
(FPCore (x) :precision binary64 (/ (- 1.0 (cos x)) (* x x)))
double code(double x) {
return (1.0 - cos(x)) / (x * x);
}
real(8) function code(x)
real(8), intent (in) :: x
code = (1.0d0 - cos(x)) / (x * x)
end function
public static double code(double x) {
return (1.0 - Math.cos(x)) / (x * x);
}
def code(x): return (1.0 - math.cos(x)) / (x * x)
function code(x) return Float64(Float64(1.0 - cos(x)) / Float64(x * x)) end
function tmp = code(x) tmp = (1.0 - cos(x)) / (x * x); end
code[x_] := N[(N[(1.0 - N[Cos[x], $MachinePrecision]), $MachinePrecision] / N[(x * x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1 - \cos x}{x \cdot x}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x) :precision binary64 (/ (- 1.0 (cos x)) (* x x)))
double code(double x) {
return (1.0 - cos(x)) / (x * x);
}
real(8) function code(x)
real(8), intent (in) :: x
code = (1.0d0 - cos(x)) / (x * x)
end function
public static double code(double x) {
return (1.0 - Math.cos(x)) / (x * x);
}
def code(x): return (1.0 - math.cos(x)) / (x * x)
function code(x) return Float64(Float64(1.0 - cos(x)) / Float64(x * x)) end
function tmp = code(x) tmp = (1.0 - cos(x)) / (x * x); end
code[x_] := N[(N[(1.0 - N[Cos[x], $MachinePrecision]), $MachinePrecision] / N[(x * x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1 - \cos x}{x \cdot x}
\end{array}
x_m = (fabs.f64 x)
(FPCore (x_m)
:precision binary64
(if (<= x_m 0.092)
(+
0.5
(+
(* -0.041666666666666664 (pow x_m 2.0))
(+
(* -2.48015873015873e-5 (pow x_m 6.0))
(* 0.001388888888888889 (pow x_m 4.0)))))
(* (pow x_m -2.0) (- 1.0 (cos x_m)))))x_m = fabs(x);
double code(double x_m) {
double tmp;
if (x_m <= 0.092) {
tmp = 0.5 + ((-0.041666666666666664 * pow(x_m, 2.0)) + ((-2.48015873015873e-5 * pow(x_m, 6.0)) + (0.001388888888888889 * pow(x_m, 4.0))));
} else {
tmp = pow(x_m, -2.0) * (1.0 - cos(x_m));
}
return tmp;
}
x_m = abs(x)
real(8) function code(x_m)
real(8), intent (in) :: x_m
real(8) :: tmp
if (x_m <= 0.092d0) then
tmp = 0.5d0 + (((-0.041666666666666664d0) * (x_m ** 2.0d0)) + (((-2.48015873015873d-5) * (x_m ** 6.0d0)) + (0.001388888888888889d0 * (x_m ** 4.0d0))))
else
tmp = (x_m ** (-2.0d0)) * (1.0d0 - cos(x_m))
end if
code = tmp
end function
x_m = Math.abs(x);
public static double code(double x_m) {
double tmp;
if (x_m <= 0.092) {
tmp = 0.5 + ((-0.041666666666666664 * Math.pow(x_m, 2.0)) + ((-2.48015873015873e-5 * Math.pow(x_m, 6.0)) + (0.001388888888888889 * Math.pow(x_m, 4.0))));
} else {
tmp = Math.pow(x_m, -2.0) * (1.0 - Math.cos(x_m));
}
return tmp;
}
x_m = math.fabs(x) def code(x_m): tmp = 0 if x_m <= 0.092: tmp = 0.5 + ((-0.041666666666666664 * math.pow(x_m, 2.0)) + ((-2.48015873015873e-5 * math.pow(x_m, 6.0)) + (0.001388888888888889 * math.pow(x_m, 4.0)))) else: tmp = math.pow(x_m, -2.0) * (1.0 - math.cos(x_m)) return tmp
