
(FPCore (x y) :precision binary64 (/ (* (- x y) (+ x y)) (+ (* x x) (* y y))))
double code(double x, double y) {
return ((x - y) * (x + y)) / ((x * x) + (y * y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((x - y) * (x + y)) / ((x * x) + (y * y))
end function
public static double code(double x, double y) {
return ((x - y) * (x + y)) / ((x * x) + (y * y));
}
def code(x, y): return ((x - y) * (x + y)) / ((x * x) + (y * y))
function code(x, y) return Float64(Float64(Float64(x - y) * Float64(x + y)) / Float64(Float64(x * x) + Float64(y * y))) end
function tmp = code(x, y) tmp = ((x - y) * (x + y)) / ((x * x) + (y * y)); end
code[x_, y_] := N[(N[(N[(x - y), $MachinePrecision] * N[(x + y), $MachinePrecision]), $MachinePrecision] / N[(N[(x * x), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(x - y\right) \cdot \left(x + y\right)}{x \cdot x + y \cdot y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (* (- x y) (+ x y)) (+ (* x x) (* y y))))
double code(double x, double y) {
return ((x - y) * (x + y)) / ((x * x) + (y * y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((x - y) * (x + y)) / ((x * x) + (y * y))
end function
public static double code(double x, double y) {
return ((x - y) * (x + y)) / ((x * x) + (y * y));
}
def code(x, y): return ((x - y) * (x + y)) / ((x * x) + (y * y))
function code(x, y) return Float64(Float64(Float64(x - y) * Float64(x + y)) / Float64(Float64(x * x) + Float64(y * y))) end
function tmp = code(x, y) tmp = ((x - y) * (x + y)) / ((x * x) + (y * y)); end
code[x_, y_] := N[(N[(N[(x - y), $MachinePrecision] * N[(x + y), $MachinePrecision]), $MachinePrecision] / N[(N[(x * x), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(x - y\right) \cdot \left(x + y\right)}{x \cdot x + y \cdot y}
\end{array}
(FPCore (x y) :precision binary64 (/ (/ (- x y) (hypot x y)) (/ (hypot x y) (+ x y))))
double code(double x, double y) {
return ((x - y) / hypot(x, y)) / (hypot(x, y) / (x + y));
}
public static double code(double x, double y) {
return ((x - y) / Math.hypot(x, y)) / (Math.hypot(x, y) / (x + y));
}
def code(x, y): return ((x - y) / math.hypot(x, y)) / (math.hypot(x, y) / (x + y))
function code(x, y) return Float64(Float64(Float64(x - y) / hypot(x, y)) / Float64(hypot(x, y) / Float64(x + y))) end
function tmp = code(x, y) tmp = ((x - y) / hypot(x, y)) / (hypot(x, y) / (x + y)); end
code[x_, y_] := N[(N[(N[(x - y), $MachinePrecision] / N[Sqrt[x ^ 2 + y ^ 2], $MachinePrecision]), $MachinePrecision] / N[(N[Sqrt[x ^ 2 + y ^ 2], $MachinePrecision] / N[(x + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\frac{x - y}{\mathsf{hypot}\left(x, y\right)}}{\frac{\mathsf{hypot}\left(x, y\right)}{x + y}}
\end{array}
Initial program 68.8%
add-sqr-sqrt68.7%
times-frac68.3%
hypot-define68.3%
hypot-define99.9%
Applied egg-rr99.9%
clear-num99.9%
un-div-inv100.0%
Applied egg-rr100.0%
Final simplification100.0%
(FPCore (x y) :precision binary64 (* (/ (- x y) (hypot x y)) (/ (+ x y) (hypot x y))))
double code(double x, double y) {
return ((x - y) / hypot(x, y)) * ((x + y) / hypot(x, y));
