
(FPCore (x y z) :precision binary64 (/ (/ 1.0 x) (* y (+ 1.0 (* z z)))))
double code(double x, double y, double z) {
return (1.0 / x) / (y * (1.0 + (z * z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (1.0d0 / x) / (y * (1.0d0 + (z * z)))
end function
public static double code(double x, double y, double z) {
return (1.0 / x) / (y * (1.0 + (z * z)));
}
def code(x, y, z): return (1.0 / x) / (y * (1.0 + (z * z)))
function code(x, y, z) return Float64(Float64(1.0 / x) / Float64(y * Float64(1.0 + Float64(z * z)))) end
function tmp = code(x, y, z) tmp = (1.0 / x) / (y * (1.0 + (z * z))); end
code[x_, y_, z_] := N[(N[(1.0 / x), $MachinePrecision] / N[(y * N[(1.0 + N[(z * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\frac{1}{x}}{y \cdot \left(1 + z \cdot z\right)}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 12 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (/ (/ 1.0 x) (* y (+ 1.0 (* z z)))))
double code(double x, double y, double z) {
return (1.0 / x) / (y * (1.0 + (z * z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (1.0d0 / x) / (y * (1.0d0 + (z * z)))
end function
public static double code(double x, double y, double z) {
return (1.0 / x) / (y * (1.0 + (z * z)));
}
def code(x, y, z): return (1.0 / x) / (y * (1.0 + (z * z)))
function code(x, y, z) return Float64(Float64(1.0 / x) / Float64(y * Float64(1.0 + Float64(z * z)))) end
function tmp = code(x, y, z) tmp = (1.0 / x) / (y * (1.0 + (z * z))); end
code[x_, y_, z_] := N[(N[(1.0 / x), $MachinePrecision] / N[(y * N[(1.0 + N[(z * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\frac{1}{x}}{y \cdot \left(1 + z \cdot z\right)}
\end{array}
z_m = (fabs.f64 z)
y_m = (fabs.f64 y)
y_s = (copysign.f64 1 y)
(FPCore (y_s x y_m z_m)
:precision binary64
(let* ((t_0 (* y_m (+ 1.0 (* z_m z_m)))))
(*
y_s
(if (<= t_0 2e+302)
(/ (/ 1.0 x) t_0)
(/ (/ (sqrt (/ 1.0 y_m)) (* x z_m)) (* (hypot 1.0 z_m) (sqrt y_m)))))))z_m = fabs(z);
y_m = fabs(y);
y_s = copysign(1.0, y);
double code(double y_s, double x, double y_m, double z_m) {
double t_0 = y_m * (1.0 + (z_m * z_m));
double tmp;
if (t_0 <= 2e+302) {
tmp = (1.0 / x) / t_0;
} else {
tmp = (sqrt((1.0 / y_m)) / (x * z_m)) / (hypot(1.0, z_m) * sqrt(y_m));
}
return y_s * tmp;
}
z_m = Math.abs(z);
y_m = Math.abs(y);
y_s = Math.copySign(1.0, y);
public static double code(double y_s, double x, double y_m, double z_m) {
double t_0 = y_m * (1.0 + (z_m * z_m));
double tmp;
if (t_0 <= 2e+302) {
tmp = (1.0 / x) / t_0;
} else {
tmp = (Math.sqrt((1.0 / y_m)) / (x * z_m)) / (Math.hypot(1.0, z_m) * Math.sqrt(y_m));
}
return y_s * tmp;
}
z_m = math.fabs(z) y_m = math.fabs(y) y_s = math.copysign(1.0, y) def code(y_s, x, y_m, z_m): t_0 = y_m * (1.0 + (z_m * z_m)) tmp = 0 if t_0 <= 2e+302: tmp = (1.0 / x) / t_0 else: tmp = (math.sqrt((1.0 / y_m)) / (x * z_m)) / (math.hypot(1.0, z_m) * math.sqrt(y_m)) return y_s * tmp
z_m = abs(z) y_m = abs(y) y_s = copysign(1.0, y) function code(y_s, x, y_m, z_m) t_0 = Float64(y_m * Float64(1.0 + Float64(z_m * z_m))) tmp = 0.0 if (t_0 <= 2e+302) tmp = Float64(Float64(1.0 / x) / t_0); else tmp = Float64(Float64(sqrt(Float64(1.0 / y_m)) / Float64(x * z_m)) / Float64(hypot(1.0, z_m) * sqrt(y_m))); end return Float64(y_s * tmp) end
z_m = abs(z); y_m = abs(y); y_s = sign(y) * abs(1.0); function tmp_2 = code(y_s, x, y_m, z_m) t_0 = y_m * (1.0 + (z_m * z_m)); tmp = 0.0; if (t_0 <= 2e+302) tmp = (1.0 / x) / t_0; else tmp = (sqrt((1.0 / y_m)) / (x * z_m)) / (hypot(1.0, z_m) * sqrt(y_m)); end tmp_2 = y_s * tmp; end
z_m = N[Abs[z], $MachinePrecision]
y_m = N[Abs[y], $MachinePrecision]
y_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[y$95$s_, x_, y$95$m_, z$95$m_] := Block[{t$95$0 = N[(y$95$m * N[(1.0 + N[(z$95$m * z$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, N[(y$95$s * If[LessEqual[t$95$0, 2e+302], N[(N[(1.0 / x), $MachinePrecision] / t$95$0), $MachinePrecision], N[(N[(N[Sqrt[N[(1.0 / y$95$m), $MachinePrecision]], $MachinePrecision] / N[(x * z$95$m), $MachinePrecision]), $MachinePrecision] / N[(N[Sqrt[1.0 ^ 2 + z$95$m ^ 2], $MachinePrecision] * N[Sqrt[y$95$m], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]), $MachinePrecision]]
\begin{array}{l}
z_m = \left|z\right|
\\
y_m = \left|y\right|
\\
y_s = \mathsf{copysign}\left(1, y\right)
\\
\begin{array}{l}
t_0 := y\_m \cdot \left(1 + z\_m \cdot z\_m\right)\\
y\_s \cdot \begin{array}{l}
\mathbf{if}\;t\_0 \leq 2 \cdot 10^{+302}:\\
\;\;\;\;\frac{\frac{1}{x}}{t\_0}\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{\sqrt{\frac{1}{y\_m}}}{x \cdot z\_m}}{\mathsf{hypot}\left(1, z\_m\right) \cdot \sqrt{y\_m}}\\
\end{array}
\end{array}
\end{array}
if (*.f64 y (+.f64 1 (*.f64 z z))) < 2.0000000000000002e302Initial program 95.1%
if 2.0000000000000002e302 < (*.f64 y (+.f64 1 (*.f64 z z))) Initial program 71.6%
associate-/l/71.6%
associate-*l*78.6%
*-commutative78.6%
sqr-neg78.6%
+-commutative78.6%
sqr-neg78.6%
