
(FPCore (re im) :precision binary64 (* (* 0.5 (cos re)) (+ (exp (- im)) (exp im))))
double code(double re, double im) {
return (0.5 * cos(re)) * (exp(-im) + exp(im));
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = (0.5d0 * cos(re)) * (exp(-im) + exp(im))
end function
public static double code(double re, double im) {
return (0.5 * Math.cos(re)) * (Math.exp(-im) + Math.exp(im));
}
def code(re, im): return (0.5 * math.cos(re)) * (math.exp(-im) + math.exp(im))
function code(re, im) return Float64(Float64(0.5 * cos(re)) * Float64(exp(Float64(-im)) + exp(im))) end
function tmp = code(re, im) tmp = (0.5 * cos(re)) * (exp(-im) + exp(im)); end
code[re_, im_] := N[(N[(0.5 * N[Cos[re], $MachinePrecision]), $MachinePrecision] * N[(N[Exp[(-im)], $MachinePrecision] + N[Exp[im], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(0.5 \cdot \cos re\right) \cdot \left(e^{-im} + e^{im}\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (re im) :precision binary64 (* (* 0.5 (cos re)) (+ (exp (- im)) (exp im))))
double code(double re, double im) {
return (0.5 * cos(re)) * (exp(-im) + exp(im));
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = (0.5d0 * cos(re)) * (exp(-im) + exp(im))
end function
public static double code(double re, double im) {
return (0.5 * Math.cos(re)) * (Math.exp(-im) + Math.exp(im));
}
def code(re, im): return (0.5 * math.cos(re)) * (math.exp(-im) + math.exp(im))
function code(re, im) return Float64(Float64(0.5 * cos(re)) * Float64(exp(Float64(-im)) + exp(im))) end
function tmp = code(re, im) tmp = (0.5 * cos(re)) * (exp(-im) + exp(im)); end
code[re_, im_] := N[(N[(0.5 * N[Cos[re], $MachinePrecision]), $MachinePrecision] * N[(N[Exp[(-im)], $MachinePrecision] + N[Exp[im], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(0.5 \cdot \cos re\right) \cdot \left(e^{-im} + e^{im}\right)
\end{array}
(FPCore (re im) :precision binary64 (* (* 0.5 (cos re)) (+ (exp (- im)) (exp im))))
double code(double re, double im) {
return (0.5 * cos(re)) * (exp(-im) + exp(im));
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = (0.5d0 * cos(re)) * (exp(-im) + exp(im))
end function
public static double code(double re, double im) {
return (0.5 * Math.cos(re)) * (Math.exp(-im) + Math.exp(im));
}
def code(re, im): return (0.5 * math.cos(re)) * (math.exp(-im) + math.exp(im))
function code(re, im) return Float64(Float64(0.5 * cos(re)) * Float64(exp(Float64(-im)) + exp(im))) end
function tmp = code(re, im) tmp = (0.5 * cos(re)) * (exp(-im) + exp(im)); end
code[re_, im_] := N[(N[(0.5 * N[Cos[re], $MachinePrecision]), $MachinePrecision] * N[(N[Exp[(-im)], $MachinePrecision] + N[Exp[im], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(0.5 \cdot \cos re\right) \cdot \left(e^{-im} + e^{im}\right)
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (re im)
:precision binary64
(if (<= im 0.00062)
(fma (* 0.5 im) im (cos re))
(if (<= im 1.4e+154)
(* 0.5 (+ (exp (- im)) (exp im)))
(* (cos re) (* 0.5 (pow im 2.0))))))
