
(FPCore (c0 w h D d M) :precision binary64 (let* ((t_0 (/ (* c0 (* d d)) (* (* w h) (* D D))))) (* (/ c0 (* 2.0 w)) (+ t_0 (sqrt (- (* t_0 t_0) (* M M)))))))
double code(double c0, double w, double h, double D, double d, double M) {
double t_0 = (c0 * (d * d)) / ((w * h) * (D * D));
return (c0 / (2.0 * w)) * (t_0 + sqrt(((t_0 * t_0) - (M * M))));
}
real(8) function code(c0, w, h, d, d_1, m)
real(8), intent (in) :: c0
real(8), intent (in) :: w
real(8), intent (in) :: h
real(8), intent (in) :: d
real(8), intent (in) :: d_1
real(8), intent (in) :: m
real(8) :: t_0
t_0 = (c0 * (d_1 * d_1)) / ((w * h) * (d * d))
code = (c0 / (2.0d0 * w)) * (t_0 + sqrt(((t_0 * t_0) - (m * m))))
end function
public static double code(double c0, double w, double h, double D, double d, double M) {
double t_0 = (c0 * (d * d)) / ((w * h) * (D * D));
return (c0 / (2.0 * w)) * (t_0 + Math.sqrt(((t_0 * t_0) - (M * M))));
}
def code(c0, w, h, D, d, M): t_0 = (c0 * (d * d)) / ((w * h) * (D * D)) return (c0 / (2.0 * w)) * (t_0 + math.sqrt(((t_0 * t_0) - (M * M))))
function code(c0, w, h, D, d, M) t_0 = Float64(Float64(c0 * Float64(d * d)) / Float64(Float64(w * h) * Float64(D * D))) return Float64(Float64(c0 / Float64(2.0 * w)) * Float64(t_0 + sqrt(Float64(Float64(t_0 * t_0) - Float64(M * M))))) end
function tmp = code(c0, w, h, D, d, M) t_0 = (c0 * (d * d)) / ((w * h) * (D * D)); tmp = (c0 / (2.0 * w)) * (t_0 + sqrt(((t_0 * t_0) - (M * M)))); end
code[c0_, w_, h_, D_, d_, M_] := Block[{t$95$0 = N[(N[(c0 * N[(d * d), $MachinePrecision]), $MachinePrecision] / N[(N[(w * h), $MachinePrecision] * N[(D * D), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, N[(N[(c0 / N[(2.0 * w), $MachinePrecision]), $MachinePrecision] * N[(t$95$0 + N[Sqrt[N[(N[(t$95$0 * t$95$0), $MachinePrecision] - N[(M * M), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{c0 \cdot \left(d \cdot d\right)}{\left(w \cdot h\right) \cdot \left(D \cdot D\right)}\\
\frac{c0}{2 \cdot w} \cdot \left(t\_0 + \sqrt{t\_0 \cdot t\_0 - M \cdot M}\right)
\end{array}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (c0 w h D d M) :precision binary64 (let* ((t_0 (/ (* c0 (* d d)) (* (* w h) (* D D))))) (* (/ c0 (* 2.0 w)) (+ t_0 (sqrt (- (* t_0 t_0) (* M M)))))))
double code(double c0, double w, double h, double D, double d, double M) {
double t_0 = (c0 * (d * d)) / ((w * h) * (D * D));
return (c0 / (2.0 * w)) * (t_0 + sqrt(((t_0 * t_0) - (M * M))));
}
real(8) function code(c0, w, h, d, d_1, m)
real(8), intent (in) :: c0
real(8), intent (in) :: w
real(8), intent (in) :: h
real(8), intent (in) :: d
real(8), intent (in) :: d_1
real(8), intent (in) :: m
real(8) :: t_0
t_0 = (c0 * (d_1 * d_1)) / ((w * h) * (d * d))
code = (c0 / (2.0d0 * w)) * (t_0 + sqrt(((t_0 * t_0) - (m * m))))
end function
public static double code(double c0, double w, double h, double D, double d, double M) {
double t_0 = (c0 * (d * d)) / ((w * h) * (D * D));
return (c0 / (2.0 * w)) * (t_0 + Math.sqrt(((t_0 * t_0) - (M * M))));
}
def code(c0, w, h, D, d, M): t_0 = (c0 * (d * d)) / ((w * h) * (D * D)) return (c0 / (2.0 * w)) * (t_0 + math.sqrt(((t_0 * t_0) - (M * M))))
function code(c0, w, h, D, d, M) t_0 = Float64(Float64(c0 * Float64(d * d)) / Float64(Float64(w * h) * Float64(D * D))) return Float64(Float64(c0 / Float64(2.0 * w)) * Float64(t_0 + sqrt(Float64(Float64(t_0 * t_0) - Float64(M * M))))) end
function tmp = code(c0, w, h, D, d, M) t_0 = (c0 * (d * d)) / ((w * h) * (D * D)); tmp = (c0 / (2.0 * w)) * (t_0 + sqrt(((t_0 * t_0) - (M * M)))); end
