
(FPCore (x eps) :precision binary64 (- (sin (+ x eps)) (sin x)))
double code(double x, double eps) {
return sin((x + eps)) - sin(x);
}
real(8) function code(x, eps)
real(8), intent (in) :: x
real(8), intent (in) :: eps
code = sin((x + eps)) - sin(x)
end function
public static double code(double x, double eps) {
return Math.sin((x + eps)) - Math.sin(x);
}
def code(x, eps): return math.sin((x + eps)) - math.sin(x)
function code(x, eps) return Float64(sin(Float64(x + eps)) - sin(x)) end
function tmp = code(x, eps) tmp = sin((x + eps)) - sin(x); end
code[x_, eps_] := N[(N[Sin[N[(x + eps), $MachinePrecision]], $MachinePrecision] - N[Sin[x], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\sin \left(x + \varepsilon\right) - \sin x
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x eps) :precision binary64 (- (sin (+ x eps)) (sin x)))
double code(double x, double eps) {
return sin((x + eps)) - sin(x);
}
real(8) function code(x, eps)
real(8), intent (in) :: x
real(8), intent (in) :: eps
code = sin((x + eps)) - sin(x)
end function
public static double code(double x, double eps) {
return Math.sin((x + eps)) - Math.sin(x);
}
def code(x, eps): return math.sin((x + eps)) - math.sin(x)
function code(x, eps) return Float64(sin(Float64(x + eps)) - sin(x)) end
function tmp = code(x, eps) tmp = sin((x + eps)) - sin(x); end
code[x_, eps_] := N[(N[Sin[N[(x + eps), $MachinePrecision]], $MachinePrecision] - N[Sin[x], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\sin \left(x + \varepsilon\right) - \sin x
\end{array}
(FPCore (x eps) :precision binary64 (- (* (sin eps) (cos x)) (* (sin x) (* (sin eps) (tan (/ eps 2.0))))))
double code(double x, double eps) {
return (sin(eps) * cos(x)) - (sin(x) * (sin(eps) * tan((eps / 2.0))));
}
real(8) function code(x, eps)
real(8), intent (in) :: x
real(8), intent (in) :: eps
code = (sin(eps) * cos(x)) - (sin(x) * (sin(eps) * tan((eps / 2.0d0))))
end function
public static double code(double x, double eps) {
return (Math.sin(eps) * Math.cos(x)) - (Math.sin(x) * (Math.sin(eps) * Math.tan((eps / 2.0))));
}
def code(x, eps): return (math.sin(eps) * math.cos(x)) - (math.sin(x) * (math.sin(eps) * math.tan((eps / 2.0))))
function code(x, eps) return Float64(Float64(sin(eps) * cos(x)) - Float64(sin(x) * Float64(sin(eps) * tan(Float64(eps / 2.0))))) end
function tmp = code(x, eps) tmp = (sin(eps) * cos(x)) - (sin(x) * (sin(eps) * tan((eps / 2.0)))); end
code[x_, eps_] := N[(N[(N[Sin[eps], $MachinePrecision] * N[Cos[x], $MachinePrecision]), $MachinePrecision] - N[(N[Sin[x], $MachinePrecision] * N[(N[Sin[eps], $MachinePrecision] * N[Tan[N[(eps / 2.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\sin \varepsilon \cdot \cos x - \sin x \cdot \left(\sin \varepsilon \cdot \tan \left(\frac{\varepsilon}{2}\right)\right)
\end{array}
Initial program 62.3%
sin-sum62.5%
associate--l+62.5%
Applied egg-rr62.5%
+-commutative62.5%
associate-+l-99.9%
*-commutative99.9%
*-rgt-identity99.9%
distribute-lft-out--99.9%
Simplified99.9%
flip--99.9%
div-inv99.9%
metadata-eval99.9%
1-sub-cos100.0%
pow2100.0%
Applied egg-rr100.0%
associate-*r/100.0%
*-rgt-identity100.0%
unpow2100.0%
associate-/l*100.0%
hang-0p-tan100.0%
Simplified100.0%
Final simplification100.0%
(FPCore (x eps) :precision binary64 (* 2.0 (* (sin (* eps 0.5)) (cos (* 0.5 (+ eps (+ x x)))))))
double code(double x, double eps) {
return 2.0 * (sin((eps * 0.5)) * cos((0.5 * (eps + (x + x)))));
}
real(8) function code(x, eps)
real(8), intent (in) :: x
real(8), intent (in) :: eps
code = 2.0d0 * (sin((eps * 0.5d0)) * cos((0.5d0 * (eps + (x + x)))))
end function
public static double code(double x, double eps) {