double code(double re, double im) {
double tmp;
if (im <= 0.00062) {
tmp = fma((0.5 * im), im, cos(re));
} else if (im <= 1.4e+154) {
tmp = 0.5 * (exp(-im) + exp(im));
} else {
tmp = cos(re) * (0.5 * pow(im, 2.0));
}
return tmp;
}
function code(re, im) tmp = 0.0 if (im <= 0.00062) tmp = fma(Float64(0.5 * im), im, cos(re)); elseif (im <= 1.4e+154) tmp = Float64(0.5 * Float64(exp(Float64(-im)) + exp(im))); else tmp = Float64(cos(re) * Float64(0.5 * (im ^ 2.0))); end return tmp end
code[re_, im_] := If[LessEqual[im, 0.00062], N[(N[(0.5 * im), $MachinePrecision] * im + N[Cos[re], $MachinePrecision]), $MachinePrecision], If[LessEqual[im, 1.4e+154], N[(0.5 * N[(N[Exp[(-im)], $MachinePrecision] + N[Exp[im], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[Cos[re], $MachinePrecision] * N[(0.5 * N[Power[im, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;im \leq 0.00062:\\
\;\;\;\;\mathsf{fma}\left(0.5 \cdot im, im, \cos re\right)\\
\mathbf{elif}\;im \leq 1.4 \cdot 10^{+154}:\\
\;\;\;\;0.5 \cdot \left(e^{-im} + e^{im}\right)\\
\mathbf{else}:\\
\;\;\;\;\cos re \cdot \left(0.5 \cdot {im}^{2}\right)\\
\end{array}
\end{array}
if im < 6.2e-4Initial program 100.0%
Taylor expanded in im around 0 85.1%
Taylor expanded in re around 0 79.4%
+-commutative79.4%
unpow279.4%
associate-*r*79.4%
fma-def79.4%
Applied egg-rr79.4%
if 6.2e-4 < im < 1.4e154Initial program 100.0%
Taylor expanded in re around 0 91.4%
if 1.4e154 < im Initial program 100.0%
Taylor expanded in im around 0 100.0%
Simplified100.0%
Taylor expanded in im around inf 100.0%
associate-*r*100.0%
*-commutative100.0%
Simplified100.0%
Final simplification83.6%
(FPCore (re im)
:precision binary64
(let* ((t_0 (* 0.5 (pow im 2.0))))
(if (<= im 0.00062)
(* (cos re) (+ t_0 1.0))
(if (<= im 1.4e+154)
(* 0.5 (+ (exp (- im)) (exp im)))
(* (cos re) t_0)))))
double code(double re, double im) {
double t_0 = 0.5 * pow(im, 2.0);
double tmp;
if (im <= 0.00062) {
tmp = cos(re) * (t_0 + 1.0);
} else if (im <= 1.4e+154) {
tmp = 0.5 * (exp(-im) + exp(im));
} else {
tmp = cos(re) * t_0;
}
return tmp;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
real(8) :: t_0
real(8) :: tmp
t_0 = 0.5d0 * (im ** 2.0d0)
if (im <= 0.00062d0) then
tmp = cos(re) * (t_0 + 1.0d0)
else if (im <= 1.4d+154) then
tmp = 0.5d0 * (exp(-im) + exp(im))
else
tmp = cos(re) * t_0
end if
code = tmp
end function
public static double code(double re, double im) {
double t_0 = 0.5 * Math.pow(im, 2.0);
double tmp;
if (im <= 0.00062) {
tmp = Math.cos(re) * (t_0 + 1.0);
} else if (im <= 1.4e+154) {
tmp = 0.5 * (Math.exp(-im) + Math.exp(im));
} else {
tmp = Math.cos(re) * t_0;
}
return tmp;
}
def code(re, im): t_0 = 0.5 * math.pow(im, 2.0) tmp = 0 if im <= 0.00062: tmp = math.cos(re) * (t_0 + 1.0) elif im <= 1.4e+154: tmp = 0.5 * (math.exp(-im) + math.exp(im)) else: tmp = math.cos(re) * t_0 return tmp
