
(FPCore (a b angle) :precision binary64 (let* ((t_0 (* (/ angle 180.0) PI))) (+ (pow (* a (sin t_0)) 2.0) (pow (* b (cos t_0)) 2.0))))
double code(double a, double b, double angle) {
double t_0 = (angle / 180.0) * ((double) M_PI);
return pow((a * sin(t_0)), 2.0) + pow((b * cos(t_0)), 2.0);
}
public static double code(double a, double b, double angle) {
double t_0 = (angle / 180.0) * Math.PI;
return Math.pow((a * Math.sin(t_0)), 2.0) + Math.pow((b * Math.cos(t_0)), 2.0);
}
def code(a, b, angle): t_0 = (angle / 180.0) * math.pi return math.pow((a * math.sin(t_0)), 2.0) + math.pow((b * math.cos(t_0)), 2.0)
function code(a, b, angle) t_0 = Float64(Float64(angle / 180.0) * pi) return Float64((Float64(a * sin(t_0)) ^ 2.0) + (Float64(b * cos(t_0)) ^ 2.0)) end
function tmp = code(a, b, angle) t_0 = (angle / 180.0) * pi; tmp = ((a * sin(t_0)) ^ 2.0) + ((b * cos(t_0)) ^ 2.0); end
code[a_, b_, angle_] := Block[{t$95$0 = N[(N[(angle / 180.0), $MachinePrecision] * Pi), $MachinePrecision]}, N[(N[Power[N[(a * N[Sin[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Cos[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{angle}{180} \cdot \pi\\
{\left(a \cdot \sin t\_0\right)}^{2} + {\left(b \cdot \cos t\_0\right)}^{2}
\end{array}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a b angle) :precision binary64 (let* ((t_0 (* (/ angle 180.0) PI))) (+ (pow (* a (sin t_0)) 2.0) (pow (* b (cos t_0)) 2.0))))
double code(double a, double b, double angle) {
double t_0 = (angle / 180.0) * ((double) M_PI);
return pow((a * sin(t_0)), 2.0) + pow((b * cos(t_0)), 2.0);
}
public static double code(double a, double b, double angle) {
double t_0 = (angle / 180.0) * Math.PI;
return Math.pow((a * Math.sin(t_0)), 2.0) + Math.pow((b * Math.cos(t_0)), 2.0);
}
def code(a, b, angle): t_0 = (angle / 180.0) * math.pi return math.pow((a * math.sin(t_0)), 2.0) + math.pow((b * math.cos(t_0)), 2.0)
function code(a, b, angle) t_0 = Float64(Float64(angle / 180.0) * pi) return Float64((Float64(a * sin(t_0)) ^ 2.0) + (Float64(b * cos(t_0)) ^ 2.0)) end
function tmp = code(a, b, angle) t_0 = (angle / 180.0) * pi; tmp = ((a * sin(t_0)) ^ 2.0) + ((b * cos(t_0)) ^ 2.0); end
code[a_, b_, angle_] := Block[{t$95$0 = N[(N[(angle / 180.0), $MachinePrecision] * Pi), $MachinePrecision]}, N[(N[Power[N[(a * N[Sin[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Cos[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{angle}{180} \cdot \pi\\
{\left(a \cdot \sin t\_0\right)}^{2} + {\left(b \cdot \cos t\_0\right)}^{2}
\end{array}
\end{array}
angle_m = (fabs.f64 angle) (FPCore (a b angle_m) :precision binary64 (+ (pow (* a (sin (expm1 (log1p (* PI (* 0.005555555555555556 angle_m)))))) 2.0) (* b b)))
angle_m = fabs(angle);
double code(double a, double b, double angle_m) {
return pow((a * sin(expm1(log1p((((double) M_PI) * (0.005555555555555556 * angle_m)))))), 2.0) + (b * b);
}
angle_m = Math.abs(angle);
public static double code(double a, double b, double angle_m) {
return Math.pow((a * Math.sin(Math.expm1(Math.log1p((Math.PI * (0.005555555555555556 * angle_m)))))), 2.0) + (b * b);
}
angle_m = math.fabs(angle) def code(a, b, angle_m): return math.pow((a * math.sin(math.expm1(math.log1p((math.pi * (0.005555555555555556 * angle_m)))))), 2.0) + (b * b)
angle_m = abs(angle) function code(a, b, angle_m) return Float64((Float64(a * sin(expm1(log1p(Float64(pi * Float64(0.005555555555555556 * angle_m)))))) ^ 2.0) + Float64(b * b)) end
