
(FPCore (x y z) :precision binary64 (+ (* x (sin y)) (* z (cos y))))
double code(double x, double y, double z) {
return (x * sin(y)) + (z * cos(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * sin(y)) + (z * cos(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.sin(y)) + (z * Math.cos(y));
}
def code(x, y, z): return (x * math.sin(y)) + (z * math.cos(y))
function code(x, y, z) return Float64(Float64(x * sin(y)) + Float64(z * cos(y))) end
function tmp = code(x, y, z) tmp = (x * sin(y)) + (z * cos(y)); end
code[x_, y_, z_] := N[(N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \sin y + z \cdot \cos y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (* x (sin y)) (* z (cos y))))
double code(double x, double y, double z) {
return (x * sin(y)) + (z * cos(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * sin(y)) + (z * cos(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.sin(y)) + (z * Math.cos(y));
}
def code(x, y, z): return (x * math.sin(y)) + (z * math.cos(y))
function code(x, y, z) return Float64(Float64(x * sin(y)) + Float64(z * cos(y))) end
function tmp = code(x, y, z) tmp = (x * sin(y)) + (z * cos(y)); end
code[x_, y_, z_] := N[(N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \sin y + z \cdot \cos y
\end{array}
(FPCore (x y z) :precision binary64 (+ (* x (sin y)) (* z (cos y))))
double code(double x, double y, double z) {
return (x * sin(y)) + (z * cos(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * sin(y)) + (z * cos(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.sin(y)) + (z * Math.cos(y));
}
def code(x, y, z): return (x * math.sin(y)) + (z * math.cos(y))
function code(x, y, z) return Float64(Float64(x * sin(y)) + Float64(z * cos(y))) end
function tmp = code(x, y, z) tmp = (x * sin(y)) + (z * cos(y)); end
code[x_, y_, z_] := N[(N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \sin y + z \cdot \cos y
\end{array}
Initial program 99.8%
Final simplification99.8%
(FPCore (x y z)
:precision binary64
(if (or (<= x -1.5e+67)
(and (not (<= x -6.4e+47))
(or (<= x -1.28e-17) (not (<= x 1.7e+115)))))
(* x (sin y))
(* z (cos y))))
double code(double x, double y, double z) {
double tmp;
if ((x <= -1.5e+67) || (!(x <= -6.4e+47) && ((x <= -1.28e-17) || !(x <= 1.7e+115)))) {
tmp = x * sin(y);
} else {
tmp = z * cos(y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-1.5d+67)) .or. (.not. (x <= (-6.4d+47))) .and. (x <= (-1.28d-17)) .or. (.not. (x <= 1.7d+115))) then
tmp = x * sin(y)
else
tmp = z * cos(y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -1.5e+67) || (!(x <= -6.4e+47) && ((x <= -1.28e-17) || !(x <= 1.7e+115)))) {
tmp = x * Math.sin(y);
} else {
tmp = z * Math.cos(y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -1.5e+67) or (not (x <= -6.4e+47) and ((x <= -1.28e-17) or not (x <= 1.7e+115))): tmp = x * math.sin(y) else: tmp = z * math.cos(y) return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -1.5e+67) || (!(x <= -6.4e+47) && ((x <= -1.28e-17) || !(x <= 1.7e+115)))) tmp = Float64(x * sin(y)); else tmp = Float64(z * cos(y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -1.5e+67) || (~((x <= -6.4e+47)) && ((x <= -1.28e-17) || ~((x <= 1.7e+115))))) tmp = x * sin(y); else tmp = z * cos(y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -1.5e+67], And[N[Not[LessEqual[x, -6.4e+47]], $MachinePrecision], Or[LessEqual[x, -1.28e-17], N[Not[LessEqual[x, 1.7e+115]], $MachinePrecision]]]], N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision], N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.5 \cdot 10^{+67} \lor \neg \left(x \leq -6.4 \cdot 10^{+47}\right) \land \left(x \leq -1.28 \cdot 10^{-17} \lor \neg \left(x \leq 1.7 \cdot 10^{+115}\right)\right):\\
\;\;\;\;x \cdot \sin y\\
\mathbf{else}:\\
\;\;\;\;z \cdot \cos y\\
\end{array}
\end{array}
if x < -1.50000000000000005e67 or -6.4e47 < x < -1.28e-17 or 1.7e115 < x Initial program 99.8%
Taylor expanded in x around inf 78.3%
if -1.50000000000000005e67 < x < -6.4e47 or -1.28e-17 < x < 1.7e115Initial program 99.8%
Taylor expanded in x around 0 83.6%
Final simplification81.4%
(FPCore (x y z) :precision binary64 (if (or (<= x -9e-139) (not (<= x 2.1e-72))) (+ (* x (sin y)) z) (* z (cos y))))
double code(double x, double y, double z) {
double tmp;
if ((x <= -9e-139) || !(x <= 2.1e-72)) {
tmp = (x * sin(y)) + z;
} else {
tmp = z * cos(y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-9d-139)) .or. (.not. (x <= 2.1d-72))) then
tmp = (x * sin(y)) + z
else
tmp = z * cos(y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -9e-139) || !(x <= 2.1e-72)) {
tmp = (x * Math.sin(y)) + z;
} else {
tmp = z * Math.cos(y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -9e-139) or not (x <= 2.1e-72): tmp = (x * math.sin(y)) + z else: tmp = z * math.cos(y) return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -9e-139) || !(x <= 2.1e-72)) tmp = Float64(Float64(x * sin(y)) + z); else tmp = Float64(z * cos(y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -9e-139) || ~((x <= 2.1e-72))) tmp = (x * sin(y)) + z; else tmp = z * cos(y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -9e-139], N[Not[LessEqual[x, 2.1e-72]], $MachinePrecision]], N[(N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision] + z), $MachinePrecision], N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -9 \cdot 10^{-139} \lor \neg \left(x \leq 2.1 \cdot 10^{-72}\right):\\
