t_3 (* t_2 t_2))
(t_4 (* (floor w) dY.u))
(t_5 (* (floor h) dX.v))
(t_6 (/ 1.0 (sqrt (fmax (+ t_1 (* t_5 t_5)) (+ (* t_4 t_4) t_3))))))
(if (>= (+ (pow t_5 2.0) t_1) (+ t_3 (pow t_4 2.0)))
(* t_5 t_6)
(* t_2 t_6))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(w) * dX_46_u;
float t_1 = t_0 * t_0;
float t_2 = floorf(h) * dY_46_v;
float t_3 = t_2 * t_2;
float t_4 = floorf(w) * dY_46_u;
float t_5 = floorf(h) * dX_46_v;
float t_6 = 1.0f / sqrtf(fmaxf((t_1 + (t_5 * t_5)), ((t_4 * t_4) + t_3)));
float tmp;
if ((powf(t_5, 2.0f) + t_1) >= (t_3 + powf(t_4, 2.0f))) {
tmp = t_5 * t_6;
} else {
tmp = t_2 * t_6;
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(w) * dX_46_u) t_1 = Float32(t_0 * t_0) t_2 = Float32(floor(h) * dY_46_v) t_3 = Float32(t_2 * t_2) t_4 = Float32(floor(w) * dY_46_u) t_5 = Float32(floor(h) * dX_46_v) t_6 = Float32(Float32(1.0) / sqrt(((Float32(t_1 + Float32(t_5 * t_5)) != Float32(t_1 + Float32(t_5 * t_5))) ? Float32(Float32(t_4 * t_4) + t_3) : ((Float32(Float32(t_4 * t_4) + t_3) != Float32(Float32(t_4 * t_4) + t_3)) ? Float32(t_1 + Float32(t_5 * t_5)) : max(Float32(t_1 + Float32(t_5 * t_5)), Float32(Float32(t_4 * t_4) + t_3)))))) tmp = Float32(0.0) if (Float32((t_5 ^ Float32(2.0)) + t_1) >= Float32(t_3 + (t_4 ^ Float32(2.0)))) tmp = Float32(t_5 * t_6); else tmp = Float32(t_2 * t_6); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(w) * dX_46_u; t_1 = t_0 * t_0; t_2 = floor(h) * dY_46_v; t_3 = t_2 * t_2; t_4 = floor(w) * dY_46_u; t_5 = floor(h) * dX_46_v; t_6 = single(1.0) / sqrt(max((t_1 + (t_5 * t_5)), ((t_4 * t_4) + t_3))); tmp = single(0.0); if (((t_5 ^ single(2.0)) + t_1) >= (t_3 + (t_4 ^ single(2.0)))) tmp = t_5 * t_6; else tmp = t_2 * t_6; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloorw\right\rfloor \cdot dX.u\\
t_1 := t\_0 \cdot t\_0\\
t_2 := \left\lfloorh\right\rfloor \cdot dY.v\\
t_3 := t\_2 \cdot t\_2\\
t_4 := \left\lfloorw\right\rfloor \cdot dY.u\\
t_5 := \left\lfloorh\right\rfloor \cdot dX.v\\
t_6 := \frac{1}{\sqrt{\mathsf{max}\left(t\_1 + t\_5 \cdot t\_5, t\_4 \cdot t\_4 + t\_3\right)}}\\
\mathbf{if}\;{t\_5}^{2} + t\_1 \geq t\_3 + {t\_4}^{2}:\\
\;\;\;\;t\_5 \cdot t\_6\\
\mathbf{else}:\\
\;\;\;\;t\_2 \cdot t\_6\\
\end{array}
\end{array}
Initial program 77.2%
pow277.4%
Applied egg-rr77.2%
Taylor expanded in w around 0 77.2%
*-commutative77.2%
unpow277.2%
unpow277.2%
swap-sqr77.2%
unpow277.2%
Simplified77.2%
Final simplification77.2%
herbie shell --seed 2024044
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:name "Anisotropic x16 LOD (line direction, v)"
:precision binary32
:pre (and (and (and (and (and (and (and (<= 1.0 w) (<= w 16384.0)) (and (<= 1.0 h) (<= h 16384.0))) (and (<= 1e-20 (fabs dX.u)) (<= (fabs dX.u) 1e+20))) (and (<= 1e-20 (fabs dX.v)) (<= (fabs dX.v) 1e+20))) (and (<= 1e-20 (fabs dY.u)) (<= (fabs dY.u) 1e+20))) (and (<= 1e-20 (fabs dY.v)) (<= (fabs dY.v) 1e+20))) (== maxAniso 16.0))
(if (>= (+ (* (* (floor w) dX.u) (* (floor w) dX.u)) (* (* (floor h) dX.v) (* (floor h) dX.v))) (+ (* (* (floor w) dY.u) (* (floor w) dY.u)) (* (* (floor h) dY.v) (* (floor h) dY.v)))) (* (/ 1.0 (sqrt (fmax (+ (* (* (floor w) dX.u) (* (floor w) dX.u)) (* (* (floor h) dX.v) (* (floor h) dX.v))) (+ (* (* (floor w) dY.u) (* (floor w) dY.u)) (* (* (floor h) dY.v) (* (floor h) dY.v)))))) (* (floor h) dX.v)) (* (/ 1.0 (sqrt (fmax (+ (* (* (floor w) dX.u) (* (floor w) dX.u)) (* (* (floor h) dX.v) (* (floor h) dX.v))) (+ (* (* (floor w) dY.u) (* (floor w) dY.u)) (* (* (floor h) dY.v) (* (floor h) dY.v)))))) (* (floor h) dY.v))))