code[c0_, w_, h_, D_, d_, M_] := Block[{t$95$0 = N[(N[(c0 * N[(d * d), $MachinePrecision]), $MachinePrecision] / N[(N[(w * h), $MachinePrecision] * N[(D * D), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, N[(N[(c0 / N[(2.0 * w), $MachinePrecision]), $MachinePrecision] * N[(t$95$0 + N[Sqrt[N[(N[(t$95$0 * t$95$0), $MachinePrecision] - N[(M * M), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{c0 \cdot \left(d \cdot d\right)}{\left(w \cdot h\right) \cdot \left(D \cdot D\right)}\\
\frac{c0}{2 \cdot w} \cdot \left(t\_0 + \sqrt{t\_0 \cdot t\_0 - M \cdot M}\right)
\end{array}
\end{array}
(FPCore (c0 w h D d M)
:precision binary64
(let* ((t_0 (/ (* c0 (* d d)) (* (* w h) (* D D)))))
(if (<=
(* (/ c0 (* 2.0 w)) (+ t_0 (sqrt (- (* t_0 t_0) (* M M)))))
INFINITY)
(*
c0
(/ (* 2.0 (* c0 (/ (pow d 2.0) (* (* w h) (pow D 2.0))))) (* 2.0 w)))
(* 0.25 (/ (* (pow D 2.0) (* h (pow M 2.0))) (pow d 2.0))))))
double code(double c0, double w, double h, double D, double d, double M) {
double t_0 = (c0 * (d * d)) / ((w * h) * (D * D));
double tmp;
if (((c0 / (2.0 * w)) * (t_0 + sqrt(((t_0 * t_0) - (M * M))))) <= ((double) INFINITY)) {
tmp = c0 * ((2.0 * (c0 * (pow(d, 2.0) / ((w * h) * pow(D, 2.0))))) / (2.0 * w));
} else {
tmp = 0.25 * ((pow(D, 2.0) * (h * pow(M, 2.0))) / pow(d, 2.0));
}
return tmp;
}
public static double code(double c0, double w, double h, double D, double d, double M) {
double t_0 = (c0 * (d * d)) / ((w * h) * (D * D));
double tmp;
if (((c0 / (2.0 * w)) * (t_0 + Math.sqrt(((t_0 * t_0) - (M * M))))) <= Double.POSITIVE_INFINITY) {
tmp = c0 * ((2.0 * (c0 * (Math.pow(d, 2.0) / ((w * h) * Math.pow(D, 2.0))))) / (2.0 * w));
} else {
tmp = 0.25 * ((Math.pow(D, 2.0) * (h * Math.pow(M, 2.0))) / Math.pow(d, 2.0));
}
return tmp;
}
def code(c0, w, h, D, d, M): t_0 = (c0 * (d * d)) / ((w * h) * (D * D)) tmp = 0 if ((c0 / (2.0 * w)) * (t_0 + math.sqrt(((t_0 * t_0) - (M * M))))) <= math.inf: tmp = c0 * ((2.0 * (c0 * (math.pow(d, 2.0) / ((w * h) * math.pow(D, 2.0))))) / (2.0 * w)) else: tmp = 0.25 * ((math.pow(D, 2.0) * (h * math.pow(M, 2.0))) / math.pow(d, 2.0)) return tmp
function code(c0, w, h, D, d, M) t_0 = Float64(Float64(c0 * Float64(d * d)) / Float64(Float64(w * h) * Float64(D * D))) tmp = 0.0 if (Float64(Float64(c0 / Float64(2.0 * w)) * Float64(t_0 + sqrt(Float64(Float64(t_0 * t_0) - Float64(M * M))))) <= Inf) tmp = Float64(c0 * Float64(Float64(2.0 * Float64(c0 * Float64((d ^ 2.0) / Float64(Float64(w * h) * (D ^ 2.0))))) / Float64(2.0 * w))); else tmp = Float64(0.25 * Float64(Float64((D ^ 2.0) * Float64(h * (M ^ 2.0))) / (d ^ 2.0))); end return tmp end
function tmp_2 = code(c0, w, h, D, d, M) t_0 = (c0 * (d * d)) / ((w * h) * (D * D)); tmp = 0.0; if (((c0 / (2.0 * w)) * (t_0 + sqrt(((t_0 * t_0) - (M * M))))) <= Inf) tmp = c0 * ((2.0 * (c0 * ((d ^ 2.0) / ((w * h) * (D ^ 2.0))))) / (2.0 * w)); else tmp = 0.25 * (((D ^ 2.0) * (h * (M ^ 2.0))) / (d ^ 2.0)); end tmp_2 = tmp; end
code[c0_, w_, h_, D_, d_, M_] := Block[{t$95$0 = N[(N[(c0 * N[(d * d), $MachinePrecision]), $MachinePrecision] / N[(N[(w * h), $MachinePrecision] * N[(D * D), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(N[(c0 / N[(2.0 * w), $MachinePrecision]), $MachinePrecision] * N[(t$95$0 + N[Sqrt[N[(N[(t$95$0 * t$95$0), $MachinePrecision] - N[(M * M), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], Infinity], N[(c0 * N[(N[(2.0 * N[(c0 * N[(N[Power[d, 2.0], $MachinePrecision] / N[(N[(w * h), $MachinePrecision] * N[Power[D, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(2.0 * w), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(0.25 * N[(N[(N[Power[D, 2.0], $MachinePrecision] * N[(h * N[Power[M, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[Power[d, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{c0 \cdot \left(d \cdot d\right)}{\left(w \cdot h\right) \cdot \left(D \cdot D\right)}\\
