Diagrams.Backend.Rasterific:rasterificRadialGradient from diagrams-rasterific-1.3.1.3

Percentage Accurate: 87.7% → 99.6%
Time: 6.5s
Alternatives: 9
Speedup: 0.5×

Specification

?
\[\begin{array}{l} \\ \frac{x + y \cdot \left(z - x\right)}{z} \end{array} \]
(FPCore (x y z) :precision binary64 (/ (+ x (* y (- z x))) z))
double code(double x, double y, double z) {
	return (x + (y * (z - x))) / z;
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    code = (x + (y * (z - x))) / z
end function
public static double code(double x, double y, double z) {
	return (x + (y * (z - x))) / z;
}
def code(x, y, z):
	return (x + (y * (z - x))) / z
function code(x, y, z)
	return Float64(Float64(x + Float64(y * Float64(z - x))) / z)
end
function tmp = code(x, y, z)
	tmp = (x + (y * (z - x))) / z;
end
code[x_, y_, z_] := N[(N[(x + N[(y * N[(z - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]
\begin{array}{l}

\\
\frac{x + y \cdot \left(z - x\right)}{z}
\end{array}

Sampling outcomes in binary64 precision:

Local Percentage Accuracy vs ?

The average percentage accuracy by input value. Horizontal axis shows value of an input variable; the variable is choosen in the title. Vertical axis is accuracy; higher is better. Red represent the original program, while blue represents Herbie's suggestion. These can be toggled with buttons below the plot. The line is an average while dots represent individual samples.

Accuracy vs Speed?

Herbie found 9 alternatives:

AlternativeAccuracySpeedup
The accuracy (vertical axis) and speed (horizontal axis) of each alternatives. Up and to the right is better. The red square shows the initial program, and each blue circle shows an alternative.The line shows the best available speed-accuracy tradeoffs.

Initial Program: 87.7% accurate, 1.0× speedup?

\[\begin{array}{l} \\ \frac{x + y \cdot \left(z - x\right)}{z} \end{array} \]
(FPCore (x y z) :precision binary64 (/ (+ x (* y (- z x))) z))
double code(double x, double y, double z) {
	return (x + (y * (z - x))) / z;
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    code = (x + (y * (z - x))) / z
end function
public static double code(double x, double y, double z) {
	return (x + (y * (z - x))) / z;
}
def code(x, y, z):
	return (x + (y * (z - x))) / z
function code(x, y, z)
	return Float64(Float64(x + Float64(y * Float64(z - x))) / z)
end
function tmp = code(x, y, z)
	tmp = (x + (y * (z - x))) / z;
end
code[x_, y_, z_] := N[(N[(x + N[(y * N[(z - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]
\begin{array}{l}

\\
\frac{x + y \cdot \left(z - x\right)}{z}
\end{array}

Alternative 1: 99.6% accurate, 0.2× speedup?

\[\begin{array}{l} \\ \begin{array}{l} t_0 := \frac{x + y \cdot \left(z - x\right)}{z}\\ \mathbf{if}\;t\_0 \leq -\infty \lor \neg \left(t\_0 \leq 5 \cdot 10^{+293}\right):\\ \;\;\;\;y + x \cdot \left(\frac{1}{z} - \frac{y}{z}\right)\\ \mathbf{else}:\\ \;\;\;\;\frac{x}{z} + y \cdot \left(1 - \frac{x}{z}\right)\\ \end{array} \end{array} \]
(FPCore (x y z)
 :precision binary64
 (let* ((t_0 (/ (+ x (* y (- z x))) z)))
   (if (or (<= t_0 (- INFINITY)) (not (<= t_0 5e+293)))
     (+ y (* x (- (/ 1.0 z) (/ y z))))
     (+ (/ x z) (* y (- 1.0 (/ x z)))))))
double code(double x, double y, double z) {
	double t_0 = (x + (y * (z - x))) / z;
	double tmp;
	if ((t_0 <= -((double) INFINITY)) || !(t_0 <= 5e+293)) {
		tmp = y + (x * ((1.0 / z) - (y / z)));
	} else {
		tmp = (x / z) + (y * (1.0 - (x / z)));
	}
	return tmp;
}
public static double code(double x, double y, double z) {
	double t_0 = (x + (y * (z - x))) / z;
	double tmp;
	if ((t_0 <= -Double.POSITIVE_INFINITY) || !(t_0 <= 5e+293)) {
		tmp = y + (x * ((1.0 / z) - (y / z)));
	} else {
		tmp = (x / z) + (y * (1.0 - (x / z)));
	}
	return tmp;
}
def code(x, y, z):
	t_0 = (x + (y * (z - x))) / z
	tmp = 0
	if (t_0 <= -math.inf) or not (t_0 <= 5e+293):
		tmp = y + (x * ((1.0 / z) - (y / z)))
	else:
		tmp = (x / z) + (y * (1.0 - (x / z)))
	return tmp
function code(x, y, z)
	t_0 = Float64(Float64(x + Float64(y * Float64(z - x))) / z)
	tmp = 0.0
	if ((t_0 <= Float64(-Inf)) || !(t_0 <= 5e+293))
		tmp = Float64(y + Float64(x * Float64(Float64(1.0 / z) - Float64(y / z))));
	else
		tmp = Float64(Float64(x / z) + Float64(y * Float64(1.0 - Float64(x / z))));
	end
	return tmp
end
function tmp_2 = code(x, y, z)
	t_0 = (x + (y * (z - x))) / z;
	tmp = 0.0;
	if ((t_0 <= -Inf) || ~((t_0 <= 5e+293)))
		tmp = y + (x * ((1.0 / z) - (y / z)));
	else
		tmp = (x / z) + (y * (1.0 - (x / z)));
	end
	tmp_2 = tmp;
end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(x + N[(y * N[(z - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]}, If[Or[LessEqual[t$95$0, (-Infinity)], N[Not[LessEqual[t$95$0, 5e+293]], $MachinePrecision]], N[(y + N[(x * N[(N[(1.0 / z), $MachinePrecision] - N[(y / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(x / z), $MachinePrecision] + N[(y * N[(1.0 - N[(x / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}

