
(FPCore (x y z) :precision binary64 (/ (* (cosh x) (/ y x)) z))
double code(double x, double y, double z) {
return (cosh(x) * (y / x)) / z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (cosh(x) * (y / x)) / z
end function
public static double code(double x, double y, double z) {
return (Math.cosh(x) * (y / x)) / z;
}
def code(x, y, z): return (math.cosh(x) * (y / x)) / z
function code(x, y, z) return Float64(Float64(cosh(x) * Float64(y / x)) / z) end
function tmp = code(x, y, z) tmp = (cosh(x) * (y / x)) / z; end
code[x_, y_, z_] := N[(N[(N[Cosh[x], $MachinePrecision] * N[(y / x), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]
\begin{array}{l}
\\
\frac{\cosh x \cdot \frac{y}{x}}{z}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 13 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (/ (* (cosh x) (/ y x)) z))
double code(double x, double y, double z) {
return (cosh(x) * (y / x)) / z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (cosh(x) * (y / x)) / z
end function
public static double code(double x, double y, double z) {
return (Math.cosh(x) * (y / x)) / z;
}
def code(x, y, z): return (math.cosh(x) * (y / x)) / z
function code(x, y, z) return Float64(Float64(cosh(x) * Float64(y / x)) / z) end
function tmp = code(x, y, z) tmp = (cosh(x) * (y / x)) / z; end
code[x_, y_, z_] := N[(N[(N[Cosh[x], $MachinePrecision] * N[(y / x), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]
\begin{array}{l}
\\
\frac{\cosh x \cdot \frac{y}{x}}{z}
\end{array}
(FPCore (x y z) :precision binary64 (/ (/ (* (cosh x) y) z) x))
double code(double x, double y, double z) {
return ((cosh(x) * y) / z) / x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((cosh(x) * y) / z) / x
end function
public static double code(double x, double y, double z) {
return ((Math.cosh(x) * y) / z) / x;
}
def code(x, y, z): return ((math.cosh(x) * y) / z) / x
function code(x, y, z) return Float64(Float64(Float64(cosh(x) * y) / z) / x) end
function tmp = code(x, y, z) tmp = ((cosh(x) * y) / z) / x; end
code[x_, y_, z_] := N[(N[(N[(N[Cosh[x], $MachinePrecision] * y), $MachinePrecision] / z), $MachinePrecision] / x), $MachinePrecision]
\begin{array}{l}
\\
\frac{\frac{\cosh x \cdot y}{z}}{x}
\end{array}
Initial program 81.5%
*-commutative81.5%
associate-*l/92.8%
associate-/l*92.8%
associate-/l*95.8%
associate-/r*82.9%
Simplified82.9%
associate-*r/83.5%
*-commutative83.5%
*-commutative83.5%
associate-/r*98.4%
Applied egg-rr98.4%
Final simplification98.4%
(FPCore (x y z)
:precision binary64
(if (<= x 1.25e-147)
(/ (/ y z) x)
(if (<= x 3.15e+237)
(* y (/ (cosh x) (* x z)))
(* y (+ (* 0.5 (/ x z)) (/ 1.0 (* x z)))))))
double code(double x, double y, double z) {
double tmp;
if (x <= 1.25e-147) {
tmp = (y / z) / x;
} else if (x <= 3.15e+237) {
tmp = y * (cosh(x) / (x * z));
} else {
tmp = y * ((0.5 * (x / z)) + (1.0 / (x * z)));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= 1.25d-147) then
tmp = (y / z) / x
else if (x <= 3.15d+237) then
tmp = y * (cosh(x) / (x * z))
else
tmp = y * ((0.5d0 * (x / z)) + (1.0d0 / (x * z)))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= 1.25e-147) {
tmp = (y / z) / x;
} else if (x <= 3.15e+237) {
tmp = y * (Math.cosh(x) / (x * z));
} else {
tmp = y * ((0.5 * (x / z)) + (1.0 / (x * z)));
