
(FPCore (s u) :precision binary32 (* (* 3.0 s) (log (/ 1.0 (- 1.0 (/ (- u 0.25) 0.75))))))
float code(float s, float u) {
return (3.0f * s) * logf((1.0f / (1.0f - ((u - 0.25f) / 0.75f))));
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
code = (3.0e0 * s) * log((1.0e0 / (1.0e0 - ((u - 0.25e0) / 0.75e0))))
end function
function code(s, u) return Float32(Float32(Float32(3.0) * s) * log(Float32(Float32(1.0) / Float32(Float32(1.0) - Float32(Float32(u - Float32(0.25)) / Float32(0.75)))))) end
function tmp = code(s, u) tmp = (single(3.0) * s) * log((single(1.0) / (single(1.0) - ((u - single(0.25)) / single(0.75))))); end
\begin{array}{l}
\\
\left(3 \cdot s\right) \cdot \log \left(\frac{1}{1 - \frac{u - 0.25}{0.75}}\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (s u) :precision binary32 (* (* 3.0 s) (log (/ 1.0 (- 1.0 (/ (- u 0.25) 0.75))))))
float code(float s, float u) {
return (3.0f * s) * logf((1.0f / (1.0f - ((u - 0.25f) / 0.75f))));
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
code = (3.0e0 * s) * log((1.0e0 / (1.0e0 - ((u - 0.25e0) / 0.75e0))))
end function
function code(s, u) return Float32(Float32(Float32(3.0) * s) * log(Float32(Float32(1.0) / Float32(Float32(1.0) - Float32(Float32(u - Float32(0.25)) / Float32(0.75)))))) end
function tmp = code(s, u) tmp = (single(3.0) * s) * log((single(1.0) / (single(1.0) - ((u - single(0.25)) / single(0.75))))); end
\begin{array}{l}
\\
\left(3 \cdot s\right) \cdot \log \left(\frac{1}{1 - \frac{u - 0.25}{0.75}}\right)
\end{array}
(FPCore (s u) :precision binary32 (* (* s -3.0) (log1p (/ (+ u -0.25) -0.75))))
float code(float s, float u) {
return (s * -3.0f) * log1pf(((u + -0.25f) / -0.75f));
}
function code(s, u) return Float32(Float32(s * Float32(-3.0)) * log1p(Float32(Float32(u + Float32(-0.25)) / Float32(-0.75)))) end
\begin{array}{l}
\\
\left(s \cdot -3\right) \cdot \mathsf{log1p}\left(\frac{u + -0.25}{-0.75}\right)
\end{array}
Initial program 96.2%
log-rec97.0%
distribute-rgt-neg-out97.0%
distribute-lft-neg-out97.0%
*-commutative97.0%
distribute-rgt-neg-in97.0%
metadata-eval97.0%
sub-neg97.0%
log1p-define98.5%
distribute-neg-frac298.5%
sub-neg98.5%
metadata-eval98.5%
metadata-eval98.5%
Simplified98.5%
Final simplification98.5%
(FPCore (s u) :precision binary32 (* -3.0 (* s (log (- 1.3333333333333333 (* u 1.3333333333333333))))))
float code(float s, float u) {
return -3.0f * (s * logf((1.3333333333333333f - (u * 1.3333333333333333f))));
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
code = (-3.0e0) * (s * log((1.3333333333333333e0 - (u * 1.3333333333333333e0))))
end function
function code(s, u) return Float32(Float32(-3.0) * Float32(s * log(Float32(Float32(1.3333333333333333) - Float32(u * Float32(1.3333333333333333)))))) end
function tmp = code(s, u) tmp = single(-3.0) * (s * log((single(1.3333333333333333) - (u * single(1.3333333333333333))))); end
\begin{array}{l}
\\
-3 \cdot \left(s \cdot \log \left(1.3333333333333333 - u \cdot 1.3333333333333333\right)\right)
\end{array}
Initial program 96.2%
log-rec97.0%
+-lft-identity97.0%
metadata-eval97.0%
metadata-eval97.0%
+-lft-identity97.0%
div-sub96.0%
metadata-eval96.0%
Simplified96.0%
Taylor expanded in s around 0 96.5%
Final simplification96.5%
(FPCore (s u) :precision binary32 (* -3.0 (* s (log1p (+ 0.3333333333333333 (* u -1.3333333333333333))))))
float code(float s, float u) {
return -3.0f * (s * log1pf((0.3333333333333333f + (u * -1.3333333333333333f))));
}
function code(s, u) return Float32(Float32(-3.0) * Float32(s * log1p(Float32(Float32(0.3333333333333333) + Float32(u * Float32(-1.3333333333333333)))))) end
\begin{array}{l}
\\