function code(re, im) t_0 = Float64(0.5 * (im ^ 2.0)) tmp = 0.0 if (im <= 0.00062) tmp = Float64(cos(re) * Float64(t_0 + 1.0)); elseif (im <= 1.4e+154) tmp = Float64(0.5 * Float64(exp(Float64(-im)) + exp(im))); else tmp = Float64(cos(re) * t_0); end return tmp end
function tmp_2 = code(re, im) t_0 = 0.5 * (im ^ 2.0); tmp = 0.0; if (im <= 0.00062) tmp = cos(re) * (t_0 + 1.0); elseif (im <= 1.4e+154) tmp = 0.5 * (exp(-im) + exp(im)); else tmp = cos(re) * t_0; end tmp_2 = tmp; end
code[re_, im_] := Block[{t$95$0 = N[(0.5 * N[Power[im, 2.0], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[im, 0.00062], N[(N[Cos[re], $MachinePrecision] * N[(t$95$0 + 1.0), $MachinePrecision]), $MachinePrecision], If[LessEqual[im, 1.4e+154], N[(0.5 * N[(N[Exp[(-im)], $MachinePrecision] + N[Exp[im], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[Cos[re], $MachinePrecision] * t$95$0), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := 0.5 \cdot {im}^{2}\\
\mathbf{if}\;im \leq 0.00062:\\
\;\;\;\;\cos re \cdot \left(t\_0 + 1\right)\\
\mathbf{elif}\;im \leq 1.4 \cdot 10^{+154}:\\
\;\;\;\;0.5 \cdot \left(e^{-im} + e^{im}\right)\\
\mathbf{else}:\\
\;\;\;\;\cos re \cdot t\_0\\
\end{array}
\end{array}
if im < 6.2e-4Initial program 100.0%
Taylor expanded in im around 0 85.1%
Simplified85.1%
if 6.2e-4 < im < 1.4e154Initial program 100.0%
Taylor expanded in re around 0 91.4%
if 1.4e154 < im Initial program 100.0%
Taylor expanded in im around 0 100.0%
Simplified100.0%
Taylor expanded in im around inf 100.0%
associate-*r*100.0%
*-commutative100.0%
Simplified100.0%
Final simplification87.8%
(FPCore (re im) :precision binary64 (if (or (<= im 9000.0) (not (<= im 3.05e+128))) (fma (* 0.5 im) im (cos re)) (+ 0.25 (* 0.25 (* re re)))))
double code(double re, double im) {
double tmp;
if ((im <= 9000.0) || !(im <= 3.05e+128)) {
tmp = fma((0.5 * im), im, cos(re));
} else {
tmp = 0.25 + (0.25 * (re * re));
}
return tmp;
}
function code(re, im) tmp = 0.0 if ((im <= 9000.0) || !(im <= 3.05e+128)) tmp = fma(Float64(0.5 * im), im, cos(re)); else tmp = Float64(0.25 + Float64(0.25 * Float64(re * re))); end return tmp end
code[re_, im_] := If[Or[LessEqual[im, 9000.0], N[Not[LessEqual[im, 3.05e+128]], $MachinePrecision]], N[(N[(0.5 * im), $MachinePrecision] * im + N[Cos[re], $MachinePrecision]), $MachinePrecision], N[(0.25 + N[(0.25 * N[(re * re), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;im \leq 9000 \lor \neg \left(im \leq 3.05 \cdot 10^{+128}\right):\\
\;\;\;\;\mathsf{fma}\left(0.5 \cdot im, im, \cos re\right)\\
\mathbf{else}:\\
\;\;\;\;0.25 + 0.25 \cdot \left(re \cdot re\right)\\
\end{array}
\end{array}
if im < 9e3 or 3.0500000000000001e128 < im Initial program 100.0%
Taylor expanded in im around 0 84.8%
Taylor expanded in re around 0 75.3%
+-commutative75.3%
unpow275.3%
associate-*r*75.3%
fma-def75.3%
Applied egg-rr75.3%
if 9e3 < im < 3.0500000000000001e128Initial program 100.0%
Applied egg-rr2.8%
Taylor expanded in re around 0 17.8%
*-commutative17.8%
Simplified17.8%
unpow217.8%
Applied egg-rr17.8%