angle_m = N[Abs[angle], $MachinePrecision] code[a_, b_, angle$95$m_] := N[(N[Power[N[(a * N[Sin[N[(Exp[N[Log[1 + N[(Pi * N[(0.005555555555555556 * angle$95$m), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]] - 1), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[(b * b), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle_m = \left|angle\right|
\\
{\left(a \cdot \sin \left(\mathsf{expm1}\left(\mathsf{log1p}\left(\pi \cdot \left(0.005555555555555556 \cdot angle\_m\right)\right)\right)\right)\right)}^{2} + b \cdot b
\end{array}
Initial program 81.4%
associate-*l/81.4%
associate-/l*81.5%
associate-*l/81.5%
associate-/l*81.5%
Simplified81.5%
Taylor expanded in angle around 0 81.9%
associate-*r/81.8%
clear-num81.8%
expm1-log1p-u68.4%
expm1-undefine55.7%
clear-num55.7%
associate-*r/55.7%
div-inv55.7%
metadata-eval55.7%
Applied egg-rr55.7%
expm1-define68.5%
*-commutative68.5%
associate-*l*68.5%
Simplified68.5%
*-rgt-identity68.5%
pow268.5%
Applied egg-rr68.5%
Final simplification68.5%
angle_m = (fabs.f64 angle) (FPCore (a b angle_m) :precision binary64 (+ (pow (* a (sin (* angle_m (/ PI 180.0)))) 2.0) (pow b 2.0)))
angle_m = fabs(angle);
double code(double a, double b, double angle_m) {
return pow((a * sin((angle_m * (((double) M_PI) / 180.0)))), 2.0) + pow(b, 2.0);
}
angle_m = Math.abs(angle);
public static double code(double a, double b, double angle_m) {
return Math.pow((a * Math.sin((angle_m * (Math.PI / 180.0)))), 2.0) + Math.pow(b, 2.0);
}
angle_m = math.fabs(angle) def code(a, b, angle_m): return math.pow((a * math.sin((angle_m * (math.pi / 180.0)))), 2.0) + math.pow(b, 2.0)
angle_m = abs(angle) function code(a, b, angle_m) return Float64((Float64(a * sin(Float64(angle_m * Float64(pi / 180.0)))) ^ 2.0) + (b ^ 2.0)) end
angle_m = abs(angle); function tmp = code(a, b, angle_m) tmp = ((a * sin((angle_m * (pi / 180.0)))) ^ 2.0) + (b ^ 2.0); end
angle_m = N[Abs[angle], $MachinePrecision] code[a_, b_, angle$95$m_] := N[(N[Power[N[(a * N[Sin[N[(angle$95$m * N[(Pi / 180.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[b, 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle_m = \left|angle\right|
\\
{\left(a \cdot \sin \left(angle\_m \cdot \frac{\pi}{180}\right)\right)}^{2} + {b}^{2}
\end{array}
Initial program 81.4%
associate-*l/81.4%
associate-/l*81.5%
associate-*l/81.5%
associate-/l*81.5%
Simplified81.5%
Taylor expanded in angle around 0 81.9%
Final simplification81.9%
angle_m = (fabs.f64 angle) (FPCore (a b angle_m) :precision binary64 (+ (* b b) (pow (* a (sin (/ 1.0 (/ 180.0 (* PI angle_m))))) 2.0)))
angle_m = fabs(angle);
double code(double a, double b, double angle_m) {
return (b * b) + pow((a * sin((1.0 / (180.0 / (((double) M_PI) * angle_m))))), 2.0);
}
angle_m = Math.abs(angle);
public static double code(double a, double b, double angle_m) {
return (b * b) + Math.pow((a * Math.sin((1.0 / (180.0 / (Math.PI * angle_m))))), 2.0);
}
angle_m = math.fabs(angle) def code(a, b, angle_m): return (b * b) + math.pow((a * math.sin((1.0 / (180.0 / (math.pi * angle_m))))), 2.0)
angle_m = abs(angle) function code(a, b, angle_m) return Float64(Float64(b * b) + (Float64(a * sin(Float64(1.0 / Float64(180.0 / Float64(pi * angle_m))))) ^ 2.0)) end
angle_m = abs(angle); function tmp = code(a, b, angle_m) tmp = (b * b) + ((a * sin((1.0 / (180.0 / (pi * angle_m))))) ^ 2.0); end
angle_m = N[Abs[angle], $MachinePrecision] code[a_, b_, angle$95$m_] := N[(N[(b * b), $MachinePrecision] + N[Power[N[(a * N[Sin[N[(1.0 / N[(180.0 / N[(Pi * angle$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle_m = \left|angle\right|
