
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (/ 1.0 (sin normAngle))))
(+
(* (* (sin (* (- 1.0 u) normAngle)) t_0) n0_i)
(* (* (sin (* u normAngle)) t_0) n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = 1.0f / sinf(normAngle);
return ((sinf(((1.0f - u) * normAngle)) * t_0) * n0_i) + ((sinf((u * normAngle)) * t_0) * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
t_0 = 1.0e0 / sin(normangle)
code = ((sin(((1.0e0 - u) * normangle)) * t_0) * n0_i) + ((sin((u * normangle)) * t_0) * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(Float32(1.0) / sin(normAngle)) return Float32(Float32(Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) * t_0) * n0_i) + Float32(Float32(sin(Float32(u * normAngle)) * t_0) * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) t_0 = single(1.0) / sin(normAngle); tmp = ((sin(((single(1.0) - u) * normAngle)) * t_0) * n0_i) + ((sin((u * normAngle)) * t_0) * n1_i); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{\sin normAngle}\\
\left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot t\_0\right) \cdot n0\_i + \left(\sin \left(u \cdot normAngle\right) \cdot t\_0\right) \cdot n1\_i
\end{array}
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (/ 1.0 (sin normAngle))))
(+
(* (* (sin (* (- 1.0 u) normAngle)) t_0) n0_i)
(* (* (sin (* u normAngle)) t_0) n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = 1.0f / sinf(normAngle);
return ((sinf(((1.0f - u) * normAngle)) * t_0) * n0_i) + ((sinf((u * normAngle)) * t_0) * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
t_0 = 1.0e0 / sin(normangle)
code = ((sin(((1.0e0 - u) * normangle)) * t_0) * n0_i) + ((sin((u * normangle)) * t_0) * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(Float32(1.0) / sin(normAngle)) return Float32(Float32(Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) * t_0) * n0_i) + Float32(Float32(sin(Float32(u * normAngle)) * t_0) * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) t_0 = single(1.0) / sin(normAngle); tmp = ((sin(((single(1.0) - u) * normAngle)) * t_0) * n0_i) + ((sin((u * normAngle)) * t_0) * n1_i); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{\sin normAngle}\\
\left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot t\_0\right) \cdot n0\_i + \left(\sin \left(u \cdot normAngle\right) \cdot t\_0\right) \cdot n1\_i
\end{array}
\end{array}
(FPCore (normAngle u n0_i n1_i) :precision binary32 (fma u (- n1_i n0_i) n0_i))
float code(float normAngle, float u, float n0_i, float n1_i) {
return fmaf(u, (n1_i - n0_i), n0_i);
}
function code(normAngle, u, n0_i, n1_i) return fma(u, Float32(n1_i - n0_i), n0_i) end
\begin{array}{l}
\\
\mathsf{fma}\left(u, n1\_i - n0\_i, n0\_i\right)
\end{array}
Initial program 96.5%
fma-define96.6%
associate-*r/96.9%
*-rgt-identity96.9%
associate-*r/97.1%
*-rgt-identity97.1%
Simplified97.1%
Taylor expanded in normAngle around 0 98.2%
fma-define98.3%
*-commutative98.3%
Simplified98.3%
Taylor expanded in u around -inf 98.4%
mul-1-neg98.4%
unsub-neg98.4%
neg-mul-198.4%
unsub-neg98.4%
Simplified98.4%
Taylor expanded in n0_i around 0 98.2%
distribute-lft-out--98.3%
*-rgt-identity98.3%
sub-neg98.3%
mul-1-neg98.3%
associate-+r+98.4%
+-commutative98.4%
associate-*r*98.4%
distribute-rgt-in98.4%
+-commutative98.4%
fma-define98.5%
mul-1-neg98.5%
sub-neg98.5%
Simplified98.5%
Final simplification98.5%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(if (or (<= n1_i -4.000000014509975e-15)
(not (<= n1_i 2.0000000072549875e-15)))
(* u n1_i)
(* n0_i (- 1.0 u))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if ((n1_i <= -4.000000014509975e-15f) || !(n1_i <= 2.0000000072549875e-15f)) {
tmp = u * n1_i;
} else {
