
(FPCore (x y z t a b) :precision binary64 (- (* (* 2.0 (sqrt x)) (cos (- y (/ (* z t) 3.0)))) (/ a (* b 3.0))))
double code(double x, double y, double z, double t, double a, double b) {
return ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((2.0d0 * sqrt(x)) * cos((y - ((z * t) / 3.0d0)))) - (a / (b * 3.0d0))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return ((2.0 * Math.sqrt(x)) * Math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
def code(x, y, z, t, a, b): return ((2.0 * math.sqrt(x)) * math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0))
function code(x, y, z, t, a, b) return Float64(Float64(Float64(2.0 * sqrt(x)) * cos(Float64(y - Float64(Float64(z * t) / 3.0)))) - Float64(a / Float64(b * 3.0))) end
function tmp = code(x, y, z, t, a, b) tmp = ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0)); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(y - N[(N[(z * t), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - N[(a / N[(b * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a b) :precision binary64 (- (* (* 2.0 (sqrt x)) (cos (- y (/ (* z t) 3.0)))) (/ a (* b 3.0))))
double code(double x, double y, double z, double t, double a, double b) {
return ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((2.0d0 * sqrt(x)) * cos((y - ((z * t) / 3.0d0)))) - (a / (b * 3.0d0))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return ((2.0 * Math.sqrt(x)) * Math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
def code(x, y, z, t, a, b): return ((2.0 * math.sqrt(x)) * math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0))
function code(x, y, z, t, a, b) return Float64(Float64(Float64(2.0 * sqrt(x)) * cos(Float64(y - Float64(Float64(z * t) / 3.0)))) - Float64(a / Float64(b * 3.0))) end
function tmp = code(x, y, z, t, a, b) tmp = ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0)); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(y - N[(N[(z * t), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - N[(a / N[(b * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3}
\end{array}
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (/ a (* 3.0 b))) (t_2 (/ z (/ 3.0 t))) (t_3 (* 2.0 (sqrt x))))
(if (<= (cos (- y (/ (* z t) 3.0))) 2.0)
(- (+ (* (* (cos y) (cos t_2)) t_3) (* t_3 (* (sin y) (sin t_2)))) t_1)
(- (* 2.0 (* (cos y) (- (sqrt x)))) t_1))))assert(x < y && y < z && z < t && t < a && a < b);
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = a / (3.0 * b);
double t_2 = z / (3.0 / t);
double t_3 = 2.0 * sqrt(x);
double tmp;
if (cos((y - ((z * t) / 3.0))) <= 2.0) {
tmp = (((cos(y) * cos(t_2)) * t_3) + (t_3 * (sin(y) * sin(t_2)))) - t_1;
} else {
tmp = (2.0 * (cos(y) * -sqrt(x))) - t_1;
}
return tmp;
}
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: t_1
real(8) :: t_2
real(8) :: t_3
real(8) :: tmp
t_1 = a / (3.0d0 * b)
t_2 = z / (3.0d0 / t)
t_3 = 2.0d0 * sqrt(x)
if (cos((y - ((z * t) / 3.0d0))) <= 2.0d0) then
tmp = (((cos(y) * cos(t_2)) * t_3) + (t_3 * (sin(y) * sin(t_2)))) - t_1
else
tmp = (2.0d0 * (cos(y) * -sqrt(x))) - t_1
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a && a < b;
public static double code(double x, double y, double z, double t, double a, double b) {
