
(FPCore (x y) :precision binary64 (+ (- 1.0 x) (* y (sqrt x))))
double code(double x, double y) {
return (1.0 - x) + (y * sqrt(x));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (1.0d0 - x) + (y * sqrt(x))
end function
public static double code(double x, double y) {
return (1.0 - x) + (y * Math.sqrt(x));
}
def code(x, y): return (1.0 - x) + (y * math.sqrt(x))
function code(x, y) return Float64(Float64(1.0 - x) + Float64(y * sqrt(x))) end
function tmp = code(x, y) tmp = (1.0 - x) + (y * sqrt(x)); end
code[x_, y_] := N[(N[(1.0 - x), $MachinePrecision] + N[(y * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(1 - x\right) + y \cdot \sqrt{x}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (+ (- 1.0 x) (* y (sqrt x))))
double code(double x, double y) {
return (1.0 - x) + (y * sqrt(x));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (1.0d0 - x) + (y * sqrt(x))
end function
public static double code(double x, double y) {
return (1.0 - x) + (y * Math.sqrt(x));
}
def code(x, y): return (1.0 - x) + (y * math.sqrt(x))
function code(x, y) return Float64(Float64(1.0 - x) + Float64(y * sqrt(x))) end
function tmp = code(x, y) tmp = (1.0 - x) + (y * sqrt(x)); end
code[x_, y_] := N[(N[(1.0 - x), $MachinePrecision] + N[(y * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(1 - x\right) + y \cdot \sqrt{x}
\end{array}
(FPCore (x y) :precision binary64 (+ (- 1.0 x) (* y (sqrt x))))
double code(double x, double y) {
return (1.0 - x) + (y * sqrt(x));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (1.0d0 - x) + (y * sqrt(x))
end function
public static double code(double x, double y) {
return (1.0 - x) + (y * Math.sqrt(x));
}
def code(x, y): return (1.0 - x) + (y * math.sqrt(x))
function code(x, y) return Float64(Float64(1.0 - x) + Float64(y * sqrt(x))) end
function tmp = code(x, y) tmp = (1.0 - x) + (y * sqrt(x)); end
code[x_, y_] := N[(N[(1.0 - x), $MachinePrecision] + N[(y * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(1 - x\right) + y \cdot \sqrt{x}
\end{array}
Initial program 99.8%
Final simplification99.8%
(FPCore (x y) :precision binary64 (if (or (<= y -7.2e+61) (not (<= y 6.5e+57))) (+ 1.0 (* y (sqrt x))) (- 1.0 x)))
double code(double x, double y) {
double tmp;
if ((y <= -7.2e+61) || !(y <= 6.5e+57)) {
tmp = 1.0 + (y * sqrt(x));
} else {
tmp = 1.0 - x;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((y <= (-7.2d+61)) .or. (.not. (y <= 6.5d+57))) then
tmp = 1.0d0 + (y * sqrt(x))
else
tmp = 1.0d0 - x
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((y <= -7.2e+61) || !(y <= 6.5e+57)) {
tmp = 1.0 + (y * Math.sqrt(x));
} else {
tmp = 1.0 - x;
}
return tmp;
}
def code(x, y): tmp = 0 if (y <= -7.2e+61) or not (y <= 6.5e+57): tmp = 1.0 + (y * math.sqrt(x)) else: tmp = 1.0 - x return tmp
function code(x, y) tmp = 0.0 if ((y <= -7.2e+61) || !(y <= 6.5e+57)) tmp = Float64(1.0 + Float64(y * sqrt(x))); else tmp = Float64(1.0 - x); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((y <= -7.2e+61) || ~((y <= 6.5e+57))) tmp = 1.0 + (y * sqrt(x)); else tmp = 1.0 - x; end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[y, -7.2e+61], N[Not[LessEqual[y, 6.5e+57]], $MachinePrecision]], N[(1.0 + N[(y * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(1.0 - x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -7.2 \cdot 10^{+61} \lor \neg \left(y \leq 6.5 \cdot 10^{+57}\right):\\
\;\;\;\;1 + y \cdot \sqrt{x}\\
\mathbf{else}:\\
\;\;\;\;1 - x\\
\end{array}
\end{array}
if y < -7.20000000000000021e61 or 6.4999999999999997e57 < y Initial program 99.6%
add-sqr-sqrt44.1%
pow244.1%
Applied egg-rr44.1%
Taylor expanded in x around 0 96.5%
if -7.20000000000000021e61 < y < 6.4999999999999997e57Initial program 100.0%
Taylor expanded in y around 0 97.6%
Final simplification97.1%
(FPCore (x y) :precision binary64 (if (or (<= y -2.15e+67) (not (<= y 6.2e+80))) (* y (sqrt x)) (- 1.0 x)))