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= 1.25e-147: tmp = (y / z) / x elif x <= 3.15e+237: tmp = y * (math.cosh(x) / (x * z)) else: tmp = y * ((0.5 * (x / z)) + (1.0 / (x * z))) return tmp
function code(x, y, z) tmp = 0.0 if (x <= 1.25e-147) tmp = Float64(Float64(y / z) / x); elseif (x <= 3.15e+237) tmp = Float64(y * Float64(cosh(x) / Float64(x * z))); else tmp = Float64(y * Float64(Float64(0.5 * Float64(x / z)) + Float64(1.0 / Float64(x * z)))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= 1.25e-147) tmp = (y / z) / x; elseif (x <= 3.15e+237) tmp = y * (cosh(x) / (x * z)); else tmp = y * ((0.5 * (x / z)) + (1.0 / (x * z))); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, 1.25e-147], N[(N[(y / z), $MachinePrecision] / x), $MachinePrecision], If[LessEqual[x, 3.15e+237], N[(y * N[(N[Cosh[x], $MachinePrecision] / N[(x * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(y * N[(N[(0.5 * N[(x / z), $MachinePrecision]), $MachinePrecision] + N[(1.0 / N[(x * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 1.25 \cdot 10^{-147}:\\
\;\;\;\;\frac{\frac{y}{z}}{x}\\
\mathbf{elif}\;x \leq 3.15 \cdot 10^{+237}:\\
\;\;\;\;y \cdot \frac{\cosh x}{x \cdot z}\\
\mathbf{else}:\\
\;\;\;\;y \cdot \left(0.5 \cdot \frac{x}{z} + \frac{1}{x \cdot z}\right)\\
\end{array}
\end{array}
if x < 1.25000000000000003e-147Initial program 80.1%
*-commutative80.1%
associate-*l/90.5%
associate-/l*90.5%
associate-/l*93.7%
associate-/r*84.6%
Simplified84.6%
associate-*r/85.2%
*-commutative85.2%
*-commutative85.2%
associate-/r*97.9%
Applied egg-rr97.9%
Taylor expanded in x around 0 63.4%
if 1.25000000000000003e-147 < x < 3.15000000000000004e237Initial program 86.7%
*-commutative86.7%
associate-*l/95.6%
associate-/l*95.6%
associate-/l*98.7%
associate-/r*84.3%
Simplified84.3%
if 3.15000000000000004e237 < x Initial program 61.5%
*-commutative61.5%
associate-*l/100.0%
associate-/l*100.0%
associate-/l*100.0%
associate-/r*53.8%
Simplified53.8%
Taylor expanded in x around 0 85.0%
Final simplification71.8%
(FPCore (x y z) :precision binary64 (* (/ (cosh x) x) (/ y z)))
double code(double x, double y, double z) {
return (cosh(x) / x) * (y / z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (cosh(x) / x) * (y / z)
end function
public static double code(double x, double y, double z) {
return (Math.cosh(x) / x) * (y / z);
}
def code(x, y, z): return (math.cosh(x) / x) * (y / z)
function code(x, y, z) return Float64(Float64(cosh(x) / x) * Float64(y / z)) end
function tmp = code(x, y, z) tmp = (cosh(x) / x) * (y / z); end
code[x_, y_, z_] := N[(N[(N[Cosh[x], $MachinePrecision] / x), $MachinePrecision] * N[(y / z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\cosh x}{x} \cdot \frac{y}{z}
\end{array}
Initial program 81.5%
associate-*r/92.8%
associate-/r*83.5%
times-frac92.5%
Applied egg-rr92.5%
Final simplification92.5%
(FPCore (x y z) :precision binary64 (if (<= x 7.2e+187) (+ (* 0.5 (/ (* x y) z)) (* (/ y z) (/ 1.0 x))) (* 0.5 (* y (/ x z)))))
double code(double x, double y, double z) {
double tmp;
if (x <= 7.2e+187) {
tmp = (0.5 * ((x * y) / z)) + ((y / z) * (1.0 / x));
} else {
tmp = 0.5 * (y * (x / z));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= 7.2d+187) then
tmp = (0.5d0 * ((x * y) / z)) + ((y / z) * (1.0d0 / x))
else