Final simplification69.5%
(FPCore (re im) :precision binary64 (if (<= im 0.00062) (fma (* 0.5 im) im (cos re)) (* 0.5 (+ (exp (- im)) (exp im)))))
double code(double re, double im) {
double tmp;
if (im <= 0.00062) {
tmp = fma((0.5 * im), im, cos(re));
} else {
tmp = 0.5 * (exp(-im) + exp(im));
}
return tmp;
}
function code(re, im) tmp = 0.0 if (im <= 0.00062) tmp = fma(Float64(0.5 * im), im, cos(re)); else tmp = Float64(0.5 * Float64(exp(Float64(-im)) + exp(im))); end return tmp end
code[re_, im_] := If[LessEqual[im, 0.00062], N[(N[(0.5 * im), $MachinePrecision] * im + N[Cos[re], $MachinePrecision]), $MachinePrecision], N[(0.5 * N[(N[Exp[(-im)], $MachinePrecision] + N[Exp[im], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;im \leq 0.00062:\\
\;\;\;\;\mathsf{fma}\left(0.5 \cdot im, im, \cos re\right)\\
\mathbf{else}:\\
\;\;\;\;0.5 \cdot \left(e^{-im} + e^{im}\right)\\
\end{array}
\end{array}
if im < 6.2e-4Initial program 100.0%
Taylor expanded in im around 0 85.1%
Taylor expanded in re around 0 79.4%
+-commutative79.4%
unpow279.4%
associate-*r*79.4%
fma-def79.4%
Applied egg-rr79.4%
if 6.2e-4 < im Initial program 100.0%
Taylor expanded in re around 0 78.8%
Final simplification79.3%
(FPCore (re im)
:precision binary64
(if (<= im 7000.0)
(cos re)
(if (<= im 3.4e+128)
(+ 0.25 (* 0.25 (* re re)))
(+ (* 0.5 (pow im 2.0)) 1.0))))
double code(double re, double im) {
double tmp;
if (im <= 7000.0) {
tmp = cos(re);
} else if (im <= 3.4e+128) {
tmp = 0.25 + (0.25 * (re * re));
} else {
tmp = (0.5 * pow(im, 2.0)) + 1.0;
}
return tmp;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
real(8) :: tmp
if (im <= 7000.0d0) then
tmp = cos(re)
else if (im <= 3.4d+128) then
tmp = 0.25d0 + (0.25d0 * (re * re))
else
tmp = (0.5d0 * (im ** 2.0d0)) + 1.0d0
end if
code = tmp
end function
public static double code(double re, double im) {
double tmp;
if (im <= 7000.0) {
tmp = Math.cos(re);
} else if (im <= 3.4e+128) {
tmp = 0.25 + (0.25 * (re * re));
} else {
tmp = (0.5 * Math.pow(im, 2.0)) + 1.0;
}
return tmp;
}
def code(re, im): tmp = 0 if im <= 7000.0: tmp = math.cos(re) elif im <= 3.4e+128: tmp = 0.25 + (0.25 * (re * re)) else: tmp = (0.5 * math.pow(im, 2.0)) + 1.0 return tmp
function code(re, im) tmp = 0.0 if (im <= 7000.0) tmp = cos(re); elseif (im <= 3.4e+128) tmp = Float64(0.25 + Float64(0.25 * Float64(re * re))); else tmp = Float64(Float64(0.5 * (im ^ 2.0)) + 1.0); end return tmp end
function tmp_2 = code(re, im) tmp = 0.0; if (im <= 7000.0) tmp = cos(re); elseif (im <= 3.4e+128) tmp = 0.25 + (0.25 * (re * re)); else tmp = (0.5 * (im ^ 2.0)) + 1.0; end tmp_2 = tmp; end
code[re_, im_] := If[LessEqual[im, 7000.0], N[Cos[re], $MachinePrecision], If[LessEqual[im, 3.4e+128], N[(0.25 + N[(0.25 * N[(re * re), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(0.5 * N[Power[im, 2.0], $MachinePrecision]), $MachinePrecision] + 1.0), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;im \leq 7000:\\
\;\;\;\;\cos re\\