\mathbf{if}\;\frac{c0}{2 \cdot w} \cdot \left(t\_0 + \sqrt{t\_0 \cdot t\_0 - M \cdot M}\right) \leq \infty:\\
\;\;\;\;c0 \cdot \frac{2 \cdot \left(c0 \cdot \frac{{d}^{2}}{\left(w \cdot h\right) \cdot {D}^{2}}\right)}{2 \cdot w}\\
\mathbf{else}:\\
\;\;\;\;0.25 \cdot \frac{{D}^{2} \cdot \left(h \cdot {M}^{2}\right)}{{d}^{2}}\\
\end{array}
\end{array}
if (*.f64 (/.f64 c0 (*.f64 2 w)) (+.f64 (/.f64 (*.f64 c0 (*.f64 d d)) (*.f64 (*.f64 w h) (*.f64 D D))) (sqrt.f64 (-.f64 (*.f64 (/.f64 (*.f64 c0 (*.f64 d d)) (*.f64 (*.f64 w h) (*.f64 D D))) (/.f64 (*.f64 c0 (*.f64 d d)) (*.f64 (*.f64 w h) (*.f64 D D)))) (*.f64 M M))))) < +inf.0Initial program 70.7%
Simplified71.5%
Taylor expanded in c0 around inf 73.2%
associate-/l*74.2%
Simplified74.2%
if +inf.0 < (*.f64 (/.f64 c0 (*.f64 2 w)) (+.f64 (/.f64 (*.f64 c0 (*.f64 d d)) (*.f64 (*.f64 w h) (*.f64 D D))) (sqrt.f64 (-.f64 (*.f64 (/.f64 (*.f64 c0 (*.f64 d d)) (*.f64 (*.f64 w h) (*.f64 D D))) (/.f64 (*.f64 c0 (*.f64 d d)) (*.f64 (*.f64 w h) (*.f64 D D)))) (*.f64 M M))))) Initial program 0.0%
add-cube-cbrt0.0%
pow30.0%
associate-*l*0.0%
pow20.0%
Applied egg-rr0.0%
Taylor expanded in c0 around -inf 0.6%
+-commutative0.6%
mul-1-neg0.6%
unsub-neg0.6%
times-frac1.3%
*-commutative1.3%
Simplified23.6%
Taylor expanded in c0 around 0 40.5%
Final simplification53.6%
(FPCore (c0 w h D d M)
:precision binary64
(let* ((t_0 (/ (* c0 (* d d)) (* (* w h) (* D D)))))
(if (<=
(* (/ c0 (* 2.0 w)) (+ t_0 (sqrt (- (* t_0 t_0) (* M M)))))
INFINITY)
(*
c0
(/ (* 2.0 (* c0 (/ (pow d 2.0) (* (* w h) (pow D 2.0))))) (* 2.0 w)))
(* 0.25 (* (pow D 2.0) (/ (* h (pow M 2.0)) (pow d 2.0)))))))
double code(double c0, double w, double h, double D, double d, double M) {
double t_0 = (c0 * (d * d)) / ((w * h) * (D * D));
double tmp;
if (((c0 / (2.0 * w)) * (t_0 + sqrt(((t_0 * t_0) - (M * M))))) <= ((double) INFINITY)) {
tmp = c0 * ((2.0 * (c0 * (pow(d, 2.0) / ((w * h) * pow(D, 2.0))))) / (2.0 * w));
} else {
tmp = 0.25 * (pow(D, 2.0) * ((h * pow(M, 2.0)) / pow(d, 2.0)));
}
return tmp;
}
public static double code(double c0, double w, double h, double D, double d, double M) {
double t_0 = (c0 * (d * d)) / ((w * h) * (D * D));
double tmp;
if (((c0 / (2.0 * w)) * (t_0 + Math.sqrt(((t_0 * t_0) - (M * M))))) <= Double.POSITIVE_INFINITY) {
tmp = c0 * ((2.0 * (c0 * (Math.pow(d, 2.0) / ((w * h) * Math.pow(D, 2.0))))) / (2.0 * w));
} else {
tmp = 0.25 * (Math.pow(D, 2.0) * ((h * Math.pow(M, 2.0)) / Math.pow(d, 2.0)));
}
return tmp;
}
def code(c0, w, h, D, d, M): t_0 = (c0 * (d * d)) / ((w * h) * (D * D)) tmp = 0 if ((c0 / (2.0 * w)) * (t_0 + math.sqrt(((t_0 * t_0) - (M * M))))) <= math.inf: tmp = c0 * ((2.0 * (c0 * (math.pow(d, 2.0) / ((w * h) * math.pow(D, 2.0))))) / (2.0 * w)) else: tmp = 0.25 * (math.pow(D, 2.0) * ((h * math.pow(M, 2.0)) / math.pow(d, 2.0))) return tmp
function code(c0, w, h, D, d, M) t_0 = Float64(Float64(c0 * Float64(d * d)) / Float64(Float64(w * h) * Float64(D * D))) tmp = 0.0 if (Float64(Float64(c0 / Float64(2.0 * w)) * Float64(t_0 + sqrt(Float64(Float64(t_0 * t_0) - Float64(M * M))))) <= Inf) tmp = Float64(c0 * Float64(Float64(2.0 * Float64(c0 * Float64((d ^ 2.0) / Float64(Float64(w * h) * (D ^ 2.0))))) / Float64(2.0 * w))); else tmp = Float64(0.25 * Float64((D ^ 2.0) * Float64(Float64(h * (M ^ 2.0)) / (d ^ 2.0)))); end return tmp end