}
public static double code(double x, double y) {
return ((x - y) / Math.hypot(x, y)) * ((x + y) / Math.hypot(x, y));
}
def code(x, y): return ((x - y) / math.hypot(x, y)) * ((x + y) / math.hypot(x, y))
function code(x, y) return Float64(Float64(Float64(x - y) / hypot(x, y)) * Float64(Float64(x + y) / hypot(x, y))) end
function tmp = code(x, y) tmp = ((x - y) / hypot(x, y)) * ((x + y) / hypot(x, y)); end
code[x_, y_] := N[(N[(N[(x - y), $MachinePrecision] / N[Sqrt[x ^ 2 + y ^ 2], $MachinePrecision]), $MachinePrecision] * N[(N[(x + y), $MachinePrecision] / N[Sqrt[x ^ 2 + y ^ 2], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{\mathsf{hypot}\left(x, y\right)} \cdot \frac{x + y}{\mathsf{hypot}\left(x, y\right)}
\end{array}
Initial program 68.8%
add-sqr-sqrt68.7%
times-frac68.3%
hypot-define68.3%
hypot-define99.9%
Applied egg-rr99.9%
Final simplification99.9%
(FPCore (x y) :precision binary64 (let* ((t_0 (/ (* (- x y) (+ x y)) (+ (* x x) (* y y))))) (if (<= t_0 2.0) t_0 (* (/ (- x y) (hypot x y)) (+ 1.0 (/ x y))))))
double code(double x, double y) {
double t_0 = ((x - y) * (x + y)) / ((x * x) + (y * y));
double tmp;
if (t_0 <= 2.0) {
tmp = t_0;
} else {
tmp = ((x - y) / hypot(x, y)) * (1.0 + (x / y));
}
return tmp;
}
public static double code(double x, double y) {
double t_0 = ((x - y) * (x + y)) / ((x * x) + (y * y));
double tmp;
if (t_0 <= 2.0) {
tmp = t_0;
} else {
tmp = ((x - y) / Math.hypot(x, y)) * (1.0 + (x / y));
}
return tmp;
}
def code(x, y): t_0 = ((x - y) * (x + y)) / ((x * x) + (y * y)) tmp = 0 if t_0 <= 2.0: tmp = t_0 else: tmp = ((x - y) / math.hypot(x, y)) * (1.0 + (x / y)) return tmp
function code(x, y) t_0 = Float64(Float64(Float64(x - y) * Float64(x + y)) / Float64(Float64(x * x) + Float64(y * y))) tmp = 0.0 if (t_0 <= 2.0) tmp = t_0; else tmp = Float64(Float64(Float64(x - y) / hypot(x, y)) * Float64(1.0 + Float64(x / y))); end return tmp end
function tmp_2 = code(x, y) t_0 = ((x - y) * (x + y)) / ((x * x) + (y * y)); tmp = 0.0; if (t_0 <= 2.0) tmp = t_0; else tmp = ((x - y) / hypot(x, y)) * (1.0 + (x / y)); end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[(N[(x - y), $MachinePrecision] * N[(x + y), $MachinePrecision]), $MachinePrecision] / N[(N[(x * x), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, 2.0], t$95$0, N[(N[(N[(x - y), $MachinePrecision] / N[Sqrt[x ^ 2 + y ^ 2], $MachinePrecision]), $MachinePrecision] * N[(1.0 + N[(x / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{\left(x - y\right) \cdot \left(x + y\right)}{x \cdot x + y \cdot y}\\
\mathbf{if}\;t\_0 \leq 2:\\
\;\;\;\;t\_0\\
\mathbf{else}:\\
\;\;\;\;\frac{x - y}{\mathsf{hypot}\left(x, y\right)} \cdot \left(1 + \frac{x}{y}\right)\\
\end{array}
\end{array}
if (/.f64 (*.f64 (-.f64 x y) (+.f64 x y)) (+.f64 (*.f64 x x) (*.f64 y y))) < 2Initial program 100.0%
if 2 < (/.f64 (*.f64 (-.f64 x y) (+.f64 x y)) (+.f64 (*.f64 x x) (*.f64 y y))) Initial program 0.0%
add-sqr-sqrt0.0%
times-frac3.1%
hypot-define3.1%
hypot-define99.9%
Applied egg-rr99.9%
Taylor expanded in x around 0 8.3%