fma-define78.6%
Simplified78.6%
associate-*r*78.4%
*-commutative78.4%
associate-/r*78.3%
*-commutative78.3%
associate-/l/78.3%
fma-undefine78.3%
+-commutative78.3%
associate-/r*71.6%
*-un-lft-identity71.6%
add-sqr-sqrt71.6%
times-frac71.6%
+-commutative71.6%
fma-undefine71.6%
*-commutative71.6%
sqrt-prod71.6%
fma-undefine71.6%
+-commutative71.6%
hypot-1-def71.6%
+-commutative71.6%
Applied egg-rr99.8%
associate-*l/99.8%
*-lft-identity99.8%
associate-/l/99.8%
*-commutative99.8%
Simplified99.8%
Taylor expanded in z around inf 87.3%
associate-*l/87.3%
*-lft-identity87.3%
Simplified87.3%
Final simplification93.5%
z_m = (fabs.f64 z) y_m = (fabs.f64 y) y_s = (copysign.f64 1 y) (FPCore (y_s x y_m z_m) :precision binary64 (let* ((t_0 (* (hypot 1.0 z_m) (sqrt y_m)))) (* y_s (/ (/ 1.0 (* x t_0)) t_0))))
z_m = fabs(z);
y_m = fabs(y);
y_s = copysign(1.0, y);
double code(double y_s, double x, double y_m, double z_m) {
double t_0 = hypot(1.0, z_m) * sqrt(y_m);
return y_s * ((1.0 / (x * t_0)) / t_0);
}
z_m = Math.abs(z);
y_m = Math.abs(y);
y_s = Math.copySign(1.0, y);
public static double code(double y_s, double x, double y_m, double z_m) {
double t_0 = Math.hypot(1.0, z_m) * Math.sqrt(y_m);
return y_s * ((1.0 / (x * t_0)) / t_0);
}
z_m = math.fabs(z) y_m = math.fabs(y) y_s = math.copysign(1.0, y) def code(y_s, x, y_m, z_m): t_0 = math.hypot(1.0, z_m) * math.sqrt(y_m) return y_s * ((1.0 / (x * t_0)) / t_0)
z_m = abs(z) y_m = abs(y) y_s = copysign(1.0, y) function code(y_s, x, y_m, z_m) t_0 = Float64(hypot(1.0, z_m) * sqrt(y_m)) return Float64(y_s * Float64(Float64(1.0 / Float64(x * t_0)) / t_0)) end
z_m = abs(z); y_m = abs(y); y_s = sign(y) * abs(1.0); function tmp = code(y_s, x, y_m, z_m) t_0 = hypot(1.0, z_m) * sqrt(y_m); tmp = y_s * ((1.0 / (x * t_0)) / t_0); end
z_m = N[Abs[z], $MachinePrecision]
y_m = N[Abs[y], $MachinePrecision]
y_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[y$95$s_, x_, y$95$m_, z$95$m_] := Block[{t$95$0 = N[(N[Sqrt[1.0 ^ 2 + z$95$m ^ 2], $MachinePrecision] * N[Sqrt[y$95$m], $MachinePrecision]), $MachinePrecision]}, N[(y$95$s * N[(N[(1.0 / N[(x * t$95$0), $MachinePrecision]), $MachinePrecision] / t$95$0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
z_m = \left|z\right|
\\
y_m = \left|y\right|
\\
y_s = \mathsf{copysign}\left(1, y\right)
\\
\begin{array}{l}
t_0 := \mathsf{hypot}\left(1, z\_m\right) \cdot \sqrt{y\_m}\\
y\_s \cdot \frac{\frac{1}{x \cdot t\_0}}{t\_0}
\end{array}
\end{array}
Initial program 90.3%
associate-/l/89.5%
associate-*l*89.9%
*-commutative89.9%
sqr-neg89.9%
+-commutative89.9%
sqr-neg89.9%
fma-define89.9%
Simplified89.9%
associate-*r*90.3%
*-commutative90.3%
associate-/r*90.4%
*-commutative90.4%
associate-/l/90.9%
fma-undefine90.9%
+-commutative90.9%
associate-/r*90.3%
*-un-lft-identity90.3%
add-sqr-sqrt46.0%
times-frac46.0%
+-commutative46.0%
fma-undefine46.0%
*-commutative46.0%
sqrt-prod46.0%
fma-undefine46.0%
+-commutative46.0%
hypot-1-def46.0%
+-commutative46.0%
Applied egg-rr51.7%
associate-*l/51.7%
*-lft-identity51.7%
associate-/l/51.7%
*-commutative51.7%
Simplified51.7%
Final simplification51.7%
z_m = (fabs.f64 z) y_m = (fabs.f64 y) y_s = (copysign.f64 1 y) (FPCore (y_s x y_m z_m) :precision binary64 (let* ((t_0 (* z_m (sqrt x))) (t_1 (* y_m (+ 1.0 (* z_m z_m))))) (* y_s (if (<= t_1 2e+302) (/ (/ 1.0 x) t_1) (/ (/ 1.0 (* y_m t_0)) t_0)))))
z_m = fabs(z);
y_m = fabs(y);
y_s = copysign(1.0, y);
double code(double y_s, double x, double y_m, double z_m) {
double t_0 = z_m * sqrt(x);
double t_1 = y_m * (1.0 + (z_m * z_m));
double tmp;
if (t_1 <= 2e+302) {
tmp = (1.0 / x) / t_1;
} else {
tmp = (1.0 / (y_m * t_0)) / t_0;
}
return y_s * tmp;
}
z_m = abs(z)
y_m = abs(y)
y_s = copysign(1.0d0, y)
real(8) function code(y_s, x, y_m, z_m)
real(8), intent (in) :: y_s
real(8), intent (in) :: x
real(8), intent (in) :: y_m
real(8), intent (in) :: z_m
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = z_m * sqrt(x)
t_1 = y_m * (1.0d0 + (z_m * z_m))
if (t_1 <= 2d+302) then
tmp = (1.0d0 / x) / t_1
else
tmp = (1.0d0 / (y_m * t_0)) / t_0
end if
code = y_s * tmp
end function
z_m = Math.abs(z);
y_m = Math.abs(y);
y_s = Math.copySign(1.0, y);
public static double code(double y_s, double x, double y_m, double z_m) {
double t_0 = z_m * Math.sqrt(x);
double t_1 = y_m * (1.0 + (z_m * z_m));
double tmp;
if (t_1 <= 2e+302) {
tmp = (1.0 / x) / t_1;
} else {
tmp = (1.0 / (y_m * t_0)) / t_0;
}
return y_s * tmp;
}
z_m = math.fabs(z) y_m = math.fabs(y) y_s = math.copysign(1.0, y) def code(y_s, x, y_m, z_m): t_0 = z_m * math.sqrt(x) t_1 = y_m * (1.0 + (z_m * z_m)) tmp = 0 if t_1 <= 2e+302: tmp = (1.0 / x) / t_1 else: tmp = (1.0 / (y_m * t_0)) / t_0 return y_s * tmp
z_m = abs(z) y_m = abs(y) y_s = copysign(1.0, y) function code(y_s, x, y_m, z_m) t_0 = Float64(z_m * sqrt(x)) t_1 = Float64(y_m * Float64(1.0 + Float64(z_m * z_m))) tmp = 0.0 if (t_1 <= 2e+302) tmp = Float64(Float64(1.0 / x) / t_1); else tmp = Float64(Float64(1.0 / Float64(y_m * t_0)) / t_0); end return Float64(y_s * tmp) end