tmp = n0_i * (1.0f - u);
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if ((n1_i <= (-4.000000014509975e-15)) .or. (.not. (n1_i <= 2.0000000072549875e-15))) then
tmp = u * n1_i
else
tmp = n0_i * (1.0e0 - u)
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if ((n1_i <= Float32(-4.000000014509975e-15)) || !(n1_i <= Float32(2.0000000072549875e-15))) tmp = Float32(u * n1_i); else tmp = Float32(n0_i * Float32(Float32(1.0) - u)); end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if ((n1_i <= single(-4.000000014509975e-15)) || ~((n1_i <= single(2.0000000072549875e-15)))) tmp = u * n1_i; else tmp = n0_i * (single(1.0) - u); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n1\_i \leq -4.000000014509975 \cdot 10^{-15} \lor \neg \left(n1\_i \leq 2.0000000072549875 \cdot 10^{-15}\right):\\
\;\;\;\;u \cdot n1\_i\\
\mathbf{else}:\\
\;\;\;\;n0\_i \cdot \left(1 - u\right)\\
\end{array}
\end{array}
if n1_i < -4.00000001e-15 or 2.00000001e-15 < n1_i Initial program 94.2%
fma-define94.3%
associate-*r/94.4%
*-rgt-identity94.4%
associate-*r/94.8%
*-rgt-identity94.8%
Simplified94.8%
Taylor expanded in normAngle around 0 97.5%
fma-define97.6%
*-commutative97.6%
Simplified97.6%
Taylor expanded in n0_i around 0 66.6%
if -4.00000001e-15 < n1_i < 2.00000001e-15Initial program 98.0%
fma-define98.1%
associate-*r/98.4%
*-rgt-identity98.4%
associate-*r/98.5%
*-rgt-identity98.5%
Simplified98.5%
Taylor expanded in normAngle around 0 98.6%
fma-define98.7%
*-commutative98.7%
Simplified98.7%
Taylor expanded in n0_i around inf 78.3%
Final simplification73.7%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(if (or (<= n1_i -4.000000014509975e-15)
(not (<= n1_i 2.0000000072549875e-15)))
(* u (+ n1_i n0_i))
(* n0_i (- 1.0 u))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if ((n1_i <= -4.000000014509975e-15f) || !(n1_i <= 2.0000000072549875e-15f)) {
tmp = u * (n1_i + n0_i);
} else {
tmp = n0_i * (1.0f - u);
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if ((n1_i <= (-4.000000014509975e-15)) .or. (.not. (n1_i <= 2.0000000072549875e-15))) then
tmp = u * (n1_i + n0_i)
else
tmp = n0_i * (1.0e0 - u)
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if ((n1_i <= Float32(-4.000000014509975e-15)) || !(n1_i <= Float32(2.0000000072549875e-15))) tmp = Float32(u * Float32(n1_i + n0_i)); else tmp = Float32(n0_i * Float32(Float32(1.0) - u)); end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if ((n1_i <= single(-4.000000014509975e-15)) || ~((n1_i <= single(2.0000000072549875e-15)))) tmp = u * (n1_i + n0_i); else tmp = n0_i * (single(1.0) - u); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n1\_i \leq -4.000000014509975 \cdot 10^{-15} \lor \neg \left(n1\_i \leq 2.0000000072549875 \cdot 10^{-15}\right):\\
\;\;\;\;u \cdot \left(n1\_i + n0\_i\right)\\
\mathbf{else}:\\
\;\;\;\;n0\_i \cdot \left(1 - u\right)\\
\end{array}
\end{array}
if n1_i < -4.00000001e-15 or 2.00000001e-15 < n1_i Initial program 94.2%
fma-define94.3%
associate-*r/94.4%
*-rgt-identity94.4%
associate-*r/94.8%
*-rgt-identity94.8%
Simplified94.8%
Taylor expanded in normAngle around 0 97.5%
fma-define97.6%
*-commutative97.6%
Simplified97.6%
fma-undefine97.5%
*-commutative97.5%
+-commutative97.5%
*-commutative97.5%
sub-neg97.5%
add-sqr-sqrt-0.0%
sqrt-unprod90.9%
sqr-neg90.9%
sqrt-unprod90.9%
add-sqr-sqrt90.9%
Applied egg-rr90.9%
Taylor expanded in u around inf 67.8%
+-commutative67.8%
Simplified67.8%
if -4.00000001e-15 < n1_i < 2.00000001e-15Initial program 98.0%
fma-define98.1%
associate-*r/98.4%
*-rgt-identity98.4%
associate-*r/98.5%
*-rgt-identity98.5%
Simplified98.5%
Taylor expanded in normAngle around 0 98.6%
fma-define98.7%
*-commutative98.7%