\\
\begin{array}{l}
t_0 := \frac{x + y \cdot \left(z - x\right)}{z}\\
\mathbf{if}\;t\_0 \leq -\infty \lor \neg \left(t\_0 \leq 5 \cdot 10^{+293}\right):\\
\;\;\;\;y + x \cdot \left(\frac{1}{z} - \frac{y}{z}\right)\\

\mathbf{else}:\\
\;\;\;\;\frac{x}{z} + y \cdot \left(1 - \frac{x}{z}\right)\\


\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if (/.f64 (+.f64 x (*.f64 y (-.f64 z x))) z) < -inf.0 or 5.00000000000000033e293 < (/.f64 (+.f64 x (*.f64 y (-.f64 z x))) z)

    1. Initial program 65.5%

      \[\frac{x + y \cdot \left(z - x\right)}{z} \]
    2. Add Preprocessing
    3. Taylor expanded in x around 0 99.9%

      \[\leadsto \color{blue}{y + x \cdot \left(-1 \cdot \frac{y}{z} + \frac{1}{z}\right)} \]

    if -inf.0 < (/.f64 (+.f64 x (*.f64 y (-.f64 z x))) z) < 5.00000000000000033e293

    1. Initial program 99.8%

      \[\frac{x + y \cdot \left(z - x\right)}{z} \]
    2. Add Preprocessing
    3. Taylor expanded in y around 0 99.9%

      \[\leadsto \color{blue}{y \cdot \left(1 - \frac{x}{z}\right) + \frac{x}{z}} \]
  3. Recombined 2 regimes into one program.
  4. Final simplification99.9%

    \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{x + y \cdot \left(z - x\right)}{z} \leq -\infty \lor \neg \left(\frac{x + y \cdot \left(z - x\right)}{z} \leq 5 \cdot 10^{+293}\right):\\ \;\;\;\;y + x \cdot \left(\frac{1}{z} - \frac{y}{z}\right)\\ \mathbf{else}:\\ \;\;\;\;\frac{x}{z} + y \cdot \left(1 - \frac{x}{z}\right)\\ \end{array} \]
  5. Add Preprocessing

Alternative 2: 99.3% accurate, 0.4× speedup?