Final simplification71.4%
(FPCore (x y) :precision binary64 (let* ((t_0 (/ (* (- x y) (+ x y)) (+ (* x x) (* y y))))) (if (<= t_0 2.0) t_0 (+ (pow (/ x y) 2.0) -1.0))))
double code(double x, double y) {
double t_0 = ((x - y) * (x + y)) / ((x * x) + (y * y));
double tmp;
if (t_0 <= 2.0) {
tmp = t_0;
} else {
tmp = pow((x / y), 2.0) + -1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = ((x - y) * (x + y)) / ((x * x) + (y * y))
if (t_0 <= 2.0d0) then
tmp = t_0
else
tmp = ((x / y) ** 2.0d0) + (-1.0d0)
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = ((x - y) * (x + y)) / ((x * x) + (y * y));
double tmp;
if (t_0 <= 2.0) {
tmp = t_0;
} else {
tmp = Math.pow((x / y), 2.0) + -1.0;
}
return tmp;
}
def code(x, y): t_0 = ((x - y) * (x + y)) / ((x * x) + (y * y)) tmp = 0 if t_0 <= 2.0: tmp = t_0 else: tmp = math.pow((x / y), 2.0) + -1.0 return tmp
function code(x, y) t_0 = Float64(Float64(Float64(x - y) * Float64(x + y)) / Float64(Float64(x * x) + Float64(y * y))) tmp = 0.0 if (t_0 <= 2.0) tmp = t_0; else tmp = Float64((Float64(x / y) ^ 2.0) + -1.0); end return tmp end
function tmp_2 = code(x, y) t_0 = ((x - y) * (x + y)) / ((x * x) + (y * y)); tmp = 0.0; if (t_0 <= 2.0) tmp = t_0; else tmp = ((x / y) ^ 2.0) + -1.0; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[(N[(x - y), $MachinePrecision] * N[(x + y), $MachinePrecision]), $MachinePrecision] / N[(N[(x * x), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, 2.0], t$95$0, N[(N[Power[N[(x / y), $MachinePrecision], 2.0], $MachinePrecision] + -1.0), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{\left(x - y\right) \cdot \left(x + y\right)}{x \cdot x + y \cdot y}\\
\mathbf{if}\;t\_0 \leq 2:\\
\;\;\;\;t\_0\\
\mathbf{else}:\\
\;\;\;\;{\left(\frac{x}{y}\right)}^{2} + -1\\
\end{array}
\end{array}
if (/.f64 (*.f64 (-.f64 x y) (+.f64 x y)) (+.f64 (*.f64 x x) (*.f64 y y))) < 2Initial program 100.0%
if 2 < (/.f64 (*.f64 (-.f64 x y) (+.f64 x y)) (+.f64 (*.f64 x x) (*.f64 y y))) Initial program 0.0%
add-sqr-sqrt0.0%
times-frac3.1%
hypot-define3.1%
hypot-define99.9%
Applied egg-rr99.9%
Taylor expanded in x around 0 8.3%
Taylor expanded in x around 0 74.0%
*-commutative74.0%
+-commutative74.0%
difference-of-sqr-174.0%
pow274.0%
Applied egg-rr74.0%
Final simplification91.9%
(FPCore (x y) :precision binary64 (let* ((t_0 (/ (* (- x y) (+ x y)) (+ (* x x) (* y y))))) (if (<= t_0 2.0) t_0 (* (+ 1.0 (/ x y)) (+ (/ x y) -1.0)))))
double code(double x, double y) {
double t_0 = ((x - y) * (x + y)) / ((x * x) + (y * y));
double tmp;
if (t_0 <= 2.0) {
tmp = t_0;
} else {
tmp = (1.0 + (x / y)) * ((x / y) + -1.0);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = ((x - y) * (x + y)) / ((x * x) + (y * y))
if (t_0 <= 2.0d0) then
tmp = t_0
else
tmp = (1.0d0 + (x / y)) * ((x / y) + (-1.0d0))
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = ((x - y) * (x + y)) / ((x * x) + (y * y));
double tmp;
if (t_0 <= 2.0) {
tmp = t_0;
} else {
tmp = (1.0 + (x / y)) * ((x / y) + -1.0);
}
return tmp;
}