z_m = abs(z); y_m = abs(y); y_s = sign(y) * abs(1.0); function tmp_2 = code(y_s, x, y_m, z_m) t_0 = z_m * sqrt(x); t_1 = y_m * (1.0 + (z_m * z_m)); tmp = 0.0; if (t_1 <= 2e+302) tmp = (1.0 / x) / t_1; else tmp = (1.0 / (y_m * t_0)) / t_0; end tmp_2 = y_s * tmp; end
z_m = N[Abs[z], $MachinePrecision]
y_m = N[Abs[y], $MachinePrecision]
y_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[y$95$s_, x_, y$95$m_, z$95$m_] := Block[{t$95$0 = N[(z$95$m * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(y$95$m * N[(1.0 + N[(z$95$m * z$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, N[(y$95$s * If[LessEqual[t$95$1, 2e+302], N[(N[(1.0 / x), $MachinePrecision] / t$95$1), $MachinePrecision], N[(N[(1.0 / N[(y$95$m * t$95$0), $MachinePrecision]), $MachinePrecision] / t$95$0), $MachinePrecision]]), $MachinePrecision]]]
\begin{array}{l}
z_m = \left|z\right|
\\
y_m = \left|y\right|
\\
y_s = \mathsf{copysign}\left(1, y\right)
\\
\begin{array}{l}
t_0 := z\_m \cdot \sqrt{x}\\
t_1 := y\_m \cdot \left(1 + z\_m \cdot z\_m\right)\\
y\_s \cdot \begin{array}{l}
\mathbf{if}\;t\_1 \leq 2 \cdot 10^{+302}:\\
\;\;\;\;\frac{\frac{1}{x}}{t\_1}\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{1}{y\_m \cdot t\_0}}{t\_0}\\
\end{array}
\end{array}
\end{array}
if (*.f64 y (+.f64 1 (*.f64 z z))) < 2.0000000000000002e302Initial program 95.1%
if 2.0000000000000002e302 < (*.f64 y (+.f64 1 (*.f64 z z))) Initial program 71.6%
associate-/l/71.6%
associate-*l*78.6%
*-commutative78.6%
sqr-neg78.6%
+-commutative78.6%
sqr-neg78.6%
fma-define78.6%
Simplified78.6%
Taylor expanded in z around inf 78.6%
associate-/r*78.6%
*-un-lft-identity78.6%
add-sqr-sqrt36.2%
times-frac36.2%
*-commutative36.2%
sqrt-prod36.2%
unpow236.2%
sqrt-prod25.6%
add-sqr-sqrt36.2%
*-commutative36.2%
sqrt-prod36.2%
unpow236.2%
sqrt-prod32.6%
add-sqr-sqrt51.7%
Applied egg-rr51.7%
associate-*l/51.7%
*-lft-identity51.7%
associate-/l/51.7%
Simplified51.7%
Final simplification86.3%
z_m = (fabs.f64 z)
y_m = (fabs.f64 y)
y_s = (copysign.f64 1 y)
(FPCore (y_s x y_m z_m)
:precision binary64
(*
y_s
(if (<= (* z_m z_m) 5e+284)
(* (/ 1.0 y_m) (/ 1.0 (* x (fma z_m z_m 1.0))))
(* (/ (/ 1.0 y_m) z_m) (/ (/ 1.0 x) z_m)))))z_m = fabs(z);
y_m = fabs(y);
y_s = copysign(1.0, y);
double code(double y_s, double x, double y_m, double z_m) {
double tmp;
if ((z_m * z_m) <= 5e+284) {
tmp = (1.0 / y_m) * (1.0 / (x * fma(z_m, z_m, 1.0)));
} else {
tmp = ((1.0 / y_m) / z_m) * ((1.0 / x) / z_m);
}
return y_s * tmp;
}
z_m = abs(z) y_m = abs(y) y_s = copysign(1.0, y) function code(y_s, x, y_m, z_m) tmp = 0.0 if (Float64(z_m * z_m) <= 5e+284) tmp = Float64(Float64(1.0 / y_m) * Float64(1.0 / Float64(x * fma(z_m, z_m, 1.0)))); else tmp = Float64(Float64(Float64(1.0 / y_m) / z_m) * Float64(Float64(1.0 / x) / z_m)); end return Float64(y_s * tmp) end
z_m = N[Abs[z], $MachinePrecision]
y_m = N[Abs[y], $MachinePrecision]
y_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[y$95$s_, x_, y$95$m_, z$95$m_] := N[(y$95$s * If[LessEqual[N[(z$95$m * z$95$m), $MachinePrecision], 5e+284], N[(N[(1.0 / y$95$m), $MachinePrecision] * N[(1.0 / N[(x * N[(z$95$m * z$95$m + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(N[(1.0 / y$95$m), $MachinePrecision] / z$95$m), $MachinePrecision] * N[(N[(1.0 / x), $MachinePrecision] / z$95$m), $MachinePrecision]), $MachinePrecision]]), $MachinePrecision]
\begin{array}{l}
z_m = \left|z\right|
\\
y_m = \left|y\right|
\\
y_s = \mathsf{copysign}\left(1, y\right)
\\
y\_s \cdot \begin{array}{l}
\mathbf{if}\;z\_m \cdot z\_m \leq 5 \cdot 10^{+284}:\\
\;\;\;\;\frac{1}{y\_m} \cdot \frac{1}{x \cdot \mathsf{fma}\left(z\_m, z\_m, 1\right)}\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{1}{y\_m}}{z\_m} \cdot \frac{\frac{1}{x}}{z\_m}\\
\end{array}
\end{array}
if (*.f64 z z) < 4.9999999999999999e284Initial program 96.7%
associate-/l/95.6%
associate-*l*95.6%
*-commutative95.6%
sqr-neg95.6%
+-commutative95.6%
sqr-neg95.6%
fma-define95.6%
Simplified95.6%
associate-/r*96.4%
div-inv96.4%
Applied egg-rr96.4%
if 4.9999999999999999e284 < (*.f64 z z) Initial program 73.6%
associate-/l/73.6%
associate-*l*74.9%
*-commutative74.9%
sqr-neg74.9%
+-commutative74.9%
sqr-neg74.9%
fma-define74.9%
Simplified74.9%
Taylor expanded in z around inf 73.6%
associate-/r*73.6%
associate-/r*74.5%
associate-/l/74.5%
associate-/r*74.5%
Simplified74.5%
div-inv74.5%
unpow274.5%
times-frac99.8%
Applied egg-rr99.8%
Final simplification97.3%
z_m = (fabs.f64 z)
y_m = (fabs.f64 y)
y_s = (copysign.f64 1 y)
(FPCore (y_s x y_m z_m)
:precision binary64
(*
y_s
(if (<= (* z_m z_m) 2e+301)
(/ 1.0 (* y_m (* x (fma z_m z_m 1.0))))
(* (/ (/ 1.0 y_m) z_m) (/ (/ 1.0 x) z_m)))))z_m = fabs(z);
y_m = fabs(y);
y_s = copysign(1.0, y);
double code(double y_s, double x, double y_m, double z_m) {