function tmp_2 = code(c0, w, h, D, d, M) t_0 = (c0 * (d * d)) / ((w * h) * (D * D)); tmp = 0.0; if (((c0 / (2.0 * w)) * (t_0 + sqrt(((t_0 * t_0) - (M * M))))) <= Inf) tmp = c0 * ((2.0 * (c0 * ((d ^ 2.0) / ((w * h) * (D ^ 2.0))))) / (2.0 * w)); else tmp = 0.25 * ((D ^ 2.0) * ((h * (M ^ 2.0)) / (d ^ 2.0))); end tmp_2 = tmp; end
code[c0_, w_, h_, D_, d_, M_] := Block[{t$95$0 = N[(N[(c0 * N[(d * d), $MachinePrecision]), $MachinePrecision] / N[(N[(w * h), $MachinePrecision] * N[(D * D), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(N[(c0 / N[(2.0 * w), $MachinePrecision]), $MachinePrecision] * N[(t$95$0 + N[Sqrt[N[(N[(t$95$0 * t$95$0), $MachinePrecision] - N[(M * M), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], Infinity], N[(c0 * N[(N[(2.0 * N[(c0 * N[(N[Power[d, 2.0], $MachinePrecision] / N[(N[(w * h), $MachinePrecision] * N[Power[D, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(2.0 * w), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(0.25 * N[(N[Power[D, 2.0], $MachinePrecision] * N[(N[(h * N[Power[M, 2.0], $MachinePrecision]), $MachinePrecision] / N[Power[d, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{c0 \cdot \left(d \cdot d\right)}{\left(w \cdot h\right) \cdot \left(D \cdot D\right)}\\
\mathbf{if}\;\frac{c0}{2 \cdot w} \cdot \left(t\_0 + \sqrt{t\_0 \cdot t\_0 - M \cdot M}\right) \leq \infty:\\
\;\;\;\;c0 \cdot \frac{2 \cdot \left(c0 \cdot \frac{{d}^{2}}{\left(w \cdot h\right) \cdot {D}^{2}}\right)}{2 \cdot w}\\
\mathbf{else}:\\
\;\;\;\;0.25 \cdot \left({D}^{2} \cdot \frac{h \cdot {M}^{2}}{{d}^{2}}\right)\\
\end{array}
\end{array}
if (*.f64 (/.f64 c0 (*.f64 2 w)) (+.f64 (/.f64 (*.f64 c0 (*.f64 d d)) (*.f64 (*.f64 w h) (*.f64 D D))) (sqrt.f64 (-.f64 (*.f64 (/.f64 (*.f64 c0 (*.f64 d d)) (*.f64 (*.f64 w h) (*.f64 D D))) (/.f64 (*.f64 c0 (*.f64 d d)) (*.f64 (*.f64 w h) (*.f64 D D)))) (*.f64 M M))))) < +inf.0Initial program 70.7%
Simplified71.5%
Taylor expanded in c0 around inf 73.2%
associate-/l*74.2%
Simplified74.2%
if +inf.0 < (*.f64 (/.f64 c0 (*.f64 2 w)) (+.f64 (/.f64 (*.f64 c0 (*.f64 d d)) (*.f64 (*.f64 w h) (*.f64 D D))) (sqrt.f64 (-.f64 (*.f64 (/.f64 (*.f64 c0 (*.f64 d d)) (*.f64 (*.f64 w h) (*.f64 D D))) (/.f64 (*.f64 c0 (*.f64 d d)) (*.f64 (*.f64 w h) (*.f64 D D)))) (*.f64 M M))))) Initial program 0.0%
add-cube-cbrt0.0%
pow30.0%
associate-*l*0.0%
pow20.0%
Applied egg-rr0.0%
Taylor expanded in c0 around -inf 0.6%
+-commutative0.6%
mul-1-neg0.6%
unsub-neg0.6%
times-frac1.3%
*-commutative1.3%
Simplified23.6%
Taylor expanded in c0 around 0 40.5%
associate-/l*40.1%
*-commutative40.1%
Simplified40.1%
Final simplification53.4%
(FPCore (c0 w h D d M)
:precision binary64
(let* ((t_0 (/ (* c0 (* d d)) (* (* w h) (* D D)))))
(if (<=
(* (/ c0 (* 2.0 w)) (+ t_0 (sqrt (- (* t_0 t_0) (* M M)))))
INFINITY)
(*
c0
(/ (* 2.0 (* c0 (/ (/ (pow d 2.0) (pow D 2.0)) (* w h)))) (* 2.0 w)))
(* c0 (/ 0.0 w)))))
double code(double c0, double w, double h, double D, double d, double M) {
double t_0 = (c0 * (d * d)) / ((w * h) * (D * D));
double tmp;
if (((c0 / (2.0 * w)) * (t_0 + sqrt(((t_0 * t_0) - (M * M))))) <= ((double) INFINITY)) {
tmp = c0 * ((2.0 * (c0 * ((pow(d, 2.0) / pow(D, 2.0)) / (w * h)))) / (2.0 * w));
} else {
tmp = c0 * (0.0 / w);
}
return tmp;
}
public static double code(double c0, double w, double h, double D, double d, double M) {
double t_0 = (c0 * (d * d)) / ((w * h) * (D * D));
double tmp;
if (((c0 / (2.0 * w)) * (t_0 + Math.sqrt(((t_0 * t_0) - (M * M))))) <= Double.POSITIVE_INFINITY) {
tmp = c0 * ((2.0 * (c0 * ((Math.pow(d, 2.0) / Math.pow(D, 2.0)) / (w * h)))) / (2.0 * w));
} else {
tmp = c0 * (0.0 / w);
}
return tmp;
}