tmp = 0.5d0 * (y * (x / z))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= 7.2e+187) {
tmp = (0.5 * ((x * y) / z)) + ((y / z) * (1.0 / x));
} else {
tmp = 0.5 * (y * (x / z));
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= 7.2e+187: tmp = (0.5 * ((x * y) / z)) + ((y / z) * (1.0 / x)) else: tmp = 0.5 * (y * (x / z)) return tmp
function code(x, y, z) tmp = 0.0 if (x <= 7.2e+187) tmp = Float64(Float64(0.5 * Float64(Float64(x * y) / z)) + Float64(Float64(y / z) * Float64(1.0 / x))); else tmp = Float64(0.5 * Float64(y * Float64(x / z))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= 7.2e+187) tmp = (0.5 * ((x * y) / z)) + ((y / z) * (1.0 / x)); else tmp = 0.5 * (y * (x / z)); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, 7.2e+187], N[(N[(0.5 * N[(N[(x * y), $MachinePrecision] / z), $MachinePrecision]), $MachinePrecision] + N[(N[(y / z), $MachinePrecision] * N[(1.0 / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(0.5 * N[(y * N[(x / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 7.2 \cdot 10^{+187}:\\
\;\;\;\;0.5 \cdot \frac{x \cdot y}{z} + \frac{y}{z} \cdot \frac{1}{x}\\
\mathbf{else}:\\
\;\;\;\;0.5 \cdot \left(y \cdot \frac{x}{z}\right)\\
\end{array}
\end{array}
if x < 7.20000000000000072e187Initial program 83.4%
*-commutative83.4%
associate-*l/92.0%
associate-/l*92.0%
associate-/l*95.3%
associate-/r*85.0%
Simplified85.0%
Taylor expanded in x around 0 67.4%
*-rgt-identity67.4%
*-commutative67.4%
times-frac69.5%
Applied egg-rr69.5%
if 7.20000000000000072e187 < x Initial program 64.0%
Taylor expanded in x around 0 54.3%
Taylor expanded in x around inf 54.3%
associate-*r/54.3%
*-commutative54.3%
associate-*l/54.3%
associate-*r/65.3%
Simplified65.3%
Final simplification69.1%
(FPCore (x y z) :precision binary64 (if (<= x 9.5e-149) (/ (/ y z) x) (* y (+ (* 0.5 (/ x z)) (/ 1.0 (* x z))))))
double code(double x, double y, double z) {
double tmp;
if (x <= 9.5e-149) {
tmp = (y / z) / x;
} else {
tmp = y * ((0.5 * (x / z)) + (1.0 / (x * z)));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= 9.5d-149) then
tmp = (y / z) / x
else
tmp = y * ((0.5d0 * (x / z)) + (1.0d0 / (x * z)))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= 9.5e-149) {
tmp = (y / z) / x;
} else {
tmp = y * ((0.5 * (x / z)) + (1.0 / (x * z)));
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= 9.5e-149: tmp = (y / z) / x else: tmp = y * ((0.5 * (x / z)) + (1.0 / (x * z))) return tmp
function code(x, y, z) tmp = 0.0 if (x <= 9.5e-149) tmp = Float64(Float64(y / z) / x); else tmp = Float64(y * Float64(Float64(0.5 * Float64(x / z)) + Float64(1.0 / Float64(x * z)))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= 9.5e-149) tmp = (y / z) / x; else tmp = y * ((0.5 * (x / z)) + (1.0 / (x * z))); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, 9.5e-149], N[(N[(y / z), $MachinePrecision] / x), $MachinePrecision], N[(y * N[(N[(0.5 * N[(x / z), $MachinePrecision]), $MachinePrecision] + N[(1.0 / N[(x * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 9.5 \cdot 10^{-149}:\\
\;\;\;\;\frac{\frac{y}{z}}{x}\\
\mathbf{else}:\\
\;\;\;\;y \cdot \left(0.5 \cdot \frac{x}{z} + \frac{1}{x \cdot z}\right)\\
\end{array}
\end{array}
if x < 9.50000000000000034e-149Initial program 80.1%
*-commutative80.1%
associate-*l/90.5%
associate-/l*90.5%