double tmp;
if ((z_m * z_m) <= 2e+301) {
tmp = 1.0 / (y_m * (x * fma(z_m, z_m, 1.0)));
} else {
tmp = ((1.0 / y_m) / z_m) * ((1.0 / x) / z_m);
}
return y_s * tmp;
}
z_m = abs(z) y_m = abs(y) y_s = copysign(1.0, y) function code(y_s, x, y_m, z_m) tmp = 0.0 if (Float64(z_m * z_m) <= 2e+301) tmp = Float64(1.0 / Float64(y_m * Float64(x * fma(z_m, z_m, 1.0)))); else tmp = Float64(Float64(Float64(1.0 / y_m) / z_m) * Float64(Float64(1.0 / x) / z_m)); end return Float64(y_s * tmp) end
z_m = N[Abs[z], $MachinePrecision]
y_m = N[Abs[y], $MachinePrecision]
y_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[y$95$s_, x_, y$95$m_, z$95$m_] := N[(y$95$s * If[LessEqual[N[(z$95$m * z$95$m), $MachinePrecision], 2e+301], N[(1.0 / N[(y$95$m * N[(x * N[(z$95$m * z$95$m + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(N[(1.0 / y$95$m), $MachinePrecision] / z$95$m), $MachinePrecision] * N[(N[(1.0 / x), $MachinePrecision] / z$95$m), $MachinePrecision]), $MachinePrecision]]), $MachinePrecision]
\begin{array}{l}
z_m = \left|z\right|
\\
y_m = \left|y\right|
\\
y_s = \mathsf{copysign}\left(1, y\right)
\\
y\_s \cdot \begin{array}{l}
\mathbf{if}\;z\_m \cdot z\_m \leq 2 \cdot 10^{+301}:\\
\;\;\;\;\frac{1}{y\_m \cdot \left(x \cdot \mathsf{fma}\left(z\_m, z\_m, 1\right)\right)}\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{1}{y\_m}}{z\_m} \cdot \frac{\frac{1}{x}}{z\_m}\\
\end{array}
\end{array}
if (*.f64 z z) < 2.00000000000000011e301Initial program 96.3%
associate-/l/95.2%
associate-*l*95.7%
*-commutative95.7%
sqr-neg95.7%
+-commutative95.7%
sqr-neg95.7%
fma-define95.7%
Simplified95.7%
if 2.00000000000000011e301 < (*.f64 z z) Initial program 73.8%
associate-/l/73.8%
associate-*l*73.8%
*-commutative73.8%
sqr-neg73.8%
+-commutative73.8%
sqr-neg73.8%
fma-define73.8%
Simplified73.8%
Taylor expanded in z around inf 73.8%
associate-/r*73.8%
associate-/r*73.4%
associate-/l/73.4%
associate-/r*73.4%
Simplified73.4%
div-inv73.4%
unpow273.4%
times-frac99.8%
Applied egg-rr99.8%
Final simplification96.8%
z_m = (fabs.f64 z)
y_m = (fabs.f64 y)
y_s = (copysign.f64 1 y)
(FPCore (y_s x y_m z_m)
:precision binary64
(let* ((t_0 (* y_m (+ 1.0 (* z_m z_m)))))
(*
y_s
(if (<= t_0 2e+302)
(/ (/ 1.0 x) t_0)
(* (/ (/ 1.0 y_m) z_m) (/ (/ 1.0 x) z_m))))))z_m = fabs(z);
y_m = fabs(y);
y_s = copysign(1.0, y);
double code(double y_s, double x, double y_m, double z_m) {
double t_0 = y_m * (1.0 + (z_m * z_m));
double tmp;
if (t_0 <= 2e+302) {
tmp = (1.0 / x) / t_0;
} else {
tmp = ((1.0 / y_m) / z_m) * ((1.0 / x) / z_m);
}
return y_s * tmp;
}
z_m = abs(z)
y_m = abs(y)
y_s = copysign(1.0d0, y)
real(8) function code(y_s, x, y_m, z_m)
real(8), intent (in) :: y_s
real(8), intent (in) :: x
real(8), intent (in) :: y_m
real(8), intent (in) :: z_m
real(8) :: t_0
real(8) :: tmp
t_0 = y_m * (1.0d0 + (z_m * z_m))
if (t_0 <= 2d+302) then
tmp = (1.0d0 / x) / t_0
else
tmp = ((1.0d0 / y_m) / z_m) * ((1.0d0 / x) / z_m)
end if
code = y_s * tmp
end function
z_m = Math.abs(z);
y_m = Math.abs(y);
y_s = Math.copySign(1.0, y);
public static double code(double y_s, double x, double y_m, double z_m) {
double t_0 = y_m * (1.0 + (z_m * z_m));
double tmp;
if (t_0 <= 2e+302) {
tmp = (1.0 / x) / t_0;
} else {
tmp = ((1.0 / y_m) / z_m) * ((1.0 / x) / z_m);
}
return y_s * tmp;
}
z_m = math.fabs(z) y_m = math.fabs(y) y_s = math.copysign(1.0, y) def code(y_s, x, y_m, z_m): t_0 = y_m * (1.0 + (z_m * z_m)) tmp = 0 if t_0 <= 2e+302: tmp = (1.0 / x) / t_0 else: tmp = ((1.0 / y_m) / z_m) * ((1.0 / x) / z_m) return y_s * tmp
z_m = abs(z) y_m = abs(y) y_s = copysign(1.0, y) function code(y_s, x, y_m, z_m) t_0 = Float64(y_m * Float64(1.0 + Float64(z_m * z_m))) tmp = 0.0 if (t_0 <= 2e+302) tmp = Float64(Float64(1.0 / x) / t_0); else tmp = Float64(Float64(Float64(1.0 / y_m) / z_m) * Float64(Float64(1.0 / x) / z_m)); end return Float64(y_s * tmp) end
z_m = abs(z); y_m = abs(y); y_s = sign(y) * abs(1.0); function tmp_2 = code(y_s, x, y_m, z_m) t_0 = y_m * (1.0 + (z_m * z_m)); tmp = 0.0; if (t_0 <= 2e+302) tmp = (1.0 / x) / t_0; else tmp = ((1.0 / y_m) / z_m) * ((1.0 / x) / z_m); end tmp_2 = y_s * tmp; end
z_m = N[Abs[z], $MachinePrecision]
y_m = N[Abs[y], $MachinePrecision]
y_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[y$95$s_, x_, y$95$m_, z$95$m_] := Block[{t$95$0 = N[(y$95$m * N[(1.0 + N[(z$95$m * z$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, N[(y$95$s * If[LessEqual[t$95$0, 2e+302], N[(N[(1.0 / x), $MachinePrecision] / t$95$0), $MachinePrecision], N[(N[(N[(1.0 / y$95$m), $MachinePrecision] / z$95$m), $MachinePrecision] * N[(N[(1.0 / x), $MachinePrecision] / z$95$m), $MachinePrecision]), $MachinePrecision]]), $MachinePrecision]]
\begin{array}{l}
z_m = \left|z\right|
\\
y_m = \left|y\right|
\\
y_s = \mathsf{copysign}\left(1, y\right)
\\
\begin{array}{l}
t_0 := y\_m \cdot \left(1 + z\_m \cdot z\_m\right)\\
y\_s \cdot \begin{array}{l}