def code(c0, w, h, D, d, M): t_0 = (c0 * (d * d)) / ((w * h) * (D * D)) tmp = 0 if ((c0 / (2.0 * w)) * (t_0 + math.sqrt(((t_0 * t_0) - (M * M))))) <= math.inf: tmp = c0 * ((2.0 * (c0 * ((math.pow(d, 2.0) / math.pow(D, 2.0)) / (w * h)))) / (2.0 * w)) else: tmp = c0 * (0.0 / w) return tmp
function code(c0, w, h, D, d, M) t_0 = Float64(Float64(c0 * Float64(d * d)) / Float64(Float64(w * h) * Float64(D * D))) tmp = 0.0 if (Float64(Float64(c0 / Float64(2.0 * w)) * Float64(t_0 + sqrt(Float64(Float64(t_0 * t_0) - Float64(M * M))))) <= Inf) tmp = Float64(c0 * Float64(Float64(2.0 * Float64(c0 * Float64(Float64((d ^ 2.0) / (D ^ 2.0)) / Float64(w * h)))) / Float64(2.0 * w))); else tmp = Float64(c0 * Float64(0.0 / w)); end return tmp end
function tmp_2 = code(c0, w, h, D, d, M) t_0 = (c0 * (d * d)) / ((w * h) * (D * D)); tmp = 0.0; if (((c0 / (2.0 * w)) * (t_0 + sqrt(((t_0 * t_0) - (M * M))))) <= Inf) tmp = c0 * ((2.0 * (c0 * (((d ^ 2.0) / (D ^ 2.0)) / (w * h)))) / (2.0 * w)); else tmp = c0 * (0.0 / w); end tmp_2 = tmp; end
code[c0_, w_, h_, D_, d_, M_] := Block[{t$95$0 = N[(N[(c0 * N[(d * d), $MachinePrecision]), $MachinePrecision] / N[(N[(w * h), $MachinePrecision] * N[(D * D), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(N[(c0 / N[(2.0 * w), $MachinePrecision]), $MachinePrecision] * N[(t$95$0 + N[Sqrt[N[(N[(t$95$0 * t$95$0), $MachinePrecision] - N[(M * M), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], Infinity], N[(c0 * N[(N[(2.0 * N[(c0 * N[(N[(N[Power[d, 2.0], $MachinePrecision] / N[Power[D, 2.0], $MachinePrecision]), $MachinePrecision] / N[(w * h), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(2.0 * w), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(c0 * N[(0.0 / w), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{c0 \cdot \left(d \cdot d\right)}{\left(w \cdot h\right) \cdot \left(D \cdot D\right)}\\
\mathbf{if}\;\frac{c0}{2 \cdot w} \cdot \left(t\_0 + \sqrt{t\_0 \cdot t\_0 - M \cdot M}\right) \leq \infty:\\
\;\;\;\;c0 \cdot \frac{2 \cdot \left(c0 \cdot \frac{\frac{{d}^{2}}{{D}^{2}}}{w \cdot h}\right)}{2 \cdot w}\\
\mathbf{else}:\\
\;\;\;\;c0 \cdot \frac{0}{w}\\
\end{array}
\end{array}
if (*.f64 (/.f64 c0 (*.f64 2 w)) (+.f64 (/.f64 (*.f64 c0 (*.f64 d d)) (*.f64 (*.f64 w h) (*.f64 D D))) (sqrt.f64 (-.f64 (*.f64 (/.f64 (*.f64 c0 (*.f64 d d)) (*.f64 (*.f64 w h) (*.f64 D D))) (/.f64 (*.f64 c0 (*.f64 d d)) (*.f64 (*.f64 w h) (*.f64 D D)))) (*.f64 M M))))) < +inf.0Initial program 70.7%
Simplified71.5%
add-cube-cbrt71.3%
pow371.3%
associate-*r*72.3%
Applied egg-rr72.3%
Taylor expanded in c0 around inf 73.2%
associate-/l*74.2%
associate-/r*72.2%
Simplified72.2%
if +inf.0 < (*.f64 (/.f64 c0 (*.f64 2 w)) (+.f64 (/.f64 (*.f64 c0 (*.f64 d d)) (*.f64 (*.f64 w h) (*.f64 D D))) (sqrt.f64 (-.f64 (*.f64 (/.f64 (*.f64 c0 (*.f64 d d)) (*.f64 (*.f64 w h) (*.f64 D D))) (/.f64 (*.f64 c0 (*.f64 d d)) (*.f64 (*.f64 w h) (*.f64 D D)))) (*.f64 M M))))) Initial program 0.0%
Simplified23.3%
Taylor expanded in c0 around -inf 1.4%
associate-*r/1.4%
Simplified39.9%
Final simplification52.5%
(FPCore (c0 w h D d M)
:precision binary64
(let* ((t_0 (/ (* c0 (* d d)) (* (* w h) (* D D)))))
(if (<=
(* (/ c0 (* 2.0 w)) (+ t_0 (sqrt (- (* t_0 t_0) (* M M)))))
INFINITY)
(*
c0
(/ (* 2.0 (* c0 (/ (pow d 2.0) (* (* w h) (pow D 2.0))))) (* 2.0 w)))
(* c0 (/ 0.0 w)))))
double code(double c0, double w, double h, double D, double d, double M) {
double t_0 = (c0 * (d * d)) / ((w * h) * (D * D));
double tmp;
if (((c0 / (2.0 * w)) * (t_0 + sqrt(((t_0 * t_0) - (M * M))))) <= ((double) INFINITY)) {
tmp = c0 * ((2.0 * (c0 * (pow(d, 2.0) / ((w * h) * pow(D, 2.0))))) / (2.0 * w));
} else {
tmp = c0 * (0.0 / w);
}
return tmp;
}
public static double code(double c0, double w, double h, double D, double d, double M) {
