
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor h) dX.v))
(t_1 (* (floor w) dY.u))
(t_2 (* (floor w) dX.u))
(t_3 (+ (* t_2 t_2) (* t_0 t_0)))
(t_4 (* (floor h) dY.v))
(t_5 (+ (* t_1 t_1) (* t_4 t_4)))
(t_6 (/ 1.0 (sqrt (fmax t_3 t_5)))))
(if (>= t_3 t_5) (* t_6 t_0) (* t_6 t_4))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(h) * dX_46_v;
float t_1 = floorf(w) * dY_46_u;
float t_2 = floorf(w) * dX_46_u;
float t_3 = (t_2 * t_2) + (t_0 * t_0);
float t_4 = floorf(h) * dY_46_v;
float t_5 = (t_1 * t_1) + (t_4 * t_4);
float t_6 = 1.0f / sqrtf(fmaxf(t_3, t_5));
float tmp;
if (t_3 >= t_5) {
tmp = t_6 * t_0;
} else {
tmp = t_6 * t_4;
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(h) * dX_46_v) t_1 = Float32(floor(w) * dY_46_u) t_2 = Float32(floor(w) * dX_46_u) t_3 = Float32(Float32(t_2 * t_2) + Float32(t_0 * t_0)) t_4 = Float32(floor(h) * dY_46_v) t_5 = Float32(Float32(t_1 * t_1) + Float32(t_4 * t_4)) t_6 = Float32(Float32(1.0) / sqrt(((t_3 != t_3) ? t_5 : ((t_5 != t_5) ? t_3 : max(t_3, t_5))))) tmp = Float32(0.0) if (t_3 >= t_5) tmp = Float32(t_6 * t_0); else tmp = Float32(t_6 * t_4); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(h) * dX_46_v; t_1 = floor(w) * dY_46_u; t_2 = floor(w) * dX_46_u; t_3 = (t_2 * t_2) + (t_0 * t_0); t_4 = floor(h) * dY_46_v; t_5 = (t_1 * t_1) + (t_4 * t_4); t_6 = single(1.0) / sqrt(max(t_3, t_5)); tmp = single(0.0); if (t_3 >= t_5) tmp = t_6 * t_0; else tmp = t_6 * t_4; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloorh\right\rfloor \cdot dX.v\\
t_1 := \left\lfloorw\right\rfloor \cdot dY.u\\
t_2 := \left\lfloorw\right\rfloor \cdot dX.u\\
t_3 := t\_2 \cdot t\_2 + t\_0 \cdot t\_0\\
t_4 := \left\lfloorh\right\rfloor \cdot dY.v\\
t_5 := t\_1 \cdot t\_1 + t\_4 \cdot t\_4\\
t_6 := \frac{1}{\sqrt{\mathsf{max}\left(t\_3, t\_5\right)}}\\
\mathbf{if}\;t\_3 \geq t\_5:\\
\;\;\;\;t\_6 \cdot t\_0\\
\mathbf{else}:\\
\;\;\;\;t\_6 \cdot t\_4\\
\end{array}
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor h) dX.v))
(t_1 (* (floor w) dY.u))
(t_2 (* (floor w) dX.u))
(t_3 (+ (* t_2 t_2) (* t_0 t_0)))
(t_4 (* (floor h) dY.v))
(t_5 (+ (* t_1 t_1) (* t_4 t_4)))
(t_6 (/ 1.0 (sqrt (fmax t_3 t_5)))))
(if (>= t_3 t_5) (* t_6 t_0) (* t_6 t_4))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(h) * dX_46_v;
float t_1 = floorf(w) * dY_46_u;
float t_2 = floorf(w) * dX_46_u;
float t_3 = (t_2 * t_2) + (t_0 * t_0);
float t_4 = floorf(h) * dY_46_v;
float t_5 = (t_1 * t_1) + (t_4 * t_4);
float t_6 = 1.0f / sqrtf(fmaxf(t_3, t_5));
float tmp;
if (t_3 >= t_5) {
tmp = t_6 * t_0;
} else {
tmp = t_6 * t_4;
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(h) * dX_46_v) t_1 = Float32(floor(w) * dY_46_u) t_2 = Float32(floor(w) * dX_46_u) t_3 = Float32(Float32(t_2 * t_2) + Float32(t_0 * t_0)) t_4 = Float32(floor(h) * dY_46_v) t_5 = Float32(Float32(t_1 * t_1) + Float32(t_4 * t_4)) t_6 = Float32(Float32(1.0) / sqrt(((t_3 != t_3) ? t_5 : ((t_5 != t_5) ? t_3 : max(t_3, t_5))))) tmp = Float32(0.0) if (t_3 >= t_5) tmp = Float32(t_6 * t_0); else tmp = Float32(t_6 * t_4); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(h) * dX_46_v; t_1 = floor(w) * dY_46_u; t_2 = floor(w) * dX_46_u; t_3 = (t_2 * t_2) + (t_0 * t_0); t_4 = floor(h) * dY_46_v; t_5 = (t_1 * t_1) + (t_4 * t_4); t_6 = single(1.0) / sqrt(max(t_3, t_5)); tmp = single(0.0); if (t_3 >= t_5) tmp = t_6 * t_0; else tmp = t_6 * t_4; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloorh\right\rfloor \cdot dX.v\\