\;\;\;\;x \cdot \sin y + z\\
\mathbf{else}:\\
\;\;\;\;z \cdot \cos y\\
\end{array}
\end{array}
if x < -9.00000000000000046e-139 or 2.1e-72 < x Initial program 99.8%
Taylor expanded in y around 0 85.0%
if -9.00000000000000046e-139 < x < 2.1e-72Initial program 99.8%
Taylor expanded in x around 0 95.6%
Final simplification88.6%
(FPCore (x y z) :precision binary64 (if (or (<= y -225000000000.0) (not (<= y 0.0042))) (* x (sin y)) (+ z (* x y))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -225000000000.0) || !(y <= 0.0042)) {
tmp = x * sin(y);
} else {
tmp = z + (x * y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-225000000000.0d0)) .or. (.not. (y <= 0.0042d0))) then
tmp = x * sin(y)
else
tmp = z + (x * y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -225000000000.0) || !(y <= 0.0042)) {
tmp = x * Math.sin(y);
} else {
tmp = z + (x * y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -225000000000.0) or not (y <= 0.0042): tmp = x * math.sin(y) else: tmp = z + (x * y) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -225000000000.0) || !(y <= 0.0042)) tmp = Float64(x * sin(y)); else tmp = Float64(z + Float64(x * y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -225000000000.0) || ~((y <= 0.0042))) tmp = x * sin(y); else tmp = z + (x * y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -225000000000.0], N[Not[LessEqual[y, 0.0042]], $MachinePrecision]], N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision], N[(z + N[(x * y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -225000000000 \lor \neg \left(y \leq 0.0042\right):\\
\;\;\;\;x \cdot \sin y\\
\mathbf{else}:\\
\;\;\;\;z + x \cdot y\\
\end{array}
\end{array}
if y < -2.25e11 or 0.00419999999999999974 < y Initial program 99.7%
Taylor expanded in x around inf 54.3%
if -2.25e11 < y < 0.00419999999999999974Initial program 100.0%
Taylor expanded in y around 0 94.6%
*-commutative94.6%
Simplified94.6%
Final simplification72.7%
(FPCore (x y z) :precision binary64 (if (<= z -3e-193) z (if (<= z 1e-62) (* x y) z)))
double code(double x, double y, double z) {
double tmp;
if (z <= -3e-193) {
tmp = z;
} else if (z <= 1e-62) {
tmp = x * y;
} else {
tmp = z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= (-3d-193)) then
tmp = z
else if (z <= 1d-62) then
tmp = x * y
else
tmp = z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z <= -3e-193) {
tmp = z;
} else if (z <= 1e-62) {
tmp = x * y;
} else {
tmp = z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if z <= -3e-193: tmp = z elif z <= 1e-62: tmp = x * y else: tmp = z return tmp
function code(x, y, z) tmp = 0.0 if (z <= -3e-193) tmp = z; elseif (z <= 1e-62) tmp = Float64(x * y); else tmp = z; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z <= -3e-193) tmp = z; elseif (z <= 1e-62) tmp = x * y; else tmp = z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[z, -3e-193], z, If[LessEqual[z, 1e-62], N[(x * y), $MachinePrecision], z]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -3 \cdot 10^{-193}:\\
\;\;\;\;z\\
\mathbf{elif}\;z \leq 10^{-62}:\\
\;\;\;\;x \cdot y\\
\mathbf{else}:\\
\;\;\;\;z\\
\end{array}
\end{array}
if z < -2.9999999999999999e-193 or 1e-62 < z Initial program 99.8%
+-commutative99.8%
*-commutative99.8%
fma-define99.8%
Applied egg-rr99.8%
Taylor expanded in y around 0 43.0%
if -2.9999999999999999e-193 < z < 1e-62Initial program 99.8%
Taylor expanded in x around inf 78.7%
Taylor expanded in y around 0 33.6%
*-commutative33.6%
Simplified33.6%
Final simplification40.2%
(FPCore (x y z) :precision binary64 (+ z (* x y)))
double code(double x, double y, double z) {
return z + (x * y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = z + (x * y)
end function
public static double code(double x, double y, double z) {
return z + (x * y);
}
def code(x, y, z): return z + (x * y)
function code(x, y, z) return Float64(z + Float64(x * y)) end
function tmp = code(x, y, z) tmp = z + (x * y); end
code[x_, y_, z_] := N[(z + N[(x * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
z + x \cdot y
\end{array}
Initial program 99.8%
Taylor expanded in y around 0 46.4%
*-commutative46.4%
Simplified46.4%
Final simplification46.4%
(FPCore (x y z) :precision binary64 z)
double code(double x, double y, double z) {
return z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = z
end function
public static double code(double x, double y, double z) {
return z;
}
def code(x, y, z): return z
function code(x, y, z) return z end
function tmp = code(x, y, z) tmp = z; end
code[x_, y_, z_] := z
\begin{array}{l}
\\
z
\end{array}
Initial program 99.8%
+-commutative99.8%
*-commutative99.8%
fma-define99.8%
Applied egg-rr99.8%
Taylor expanded in y around 0 34.5%
Final simplification34.5%
herbie shell --seed 2024041
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutX from diagrams-lib-1.3.0.3, B"
:precision binary64
(+ (* x (sin y)) (* z (cos y))))