\[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;z \leq -2 \cdot 10^{-133} \lor \neg \left(z \leq 7 \cdot 10^{-73}\right):\\ \;\;\;\;\frac{x}{z} + y \cdot \left(1 - \frac{x}{z}\right)\\ \mathbf{else}:\\ \;\;\;\;\frac{x + y \cdot \left(z - x\right)}{z}\\ \end{array} \end{array} \]
(FPCore (x y z)
 :precision binary64
 (if (or (<= z -2e-133) (not (<= z 7e-73)))
   (+ (/ x z) (* y (- 1.0 (/ x z))))
   (/ (+ x (* y (- z x))) z)))
double code(double x, double y, double z) {
	double tmp;
	if ((z <= -2e-133) || !(z <= 7e-73)) {
		tmp = (x / z) + (y * (1.0 - (x / z)));
	} else {
		tmp = (x + (y * (z - x))) / z;
	}
	return tmp;
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8) :: tmp
    if ((z <= (-2d-133)) .or. (.not. (z <= 7d-73))) then
        tmp = (x / z) + (y * (1.0d0 - (x / z)))
    else
        tmp = (x + (y * (z - x))) / z
    end if
    code = tmp
end function
public static double code(double x, double y, double z) {
	double tmp;
	if ((z <= -2e-133) || !(z <= 7e-73)) {
		tmp = (x / z) + (y * (1.0 - (x / z)));
	} else {
		tmp = (x + (y * (z - x))) / z;
	}
	return tmp;
}
def code(x, y, z):
	tmp = 0
	if (z <= -2e-133) or not (z <= 7e-73):
		tmp = (x / z) + (y * (1.0 - (x / z)))
	else:
		tmp = (x + (y * (z - x))) / z
	return tmp
function code(x, y, z)
	tmp = 0.0
	if ((z <= -2e-133) || !(z <= 7e-73))
		tmp = Float64(Float64(x / z) + Float64(y * Float64(1.0 - Float64(x / z))));
	else
		tmp = Float64(Float64(x + Float64(y * Float64(z - x))) / z);
	end
	return tmp
end
function tmp_2 = code(x, y, z)
	tmp = 0.0;
	if ((z <= -2e-133) || ~((z <= 7e-73)))
		tmp = (x / z) + (y * (1.0 - (x / z)));
	else
		tmp = (x + (y * (z - x))) / z;
	end
	tmp_2 = tmp;
end
code[x_, y_, z_] := If[Or[LessEqual[z, -2e-133], N[Not[LessEqual[z, 7e-73]], $MachinePrecision]], N[(N[(x / z), $MachinePrecision] + N[(y * N[(1.0 - N[(x / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(x + N[(y * N[(z - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]]
\begin{array}{l}

\\
\begin{array}{l}
\mathbf{if}\;z \leq -2 \cdot 10^{-133} \lor \neg \left(z \leq 7 \cdot 10^{-73}\right):\\
\;\;\;\;\frac{x}{z} + y \cdot \left(1 - \frac{x}{z}\right)\\

\mathbf{else}:\\
\;\;\;\;\frac{x + y \cdot \left(z - x\right)}{z}\\


\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if z < -2.0000000000000001e-133 or 6.9999999999999995e-73 < z

    1. Initial program 80.6%

      \[\frac{x + y \cdot \left(z - x\right)}{z} \]
    2. Add Preprocessing
    3. Taylor expanded in y around 0 99.9%

      \[\leadsto \color{blue}{y \cdot \left(1 - \frac{x}{z}\right) + \frac{x}{z}} \]

    if -2.0000000000000001e-133 < z < 6.9999999999999995e-73

    1. Initial program 99.9%

      \[\frac{x + y \cdot \left(z - x\right)}{z} \]
    2. Add Preprocessing
  3. Recombined 2 regimes into one program.
  4. Final simplification99.9%

    \[\leadsto \begin{array}{l} \mathbf{if}\;z \leq -2 \cdot 10^{-133} \lor \neg \left(z \leq 7 \cdot 10^{-73}\right):\\ \;\;\;\;\frac{x}{z} + y \cdot \left(1 - \frac{x}{z}\right)\\ \mathbf{else}:\\ \;\;\;\;\frac{x + y \cdot \left(z - x\right)}{z}\\ \end{array} \]
  5. Add Preprocessing

Alternative 3: 99.8% accurate, 0.5× speedup?

\[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;y \leq -4 \cdot 10^{+24} \lor \neg \left(y \leq 125000000000\right):\\ \;\;\;\;y \cdot \left(1 - \frac{x}{z}\right)\\ \mathbf{else}:\\ \;\;\;\;\frac{x + y \cdot \left(z - x\right)}{z}\\ \end{array} \end{array} \]
(FPCore (x y z)
 :precision binary64
 (if (or (<= y -4e+24) (not (<= y 125000000000.0)))
   (* y (- 1.0 (/ x z)))
   (/ (+ x (* y (- z x))) z)))
double code(double x, double y, double z) {
	double tmp;
	if ((y <= -4e+24) || !(y <= 125000000000.0)) {
		tmp = y * (1.0 - (x / z));
	} else {
		tmp = (x + (y * (z - x))) / z;
	}
	return tmp;
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8) :: tmp
    if ((y <= (-4d+24)) .or. (.not. (y <= 125000000000.0d0))) then
        tmp = y * (1.0d0 - (x / z))
    else
        tmp = (x + (y * (z - x))) / z
    end if
    code = tmp
end function
public static double code(double x, double y, double z) {
	double tmp;
	if ((y <= -4e+24) || !(y <= 125000000000.0)) {
		tmp = y * (1.0 - (x / z));
	} else {
		tmp = (x + (y * (z - x))) / z;
	}
	return tmp;
}
def code(x, y, z):
	tmp = 0
	if (y <= -4e+24) or not (y <= 125000000000.0):
		tmp = y * (1.0 - (x / z))
	else:
		tmp = (x + (y * (z - x))) / z
	return tmp
function code(x, y, z)
	tmp = 0.0
	if ((y <= -4e+24) || !(y <= 125000000000.0))
		tmp = Float64(y * Float64(1.0 - Float64(x / z)));
	else
		tmp = Float64(Float64(x + Float64(y * Float64(z - x))) / z);
	end
	return tmp
end
function tmp_2 = code(x, y, z)
	tmp = 0.0;
	if ((y <= -4e+24) || ~((y <= 125000000000.0)))
		tmp = y * (1.0 - (x / z));
	else
		tmp = (x + (y * (z - x))) / z;
	end
	tmp_2 = tmp;
end
code[x_, y_, z_] := If[Or[LessEqual[y, -4e+24], N[Not[LessEqual[y, 125000000000.0]], $MachinePrecision]], N[(y * N[(1.0 - N[(x / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(x + N[(y * N[(z - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]]
\begin{array}{l}

