HairBSDF, gamma for a refracted ray

Percentage Accurate: 91.7% → 91.7%
Time: 13.5s
Alternatives: 2
Speedup: 1.0×

Specification

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\[\left(\left(-1 \leq sinTheta\_O \land sinTheta\_O \leq 1\right) \land \left(-1 \leq h \land h \leq 1\right)\right) \land \left(0 \leq eta \land eta \leq 10\right)\]
\[\begin{array}{l} \\ \sin^{-1} \left(\frac{h}{\sqrt{eta \cdot eta - \frac{sinTheta\_O \cdot sinTheta\_O}{\sqrt{1 - sinTheta\_O \cdot sinTheta\_O}}}}\right) \end{array} \]
(FPCore (sinTheta_O h eta)
 :precision binary32
 (asin
  (/
   h
   (sqrt
    (-
     (* eta eta)
     (/
      (* sinTheta_O sinTheta_O)
      (sqrt (- 1.0 (* sinTheta_O sinTheta_O)))))))))
float code(float sinTheta_O, float h, float eta) {
	return asinf((h / sqrtf(((eta * eta) - ((sinTheta_O * sinTheta_O) / sqrtf((1.0f - (sinTheta_O * sinTheta_O))))))));
}
real(4) function code(sintheta_o, h, eta)
    real(4), intent (in) :: sintheta_o
    real(4), intent (in) :: h
    real(4), intent (in) :: eta
    code = asin((h / sqrt(((eta * eta) - ((sintheta_o * sintheta_o) / sqrt((1.0e0 - (sintheta_o * sintheta_o))))))))
end function
function code(sinTheta_O, h, eta)
	return asin(Float32(h / sqrt(Float32(Float32(eta * eta) - Float32(Float32(sinTheta_O * sinTheta_O) / sqrt(Float32(Float32(1.0) - Float32(sinTheta_O * sinTheta_O))))))))
end
function tmp = code(sinTheta_O, h, eta)
	tmp = asin((h / sqrt(((eta * eta) - ((sinTheta_O * sinTheta_O) / sqrt((single(1.0) - (sinTheta_O * sinTheta_O))))))));
end
\begin{array}{l}

\\
\sin^{-1} \left(\frac{h}{\sqrt{eta \cdot eta - \frac{sinTheta\_O \cdot sinTheta\_O}{\sqrt{1 - sinTheta\_O \cdot sinTheta\_O}}}}\right)
\end{array}

Sampling outcomes in binary32 precision:

Local Percentage Accuracy vs ?

The average percentage accuracy by input value. Horizontal axis shows value of an input variable; the variable is choosen in the title. Vertical axis is accuracy; higher is better. Red represent the original program, while blue represents Herbie's suggestion. These can be toggled with buttons below the plot. The line is an average while dots represent individual samples.

Accuracy vs Speed?

Herbie found 2 alternatives:

AlternativeAccuracySpeedup
The accuracy (vertical axis) and speed (horizontal axis) of each alternatives. Up and to the right is better. The red square shows the initial program, and each blue circle shows an alternative.The line shows the best available speed-accuracy tradeoffs.

Initial Program: 91.7% accurate, 1.0× speedup?

\[\begin{array}{l} \\ \sin^{-1} \left(\frac{h}{\sqrt{eta \cdot eta - \frac{sinTheta\_O \cdot sinTheta\_O}{\sqrt{1 - sinTheta\_O \cdot sinTheta\_O}}}}\right) \end{array} \]
(FPCore (sinTheta_O h eta)
 :precision binary32
 (asin
  (/
   h
   (sqrt
    (-
     (* eta eta)
     (/
      (* sinTheta_O sinTheta_O)
      (sqrt (- 1.0 (* sinTheta_O sinTheta_O)))))))))
float code(float sinTheta_O, float h, float eta) {
	return asinf((h / sqrtf(((eta * eta) - ((sinTheta_O * sinTheta_O) / sqrtf((1.0f - (sinTheta_O * sinTheta_O))))))));
}
real(4) function code(sintheta_o, h, eta)
    real(4), intent (in) :: sintheta_o
    real(4), intent (in) :: h
    real(4), intent (in) :: eta
    code = asin((h / sqrt(((eta * eta) - ((sintheta_o * sintheta_o) / sqrt((1.0e0 - (sintheta_o * sintheta_o))))))))
end function
function code(sinTheta_O, h, eta)
	return asin(Float32(h / sqrt(Float32(Float32(eta * eta) - Float32(Float32(sinTheta_O * sinTheta_O) / sqrt(Float32(Float32(1.0) - Float32(sinTheta_O * sinTheta_O))))))))
end
function tmp = code(sinTheta_O, h, eta)
	tmp = asin((h / sqrt(((eta * eta) - ((sinTheta_O * sinTheta_O) / sqrt((single(1.0) - (sinTheta_O * sinTheta_O))))))));
end
\begin{array}{l}

\\
\sin^{-1} \left(\frac{h}{\sqrt{eta \cdot eta - \frac{sinTheta\_O \cdot sinTheta\_O}{\sqrt{1 - sinTheta\_O \cdot sinTheta\_O}}}}\right)
\end{array}

Alternative 1: 91.7% accurate, 0.8× speedup?