\mathbf{elif}\;im \leq 3.4 \cdot 10^{+128}:\\
\;\;\;\;0.25 + 0.25 \cdot \left(re \cdot re\right)\\
\mathbf{else}:\\
\;\;\;\;0.5 \cdot {im}^{2} + 1\\
\end{array}
\end{array}
if im < 7e3Initial program 100.0%
Taylor expanded in im around 0 65.2%
if 7e3 < im < 3.3999999999999999e128Initial program 100.0%
Applied egg-rr2.8%
Taylor expanded in re around 0 17.8%
*-commutative17.8%
Simplified17.8%
unpow217.8%
Applied egg-rr17.8%
if 3.3999999999999999e128 < im Initial program 100.0%
Taylor expanded in im around 0 85.1%
Simplified85.1%
Taylor expanded in re around 0 55.4%
Final simplification59.0%
(FPCore (re im) :precision binary64 (if (<= im 440000.0) (cos re) (if (<= im 2.7e+128) (+ 0.25 (* 0.25 (* re re))) (* 0.5 (pow im 2.0)))))
double code(double re, double im) {
double tmp;
if (im <= 440000.0) {
tmp = cos(re);
} else if (im <= 2.7e+128) {
tmp = 0.25 + (0.25 * (re * re));
} else {
tmp = 0.5 * pow(im, 2.0);
}
return tmp;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
real(8) :: tmp
if (im <= 440000.0d0) then
tmp = cos(re)
else if (im <= 2.7d+128) then
tmp = 0.25d0 + (0.25d0 * (re * re))
else
tmp = 0.5d0 * (im ** 2.0d0)
end if
code = tmp
end function
public static double code(double re, double im) {
double tmp;
if (im <= 440000.0) {
tmp = Math.cos(re);
} else if (im <= 2.7e+128) {
tmp = 0.25 + (0.25 * (re * re));
} else {
tmp = 0.5 * Math.pow(im, 2.0);
}
return tmp;
}
def code(re, im): tmp = 0 if im <= 440000.0: tmp = math.cos(re) elif im <= 2.7e+128: tmp = 0.25 + (0.25 * (re * re)) else: tmp = 0.5 * math.pow(im, 2.0) return tmp
function code(re, im) tmp = 0.0 if (im <= 440000.0) tmp = cos(re); elseif (im <= 2.7e+128) tmp = Float64(0.25 + Float64(0.25 * Float64(re * re))); else tmp = Float64(0.5 * (im ^ 2.0)); end return tmp end
function tmp_2 = code(re, im) tmp = 0.0; if (im <= 440000.0) tmp = cos(re); elseif (im <= 2.7e+128) tmp = 0.25 + (0.25 * (re * re)); else tmp = 0.5 * (im ^ 2.0); end tmp_2 = tmp; end
code[re_, im_] := If[LessEqual[im, 440000.0], N[Cos[re], $MachinePrecision], If[LessEqual[im, 2.7e+128], N[(0.25 + N[(0.25 * N[(re * re), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(0.5 * N[Power[im, 2.0], $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;im \leq 440000:\\
\;\;\;\;\cos re\\
\mathbf{elif}\;im \leq 2.7 \cdot 10^{+128}:\\
\;\;\;\;0.25 + 0.25 \cdot \left(re \cdot re\right)\\
\mathbf{else}:\\
\;\;\;\;0.5 \cdot {im}^{2}\\
\end{array}
\end{array}
if im < 4.4e5Initial program 100.0%
Taylor expanded in im around 0 65.2%
if 4.4e5 < im < 2.70000000000000001e128Initial program 100.0%
Applied egg-rr2.8%
Taylor expanded in re around 0 17.8%
*-commutative17.8%
Simplified17.8%
unpow217.8%
Applied egg-rr17.8%
if 2.70000000000000001e128 < im Initial program 100.0%
Taylor expanded in im around 0 85.1%
Taylor expanded in re around 0 55.4%
Taylor expanded in im around inf 55.4%
Final simplification59.0%
(FPCore (re im) :precision binary64 (if (<= im 12000.0) (cos re) (+ 0.25 (* 0.25 (* re re)))))