\\
\begin{array}{l}
\mathbf{if}\;y \leq -4 \cdot 10^{+24} \lor \neg \left(y \leq 125000000000\right):\\
\;\;\;\;y \cdot \left(1 - \frac{x}{z}\right)\\

\mathbf{else}:\\
\;\;\;\;\frac{x + y \cdot \left(z - x\right)}{z}\\


\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if y < -3.9999999999999999e24 or 1.25e11 < y

    1. Initial program 72.0%

      \[\frac{x + y \cdot \left(z - x\right)}{z} \]
    2. Add Preprocessing
    3. Taylor expanded in y around inf 72.0%

      \[\leadsto \color{blue}{\frac{y \cdot \left(z - x\right)}{z}} \]
    4. Step-by-step derivation
      1. associate-/l*99.9%

        \[\leadsto \color{blue}{y \cdot \frac{z - x}{z}} \]
      2. div-sub99.9%

        \[\leadsto y \cdot \color{blue}{\left(\frac{z}{z} - \frac{x}{z}\right)} \]
      3. *-inverses99.9%

        \[\leadsto y \cdot \left(\color{blue}{1} - \frac{x}{z}\right) \]
    5. Simplified99.9%

      \[\leadsto \color{blue}{y \cdot \left(1 - \frac{x}{z}\right)} \]

    if -3.9999999999999999e24 < y < 1.25e11

    1. Initial program 99.9%

      \[\frac{x + y \cdot \left(z - x\right)}{z} \]
    2. Add Preprocessing
  3. Recombined 2 regimes into one program.
  4. Final simplification99.9%

    \[\leadsto \begin{array}{l} \mathbf{if}\;y \leq -4 \cdot 10^{+24} \lor \neg \left(y \leq 125000000000\right):\\ \;\;\;\;y \cdot \left(1 - \frac{x}{z}\right)\\ \mathbf{else}:\\ \;\;\;\;\frac{x + y \cdot \left(z - x\right)}{z}\\ \end{array} \]
  5. Add Preprocessing

Alternative 4: 98.7% accurate, 0.5× speedup?

\[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;y \leq -1 \lor \neg \left(y \leq 1.1 \cdot 10^{-11}\right):\\ \;\;\;\;y \cdot \left(1 - \frac{x}{z}\right)\\ \mathbf{else}:\\ \;\;\;\;y + \frac{x}{z}\\ \end{array} \end{array} \]
(FPCore (x y z)
 :precision binary64
 (if (or (<= y -1.0) (not (<= y 1.1e-11)))
   (* y (- 1.0 (/ x z)))
   (+ y (/ x z))))
double code(double x, double y, double z) {
	double tmp;
	if ((y <= -1.0) || !(y <= 1.1e-11)) {
		tmp = y * (1.0 - (x / z));
	} else {
		tmp = y + (x / z);
	}
	return tmp;
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8) :: tmp
    if ((y <= (-1.0d0)) .or. (.not. (y <= 1.1d-11))) then
        tmp = y * (1.0d0 - (x / z))
    else
        tmp = y + (x / z)
    end if
    code = tmp
end function
public static double code(double x, double y, double z) {
	double tmp;
	if ((y <= -1.0) || !(y <= 1.1e-11)) {
		tmp = y * (1.0 - (x / z));
	} else {
		tmp = y + (x / z);
	}
	return tmp;
}
def code(x, y, z):
	tmp = 0
	if (y <= -1.0) or not (y <= 1.1e-11):
		tmp = y * (1.0 - (x / z))
	else:
		tmp = y + (x / z)
	return tmp
function code(x, y, z)
	tmp = 0.0
	if ((y <= -1.0) || !(y <= 1.1e-11))
		tmp = Float64(y * Float64(1.0 - Float64(x / z)));
	else
		tmp = Float64(y + Float64(x / z));
	end
	return tmp
end
function tmp_2 = code(x, y, z)
	tmp = 0.0;
	if ((y <= -1.0) || ~((y <= 1.1e-11)))
		tmp = y * (1.0 - (x / z));
	else
		tmp = y + (x / z);
	end
	tmp_2 = tmp;
end
code[x_, y_, z_] := If[Or[LessEqual[y, -1.0], N[Not[LessEqual[y, 1.1e-11]], $MachinePrecision]], N[(y * N[(1.0 - N[(x / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(y + N[(x / z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}

