
(FPCore (a1 a2 th) :precision binary64 (let* ((t_1 (/ (cos th) (sqrt 2.0)))) (+ (* t_1 (* a1 a1)) (* t_1 (* a2 a2)))))
double code(double a1, double a2, double th) {
double t_1 = cos(th) / sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: t_1
t_1 = cos(th) / sqrt(2.0d0)
code = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
end function
public static double code(double a1, double a2, double th) {
double t_1 = Math.cos(th) / Math.sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
def code(a1, a2, th): t_1 = math.cos(th) / math.sqrt(2.0) return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
function code(a1, a2, th) t_1 = Float64(cos(th) / sqrt(2.0)) return Float64(Float64(t_1 * Float64(a1 * a1)) + Float64(t_1 * Float64(a2 * a2))) end
function tmp = code(a1, a2, th) t_1 = cos(th) / sqrt(2.0); tmp = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2)); end
code[a1_, a2_, th_] := Block[{t$95$1 = N[(N[Cos[th], $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]}, N[(N[(t$95$1 * N[(a1 * a1), $MachinePrecision]), $MachinePrecision] + N[(t$95$1 * N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\cos th}{\sqrt{2}}\\
t\_1 \cdot \left(a1 \cdot a1\right) + t\_1 \cdot \left(a2 \cdot a2\right)
\end{array}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 12 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a1 a2 th) :precision binary64 (let* ((t_1 (/ (cos th) (sqrt 2.0)))) (+ (* t_1 (* a1 a1)) (* t_1 (* a2 a2)))))
double code(double a1, double a2, double th) {
double t_1 = cos(th) / sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: t_1
t_1 = cos(th) / sqrt(2.0d0)
code = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
end function
public static double code(double a1, double a2, double th) {
double t_1 = Math.cos(th) / Math.sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
def code(a1, a2, th): t_1 = math.cos(th) / math.sqrt(2.0) return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
function code(a1, a2, th) t_1 = Float64(cos(th) / sqrt(2.0)) return Float64(Float64(t_1 * Float64(a1 * a1)) + Float64(t_1 * Float64(a2 * a2))) end
function tmp = code(a1, a2, th) t_1 = cos(th) / sqrt(2.0); tmp = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2)); end
code[a1_, a2_, th_] := Block[{t$95$1 = N[(N[Cos[th], $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]}, N[(N[(t$95$1 * N[(a1 * a1), $MachinePrecision]), $MachinePrecision] + N[(t$95$1 * N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\cos th}{\sqrt{2}}\\
t\_1 \cdot \left(a1 \cdot a1\right) + t\_1 \cdot \left(a2 \cdot a2\right)
\end{array}
\end{array}
(FPCore (a1 a2 th) :precision binary64 (* (cos th) (/ (fma a2 a2 (* a1 a1)) (sqrt 2.0))))
double code(double a1, double a2, double th) {
return cos(th) * (fma(a2, a2, (a1 * a1)) / sqrt(2.0));
}
function code(a1, a2, th) return Float64(cos(th) * Float64(fma(a2, a2, Float64(a1 * a1)) / sqrt(2.0))) end
code[a1_, a2_, th_] := N[(N[Cos[th], $MachinePrecision] * N[(N[(a2 * a2 + N[(a1 * a1), $MachinePrecision]), $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\cos th \cdot \frac{\mathsf{fma}\left(a2, a2, a1 \cdot a1\right)}{\sqrt{2}}
\end{array}
Initial program 99.3%
distribute-lft-out99.3%
cos-neg99.3%
associate-*l/99.3%
associate-/l*99.4%
cos-neg99.4%
+-commutative99.4%
fma-define99.4%
Simplified99.4%
Final simplification99.4%
(FPCore (a1 a2 th) :precision binary64 (if (<= (cos th) 0.43) (* (+ (* a1 a1) (* a2 a2)) (* (cos th) (- -0.5))) (/ (* a2 a2) (sqrt 2.0))))