double code(double re, double im) {
double tmp;
if (im <= 12000.0) {
tmp = cos(re);
} else {
tmp = 0.25 + (0.25 * (re * re));
}
return tmp;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
real(8) :: tmp
if (im <= 12000.0d0) then
tmp = cos(re)
else
tmp = 0.25d0 + (0.25d0 * (re * re))
end if
code = tmp
end function
public static double code(double re, double im) {
double tmp;
if (im <= 12000.0) {
tmp = Math.cos(re);
} else {
tmp = 0.25 + (0.25 * (re * re));
}
return tmp;
}
def code(re, im): tmp = 0 if im <= 12000.0: tmp = math.cos(re) else: tmp = 0.25 + (0.25 * (re * re)) return tmp
function code(re, im) tmp = 0.0 if (im <= 12000.0) tmp = cos(re); else tmp = Float64(0.25 + Float64(0.25 * Float64(re * re))); end return tmp end
function tmp_2 = code(re, im) tmp = 0.0; if (im <= 12000.0) tmp = cos(re); else tmp = 0.25 + (0.25 * (re * re)); end tmp_2 = tmp; end
code[re_, im_] := If[LessEqual[im, 12000.0], N[Cos[re], $MachinePrecision], N[(0.25 + N[(0.25 * N[(re * re), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;im \leq 12000:\\
\;\;\;\;\cos re\\
\mathbf{else}:\\
\;\;\;\;0.25 + 0.25 \cdot \left(re \cdot re\right)\\
\end{array}
\end{array}
if im < 12000Initial program 100.0%
Taylor expanded in im around 0 65.2%
if 12000 < im Initial program 100.0%
Applied egg-rr2.6%
Taylor expanded in re around 0 13.3%
*-commutative13.3%
Simplified13.3%
unpow213.3%
Applied egg-rr13.3%
Final simplification52.4%
(FPCore (re im) :precision binary64 (+ 0.25 (* 0.25 (* re re))))
double code(double re, double im) {
return 0.25 + (0.25 * (re * re));
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = 0.25d0 + (0.25d0 * (re * re))
end function
public static double code(double re, double im) {
return 0.25 + (0.25 * (re * re));
}
def code(re, im): return 0.25 + (0.25 * (re * re))
function code(re, im) return Float64(0.25 + Float64(0.25 * Float64(re * re))) end
function tmp = code(re, im) tmp = 0.25 + (0.25 * (re * re)); end
code[re_, im_] := N[(0.25 + N[(0.25 * N[(re * re), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
0.25 + 0.25 \cdot \left(re \cdot re\right)
\end{array}
Initial program 100.0%
Applied egg-rr7.9%
Taylor expanded in re around 0 13.4%
*-commutative13.4%
Simplified13.4%
unpow213.4%
Applied egg-rr13.4%
Final simplification13.4%
(FPCore (re im) :precision binary64 0.25)
double code(double re, double im) {
return 0.25;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = 0.25d0
end function
public static double code(double re, double im) {
return 0.25;
}
def code(re, im): return 0.25
function code(re, im) return 0.25 end
function tmp = code(re, im) tmp = 0.25; end
code[re_, im_] := 0.25
\begin{array}{l}
\\
0.25
\end{array}
Initial program 100.0%
Applied egg-rr7.9%
Taylor expanded in re around 0 8.0%
Final simplification8.0%
herbie shell --seed 2024041
(FPCore (re im)
:name "math.cos on complex, real part"
:precision binary64
(* (* 0.5 (cos re)) (+ (exp (- im)) (exp im))))