double t_1 = a / (3.0 * b);
double t_2 = z / (3.0 / t);
double t_3 = 2.0 * Math.sqrt(x);
double tmp;
if (Math.cos((y - ((z * t) / 3.0))) <= 2.0) {
tmp = (((Math.cos(y) * Math.cos(t_2)) * t_3) + (t_3 * (Math.sin(y) * Math.sin(t_2)))) - t_1;
} else {
tmp = (2.0 * (Math.cos(y) * -Math.sqrt(x))) - t_1;
}
return tmp;
}
[x, y, z, t, a, b] = sort([x, y, z, t, a, b]) def code(x, y, z, t, a, b): t_1 = a / (3.0 * b) t_2 = z / (3.0 / t) t_3 = 2.0 * math.sqrt(x) tmp = 0 if math.cos((y - ((z * t) / 3.0))) <= 2.0: tmp = (((math.cos(y) * math.cos(t_2)) * t_3) + (t_3 * (math.sin(y) * math.sin(t_2)))) - t_1 else: tmp = (2.0 * (math.cos(y) * -math.sqrt(x))) - t_1 return tmp
x, y, z, t, a, b = sort([x, y, z, t, a, b]) function code(x, y, z, t, a, b) t_1 = Float64(a / Float64(3.0 * b)) t_2 = Float64(z / Float64(3.0 / t)) t_3 = Float64(2.0 * sqrt(x)) tmp = 0.0 if (cos(Float64(y - Float64(Float64(z * t) / 3.0))) <= 2.0) tmp = Float64(Float64(Float64(Float64(cos(y) * cos(t_2)) * t_3) + Float64(t_3 * Float64(sin(y) * sin(t_2)))) - t_1); else tmp = Float64(Float64(2.0 * Float64(cos(y) * Float64(-sqrt(x)))) - t_1); end return tmp end
x, y, z, t, a, b = num2cell(sort([x, y, z, t, a, b])){:}
function tmp_2 = code(x, y, z, t, a, b)
t_1 = a / (3.0 * b);
t_2 = z / (3.0 / t);
t_3 = 2.0 * sqrt(x);
tmp = 0.0;
if (cos((y - ((z * t) / 3.0))) <= 2.0)
tmp = (((cos(y) * cos(t_2)) * t_3) + (t_3 * (sin(y) * sin(t_2)))) - t_1;
else
tmp = (2.0 * (cos(y) * -sqrt(x))) - t_1;
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(a / N[(3.0 * b), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(z / N[(3.0 / t), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$3 = N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[Cos[N[(y - N[(N[(z * t), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision], 2.0], N[(N[(N[(N[(N[Cos[y], $MachinePrecision] * N[Cos[t$95$2], $MachinePrecision]), $MachinePrecision] * t$95$3), $MachinePrecision] + N[(t$95$3 * N[(N[Sin[y], $MachinePrecision] * N[Sin[t$95$2], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - t$95$1), $MachinePrecision], N[(N[(2.0 * N[(N[Cos[y], $MachinePrecision] * (-N[Sqrt[x], $MachinePrecision])), $MachinePrecision]), $MachinePrecision] - t$95$1), $MachinePrecision]]]]]
\begin{array}{l}
[x, y, z, t, a, b] = \mathsf{sort}([x, y, z, t, a, b])\\
\\
\begin{array}{l}
t_1 := \frac{a}{3 \cdot b}\\
t_2 := \frac{z}{\frac{3}{t}}\\
t_3 := 2 \cdot \sqrt{x}\\
\mathbf{if}\;\cos \left(y - \frac{z \cdot t}{3}\right) \leq 2:\\
\;\;\;\;\left(\left(\cos y \cdot \cos t\_2\right) \cdot t\_3 + t\_3 \cdot \left(\sin y \cdot \sin t\_2\right)\right) - t\_1\\
\mathbf{else}:\\
\;\;\;\;2 \cdot \left(\cos y \cdot \left(-\sqrt{x}\right)\right) - t\_1\\
\end{array}
\end{array}
if (cos.f64 (-.f64 y (/.f64 (*.f64 z t) 3))) < 2Initial program 80.6%
*-commutative80.6%
*-commutative80.6%
*-commutative80.6%
*-commutative80.6%
associate-/l*80.6%
*-commutative80.6%
Simplified80.6%
Applied egg-rr82.3%
if 2 < (cos.f64 (-.f64 y (/.f64 (*.f64 z t) 3))) Initial program 0.0%
*-commutative0.0%
*-commutative0.0%
*-commutative0.0%
*-commutative0.0%
associate-/l*0.0%
*-commutative0.0%
Simplified0.0%
Taylor expanded in z around 0 38.2%