def code(x, y): t_0 = ((x - y) * (x + y)) / ((x * x) + (y * y)) tmp = 0 if t_0 <= 2.0: tmp = t_0 else: tmp = (1.0 + (x / y)) * ((x / y) + -1.0) return tmp
function code(x, y) t_0 = Float64(Float64(Float64(x - y) * Float64(x + y)) / Float64(Float64(x * x) + Float64(y * y))) tmp = 0.0 if (t_0 <= 2.0) tmp = t_0; else tmp = Float64(Float64(1.0 + Float64(x / y)) * Float64(Float64(x / y) + -1.0)); end return tmp end
function tmp_2 = code(x, y) t_0 = ((x - y) * (x + y)) / ((x * x) + (y * y)); tmp = 0.0; if (t_0 <= 2.0) tmp = t_0; else tmp = (1.0 + (x / y)) * ((x / y) + -1.0); end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[(N[(x - y), $MachinePrecision] * N[(x + y), $MachinePrecision]), $MachinePrecision] / N[(N[(x * x), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, 2.0], t$95$0, N[(N[(1.0 + N[(x / y), $MachinePrecision]), $MachinePrecision] * N[(N[(x / y), $MachinePrecision] + -1.0), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{\left(x - y\right) \cdot \left(x + y\right)}{x \cdot x + y \cdot y}\\
\mathbf{if}\;t\_0 \leq 2:\\
\;\;\;\;t\_0\\
\mathbf{else}:\\
\;\;\;\;\left(1 + \frac{x}{y}\right) \cdot \left(\frac{x}{y} + -1\right)\\
\end{array}
\end{array}
if (/.f64 (*.f64 (-.f64 x y) (+.f64 x y)) (+.f64 (*.f64 x x) (*.f64 y y))) < 2Initial program 100.0%
if 2 < (/.f64 (*.f64 (-.f64 x y) (+.f64 x y)) (+.f64 (*.f64 x x) (*.f64 y y))) Initial program 0.0%
add-sqr-sqrt0.0%
times-frac3.1%
hypot-define3.1%
hypot-define99.9%
Applied egg-rr99.9%
Taylor expanded in x around 0 8.3%
Taylor expanded in x around 0 74.0%
Final simplification91.9%
(FPCore (x y)
:precision binary64
(let* ((t_0 (- 1.0 (/ y x))))
(if (<= y 2.1e-163)
(+ t_0 (* (/ y x) t_0))
(* (+ 1.0 (/ x y)) (+ (/ x y) -1.0)))))
double code(double x, double y) {
double t_0 = 1.0 - (y / x);
double tmp;
if (y <= 2.1e-163) {
tmp = t_0 + ((y / x) * t_0);
} else {
tmp = (1.0 + (x / y)) * ((x / y) + -1.0);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = 1.0d0 - (y / x)
if (y <= 2.1d-163) then
tmp = t_0 + ((y / x) * t_0)
else
tmp = (1.0d0 + (x / y)) * ((x / y) + (-1.0d0))
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = 1.0 - (y / x);
double tmp;
if (y <= 2.1e-163) {
tmp = t_0 + ((y / x) * t_0);
} else {
tmp = (1.0 + (x / y)) * ((x / y) + -1.0);
}
return tmp;
}
def code(x, y): t_0 = 1.0 - (y / x) tmp = 0 if y <= 2.1e-163: tmp = t_0 + ((y / x) * t_0) else: tmp = (1.0 + (x / y)) * ((x / y) + -1.0) return tmp
function code(x, y) t_0 = Float64(1.0 - Float64(y / x)) tmp = 0.0 if (y <= 2.1e-163) tmp = Float64(t_0 + Float64(Float64(y / x) * t_0)); else tmp = Float64(Float64(1.0 + Float64(x / y)) * Float64(Float64(x / y) + -1.0)); end return tmp end
function tmp_2 = code(x, y) t_0 = 1.0 - (y / x); tmp = 0.0; if (y <= 2.1e-163) tmp = t_0 + ((y / x) * t_0); else tmp = (1.0 + (x / y)) * ((x / y) + -1.0); end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(1.0 - N[(y / x), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, 2.1e-163], N[(t$95$0 + N[(N[(y / x), $MachinePrecision] * t$95$0), $MachinePrecision]), $MachinePrecision], N[(N[(1.0 + N[(x / y), $MachinePrecision]), $MachinePrecision] * N[(N[(x / y), $MachinePrecision] + -1.0), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := 1 - \frac{y}{x}\\