associate-/l*93.7%
associate-/r*84.6%
Simplified84.6%
associate-*r/85.2%
*-commutative85.2%
*-commutative85.2%
associate-/r*97.9%
Applied egg-rr97.9%
Taylor expanded in x around 0 63.4%
if 9.50000000000000034e-149 < x Initial program 83.5%
*-commutative83.5%
associate-*l/96.1%
associate-/l*96.2%
associate-/l*98.9%
associate-/r*80.4%
Simplified80.4%
Taylor expanded in x around 0 60.3%
Final simplification62.2%
(FPCore (x y z) :precision binary64 (if (<= x 3e-148) (/ (/ y z) x) (+ (* 0.5 (/ y (/ z x))) (/ y (* x z)))))
double code(double x, double y, double z) {
double tmp;
if (x <= 3e-148) {
tmp = (y / z) / x;
} else {
tmp = (0.5 * (y / (z / x))) + (y / (x * z));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= 3d-148) then
tmp = (y / z) / x
else
tmp = (0.5d0 * (y / (z / x))) + (y / (x * z))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= 3e-148) {
tmp = (y / z) / x;
} else {
tmp = (0.5 * (y / (z / x))) + (y / (x * z));
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= 3e-148: tmp = (y / z) / x else: tmp = (0.5 * (y / (z / x))) + (y / (x * z)) return tmp
function code(x, y, z) tmp = 0.0 if (x <= 3e-148) tmp = Float64(Float64(y / z) / x); else tmp = Float64(Float64(0.5 * Float64(y / Float64(z / x))) + Float64(y / Float64(x * z))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= 3e-148) tmp = (y / z) / x; else tmp = (0.5 * (y / (z / x))) + (y / (x * z)); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, 3e-148], N[(N[(y / z), $MachinePrecision] / x), $MachinePrecision], N[(N[(0.5 * N[(y / N[(z / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(y / N[(x * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 3 \cdot 10^{-148}:\\
\;\;\;\;\frac{\frac{y}{z}}{x}\\
\mathbf{else}:\\
\;\;\;\;0.5 \cdot \frac{y}{\frac{z}{x}} + \frac{y}{x \cdot z}\\
\end{array}
\end{array}
if x < 2.99999999999999998e-148Initial program 80.1%
*-commutative80.1%
associate-*l/90.5%
associate-/l*90.5%
associate-/l*93.7%
associate-/r*84.6%
Simplified84.6%
associate-*r/85.2%
*-commutative85.2%
*-commutative85.2%
associate-/r*97.9%
Applied egg-rr97.9%
Taylor expanded in x around 0 63.4%
if 2.99999999999999998e-148 < x Initial program 83.5%
*-commutative83.5%
associate-*l/96.1%
associate-/l*96.2%
associate-/l*98.9%
associate-/r*80.4%
Simplified80.4%
Taylor expanded in x around 0 59.3%
div-inv59.3%
*-commutative59.3%
associate-*l*61.1%
Applied egg-rr61.1%
un-div-inv61.1%
clear-num61.1%
Applied egg-rr61.1%
un-div-inv61.1%
Applied egg-rr61.1%
Final simplification62.5%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (/ y (* x z))))
(if (<= z 2e-72)
(+ (* 0.5 (/ y (/ z x))) t_0)
(+ (* 0.5 (/ (* x y) z)) t_0))))
double code(double x, double y, double z) {
double t_0 = y / (x * z);
double tmp;
if (z <= 2e-72) {
tmp = (0.5 * (y / (z / x))) + t_0;
} else {
tmp = (0.5 * ((x * y) / z)) + t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = y / (x * z)
if (z <= 2d-72) then
tmp = (0.5d0 * (y / (z / x))) + t_0
else
tmp = (0.5d0 * ((x * y) / z)) + t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = y / (x * z);
double tmp;
if (z <= 2e-72) {
tmp = (0.5 * (y / (z / x))) + t_0;
} else {
tmp = (0.5 * ((x * y) / z)) + t_0;
}
return tmp;
}
def code(x, y, z): t_0 = y / (x * z) tmp = 0 if z <= 2e-72: tmp = (0.5 * (y / (z / x))) + t_0 else: tmp = (0.5 * ((x * y) / z)) + t_0 return tmp