x_m = abs(x) function code(x_m) tmp = 0.0 if (x_m <= 0.092) tmp = Float64(0.5 + Float64(Float64(-0.041666666666666664 * (x_m ^ 2.0)) + Float64(Float64(-2.48015873015873e-5 * (x_m ^ 6.0)) + Float64(0.001388888888888889 * (x_m ^ 4.0))))); else tmp = Float64((x_m ^ -2.0) * Float64(1.0 - cos(x_m))); end return tmp end
x_m = abs(x); function tmp_2 = code(x_m) tmp = 0.0; if (x_m <= 0.092) tmp = 0.5 + ((-0.041666666666666664 * (x_m ^ 2.0)) + ((-2.48015873015873e-5 * (x_m ^ 6.0)) + (0.001388888888888889 * (x_m ^ 4.0)))); else tmp = (x_m ^ -2.0) * (1.0 - cos(x_m)); end tmp_2 = tmp; end
x_m = N[Abs[x], $MachinePrecision] code[x$95$m_] := If[LessEqual[x$95$m, 0.092], N[(0.5 + N[(N[(-0.041666666666666664 * N[Power[x$95$m, 2.0], $MachinePrecision]), $MachinePrecision] + N[(N[(-2.48015873015873e-5 * N[Power[x$95$m, 6.0], $MachinePrecision]), $MachinePrecision] + N[(0.001388888888888889 * N[Power[x$95$m, 4.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[Power[x$95$m, -2.0], $MachinePrecision] * N[(1.0 - N[Cos[x$95$m], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
x_m = \left|x\right|
\\
\begin{array}{l}
\mathbf{if}\;x\_m \leq 0.092:\\
\;\;\;\;0.5 + \left(-0.041666666666666664 \cdot {x\_m}^{2} + \left(-2.48015873015873 \cdot 10^{-5} \cdot {x\_m}^{6} + 0.001388888888888889 \cdot {x\_m}^{4}\right)\right)\\
\mathbf{else}:\\
\;\;\;\;{x\_m}^{-2} \cdot \left(1 - \cos x\_m\right)\\
\end{array}
\end{array}
if x < 0.091999999999999998Initial program 36.5%
Taylor expanded in x around 0 65.4%
if 0.091999999999999998 < x Initial program 97.1%
clear-num97.1%
associate-/r/97.1%
pow297.1%
pow-flip99.5%
metadata-eval99.5%
Applied egg-rr99.5%
Final simplification73.0%
x_m = (fabs.f64 x)
(FPCore (x_m)
:precision binary64
(if (<= x_m 0.034)
(+
0.5
(+
(* -0.041666666666666664 (pow x_m 2.0))
(* 0.001388888888888889 (pow x_m 4.0))))
(* (pow x_m -2.0) (- 1.0 (cos x_m)))))x_m = fabs(x);
double code(double x_m) {
double tmp;
if (x_m <= 0.034) {
tmp = 0.5 + ((-0.041666666666666664 * pow(x_m, 2.0)) + (0.001388888888888889 * pow(x_m, 4.0)));
} else {
tmp = pow(x_m, -2.0) * (1.0 - cos(x_m));
}
return tmp;
}
x_m = abs(x)
real(8) function code(x_m)
real(8), intent (in) :: x_m
real(8) :: tmp
if (x_m <= 0.034d0) then
tmp = 0.5d0 + (((-0.041666666666666664d0) * (x_m ** 2.0d0)) + (0.001388888888888889d0 * (x_m ** 4.0d0)))
else
tmp = (x_m ** (-2.0d0)) * (1.0d0 - cos(x_m))
end if
code = tmp
end function
x_m = Math.abs(x);
public static double code(double x_m) {
double tmp;
if (x_m <= 0.034) {