double code(double a1, double a2, double th) {
double tmp;
if (cos(th) <= 0.43) {
tmp = ((a1 * a1) + (a2 * a2)) * (cos(th) * -(-0.5));
} else {
tmp = (a2 * a2) / sqrt(2.0);
}
return tmp;
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: tmp
if (cos(th) <= 0.43d0) then
tmp = ((a1 * a1) + (a2 * a2)) * (cos(th) * -(-0.5d0))
else
tmp = (a2 * a2) / sqrt(2.0d0)
end if
code = tmp
end function
public static double code(double a1, double a2, double th) {
double tmp;
if (Math.cos(th) <= 0.43) {
tmp = ((a1 * a1) + (a2 * a2)) * (Math.cos(th) * -(-0.5));
} else {
tmp = (a2 * a2) / Math.sqrt(2.0);
}
return tmp;
}
def code(a1, a2, th): tmp = 0 if math.cos(th) <= 0.43: tmp = ((a1 * a1) + (a2 * a2)) * (math.cos(th) * -(-0.5)) else: tmp = (a2 * a2) / math.sqrt(2.0) return tmp
function code(a1, a2, th) tmp = 0.0 if (cos(th) <= 0.43) tmp = Float64(Float64(Float64(a1 * a1) + Float64(a2 * a2)) * Float64(cos(th) * Float64(-(-0.5)))); else tmp = Float64(Float64(a2 * a2) / sqrt(2.0)); end return tmp end
function tmp_2 = code(a1, a2, th) tmp = 0.0; if (cos(th) <= 0.43) tmp = ((a1 * a1) + (a2 * a2)) * (cos(th) * -(-0.5)); else tmp = (a2 * a2) / sqrt(2.0); end tmp_2 = tmp; end
code[a1_, a2_, th_] := If[LessEqual[N[Cos[th], $MachinePrecision], 0.43], N[(N[(N[(a1 * a1), $MachinePrecision] + N[(a2 * a2), $MachinePrecision]), $MachinePrecision] * N[(N[Cos[th], $MachinePrecision] * (--0.5)), $MachinePrecision]), $MachinePrecision], N[(N[(a2 * a2), $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\cos th \leq 0.43:\\
\;\;\;\;\left(a1 \cdot a1 + a2 \cdot a2\right) \cdot \left(\cos th \cdot \left(--0.5\right)\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{a2 \cdot a2}{\sqrt{2}}\\
\end{array}
\end{array}
if (cos.f64 th) < 0.429999999999999993Initial program 98.5%
distribute-lft-out98.5%
Simplified98.5%
frac-2neg98.5%
div-inv98.4%
Applied egg-rr98.4%
Applied egg-rr56.1%
if 0.429999999999999993 < (cos.f64 th) Initial program 99.7%
distribute-lft-out99.7%
Simplified99.7%
Taylor expanded in th around 0 93.7%
Taylor expanded in a1 around 0 54.8%
pow254.8%
Applied egg-rr54.8%
Final simplification55.2%
(FPCore (a1 a2 th) :precision binary64 (if (<= (cos th) 0.71) (* (cos th) (+ (* a1 a1) (* a2 a2))) (/ (* a2 a2) (sqrt 2.0))))
double code(double a1, double a2, double th) {
double tmp;
if (cos(th) <= 0.71) {
tmp = cos(th) * ((a1 * a1) + (a2 * a2));
} else {
tmp = (a2 * a2) / sqrt(2.0);
}
return tmp;
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: tmp
if (cos(th) <= 0.71d0) then
tmp = cos(th) * ((a1 * a1) + (a2 * a2))
else
tmp = (a2 * a2) / sqrt(2.0d0)
end if
code = tmp
end function
public static double code(double a1, double a2, double th) {
double tmp;
if (Math.cos(th) <= 0.71) {
tmp = Math.cos(th) * ((a1 * a1) + (a2 * a2));
} else {
tmp = (a2 * a2) / Math.sqrt(2.0);
}
return tmp;
}
def code(a1, a2, th): tmp = 0 if math.cos(th) <= 0.71: tmp = math.cos(th) * ((a1 * a1) + (a2 * a2)) else: tmp = (a2 * a2) / math.sqrt(2.0) return tmp
function code(a1, a2, th) tmp = 0.0 if (cos(th) <= 0.71) tmp = Float64(cos(th) * Float64(Float64(a1 * a1) + Float64(a2 * a2))); else tmp = Float64(Float64(a2 * a2) / sqrt(2.0)); end return tmp end
function tmp_2 = code(a1, a2, th) tmp = 0.0; if (cos(th) <= 0.71) tmp = cos(th) * ((a1 * a1) + (a2 * a2)); else tmp = (a2 * a2) / sqrt(2.0); end tmp_2 = tmp; end