\mathbf{if}\;t\_0 \leq 2 \cdot 10^{+302}:\\
\;\;\;\;\frac{\frac{1}{x}}{t\_0}\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{1}{y\_m}}{z\_m} \cdot \frac{\frac{1}{x}}{z\_m}\\
\end{array}
\end{array}
\end{array}
if (*.f64 y (+.f64 1 (*.f64 z z))) < 2.0000000000000002e302Initial program 95.1%
if 2.0000000000000002e302 < (*.f64 y (+.f64 1 (*.f64 z z))) Initial program 71.6%
associate-/l/71.6%
associate-*l*78.6%
*-commutative78.6%
sqr-neg78.6%
+-commutative78.6%
sqr-neg78.6%
fma-define78.6%
Simplified78.6%
Taylor expanded in z around inf 71.6%
associate-/r*71.6%
associate-/r*78.3%
associate-/l/78.3%
associate-/r*78.3%
Simplified78.3%
div-inv78.3%
unpow278.3%
times-frac99.8%
Applied egg-rr99.8%
Final simplification96.0%
z_m = (fabs.f64 z)
y_m = (fabs.f64 y)
y_s = (copysign.f64 1 y)
(FPCore (y_s x y_m z_m)
:precision binary64
(*
y_s
(if (<= z_m 1.0)
(/ (/ 1.0 x) y_m)
(* (/ (/ 1.0 y_m) z_m) (/ (/ 1.0 x) z_m)))))z_m = fabs(z);
y_m = fabs(y);
y_s = copysign(1.0, y);
double code(double y_s, double x, double y_m, double z_m) {
double tmp;
if (z_m <= 1.0) {
tmp = (1.0 / x) / y_m;
} else {
tmp = ((1.0 / y_m) / z_m) * ((1.0 / x) / z_m);
}
return y_s * tmp;
}
z_m = abs(z)
y_m = abs(y)
y_s = copysign(1.0d0, y)
real(8) function code(y_s, x, y_m, z_m)
real(8), intent (in) :: y_s
real(8), intent (in) :: x
real(8), intent (in) :: y_m
real(8), intent (in) :: z_m
real(8) :: tmp
if (z_m <= 1.0d0) then
tmp = (1.0d0 / x) / y_m
else
tmp = ((1.0d0 / y_m) / z_m) * ((1.0d0 / x) / z_m)
end if
code = y_s * tmp
end function
z_m = Math.abs(z);
y_m = Math.abs(y);
y_s = Math.copySign(1.0, y);
public static double code(double y_s, double x, double y_m, double z_m) {
double tmp;
if (z_m <= 1.0) {
tmp = (1.0 / x) / y_m;
} else {
tmp = ((1.0 / y_m) / z_m) * ((1.0 / x) / z_m);
}
return y_s * tmp;
}
z_m = math.fabs(z) y_m = math.fabs(y) y_s = math.copysign(1.0, y) def code(y_s, x, y_m, z_m): tmp = 0 if z_m <= 1.0: tmp = (1.0 / x) / y_m else: tmp = ((1.0 / y_m) / z_m) * ((1.0 / x) / z_m) return y_s * tmp
z_m = abs(z) y_m = abs(y) y_s = copysign(1.0, y) function code(y_s, x, y_m, z_m) tmp = 0.0 if (z_m <= 1.0) tmp = Float64(Float64(1.0 / x) / y_m); else tmp = Float64(Float64(Float64(1.0 / y_m) / z_m) * Float64(Float64(1.0 / x) / z_m)); end return Float64(y_s * tmp) end
z_m = abs(z); y_m = abs(y); y_s = sign(y) * abs(1.0); function tmp_2 = code(y_s, x, y_m, z_m) tmp = 0.0; if (z_m <= 1.0) tmp = (1.0 / x) / y_m; else tmp = ((1.0 / y_m) / z_m) * ((1.0 / x) / z_m); end tmp_2 = y_s * tmp; end
z_m = N[Abs[z], $MachinePrecision]
y_m = N[Abs[y], $MachinePrecision]
y_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[y$95$s_, x_, y$95$m_, z$95$m_] := N[(y$95$s * If[LessEqual[z$95$m, 1.0], N[(N[(1.0 / x), $MachinePrecision] / y$95$m), $MachinePrecision], N[(N[(N[(1.0 / y$95$m), $MachinePrecision] / z$95$m), $MachinePrecision] * N[(N[(1.0 / x), $MachinePrecision] / z$95$m), $MachinePrecision]), $MachinePrecision]]), $MachinePrecision]
\begin{array}{l}
z_m = \left|z\right|
\\
y_m = \left|y\right|
\\
y_s = \mathsf{copysign}\left(1, y\right)
\\
y\_s \cdot \begin{array}{l}
\mathbf{if}\;z\_m \leq 1:\\
\;\;\;\;\frac{\frac{1}{x}}{y\_m}\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{1}{y\_m}}{z\_m} \cdot \frac{\frac{1}{x}}{z\_m}\\
\end{array}
\end{array}
if z < 1Initial program 93.9%
associate-/l/92.9%
associate-*l*92.4%
*-commutative92.4%
sqr-neg92.4%
+-commutative92.4%
sqr-neg92.4%
fma-define92.4%
Simplified92.4%
Taylor expanded in z around 0 71.4%
associate-/r*72.1%
Simplified72.1%
if 1 < z Initial program 79.9%
associate-/l/79.7%
associate-*l*82.6%
*-commutative82.6%
sqr-neg82.6%
+-commutative82.6%
sqr-neg82.6%
fma-define82.6%
Simplified82.6%
Taylor expanded in z around inf 79.7%
associate-/r*79.9%
associate-/r*82.5%
associate-/l/82.6%
associate-/r*82.6%
Simplified82.6%
div-inv82.5%
unpow282.5%
times-frac95.5%
Applied egg-rr95.5%
Final simplification78.1%
z_m = (fabs.f64 z) y_m = (fabs.f64 y) y_s = (copysign.f64 1 y) (FPCore (y_s x y_m z_m) :precision binary64 (* y_s (if (<= z_m 1.0) (/ (/ 1.0 x) y_m) (/ 1.0 (* z_m (* z_m (* x y_m)))))))
z_m = fabs(z);
y_m = fabs(y);
y_s = copysign(1.0, y);
double code(double y_s, double x, double y_m, double z_m) {
double tmp;
if (z_m <= 1.0) {
tmp = (1.0 / x) / y_m;
} else {
tmp = 1.0 / (z_m * (z_m * (x * y_m)));
}
return y_s * tmp;
}
z_m = abs(z)
y_m = abs(y)
y_s = copysign(1.0d0, y)
real(8) function code(y_s, x, y_m, z_m)
real(8), intent (in) :: y_s
real(8), intent (in) :: x
real(8), intent (in) :: y_m
real(8), intent (in) :: z_m
real(8) :: tmp
if (z_m <= 1.0d0) then
tmp = (1.0d0 / x) / y_m
else
tmp = 1.0d0 / (z_m * (z_m * (x * y_m)))
end if
code = y_s * tmp
end function
z_m = Math.abs(z);
y_m = Math.abs(y);
y_s = Math.copySign(1.0, y);
public static double code(double y_s, double x, double y_m, double z_m) {
double tmp;
if (z_m <= 1.0) {
tmp = (1.0 / x) / y_m;
} else {
tmp = 1.0 / (z_m * (z_m * (x * y_m)));