-3 \cdot \left(s \cdot \mathsf{log1p}\left(0.3333333333333333 + u \cdot -1.3333333333333333\right)\right)
\end{array}
Initial program 96.2%
log-rec97.0%
distribute-rgt-neg-out97.0%
distribute-lft-neg-out97.0%
*-commutative97.0%
distribute-rgt-neg-in97.0%
metadata-eval97.0%
sub-neg97.0%
log1p-define98.5%
distribute-neg-frac298.5%
sub-neg98.5%
metadata-eval98.5%
metadata-eval98.5%
Simplified98.5%
Taylor expanded in s around 0 96.9%
associate-*r*96.8%
log1p-define98.1%
sub-neg98.1%
metadata-eval98.1%
distribute-rgt-in97.1%
metadata-eval97.1%
fma-define98.1%
log1p-undefine96.8%
fma-define96.0%
+-commutative96.0%
associate-+r+96.4%
metadata-eval96.4%
*-commutative96.4%
associate-*r*96.5%
metadata-eval96.5%
*-commutative96.5%
associate-+r+96.1%
+-commutative96.1%
fma-define96.9%
log1p-undefine98.1%
fma-define97.0%
*-commutative97.0%
fma-undefine98.1%
Simplified98.1%
fma-undefine97.0%
Applied egg-rr97.0%
Final simplification97.0%
(FPCore (s u) :precision binary32 (* s (* -3.0 (log1p (+ 0.3333333333333333 (* u -1.3333333333333333))))))
float code(float s, float u) {
return s * (-3.0f * log1pf((0.3333333333333333f + (u * -1.3333333333333333f))));
}
function code(s, u) return Float32(s * Float32(Float32(-3.0) * log1p(Float32(Float32(0.3333333333333333) + Float32(u * Float32(-1.3333333333333333)))))) end
\begin{array}{l}
\\
s \cdot \left(-3 \cdot \mathsf{log1p}\left(0.3333333333333333 + u \cdot -1.3333333333333333\right)\right)
\end{array}
Initial program 96.2%
*-commutative96.2%
associate-*l*96.4%
log-rec97.1%
neg-mul-197.1%
associate-*r*97.1%
metadata-eval97.1%
sub-neg97.1%
log1p-define98.6%
div-sub96.8%
sub-neg96.8%
distribute-neg-in96.8%
distribute-frac-neg96.8%
neg-mul-196.8%
*-commutative96.8%
associate-/l*97.1%
metadata-eval97.1%
metadata-eval97.1%
metadata-eval97.1%
metadata-eval97.1%
Simplified97.1%
Final simplification97.1%
(FPCore (s u) :precision binary32 (* 3.0 (* s u)))
float code(float s, float u) {
return 3.0f * (s * u);
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
code = 3.0e0 * (s * u)
end function
function code(s, u) return Float32(Float32(3.0) * Float32(s * u)) end
function tmp = code(s, u) tmp = single(3.0) * (s * u); end
\begin{array}{l}
\\
3 \cdot \left(s \cdot u\right)
\end{array}
Initial program 96.2%
Taylor expanded in u around 0 25.9%
associate-*r*25.9%
associate-*r*25.9%
distribute-lft-out25.9%
add025.9%
distribute-rgt-in25.9%
metadata-eval25.9%
add025.9%
Simplified25.9%
Taylor expanded in u around inf 30.3%
*-commutative30.3%
Simplified30.3%
Final simplification30.3%
(FPCore (s u) :precision binary32 (* s (* u 3.0)))
float code(float s, float u) {
return s * (u * 3.0f);
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
code = s * (u * 3.0e0)
end function
function code(s, u) return Float32(s * Float32(u * Float32(3.0))) end
function tmp = code(s, u) tmp = s * (u * single(3.0)); end
\begin{array}{l}
\\
s \cdot \left(u \cdot 3\right)
\end{array}
Initial program 96.2%
Taylor expanded in u around 0 25.9%
associate-*r*25.9%
associate-*r*25.9%
distribute-lft-out25.9%
add025.9%
distribute-rgt-in25.9%
metadata-eval25.9%
add025.9%
Simplified25.9%
Taylor expanded in u around inf 30.3%
*-commutative30.3%
Simplified30.3%
add030.3%
associate-*r*30.3%
fma-define30.3%
*-commutative30.3%
Applied egg-rr30.3%
fma-undefine30.3%
+-rgt-identity30.3%
*-commutative30.3%
Simplified30.3%
Final simplification30.3%
herbie shell --seed 2024044
(FPCore (s u)
:name "Disney BSSRDF, sample scattering profile, upper"
:precision binary32
:pre (and (and (<= 0.0 s) (<= s 256.0)) (and (<= 0.25 u) (<= u 1.0)))
(* (* 3.0 s) (log (/ 1.0 (- 1.0 (/ (- u 0.25) 0.75))))))