\\
b \cdot b + {\left(a \cdot \sin \left(\frac{1}{\frac{180}{\pi \cdot angle\_m}}\right)\right)}^{2}
\end{array}
Initial program 81.4%
associate-*l/81.4%
clear-num81.5%
Applied egg-rr81.5%
Taylor expanded in angle around 0 81.8%
*-rgt-identity68.5%
pow268.5%
Applied egg-rr81.8%
Final simplification81.8%
angle_m = (fabs.f64 angle) (FPCore (a b angle_m) :precision binary64 (+ (* b b) (pow (* a (sin (/ 1.0 (/ (/ 180.0 angle_m) PI)))) 2.0)))
angle_m = fabs(angle);
double code(double a, double b, double angle_m) {
return (b * b) + pow((a * sin((1.0 / ((180.0 / angle_m) / ((double) M_PI))))), 2.0);
}
angle_m = Math.abs(angle);
public static double code(double a, double b, double angle_m) {
return (b * b) + Math.pow((a * Math.sin((1.0 / ((180.0 / angle_m) / Math.PI)))), 2.0);
}
angle_m = math.fabs(angle) def code(a, b, angle_m): return (b * b) + math.pow((a * math.sin((1.0 / ((180.0 / angle_m) / math.pi)))), 2.0)
angle_m = abs(angle) function code(a, b, angle_m) return Float64(Float64(b * b) + (Float64(a * sin(Float64(1.0 / Float64(Float64(180.0 / angle_m) / pi)))) ^ 2.0)) end
angle_m = abs(angle); function tmp = code(a, b, angle_m) tmp = (b * b) + ((a * sin((1.0 / ((180.0 / angle_m) / pi)))) ^ 2.0); end
angle_m = N[Abs[angle], $MachinePrecision] code[a_, b_, angle$95$m_] := N[(N[(b * b), $MachinePrecision] + N[Power[N[(a * N[Sin[N[(1.0 / N[(N[(180.0 / angle$95$m), $MachinePrecision] / Pi), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle_m = \left|angle\right|
\\
b \cdot b + {\left(a \cdot \sin \left(\frac{1}{\frac{\frac{180}{angle\_m}}{\pi}}\right)\right)}^{2}
\end{array}
Initial program 81.4%
associate-*l/81.4%
associate-/l*81.5%
associate-*l/81.5%
associate-/l*81.5%
Simplified81.5%
Taylor expanded in angle around 0 81.9%
associate-*r/81.8%
clear-num81.8%
expm1-log1p-u68.4%
expm1-undefine55.7%
clear-num55.7%
associate-*r/55.7%
div-inv55.7%
metadata-eval55.7%
Applied egg-rr55.7%
expm1-define68.5%
*-commutative68.5%
associate-*l*68.5%
Simplified68.5%
*-rgt-identity68.5%
pow268.5%
Applied egg-rr68.5%
expm1-log1p-u81.8%
*-commutative81.8%
*-commutative81.8%
metadata-eval81.8%
div-inv81.8%
associate-*l/81.8%
clear-num81.8%
associate-/r*81.9%
Applied egg-rr81.9%
Final simplification81.9%
angle_m = (fabs.f64 angle) (FPCore (a b angle_m) :precision binary64 (+ (* b b) (pow (* a (sin (* PI (* 0.005555555555555556 angle_m)))) 2.0)))
angle_m = fabs(angle);
double code(double a, double b, double angle_m) {
return (b * b) + pow((a * sin((((double) M_PI) * (0.005555555555555556 * angle_m)))), 2.0);
}
angle_m = Math.abs(angle);
public static double code(double a, double b, double angle_m) {
return (b * b) + Math.pow((a * Math.sin((Math.PI * (0.005555555555555556 * angle_m)))), 2.0);
}
angle_m = math.fabs(angle) def code(a, b, angle_m): return (b * b) + math.pow((a * math.sin((math.pi * (0.005555555555555556 * angle_m)))), 2.0)
angle_m = abs(angle) function code(a, b, angle_m) return Float64(Float64(b * b) + (Float64(a * sin(Float64(pi * Float64(0.005555555555555556 * angle_m)))) ^ 2.0)) end
angle_m = abs(angle); function tmp = code(a, b, angle_m) tmp = (b * b) + ((a * sin((pi * (0.005555555555555556 * angle_m)))) ^ 2.0); end
angle_m = N[Abs[angle], $MachinePrecision] code[a_, b_, angle$95$m_] := N[(N[(b * b), $MachinePrecision] + N[Power[N[(a * N[Sin[N[(Pi * N[(0.005555555555555556 * angle$95$m), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle_m = \left|angle\right|
\\
b \cdot b + {\left(a \cdot \sin \left(\pi \cdot \left(0.005555555555555556 \cdot angle\_m\right)\right)\right)}^{2}