}
return y_s * tmp;
}
z_m = math.fabs(z) y_m = math.fabs(y) y_s = math.copysign(1.0, y) def code(y_s, x, y_m, z_m): tmp = 0 if z_m <= 1.0: tmp = (1.0 / x) / y_m else: tmp = 1.0 / (z_m * (z_m * (x * y_m))) return y_s * tmp
z_m = abs(z) y_m = abs(y) y_s = copysign(1.0, y) function code(y_s, x, y_m, z_m) tmp = 0.0 if (z_m <= 1.0) tmp = Float64(Float64(1.0 / x) / y_m); else tmp = Float64(1.0 / Float64(z_m * Float64(z_m * Float64(x * y_m)))); end return Float64(y_s * tmp) end
z_m = abs(z); y_m = abs(y); y_s = sign(y) * abs(1.0); function tmp_2 = code(y_s, x, y_m, z_m) tmp = 0.0; if (z_m <= 1.0) tmp = (1.0 / x) / y_m; else tmp = 1.0 / (z_m * (z_m * (x * y_m))); end tmp_2 = y_s * tmp; end
z_m = N[Abs[z], $MachinePrecision]
y_m = N[Abs[y], $MachinePrecision]
y_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[y$95$s_, x_, y$95$m_, z$95$m_] := N[(y$95$s * If[LessEqual[z$95$m, 1.0], N[(N[(1.0 / x), $MachinePrecision] / y$95$m), $MachinePrecision], N[(1.0 / N[(z$95$m * N[(z$95$m * N[(x * y$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]), $MachinePrecision]
\begin{array}{l}
z_m = \left|z\right|
\\
y_m = \left|y\right|
\\
y_s = \mathsf{copysign}\left(1, y\right)
\\
y\_s \cdot \begin{array}{l}
\mathbf{if}\;z\_m \leq 1:\\
\;\;\;\;\frac{\frac{1}{x}}{y\_m}\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{z\_m \cdot \left(z\_m \cdot \left(x \cdot y\_m\right)\right)}\\
\end{array}
\end{array}
if z < 1Initial program 93.9%
associate-/l/92.9%
associate-*l*92.4%
*-commutative92.4%
sqr-neg92.4%
+-commutative92.4%
sqr-neg92.4%
fma-define92.4%
Simplified92.4%
Taylor expanded in z around 0 71.4%
associate-/r*72.1%
Simplified72.1%
if 1 < z Initial program 79.9%
associate-/l/79.7%
associate-*l*82.6%
*-commutative82.6%
sqr-neg82.6%
+-commutative82.6%
sqr-neg82.6%
fma-define82.6%
Simplified82.6%
Taylor expanded in z around inf 79.7%
associate-/r*79.9%
associate-/r*82.5%
associate-/l/82.6%
associate-/r*82.6%
Simplified82.6%
*-un-lft-identity82.6%
unpow282.6%
times-frac91.1%
associate-/r*91.2%
Applied egg-rr91.2%
*-commutative91.2%
associate-/l/91.6%
frac-times91.2%
metadata-eval91.2%
Applied egg-rr91.2%
Final simplification77.0%
z_m = (fabs.f64 z) y_m = (fabs.f64 y) y_s = (copysign.f64 1 y) (FPCore (y_s x y_m z_m) :precision binary64 (* y_s (if (<= z_m 1.0) (/ (/ 1.0 x) y_m) (/ (/ 1.0 z_m) (* z_m (* x y_m))))))
z_m = fabs(z);
y_m = fabs(y);
y_s = copysign(1.0, y);
double code(double y_s, double x, double y_m, double z_m) {
double tmp;
if (z_m <= 1.0) {
tmp = (1.0 / x) / y_m;
} else {
tmp = (1.0 / z_m) / (z_m * (x * y_m));
}
return y_s * tmp;
}
z_m = abs(z)
y_m = abs(y)
y_s = copysign(1.0d0, y)
real(8) function code(y_s, x, y_m, z_m)
real(8), intent (in) :: y_s
real(8), intent (in) :: x
real(8), intent (in) :: y_m
real(8), intent (in) :: z_m
real(8) :: tmp
if (z_m <= 1.0d0) then
tmp = (1.0d0 / x) / y_m
else
tmp = (1.0d0 / z_m) / (z_m * (x * y_m))
end if
code = y_s * tmp
end function
z_m = Math.abs(z);
y_m = Math.abs(y);
y_s = Math.copySign(1.0, y);
public static double code(double y_s, double x, double y_m, double z_m) {
double tmp;
if (z_m <= 1.0) {
tmp = (1.0 / x) / y_m;
} else {
tmp = (1.0 / z_m) / (z_m * (x * y_m));
}
return y_s * tmp;
}
z_m = math.fabs(z) y_m = math.fabs(y) y_s = math.copysign(1.0, y) def code(y_s, x, y_m, z_m): tmp = 0 if z_m <= 1.0: tmp = (1.0 / x) / y_m else: tmp = (1.0 / z_m) / (z_m * (x * y_m)) return y_s * tmp
z_m = abs(z) y_m = abs(y) y_s = copysign(1.0, y) function code(y_s, x, y_m, z_m) tmp = 0.0 if (z_m <= 1.0) tmp = Float64(Float64(1.0 / x) / y_m); else tmp = Float64(Float64(1.0 / z_m) / Float64(z_m * Float64(x * y_m))); end return Float64(y_s * tmp) end
z_m = abs(z); y_m = abs(y); y_s = sign(y) * abs(1.0); function tmp_2 = code(y_s, x, y_m, z_m) tmp = 0.0; if (z_m <= 1.0) tmp = (1.0 / x) / y_m; else tmp = (1.0 / z_m) / (z_m * (x * y_m)); end tmp_2 = y_s * tmp; end
z_m = N[Abs[z], $MachinePrecision]
y_m = N[Abs[y], $MachinePrecision]
y_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[y$95$s_, x_, y$95$m_, z$95$m_] := N[(y$95$s * If[LessEqual[z$95$m, 1.0], N[(N[(1.0 / x), $MachinePrecision] / y$95$m), $MachinePrecision], N[(N[(1.0 / z$95$m), $MachinePrecision] / N[(z$95$m * N[(x * y$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]), $MachinePrecision]
\begin{array}{l}
z_m = \left|z\right|
\\
y_m = \left|y\right|
\\
y_s = \mathsf{copysign}\left(1, y\right)
\\
y\_s \cdot \begin{array}{l}
\mathbf{if}\;z\_m \leq 1:\\
\;\;\;\;\frac{\frac{1}{x}}{y\_m}\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{1}{z\_m}}{z\_m \cdot \left(x \cdot y\_m\right)}\\
\end{array}
\end{array}
if z < 1Initial program 93.9%
associate-/l/92.9%
associate-*l*92.4%
*-commutative92.4%
sqr-neg92.4%
+-commutative92.4%
sqr-neg92.4%
fma-define92.4%
Simplified92.4%
Taylor expanded in z around 0 71.4%
associate-/r*72.1%
Simplified72.1%
if 1 < z Initial program 79.9%
associate-/l/79.7%
