
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor h) dX.v))
(t_1 (* (floor w) dY.u))
(t_2 (* (floor w) dX.u))
(t_3 (+ (* t_2 t_2) (* t_0 t_0)))
(t_4 (* (floor h) dY.v))
(t_5 (+ (* t_1 t_1) (* t_4 t_4)))
(t_6 (/ 1.0 (sqrt (fmax t_3 t_5)))))
(if (>= t_3 t_5) (* t_6 t_0) (* t_6 t_4))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(h) * dX_46_v;
float t_1 = floorf(w) * dY_46_u;
float t_2 = floorf(w) * dX_46_u;
float t_3 = (t_2 * t_2) + (t_0 * t_0);
float t_4 = floorf(h) * dY_46_v;
float t_5 = (t_1 * t_1) + (t_4 * t_4);
float t_6 = 1.0f / sqrtf(fmaxf(t_3, t_5));
float tmp;
if (t_3 >= t_5) {
tmp = t_6 * t_0;
} else {
tmp = t_6 * t_4;
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(h) * dX_46_v) t_1 = Float32(floor(w) * dY_46_u) t_2 = Float32(floor(w) * dX_46_u) t_3 = Float32(Float32(t_2 * t_2) + Float32(t_0 * t_0)) t_4 = Float32(floor(h) * dY_46_v) t_5 = Float32(Float32(t_1 * t_1) + Float32(t_4 * t_4)) t_6 = Float32(Float32(1.0) / sqrt(((t_3 != t_3) ? t_5 : ((t_5 != t_5) ? t_3 : max(t_3, t_5))))) tmp = Float32(0.0) if (t_3 >= t_5) tmp = Float32(t_6 * t_0); else tmp = Float32(t_6 * t_4); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(h) * dX_46_v; t_1 = floor(w) * dY_46_u; t_2 = floor(w) * dX_46_u; t_3 = (t_2 * t_2) + (t_0 * t_0); t_4 = floor(h) * dY_46_v; t_5 = (t_1 * t_1) + (t_4 * t_4); t_6 = single(1.0) / sqrt(max(t_3, t_5)); tmp = single(0.0); if (t_3 >= t_5) tmp = t_6 * t_0; else tmp = t_6 * t_4; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloorh\right\rfloor \cdot dX.v\\
t_1 := \left\lfloorw\right\rfloor \cdot dY.u\\
t_2 := \left\lfloorw\right\rfloor \cdot dX.u\\
t_3 := t\_2 \cdot t\_2 + t\_0 \cdot t\_0\\
t_4 := \left\lfloorh\right\rfloor \cdot dY.v\\
t_5 := t\_1 \cdot t\_1 + t\_4 \cdot t\_4\\
t_6 := \frac{1}{\sqrt{\mathsf{max}\left(t\_3, t\_5\right)}}\\
\mathbf{if}\;t\_3 \geq t\_5:\\
\;\;\;\;t\_6 \cdot t\_0\\
\mathbf{else}:\\
\;\;\;\;t\_6 \cdot t\_4\\
\end{array}
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor h) dX.v))
(t_1 (* (floor w) dY.u))
(t_2 (* (floor w) dX.u))
(t_3 (+ (* t_2 t_2) (* t_0 t_0)))
(t_4 (* (floor h) dY.v))
(t_5 (+ (* t_1 t_1) (* t_4 t_4)))
(t_6 (/ 1.0 (sqrt (fmax t_3 t_5)))))
(if (>= t_3 t_5) (* t_6 t_0) (* t_6 t_4))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(h) * dX_46_v;
float t_1 = floorf(w) * dY_46_u;
float t_2 = floorf(w) * dX_46_u;
float t_3 = (t_2 * t_2) + (t_0 * t_0);
float t_4 = floorf(h) * dY_46_v;
float t_5 = (t_1 * t_1) + (t_4 * t_4);
float t_6 = 1.0f / sqrtf(fmaxf(t_3, t_5));
float tmp;
if (t_3 >= t_5) {
tmp = t_6 * t_0;
} else {
tmp = t_6 * t_4;