tmp = 0.5 + ((-0.041666666666666664 * Math.pow(x_m, 2.0)) + (0.001388888888888889 * Math.pow(x_m, 4.0)));
} else {
tmp = Math.pow(x_m, -2.0) * (1.0 - Math.cos(x_m));
}
return tmp;
}
x_m = math.fabs(x) def code(x_m): tmp = 0 if x_m <= 0.034: tmp = 0.5 + ((-0.041666666666666664 * math.pow(x_m, 2.0)) + (0.001388888888888889 * math.pow(x_m, 4.0))) else: tmp = math.pow(x_m, -2.0) * (1.0 - math.cos(x_m)) return tmp
x_m = abs(x) function code(x_m) tmp = 0.0 if (x_m <= 0.034) tmp = Float64(0.5 + Float64(Float64(-0.041666666666666664 * (x_m ^ 2.0)) + Float64(0.001388888888888889 * (x_m ^ 4.0)))); else tmp = Float64((x_m ^ -2.0) * Float64(1.0 - cos(x_m))); end return tmp end
x_m = abs(x); function tmp_2 = code(x_m) tmp = 0.0; if (x_m <= 0.034) tmp = 0.5 + ((-0.041666666666666664 * (x_m ^ 2.0)) + (0.001388888888888889 * (x_m ^ 4.0))); else tmp = (x_m ^ -2.0) * (1.0 - cos(x_m)); end tmp_2 = tmp; end
x_m = N[Abs[x], $MachinePrecision] code[x$95$m_] := If[LessEqual[x$95$m, 0.034], N[(0.5 + N[(N[(-0.041666666666666664 * N[Power[x$95$m, 2.0], $MachinePrecision]), $MachinePrecision] + N[(0.001388888888888889 * N[Power[x$95$m, 4.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[Power[x$95$m, -2.0], $MachinePrecision] * N[(1.0 - N[Cos[x$95$m], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
x_m = \left|x\right|
\\
\begin{array}{l}
\mathbf{if}\;x\_m \leq 0.034:\\
\;\;\;\;0.5 + \left(-0.041666666666666664 \cdot {x\_m}^{2} + 0.001388888888888889 \cdot {x\_m}^{4}\right)\\
\mathbf{else}:\\
\;\;\;\;{x\_m}^{-2} \cdot \left(1 - \cos x\_m\right)\\
\end{array}
\end{array}
if x < 0.034000000000000002Initial program 36.5%
Taylor expanded in x around 0 65.8%
if 0.034000000000000002 < x Initial program 97.1%
clear-num97.1%
associate-/r/97.1%
pow297.1%
pow-flip99.5%
metadata-eval99.5%
Applied egg-rr99.5%
Final simplification73.3%
x_m = (fabs.f64 x) (FPCore (x_m) :precision binary64 (if (<= x_m 0.005) (+ 0.5 (* -0.041666666666666664 (pow x_m 2.0))) (* (pow x_m -2.0) (- 1.0 (cos x_m)))))
x_m = fabs(x);
double code(double x_m) {
double tmp;
if (x_m <= 0.005) {
tmp = 0.5 + (-0.041666666666666664 * pow(x_m, 2.0));
} else {
tmp = pow(x_m, -2.0) * (1.0 - cos(x_m));
}
return tmp;
}
x_m = abs(x)
real(8) function code(x_m)
real(8), intent (in) :: x_m
real(8) :: tmp
if (x_m <= 0.005d0) then
tmp = 0.5d0 + ((-0.041666666666666664d0) * (x_m ** 2.0d0))
else
tmp = (x_m ** (-2.0d0)) * (1.0d0 - cos(x_m))
end if
code = tmp
end function
x_m = Math.abs(x);
public static double code(double x_m) {
double tmp;
if (x_m <= 0.005) {
tmp = 0.5 + (-0.041666666666666664 * Math.pow(x_m, 2.0));
} else {
tmp = Math.pow(x_m, -2.0) * (1.0 - Math.cos(x_m));
}
return tmp;
}