\mathbf{if}\;y \leq 2.1 \cdot 10^{-163}:\\
\;\;\;\;t\_0 + \frac{y}{x} \cdot t\_0\\
\mathbf{else}:\\
\;\;\;\;\left(1 + \frac{x}{y}\right) \cdot \left(\frac{x}{y} + -1\right)\\
\end{array}
\end{array}
if y < 2.09999999999999998e-163Initial program 62.8%
add-sqr-sqrt62.8%
times-frac62.4%
hypot-define62.5%
hypot-define99.9%
Applied egg-rr99.9%
Taylor expanded in x around inf 42.1%
mul-1-neg42.1%
unsub-neg42.1%
Simplified42.1%
Taylor expanded in x around inf 41.5%
distribute-rgt-in41.0%
*-un-lft-identity41.0%
Applied egg-rr41.0%
if 2.09999999999999998e-163 < y Initial program 100.0%
add-sqr-sqrt100.0%
times-frac99.1%
hypot-define99.1%
hypot-define100.0%
Applied egg-rr100.0%
Taylor expanded in x around 0 81.0%
Taylor expanded in x around 0 80.6%
Final simplification47.3%
(FPCore (x y) :precision binary64 (if (<= y 1.85e-136) (* (- 1.0 (/ y x)) (+ 1.0 (/ y x))) -1.0))
double code(double x, double y) {
double tmp;
if (y <= 1.85e-136) {
tmp = (1.0 - (y / x)) * (1.0 + (y / x));
} else {
tmp = -1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= 1.85d-136) then
tmp = (1.0d0 - (y / x)) * (1.0d0 + (y / x))
else
tmp = -1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= 1.85e-136) {
tmp = (1.0 - (y / x)) * (1.0 + (y / x));
} else {
tmp = -1.0;
}
return tmp;
}
def code(x, y): tmp = 0 if y <= 1.85e-136: tmp = (1.0 - (y / x)) * (1.0 + (y / x)) else: tmp = -1.0 return tmp
function code(x, y) tmp = 0.0 if (y <= 1.85e-136) tmp = Float64(Float64(1.0 - Float64(y / x)) * Float64(1.0 + Float64(y / x))); else tmp = -1.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= 1.85e-136) tmp = (1.0 - (y / x)) * (1.0 + (y / x)); else tmp = -1.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, 1.85e-136], N[(N[(1.0 - N[(y / x), $MachinePrecision]), $MachinePrecision] * N[(1.0 + N[(y / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], -1.0]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 1.85 \cdot 10^{-136}:\\
\;\;\;\;\left(1 - \frac{y}{x}\right) \cdot \left(1 + \frac{y}{x}\right)\\
\mathbf{else}:\\
\;\;\;\;-1\\
\end{array}
\end{array}
if y < 1.85e-136Initial program 63.8%
add-sqr-sqrt63.8%
times-frac63.3%
hypot-define63.3%
hypot-define99.9%
Applied egg-rr99.9%
Taylor expanded in x around inf 42.9%
mul-1-neg42.9%
unsub-neg42.9%
Simplified42.9%
Taylor expanded in x around inf 42.3%
if 1.85e-136 < y Initial program 100.0%
associate-/l*99.5%
+-commutative99.5%
fma-define99.5%
Simplified99.5%
Taylor expanded in x around 0 87.5%
Final simplification48.4%
(FPCore (x y) :precision binary64 (if (<= y 4.4e-163) (* (- 1.0 (/ y x)) (+ 1.0 (/ y x))) (* (+ 1.0 (/ x y)) (+ (/ x y) -1.0))))
double code(double x, double y) {
double tmp;
if (y <= 4.4e-163) {
tmp = (1.0 - (y / x)) * (1.0 + (y / x));
} else {
tmp = (1.0 + (x / y)) * ((x / y) + -1.0);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= 4.4d-163) then
tmp = (1.0d0 - (y / x)) * (1.0d0 + (y / x))
else