add-cube-cbrt38.2%
pow338.2%
associate-*l*38.2%
Applied egg-rr38.2%
Taylor expanded in x around -inf 0.0%
pow-base-10.0%
*-lft-identity0.0%
associate-*r*0.0%
*-commutative0.0%
unpow20.0%
rem-square-sqrt42.2%
*-commutative42.2%
*-commutative42.2%
Simplified42.2%
Final simplification77.8%
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (/ z (/ 3.0 t))) (t_2 (/ a (* 3.0 b))))
(if (<= (cos (- y (/ (* z t) 3.0))) 2.0)
(-
(* (* 2.0 (sqrt x)) (+ (* (cos y) (cos t_1)) (* (sin y) (sin t_1))))
t_2)
(- (* 2.0 (* (cos y) (- (sqrt x)))) t_2))))assert(x < y && y < z && z < t && t < a && a < b);
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = z / (3.0 / t);
double t_2 = a / (3.0 * b);
double tmp;
if (cos((y - ((z * t) / 3.0))) <= 2.0) {
tmp = ((2.0 * sqrt(x)) * ((cos(y) * cos(t_1)) + (sin(y) * sin(t_1)))) - t_2;
} else {
tmp = (2.0 * (cos(y) * -sqrt(x))) - t_2;
}
return tmp;
}
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = z / (3.0d0 / t)
t_2 = a / (3.0d0 * b)
if (cos((y - ((z * t) / 3.0d0))) <= 2.0d0) then
tmp = ((2.0d0 * sqrt(x)) * ((cos(y) * cos(t_1)) + (sin(y) * sin(t_1)))) - t_2
else
tmp = (2.0d0 * (cos(y) * -sqrt(x))) - t_2
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a && a < b;
public static double code(double x, double y, double z, double t, double a, double b) {
double t_1 = z / (3.0 / t);
double t_2 = a / (3.0 * b);
double tmp;
if (Math.cos((y - ((z * t) / 3.0))) <= 2.0) {
tmp = ((2.0 * Math.sqrt(x)) * ((Math.cos(y) * Math.cos(t_1)) + (Math.sin(y) * Math.sin(t_1)))) - t_2;
} else {
tmp = (2.0 * (Math.cos(y) * -Math.sqrt(x))) - t_2;
}
return tmp;
}
[x, y, z, t, a, b] = sort([x, y, z, t, a, b]) def code(x, y, z, t, a, b): t_1 = z / (3.0 / t) t_2 = a / (3.0 * b) tmp = 0 if math.cos((y - ((z * t) / 3.0))) <= 2.0: tmp = ((2.0 * math.sqrt(x)) * ((math.cos(y) * math.cos(t_1)) + (math.sin(y) * math.sin(t_1)))) - t_2 else: tmp = (2.0 * (math.cos(y) * -math.sqrt(x))) - t_2 return tmp
x, y, z, t, a, b = sort([x, y, z, t, a, b]) function code(x, y, z, t, a, b) t_1 = Float64(z / Float64(3.0 / t)) t_2 = Float64(a / Float64(3.0 * b)) tmp = 0.0 if (cos(Float64(y - Float64(Float64(z * t) / 3.0))) <= 2.0) tmp = Float64(Float64(Float64(2.0 * sqrt(x)) * Float64(Float64(cos(y) * cos(t_1)) + Float64(sin(y) * sin(t_1)))) - t_2); else tmp = Float64(Float64(2.0 * Float64(cos(y) * Float64(-sqrt(x)))) - t_2); end return tmp end
x, y, z, t, a, b = num2cell(sort([x, y, z, t, a, b])){:}
function tmp_2 = code(x, y, z, t, a, b)
t_1 = z / (3.0 / t);
t_2 = a / (3.0 * b);
tmp = 0.0;
if (cos((y - ((z * t) / 3.0))) <= 2.0)
tmp = ((2.0 * sqrt(x)) * ((cos(y) * cos(t_1)) + (sin(y) * sin(t_1)))) - t_2;
else
tmp = (2.0 * (cos(y) * -sqrt(x))) - t_2;
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(z / N[(3.0 / t), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(a / N[(3.0 * b), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[Cos[N[(y - N[(N[(z * t), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision], 2.0], N[(N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[(N[(N[Cos[y], $MachinePrecision] * N[Cos[t$95$1], $MachinePrecision]), $MachinePrecision] + N[(N[Sin[y], $MachinePrecision] * N[Sin[t$95$1], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - t$95$2), $MachinePrecision], N[(N[(2.0 * N[(N[Cos[y], $MachinePrecision] * (-N[Sqrt[x], $MachinePrecision])), $MachinePrecision]), $MachinePrecision] - t$95$2), $MachinePrecision]]]]