code[a1_, a2_, th_] := If[LessEqual[N[Cos[th], $MachinePrecision], 0.71], N[(N[Cos[th], $MachinePrecision] * N[(N[(a1 * a1), $MachinePrecision] + N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(a2 * a2), $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\cos th \leq 0.71:\\
\;\;\;\;\cos th \cdot \left(a1 \cdot a1 + a2 \cdot a2\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{a2 \cdot a2}{\sqrt{2}}\\
\end{array}
\end{array}
if (cos.f64 th) < 0.70999999999999996Initial program 98.7%
distribute-lft-out98.7%
Simplified98.7%
frac-2neg98.7%
div-inv98.6%
Applied egg-rr98.6%
Applied egg-rr60.1%
if 0.70999999999999996 < (cos.f64 th) Initial program 99.7%
distribute-lft-out99.7%
Simplified99.7%
Taylor expanded in th around 0 93.8%
Taylor expanded in a1 around 0 54.9%
pow254.9%
Applied egg-rr54.9%
Final simplification56.7%
(FPCore (a1 a2 th) :precision binary64 (* (+ (* a1 a1) (* a2 a2)) (* (cos th) (sqrt 0.5))))
double code(double a1, double a2, double th) {
return ((a1 * a1) + (a2 * a2)) * (cos(th) * sqrt(0.5));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = ((a1 * a1) + (a2 * a2)) * (cos(th) * sqrt(0.5d0))
end function
public static double code(double a1, double a2, double th) {
return ((a1 * a1) + (a2 * a2)) * (Math.cos(th) * Math.sqrt(0.5));
}
def code(a1, a2, th): return ((a1 * a1) + (a2 * a2)) * (math.cos(th) * math.sqrt(0.5))
function code(a1, a2, th) return Float64(Float64(Float64(a1 * a1) + Float64(a2 * a2)) * Float64(cos(th) * sqrt(0.5))) end
function tmp = code(a1, a2, th) tmp = ((a1 * a1) + (a2 * a2)) * (cos(th) * sqrt(0.5)); end
code[a1_, a2_, th_] := N[(N[(N[(a1 * a1), $MachinePrecision] + N[(a2 * a2), $MachinePrecision]), $MachinePrecision] * N[(N[Cos[th], $MachinePrecision] * N[Sqrt[0.5], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(a1 \cdot a1 + a2 \cdot a2\right) \cdot \left(\cos th \cdot \sqrt{0.5}\right)
\end{array}
Initial program 99.3%
distribute-lft-out99.3%
Simplified99.3%
clear-num99.3%
associate-/r/99.3%
pow1/299.3%
pow-flip99.2%
metadata-eval99.2%
Applied egg-rr99.2%
Taylor expanded in th around inf 99.2%
*-commutative99.2%
Simplified99.2%
Final simplification99.2%
(FPCore (a1 a2 th) :precision binary64 (* (/ (cos th) (sqrt 2.0)) (+ (* a1 a1) (* a2 a2))))
double code(double a1, double a2, double th) {
return (cos(th) / sqrt(2.0)) * ((a1 * a1) + (a2 * a2));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = (cos(th) / sqrt(2.0d0)) * ((a1 * a1) + (a2 * a2))
end function
public static double code(double a1, double a2, double th) {
return (Math.cos(th) / Math.sqrt(2.0)) * ((a1 * a1) + (a2 * a2));
}
def code(a1, a2, th): return (math.cos(th) / math.sqrt(2.0)) * ((a1 * a1) + (a2 * a2))
function code(a1, a2, th) return Float64(Float64(cos(th) / sqrt(2.0)) * Float64(Float64(a1 * a1) + Float64(a2 * a2))) end
function tmp = code(a1, a2, th) tmp = (cos(th) / sqrt(2.0)) * ((a1 * a1) + (a2 * a2)); end
code[a1_, a2_, th_] := N[(N[(N[Cos[th], $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision] * N[(N[(a1 * a1), $MachinePrecision] + N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\cos th}{\sqrt{2}} \cdot \left(a1 \cdot a1 + a2 \cdot a2\right)
\end{array}
Initial program 99.3%
distribute-lft-out99.3%
Simplified99.3%
Final simplification99.3%
(FPCore (a1 a2 th) :precision binary64 (* a2 (* a2 (sqrt 0.5))))
double code(double a1, double a2, double th) {
return a2 * (a2 * sqrt(0.5));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = a2 * (a2 * sqrt(0.5d0))