Simplified98.7%
Taylor expanded in n0_i around inf 78.3%
Final simplification74.2%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(if (or (<= n1_i -4.000000014509975e-15)
(not (<= n1_i 2.0000000072549875e-15)))
(* u n1_i)
n0_i))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if ((n1_i <= -4.000000014509975e-15f) || !(n1_i <= 2.0000000072549875e-15f)) {
tmp = u * n1_i;
} else {
tmp = n0_i;
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if ((n1_i <= (-4.000000014509975e-15)) .or. (.not. (n1_i <= 2.0000000072549875e-15))) then
tmp = u * n1_i
else
tmp = n0_i
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if ((n1_i <= Float32(-4.000000014509975e-15)) || !(n1_i <= Float32(2.0000000072549875e-15))) tmp = Float32(u * n1_i); else tmp = n0_i; end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if ((n1_i <= single(-4.000000014509975e-15)) || ~((n1_i <= single(2.0000000072549875e-15)))) tmp = u * n1_i; else tmp = n0_i; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n1\_i \leq -4.000000014509975 \cdot 10^{-15} \lor \neg \left(n1\_i \leq 2.0000000072549875 \cdot 10^{-15}\right):\\
\;\;\;\;u \cdot n1\_i\\
\mathbf{else}:\\
\;\;\;\;n0\_i\\
\end{array}
\end{array}
if n1_i < -4.00000001e-15 or 2.00000001e-15 < n1_i Initial program 94.2%
fma-define94.3%
associate-*r/94.4%
*-rgt-identity94.4%
associate-*r/94.8%
*-rgt-identity94.8%
Simplified94.8%
Taylor expanded in normAngle around 0 97.5%
fma-define97.6%
*-commutative97.6%
Simplified97.6%
Taylor expanded in n0_i around 0 66.6%
if -4.00000001e-15 < n1_i < 2.00000001e-15Initial program 98.0%
fma-define98.1%
associate-*r/98.4%
*-rgt-identity98.4%
associate-*r/98.5%
*-rgt-identity98.5%
Simplified98.5%
Taylor expanded in u around 0 63.8%
Final simplification64.9%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (if (<= n0_i 3.999999984016789e-11) (+ n0_i (* u n1_i)) (* n0_i (- 1.0 u))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if (n0_i <= 3.999999984016789e-11f) {
tmp = n0_i + (u * n1_i);
} else {
tmp = n0_i * (1.0f - u);
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if (n0_i <= 3.999999984016789e-11) then
tmp = n0_i + (u * n1_i)
else
tmp = n0_i * (1.0e0 - u)
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if (n0_i <= Float32(3.999999984016789e-11)) tmp = Float32(n0_i + Float32(u * n1_i)); else tmp = Float32(n0_i * Float32(Float32(1.0) - u)); end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if (n0_i <= single(3.999999984016789e-11)) tmp = n0_i + (u * n1_i); else tmp = n0_i * (single(1.0) - u); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n0\_i \leq 3.999999984016789 \cdot 10^{-11}:\\
\;\;\;\;n0\_i + u \cdot n1\_i\\
\mathbf{else}:\\
\;\;\;\;n0\_i \cdot \left(1 - u\right)\\
\end{array}
\end{array}
if n0_i < 3.99999998e-11Initial program 96.0%
fma-define96.1%
associate-*r/96.3%
*-rgt-identity96.3%
associate-*r/96.6%
*-rgt-identity96.6%
Simplified96.6%
Taylor expanded in normAngle around 0 98.2%
fma-define98.4%
*-commutative98.4%
Simplified98.4%
Taylor expanded in u around -inf 98.4%
mul-1-neg98.4%
unsub-neg98.4%
neg-mul-198.4%
unsub-neg98.4%
Simplified98.4%
Taylor expanded in n0_i around 0 85.3%
associate-*r*85.3%
mul-1-neg85.3%
Simplified85.3%
cancel-sign-sub85.3%
+-commutative85.3%
*-commutative85.3%
Applied egg-rr85.3%
if 3.99999998e-11 < n0_i Initial program 98.9%
fma-define98.9%
associate-*r/99.4%
*-rgt-identity99.4%
associate-*r/99.4%
*-rgt-identity99.4%
Simplified99.4%
Taylor expanded in normAngle around 0 97.8%
fma-define97.9%
*-commutative97.9%
Simplified97.9%
Taylor expanded in n0_i around inf 93.9%
