
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (sin (* 6.28318530718 u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * sinf((6.28318530718f * u2));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * sin((6.28318530718e0 * u2))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * sin(Float32(Float32(6.28318530718) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * sin((single(6.28318530718) * u2)); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \sin \left(6.28318530718 \cdot u2\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 11 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (sin (* 6.28318530718 u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * sinf((6.28318530718f * u2));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * sin((6.28318530718e0 * u2))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * sin(Float32(Float32(6.28318530718) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * sin((single(6.28318530718) * u2)); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \sin \left(6.28318530718 \cdot u2\right)
\end{array}
(FPCore (cosTheta_i u1 u2) :precision binary32 (cbrt (* (pow (/ u1 (- 1.0 u1)) 1.5) (pow (sin (* 6.28318530718 u2)) 3.0))))
float code(float cosTheta_i, float u1, float u2) {
return cbrtf((powf((u1 / (1.0f - u1)), 1.5f) * powf(sinf((6.28318530718f * u2)), 3.0f)));
}
function code(cosTheta_i, u1, u2) return cbrt(Float32((Float32(u1 / Float32(Float32(1.0) - u1)) ^ Float32(1.5)) * (sin(Float32(Float32(6.28318530718) * u2)) ^ Float32(3.0)))) end
\begin{array}{l}
\\
\sqrt[3]{{\left(\frac{u1}{1 - u1}\right)}^{1.5} \cdot {\sin \left(6.28318530718 \cdot u2\right)}^{3}}
\end{array}
Initial program 98.1%
add-cbrt-cube98.1%
add-cbrt-cube98.0%
cbrt-unprod97.9%
add-sqr-sqrt98.1%
pow198.1%
pow1/298.1%
pow-prod-up98.2%
metadata-eval98.2%
pow398.2%
Applied egg-rr98.2%
Final simplification98.2%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (sin (sqrt (* (pow u2 2.0) 39.47841760436263)))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * sinf(sqrtf((powf(u2, 2.0f) * 39.47841760436263f)));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * sin(sqrt(((u2 ** 2.0e0) * 39.47841760436263e0)))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * sin(sqrt(Float32((u2 ^ Float32(2.0)) * Float32(39.47841760436263))))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * sin(sqrt(((u2 ^ single(2.0)) * single(39.47841760436263)))); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \sin \left(\sqrt{{u2}^{2} \cdot 39.47841760436263}\right)
\end{array}
Initial program 98.1%
add-sqr-sqrt97.4%
sqrt-unprod98.1%
*-commutative98.1%
*-commutative98.1%
swap-sqr97.8%
pow297.8%
metadata-eval98.2%
Applied egg-rr98.2%
Final simplification98.2%
(FPCore (cosTheta_i u1 u2) :precision binary32 (log1p (expm1 (* (sin (* 6.28318530718 u2)) (sqrt (/ u1 (- 1.0 u1)))))))
float code(float cosTheta_i, float u1, float u2) {
return log1pf(expm1f((sinf((6.28318530718f * u2)) * sqrtf((u1 / (1.0f - u1))))));
}
function code(cosTheta_i, u1, u2) return log1p(expm1(Float32(sin(Float32(Float32(6.28318530718) * u2)) * sqrt(Float32(u1 / Float32(Float32(1.0) - u1)))))) end
\begin{array}{l}
\\
\mathsf{log1p}\left(\mathsf{expm1}\left(\sin \left(6.28318530718 \cdot u2\right) \cdot \sqrt{\frac{u1}{1 - u1}}\right)\right)
\end{array}
Initial program 98.1%
log1p-expm1-u98.1%
Applied egg-rr98.1%
Final simplification98.1%
(FPCore (cosTheta_i u1 u2) :precision binary32 (if (<= (* 6.28318530718 u2) 0.004999999888241291) (* u2 (* 6.28318530718 (sqrt (/ (+ u1 1.0) (- (/ 1.0 u1) u1))))) (* (sin (* 6.28318530718 u2)) (sqrt u1))))
float code(float cosTheta_i, float u1, float u2) {
float tmp;
if ((6.28318530718f * u2) <= 0.004999999888241291f) {
tmp = u2 * (6.28318530718f * sqrtf(((u1 + 1.0f) / ((1.0f / u1) - u1))));
} else {
tmp = sinf((6.28318530718f * u2)) * sqrtf(u1);
}
return tmp;
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
real(4) :: tmp
if ((6.28318530718e0 * u2) <= 0.004999999888241291e0) then
tmp = u2 * (6.28318530718e0 * sqrt(((u1 + 1.0e0) / ((1.0e0 / u1) - u1))))