x_m = math.fabs(x) def code(x_m): tmp = 0 if x_m <= 0.005: tmp = 0.5 + (-0.041666666666666664 * math.pow(x_m, 2.0)) else: tmp = math.pow(x_m, -2.0) * (1.0 - math.cos(x_m)) return tmp
x_m = abs(x) function code(x_m) tmp = 0.0 if (x_m <= 0.005) tmp = Float64(0.5 + Float64(-0.041666666666666664 * (x_m ^ 2.0))); else tmp = Float64((x_m ^ -2.0) * Float64(1.0 - cos(x_m))); end return tmp end
x_m = abs(x); function tmp_2 = code(x_m) tmp = 0.0; if (x_m <= 0.005) tmp = 0.5 + (-0.041666666666666664 * (x_m ^ 2.0)); else tmp = (x_m ^ -2.0) * (1.0 - cos(x_m)); end tmp_2 = tmp; end
x_m = N[Abs[x], $MachinePrecision] code[x$95$m_] := If[LessEqual[x$95$m, 0.005], N[(0.5 + N[(-0.041666666666666664 * N[Power[x$95$m, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[Power[x$95$m, -2.0], $MachinePrecision] * N[(1.0 - N[Cos[x$95$m], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
x_m = \left|x\right|
\\
\begin{array}{l}
\mathbf{if}\;x\_m \leq 0.005:\\
\;\;\;\;0.5 + -0.041666666666666664 \cdot {x\_m}^{2}\\
\mathbf{else}:\\
\;\;\;\;{x\_m}^{-2} \cdot \left(1 - \cos x\_m\right)\\
\end{array}
\end{array}
if x < 0.0050000000000000001Initial program 36.2%
Taylor expanded in x around 0 65.6%
*-commutative65.6%
Simplified65.6%
if 0.0050000000000000001 < x Initial program 96.9%
clear-num96.9%
associate-/r/96.8%
pow296.8%
pow-flip99.1%
metadata-eval99.1%
Applied egg-rr99.1%
Final simplification73.2%
x_m = (fabs.f64 x) (FPCore (x_m) :precision binary64 (if (<= x_m 0.005) (+ 0.5 (* -0.041666666666666664 (pow x_m 2.0))) (/ (- 1.0 (cos x_m)) (* x_m x_m))))
x_m = fabs(x);
double code(double x_m) {
double tmp;
if (x_m <= 0.005) {
tmp = 0.5 + (-0.041666666666666664 * pow(x_m, 2.0));
} else {
tmp = (1.0 - cos(x_m)) / (x_m * x_m);
}
return tmp;
}
x_m = abs(x)
real(8) function code(x_m)
real(8), intent (in) :: x_m
real(8) :: tmp
if (x_m <= 0.005d0) then
tmp = 0.5d0 + ((-0.041666666666666664d0) * (x_m ** 2.0d0))
else
tmp = (1.0d0 - cos(x_m)) / (x_m * x_m)
end if
code = tmp
end function
x_m = Math.abs(x);
public static double code(double x_m) {
double tmp;
if (x_m <= 0.005) {
tmp = 0.5 + (-0.041666666666666664 * Math.pow(x_m, 2.0));
} else {
tmp = (1.0 - Math.cos(x_m)) / (x_m * x_m);
}
return tmp;
}
x_m = math.fabs(x) def code(x_m): tmp = 0 if x_m <= 0.005: tmp = 0.5 + (-0.041666666666666664 * math.pow(x_m, 2.0)) else: tmp = (1.0 - math.cos(x_m)) / (x_m * x_m) return tmp
x_m = abs(x) function code(x_m) tmp = 0.0 if (x_m <= 0.005) tmp = Float64(0.5 + Float64(-0.041666666666666664 * (x_m ^ 2.0))); else tmp = Float64(Float64(1.0 - cos(x_m)) / Float64(x_m * x_m)); end return tmp end
x_m = abs(x); function tmp_2 = code(x_m) tmp = 0.0; if (x_m <= 0.005) tmp = 0.5 + (-0.041666666666666664 * (x_m ^ 2.0)); else tmp = (1.0 - cos(x_m)) / (x_m * x_m); end tmp_2 = tmp; end