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(h) * dX_46_v) t_1 = Float32(floor(w) * dY_46_u) t_2 = Float32(floor(w) * dX_46_u) t_3 = Float32(Float32(t_2 * t_2) + Float32(t_0 * t_0)) t_4 = Float32(floor(h) * dY_46_v) t_5 = Float32(Float32(t_1 * t_1) + Float32(t_4 * t_4)) t_6 = Float32(Float32(1.0) / sqrt(((t_3 != t_3) ? t_5 : ((t_5 != t_5) ? t_3 : max(t_3, t_5))))) tmp = Float32(0.0) if (t_3 >= t_5) tmp = Float32(t_6 * t_0); else tmp = Float32(t_6 * t_4); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(h) * dX_46_v; t_1 = floor(w) * dY_46_u; t_2 = floor(w) * dX_46_u; t_3 = (t_2 * t_2) + (t_0 * t_0); t_4 = floor(h) * dY_46_v; t_5 = (t_1 * t_1) + (t_4 * t_4); t_6 = single(1.0) / sqrt(max(t_3, t_5)); tmp = single(0.0); if (t_3 >= t_5) tmp = t_6 * t_0; else tmp = t_6 * t_4; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloorh\right\rfloor \cdot dX.v\\
t_1 := \left\lfloorw\right\rfloor \cdot dY.u\\
t_2 := \left\lfloorw\right\rfloor \cdot dX.u\\
t_3 := t\_2 \cdot t\_2 + t\_0 \cdot t\_0\\
t_4 := \left\lfloorh\right\rfloor \cdot dY.v\\
t_5 := t\_1 \cdot t\_1 + t\_4 \cdot t\_4\\
t_6 := \frac{1}{\sqrt{\mathsf{max}\left(t\_3, t\_5\right)}}\\
\mathbf{if}\;t\_3 \geq t\_5:\\
\;\;\;\;t\_6 \cdot t\_0\\
\mathbf{else}:\\
\;\;\;\;t\_6 \cdot t\_4\\
\end{array}
\end{array}
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor w) dY.u))
(t_1 (* (floor h) dY.v))
(t_2 (* dX.v (floor h)))
(t_3 (* dX.u (floor w))))
(if (>= (pow (hypot t_2 t_3) 2.0) (pow (hypot t_0 t_1) 2.0))
(/
t_2
(sqrt
(fmax
(fma t_3 t_3 (* t_2 t_2))
(fma t_0 t_0 (* (floor h) (* dY.v t_1))))))
(/
t_1
(sqrt
(fmax
(pow (hypot t_3 t_2) 2.0)
(fma (* dY.u (pow (floor w) 2.0)) dY.u (pow t_1 2.0))))))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(w) * dY_46_u;
float t_1 = floorf(h) * dY_46_v;
float t_2 = dX_46_v * floorf(h);
float t_3 = dX_46_u * floorf(w);
float tmp;
if (powf(hypotf(t_2, t_3), 2.0f) >= powf(hypotf(t_0, t_1), 2.0f)) {
tmp = t_2 / sqrtf(fmaxf(fmaf(t_3, t_3, (t_2 * t_2)), fmaf(t_0, t_0, (floorf(h) * (dY_46_v * t_1)))));
} else {
tmp = t_1 / sqrtf(fmaxf(powf(hypotf(t_3, t_2), 2.0f), fmaf((dY_46_u * powf(floorf(w), 2.0f)), dY_46_u, powf(t_1, 2.0f))));
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(w) * dY_46_u) t_1 = Float32(floor(h) * dY_46_v) t_2 = Float32(dX_46_v * floor(h)) t_3 = Float32(dX_46_u * floor(w)) tmp = Float32(0.0) if ((hypot(t_2, t_3) ^ Float32(2.0)) >= (hypot(t_0, t_1) ^ Float32(2.0))) tmp = Float32(t_2 / sqrt(((fma(t_3, t_3, Float32(t_2 * t_2)) != fma(t_3, t_3, Float32(t_2 * t_2))) ? fma(t_0, t_0, Float32(floor(h) * Float32(dY_46_v * t_1))) : ((fma(t_0, t_0, Float32(floor(h) * Float32(dY_46_v * t_1))) != fma(t_0, t_0, Float32(floor(h) * Float32(dY_46_v * t_1)))) ? fma(t_3, t_3, Float32(t_2 * t_2)) : max(fma(t_3, t_3, Float32(t_2 * t_2)), fma(t_0, t_0, Float32(floor(h) * Float32(dY_46_v * t_1)))))))); else tmp = Float32(t_1 / sqrt((((hypot(t_3, t_2) ^ Float32(2.0)) != (hypot(t_3, t_2) ^ Float32(2.0))) ? fma(Float32(dY_46_u * (floor(w) ^ Float32(2.0))), dY_46_u, (t_1 ^ Float32(2.0))) : ((fma(Float32(dY_46_u * (floor(w) ^ Float32(2.0))), dY_46_u, (t_1 ^ Float32(2.0))) != fma(Float32(dY_46_u * (floor(w) ^ Float32(2.0))), dY_46_u, (t_1 ^ Float32(2.0)))) ? (hypot(t_3, t_2) ^ Float32(2.0)) : max((hypot(t_3, t_2) ^ Float32(2.0)), fma(Float32(dY_46_u * (floor(w) ^ Float32(2.0))), dY_46_u, (t_1 ^ Float32(2.0)))))))); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloorw\right\rfloor \cdot dY.u\\
t_1 := \left\lfloorh\right\rfloor \cdot dY.v\\
t_2 := dX.v \cdot \left\lfloorh\right\rfloor\\
t_3 := dX.u \cdot \left\lfloorw\right\rfloor\\
\mathbf{if}\;{\left(\mathsf{hypot}\left(t\_2, t\_3\right)\right)}^{2} \geq {\left(\mathsf{hypot}\left(t\_0, t\_1\right)\right)}^{2}:\\
\;\;\;\;\frac{t\_2}{\sqrt{\mathsf{max}\left(\mathsf{fma}\left(t\_3, t\_3, t\_2 \cdot t\_2\right), \mathsf{fma}\left(t\_0, t\_0, \left\lfloorh\right\rfloor \cdot \left(dY.v \cdot t\_1\right)\right)\right)}}\\
\mathbf{else}:\\
\;\;\;\;\frac{t\_1}{\sqrt{\mathsf{max}\left({\left(\mathsf{hypot}\left(t\_3, t\_2\right)\right)}^{2}, \mathsf{fma}\left(dY.u \cdot {\left(\left\lfloorw\right\rfloor\right)}^{2}, dY.u, {t\_1}^{2}\right)\right)}}\\
\end{array}
\end{array}
Initial program 76.7%
Simplified76.8%
pow276.8%
Applied egg-rr76.8%
associate-*r/76.9%
Applied egg-rr77.0%
hypot-undefine77.0%
pow277.0%
exp-to-pow57.9%
sqrt-pow257.9%
metadata-eval57.9%
pow157.9%
associate-*r*57.9%
fma-define57.9%
*-commutative57.9%
associate-*l*58.0%
unpow258.0%
exp-to-pow77.0%
Applied egg-rr77.0%
Taylor expanded in w around 0 77.0%
Simplified77.0%
Final simplification77.0%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor w) dY.u))
(t_1 (* dX.v (floor h)))
(t_2 (* dX.u (floor w)))
(t_3 (* (floor h) dY.v))
(t_4 (pow (hypot t_0 t_3) 2.0)))
(if (>=
(fma t_2 t_2 (pow t_1 2.0))
(fma t_0 t_0 (* (floor h) (* dY.v t_3))))
(/ t_1 (sqrt (fmax (pow (hypot t_1 t_2) 2.0) t_4)))
(/ t_3 (sqrt (fmax (pow (hypot t_2 t_1) 2.0) t_4))))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(w) * dY_46_u;
float t_1 = dX_46_v * floorf(h);
float t_2 = dX_46_u * floorf(w);
float t_3 = floorf(h) * dY_46_v;
float t_4 = powf(hypotf(t_0, t_3), 2.0f);
float tmp;
if (fmaf(t_2, t_2, powf(t_1, 2.0f)) >= fmaf(t_0, t_0, (floorf(h) * (dY_46_v * t_3)))) {
tmp = t_1 / sqrtf(fmaxf(powf(hypotf(t_1, t_2), 2.0f), t_4));
} else {
tmp = t_3 / sqrtf(fmaxf(powf(hypotf(t_2, t_1), 2.0f), t_4));