else
tmp = sin((6.28318530718e0 * u2)) * sqrt(u1)
end if
code = tmp
end function
function code(cosTheta_i, u1, u2) tmp = Float32(0.0) if (Float32(Float32(6.28318530718) * u2) <= Float32(0.004999999888241291)) tmp = Float32(u2 * Float32(Float32(6.28318530718) * sqrt(Float32(Float32(u1 + Float32(1.0)) / Float32(Float32(Float32(1.0) / u1) - u1))))); else tmp = Float32(sin(Float32(Float32(6.28318530718) * u2)) * sqrt(u1)); end return tmp end
function tmp_2 = code(cosTheta_i, u1, u2) tmp = single(0.0); if ((single(6.28318530718) * u2) <= single(0.004999999888241291)) tmp = u2 * (single(6.28318530718) * sqrt(((u1 + single(1.0)) / ((single(1.0) / u1) - u1)))); else tmp = sin((single(6.28318530718) * u2)) * sqrt(u1); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;6.28318530718 \cdot u2 \leq 0.004999999888241291:\\
\;\;\;\;u2 \cdot \left(6.28318530718 \cdot \sqrt{\frac{u1 + 1}{\frac{1}{u1} - u1}}\right)\\
\mathbf{else}:\\
\;\;\;\;\sin \left(6.28318530718 \cdot u2\right) \cdot \sqrt{u1}\\
\end{array}
\end{array}
if (*.f32 314159265359/50000000000 u2) < 0.00499999989Initial program 98.4%
flip--98.4%
associate-/r/98.5%
metadata-eval98.5%
pow298.5%
+-commutative98.5%
Applied egg-rr98.5%
Taylor expanded in u2 around 0 97.2%
*-commutative97.2%
*-commutative97.2%
associate-*l*97.1%
+-commutative97.1%
*-commutative97.1%
associate-*l/97.1%
associate-/r/97.1%
div-sub97.1%
unpow297.1%
associate-/l*97.1%
*-inverses97.1%
*-rgt-identity97.1%
Simplified97.1%
if 0.00499999989 < (*.f32 314159265359/50000000000 u2) Initial program 97.5%
Taylor expanded in u1 around 0 75.2%
Final simplification89.4%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sin (* 6.28318530718 u2)) (sqrt (/ u1 (- 1.0 u1)))))
float code(float cosTheta_i, float u1, float u2) {
return sinf((6.28318530718f * u2)) * sqrtf((u1 / (1.0f - u1)));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sin((6.28318530718e0 * u2)) * sqrt((u1 / (1.0e0 - u1)))
end function
function code(cosTheta_i, u1, u2) return Float32(sin(Float32(Float32(6.28318530718) * u2)) * sqrt(Float32(u1 / Float32(Float32(1.0) - u1)))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sin((single(6.28318530718) * u2)) * sqrt((u1 / (single(1.0) - u1))); end
\begin{array}{l}
\\
\sin \left(6.28318530718 \cdot u2\right) \cdot \sqrt{\frac{u1}{1 - u1}}
\end{array}
Initial program 98.1%
Final simplification98.1%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* u2 (* 6.28318530718 (sqrt (/ (+ u1 1.0) (- (/ 1.0 u1) u1))))))
float code(float cosTheta_i, float u1, float u2) {
return u2 * (6.28318530718f * sqrtf(((u1 + 1.0f) / ((1.0f / u1) - u1))));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = u2 * (6.28318530718e0 * sqrt(((u1 + 1.0e0) / ((1.0e0 / u1) - u1))))
end function
function code(cosTheta_i, u1, u2) return Float32(u2 * Float32(Float32(6.28318530718) * sqrt(Float32(Float32(u1 + Float32(1.0)) / Float32(Float32(Float32(1.0) / u1) - u1))))) end
function tmp = code(cosTheta_i, u1, u2) tmp = u2 * (single(6.28318530718) * sqrt(((u1 + single(1.0)) / ((single(1.0) / u1) - u1)))); end
\begin{array}{l}
\\
u2 \cdot \left(6.28318530718 \cdot \sqrt{\frac{u1 + 1}{\frac{1}{u1} - u1}}\right)
\end{array}
Initial program 98.1%
flip--98.0%
associate-/r/98.1%
metadata-eval98.1%
pow298.1%
+-commutative98.1%
Applied egg-rr98.1%
Taylor expanded in u2 around 0 78.7%
*-commutative78.7%
*-commutative78.7%
associate-*l*78.6%
+-commutative78.6%
*-commutative78.6%
associate-*l/78.6%
associate-/r/78.6%
div-sub78.6%
unpow278.6%
associate-/l*78.6%
*-inverses78.6%
*-rgt-identity78.6%
Simplified78.6%
Final simplification78.6%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* 6.28318530718 (* u2 (/ 1.0 (sqrt (+ (/ 1.0 u1) -1.0))))))
float code(float cosTheta_i, float u1, float u2) {
return 6.28318530718f * (u2 * (1.0f / sqrtf(((1.0f / u1) + -1.0f))));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = 6.28318530718e0 * (u2 * (1.0e0 / sqrt(((1.0e0 / u1) + (-1.0e0)))))
end function
