
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (/ 1.0 (sin normAngle))))
(+
(* (* (sin (* (- 1.0 u) normAngle)) t_0) n0_i)
(* (* (sin (* u normAngle)) t_0) n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = 1.0f / sinf(normAngle);
return ((sinf(((1.0f - u) * normAngle)) * t_0) * n0_i) + ((sinf((u * normAngle)) * t_0) * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
t_0 = 1.0e0 / sin(normangle)
code = ((sin(((1.0e0 - u) * normangle)) * t_0) * n0_i) + ((sin((u * normangle)) * t_0) * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(Float32(1.0) / sin(normAngle)) return Float32(Float32(Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) * t_0) * n0_i) + Float32(Float32(sin(Float32(u * normAngle)) * t_0) * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) t_0 = single(1.0) / sin(normAngle); tmp = ((sin(((single(1.0) - u) * normAngle)) * t_0) * n0_i) + ((sin((u * normAngle)) * t_0) * n1_i); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{\sin normAngle}\\
\left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot t\_0\right) \cdot n0\_i + \left(\sin \left(u \cdot normAngle\right) \cdot t\_0\right) \cdot n1\_i
\end{array}
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (/ 1.0 (sin normAngle))))
(+
(* (* (sin (* (- 1.0 u) normAngle)) t_0) n0_i)
(* (* (sin (* u normAngle)) t_0) n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = 1.0f / sinf(normAngle);
return ((sinf(((1.0f - u) * normAngle)) * t_0) * n0_i) + ((sinf((u * normAngle)) * t_0) * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
t_0 = 1.0e0 / sin(normangle)
code = ((sin(((1.0e0 - u) * normangle)) * t_0) * n0_i) + ((sin((u * normangle)) * t_0) * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(Float32(1.0) / sin(normAngle)) return Float32(Float32(Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) * t_0) * n0_i) + Float32(Float32(sin(Float32(u * normAngle)) * t_0) * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) t_0 = single(1.0) / sin(normAngle); tmp = ((sin(((single(1.0) - u) * normAngle)) * t_0) * n0_i) + ((sin((u * normAngle)) * t_0) * n1_i); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{\sin normAngle}\\
\left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot t\_0\right) \cdot n0\_i + \left(\sin \left(u \cdot normAngle\right) \cdot t\_0\right) \cdot n1\_i
\end{array}
\end{array}
(FPCore (normAngle u n0_i n1_i) :precision binary32 (fma (/ (sin (* (- 1.0 u) normAngle)) (sin normAngle)) n0_i (* (/ (sin (* u normAngle)) (sin normAngle)) n1_i)))
float code(float normAngle, float u, float n0_i, float n1_i) {
return fmaf((sinf(((1.0f - u) * normAngle)) / sinf(normAngle)), n0_i, ((sinf((u * normAngle)) / sinf(normAngle)) * n1_i));
}
function code(normAngle, u, n0_i, n1_i) return fma(Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) / sin(normAngle)), n0_i, Float32(Float32(sin(Float32(u * normAngle)) / sin(normAngle)) * n1_i)) end
\begin{array}{l}
\\
\mathsf{fma}\left(\frac{\sin \left(\left(1 - u\right) \cdot normAngle\right)}{\sin normAngle}, n0\_i, \frac{\sin \left(u \cdot normAngle\right)}{\sin normAngle} \cdot n1\_i\right)
\end{array}
Initial program 96.5%
fma-define96.6%
associate-*r/96.9%
*-rgt-identity96.9%
associate-*r/97.1%
*-rgt-identity97.1%
Simplified97.1%
Final simplification97.1%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (/ 1.0 (sin normAngle))))
(+
(* n0_i (* (sin (* (- 1.0 u) normAngle)) t_0))
(* n1_i (* (sin (* u normAngle)) t_0)))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = 1.0f / sinf(normAngle);
return (n0_i * (sinf(((1.0f - u) * normAngle)) * t_0)) + (n1_i * (sinf((u * normAngle)) * t_0));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