t_1 := \left\lfloorw\right\rfloor \cdot dY.u\\
t_2 := \left\lfloorw\right\rfloor \cdot dX.u\\
t_3 := t\_2 \cdot t\_2 + t\_0 \cdot t\_0\\
t_4 := \left\lfloorh\right\rfloor \cdot dY.v\\
t_5 := t\_1 \cdot t\_1 + t\_4 \cdot t\_4\\
t_6 := \frac{1}{\sqrt{\mathsf{max}\left(t\_3, t\_5\right)}}\\
\mathbf{if}\;t\_3 \geq t\_5:\\
\;\;\;\;t\_6 \cdot t\_0\\
\mathbf{else}:\\
\;\;\;\;t\_6 \cdot t\_4\\
\end{array}
\end{array}
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* dX.v (floor h)))
(t_1 (* (floor w) dY.u))
(t_2 (* (floor h) dY.v))
(t_3 (* dX.u (floor w)))
(t_4 (fmax (pow (hypot t_3 t_0) 2.0) (pow (hypot t_1 t_2) 2.0))))
(if (>= (+ (pow t_3 2.0) (pow t_0 2.0)) (+ (pow t_1 2.0) (pow t_2 2.0)))
(/ t_0 (pow t_4 0.5))
(pow (/ (sqrt t_4) t_2) -1.0))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = dX_46_v * floorf(h);
float t_1 = floorf(w) * dY_46_u;
float t_2 = floorf(h) * dY_46_v;
float t_3 = dX_46_u * floorf(w);
float t_4 = fmaxf(powf(hypotf(t_3, t_0), 2.0f), powf(hypotf(t_1, t_2), 2.0f));
float tmp;
if ((powf(t_3, 2.0f) + powf(t_0, 2.0f)) >= (powf(t_1, 2.0f) + powf(t_2, 2.0f))) {
tmp = t_0 / powf(t_4, 0.5f);
} else {
tmp = powf((sqrtf(t_4) / t_2), -1.0f);
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(dX_46_v * floor(h)) t_1 = Float32(floor(w) * dY_46_u) t_2 = Float32(floor(h) * dY_46_v) t_3 = Float32(dX_46_u * floor(w)) t_4 = ((hypot(t_3, t_0) ^ Float32(2.0)) != (hypot(t_3, t_0) ^ Float32(2.0))) ? (hypot(t_1, t_2) ^ Float32(2.0)) : (((hypot(t_1, t_2) ^ Float32(2.0)) != (hypot(t_1, t_2) ^ Float32(2.0))) ? (hypot(t_3, t_0) ^ Float32(2.0)) : max((hypot(t_3, t_0) ^ Float32(2.0)), (hypot(t_1, t_2) ^ Float32(2.0)))) tmp = Float32(0.0) if (Float32((t_3 ^ Float32(2.0)) + (t_0 ^ Float32(2.0))) >= Float32((t_1 ^ Float32(2.0)) + (t_2 ^ Float32(2.0)))) tmp = Float32(t_0 / (t_4 ^ Float32(0.5))); else tmp = Float32(sqrt(t_4) / t_2) ^ Float32(-1.0); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = dX_46_v * floor(h); t_1 = floor(w) * dY_46_u; t_2 = floor(h) * dY_46_v; t_3 = dX_46_u * floor(w); t_4 = max((hypot(t_3, t_0) ^ single(2.0)), (hypot(t_1, t_2) ^ single(2.0))); tmp = single(0.0); if (((t_3 ^ single(2.0)) + (t_0 ^ single(2.0))) >= ((t_1 ^ single(2.0)) + (t_2 ^ single(2.0)))) tmp = t_0 / (t_4 ^ single(0.5)); else tmp = (sqrt(t_4) / t_2) ^ single(-1.0); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := dX.v \cdot \left\lfloorh\right\rfloor\\
t_1 := \left\lfloorw\right\rfloor \cdot dY.u\\
t_2 := \left\lfloorh\right\rfloor \cdot dY.v\\
t_3 := dX.u \cdot \left\lfloorw\right\rfloor\\
t_4 := \mathsf{max}\left({\left(\mathsf{hypot}\left(t\_3, t\_0\right)\right)}^{2}, {\left(\mathsf{hypot}\left(t\_1, t\_2\right)\right)}^{2}\right)\\
\mathbf{if}\;{t\_3}^{2} + {t\_0}^{2} \geq {t\_1}^{2} + {t\_2}^{2}:\\