x_m = N[Abs[x], $MachinePrecision] code[x$95$m_] := If[LessEqual[x$95$m, 0.005], N[(0.5 + N[(-0.041666666666666664 * N[Power[x$95$m, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(1.0 - N[Cos[x$95$m], $MachinePrecision]), $MachinePrecision] / N[(x$95$m * x$95$m), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
x_m = \left|x\right|
\\
\begin{array}{l}
\mathbf{if}\;x\_m \leq 0.005:\\
\;\;\;\;0.5 + -0.041666666666666664 \cdot {x\_m}^{2}\\
\mathbf{else}:\\
\;\;\;\;\frac{1 - \cos x\_m}{x\_m \cdot x\_m}\\
\end{array}
\end{array}
if x < 0.0050000000000000001Initial program 36.2%
Taylor expanded in x around 0 65.6%
*-commutative65.6%
Simplified65.6%
if 0.0050000000000000001 < x Initial program 96.9%
Final simplification72.7%
x_m = (fabs.f64 x) (FPCore (x_m) :precision binary64 (if (<= x_m 0.005) (+ 0.5 (* -0.041666666666666664 (pow x_m 2.0))) (/ (/ (- 1.0 (cos x_m)) x_m) x_m)))
x_m = fabs(x);
double code(double x_m) {
double tmp;
if (x_m <= 0.005) {
tmp = 0.5 + (-0.041666666666666664 * pow(x_m, 2.0));
} else {
tmp = ((1.0 - cos(x_m)) / x_m) / x_m;
}
return tmp;
}
x_m = abs(x)
real(8) function code(x_m)
real(8), intent (in) :: x_m
real(8) :: tmp
if (x_m <= 0.005d0) then
tmp = 0.5d0 + ((-0.041666666666666664d0) * (x_m ** 2.0d0))
else
tmp = ((1.0d0 - cos(x_m)) / x_m) / x_m
end if
code = tmp
end function
x_m = Math.abs(x);
public static double code(double x_m) {
double tmp;
if (x_m <= 0.005) {
tmp = 0.5 + (-0.041666666666666664 * Math.pow(x_m, 2.0));
} else {
tmp = ((1.0 - Math.cos(x_m)) / x_m) / x_m;
}
return tmp;
}
x_m = math.fabs(x) def code(x_m): tmp = 0 if x_m <= 0.005: tmp = 0.5 + (-0.041666666666666664 * math.pow(x_m, 2.0)) else: tmp = ((1.0 - math.cos(x_m)) / x_m) / x_m return tmp
x_m = abs(x) function code(x_m) tmp = 0.0 if (x_m <= 0.005) tmp = Float64(0.5 + Float64(-0.041666666666666664 * (x_m ^ 2.0))); else tmp = Float64(Float64(Float64(1.0 - cos(x_m)) / x_m) / x_m); end return tmp end
x_m = abs(x); function tmp_2 = code(x_m) tmp = 0.0; if (x_m <= 0.005) tmp = 0.5 + (-0.041666666666666664 * (x_m ^ 2.0)); else tmp = ((1.0 - cos(x_m)) / x_m) / x_m; end tmp_2 = tmp; end
x_m = N[Abs[x], $MachinePrecision] code[x$95$m_] := If[LessEqual[x$95$m, 0.005], N[(0.5 + N[(-0.041666666666666664 * N[Power[x$95$m, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(N[(1.0 - N[Cos[x$95$m], $MachinePrecision]), $MachinePrecision] / x$95$m), $MachinePrecision] / x$95$m), $MachinePrecision]]
\begin{array}{l}
x_m = \left|x\right|
\\
\begin{array}{l}
\mathbf{if}\;x\_m \leq 0.005:\\