double code(double x, double y) {
double tmp;
if ((y <= -2.15e+67) || !(y <= 6.2e+80)) {
tmp = y * sqrt(x);
} else {
tmp = 1.0 - x;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((y <= (-2.15d+67)) .or. (.not. (y <= 6.2d+80))) then
tmp = y * sqrt(x)
else
tmp = 1.0d0 - x
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((y <= -2.15e+67) || !(y <= 6.2e+80)) {
tmp = y * Math.sqrt(x);
} else {
tmp = 1.0 - x;
}
return tmp;
}
def code(x, y): tmp = 0 if (y <= -2.15e+67) or not (y <= 6.2e+80): tmp = y * math.sqrt(x) else: tmp = 1.0 - x return tmp
function code(x, y) tmp = 0.0 if ((y <= -2.15e+67) || !(y <= 6.2e+80)) tmp = Float64(y * sqrt(x)); else tmp = Float64(1.0 - x); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((y <= -2.15e+67) || ~((y <= 6.2e+80))) tmp = y * sqrt(x); else tmp = 1.0 - x; end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[y, -2.15e+67], N[Not[LessEqual[y, 6.2e+80]], $MachinePrecision]], N[(y * N[Sqrt[x], $MachinePrecision]), $MachinePrecision], N[(1.0 - x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -2.15 \cdot 10^{+67} \lor \neg \left(y \leq 6.2 \cdot 10^{+80}\right):\\
\;\;\;\;y \cdot \sqrt{x}\\
\mathbf{else}:\\
\;\;\;\;1 - x\\
\end{array}
\end{array}
if y < -2.1500000000000001e67 or 6.19999999999999976e80 < y Initial program 99.5%
+-commutative99.5%
*-commutative99.5%
add-sqr-sqrt99.2%
associate-*l*99.4%
fma-define99.4%
pow1/299.4%
sqrt-pow199.4%
metadata-eval99.4%
pow1/299.4%
sqrt-pow199.4%
metadata-eval99.4%
Applied egg-rr99.4%
Taylor expanded in y around inf 89.9%
if -2.1500000000000001e67 < y < 6.19999999999999976e80Initial program 100.0%
Taylor expanded in y around 0 95.3%
Final simplification93.2%
(FPCore (x y) :precision binary64 (if (<= x 31.0) 1.0 (- x)))
double code(double x, double y) {
double tmp;
if (x <= 31.0) {
tmp = 1.0;
} else {
tmp = -x;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= 31.0d0) then
tmp = 1.0d0
else
tmp = -x
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= 31.0) {
tmp = 1.0;
} else {
tmp = -x;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= 31.0: tmp = 1.0 else: tmp = -x return tmp
function code(x, y) tmp = 0.0 if (x <= 31.0) tmp = 1.0; else tmp = Float64(-x); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= 31.0) tmp = 1.0; else tmp = -x; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, 31.0], 1.0, (-x)]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 31:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-x\\
\end{array}
\end{array}
if x < 31Initial program 99.7%
Taylor expanded in x around 0 60.2%
if 31 < x Initial program 99.9%
Taylor expanded in x around inf 61.6%
mul-1-neg61.6%
Simplified61.6%
Final simplification60.9%
(FPCore (x y) :precision binary64 (- 1.0 x))
double code(double x, double y) {
return 1.0 - x;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0 - x
end function
public static double code(double x, double y) {
return 1.0 - x;
}
def code(x, y): return 1.0 - x
function code(x, y) return Float64(1.0 - x) end
function tmp = code(x, y) tmp = 1.0 - x; end
code[x_, y_] := N[(1.0 - x), $MachinePrecision]
\begin{array}{l}
\\
1 - x
\end{array}
Initial program 99.8%
Taylor expanded in y around 0 61.9%
Final simplification61.9%
(FPCore (x y) :precision binary64 1.0)
double code(double x, double y) {
return 1.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0
end function
public static double code(double x, double y) {
return 1.0;
}
def code(x, y): return 1.0
function code(x, y) return 1.0 end
function tmp = code(x, y) tmp = 1.0; end
code[x_, y_] := 1.0
\begin{array}{l}
\\
1
\end{array}
Initial program 99.8%
Taylor expanded in x around 0 30.9%
Final simplification30.9%
herbie shell --seed 2024043
(FPCore (x y)
:name "Numeric.SpecFunctions:invIncompleteBetaWorker from math-functions-0.1.5.2, E"
:precision binary64
(+ (- 1.0 x) (* y (sqrt x))))