\\
\begin{array}{l}
\mathbf{if}\;y \leq -1 \lor \neg \left(y \leq 1.1 \cdot 10^{-11}\right):\\
\;\;\;\;y \cdot \left(1 - \frac{x}{z}\right)\\

\mathbf{else}:\\
\;\;\;\;y + \frac{x}{z}\\


\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if y < -1 or 1.1000000000000001e-11 < y

    1. Initial program 73.5%

      \[\frac{x + y \cdot \left(z - x\right)}{z} \]
    2. Add Preprocessing
    3. Taylor expanded in y around inf 72.6%

      \[\leadsto \color{blue}{\frac{y \cdot \left(z - x\right)}{z}} \]
    4. Step-by-step derivation
      1. associate-/l*99.0%

        \[\leadsto \color{blue}{y \cdot \frac{z - x}{z}} \]
      2. div-sub99.0%

        \[\leadsto y \cdot \color{blue}{\left(\frac{z}{z} - \frac{x}{z}\right)} \]
      3. *-inverses99.0%

        \[\leadsto y \cdot \left(\color{blue}{1} - \frac{x}{z}\right) \]
    5. Simplified99.0%

      \[\leadsto \color{blue}{y \cdot \left(1 - \frac{x}{z}\right)} \]

    if -1 < y < 1.1000000000000001e-11

    1. Initial program 99.9%

      \[\frac{x + y \cdot \left(z - x\right)}{z} \]
    2. Add Preprocessing
    3. Taylor expanded in x around 0 99.7%

      \[\leadsto \color{blue}{y + x \cdot \left(-1 \cdot \frac{y}{z} + \frac{1}{z}\right)} \]
    4. Taylor expanded in y around 0 99.3%

      \[\leadsto y + \color{blue}{\frac{x}{z}} \]
  3. Recombined 2 regimes into one program.
  4. Final simplification99.2%

    \[\leadsto \begin{array}{l} \mathbf{if}\;y \leq -1 \lor \neg \left(y \leq 1.1 \cdot 10^{-11}\right):\\ \;\;\;\;y \cdot \left(1 - \frac{x}{z}\right)\\ \mathbf{else}:\\ \;\;\;\;y + \frac{x}{z}\\ \end{array} \]
  5. Add Preprocessing

Alternative 5: 56.3% accurate, 0.7× speedup?

\[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;z \leq -6.7 \cdot 10^{-78}:\\ \;\;\;\;y\\ \mathbf{elif}\;z \leq 1.8 \cdot 10^{+68}:\\ \;\;\;\;\frac{x}{z}\\ \mathbf{else}:\\ \;\;\;\;y\\ \end{array} \end{array} \]
(FPCore (x y z)
 :precision binary64
 (if (<= z -6.7e-78) y (if (<= z 1.8e+68) (/ x z) y)))
double code(double x, double y, double z) {
	double tmp;
	if (z <= -6.7e-78) {
		tmp = y;
	} else if (z <= 1.8e+68) {
		tmp = x / z;
	} else {
		tmp = y;
	}
	return tmp;
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8) :: tmp
    if (z <= (-6.7d-78)) then
        tmp = y
    else if (z <= 1.8d+68) then
        tmp = x / z
    else
        tmp = y
    end if
    code = tmp
end function
public static double code(double x, double y, double z) {
	double tmp;
	if (z <= -6.7e-78) {
		tmp = y;
	} else if (z <= 1.8e+68) {
		tmp = x / z;
	} else {
		tmp = y;
	}
	return tmp;
}
def code(x, y, z):
	tmp = 0
	if z <= -6.7e-78:
		tmp = y
	elif z <= 1.8e+68:
		tmp = x / z
	else:
		tmp = y
	return tmp
function code(x, y, z)
	tmp = 0.0
	if (z <= -6.7e-78)
		tmp = y;
	elseif (z <= 1.8e+68)
		tmp = Float64(x / z);
	else
		tmp = y;
	end
	return tmp
end
function tmp_2 = code(x, y, z)
	tmp = 0.0;
	if (z <= -6.7e-78)
		tmp = y;
	elseif (z <= 1.8e+68)
		tmp = x / z;
	else
		tmp = y;
	end
	tmp_2 = tmp;
end
code[x_, y_, z_] := If[LessEqual[z, -6.7e-78], y, If[LessEqual[z, 1.8e+68], N[(x / z), $MachinePrecision], y]]
\begin{array}{l}