associate-*l*82.6%
*-commutative82.6%
sqr-neg82.6%
+-commutative82.6%
sqr-neg82.6%
fma-define82.6%
Simplified82.6%
Taylor expanded in z around inf 79.7%
associate-/r*79.9%
associate-/r*82.5%
associate-/l/82.6%
associate-/r*82.6%
Simplified82.6%
*-un-lft-identity82.6%
unpow282.6%
times-frac91.1%
associate-/r*91.2%
Applied egg-rr91.2%
associate-/l/91.6%
un-div-inv91.6%
Applied egg-rr91.6%
Final simplification77.1%
z_m = (fabs.f64 z) y_m = (fabs.f64 y) y_s = (copysign.f64 1 y) (FPCore (y_s x y_m z_m) :precision binary64 (* y_s (if (<= z_m 1.0) (/ (/ 1.0 x) y_m) (/ (/ 1.0 (* z_m (* x y_m))) z_m))))
z_m = fabs(z);
y_m = fabs(y);
y_s = copysign(1.0, y);
double code(double y_s, double x, double y_m, double z_m) {
double tmp;
if (z_m <= 1.0) {
tmp = (1.0 / x) / y_m;
} else {
tmp = (1.0 / (z_m * (x * y_m))) / z_m;
}
return y_s * tmp;
}
z_m = abs(z)
y_m = abs(y)
y_s = copysign(1.0d0, y)
real(8) function code(y_s, x, y_m, z_m)
real(8), intent (in) :: y_s
real(8), intent (in) :: x
real(8), intent (in) :: y_m
real(8), intent (in) :: z_m
real(8) :: tmp
if (z_m <= 1.0d0) then
tmp = (1.0d0 / x) / y_m
else
tmp = (1.0d0 / (z_m * (x * y_m))) / z_m
end if
code = y_s * tmp
end function
z_m = Math.abs(z);
y_m = Math.abs(y);
y_s = Math.copySign(1.0, y);
public static double code(double y_s, double x, double y_m, double z_m) {
double tmp;
if (z_m <= 1.0) {
tmp = (1.0 / x) / y_m;
} else {
tmp = (1.0 / (z_m * (x * y_m))) / z_m;
}
return y_s * tmp;
}
z_m = math.fabs(z) y_m = math.fabs(y) y_s = math.copysign(1.0, y) def code(y_s, x, y_m, z_m): tmp = 0 if z_m <= 1.0: tmp = (1.0 / x) / y_m else: tmp = (1.0 / (z_m * (x * y_m))) / z_m return y_s * tmp
z_m = abs(z) y_m = abs(y) y_s = copysign(1.0, y) function code(y_s, x, y_m, z_m) tmp = 0.0 if (z_m <= 1.0) tmp = Float64(Float64(1.0 / x) / y_m); else tmp = Float64(Float64(1.0 / Float64(z_m * Float64(x * y_m))) / z_m); end return Float64(y_s * tmp) end
z_m = abs(z); y_m = abs(y); y_s = sign(y) * abs(1.0); function tmp_2 = code(y_s, x, y_m, z_m) tmp = 0.0; if (z_m <= 1.0) tmp = (1.0 / x) / y_m; else tmp = (1.0 / (z_m * (x * y_m))) / z_m; end tmp_2 = y_s * tmp; end
z_m = N[Abs[z], $MachinePrecision]
y_m = N[Abs[y], $MachinePrecision]
y_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[y$95$s_, x_, y$95$m_, z$95$m_] := N[(y$95$s * If[LessEqual[z$95$m, 1.0], N[(N[(1.0 / x), $MachinePrecision] / y$95$m), $MachinePrecision], N[(N[(1.0 / N[(z$95$m * N[(x * y$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / z$95$m), $MachinePrecision]]), $MachinePrecision]
\begin{array}{l}
z_m = \left|z\right|
\\
y_m = \left|y\right|
\\
y_s = \mathsf{copysign}\left(1, y\right)
\\
y\_s \cdot \begin{array}{l}
\mathbf{if}\;z\_m \leq 1:\\
\;\;\;\;\frac{\frac{1}{x}}{y\_m}\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{1}{z\_m \cdot \left(x \cdot y\_m\right)}}{z\_m}\\
\end{array}
\end{array}
if z < 1Initial program 93.9%
associate-/l/92.9%
associate-*l*92.4%
*-commutative92.4%
sqr-neg92.4%
+-commutative92.4%
sqr-neg92.4%
fma-define92.4%
Simplified92.4%
Taylor expanded in z around 0 71.4%
associate-/r*72.1%
Simplified72.1%
if 1 < z Initial program 79.9%
associate-/l/79.7%
associate-*l*82.6%
*-commutative82.6%
sqr-neg82.6%
+-commutative82.6%
sqr-neg82.6%
fma-define82.6%
Simplified82.6%
Taylor expanded in z around inf 79.7%
associate-/r*79.9%
associate-/r*82.5%
associate-/l/82.6%
associate-/r*82.6%
Simplified82.6%
*-un-lft-identity82.6%
unpow282.6%
times-frac91.1%
associate-/r*91.2%
Applied egg-rr91.2%
associate-*l/91.2%
*-un-lft-identity91.2%
associate-/l/91.7%
Applied egg-rr91.7%
Final simplification77.1%
z_m = (fabs.f64 z) y_m = (fabs.f64 y) y_s = (copysign.f64 1 y) (FPCore (y_s x y_m z_m) :precision binary64 (* y_s (/ 1.0 (* x y_m))))
z_m = fabs(z);
y_m = fabs(y);
y_s = copysign(1.0, y);
double code(double y_s, double x, double y_m, double z_m) {
return y_s * (1.0 / (x * y_m));
}
z_m = abs(z)
y_m = abs(y)
y_s = copysign(1.0d0, y)
real(8) function code(y_s, x, y_m, z_m)
real(8), intent (in) :: y_s
real(8), intent (in) :: x
real(8), intent (in) :: y_m
real(8), intent (in) :: z_m
code = y_s * (1.0d0 / (x * y_m))
end function
z_m = Math.abs(z);
y_m = Math.abs(y);
y_s = Math.copySign(1.0, y);
public static double code(double y_s, double x, double y_m, double z_m) {
return y_s * (1.0 / (x * y_m));
}
z_m = math.fabs(z) y_m = math.fabs(y) y_s = math.copysign(1.0, y) def code(y_s, x, y_m, z_m): return y_s * (1.0 / (x * y_m))
z_m = abs(z) y_m = abs(y) y_s = copysign(1.0, y) function code(y_s, x, y_m, z_m) return Float64(y_s * Float64(1.0 / Float64(x * y_m))) end
z_m = abs(z); y_m = abs(y); y_s = sign(y) * abs(1.0); function tmp = code(y_s, x, y_m, z_m) tmp = y_s * (1.0 / (x * y_m)); end
z_m = N[Abs[z], $MachinePrecision]
y_m = N[Abs[y], $MachinePrecision]
y_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[y$95$s_, x_, y$95$m_, z$95$m_] := N[(y$95$s * N[(1.0 / N[(x * y$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