double t_0 = (c0 * (d * d)) / ((w * h) * (D * D));
double tmp;
if (((c0 / (2.0 * w)) * (t_0 + Math.sqrt(((t_0 * t_0) - (M * M))))) <= Double.POSITIVE_INFINITY) {
tmp = c0 * ((2.0 * (c0 * (Math.pow(d, 2.0) / ((w * h) * Math.pow(D, 2.0))))) / (2.0 * w));
} else {
tmp = c0 * (0.0 / w);
}
return tmp;
}
def code(c0, w, h, D, d, M): t_0 = (c0 * (d * d)) / ((w * h) * (D * D)) tmp = 0 if ((c0 / (2.0 * w)) * (t_0 + math.sqrt(((t_0 * t_0) - (M * M))))) <= math.inf: tmp = c0 * ((2.0 * (c0 * (math.pow(d, 2.0) / ((w * h) * math.pow(D, 2.0))))) / (2.0 * w)) else: tmp = c0 * (0.0 / w) return tmp
function code(c0, w, h, D, d, M) t_0 = Float64(Float64(c0 * Float64(d * d)) / Float64(Float64(w * h) * Float64(D * D))) tmp = 0.0 if (Float64(Float64(c0 / Float64(2.0 * w)) * Float64(t_0 + sqrt(Float64(Float64(t_0 * t_0) - Float64(M * M))))) <= Inf) tmp = Float64(c0 * Float64(Float64(2.0 * Float64(c0 * Float64((d ^ 2.0) / Float64(Float64(w * h) * (D ^ 2.0))))) / Float64(2.0 * w))); else tmp = Float64(c0 * Float64(0.0 / w)); end return tmp end
function tmp_2 = code(c0, w, h, D, d, M) t_0 = (c0 * (d * d)) / ((w * h) * (D * D)); tmp = 0.0; if (((c0 / (2.0 * w)) * (t_0 + sqrt(((t_0 * t_0) - (M * M))))) <= Inf) tmp = c0 * ((2.0 * (c0 * ((d ^ 2.0) / ((w * h) * (D ^ 2.0))))) / (2.0 * w)); else tmp = c0 * (0.0 / w); end tmp_2 = tmp; end
code[c0_, w_, h_, D_, d_, M_] := Block[{t$95$0 = N[(N[(c0 * N[(d * d), $MachinePrecision]), $MachinePrecision] / N[(N[(w * h), $MachinePrecision] * N[(D * D), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(N[(c0 / N[(2.0 * w), $MachinePrecision]), $MachinePrecision] * N[(t$95$0 + N[Sqrt[N[(N[(t$95$0 * t$95$0), $MachinePrecision] - N[(M * M), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], Infinity], N[(c0 * N[(N[(2.0 * N[(c0 * N[(N[Power[d, 2.0], $MachinePrecision] / N[(N[(w * h), $MachinePrecision] * N[Power[D, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(2.0 * w), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(c0 * N[(0.0 / w), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{c0 \cdot \left(d \cdot d\right)}{\left(w \cdot h\right) \cdot \left(D \cdot D\right)}\\
\mathbf{if}\;\frac{c0}{2 \cdot w} \cdot \left(t\_0 + \sqrt{t\_0 \cdot t\_0 - M \cdot M}\right) \leq \infty:\\
\;\;\;\;c0 \cdot \frac{2 \cdot \left(c0 \cdot \frac{{d}^{2}}{\left(w \cdot h\right) \cdot {D}^{2}}\right)}{2 \cdot w}\\
\mathbf{else}:\\
\;\;\;\;c0 \cdot \frac{0}{w}\\
\end{array}
\end{array}
if (*.f64 (/.f64 c0 (*.f64 2 w)) (+.f64 (/.f64 (*.f64 c0 (*.f64 d d)) (*.f64 (*.f64 w h) (*.f64 D D))) (sqrt.f64 (-.f64 (*.f64 (/.f64 (*.f64 c0 (*.f64 d d)) (*.f64 (*.f64 w h) (*.f64 D D))) (/.f64 (*.f64 c0 (*.f64 d d)) (*.f64 (*.f64 w h) (*.f64 D D)))) (*.f64 M M))))) < +inf.0Initial program 70.7%
Simplified71.5%
Taylor expanded in c0 around inf 73.2%
associate-/l*74.2%
Simplified74.2%
if +inf.0 < (*.f64 (/.f64 c0 (*.f64 2 w)) (+.f64 (/.f64 (*.f64 c0 (*.f64 d d)) (*.f64 (*.f64 w h) (*.f64 D D))) (sqrt.f64 (-.f64 (*.f64 (/.f64 (*.f64 c0 (*.f64 d d)) (*.f64 (*.f64 w h) (*.f64 D D))) (/.f64 (*.f64 c0 (*.f64 d d)) (*.f64 (*.f64 w h) (*.f64 D D)))) (*.f64 M M))))) Initial program 0.0%
Simplified23.3%
Taylor expanded in c0 around -inf 1.4%
associate-*r/1.4%
Simplified39.9%
Final simplification53.3%
(FPCore (c0 w h D d M)
:precision binary64
(let* ((t_0 (/ (* c0 (* d d)) (* (* w h) (* D D))))
(t_1 (* (/ c0 (* 2.0 w)) (+ t_0 (sqrt (- (* t_0 t_0) (* M M)))))))
(if (<= t_1 INFINITY) t_1 (* c0 (/ 0.0 w)))))
double code(double c0, double w, double h, double D, double d, double M) {
double t_0 = (c0 * (d * d)) / ((w * h) * (D * D));