function code(x, y, z) t_0 = Float64(y / Float64(x * z)) tmp = 0.0 if (z <= 2e-72) tmp = Float64(Float64(0.5 * Float64(y / Float64(z / x))) + t_0); else tmp = Float64(Float64(0.5 * Float64(Float64(x * y) / z)) + t_0); end return tmp end
function tmp_2 = code(x, y, z) t_0 = y / (x * z); tmp = 0.0; if (z <= 2e-72) tmp = (0.5 * (y / (z / x))) + t_0; else tmp = (0.5 * ((x * y) / z)) + t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(y / N[(x * z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[z, 2e-72], N[(N[(0.5 * N[(y / N[(z / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + t$95$0), $MachinePrecision], N[(N[(0.5 * N[(N[(x * y), $MachinePrecision] / z), $MachinePrecision]), $MachinePrecision] + t$95$0), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{y}{x \cdot z}\\
\mathbf{if}\;z \leq 2 \cdot 10^{-72}:\\
\;\;\;\;0.5 \cdot \frac{y}{\frac{z}{x}} + t\_0\\
\mathbf{else}:\\
\;\;\;\;0.5 \cdot \frac{x \cdot y}{z} + t\_0\\
\end{array}
\end{array}
if z < 1.9999999999999999e-72Initial program 81.4%
*-commutative81.4%
associate-*l/94.1%
associate-/l*94.1%
associate-/l*94.1%
associate-/r*86.4%
Simplified86.4%
Taylor expanded in x around 0 68.8%
div-inv68.8%
*-commutative68.8%
associate-*l*73.3%
Applied egg-rr73.3%
un-div-inv73.3%
clear-num73.3%
Applied egg-rr73.3%
un-div-inv73.3%
Applied egg-rr73.3%
if 1.9999999999999999e-72 < z Initial program 81.6%
*-commutative81.6%
associate-*l/90.4%
associate-/l*90.5%
associate-/l*98.7%
associate-/r*76.6%
Simplified76.6%
Taylor expanded in x around 0 61.2%
Final simplification69.1%
(FPCore (x y z) :precision binary64 (if (<= x 520000.0) (* (/ y z) (+ (/ 1.0 x) (* x 0.5))) (* y (* x (/ 0.5 z)))))
double code(double x, double y, double z) {
double tmp;
if (x <= 520000.0) {
tmp = (y / z) * ((1.0 / x) + (x * 0.5));
} else {
tmp = y * (x * (0.5 / z));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= 520000.0d0) then
tmp = (y / z) * ((1.0d0 / x) + (x * 0.5d0))
else
tmp = y * (x * (0.5d0 / z))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= 520000.0) {
tmp = (y / z) * ((1.0 / x) + (x * 0.5));
} else {
tmp = y * (x * (0.5 / z));
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= 520000.0: tmp = (y / z) * ((1.0 / x) + (x * 0.5)) else: tmp = y * (x * (0.5 / z)) return tmp
function code(x, y, z) tmp = 0.0 if (x <= 520000.0) tmp = Float64(Float64(y / z) * Float64(Float64(1.0 / x) + Float64(x * 0.5))); else tmp = Float64(y * Float64(x * Float64(0.5 / z))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= 520000.0) tmp = (y / z) * ((1.0 / x) + (x * 0.5)); else tmp = y * (x * (0.5 / z)); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, 520000.0], N[(N[(y / z), $MachinePrecision] * N[(N[(1.0 / x), $MachinePrecision] + N[(x * 0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(y * N[(x * N[(0.5 / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 520000:\\
\;\;\;\;\frac{y}{z} \cdot \left(\frac{1}{x} + x \cdot 0.5\right)\\
\mathbf{else}:\\
\;\;\;\;y \cdot \left(x \cdot \frac{0.5}{z}\right)\\
\end{array}
\end{array}
if x < 5.2e5Initial program 81.9%
*-commutative81.9%
associate-*l/90.3%
associate-/l*90.3%
associate-/l*94.3%
associate-/r*87.0%
Simplified87.0%
Taylor expanded in x around 0 75.7%
*-rgt-identity75.7%