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(w) * dY_46_u) t_1 = Float32(dX_46_v * floor(h)) t_2 = Float32(dX_46_u * floor(w)) t_3 = Float32(floor(h) * dY_46_v) t_4 = hypot(t_0, t_3) ^ Float32(2.0) tmp = Float32(0.0) if (fma(t_2, t_2, (t_1 ^ Float32(2.0))) >= fma(t_0, t_0, Float32(floor(h) * Float32(dY_46_v * t_3)))) tmp = Float32(t_1 / sqrt((((hypot(t_1, t_2) ^ Float32(2.0)) != (hypot(t_1, t_2) ^ Float32(2.0))) ? t_4 : ((t_4 != t_4) ? (hypot(t_1, t_2) ^ Float32(2.0)) : max((hypot(t_1, t_2) ^ Float32(2.0)), t_4))))); else tmp = Float32(t_3 / sqrt((((hypot(t_2, t_1) ^ Float32(2.0)) != (hypot(t_2, t_1) ^ Float32(2.0))) ? t_4 : ((t_4 != t_4) ? (hypot(t_2, t_1) ^ Float32(2.0)) : max((hypot(t_2, t_1) ^ Float32(2.0)), t_4))))); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloorw\right\rfloor \cdot dY.u\\
t_1 := dX.v \cdot \left\lfloorh\right\rfloor\\
t_2 := dX.u \cdot \left\lfloorw\right\rfloor\\
t_3 := \left\lfloorh\right\rfloor \cdot dY.v\\
t_4 := {\left(\mathsf{hypot}\left(t\_0, t\_3\right)\right)}^{2}\\
\mathbf{if}\;\mathsf{fma}\left(t\_2, t\_2, {t\_1}^{2}\right) \geq \mathsf{fma}\left(t\_0, t\_0, \left\lfloorh\right\rfloor \cdot \left(dY.v \cdot t\_3\right)\right):\\
\;\;\;\;\frac{t\_1}{\sqrt{\mathsf{max}\left({\left(\mathsf{hypot}\left(t\_1, t\_2\right)\right)}^{2}, t\_4\right)}}\\
\mathbf{else}:\\
\;\;\;\;\frac{t\_3}{\sqrt{\mathsf{max}\left({\left(\mathsf{hypot}\left(t\_2, t\_1\right)\right)}^{2}, t\_4\right)}}\\
\end{array}
\end{array}
Initial program 76.7%
Simplified76.8%
pow276.8%
Applied egg-rr76.8%
associate-*r/76.9%
Applied egg-rr77.0%
Taylor expanded in w around 0 76.9%
Simplified77.0%
Final simplification77.0%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor w) dY.u))
(t_1 (* (floor h) dY.v))
(t_2 (* dX.u (floor w)))
(t_3 (* dX.v (floor h)))
(t_4
(/
1.0
(sqrt
(fmax (+ (* t_3 t_3) (* t_2 t_2)) (+ (* t_0 t_0) (* t_1 t_1)))))))
(if (>= (pow (hypot t_3 t_2) 2.0) (pow (hypot t_0 t_1) 2.0))
(* t_3 t_4)
(* t_1 t_4))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(w) * dY_46_u;
float t_1 = floorf(h) * dY_46_v;
float t_2 = dX_46_u * floorf(w);
float t_3 = dX_46_v * floorf(h);
float t_4 = 1.0f / sqrtf(fmaxf(((t_3 * t_3) + (t_2 * t_2)), ((t_0 * t_0) + (t_1 * t_1))));
float tmp;
if (powf(hypotf(t_3, t_2), 2.0f) >= powf(hypotf(t_0, t_1), 2.0f)) {
tmp = t_3 * t_4;
} else {
tmp = t_1 * t_4;
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(w) * dY_46_u) t_1 = Float32(floor(h) * dY_46_v) t_2 = Float32(dX_46_u * floor(w)) t_3 = Float32(dX_46_v * floor(h)) t_4 = Float32(Float32(1.0) / sqrt(((Float32(Float32(t_3 * t_3) + Float32(t_2 * t_2)) != Float32(Float32(t_3 * t_3) + Float32(t_2 * t_2))) ? Float32(Float32(t_0 * t_0) + Float32(t_1 * t_1)) : ((Float32(Float32(t_0 * t_0) + Float32(t_1 * t_1)) != Float32(Float32(t_0 * t_0) + Float32(t_1 * t_1))) ? Float32(Float32(t_3 * t_3) + Float32(t_2 * t_2)) : max(Float32(Float32(t_3 * t_3) + Float32(t_2 * t_2)), Float32(Float32(t_0 * t_0) + Float32(t_1 * t_1))))))) tmp = Float32(0.0) if ((hypot(t_3, t_2) ^ Float32(2.0)) >= (hypot(t_0, t_1) ^ Float32(2.0))) tmp = Float32(t_3 * t_4); else tmp = Float32(t_1 * t_4); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(w) * dY_46_u; t_1 = floor(h) * dY_46_v; t_2 = dX_46_u * floor(w); t_3 = dX_46_v * floor(h); t_4 = single(1.0) / sqrt(max(((t_3 * t_3) + (t_2 * t_2)), ((t_0 * t_0) + (t_1 * t_1)))); tmp = single(0.0); if ((hypot(t_3, t_2) ^ single(2.0)) >= (hypot(t_0, t_1) ^ single(2.0))) tmp = t_3 * t_4; else tmp = t_1 * t_4; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloorw\right\rfloor \cdot dY.u\\
t_1 := \left\lfloorh\right\rfloor \cdot dY.v\\
t_2 := dX.u \cdot \left\lfloorw\right\rfloor\\
t_3 := dX.v \cdot \left\lfloorh\right\rfloor\\
t_4 := \frac{1}{\sqrt{\mathsf{max}\left(t\_3 \cdot t\_3 + t\_2 \cdot t\_2, t\_0 \cdot t\_0 + t\_1 \cdot t\_1\right)}}\\
\mathbf{if}\;{\left(\mathsf{hypot}\left(t\_3, t\_2\right)\right)}^{2} \geq {\left(\mathsf{hypot}\left(t\_0, t\_1\right)\right)}^{2}:\\
\;\;\;\;t\_3 \cdot t\_4\\
\mathbf{else}:\\
\;\;\;\;t\_1 \cdot t\_4\\
\end{array}
\end{array}
Initial program 76.7%
pow276.7%
Applied egg-rr76.7%
pow276.8%
Applied egg-rr76.7%
Taylor expanded in w around 0 76.7%
Simplified76.7%
Final simplification76.7%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor w) dY.u))
(t_1 (* (floor h) dY.v))
(t_2 (pow (hypot t_0 t_1) 2.0))
(t_3 (* dX.v (floor h)))
(t_4 (* dX.u (floor w))))
(if (>= (pow (hypot t_3 t_4) 2.0) t_2)
(*
t_3
(/
1.0
(sqrt (fmax (+ (* t_3 t_3) (* t_4 t_4)) (+ (* t_0 t_0) (* t_1 t_1))))))
(* t_1 (/ 1.0 (pow (fmax (pow (hypot t_4 t_3) 2.0) t_2) 0.5))))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(w) * dY_46_u;
float t_1 = floorf(h) * dY_46_v;
float t_2 = powf(hypotf(t_0, t_1), 2.0f);
float t_3 = dX_46_v * floorf(h);
float t_4 = dX_46_u * floorf(w);
float tmp;
if (powf(hypotf(t_3, t_4), 2.0f) >= t_2) {
tmp = t_3 * (1.0f / sqrtf(fmaxf(((t_3 * t_3) + (t_4 * t_4)), ((t_0 * t_0) + (t_1 * t_1)))));
} else {
tmp = t_1 * (1.0f / powf(fmaxf(powf(hypotf(t_4, t_3), 2.0f), t_2), 0.5f));
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(w) * dY_46_u) t_1 = Float32(floor(h) * dY_46_v) t_2 = hypot(t_0, t_1) ^ Float32(2.0) t_3 = Float32(dX_46_v * floor(h)) t_4 = Float32(dX_46_u * floor(w)) tmp = Float32(0.0) if ((hypot(t_3, t_4) ^ Float32(2.0)) >= t_2) tmp = Float32(t_3 * Float32(Float32(1.0) / sqrt(((Float32(Float32(t_3 * t_3) + Float32(t_4 * t_4)) != Float32(Float32(t_3 * t_3) + Float32(t_4 * t_4))) ? Float32(Float32(t_0 * t_0) + Float32(t_1 * t_1)) : ((Float32(Float32(t_0 * t_0) + Float32(t_1 * t_1)) != Float32(Float32(t_0 * t_0) + Float32(t_1 * t_1))) ? Float32(Float32(t_3 * t_3) + Float32(t_4 * t_4)) : max(Float32(Float32(t_3 * t_3) + Float32(t_4 * t_4)), Float32(Float32(t_0 * t_0) + Float32(t_1 * t_1)))))))); else tmp = Float32(t_1 * Float32(Float32(1.0) / ((((hypot(t_4, t_3) ^ Float32(2.0)) != (hypot(t_4, t_3) ^ Float32(2.0))) ? t_2 : ((t_2 != t_2) ? (hypot(t_4, t_3) ^ Float32(2.0)) : max((hypot(t_4, t_3) ^ Float32(2.0)), t_2))) ^ Float32(0.5)))); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(w) * dY_46_u; t_1 = floor(h) * dY_46_v; t_2 = hypot(t_0, t_1) ^ single(2.0); t_3 = dX_46_v * floor(h); t_4 = dX_46_u * floor(w); tmp = single(0.0); if ((hypot(t_3, t_4) ^ single(2.0)) >= t_2) tmp = t_3 * (single(1.0) / sqrt(max(((t_3 * t_3) + (t_4 * t_4)), ((t_0 * t_0) + (t_1 * t_1))))); else tmp = t_1 * (single(1.0) / (max((hypot(t_4, t_3) ^ single(2.0)), t_2) ^ single(0.5))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloorw\right\rfloor \cdot dY.u\\
t_1 := \left\lfloorh\right\rfloor \cdot dY.v\\
t_2 := {\left(\mathsf{hypot}\left(t\_0, t\_1\right)\right)}^{2}\\
t_3 := dX.v \cdot \left\lfloorh\right\rfloor\\
t_4 := dX.u \cdot \left\lfloorw\right\rfloor\\
\mathbf{if}\;{\left(\mathsf{hypot}\left(t\_3, t\_4\right)\right)}^{2} \geq t\_2:\\
\;\;\;\;t\_3 \cdot \frac{1}{\sqrt{\mathsf{max}\left(t\_3 \cdot t\_3 + t\_4 \cdot t\_4, t\_0 \cdot t\_0 + t\_1 \cdot t\_1\right)}}\\
\mathbf{else}:\\
\;\;\;\;t\_1 \cdot \frac{1}{{\left(\mathsf{max}\left({\left(\mathsf{hypot}\left(t\_4, t\_3\right)\right)}^{2}, t\_2\right)\right)}^{0.5}}\\
\end{array}
\end{array}
Initial program 76.7%
pow276.7%
Applied egg-rr76.7%
pow276.8%
Applied egg-rr76.7%
Taylor expanded in w around 0 76.7%
Simplified76.7%
Applied egg-rr76.7%
Final simplification76.7%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor h) dY.v))
(t_1 (* (floor w) dY.u))
(t_2 (* dX.v (floor h)))
(t_3 (* dX.u (floor w)))
(t_4
(/
1.0
(sqrt
(fmax (+ (* t_2 t_2) (* t_3 t_3)) (+ (* t_1 t_1) (* t_0 t_0)))))))
(if (>= (pow (hypot t_2 t_3) 2.0) (pow t_1 2.0)) (* t_2 t_4) (* t_0 t_4))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(h) * dY_46_v;
float t_1 = floorf(w) * dY_46_u;
float t_2 = dX_46_v * floorf(h);
float t_3 = dX_46_u * floorf(w);
float t_4 = 1.0f / sqrtf(fmaxf(((t_2 * t_2) + (t_3 * t_3)), ((t_1 * t_1) + (t_0 * t_0))));
float tmp;
if (powf(hypotf(t_2, t_3), 2.0f) >= powf(t_1, 2.0f)) {
tmp = t_2 * t_4;
} else {
tmp = t_0 * t_4;