\begin{array}{l}
[x, y, z, t, a, b] = \mathsf{sort}([x, y, z, t, a, b])\\
\\
\begin{array}{l}
t_1 := \frac{z}{\frac{3}{t}}\\
t_2 := \frac{a}{3 \cdot b}\\
\mathbf{if}\;\cos \left(y - \frac{z \cdot t}{3}\right) \leq 2:\\
\;\;\;\;\left(2 \cdot \sqrt{x}\right) \cdot \left(\cos y \cdot \cos t\_1 + \sin y \cdot \sin t\_1\right) - t\_2\\
\mathbf{else}:\\
\;\;\;\;2 \cdot \left(\cos y \cdot \left(-\sqrt{x}\right)\right) - t\_2\\
\end{array}
\end{array}
if (cos.f64 (-.f64 y (/.f64 (*.f64 z t) 3))) < 2Initial program 80.6%
*-commutative80.6%
*-commutative80.6%
*-commutative80.6%
*-commutative80.6%
associate-/l*80.6%
*-commutative80.6%
Simplified80.6%
Applied egg-rr82.3%
if 2 < (cos.f64 (-.f64 y (/.f64 (*.f64 z t) 3))) Initial program 0.0%
*-commutative0.0%
*-commutative0.0%
*-commutative0.0%
*-commutative0.0%
associate-/l*0.0%
*-commutative0.0%
Simplified0.0%
Taylor expanded in z around 0 38.2%
add-cube-cbrt38.2%
pow338.2%
associate-*l*38.2%
Applied egg-rr38.2%
Taylor expanded in x around -inf 0.0%
pow-base-10.0%
*-lft-identity0.0%
associate-*r*0.0%
*-commutative0.0%
unpow20.0%
rem-square-sqrt42.2%
*-commutative42.2%
*-commutative42.2%
Simplified42.2%
Final simplification77.8%
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function. (FPCore (x y z t a b) :precision binary64 (- (* (cos y) (* 2.0 (sqrt x))) (* a (/ 0.3333333333333333 b))))
assert(x < y && y < z && z < t && t < a && a < b);
double code(double x, double y, double z, double t, double a, double b) {
return (cos(y) * (2.0 * sqrt(x))) - (a * (0.3333333333333333 / b));
}
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (cos(y) * (2.0d0 * sqrt(x))) - (a * (0.3333333333333333d0 / b))
end function
assert x < y && y < z && z < t && t < a && a < b;
public static double code(double x, double y, double z, double t, double a, double b) {
return (Math.cos(y) * (2.0 * Math.sqrt(x))) - (a * (0.3333333333333333 / b));
}
[x, y, z, t, a, b] = sort([x, y, z, t, a, b]) def code(x, y, z, t, a, b): return (math.cos(y) * (2.0 * math.sqrt(x))) - (a * (0.3333333333333333 / b))
x, y, z, t, a, b = sort([x, y, z, t, a, b]) function code(x, y, z, t, a, b) return Float64(Float64(cos(y) * Float64(2.0 * sqrt(x))) - Float64(a * Float64(0.3333333333333333 / b))) end
x, y, z, t, a, b = num2cell(sort([x, y, z, t, a, b])){:}
function tmp = code(x, y, z, t, a, b)
tmp = (cos(y) * (2.0 * sqrt(x))) - (a * (0.3333333333333333 / b));
end
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_, b_] := N[(N[(N[Cos[y], $MachinePrecision] * N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(a * N[(0.3333333333333333 / b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z, t, a, b] = \mathsf{sort}([x, y, z, t, a, b])\\
\\
\cos y \cdot \left(2 \cdot \sqrt{x}\right) - a \cdot \frac{0.3333333333333333}{b}
\end{array}
Initial program 71.5%
*-commutative71.5%
*-commutative71.5%
*-commutative71.5%
*-commutative71.5%
associate-/l*71.5%
*-commutative71.5%
Simplified71.5%
Taylor expanded in z around 0 76.0%