t_0 = 1.0e0 / sin(normangle)
code = (n0_i * (sin(((1.0e0 - u) * normangle)) * t_0)) + (n1_i * (sin((u * normangle)) * t_0))
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(Float32(1.0) / sin(normAngle)) return Float32(Float32(n0_i * Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) * t_0)) + Float32(n1_i * Float32(sin(Float32(u * normAngle)) * t_0))) end
function tmp = code(normAngle, u, n0_i, n1_i) t_0 = single(1.0) / sin(normAngle); tmp = (n0_i * (sin(((single(1.0) - u) * normAngle)) * t_0)) + (n1_i * (sin((u * normAngle)) * t_0)); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{\sin normAngle}\\
n0\_i \cdot \left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot t\_0\right) + n1\_i \cdot \left(\sin \left(u \cdot normAngle\right) \cdot t\_0\right)
\end{array}
\end{array}
Initial program 96.5%
Final simplification96.5%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (/ (fma (sin (* (- 1.0 u) normAngle)) n0_i (* (sin (* u normAngle)) n1_i)) (sin normAngle)))
float code(float normAngle, float u, float n0_i, float n1_i) {
return fmaf(sinf(((1.0f - u) * normAngle)), n0_i, (sinf((u * normAngle)) * n1_i)) / sinf(normAngle);
}
function code(normAngle, u, n0_i, n1_i) return Float32(fma(sin(Float32(Float32(Float32(1.0) - u) * normAngle)), n0_i, Float32(sin(Float32(u * normAngle)) * n1_i)) / sin(normAngle)) end
\begin{array}{l}
\\
\frac{\mathsf{fma}\left(\sin \left(\left(1 - u\right) \cdot normAngle\right), n0\_i, \sin \left(u \cdot normAngle\right) \cdot n1\_i\right)}{\sin normAngle}
\end{array}
Initial program 96.5%
associate-*l*96.3%
cancel-sign-sub96.3%
*-commutative96.3%
associate-*r*82.2%
associate-*r/82.3%
*-rgt-identity82.3%
sin-neg82.3%
distribute-lft-neg-out82.3%
associate-*l*82.4%
*-commutative82.4%
distribute-lft-neg-out82.4%
distribute-rgt-neg-out82.4%
associate-*r/82.6%
Simplified77.3%
Final simplification77.3%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (* (/ 1.0 (sin normAngle)) (+ (* (sin (* u normAngle)) n1_i) (* (sin (* (- 1.0 u) normAngle)) n0_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return (1.0f / sinf(normAngle)) * ((sinf((u * normAngle)) * n1_i) + (sinf(((1.0f - u) * normAngle)) * n0_i));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = (1.0e0 / sin(normangle)) * ((sin((u * normangle)) * n1_i) + (sin(((1.0e0 - u) * normangle)) * n0_i))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(Float32(Float32(1.0) / sin(normAngle)) * Float32(Float32(sin(Float32(u * normAngle)) * n1_i) + Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) * n0_i))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = (single(1.0) / sin(normAngle)) * ((sin((u * normAngle)) * n1_i) + (sin(((single(1.0) - u) * normAngle)) * n0_i)); end
\begin{array}{l}
\\
\frac{1}{\sin normAngle} \cdot \left(\sin \left(u \cdot normAngle\right) \cdot n1\_i + \sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot n0\_i\right)
\end{array}
Initial program 96.5%
*-commutative96.5%
associate-*l*82.4%
*-commutative82.4%
associate-*l*77.2%
distribute-lft-out77.2%
Simplified77.2%
Final simplification77.2%
herbie shell --seed 2024043
(FPCore (normAngle u n0_i n1_i)
:name "Curve intersection, scale width based on ribbon orientation"
:precision binary32
:pre (and (and (and (and (<= 0.0 normAngle) (<= normAngle (/ PI 2.0))) (and (<= -1.0 n0_i) (<= n0_i 1.0))) (and (<= -1.0 n1_i) (<= n1_i 1.0))) (and (<= 2.328306437e-10 u) (<= u 1.0)))
(+ (* (* (sin (* (- 1.0 u) normAngle)) (/ 1.0 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1.0 (sin normAngle))) n1_i)))