return 2.0 * (Math.sin((eps * 0.5)) * Math.cos((0.5 * (eps + (x + x)))));
}
def code(x, eps): return 2.0 * (math.sin((eps * 0.5)) * math.cos((0.5 * (eps + (x + x)))))
function code(x, eps) return Float64(2.0 * Float64(sin(Float64(eps * 0.5)) * cos(Float64(0.5 * Float64(eps + Float64(x + x)))))) end
function tmp = code(x, eps) tmp = 2.0 * (sin((eps * 0.5)) * cos((0.5 * (eps + (x + x))))); end
code[x_, eps_] := N[(2.0 * N[(N[Sin[N[(eps * 0.5), $MachinePrecision]], $MachinePrecision] * N[Cos[N[(0.5 * N[(eps + N[(x + x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
2 \cdot \left(\sin \left(\varepsilon \cdot 0.5\right) \cdot \cos \left(0.5 \cdot \left(\varepsilon + \left(x + x\right)\right)\right)\right)
\end{array}
Initial program 62.3%
diff-sin62.3%
*-commutative62.3%
div-inv62.3%
associate--l+62.3%
metadata-eval62.3%
div-inv62.3%
+-commutative62.3%
associate-+l+62.3%
metadata-eval62.3%
Applied egg-rr62.3%
Taylor expanded in x around 0 99.9%
Final simplification99.9%
(FPCore (x eps) :precision binary64 (* eps (cos x)))
double code(double x, double eps) {
return eps * cos(x);
}
real(8) function code(x, eps)
real(8), intent (in) :: x
real(8), intent (in) :: eps
code = eps * cos(x)
end function
public static double code(double x, double eps) {
return eps * Math.cos(x);
}
def code(x, eps): return eps * math.cos(x)
function code(x, eps) return Float64(eps * cos(x)) end
function tmp = code(x, eps) tmp = eps * cos(x); end
code[x_, eps_] := N[(eps * N[Cos[x], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\varepsilon \cdot \cos x
\end{array}
Initial program 62.3%
Taylor expanded in eps around 0 99.2%
Final simplification99.2%
(FPCore (x eps) :precision binary64 (sin eps))
double code(double x, double eps) {
return sin(eps);
}
real(8) function code(x, eps)
real(8), intent (in) :: x
real(8), intent (in) :: eps
code = sin(eps)
end function
public static double code(double x, double eps) {
return Math.sin(eps);
}
def code(x, eps): return math.sin(eps)
function code(x, eps) return sin(eps) end
function tmp = code(x, eps) tmp = sin(eps); end
code[x_, eps_] := N[Sin[eps], $MachinePrecision]
\begin{array}{l}
\\
\sin \varepsilon
\end{array}
Initial program 62.3%
Taylor expanded in x around 0 97.5%
Final simplification97.5%
(FPCore (x eps) :precision binary64 (* (* 2.0 (cos (+ x (/ eps 2.0)))) (sin (/ eps 2.0))))
double code(double x, double eps) {
return (2.0 * cos((x + (eps / 2.0)))) * sin((eps / 2.0));
}
real(8) function code(x, eps)
real(8), intent (in) :: x
real(8), intent (in) :: eps
code = (2.0d0 * cos((x + (eps / 2.0d0)))) * sin((eps / 2.0d0))
end function
public static double code(double x, double eps) {
return (2.0 * Math.cos((x + (eps / 2.0)))) * Math.sin((eps / 2.0));
}
def code(x, eps): return (2.0 * math.cos((x + (eps / 2.0)))) * math.sin((eps / 2.0))
function code(x, eps) return Float64(Float64(2.0 * cos(Float64(x + Float64(eps / 2.0)))) * sin(Float64(eps / 2.0))) end
function tmp = code(x, eps) tmp = (2.0 * cos((x + (eps / 2.0)))) * sin((eps / 2.0)); end
code[x_, eps_] := N[(N[(2.0 * N[Cos[N[(x + N[(eps / 2.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[Sin[N[(eps / 2.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(2 \cdot \cos \left(x + \frac{\varepsilon}{2}\right)\right) \cdot \sin \left(\frac{\varepsilon}{2}\right)
\end{array}
herbie shell --seed 2024041
(FPCore (x eps)
:name "2sin (example 3.3)"
:precision binary64
:pre (and (and (and (<= -10000.0 x) (<= x 10000.0)) (< (* 1e-16 (fabs x)) eps)) (< eps (fabs x)))
:herbie-target
(* (* 2.0 (cos (+ x (/ eps 2.0)))) (sin (/ eps 2.0)))
(- (sin (+ x eps)) (sin x)))