Taylor expanded in a around 0 75.9%
associate-*r/75.9%
*-commutative75.9%
associate-*r/75.9%
Simplified75.9%
Final simplification75.9%
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function. (FPCore (x y z t a b) :precision binary64 (- (* (cos y) (* 2.0 (sqrt x))) (/ a (* 3.0 b))))
assert(x < y && y < z && z < t && t < a && a < b);
double code(double x, double y, double z, double t, double a, double b) {
return (cos(y) * (2.0 * sqrt(x))) - (a / (3.0 * b));
}
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (cos(y) * (2.0d0 * sqrt(x))) - (a / (3.0d0 * b))
end function
assert x < y && y < z && z < t && t < a && a < b;
public static double code(double x, double y, double z, double t, double a, double b) {
return (Math.cos(y) * (2.0 * Math.sqrt(x))) - (a / (3.0 * b));
}
[x, y, z, t, a, b] = sort([x, y, z, t, a, b]) def code(x, y, z, t, a, b): return (math.cos(y) * (2.0 * math.sqrt(x))) - (a / (3.0 * b))
x, y, z, t, a, b = sort([x, y, z, t, a, b]) function code(x, y, z, t, a, b) return Float64(Float64(cos(y) * Float64(2.0 * sqrt(x))) - Float64(a / Float64(3.0 * b))) end
x, y, z, t, a, b = num2cell(sort([x, y, z, t, a, b])){:}
function tmp = code(x, y, z, t, a, b)
tmp = (cos(y) * (2.0 * sqrt(x))) - (a / (3.0 * b));
end
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_, b_] := N[(N[(N[Cos[y], $MachinePrecision] * N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(a / N[(3.0 * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z, t, a, b] = \mathsf{sort}([x, y, z, t, a, b])\\
\\
\cos y \cdot \left(2 \cdot \sqrt{x}\right) - \frac{a}{3 \cdot b}
\end{array}
Initial program 71.5%
*-commutative71.5%
*-commutative71.5%
*-commutative71.5%
*-commutative71.5%
associate-/l*71.5%
*-commutative71.5%
Simplified71.5%
Taylor expanded in z around 0 76.0%
Final simplification76.0%
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function. (FPCore (x y z t a b) :precision binary64 (- (* 2.0 (sqrt x)) (/ a (* 3.0 b))))
assert(x < y && y < z && z < t && t < a && a < b);
double code(double x, double y, double z, double t, double a, double b) {
return (2.0 * sqrt(x)) - (a / (3.0 * b));
}
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (2.0d0 * sqrt(x)) - (a / (3.0d0 * b))
end function
assert x < y && y < z && z < t && t < a && a < b;
public static double code(double x, double y, double z, double t, double a, double b) {
return (2.0 * Math.sqrt(x)) - (a / (3.0 * b));
}
[x, y, z, t, a, b] = sort([x, y, z, t, a, b]) def code(x, y, z, t, a, b): return (2.0 * math.sqrt(x)) - (a / (3.0 * b))
x, y, z, t, a, b = sort([x, y, z, t, a, b]) function code(x, y, z, t, a, b) return Float64(Float64(2.0 * sqrt(x)) - Float64(a / Float64(3.0 * b))) end
x, y, z, t, a, b = num2cell(sort([x, y, z, t, a, b])){:}
function tmp = code(x, y, z, t, a, b)
tmp = (2.0 * sqrt(x)) - (a / (3.0 * b));
end
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_, b_] := N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] - N[(a / N[(3.0 * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z, t, a, b] = \mathsf{sort}([x, y, z, t, a, b])\\
\\
2 \cdot \sqrt{x} - \frac{a}{3 \cdot b}
\end{array}
Initial program 71.5%
*-commutative71.5%
*-commutative71.5%