\\
\begin{array}{l}
\mathbf{if}\;z \leq -6.7 \cdot 10^{-78}:\\
\;\;\;\;y\\

\mathbf{elif}\;z \leq 1.8 \cdot 10^{+68}:\\
\;\;\;\;\frac{x}{z}\\

\mathbf{else}:\\
\;\;\;\;y\\


\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if z < -6.69999999999999993e-78 or 1.7999999999999999e68 < z

    1. Initial program 75.0%

      \[\frac{x + y \cdot \left(z - x\right)}{z} \]
    2. Add Preprocessing
    3. Taylor expanded in x around 0 67.5%

      \[\leadsto \color{blue}{y} \]

    if -6.69999999999999993e-78 < z < 1.7999999999999999e68

    1. Initial program 98.5%

      \[\frac{x + y \cdot \left(z - x\right)}{z} \]
    2. Add Preprocessing
    3. Taylor expanded in y around 0 58.4%

      \[\leadsto \color{blue}{\frac{x}{z}} \]
  3. Recombined 2 regimes into one program.
  4. Final simplification62.9%

    \[\leadsto \begin{array}{l} \mathbf{if}\;z \leq -6.7 \cdot 10^{-78}:\\ \;\;\;\;y\\ \mathbf{elif}\;z \leq 1.8 \cdot 10^{+68}:\\ \;\;\;\;\frac{x}{z}\\ \mathbf{else}:\\ \;\;\;\;y\\ \end{array} \]
  5. Add Preprocessing

Alternative 6: 60.4% accurate, 0.7× speedup?

\[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;y \leq -8.5 \cdot 10^{-75}:\\ \;\;\;\;z \cdot \frac{y}{z}\\ \mathbf{elif}\;y \leq 3.6 \cdot 10^{-13}:\\ \;\;\;\;\frac{x}{z}\\ \mathbf{else}:\\ \;\;\;\;y\\ \end{array} \end{array} \]
(FPCore (x y z)
 :precision binary64
 (if (<= y -8.5e-75) (* z (/ y z)) (if (<= y 3.6e-13) (/ x z) y)))
double code(double x, double y, double z) {
	double tmp;
	if (y <= -8.5e-75) {
		tmp = z * (y / z);
	} else if (y <= 3.6e-13) {
		tmp = x / z;
	} else {
		tmp = y;
	}
	return tmp;
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8) :: tmp
    if (y <= (-8.5d-75)) then
        tmp = z * (y / z)
    else if (y <= 3.6d-13) then
        tmp = x / z
    else
        tmp = y
    end if
    code = tmp
end function
public static double code(double x, double y, double z) {
	double tmp;
	if (y <= -8.5e-75) {
		tmp = z * (y / z);
	} else if (y <= 3.6e-13) {
		tmp = x / z;
	} else {
		tmp = y;
	}
	return tmp;
}
def code(x, y, z):
	tmp = 0
	if y <= -8.5e-75:
		tmp = z * (y / z)
	elif y <= 3.6e-13:
		tmp = x / z
	else:
		tmp = y
	return tmp
function code(x, y, z)
	tmp = 0.0
	if (y <= -8.5e-75)
		tmp = Float64(z * Float64(y / z));
	elseif (y <= 3.6e-13)
		tmp = Float64(x / z);
	else
		tmp = y;
	end
	return tmp
end
function tmp_2 = code(x, y, z)
	tmp = 0.0;
	if (y <= -8.5e-75)
		tmp = z * (y / z);
	elseif (y <= 3.6e-13)
		tmp = x / z;
	else
		tmp = y;
	end
	tmp_2 = tmp;
end
code[x_, y_, z_] := If[LessEqual[y, -8.5e-75], N[(z * N[(y / z), $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 3.6e-13], N[(x / z), $MachinePrecision], y]]
\begin{array}{l}

\\
\begin{array}{l}
\mathbf{if}\;y \leq -8.5 \cdot 10^{-75}:\\
\;\;\;\;z \cdot \frac{y}{z}\\

\mathbf{elif}\;y \leq 3.6 \cdot 10^{-13}:\\
\;\;\;\;\frac{x}{z}\\

\mathbf{else}:\\
\;\;\;\;y\\


\end{array}
\end{array}
Derivation
  1. Split input into 3 regimes
  2. if y < -8.5000000000000001e-75