*-commutative75.7%
times-frac78.3%
Applied egg-rr78.3%
Taylor expanded in x around 0 75.7%
*-commutative75.7%
+-commutative75.7%
*-rgt-identity75.7%
associate-*l/75.7%
times-frac78.3%
metadata-eval78.3%
associate-/r*78.3%
neg-mul-178.3%
associate-/l*76.3%
associate-*r*76.3%
*-commutative76.3%
*-commutative76.3%
distribute-lft-out76.3%
neg-mul-176.3%
associate-/r*76.3%
metadata-eval76.3%
Simplified76.3%
if 5.2e5 < x Initial program 80.3%
*-commutative80.3%
associate-*l/100.0%
associate-/l*100.0%
associate-/l*100.0%
associate-/r*71.2%
Simplified71.2%
Taylor expanded in x around 0 38.6%
*-rgt-identity38.6%
*-commutative38.6%
times-frac38.6%
Applied egg-rr38.6%
Taylor expanded in x around inf 38.6%
associate-*r/38.6%
*-commutative38.6%
*-commutative38.6%
associate-*r*38.6%
associate-*r/41.3%
associate-/l*41.3%
Simplified41.3%
Final simplification67.3%
(FPCore (x y z) :precision binary64 (if (<= x 1.4) (/ (/ y z) x) (* 0.5 (* y (/ x z)))))
double code(double x, double y, double z) {
double tmp;
if (x <= 1.4) {
tmp = (y / z) / x;
} else {
tmp = 0.5 * (y * (x / z));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= 1.4d0) then
tmp = (y / z) / x
else
tmp = 0.5d0 * (y * (x / z))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= 1.4) {
tmp = (y / z) / x;
} else {
tmp = 0.5 * (y * (x / z));
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= 1.4: tmp = (y / z) / x else: tmp = 0.5 * (y * (x / z)) return tmp
function code(x, y, z) tmp = 0.0 if (x <= 1.4) tmp = Float64(Float64(y / z) / x); else tmp = Float64(0.5 * Float64(y * Float64(x / z))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= 1.4) tmp = (y / z) / x; else tmp = 0.5 * (y * (x / z)); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, 1.4], N[(N[(y / z), $MachinePrecision] / x), $MachinePrecision], N[(0.5 * N[(y * N[(x / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 1.4:\\
\;\;\;\;\frac{\frac{y}{z}}{x}\\
\mathbf{else}:\\
\;\;\;\;0.5 \cdot \left(y \cdot \frac{x}{z}\right)\\
\end{array}
\end{array}
if x < 1.3999999999999999Initial program 81.7%
*-commutative81.7%
associate-*l/90.2%
associate-/l*90.2%
associate-/l*94.2%
associate-/r*86.9%
Simplified86.9%
associate-*r/87.7%
*-commutative87.7%
*-commutative87.7%
associate-/r*97.8%
Applied egg-rr97.8%
Taylor expanded in x around 0 69.1%
if 1.3999999999999999 < x Initial program 80.9%
Taylor expanded in x around 0 39.0%
Taylor expanded in x around inf 39.0%
associate-*r/34.8%
*-commutative34.8%
associate-*l/39.0%
associate-*r/41.7%
Simplified41.7%
Final simplification61.8%
(FPCore (x y z) :precision binary64 (if (<= x 1.4) (/ (/ y z) x) (* y (* x (/ 0.5 z)))))
double code(double x, double y, double z) {
double tmp;
if (x <= 1.4) {
tmp = (y / z) / x;
} else {
tmp = y * (x * (0.5 / z));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= 1.4d0) then
tmp = (y / z) / x
else
tmp = y * (x * (0.5d0 / z))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= 1.4) {
tmp = (y / z) / x;
} else {
tmp = y * (x * (0.5 / z));
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= 1.4: tmp = (y / z) / x else: tmp = y * (x * (0.5 / z)) return tmp