*-commutative71.5%
*-commutative71.5%
associate-/l*71.5%
*-commutative71.5%
Simplified71.5%
Taylor expanded in z around 0 76.0%
Taylor expanded in y around 0 65.3%
Final simplification65.3%
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function. (FPCore (x y z t a b) :precision binary64 (* -0.3333333333333333 (/ a b)))
assert(x < y && y < z && z < t && t < a && a < b);
double code(double x, double y, double z, double t, double a, double b) {
return -0.3333333333333333 * (a / b);
}
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (-0.3333333333333333d0) * (a / b)
end function
assert x < y && y < z && z < t && t < a && a < b;
public static double code(double x, double y, double z, double t, double a, double b) {
return -0.3333333333333333 * (a / b);
}
[x, y, z, t, a, b] = sort([x, y, z, t, a, b]) def code(x, y, z, t, a, b): return -0.3333333333333333 * (a / b)
x, y, z, t, a, b = sort([x, y, z, t, a, b]) function code(x, y, z, t, a, b) return Float64(-0.3333333333333333 * Float64(a / b)) end
x, y, z, t, a, b = num2cell(sort([x, y, z, t, a, b])){:}
function tmp = code(x, y, z, t, a, b)
tmp = -0.3333333333333333 * (a / b);
end
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_, b_] := N[(-0.3333333333333333 * N[(a / b), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z, t, a, b] = \mathsf{sort}([x, y, z, t, a, b])\\
\\
-0.3333333333333333 \cdot \frac{a}{b}
\end{array}
Initial program 71.5%
*-commutative71.5%
*-commutative71.5%
*-commutative71.5%
*-commutative71.5%
associate-/l*71.5%
*-commutative71.5%
Simplified71.5%
Taylor expanded in z around 0 76.0%
Taylor expanded in x around 0 50.7%
Final simplification50.7%
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (/ (/ 0.3333333333333333 z) t))
(t_2 (/ (/ a 3.0) b))
(t_3 (* 2.0 (sqrt x))))
(if (< z -1.3793337487235141e+129)
(- (* t_3 (cos (- (/ 1.0 y) t_1))) t_2)
(if (< z 3.516290613555987e+106)
(- (* (* (sqrt x) 2.0) (cos (- y (* (/ t 3.0) z)))) t_2)
(- (* (cos (- y t_1)) t_3) (/ (/ a b) 3.0))))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = (0.3333333333333333 / z) / t;
double t_2 = (a / 3.0) / b;
double t_3 = 2.0 * sqrt(x);
double tmp;
if (z < -1.3793337487235141e+129) {
tmp = (t_3 * cos(((1.0 / y) - t_1))) - t_2;
} else if (z < 3.516290613555987e+106) {
tmp = ((sqrt(x) * 2.0) * cos((y - ((t / 3.0) * z)))) - t_2;
} else {
tmp = (cos((y - t_1)) * t_3) - ((a / b) / 3.0);
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: t_1
real(8) :: t_2
real(8) :: t_3
real(8) :: tmp
t_1 = (0.3333333333333333d0 / z) / t
t_2 = (a / 3.0d0) / b
t_3 = 2.0d0 * sqrt(x)
if (z < (-1.3793337487235141d+129)) then
tmp = (t_3 * cos(((1.0d0 / y) - t_1))) - t_2
else if (z < 3.516290613555987d+106) then
tmp = ((sqrt(x) * 2.0d0) * cos((y - ((t / 3.0d0) * z)))) - t_2
else
tmp = (cos((y - t_1)) * t_3) - ((a / b) / 3.0d0)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double t_1 = (0.3333333333333333 / z) / t;
double t_2 = (a / 3.0) / b;
double t_3 = 2.0 * Math.sqrt(x);
double tmp;
if (z < -1.3793337487235141e+129) {
tmp = (t_3 * Math.cos(((1.0 / y) - t_1))) - t_2;
} else if (z < 3.516290613555987e+106) {
tmp = ((Math.sqrt(x) * 2.0) * Math.cos((y - ((t / 3.0) * z)))) - t_2;