\;\;\;\;0.5 + -0.041666666666666664 \cdot {x\_m}^{2}\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{1 - \cos x\_m}{x\_m}}{x\_m}\\
\end{array}
\end{array}
if x < 0.0050000000000000001Initial program 36.2%
Taylor expanded in x around 0 65.6%
*-commutative65.6%
Simplified65.6%
if 0.0050000000000000001 < x Initial program 96.9%
associate-/r*99.0%
clear-num96.9%
inv-pow96.8%
Applied egg-rr96.8%
unpow-196.9%
clear-num99.0%
Applied egg-rr99.0%
Final simplification73.2%
x_m = (fabs.f64 x) (FPCore (x_m) :precision binary64 (if (<= x_m 3.5) (+ 0.5 (* -0.041666666666666664 (pow x_m 2.0))) (/ (+ (/ 1.0 x_m) (/ -1.0 x_m)) x_m)))
x_m = fabs(x);
double code(double x_m) {
double tmp;
if (x_m <= 3.5) {
tmp = 0.5 + (-0.041666666666666664 * pow(x_m, 2.0));
} else {
tmp = ((1.0 / x_m) + (-1.0 / x_m)) / x_m;
}
return tmp;
}
x_m = abs(x)
real(8) function code(x_m)
real(8), intent (in) :: x_m
real(8) :: tmp
if (x_m <= 3.5d0) then
tmp = 0.5d0 + ((-0.041666666666666664d0) * (x_m ** 2.0d0))
else
tmp = ((1.0d0 / x_m) + ((-1.0d0) / x_m)) / x_m
end if
code = tmp
end function
x_m = Math.abs(x);
public static double code(double x_m) {
double tmp;
if (x_m <= 3.5) {
tmp = 0.5 + (-0.041666666666666664 * Math.pow(x_m, 2.0));
} else {
tmp = ((1.0 / x_m) + (-1.0 / x_m)) / x_m;
}
return tmp;
}
x_m = math.fabs(x) def code(x_m): tmp = 0 if x_m <= 3.5: tmp = 0.5 + (-0.041666666666666664 * math.pow(x_m, 2.0)) else: tmp = ((1.0 / x_m) + (-1.0 / x_m)) / x_m return tmp
x_m = abs(x) function code(x_m) tmp = 0.0 if (x_m <= 3.5) tmp = Float64(0.5 + Float64(-0.041666666666666664 * (x_m ^ 2.0))); else tmp = Float64(Float64(Float64(1.0 / x_m) + Float64(-1.0 / x_m)) / x_m); end return tmp end
x_m = abs(x); function tmp_2 = code(x_m) tmp = 0.0; if (x_m <= 3.5) tmp = 0.5 + (-0.041666666666666664 * (x_m ^ 2.0)); else tmp = ((1.0 / x_m) + (-1.0 / x_m)) / x_m; end tmp_2 = tmp; end
x_m = N[Abs[x], $MachinePrecision] code[x$95$m_] := If[LessEqual[x$95$m, 3.5], N[(0.5 + N[(-0.041666666666666664 * N[Power[x$95$m, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(N[(1.0 / x$95$m), $MachinePrecision] + N[(-1.0 / x$95$m), $MachinePrecision]), $MachinePrecision] / x$95$m), $MachinePrecision]]
\begin{array}{l}
x_m = \left|x\right|
\\
\begin{array}{l}
\mathbf{if}\;x\_m \leq 3.5:\\
\;\;\;\;0.5 + -0.041666666666666664 \cdot {x\_m}^{2}\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{1}{x\_m} + \frac{-1}{x\_m}}{x\_m}\\
\end{array}
\end{array}
if x < 3.5Initial program 36.8%
Taylor expanded in x around 0 65.5%
*-commutative65.5%
Simplified65.5%
if 3.5 < x Initial program 97.1%
associate-/r*99.3%
clear-num97.1%
inv-pow97.1%
Applied egg-rr97.1%
unpow-197.1%
clear-num99.3%
Applied egg-rr99.3%
div-sub99.1%
Applied egg-rr99.1%