Final simplification86.8%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (if (<= n0_i 3.999999984016789e-11) (+ n0_i (* u n1_i)) (- n0_i (* u n0_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if (n0_i <= 3.999999984016789e-11f) {
tmp = n0_i + (u * n1_i);
} else {
tmp = n0_i - (u * n0_i);
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if (n0_i <= 3.999999984016789e-11) then
tmp = n0_i + (u * n1_i)
else
tmp = n0_i - (u * n0_i)
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if (n0_i <= Float32(3.999999984016789e-11)) tmp = Float32(n0_i + Float32(u * n1_i)); else tmp = Float32(n0_i - Float32(u * n0_i)); end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if (n0_i <= single(3.999999984016789e-11)) tmp = n0_i + (u * n1_i); else tmp = n0_i - (u * n0_i); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n0\_i \leq 3.999999984016789 \cdot 10^{-11}:\\
\;\;\;\;n0\_i + u \cdot n1\_i\\
\mathbf{else}:\\
\;\;\;\;n0\_i - u \cdot n0\_i\\
\end{array}
\end{array}
if n0_i < 3.99999998e-11Initial program 96.0%
fma-define96.1%
associate-*r/96.3%
*-rgt-identity96.3%
associate-*r/96.6%
*-rgt-identity96.6%
Simplified96.6%
Taylor expanded in normAngle around 0 98.2%
fma-define98.4%
*-commutative98.4%
Simplified98.4%
Taylor expanded in u around -inf 98.4%
mul-1-neg98.4%
unsub-neg98.4%
neg-mul-198.4%
unsub-neg98.4%
Simplified98.4%
Taylor expanded in n0_i around 0 85.3%
associate-*r*85.3%
mul-1-neg85.3%
Simplified85.3%
cancel-sign-sub85.3%
+-commutative85.3%
*-commutative85.3%
Applied egg-rr85.3%
if 3.99999998e-11 < n0_i Initial program 98.9%
fma-define98.9%
associate-*r/99.4%
*-rgt-identity99.4%
associate-*r/99.4%
*-rgt-identity99.4%
Simplified99.4%
Taylor expanded in normAngle around 0 97.8%
fma-define97.9%
*-commutative97.9%
Simplified97.9%
Taylor expanded in u around -inf 98.3%
mul-1-neg98.3%
unsub-neg98.3%
neg-mul-198.3%
unsub-neg98.3%
Simplified98.3%
Taylor expanded in n0_i around inf 94.3%
*-commutative94.3%
Simplified94.3%
Final simplification86.9%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (+ n0_i (* u (- n1_i n0_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i + (u * (n1_i - n0_i));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i + (u * (n1_i - n0_i))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i + Float32(u * Float32(n1_i - n0_i))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i + (u * (n1_i - n0_i)); end
\begin{array}{l}
\\
n0\_i + u \cdot \left(n1\_i - n0\_i\right)
\end{array}
Initial program 96.5%
fma-define96.6%
associate-*r/96.9%
*-rgt-identity96.9%
associate-*r/97.1%
*-rgt-identity97.1%
Simplified97.1%
Taylor expanded in normAngle around 0 98.2%
fma-define98.3%
*-commutative98.3%
Simplified98.3%
Taylor expanded in u around -inf 98.4%
mul-1-neg98.4%
unsub-neg98.4%
neg-mul-198.4%
unsub-neg98.4%
Simplified98.4%
Final simplification98.4%
(FPCore (normAngle u n0_i n1_i) :precision binary32 n0_i)
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i
end function
function code(normAngle, u, n0_i, n1_i) return n0_i end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i; end
\begin{array}{l}
\\
n0\_i
\end{array}
Initial program 96.5%
fma-define96.6%
associate-*r/96.9%
*-rgt-identity96.9%
associate-*r/97.1%
*-rgt-identity97.1%
Simplified97.1%
Taylor expanded in u around 0 49.4%
Final simplification49.4%
herbie shell --seed 2024043
(FPCore (normAngle u n0_i n1_i)
:name "Curve intersection, scale width based on ribbon orientation"
:precision binary32
:pre (and (and (and (and (<= 0.0 normAngle) (<= normAngle (/ PI 2.0))) (and (<= -1.0 n0_i) (<= n0_i 1.0))) (and (<= -1.0 n1_i) (<= n1_i 1.0))) (and (<= 2.328306437e-10 u) (<= u 1.0)))
(+ (* (* (sin (* (- 1.0 u) normAngle)) (/ 1.0 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1.0 (sin normAngle))) n1_i)))