function code(cosTheta_i, u1, u2) return Float32(Float32(6.28318530718) * Float32(u2 * Float32(Float32(1.0) / sqrt(Float32(Float32(Float32(1.0) / u1) + Float32(-1.0)))))) end
function tmp = code(cosTheta_i, u1, u2) tmp = single(6.28318530718) * (u2 * (single(1.0) / sqrt(((single(1.0) / u1) + single(-1.0))))); end
\begin{array}{l}
\\
6.28318530718 \cdot \left(u2 \cdot \frac{1}{\sqrt{\frac{1}{u1} + -1}}\right)
\end{array}
Initial program 98.1%
Taylor expanded in u2 around 0 78.6%
clear-num78.6%
sqrt-div78.6%
metadata-eval78.6%
Applied egg-rr78.6%
div-sub78.6%
sub-neg78.6%
*-inverses78.6%
metadata-eval78.6%
Simplified78.6%
Final simplification78.6%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* 6.28318530718 (* u2 (sqrt (/ u1 (- 1.0 u1))))))
float code(float cosTheta_i, float u1, float u2) {
return 6.28318530718f * (u2 * sqrtf((u1 / (1.0f - u1))));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = 6.28318530718e0 * (u2 * sqrt((u1 / (1.0e0 - u1))))
end function
function code(cosTheta_i, u1, u2) return Float32(Float32(6.28318530718) * Float32(u2 * sqrt(Float32(u1 / Float32(Float32(1.0) - u1))))) end
function tmp = code(cosTheta_i, u1, u2) tmp = single(6.28318530718) * (u2 * sqrt((u1 / (single(1.0) - u1)))); end
\begin{array}{l}
\\
6.28318530718 \cdot \left(u2 \cdot \sqrt{\frac{u1}{1 - u1}}\right)
\end{array}
Initial program 98.1%
Taylor expanded in u2 around 0 78.6%
Final simplification78.6%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* u2 (* 6.28318530718 (sqrt (/ u1 (- 1.0 u1))))))
float code(float cosTheta_i, float u1, float u2) {
return u2 * (6.28318530718f * sqrtf((u1 / (1.0f - u1))));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = u2 * (6.28318530718e0 * sqrt((u1 / (1.0e0 - u1))))
end function
function code(cosTheta_i, u1, u2) return Float32(u2 * Float32(Float32(6.28318530718) * sqrt(Float32(u1 / Float32(Float32(1.0) - u1))))) end
function tmp = code(cosTheta_i, u1, u2) tmp = u2 * (single(6.28318530718) * sqrt((u1 / (single(1.0) - u1)))); end
\begin{array}{l}
\\
u2 \cdot \left(6.28318530718 \cdot \sqrt{\frac{u1}{1 - u1}}\right)
\end{array}
Initial program 98.1%
Taylor expanded in u2 around 0 78.6%
associate-*r*78.6%
*-commutative78.6%
Simplified78.6%
Final simplification78.6%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* 6.28318530718 (* u2 (sqrt u1))))
float code(float cosTheta_i, float u1, float u2) {
return 6.28318530718f * (u2 * sqrtf(u1));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = 6.28318530718e0 * (u2 * sqrt(u1))
end function
function code(cosTheta_i, u1, u2) return Float32(Float32(6.28318530718) * Float32(u2 * sqrt(u1))) end
function tmp = code(cosTheta_i, u1, u2) tmp = single(6.28318530718) * (u2 * sqrt(u1)); end
\begin{array}{l}
\\
6.28318530718 \cdot \left(u2 \cdot \sqrt{u1}\right)
\end{array}
Initial program 98.1%
Taylor expanded in u2 around 0 78.6%
Taylor expanded in u1 around 0 61.3%
Final simplification61.3%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* u2 (sqrt -39.47841760436263)))
float code(float cosTheta_i, float u1, float u2) {
return u2 * sqrtf(-39.47841760436263f);
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = u2 * sqrt((-39.47841760436263e0))
end function
function code(cosTheta_i, u1, u2) return Float32(u2 * sqrt(Float32(-39.47841760436263))) end
function tmp = code(cosTheta_i, u1, u2) tmp = u2 * sqrt(single(-39.47841760436263)); end
\begin{array}{l}
\\
u2 \cdot \sqrt{-39.47841760436263}
\end{array}
Initial program 98.1%
Taylor expanded in u2 around 0 78.6%
add-sqr-sqrt78.4%
sqrt-unprod78.6%
*-commutative78.6%
*-commutative78.6%
swap-sqr78.4%
swap-sqr78.5%
add-sqr-sqrt78.7%
pow278.7%
metadata-eval79.1%
Applied egg-rr79.1%
associate-*l*79.2%
Simplified79.2%
Taylor expanded in u1 around -inf -0.0%
Final simplification-0.0%
herbie shell --seed 2024041
(FPCore (cosTheta_i u1 u2)
:name "Trowbridge-Reitz Sample, near normal, slope_y"
:precision binary32
:pre (and (and (and (> cosTheta_i 0.9999) (<= cosTheta_i 1.0)) (and (<= 2.328306437e-10 u1) (<= u1 1.0))) (and (<= 2.328306437e-10 u2) (<= u2 1.0)))
(* (sqrt (/ u1 (- 1.0 u1))) (sin (* 6.28318530718 u2))))