double t_1 = (c0 / (2.0 * w)) * (t_0 + sqrt(((t_0 * t_0) - (M * M))));
double tmp;
if (t_1 <= ((double) INFINITY)) {
tmp = t_1;
} else {
tmp = c0 * (0.0 / w);
}
return tmp;
}
public static double code(double c0, double w, double h, double D, double d, double M) {
double t_0 = (c0 * (d * d)) / ((w * h) * (D * D));
double t_1 = (c0 / (2.0 * w)) * (t_0 + Math.sqrt(((t_0 * t_0) - (M * M))));
double tmp;
if (t_1 <= Double.POSITIVE_INFINITY) {
tmp = t_1;
} else {
tmp = c0 * (0.0 / w);
}
return tmp;
}
def code(c0, w, h, D, d, M): t_0 = (c0 * (d * d)) / ((w * h) * (D * D)) t_1 = (c0 / (2.0 * w)) * (t_0 + math.sqrt(((t_0 * t_0) - (M * M)))) tmp = 0 if t_1 <= math.inf: tmp = t_1 else: tmp = c0 * (0.0 / w) return tmp
function code(c0, w, h, D, d, M) t_0 = Float64(Float64(c0 * Float64(d * d)) / Float64(Float64(w * h) * Float64(D * D))) t_1 = Float64(Float64(c0 / Float64(2.0 * w)) * Float64(t_0 + sqrt(Float64(Float64(t_0 * t_0) - Float64(M * M))))) tmp = 0.0 if (t_1 <= Inf) tmp = t_1; else tmp = Float64(c0 * Float64(0.0 / w)); end return tmp end
function tmp_2 = code(c0, w, h, D, d, M) t_0 = (c0 * (d * d)) / ((w * h) * (D * D)); t_1 = (c0 / (2.0 * w)) * (t_0 + sqrt(((t_0 * t_0) - (M * M)))); tmp = 0.0; if (t_1 <= Inf) tmp = t_1; else tmp = c0 * (0.0 / w); end tmp_2 = tmp; end
code[c0_, w_, h_, D_, d_, M_] := Block[{t$95$0 = N[(N[(c0 * N[(d * d), $MachinePrecision]), $MachinePrecision] / N[(N[(w * h), $MachinePrecision] * N[(D * D), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(N[(c0 / N[(2.0 * w), $MachinePrecision]), $MachinePrecision] * N[(t$95$0 + N[Sqrt[N[(N[(t$95$0 * t$95$0), $MachinePrecision] - N[(M * M), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, Infinity], t$95$1, N[(c0 * N[(0.0 / w), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{c0 \cdot \left(d \cdot d\right)}{\left(w \cdot h\right) \cdot \left(D \cdot D\right)}\\
t_1 := \frac{c0}{2 \cdot w} \cdot \left(t\_0 + \sqrt{t\_0 \cdot t\_0 - M \cdot M}\right)\\
\mathbf{if}\;t\_1 \leq \infty:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;c0 \cdot \frac{0}{w}\\
\end{array}
\end{array}
if (*.f64 (/.f64 c0 (*.f64 2 w)) (+.f64 (/.f64 (*.f64 c0 (*.f64 d d)) (*.f64 (*.f64 w h) (*.f64 D D))) (sqrt.f64 (-.f64 (*.f64 (/.f64 (*.f64 c0 (*.f64 d d)) (*.f64 (*.f64 w h) (*.f64 D D))) (/.f64 (*.f64 c0 (*.f64 d d)) (*.f64 (*.f64 w h) (*.f64 D D)))) (*.f64 M M))))) < +inf.0Initial program 70.7%
if +inf.0 < (*.f64 (/.f64 c0 (*.f64 2 w)) (+.f64 (/.f64 (*.f64 c0 (*.f64 d d)) (*.f64 (*.f64 w h) (*.f64 D D))) (sqrt.f64 (-.f64 (*.f64 (/.f64 (*.f64 c0 (*.f64 d d)) (*.f64 (*.f64 w h) (*.f64 D D))) (/.f64 (*.f64 c0 (*.f64 d d)) (*.f64 (*.f64 w h) (*.f64 D D)))) (*.f64 M M))))) Initial program 0.0%
Simplified23.3%
Taylor expanded in c0 around -inf 1.4%
associate-*r/1.4%
Simplified39.9%
Final simplification51.9%
(FPCore (c0 w h D d M) :precision binary64 (if (or (<= w -0.0023) (not (<= w 1.12e+52))) (* c0 (/ 0.0 w)) (* c0 (/ (* c0 (* d (/ d (* (* w h) (pow D 2.0))))) (* 2.0 w)))))
double code(double c0, double w, double h, double D, double d, double M) {
double tmp;
if ((w <= -0.0023) || !(w <= 1.12e+52)) {
tmp = c0 * (0.0 / w);
} else {
tmp = c0 * ((c0 * (d * (d / ((w * h) * pow(D, 2.0))))) / (2.0 * w));
}
return tmp;
}
real(8) function code(c0, w, h, d, d_1, m)
real(8), intent (in) :: c0
real(8), intent (in) :: w
real(8), intent (in) :: h
real(8), intent (in) :: d
real(8), intent (in) :: d_1
real(8), intent (in) :: m
real(8) :: tmp
if ((w <= (-0.0023d0)) .or. (.not. (w <= 1.12d+52))) then
tmp = c0 * (0.0d0 / w)
else
tmp = c0 * ((c0 * (d_1 * (d_1 / ((w * h) * (d ** 2.0d0))))) / (2.0d0 * w))