end function
public static double code(double a1, double a2, double th) {
return a2 * (a2 * Math.sqrt(0.5));
}
def code(a1, a2, th): return a2 * (a2 * math.sqrt(0.5))
function code(a1, a2, th) return Float64(a2 * Float64(a2 * sqrt(0.5))) end
function tmp = code(a1, a2, th) tmp = a2 * (a2 * sqrt(0.5)); end
code[a1_, a2_, th_] := N[(a2 * N[(a2 * N[Sqrt[0.5], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
a2 \cdot \left(a2 \cdot \sqrt{0.5}\right)
\end{array}
Initial program 99.3%
distribute-lft-out99.3%
Simplified99.3%
Taylor expanded in th around 0 69.0%
Taylor expanded in a1 around 0 41.8%
pow241.8%
div-inv41.7%
pow1/241.7%
pow-flip41.7%
metadata-eval41.7%
associate-*l*41.7%
add-sqr-sqrt41.6%
sqrt-unprod41.7%
pow-prod-up41.7%
metadata-eval41.7%
metadata-eval41.7%
Applied egg-rr41.7%
Final simplification41.7%
(FPCore (a1 a2 th) :precision binary64 (* a2 (/ a2 (sqrt 2.0))))
double code(double a1, double a2, double th) {
return a2 * (a2 / sqrt(2.0));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = a2 * (a2 / sqrt(2.0d0))
end function
public static double code(double a1, double a2, double th) {
return a2 * (a2 / Math.sqrt(2.0));
}
def code(a1, a2, th): return a2 * (a2 / math.sqrt(2.0))
function code(a1, a2, th) return Float64(a2 * Float64(a2 / sqrt(2.0))) end
function tmp = code(a1, a2, th) tmp = a2 * (a2 / sqrt(2.0)); end
code[a1_, a2_, th_] := N[(a2 * N[(a2 / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
a2 \cdot \frac{a2}{\sqrt{2}}
\end{array}
Initial program 99.3%
distribute-lft-out99.3%
Simplified99.3%
Taylor expanded in th around 0 69.0%
Taylor expanded in a1 around 0 41.8%
pow241.8%
associate-/l*41.7%
Applied egg-rr41.7%
Final simplification41.7%
(FPCore (a1 a2 th) :precision binary64 (/ (* a2 a2) (sqrt 2.0)))
double code(double a1, double a2, double th) {
return (a2 * a2) / sqrt(2.0);
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = (a2 * a2) / sqrt(2.0d0)
end function
public static double code(double a1, double a2, double th) {
return (a2 * a2) / Math.sqrt(2.0);
}
def code(a1, a2, th): return (a2 * a2) / math.sqrt(2.0)
function code(a1, a2, th) return Float64(Float64(a2 * a2) / sqrt(2.0)) end
function tmp = code(a1, a2, th) tmp = (a2 * a2) / sqrt(2.0); end
code[a1_, a2_, th_] := N[(N[(a2 * a2), $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{a2 \cdot a2}{\sqrt{2}}
\end{array}
Initial program 99.3%
distribute-lft-out99.3%
Simplified99.3%
Taylor expanded in th around 0 69.0%
Taylor expanded in a1 around 0 41.8%
pow241.8%
Applied egg-rr41.8%
Final simplification41.8%
(FPCore (a1 a2 th) :precision binary64 (pow a2 2.0))
double code(double a1, double a2, double th) {
return pow(a2, 2.0);
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = a2 ** 2.0d0
end function
public static double code(double a1, double a2, double th) {
return Math.pow(a2, 2.0);
}
def code(a1, a2, th): return math.pow(a2, 2.0)
function code(a1, a2, th) return a2 ^ 2.0 end
function tmp = code(a1, a2, th) tmp = a2 ^ 2.0; end
code[a1_, a2_, th_] := N[Power[a2, 2.0], $MachinePrecision]
\begin{array}{l}
\\
{a2}^{2}
\end{array}
Initial program 99.3%
distribute-lft-out99.3%
cos-neg99.3%
associate-*l/99.3%
associate-/l*99.4%
cos-neg99.4%
+-commutative99.4%
fma-define99.4%
Simplified99.4%
Taylor expanded in th around 0 69.1%
rem-square-sqrt69.1%
+-commutative69.1%
unpow269.1%
unpow269.1%
hypot-undefine69.1%
+-commutative69.1%
unpow269.1%