\[\begin{array}{l} \\ \sin^{-1} \left(\frac{h}{\sqrt{\mathsf{fma}\left(sinTheta\_O, \frac{sinTheta\_O}{-\sqrt{1 - sinTheta\_O \cdot sinTheta\_O}}, eta \cdot eta\right)}}\right) \end{array} \]
(FPCore (sinTheta_O h eta)
 :precision binary32
 (asin
  (/
   h
   (sqrt
    (fma
     sinTheta_O
     (/ sinTheta_O (- (sqrt (- 1.0 (* sinTheta_O sinTheta_O)))))
     (* eta eta))))))
float code(float sinTheta_O, float h, float eta) {
	return asinf((h / sqrtf(fmaf(sinTheta_O, (sinTheta_O / -sqrtf((1.0f - (sinTheta_O * sinTheta_O)))), (eta * eta)))));
}
function code(sinTheta_O, h, eta)
	return asin(Float32(h / sqrt(fma(sinTheta_O, Float32(sinTheta_O / Float32(-sqrt(Float32(Float32(1.0) - Float32(sinTheta_O * sinTheta_O))))), Float32(eta * eta)))))
end
\begin{array}{l}

\\
\sin^{-1} \left(\frac{h}{\sqrt{\mathsf{fma}\left(sinTheta\_O, \frac{sinTheta\_O}{-\sqrt{1 - sinTheta\_O \cdot sinTheta\_O}}, eta \cdot eta\right)}}\right)
\end{array}
Derivation
  1. Initial program 91.1%

    \[\sin^{-1} \left(\frac{h}{\sqrt{eta \cdot eta - \frac{sinTheta\_O \cdot sinTheta\_O}{\sqrt{1 - sinTheta\_O \cdot sinTheta\_O}}}}\right) \]
  2. Simplified91.1%

    \[\leadsto \color{blue}{\sin^{-1} \left(\frac{h}{\sqrt{\mathsf{fma}\left(sinTheta\_O, \frac{sinTheta\_O}{-\sqrt{1 - sinTheta\_O \cdot sinTheta\_O}}, eta \cdot eta\right)}}\right)} \]
  3. Add Preprocessing
  4. Final simplification91.1%

    \[\leadsto \sin^{-1} \left(\frac{h}{\sqrt{\mathsf{fma}\left(sinTheta\_O, \frac{sinTheta\_O}{-\sqrt{1 - sinTheta\_O \cdot sinTheta\_O}}, eta \cdot eta\right)}}\right) \]
  5. Add Preprocessing

Alternative 2: 91.7% accurate, 1.0× speedup?

\[\begin{array}{l} \\ \sin^{-1} \left(\frac{h}{\sqrt{eta \cdot eta - \frac{sinTheta\_O \cdot sinTheta\_O}{\sqrt{1 - sinTheta\_O \cdot sinTheta\_O}}}}\right) \end{array} \]
(FPCore (sinTheta_O h eta)
 :precision binary32
 (asin
  (/
   h
   (sqrt
    (-
     (* eta eta)
     (/
      (* sinTheta_O sinTheta_O)
      (sqrt (- 1.0 (* sinTheta_O sinTheta_O)))))))))
float code(float sinTheta_O, float h, float eta) {
	return asinf((h / sqrtf(((eta * eta) - ((sinTheta_O * sinTheta_O) / sqrtf((1.0f - (sinTheta_O * sinTheta_O))))))));
}
real(4) function code(sintheta_o, h, eta)
    real(4), intent (in) :: sintheta_o
    real(4), intent (in) :: h
    real(4), intent (in) :: eta
    code = asin((h / sqrt(((eta * eta) - ((sintheta_o * sintheta_o) / sqrt((1.0e0 - (sintheta_o * sintheta_o))))))))
end function
function code(sinTheta_O, h, eta)
	return asin(Float32(h / sqrt(Float32(Float32(eta * eta) - Float32(Float32(sinTheta_O * sinTheta_O) / sqrt(Float32(Float32(1.0) - Float32(sinTheta_O * sinTheta_O))))))))
end
function tmp = code(sinTheta_O, h, eta)
	tmp = asin((h / sqrt(((eta * eta) - ((sinTheta_O * sinTheta_O) / sqrt((single(1.0) - (sinTheta_O * sinTheta_O))))))));
end
\begin{array}{l}

\\
\sin^{-1} \left(\frac{h}{\sqrt{eta \cdot eta - \frac{sinTheta\_O \cdot sinTheta\_O}{\sqrt{1 - sinTheta\_O \cdot sinTheta\_O}}}}\right)
\end{array}
Derivation
  1. Initial program 91.1%

    \[\sin^{-1} \left(\frac{h}{\sqrt{eta \cdot eta - \frac{sinTheta\_O \cdot sinTheta\_O}{\sqrt{1 - sinTheta\_O \cdot sinTheta\_O}}}}\right) \]
  2. Add Preprocessing
  3. Final simplification91.1%

    \[\leadsto \sin^{-1} \left(\frac{h}{\sqrt{eta \cdot eta - \frac{sinTheta\_O \cdot sinTheta\_O}{\sqrt{1 - sinTheta\_O \cdot sinTheta\_O}}}}\right) \]
  4. Add Preprocessing

Reproduce

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herbie shell --seed 2024043 
(FPCore (sinTheta_O h eta)
  :name "HairBSDF, gamma for a refracted ray"
  :precision binary32
  :pre (and (and (and (<= -1.0 sinTheta_O) (<= sinTheta_O 1.0)) (and (<= -1.0 h) (<= h 1.0))) (and (<= 0.0 eta) (<= eta 10.0)))
  (asin (/ h (sqrt (- (* eta eta) (/ (* sinTheta_O sinTheta_O) (sqrt (- 1.0 (* sinTheta_O sinTheta_O)))))))))