end if
code = tmp
end function
public static double code(double c0, double w, double h, double D, double d, double M) {
double tmp;
if ((w <= -0.0023) || !(w <= 1.12e+52)) {
tmp = c0 * (0.0 / w);
} else {
tmp = c0 * ((c0 * (d * (d / ((w * h) * Math.pow(D, 2.0))))) / (2.0 * w));
}
return tmp;
}
def code(c0, w, h, D, d, M): tmp = 0 if (w <= -0.0023) or not (w <= 1.12e+52): tmp = c0 * (0.0 / w) else: tmp = c0 * ((c0 * (d * (d / ((w * h) * math.pow(D, 2.0))))) / (2.0 * w)) return tmp
function code(c0, w, h, D, d, M) tmp = 0.0 if ((w <= -0.0023) || !(w <= 1.12e+52)) tmp = Float64(c0 * Float64(0.0 / w)); else tmp = Float64(c0 * Float64(Float64(c0 * Float64(d * Float64(d / Float64(Float64(w * h) * (D ^ 2.0))))) / Float64(2.0 * w))); end return tmp end
function tmp_2 = code(c0, w, h, D, d, M) tmp = 0.0; if ((w <= -0.0023) || ~((w <= 1.12e+52))) tmp = c0 * (0.0 / w); else tmp = c0 * ((c0 * (d * (d / ((w * h) * (D ^ 2.0))))) / (2.0 * w)); end tmp_2 = tmp; end
code[c0_, w_, h_, D_, d_, M_] := If[Or[LessEqual[w, -0.0023], N[Not[LessEqual[w, 1.12e+52]], $MachinePrecision]], N[(c0 * N[(0.0 / w), $MachinePrecision]), $MachinePrecision], N[(c0 * N[(N[(c0 * N[(d * N[(d / N[(N[(w * h), $MachinePrecision] * N[Power[D, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(2.0 * w), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;w \leq -0.0023 \lor \neg \left(w \leq 1.12 \cdot 10^{+52}\right):\\
\;\;\;\;c0 \cdot \frac{0}{w}\\
\mathbf{else}:\\
\;\;\;\;c0 \cdot \frac{c0 \cdot \left(d \cdot \frac{d}{\left(w \cdot h\right) \cdot {D}^{2}}\right)}{2 \cdot w}\\
\end{array}
\end{array}
if w < -0.0023 or 1.12000000000000002e52 < w Initial program 21.8%
Simplified31.8%
Taylor expanded in c0 around -inf 7.7%
associate-*r/7.7%
Simplified43.5%
if -0.0023 < w < 1.12000000000000002e52Initial program 31.1%
Simplified44.5%
Taylor expanded in c0 around 0 25.9%
neg-mul-125.9%
Simplified25.9%
Taylor expanded in c0 around inf 41.3%
associate-/l*41.5%
associate-/r*40.9%
Simplified40.9%
associate-/l/41.5%
unpow241.5%
*-commutative41.5%
unpow241.5%
associate-*r*43.7%
associate-*r*43.2%
*-commutative43.2%
*-commutative43.2%
associate-*r/46.8%
*-commutative46.8%
*-commutative46.8%
*-commutative46.8%
associate-*r*47.3%
associate-*r*46.5%
unpow246.5%
*-commutative46.5%
*-commutative46.5%
Applied egg-rr46.5%
Final simplification45.4%
(FPCore (c0 w h D d M) :precision binary64 (* c0 (/ 0.0 w)))
double code(double c0, double w, double h, double D, double d, double M) {
return c0 * (0.0 / w);
}
real(8) function code(c0, w, h, d, d_1, m)
real(8), intent (in) :: c0
real(8), intent (in) :: w
real(8), intent (in) :: h
real(8), intent (in) :: d
real(8), intent (in) :: d_1
real(8), intent (in) :: m
code = c0 * (0.0d0 / w)
end function
public static double code(double c0, double w, double h, double D, double d, double M) {
return c0 * (0.0 / w);
}
def code(c0, w, h, D, d, M): return c0 * (0.0 / w)
function code(c0, w, h, D, d, M) return Float64(c0 * Float64(0.0 / w)) end
function tmp = code(c0, w, h, D, d, M) tmp = c0 * (0.0 / w); end
code[c0_, w_, h_, D_, d_, M_] := N[(c0 * N[(0.0 / w), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
c0 \cdot \frac{0}{w}
\end{array}
Initial program 27.6%
Simplified42.1%
Taylor expanded in c0 around -inf 3.2%
associate-*r/3.2%
Simplified27.1%
Final simplification27.1%
herbie shell --seed 2024043
(FPCore (c0 w h D d M)
:name "Henrywood and Agarwal, Equation (13)"
:precision binary64
(* (/ c0 (* 2.0 w)) (+ (/ (* c0 (* d d)) (* (* w h) (* D D))) (sqrt (- (* (/ (* c0 (* d d)) (* (* w h) (* D D))) (/ (* c0 (* d d)) (* (* w h) (* D D)))) (* M M))))))