} else {
tmp = (Math.cos((y - t_1)) * t_3) - ((a / b) / 3.0);
}
return tmp;
}
def code(x, y, z, t, a, b): t_1 = (0.3333333333333333 / z) / t t_2 = (a / 3.0) / b t_3 = 2.0 * math.sqrt(x) tmp = 0 if z < -1.3793337487235141e+129: tmp = (t_3 * math.cos(((1.0 / y) - t_1))) - t_2 elif z < 3.516290613555987e+106: tmp = ((math.sqrt(x) * 2.0) * math.cos((y - ((t / 3.0) * z)))) - t_2 else: tmp = (math.cos((y - t_1)) * t_3) - ((a / b) / 3.0) return tmp
function code(x, y, z, t, a, b) t_1 = Float64(Float64(0.3333333333333333 / z) / t) t_2 = Float64(Float64(a / 3.0) / b) t_3 = Float64(2.0 * sqrt(x)) tmp = 0.0 if (z < -1.3793337487235141e+129) tmp = Float64(Float64(t_3 * cos(Float64(Float64(1.0 / y) - t_1))) - t_2); elseif (z < 3.516290613555987e+106) tmp = Float64(Float64(Float64(sqrt(x) * 2.0) * cos(Float64(y - Float64(Float64(t / 3.0) * z)))) - t_2); else tmp = Float64(Float64(cos(Float64(y - t_1)) * t_3) - Float64(Float64(a / b) / 3.0)); end return tmp end
function tmp_2 = code(x, y, z, t, a, b) t_1 = (0.3333333333333333 / z) / t; t_2 = (a / 3.0) / b; t_3 = 2.0 * sqrt(x); tmp = 0.0; if (z < -1.3793337487235141e+129) tmp = (t_3 * cos(((1.0 / y) - t_1))) - t_2; elseif (z < 3.516290613555987e+106) tmp = ((sqrt(x) * 2.0) * cos((y - ((t / 3.0) * z)))) - t_2; else tmp = (cos((y - t_1)) * t_3) - ((a / b) / 3.0); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(N[(0.3333333333333333 / z), $MachinePrecision] / t), $MachinePrecision]}, Block[{t$95$2 = N[(N[(a / 3.0), $MachinePrecision] / b), $MachinePrecision]}, Block[{t$95$3 = N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]}, If[Less[z, -1.3793337487235141e+129], N[(N[(t$95$3 * N[Cos[N[(N[(1.0 / y), $MachinePrecision] - t$95$1), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - t$95$2), $MachinePrecision], If[Less[z, 3.516290613555987e+106], N[(N[(N[(N[Sqrt[x], $MachinePrecision] * 2.0), $MachinePrecision] * N[Cos[N[(y - N[(N[(t / 3.0), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - t$95$2), $MachinePrecision], N[(N[(N[Cos[N[(y - t$95$1), $MachinePrecision]], $MachinePrecision] * t$95$3), $MachinePrecision] - N[(N[(a / b), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\frac{0.3333333333333333}{z}}{t}\\
t_2 := \frac{\frac{a}{3}}{b}\\
t_3 := 2 \cdot \sqrt{x}\\
\mathbf{if}\;z < -1.3793337487235141 \cdot 10^{+129}:\\
\;\;\;\;t\_3 \cdot \cos \left(\frac{1}{y} - t\_1\right) - t\_2\\
\mathbf{elif}\;z < 3.516290613555987 \cdot 10^{+106}:\\
\;\;\;\;\left(\sqrt{x} \cdot 2\right) \cdot \cos \left(y - \frac{t}{3} \cdot z\right) - t\_2\\
\mathbf{else}:\\
\;\;\;\;\cos \left(y - t\_1\right) \cdot t\_3 - \frac{\frac{a}{b}}{3}\\
\end{array}
\end{array}
herbie shell --seed 2024041
(FPCore (x y z t a b)
:name "Diagrams.Solve.Polynomial:cubForm from diagrams-solve-0.1, K"
:precision binary64
:herbie-target
(if (< z -1.3793337487235141e+129) (- (* (* 2.0 (sqrt x)) (cos (- (/ 1.0 y) (/ (/ 0.3333333333333333 z) t)))) (/ (/ a 3.0) b)) (if (< z 3.516290613555987e+106) (- (* (* (sqrt x) 2.0) (cos (- y (* (/ t 3.0) z)))) (/ (/ a 3.0) b)) (- (* (cos (- y (/ (/ 0.3333333333333333 z) t))) (* 2.0 (sqrt x))) (/ (/ a b) 3.0))))
(- (* (* 2.0 (sqrt x)) (cos (- y (/ (* z t) 3.0)))) (/ a (* b 3.0))))