unpow269.1%
hypot-undefine69.1%
unpow269.1%
hypot-undefine69.1%
unpow269.1%
unpow269.1%
+-commutative69.1%
unpow269.1%
unpow269.1%
hypot-define69.1%
Simplified69.1%
Applied egg-rr41.2%
Taylor expanded in a1 around 0 31.8%
Final simplification31.8%
(FPCore (a1 a2 th) :precision binary64 (* a1 (+ a2 a1)))
double code(double a1, double a2, double th) {
return a1 * (a2 + a1);
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = a1 * (a2 + a1)
end function
public static double code(double a1, double a2, double th) {
return a1 * (a2 + a1);
}
def code(a1, a2, th): return a1 * (a2 + a1)
function code(a1, a2, th) return Float64(a1 * Float64(a2 + a1)) end
function tmp = code(a1, a2, th) tmp = a1 * (a2 + a1); end
code[a1_, a2_, th_] := N[(a1 * N[(a2 + a1), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
a1 \cdot \left(a2 + a1\right)
\end{array}
Initial program 99.3%
distribute-lft-out99.3%
cos-neg99.3%
associate-*l/99.3%
associate-/l*99.4%
cos-neg99.4%
+-commutative99.4%
fma-define99.4%
Simplified99.4%
Taylor expanded in th around 0 69.1%
rem-square-sqrt69.1%
+-commutative69.1%
unpow269.1%
unpow269.1%
hypot-undefine69.1%
+-commutative69.1%
unpow269.1%
unpow269.1%
hypot-undefine69.1%
unpow269.1%
hypot-undefine69.1%
unpow269.1%
unpow269.1%
+-commutative69.1%
unpow269.1%
unpow269.1%
hypot-define69.1%
Simplified69.1%
Applied egg-rr41.2%
Taylor expanded in a2 around 0 32.0%
Final simplification32.0%
(FPCore (a1 a2 th) :precision binary64 (* a2 (+ a2 a1)))
double code(double a1, double a2, double th) {
return a2 * (a2 + a1);
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = a2 * (a2 + a1)
end function
public static double code(double a1, double a2, double th) {
return a2 * (a2 + a1);
}
def code(a1, a2, th): return a2 * (a2 + a1)
function code(a1, a2, th) return Float64(a2 * Float64(a2 + a1)) end
function tmp = code(a1, a2, th) tmp = a2 * (a2 + a1); end
code[a1_, a2_, th_] := N[(a2 * N[(a2 + a1), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
a2 \cdot \left(a2 + a1\right)
\end{array}
Initial program 99.3%
distribute-lft-out99.3%
cos-neg99.3%
associate-*l/99.3%
associate-/l*99.4%
cos-neg99.4%
+-commutative99.4%
fma-define99.4%
Simplified99.4%
Taylor expanded in th around 0 69.1%
rem-square-sqrt69.1%
+-commutative69.1%
unpow269.1%
unpow269.1%
hypot-undefine69.1%
+-commutative69.1%
unpow269.1%
unpow269.1%
hypot-undefine69.1%
unpow269.1%
hypot-undefine69.1%
unpow269.1%
unpow269.1%
+-commutative69.1%
unpow269.1%
unpow269.1%
hypot-define69.1%
Simplified69.1%
Applied egg-rr41.2%
Taylor expanded in a1 around 0 31.7%
Final simplification31.7%
(FPCore (a1 a2 th) :precision binary64 (+ a2 a1))
double code(double a1, double a2, double th) {
return a2 + a1;
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = a2 + a1
end function
public static double code(double a1, double a2, double th) {
return a2 + a1;
}
def code(a1, a2, th): return a2 + a1
function code(a1, a2, th) return Float64(a2 + a1) end
function tmp = code(a1, a2, th) tmp = a2 + a1; end
code[a1_, a2_, th_] := N[(a2 + a1), $MachinePrecision]
\begin{array}{l}
\\
a2 + a1
\end{array}
Initial program 99.3%
distribute-lft-out99.3%
Simplified99.3%
Taylor expanded in th around 0 69.0%
Applied egg-rr3.9%
Final simplification3.9%
herbie shell --seed 2024042
(FPCore (a1 a2 th)
:name "Migdal et al, Equation (64)"
:precision binary64
(+ (* (/ (cos th) (sqrt 2.0)) (* a1 a1)) (* (/ (cos th) (sqrt 2.0)) (* a2 a2))))