function code(x, y, z) tmp = 0.0 if (x <= 1.4) tmp = Float64(Float64(y / z) / x); else tmp = Float64(y * Float64(x * Float64(0.5 / z))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= 1.4) tmp = (y / z) / x; else tmp = y * (x * (0.5 / z)); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, 1.4], N[(N[(y / z), $MachinePrecision] / x), $MachinePrecision], N[(y * N[(x * N[(0.5 / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 1.4:\\
\;\;\;\;\frac{\frac{y}{z}}{x}\\
\mathbf{else}:\\
\;\;\;\;y \cdot \left(x \cdot \frac{0.5}{z}\right)\\
\end{array}
\end{array}
if x < 1.3999999999999999Initial program 81.7%
*-commutative81.7%
associate-*l/90.2%
associate-/l*90.2%
associate-/l*94.2%
associate-/r*86.9%
Simplified86.9%
associate-*r/87.7%
*-commutative87.7%
*-commutative87.7%
associate-/r*97.8%
Applied egg-rr97.8%
Taylor expanded in x around 0 69.1%
if 1.3999999999999999 < x Initial program 80.9%
*-commutative80.9%
associate-*l/100.0%
associate-/l*100.0%
associate-/l*100.0%
associate-/r*72.1%
Simplified72.1%
Taylor expanded in x around 0 39.0%
*-rgt-identity39.0%
*-commutative39.0%
times-frac39.0%
Applied egg-rr39.0%
Taylor expanded in x around inf 39.0%
associate-*r/39.0%
*-commutative39.0%
*-commutative39.0%
associate-*r*39.0%
associate-*r/41.7%
associate-/l*41.7%
Simplified41.7%
Final simplification61.8%
(FPCore (x y z) :precision binary64 (if (<= z 5e-20) (/ (/ y x) z) (/ y (* x z))))
double code(double x, double y, double z) {
double tmp;
if (z <= 5e-20) {
tmp = (y / x) / z;
} else {
tmp = y / (x * z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= 5d-20) then
tmp = (y / x) / z
else
tmp = y / (x * z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z <= 5e-20) {
tmp = (y / x) / z;
} else {
tmp = y / (x * z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if z <= 5e-20: tmp = (y / x) / z else: tmp = y / (x * z) return tmp
function code(x, y, z) tmp = 0.0 if (z <= 5e-20) tmp = Float64(Float64(y / x) / z); else tmp = Float64(y / Float64(x * z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z <= 5e-20) tmp = (y / x) / z; else tmp = y / (x * z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[z, 5e-20], N[(N[(y / x), $MachinePrecision] / z), $MachinePrecision], N[(y / N[(x * z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq 5 \cdot 10^{-20}:\\
\;\;\;\;\frac{\frac{y}{x}}{z}\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{x \cdot z}\\
\end{array}
\end{array}
if z < 4.9999999999999999e-20Initial program 82.8%
Taylor expanded in x around 0 50.9%
if 4.9999999999999999e-20 < z Initial program 78.1%
*-commutative78.1%
associate-*l/87.9%
associate-/l*88.0%
associate-/l*99.8%
associate-/r*71.7%
Simplified71.7%
Taylor expanded in x around 0 43.6%
Final simplification48.9%
(FPCore (x y z) :precision binary64 (/ y (* x z)))
double code(double x, double y, double z) {
return y / (x * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y / (x * z)
end function
public static double code(double x, double y, double z) {
return y / (x * z);
}
def code(x, y, z): return y / (x * z)
function code(x, y, z) return Float64(y / Float64(x * z)) end
function tmp = code(x, y, z) tmp = y / (x * z); end
code[x_, y_, z_] := N[(y / N[(x * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{y}{x \cdot z}
\end{array}
Initial program 81.5%
*-commutative81.5%
associate-*l/92.8%
associate-/l*92.8%
associate-/l*95.8%
associate-/r*82.9%
Simplified82.9%
Taylor expanded in x around 0 49.2%