    1. Initial program 72.0%

      \[\frac{x + y \cdot \left(z - x\right)}{z} \]
    2. Add Preprocessing
    3. Taylor expanded in y around inf 67.1%

      \[\leadsto \color{blue}{\frac{y \cdot \left(z - x\right)}{z}} \]
    4. Taylor expanded in z around inf 30.3%

      \[\leadsto \frac{\color{blue}{y \cdot z}}{z} \]
    5. Step-by-step derivation
      1. *-commutative30.3%

        \[\leadsto \frac{\color{blue}{z \cdot y}}{z} \]
      2. associate-/l*56.0%

        \[\leadsto \color{blue}{z \cdot \frac{y}{z}} \]
    6. Applied egg-rr56.0%

      \[\leadsto \color{blue}{z \cdot \frac{y}{z}} \]

    if -8.5000000000000001e-75 < y < 3.5999999999999998e-13

    1. Initial program 100.0%

      \[\frac{x + y \cdot \left(z - x\right)}{z} \]
    2. Add Preprocessing
    3. Taylor expanded in y around 0 74.9%

      \[\leadsto \color{blue}{\frac{x}{z}} \]

    if 3.5999999999999998e-13 < y

    1. Initial program 84.6%

      \[\frac{x + y \cdot \left(z - x\right)}{z} \]
    2. Add Preprocessing
    3. Taylor expanded in x around 0 53.5%

      \[\leadsto \color{blue}{y} \]
  3. Recombined 3 regimes into one program.
  4. Final simplification63.7%

    \[\leadsto \begin{array}{l} \mathbf{if}\;y \leq -8.5 \cdot 10^{-75}:\\ \;\;\;\;z \cdot \frac{y}{z}\\ \mathbf{elif}\;y \leq 3.6 \cdot 10^{-13}:\\ \;\;\;\;\frac{x}{z}\\ \mathbf{else}:\\ \;\;\;\;y\\ \end{array} \]
  5. Add Preprocessing

Alternative 7: 81.7% accurate, 0.7× speedup?

\[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;x \leq -1.5 \cdot 10^{+62}:\\ \;\;\;\;x \cdot \frac{1 - y}{z}\\ \mathbf{else}:\\ \;\;\;\;y + \frac{x}{z}\\ \end{array} \end{array} \]
(FPCore (x y z)
 :precision binary64
 (if (<= x -1.5e+62) (* x (/ (- 1.0 y) z)) (+ y (/ x z))))
double code(double x, double y, double z) {
	double tmp;
	if (x <= -1.5e+62) {
		tmp = x * ((1.0 - y) / z);
	} else {
		tmp = y + (x / z);
	}
	return tmp;
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8) :: tmp
    if (x <= (-1.5d+62)) then
        tmp = x * ((1.0d0 - y) / z)
    else
        tmp = y + (x / z)
    end if
    code = tmp
end function
public static double code(double x, double y, double z) {
	double tmp;
	if (x <= -1.5e+62) {
		tmp = x * ((1.0 - y) / z);
	} else {
		tmp = y + (x / z);
	}
	return tmp;
}
def code(x, y, z):
	tmp = 0
	if x <= -1.5e+62:
		tmp = x * ((1.0 - y) / z)
	else:
		tmp = y + (x / z)
	return tmp
function code(x, y, z)
	tmp = 0.0
	if (x <= -1.5e+62)
		tmp = Float64(x * Float64(Float64(1.0 - y) / z));
	else
		tmp = Float64(y + Float64(x / z));
	end
	return tmp
end
function tmp_2 = code(x, y, z)
	tmp = 0.0;
	if (x <= -1.5e+62)
		tmp = x * ((1.0 - y) / z);
	else
		tmp = y + (x / z);
	end
	tmp_2 = tmp;
end
code[x_, y_, z_] := If[LessEqual[x, -1.5e+62], N[(x * N[(N[(1.0 - y), $MachinePrecision] / z), $MachinePrecision]), $MachinePrecision], N[(y + N[(x / z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}

\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.5 \cdot 10^{+62}:\\
\;\;\;\;x \cdot \frac{1 - y}{z}\\

\mathbf{else}:\\
\;\;\;\;y + \frac{x}{z}\\


\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if x < -1.5e62

    1. Initial program 83.7%

      \[\frac{x + y \cdot \left(z - x\right)}{z} \]
    2. Add Preprocessing
    3. Taylor expanded in x around inf 83.6%

      \[\leadsto \color{blue}{\frac{x \cdot \left(1 + -1 \cdot y\right)}{z}} \]
    4. Step-by-step derivation
      1. associate-/l*89.7%

        \[\leadsto \color{blue}{x \cdot \frac{1 + -1 \cdot y}{z}} \]
      2. mul-1-neg89.7%

        \[\leadsto x \cdot \frac{1 + \color{blue}{\left(-y\right)}}{z} \]
      3. unsub-neg89.7%