\end{array}
Initial program 81.4%
associate-*l/81.4%
associate-/l*81.5%
associate-*l/81.5%
associate-/l*81.5%
Simplified81.5%
Taylor expanded in angle around 0 81.9%
associate-*r/81.8%
clear-num81.8%
expm1-log1p-u68.4%
expm1-undefine55.7%
clear-num55.7%
associate-*r/55.7%
div-inv55.7%
metadata-eval55.7%
Applied egg-rr55.7%
expm1-define68.5%
*-commutative68.5%
associate-*l*68.5%
Simplified68.5%
*-rgt-identity68.5%
pow268.5%
Applied egg-rr68.5%
expm1-log1p-u81.8%
*-commutative81.8%
Applied egg-rr81.8%
Final simplification81.8%
angle_m = (fabs.f64 angle) (FPCore (a b angle_m) :precision binary64 (+ (* b b) (pow (* a (sin (/ (* PI angle_m) 180.0))) 2.0)))
angle_m = fabs(angle);
double code(double a, double b, double angle_m) {
return (b * b) + pow((a * sin(((((double) M_PI) * angle_m) / 180.0))), 2.0);
}
angle_m = Math.abs(angle);
public static double code(double a, double b, double angle_m) {
return (b * b) + Math.pow((a * Math.sin(((Math.PI * angle_m) / 180.0))), 2.0);
}
angle_m = math.fabs(angle) def code(a, b, angle_m): return (b * b) + math.pow((a * math.sin(((math.pi * angle_m) / 180.0))), 2.0)
angle_m = abs(angle) function code(a, b, angle_m) return Float64(Float64(b * b) + (Float64(a * sin(Float64(Float64(pi * angle_m) / 180.0))) ^ 2.0)) end
angle_m = abs(angle); function tmp = code(a, b, angle_m) tmp = (b * b) + ((a * sin(((pi * angle_m) / 180.0))) ^ 2.0); end
angle_m = N[Abs[angle], $MachinePrecision] code[a_, b_, angle$95$m_] := N[(N[(b * b), $MachinePrecision] + N[Power[N[(a * N[Sin[N[(N[(Pi * angle$95$m), $MachinePrecision] / 180.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle_m = \left|angle\right|
\\
b \cdot b + {\left(a \cdot \sin \left(\frac{\pi \cdot angle\_m}{180}\right)\right)}^{2}
\end{array}
Initial program 81.4%
associate-*l/81.4%
associate-/l*81.5%
associate-*l/81.5%
associate-/l*81.5%
Simplified81.5%
Taylor expanded in angle around 0 81.9%
associate-*r/81.8%
clear-num81.8%
expm1-log1p-u68.4%
expm1-undefine55.7%
clear-num55.7%
associate-*r/55.7%
div-inv55.7%
metadata-eval55.7%
Applied egg-rr55.7%
expm1-define68.5%
*-commutative68.5%
associate-*l*68.5%
Simplified68.5%
*-rgt-identity68.5%
pow268.5%
Applied egg-rr68.5%
expm1-log1p-u81.8%
*-commutative81.8%
metadata-eval81.8%
div-inv81.8%
associate-*r/81.8%
Applied egg-rr81.8%
Final simplification81.8%
angle_m = (fabs.f64 angle) (FPCore (a b angle_m) :precision binary64 (+ (* b b) (* (* PI 0.005555555555555556) (* (* a angle_m) (* PI (* 0.005555555555555556 (* a angle_m)))))))
angle_m = fabs(angle);
double code(double a, double b, double angle_m) {
return (b * b) + ((((double) M_PI) * 0.005555555555555556) * ((a * angle_m) * (((double) M_PI) * (0.005555555555555556 * (a * angle_m)))));
}
angle_m = Math.abs(angle);
public static double code(double a, double b, double angle_m) {
return (b * b) + ((Math.PI * 0.005555555555555556) * ((a * angle_m) * (Math.PI * (0.005555555555555556 * (a * angle_m)))));
}
angle_m = math.fabs(angle) def code(a, b, angle_m): return (b * b) + ((math.pi * 0.005555555555555556) * ((a * angle_m) * (math.pi * (0.005555555555555556 * (a * angle_m)))))
angle_m = abs(angle) function code(a, b, angle_m) return Float64(Float64(b * b) + Float64(Float64(pi * 0.005555555555555556) * Float64(Float64(a * angle_m) * Float64(pi * Float64(0.005555555555555556 * Float64(a * angle_m)))))) end
angle_m = abs(angle); function tmp = code(a, b, angle_m) tmp = (b * b) + ((pi * 0.005555555555555556) * ((a * angle_m) * (pi * (0.005555555555555556 * (a * angle_m))))); end