z_m = \left|z\right|
\\
y_m = \left|y\right|
\\
y_s = \mathsf{copysign}\left(1, y\right)
\\
y\_s \cdot \frac{1}{x \cdot y\_m}
\end{array}
Initial program 90.3%
associate-/l/89.5%
associate-*l*89.9%
*-commutative89.9%
sqr-neg89.9%
+-commutative89.9%
sqr-neg89.9%
fma-define89.9%
Simplified89.9%
Taylor expanded in z around 0 58.6%
Final simplification58.6%
z_m = (fabs.f64 z) y_m = (fabs.f64 y) y_s = (copysign.f64 1 y) (FPCore (y_s x y_m z_m) :precision binary64 (* y_s (/ (/ 1.0 x) y_m)))
z_m = fabs(z);
y_m = fabs(y);
y_s = copysign(1.0, y);
double code(double y_s, double x, double y_m, double z_m) {
return y_s * ((1.0 / x) / y_m);
}
z_m = abs(z)
y_m = abs(y)
y_s = copysign(1.0d0, y)
real(8) function code(y_s, x, y_m, z_m)
real(8), intent (in) :: y_s
real(8), intent (in) :: x
real(8), intent (in) :: y_m
real(8), intent (in) :: z_m
code = y_s * ((1.0d0 / x) / y_m)
end function
z_m = Math.abs(z);
y_m = Math.abs(y);
y_s = Math.copySign(1.0, y);
public static double code(double y_s, double x, double y_m, double z_m) {
return y_s * ((1.0 / x) / y_m);
}
z_m = math.fabs(z) y_m = math.fabs(y) y_s = math.copysign(1.0, y) def code(y_s, x, y_m, z_m): return y_s * ((1.0 / x) / y_m)
z_m = abs(z) y_m = abs(y) y_s = copysign(1.0, y) function code(y_s, x, y_m, z_m) return Float64(y_s * Float64(Float64(1.0 / x) / y_m)) end
z_m = abs(z); y_m = abs(y); y_s = sign(y) * abs(1.0); function tmp = code(y_s, x, y_m, z_m) tmp = y_s * ((1.0 / x) / y_m); end
z_m = N[Abs[z], $MachinePrecision]
y_m = N[Abs[y], $MachinePrecision]
y_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[y$95$s_, x_, y$95$m_, z$95$m_] := N[(y$95$s * N[(N[(1.0 / x), $MachinePrecision] / y$95$m), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
z_m = \left|z\right|
\\
y_m = \left|y\right|
\\
y_s = \mathsf{copysign}\left(1, y\right)
\\
y\_s \cdot \frac{\frac{1}{x}}{y\_m}
\end{array}
Initial program 90.3%
associate-/l/89.5%
associate-*l*89.9%
*-commutative89.9%
sqr-neg89.9%
+-commutative89.9%
sqr-neg89.9%
fma-define89.9%
Simplified89.9%
Taylor expanded in z around 0 58.6%
associate-/r*58.9%
Simplified58.9%
Final simplification58.9%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (+ 1.0 (* z z))) (t_1 (* y t_0)) (t_2 (/ (/ 1.0 y) (* t_0 x))))
(if (< t_1 (- INFINITY))
t_2
(if (< t_1 8.680743250567252e+305) (/ (/ 1.0 x) (* t_0 y)) t_2))))
double code(double x, double y, double z) {
double t_0 = 1.0 + (z * z);
double t_1 = y * t_0;
double t_2 = (1.0 / y) / (t_0 * x);
double tmp;
if (t_1 < -((double) INFINITY)) {
tmp = t_2;
} else if (t_1 < 8.680743250567252e+305) {
tmp = (1.0 / x) / (t_0 * y);
} else {
tmp = t_2;
}
return tmp;
}
public static double code(double x, double y, double z) {
double t_0 = 1.0 + (z * z);
double t_1 = y * t_0;
double t_2 = (1.0 / y) / (t_0 * x);
double tmp;
if (t_1 < -Double.POSITIVE_INFINITY) {
tmp = t_2;
} else if (t_1 < 8.680743250567252e+305) {
tmp = (1.0 / x) / (t_0 * y);
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z): t_0 = 1.0 + (z * z) t_1 = y * t_0 t_2 = (1.0 / y) / (t_0 * x) tmp = 0 if t_1 < -math.inf: tmp = t_2 elif t_1 < 8.680743250567252e+305: tmp = (1.0 / x) / (t_0 * y) else: tmp = t_2 return tmp
function code(x, y, z) t_0 = Float64(1.0 + Float64(z * z)) t_1 = Float64(y * t_0) t_2 = Float64(Float64(1.0 / y) / Float64(t_0 * x)) tmp = 0.0 if (t_1 < Float64(-Inf)) tmp = t_2; elseif (t_1 < 8.680743250567252e+305) tmp = Float64(Float64(1.0 / x) / Float64(t_0 * y)); else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z) t_0 = 1.0 + (z * z); t_1 = y * t_0; t_2 = (1.0 / y) / (t_0 * x); tmp = 0.0; if (t_1 < -Inf) tmp = t_2; elseif (t_1 < 8.680743250567252e+305) tmp = (1.0 / x) / (t_0 * y); else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(1.0 + N[(z * z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(y * t$95$0), $MachinePrecision]}, Block[{t$95$2 = N[(N[(1.0 / y), $MachinePrecision] / N[(t$95$0 * x), $MachinePrecision]), $MachinePrecision]}, If[Less[t$95$1, (-Infinity)], t$95$2, If[Less[t$95$1, 8.680743250567252e+305], N[(N[(1.0 / x), $MachinePrecision] / N[(t$95$0 * y), $MachinePrecision]), $MachinePrecision], t$95$2]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := 1 + z \cdot z\\
t_1 := y \cdot t\_0\\
t_2 := \frac{\frac{1}{y}}{t\_0 \cdot x}\\
\mathbf{if}\;t\_1 < -\infty:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 < 8.680743250567252 \cdot 10^{+305}:\\
\;\;\;\;\frac{\frac{1}{x}}{t\_0 \cdot y}\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
herbie shell --seed 2024043
(FPCore (x y z)
:name "Statistics.Distribution.CauchyLorentz:$cdensity from math-functions-0.1.5.2"
:precision binary64
:alt
(if (< (* y (+ 1.0 (* z z))) (- INFINITY)) (/ (/ 1.0 y) (* (+ 1.0 (* z z)) x)) (if (< (* y (+ 1.0 (* z z))) 8.680743250567252e+305) (/ (/ 1.0 x) (* (+ 1.0 (* z z)) y)) (/ (/ 1.0 y) (* (+ 1.0 (* z z)) x))))
(/ (/ 1.0 x) (* y (+ 1.0 (* z z)))))