        \[\leadsto x \cdot \frac{\color{blue}{1 - y}}{z} \]
    5. Simplified89.7%

      \[\leadsto \color{blue}{x \cdot \frac{1 - y}{z}} \]

    if -1.5e62 < x

    1. Initial program 87.7%

      \[\frac{x + y \cdot \left(z - x\right)}{z} \]
    2. Add Preprocessing
    3. Taylor expanded in x around 0 94.6%

      \[\leadsto \color{blue}{y + x \cdot \left(-1 \cdot \frac{y}{z} + \frac{1}{z}\right)} \]
    4. Taylor expanded in y around 0 83.5%

      \[\leadsto y + \color{blue}{\frac{x}{z}} \]
  3. Recombined 2 regimes into one program.
  4. Final simplification84.9%

    \[\leadsto \begin{array}{l} \mathbf{if}\;x \leq -1.5 \cdot 10^{+62}:\\ \;\;\;\;x \cdot \frac{1 - y}{z}\\ \mathbf{else}:\\ \;\;\;\;y + \frac{x}{z}\\ \end{array} \]
  5. Add Preprocessing

Alternative 8: 77.7% accurate, 1.8× speedup?

\[\begin{array}{l} \\ y + \frac{x}{z} \end{array} \]
(FPCore (x y z) :precision binary64 (+ y (/ x z)))
double code(double x, double y, double z) {
	return y + (x / z);
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    code = y + (x / z)
end function
public static double code(double x, double y, double z) {
	return y + (x / z);
}
def code(x, y, z):
	return y + (x / z)
function code(x, y, z)
	return Float64(y + Float64(x / z))
end
function tmp = code(x, y, z)
	tmp = y + (x / z);
end
code[x_, y_, z_] := N[(y + N[(x / z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
y + \frac{x}{z}
\end{array}
Derivation
  1. Initial program 86.8%

    \[\frac{x + y \cdot \left(z - x\right)}{z} \]
  2. Add Preprocessing
  3. Taylor expanded in x around 0 95.7%

    \[\leadsto \color{blue}{y + x \cdot \left(-1 \cdot \frac{y}{z} + \frac{1}{z}\right)} \]
  4. Taylor expanded in y around 0 78.2%

    \[\leadsto y + \color{blue}{\frac{x}{z}} \]
  5. Final simplification78.2%

    \[\leadsto y + \frac{x}{z} \]
  6. Add Preprocessing

Alternative 9: 41.4% accurate, 9.0× speedup?

\[\begin{array}{l} \\ y \end{array} \]
(FPCore (x y z) :precision binary64 y)
double code(double x, double y, double z) {
	return y;
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    code = y
end function
public static double code(double x, double y, double z) {
	return y;
}
def code(x, y, z):
	return y
function code(x, y, z)
	return y
end
function tmp = code(x, y, z)
	tmp = y;
end
code[x_, y_, z_] := y
\begin{array}{l}

\\
y
\end{array}
Derivation
  1. Initial program 86.8%

    \[\frac{x + y \cdot \left(z - x\right)}{z} \]
  2. Add Preprocessing
  3. Taylor expanded in x around 0 42.1%

    \[\leadsto \color{blue}{y} \]
  4. Final simplification42.1%

    \[\leadsto y \]
  5. Add Preprocessing

Developer target: 94.0% accurate, 0.8× speedup?

\[\begin{array}{l} \\ \left(y + \frac{x}{z}\right) - \frac{y}{\frac{z}{x}} \end{array} \]
(FPCore (x y z) :precision binary64 (- (+ y (/ x z)) (/ y (/ z x))))
double code(double x, double y, double z) {
	return (y + (x / z)) - (y / (z / x));
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    code = (y + (x / z)) - (y / (z / x))
end function
public static double code(double x, double y, double z) {
	return (y + (x / z)) - (y / (z / x));
}
def code(x, y, z):
	return (y + (x / z)) - (y / (z / x))
function code(x, y, z)
	return Float64(Float64(y + Float64(x / z)) - Float64(y / Float64(z / x)))
end
function tmp = code(x, y, z)
	tmp = (y + (x / z)) - (y / (z / x));
end
code[x_, y_, z_] := N[(N[(y + N[(x / z), $MachinePrecision]), $MachinePrecision] - N[(y / N[(z / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\left(y + \frac{x}{z}\right) - \frac{y}{\frac{z}{x}}
\end{array}

Reproduce

?
herbie shell --seed 2024041 
(FPCore (x y z)
  :name "Diagrams.Backend.Rasterific:rasterificRadialGradient from diagrams-rasterific-1.3.1.3"
  :precision binary64

  :herbie-target
  (- (+ y (/ x z)) (/ y (/ z x)))

  (/ (+ x (* y (- z x))) z))