
(FPCore (x y z) :precision binary64 (+ (- (- (* x y) (* y z)) (* y y)) (* y y)))
double code(double x, double y, double z) {
return (((x * y) - (y * z)) - (y * y)) + (y * y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (((x * y) - (y * z)) - (y * y)) + (y * y)
end function
public static double code(double x, double y, double z) {
return (((x * y) - (y * z)) - (y * y)) + (y * y);
}
def code(x, y, z): return (((x * y) - (y * z)) - (y * y)) + (y * y)
function code(x, y, z) return Float64(Float64(Float64(Float64(x * y) - Float64(y * z)) - Float64(y * y)) + Float64(y * y)) end
function tmp = code(x, y, z) tmp = (((x * y) - (y * z)) - (y * y)) + (y * y); end
code[x_, y_, z_] := N[(N[(N[(N[(x * y), $MachinePrecision] - N[(y * z), $MachinePrecision]), $MachinePrecision] - N[(y * y), $MachinePrecision]), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot y - y \cdot z\right) - y \cdot y\right) + y \cdot y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (- (- (* x y) (* y z)) (* y y)) (* y y)))
double code(double x, double y, double z) {
return (((x * y) - (y * z)) - (y * y)) + (y * y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (((x * y) - (y * z)) - (y * y)) + (y * y)
end function
public static double code(double x, double y, double z) {
return (((x * y) - (y * z)) - (y * y)) + (y * y);
}
def code(x, y, z): return (((x * y) - (y * z)) - (y * y)) + (y * y)
function code(x, y, z) return Float64(Float64(Float64(Float64(x * y) - Float64(y * z)) - Float64(y * y)) + Float64(y * y)) end
function tmp = code(x, y, z) tmp = (((x * y) - (y * z)) - (y * y)) + (y * y); end
code[x_, y_, z_] := N[(N[(N[(N[(x * y), $MachinePrecision] - N[(y * z), $MachinePrecision]), $MachinePrecision] - N[(y * y), $MachinePrecision]), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot y - y \cdot z\right) - y \cdot y\right) + y \cdot y
\end{array}
(FPCore (x y z) :precision binary64 (* y (- x z)))
double code(double x, double y, double z) {
return y * (x - z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y * (x - z)
end function
public static double code(double x, double y, double z) {
return y * (x - z);
}
def code(x, y, z): return y * (x - z)
function code(x, y, z) return Float64(y * Float64(x - z)) end
function tmp = code(x, y, z) tmp = y * (x - z); end
code[x_, y_, z_] := N[(y * N[(x - z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
y \cdot \left(x - z\right)
\end{array}
Initial program 61.4%
associate-+l-75.0%
+-inverses97.6%
--rgt-identity97.6%
*-commutative97.6%
distribute-lft-out--100.0%
Simplified100.0%
Final simplification100.0%
(FPCore (x y z)
:precision binary64
(if (or (<= x -1.28e-17)
(not
(or (<= x -5.5e-59) (and (not (<= x -5.5e-134)) (<= x 1.7e+115)))))
(* y x)
(* z (- y))))
double code(double x, double y, double z) {
double tmp;
if ((x <= -1.28e-17) || !((x <= -5.5e-59) || (!(x <= -5.5e-134) && (x <= 1.7e+115)))) {
tmp = y * x;
} else {
tmp = z * -y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-1.28d-17)) .or. (.not. (x <= (-5.5d-59)) .or. (.not. (x <= (-5.5d-134))) .and. (x <= 1.7d+115))) then
tmp = y * x
else
tmp = z * -y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -1.28e-17) || !((x <= -5.5e-59) || (!(x <= -5.5e-134) && (x <= 1.7e+115)))) {
tmp = y * x;
} else {
tmp = z * -y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -1.28e-17) or not ((x <= -5.5e-59) or (not (x <= -5.5e-134) and (x <= 1.7e+115))): tmp = y * x else: tmp = z * -y return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -1.28e-17) || !((x <= -5.5e-59) || (!(x <= -5.5e-134) && (x <= 1.7e+115)))) tmp = Float64(y * x); else tmp = Float64(z * Float64(-y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -1.28e-17) || ~(((x <= -5.5e-59) || (~((x <= -5.5e-134)) && (x <= 1.7e+115))))) tmp = y * x; else tmp = z * -y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -1.28e-17], N[Not[Or[LessEqual[x, -5.5e-59], And[N[Not[LessEqual[x, -5.5e-134]], $MachinePrecision], LessEqual[x, 1.7e+115]]]], $MachinePrecision]], N[(y * x), $MachinePrecision], N[(z * (-y)), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.28 \cdot 10^{-17} \lor \neg \left(x \leq -5.5 \cdot 10^{-59} \lor \neg \left(x \leq -5.5 \cdot 10^{-134}\right) \land x \leq 1.7 \cdot 10^{+115}\right):\\
\;\;\;\;y \cdot x\\
\mathbf{else}:\\
\;\;\;\;z \cdot \left(-y\right)\\
\end{array}
\end{array}
if x < -1.28e-17 or -5.50000000000000014e-59 < x < -5.5000000000000002e-134 or 1.7e115 < x Initial program 66.9%
associate-+l-74.1%
+-inverses96.6%
--rgt-identity96.6%
*-commutative96.6%
distribute-lft-out--100.0%
Simplified100.0%
Taylor expanded in x around inf 86.2%
*-commutative86.2%
Simplified86.2%
if -1.28e-17 < x < -5.50000000000000014e-59 or -5.5000000000000002e-134 < x < 1.7e115Initial program 56.6%
associate-+l-75.7%
+-inverses98.5%
--rgt-identity98.5%
*-commutative98.5%
distribute-lft-out--100.0%
Simplified100.0%
Taylor expanded in x around 0 83.3%
associate-*r*83.3%
*-commutative83.3%
mul-1-neg83.3%
Simplified83.3%
Final simplification84.7%
(FPCore (x y z) :precision binary64 (* y x))
double code(double x, double y, double z) {
return y * x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y * x
end function
public static double code(double x, double y, double z) {
return y * x;
}
def code(x, y, z): return y * x
function code(x, y, z) return Float64(y * x) end
function tmp = code(x, y, z) tmp = y * x; end
code[x_, y_, z_] := N[(y * x), $MachinePrecision]
\begin{array}{l}
\\
y \cdot x
\end{array}
Initial program 61.4%
associate-+l-75.0%
+-inverses97.6%
--rgt-identity97.6%
*-commutative97.6%
distribute-lft-out--100.0%
Simplified100.0%
Taylor expanded in x around inf 53.4%
*-commutative53.4%
Simplified53.4%
Final simplification53.4%
(FPCore (x y z) :precision binary64 (* (- x z) y))
double code(double x, double y, double z) {
return (x - z) * y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x - z) * y
end function
public static double code(double x, double y, double z) {
return (x - z) * y;
}
def code(x, y, z): return (x - z) * y
function code(x, y, z) return Float64(Float64(x - z) * y) end
function tmp = code(x, y, z) tmp = (x - z) * y; end
code[x_, y_, z_] := N[(N[(x - z), $MachinePrecision] * y), $MachinePrecision]
\begin{array}{l}
\\
\left(x - z\right) \cdot y
\end{array}
herbie shell --seed 2024041
(FPCore (x y z)
:name "Linear.Quaternion:$c/ from linear-1.19.1.3, B"
:precision binary64
:herbie-target
(* (- x z) y)
(+ (- (- (* x y) (* y z)) (* y y)) (* y y)))