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(h) * dY_46_v) t_1 = Float32(floor(w) * dY_46_u) t_2 = Float32(dX_46_v * floor(h)) t_3 = Float32(dX_46_u * floor(w)) t_4 = Float32(Float32(1.0) / sqrt(((Float32(Float32(t_2 * t_2) + Float32(t_3 * t_3)) != Float32(Float32(t_2 * t_2) + Float32(t_3 * t_3))) ? Float32(Float32(t_1 * t_1) + Float32(t_0 * t_0)) : ((Float32(Float32(t_1 * t_1) + Float32(t_0 * t_0)) != Float32(Float32(t_1 * t_1) + Float32(t_0 * t_0))) ? Float32(Float32(t_2 * t_2) + Float32(t_3 * t_3)) : max(Float32(Float32(t_2 * t_2) + Float32(t_3 * t_3)), Float32(Float32(t_1 * t_1) + Float32(t_0 * t_0))))))) tmp = Float32(0.0) if ((hypot(t_2, t_3) ^ Float32(2.0)) >= (t_1 ^ Float32(2.0))) tmp = Float32(t_2 * t_4); else tmp = Float32(t_0 * t_4); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(h) * dY_46_v; t_1 = floor(w) * dY_46_u; t_2 = dX_46_v * floor(h); t_3 = dX_46_u * floor(w); t_4 = single(1.0) / sqrt(max(((t_2 * t_2) + (t_3 * t_3)), ((t_1 * t_1) + (t_0 * t_0)))); tmp = single(0.0); if ((hypot(t_2, t_3) ^ single(2.0)) >= (t_1 ^ single(2.0))) tmp = t_2 * t_4; else tmp = t_0 * t_4; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloorh\right\rfloor \cdot dY.v\\
t_1 := \left\lfloorw\right\rfloor \cdot dY.u\\
t_2 := dX.v \cdot \left\lfloorh\right\rfloor\\
t_3 := dX.u \cdot \left\lfloorw\right\rfloor\\
t_4 := \frac{1}{\sqrt{\mathsf{max}\left(t\_2 \cdot t\_2 + t\_3 \cdot t\_3, t\_1 \cdot t\_1 + t\_0 \cdot t\_0\right)}}\\
\mathbf{if}\;{\left(\mathsf{hypot}\left(t\_2, t\_3\right)\right)}^{2} \geq {t\_1}^{2}:\\
\;\;\;\;t\_2 \cdot t\_4\\
\mathbf{else}:\\
\;\;\;\;t\_0 \cdot t\_4\\
\end{array}
\end{array}
Initial program 76.7%
pow276.7%
Applied egg-rr76.7%
pow276.8%
Applied egg-rr76.7%
Taylor expanded in w around 0 76.7%
Simplified76.7%
Taylor expanded in dY.u around inf 62.7%
*-commutative62.7%
unpow262.7%
unpow262.7%
swap-sqr62.7%
unpow262.7%
Simplified62.7%
Final simplification62.7%
herbie shell --seed 2024043
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:name "Anisotropic x16 LOD (line direction, v)"
:precision binary32
:pre (and (and (and (and (and (and (and (<= 1.0 w) (<= w 16384.0)) (and (<= 1.0 h) (<= h 16384.0))) (and (<= 1e-20 (fabs dX.u)) (<= (fabs dX.u) 1e+20))) (and (<= 1e-20 (fabs dX.v)) (<= (fabs dX.v) 1e+20))) (and (<= 1e-20 (fabs dY.u)) (<= (fabs dY.u) 1e+20))) (and (<= 1e-20 (fabs dY.v)) (<= (fabs dY.v) 1e+20))) (== maxAniso 16.0))
(if (>= (+ (* (* (floor w) dX.u) (* (floor w) dX.u)) (* (* (floor h) dX.v) (* (floor h) dX.v))) (+ (* (* (floor w) dY.u) (* (floor w) dY.u)) (* (* (floor h) dY.v) (* (floor h) dY.v)))) (* (/ 1.0 (sqrt (fmax (+ (* (* (floor w) dX.u) (* (floor w) dX.u)) (* (* (floor h) dX.v) (* (floor h) dX.v))) (+ (* (* (floor w) dY.u) (* (floor w) dY.u)) (* (* (floor h) dY.v) (* (floor h) dY.v)))))) (* (floor h) dX.v)) (* (/ 1.0 (sqrt (fmax (+ (* (* (floor w) dX.u) (* (floor w) dX.u)) (* (* (floor h) dX.v) (* (floor h) dX.v))) (+ (* (* (floor w) dY.u) (* (floor w) dY.u)) (* (* (floor h) dY.v) (* (floor h) dY.v)))))) (* (floor h) dY.v))))