angle_m = N[Abs[angle], $MachinePrecision] code[a_, b_, angle$95$m_] := N[(N[(b * b), $MachinePrecision] + N[(N[(Pi * 0.005555555555555556), $MachinePrecision] * N[(N[(a * angle$95$m), $MachinePrecision] * N[(Pi * N[(0.005555555555555556 * N[(a * angle$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle_m = \left|angle\right|
\\
b \cdot b + \left(\pi \cdot 0.005555555555555556\right) \cdot \left(\left(a \cdot angle\_m\right) \cdot \left(\pi \cdot \left(0.005555555555555556 \cdot \left(a \cdot angle\_m\right)\right)\right)\right)
\end{array}
Initial program 81.4%
associate-*l/81.4%
associate-/l*81.5%
associate-*l/81.5%
associate-/l*81.5%
Simplified81.5%
Taylor expanded in angle around 0 81.9%
Taylor expanded in angle around 0 75.8%
*-commutative75.8%
*-commutative75.8%
associate-*l*75.8%
Simplified75.8%
*-rgt-identity68.5%
pow268.5%
Applied egg-rr75.8%
unpow275.8%
associate-*r*75.8%
*-commutative75.8%
associate-*l*75.8%
associate-*r*75.8%
*-commutative75.8%
associate-*l*75.8%
Applied egg-rr75.8%
Final simplification75.8%
angle_m = (fabs.f64 angle) (FPCore (a b angle_m) :precision binary64 (+ (* b b) (* 0.005555555555555556 (* (* PI (* 0.005555555555555556 (* a angle_m))) (* PI (* a angle_m))))))
angle_m = fabs(angle);
double code(double a, double b, double angle_m) {
return (b * b) + (0.005555555555555556 * ((((double) M_PI) * (0.005555555555555556 * (a * angle_m))) * (((double) M_PI) * (a * angle_m))));
}
angle_m = Math.abs(angle);
public static double code(double a, double b, double angle_m) {
return (b * b) + (0.005555555555555556 * ((Math.PI * (0.005555555555555556 * (a * angle_m))) * (Math.PI * (a * angle_m))));
}
angle_m = math.fabs(angle) def code(a, b, angle_m): return (b * b) + (0.005555555555555556 * ((math.pi * (0.005555555555555556 * (a * angle_m))) * (math.pi * (a * angle_m))))
angle_m = abs(angle) function code(a, b, angle_m) return Float64(Float64(b * b) + Float64(0.005555555555555556 * Float64(Float64(pi * Float64(0.005555555555555556 * Float64(a * angle_m))) * Float64(pi * Float64(a * angle_m))))) end
angle_m = abs(angle); function tmp = code(a, b, angle_m) tmp = (b * b) + (0.005555555555555556 * ((pi * (0.005555555555555556 * (a * angle_m))) * (pi * (a * angle_m)))); end
angle_m = N[Abs[angle], $MachinePrecision] code[a_, b_, angle$95$m_] := N[(N[(b * b), $MachinePrecision] + N[(0.005555555555555556 * N[(N[(Pi * N[(0.005555555555555556 * N[(a * angle$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * N[(Pi * N[(a * angle$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle_m = \left|angle\right|
\\
b \cdot b + 0.005555555555555556 \cdot \left(\left(\pi \cdot \left(0.005555555555555556 \cdot \left(a \cdot angle\_m\right)\right)\right) \cdot \left(\pi \cdot \left(a \cdot angle\_m\right)\right)\right)
\end{array}
Initial program 81.4%
associate-*l/81.4%
associate-/l*81.5%
associate-*l/81.5%
associate-/l*81.5%
Simplified81.5%
Taylor expanded in angle around 0 81.9%
Taylor expanded in angle around 0 75.8%
*-commutative75.8%
*-commutative75.8%
associate-*l*75.8%
Simplified75.8%
*-rgt-identity68.5%
pow268.5%
Applied egg-rr75.8%
unpow275.8%
*-commutative75.8%
associate-*r*75.8%
associate-*r*75.8%
*-commutative75.8%
associate-*l*75.8%
Applied egg-rr75.8%
Final simplification75.8%
herbie shell --seed 2024042
(FPCore (a b angle)
:name "ab-angle->ABCF A"
:precision binary64
(+ (pow (* a (sin (* (/ angle 180.0) PI))) 2.0) (pow (* b (cos (* (/ angle 180.0) PI))) 2.0)))