tmp = (1.0d0 + (x / y)) * ((x / y) + (-1.0d0))
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= 4.4e-163) {
tmp = (1.0 - (y / x)) * (1.0 + (y / x));
} else {
tmp = (1.0 + (x / y)) * ((x / y) + -1.0);
}
return tmp;
}
def code(x, y): tmp = 0 if y <= 4.4e-163: tmp = (1.0 - (y / x)) * (1.0 + (y / x)) else: tmp = (1.0 + (x / y)) * ((x / y) + -1.0) return tmp
function code(x, y) tmp = 0.0 if (y <= 4.4e-163) tmp = Float64(Float64(1.0 - Float64(y / x)) * Float64(1.0 + Float64(y / x))); else tmp = Float64(Float64(1.0 + Float64(x / y)) * Float64(Float64(x / y) + -1.0)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= 4.4e-163) tmp = (1.0 - (y / x)) * (1.0 + (y / x)); else tmp = (1.0 + (x / y)) * ((x / y) + -1.0); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, 4.4e-163], N[(N[(1.0 - N[(y / x), $MachinePrecision]), $MachinePrecision] * N[(1.0 + N[(y / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(1.0 + N[(x / y), $MachinePrecision]), $MachinePrecision] * N[(N[(x / y), $MachinePrecision] + -1.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 4.4 \cdot 10^{-163}:\\
\;\;\;\;\left(1 - \frac{y}{x}\right) \cdot \left(1 + \frac{y}{x}\right)\\
\mathbf{else}:\\
\;\;\;\;\left(1 + \frac{x}{y}\right) \cdot \left(\frac{x}{y} + -1\right)\\
\end{array}
\end{array}
if y < 4.40000000000000022e-163Initial program 62.8%
add-sqr-sqrt62.8%
times-frac62.4%
hypot-define62.5%
hypot-define99.9%
Applied egg-rr99.9%
Taylor expanded in x around inf 42.1%
mul-1-neg42.1%
unsub-neg42.1%
Simplified42.1%
Taylor expanded in x around inf 41.5%
if 4.40000000000000022e-163 < y Initial program 100.0%
add-sqr-sqrt100.0%
times-frac99.1%
hypot-define99.1%
hypot-define100.0%
Applied egg-rr100.0%
Taylor expanded in x around 0 81.0%
Taylor expanded in x around 0 80.6%
Final simplification47.8%
(FPCore (x y) :precision binary64 (if (<= y 5e-136) 1.0 -1.0))
double code(double x, double y) {
double tmp;
if (y <= 5e-136) {
tmp = 1.0;
} else {
tmp = -1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= 5d-136) then
tmp = 1.0d0
else
tmp = -1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= 5e-136) {
tmp = 1.0;
} else {
tmp = -1.0;
}
return tmp;
}
def code(x, y): tmp = 0 if y <= 5e-136: tmp = 1.0 else: tmp = -1.0 return tmp
function code(x, y) tmp = 0.0 if (y <= 5e-136) tmp = 1.0; else tmp = -1.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= 5e-136) tmp = 1.0; else tmp = -1.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, 5e-136], 1.0, -1.0]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 5 \cdot 10^{-136}:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1\\
\end{array}
\end{array}
if y < 5.0000000000000002e-136Initial program 63.8%
associate-/l*63.1%
+-commutative63.1%
fma-define63.1%
Simplified63.1%
Taylor expanded in x around inf 40.6%
if 5.0000000000000002e-136 < y Initial program 100.0%
associate-/l*99.5%
+-commutative99.5%
fma-define99.5%
Simplified99.5%
Taylor expanded in x around 0 87.5%
Final simplification47.0%
(FPCore (x y) :precision binary64 -1.0)
double code(double x, double y) {