Final simplification49.2%
(FPCore (x y z) :precision binary64 (/ (/ y z) x))
double code(double x, double y, double z) {
return (y / z) / x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (y / z) / x
end function
public static double code(double x, double y, double z) {
return (y / z) / x;
}
def code(x, y, z): return (y / z) / x
function code(x, y, z) return Float64(Float64(y / z) / x) end
function tmp = code(x, y, z) tmp = (y / z) / x; end
code[x_, y_, z_] := N[(N[(y / z), $MachinePrecision] / x), $MachinePrecision]
\begin{array}{l}
\\
\frac{\frac{y}{z}}{x}
\end{array}
Initial program 81.5%
*-commutative81.5%
associate-*l/92.8%
associate-/l*92.8%
associate-/l*95.8%
associate-/r*82.9%
Simplified82.9%
associate-*r/83.5%
*-commutative83.5%
*-commutative83.5%
associate-/r*98.4%
Applied egg-rr98.4%
Taylor expanded in x around 0 56.0%
Final simplification56.0%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* (/ (/ y z) x) (cosh x))))
(if (< y -4.618902267687042e-52)
t_0
(if (< y 1.038530535935153e-39) (/ (/ (* (cosh x) y) x) z) t_0))))
double code(double x, double y, double z) {
double t_0 = ((y / z) / x) * cosh(x);
double tmp;
if (y < -4.618902267687042e-52) {
tmp = t_0;
} else if (y < 1.038530535935153e-39) {
tmp = ((cosh(x) * y) / x) / z;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = ((y / z) / x) * cosh(x)
if (y < (-4.618902267687042d-52)) then
tmp = t_0
else if (y < 1.038530535935153d-39) then
tmp = ((cosh(x) * y) / x) / z
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = ((y / z) / x) * Math.cosh(x);
double tmp;
if (y < -4.618902267687042e-52) {
tmp = t_0;
} else if (y < 1.038530535935153e-39) {
tmp = ((Math.cosh(x) * y) / x) / z;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = ((y / z) / x) * math.cosh(x) tmp = 0 if y < -4.618902267687042e-52: tmp = t_0 elif y < 1.038530535935153e-39: tmp = ((math.cosh(x) * y) / x) / z else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(Float64(Float64(y / z) / x) * cosh(x)) tmp = 0.0 if (y < -4.618902267687042e-52) tmp = t_0; elseif (y < 1.038530535935153e-39) tmp = Float64(Float64(Float64(cosh(x) * y) / x) / z); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = ((y / z) / x) * cosh(x); tmp = 0.0; if (y < -4.618902267687042e-52) tmp = t_0; elseif (y < 1.038530535935153e-39) tmp = ((cosh(x) * y) / x) / z; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(N[(y / z), $MachinePrecision] / x), $MachinePrecision] * N[Cosh[x], $MachinePrecision]), $MachinePrecision]}, If[Less[y, -4.618902267687042e-52], t$95$0, If[Less[y, 1.038530535935153e-39], N[(N[(N[(N[Cosh[x], $MachinePrecision] * y), $MachinePrecision] / x), $MachinePrecision] / z), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{\frac{y}{z}}{x} \cdot \cosh x\\
\mathbf{if}\;y < -4.618902267687042 \cdot 10^{-52}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y < 1.038530535935153 \cdot 10^{-39}:\\
\;\;\;\;\frac{\frac{\cosh x \cdot y}{x}}{z}\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
herbie shell --seed 2024041
(FPCore (x y z)
:name "Linear.Quaternion:$ctan from linear-1.19.1.3"
:precision binary64
:herbie-target
(if (< y -4.618902267687042e-52) (* (/ (/ y z) x) (cosh x)) (if (< y 1.038530535935153e-39) (/ (/ (* (cosh x) y) x) z) (* (/ (/ y z) x) (cosh x))))
(/ (* (cosh x) (/ y x)) z))