Taylor expanded in x around 0 45.3%
Final simplification61.1%
x_m = (fabs.f64 x) (FPCore (x_m) :precision binary64 (if (<= x_m 8e+76) 0.5 (/ (+ (/ 1.0 x_m) (/ -1.0 x_m)) x_m)))
x_m = fabs(x);
double code(double x_m) {
double tmp;
if (x_m <= 8e+76) {
tmp = 0.5;
} else {
tmp = ((1.0 / x_m) + (-1.0 / x_m)) / x_m;
}
return tmp;
}
x_m = abs(x)
real(8) function code(x_m)
real(8), intent (in) :: x_m
real(8) :: tmp
if (x_m <= 8d+76) then
tmp = 0.5d0
else
tmp = ((1.0d0 / x_m) + ((-1.0d0) / x_m)) / x_m
end if
code = tmp
end function
x_m = Math.abs(x);
public static double code(double x_m) {
double tmp;
if (x_m <= 8e+76) {
tmp = 0.5;
} else {
tmp = ((1.0 / x_m) + (-1.0 / x_m)) / x_m;
}
return tmp;
}
x_m = math.fabs(x) def code(x_m): tmp = 0 if x_m <= 8e+76: tmp = 0.5 else: tmp = ((1.0 / x_m) + (-1.0 / x_m)) / x_m return tmp
x_m = abs(x) function code(x_m) tmp = 0.0 if (x_m <= 8e+76) tmp = 0.5; else tmp = Float64(Float64(Float64(1.0 / x_m) + Float64(-1.0 / x_m)) / x_m); end return tmp end
x_m = abs(x); function tmp_2 = code(x_m) tmp = 0.0; if (x_m <= 8e+76) tmp = 0.5; else tmp = ((1.0 / x_m) + (-1.0 / x_m)) / x_m; end tmp_2 = tmp; end
x_m = N[Abs[x], $MachinePrecision] code[x$95$m_] := If[LessEqual[x$95$m, 8e+76], 0.5, N[(N[(N[(1.0 / x$95$m), $MachinePrecision] + N[(-1.0 / x$95$m), $MachinePrecision]), $MachinePrecision] / x$95$m), $MachinePrecision]]
\begin{array}{l}
x_m = \left|x\right|
\\
\begin{array}{l}
\mathbf{if}\;x\_m \leq 8 \cdot 10^{+76}:\\
\;\;\;\;0.5\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{1}{x\_m} + \frac{-1}{x\_m}}{x\_m}\\
\end{array}
\end{array}
if x < 8.0000000000000004e76Initial program 41.4%
Taylor expanded in x around 0 61.4%
if 8.0000000000000004e76 < x Initial program 96.3%
associate-/r*99.5%
clear-num96.3%
inv-pow96.3%
Applied egg-rr96.3%
unpow-196.3%
clear-num99.5%
Applied egg-rr99.5%
div-sub99.3%
Applied egg-rr99.3%
Taylor expanded in x around 0 61.9%
Final simplification61.5%
x_m = (fabs.f64 x) (FPCore (x_m) :precision binary64 0.5)
x_m = fabs(x);
double code(double x_m) {
return 0.5;
}
x_m = abs(x)
real(8) function code(x_m)
real(8), intent (in) :: x_m
code = 0.5d0
end function
x_m = Math.abs(x);
public static double code(double x_m) {
return 0.5;
}
x_m = math.fabs(x) def code(x_m): return 0.5
x_m = abs(x) function code(x_m) return 0.5 end
x_m = abs(x); function tmp = code(x_m) tmp = 0.5; end
x_m = N[Abs[x], $MachinePrecision] code[x$95$m_] := 0.5
\begin{array}{l}
x_m = \left|x\right|
\\
0.5
\end{array}
Initial program 50.0%
Taylor expanded in x around 0 52.4%
Final simplification52.4%
herbie shell --seed 2024043
(FPCore (x)
:name "cos2 (problem 3.4.1)"
:precision binary64
(/ (- 1.0 (cos x)) (* x x)))