return -1.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = -1.0d0
end function
public static double code(double x, double y) {
return -1.0;
}
def code(x, y): return -1.0
function code(x, y) return -1.0 end
function tmp = code(x, y) tmp = -1.0; end
code[x_, y_] := -1.0
\begin{array}{l}
\\
-1
\end{array}
Initial program 68.8%
associate-/l*68.1%
+-commutative68.1%
fma-define68.1%
Simplified68.1%
Taylor expanded in x around 0 63.4%
Final simplification63.4%
(FPCore (x y)
:precision binary64
(let* ((t_0 (fabs (/ x y))))
(if (and (< 0.5 t_0) (< t_0 2.0))
(/ (* (- x y) (+ x y)) (+ (* x x) (* y y)))
(- 1.0 (/ 2.0 (+ 1.0 (* (/ x y) (/ x y))))))))
double code(double x, double y) {
double t_0 = fabs((x / y));
double tmp;
if ((0.5 < t_0) && (t_0 < 2.0)) {
tmp = ((x - y) * (x + y)) / ((x * x) + (y * y));
} else {
tmp = 1.0 - (2.0 / (1.0 + ((x / y) * (x / y))));
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = abs((x / y))
if ((0.5d0 < t_0) .and. (t_0 < 2.0d0)) then
tmp = ((x - y) * (x + y)) / ((x * x) + (y * y))
else
tmp = 1.0d0 - (2.0d0 / (1.0d0 + ((x / y) * (x / y))))
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = Math.abs((x / y));
double tmp;
if ((0.5 < t_0) && (t_0 < 2.0)) {
tmp = ((x - y) * (x + y)) / ((x * x) + (y * y));
} else {
tmp = 1.0 - (2.0 / (1.0 + ((x / y) * (x / y))));
}
return tmp;
}
def code(x, y): t_0 = math.fabs((x / y)) tmp = 0 if (0.5 < t_0) and (t_0 < 2.0): tmp = ((x - y) * (x + y)) / ((x * x) + (y * y)) else: tmp = 1.0 - (2.0 / (1.0 + ((x / y) * (x / y)))) return tmp
function code(x, y) t_0 = abs(Float64(x / y)) tmp = 0.0 if ((0.5 < t_0) && (t_0 < 2.0)) tmp = Float64(Float64(Float64(x - y) * Float64(x + y)) / Float64(Float64(x * x) + Float64(y * y))); else tmp = Float64(1.0 - Float64(2.0 / Float64(1.0 + Float64(Float64(x / y) * Float64(x / y))))); end return tmp end
function tmp_2 = code(x, y) t_0 = abs((x / y)); tmp = 0.0; if ((0.5 < t_0) && (t_0 < 2.0)) tmp = ((x - y) * (x + y)) / ((x * x) + (y * y)); else tmp = 1.0 - (2.0 / (1.0 + ((x / y) * (x / y)))); end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[Abs[N[(x / y), $MachinePrecision]], $MachinePrecision]}, If[And[Less[0.5, t$95$0], Less[t$95$0, 2.0]], N[(N[(N[(x - y), $MachinePrecision] * N[(x + y), $MachinePrecision]), $MachinePrecision] / N[(N[(x * x), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(1.0 - N[(2.0 / N[(1.0 + N[(N[(x / y), $MachinePrecision] * N[(x / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left|\frac{x}{y}\right|\\
\mathbf{if}\;0.5 < t\_0 \land t\_0 < 2:\\
\;\;\;\;\frac{\left(x - y\right) \cdot \left(x + y\right)}{x \cdot x + y \cdot y}\\
\mathbf{else}:\\
\;\;\;\;1 - \frac{2}{1 + \frac{x}{y} \cdot \frac{x}{y}}\\
\end{array}
\end{array}
herbie shell --seed 2024043
(FPCore (x y)
:name "Kahan p9 Example"
:precision binary64
:pre (and (and (< 0.0 x) (< x 1.0)) (< y 1.0))
:herbie-target
(if (and (< 0.5 (fabs (/ x y))) (< (fabs (/ x y)) 2.0)) (/ (* (- x y) (+ x y)) (+ (* x x) (* y y))) (- 1.0 (/ 2.0 (+ 1.0 (* (/ x y) (/ x y))))))
(/ (* (- x y) (+ x y)) (+ (* x x) (* y y))))