\;\;\;\;\frac{t\_0}{{t\_4}^{0.5}}\\
\mathbf{else}:\\
\;\;\;\;{\left(\frac{\sqrt{t\_4}}{t\_2}\right)}^{-1}\\
\end{array}
\end{array}
Initial program 74.7%
Simplified74.9%
Applied egg-rr75.0%
Applied egg-rr75.0%
pow275.0%
Applied egg-rr75.0%
Taylor expanded in w around 0 75.0%
fma-udef75.0%
+-commutative75.0%
unpow275.0%
*-commutative75.0%
*-commutative75.0%
*-commutative75.0%
unpow275.0%
unpow275.0%
swap-sqr75.0%
unpow275.0%
fma-def75.0%
unpow275.0%
Simplified75.0%
Final simplification75.0%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor w) dY.u))
(t_1 (* (floor h) dY.v))
(t_2 (* t_1 t_1))
(t_3 (+ (* t_0 t_0) t_2))
(t_4 (* dX.u (floor w)))
(t_5 (* dX.v (floor h)))
(t_6 (+ (* t_4 t_4) (* t_5 t_5))))
(if (>= (+ (pow t_4 2.0) (pow t_5 2.0)) t_3)
(* t_5 (/ 1.0 (sqrt (fmax t_6 t_3))))
(*
t_1
(/
1.0
(sqrt (fmax t_6 (+ t_2 (* dY.u (* dY.u (pow (floor w) 2.0)))))))))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(w) * dY_46_u;
float t_1 = floorf(h) * dY_46_v;
float t_2 = t_1 * t_1;
float t_3 = (t_0 * t_0) + t_2;
float t_4 = dX_46_u * floorf(w);
float t_5 = dX_46_v * floorf(h);
float t_6 = (t_4 * t_4) + (t_5 * t_5);
float tmp;
if ((powf(t_4, 2.0f) + powf(t_5, 2.0f)) >= t_3) {
tmp = t_5 * (1.0f / sqrtf(fmaxf(t_6, t_3)));
} else {
tmp = t_1 * (1.0f / sqrtf(fmaxf(t_6, (t_2 + (dY_46_u * (dY_46_u * powf(floorf(w), 2.0f)))))));
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(w) * dY_46_u) t_1 = Float32(floor(h) * dY_46_v) t_2 = Float32(t_1 * t_1) t_3 = Float32(Float32(t_0 * t_0) + t_2) t_4 = Float32(dX_46_u * floor(w)) t_5 = Float32(dX_46_v * floor(h)) t_6 = Float32(Float32(t_4 * t_4) + Float32(t_5 * t_5)) tmp = Float32(0.0) if (Float32((t_4 ^ Float32(2.0)) + (t_5 ^ Float32(2.0))) >= t_3) tmp = Float32(t_5 * Float32(Float32(1.0) / sqrt(((t_6 != t_6) ? t_3 : ((t_3 != t_3) ? t_6 : max(t_6, t_3)))))); else tmp = Float32(t_1 * Float32(Float32(1.0) / sqrt(((t_6 != t_6) ? Float32(t_2 + Float32(dY_46_u * Float32(dY_46_u * (floor(w) ^ Float32(2.0))))) : ((Float32(t_2 + Float32(dY_46_u * Float32(dY_46_u * (floor(w) ^ Float32(2.0))))) != Float32(t_2 + Float32(dY_46_u * Float32(dY_46_u * (floor(w) ^ Float32(2.0)))))) ? t_6 : max(t_6, Float32(t_2 + Float32(dY_46_u * Float32(dY_46_u * (floor(w) ^ Float32(2.0))))))))))); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(w) * dY_46_u; t_1 = floor(h) * dY_46_v; t_2 = t_1 * t_1; t_3 = (t_0 * t_0) + t_2; t_4 = dX_46_u * floor(w); t_5 = dX_46_v * floor(h); t_6 = (t_4 * t_4) + (t_5 * t_5); tmp = single(0.0); if (((t_4 ^ single(2.0)) + (t_5 ^ single(2.0))) >= t_3) tmp = t_5 * (single(1.0) / sqrt(max(t_6, t_3))); else tmp = t_1 * (single(1.0) / sqrt(max(t_6, (t_2 + (dY_46_u * (dY_46_u * (floor(w) ^ single(2.0)))))))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloorw\right\rfloor \cdot dY.u\\
t_1 := \left\lfloorh\right\rfloor \cdot dY.v\\
t_2 := t\_1 \cdot t\_1\\
t_3 := t\_0 \cdot t\_0 + t\_2\\
t_4 := dX.u \cdot \left\lfloorw\right\rfloor\\
t_5 := dX.v \cdot \left\lfloorh\right\rfloor\\
t_6 := t\_4 \cdot t\_4 + t\_5 \cdot t\_5\\
\mathbf{if}\;{t\_4}^{2} + {t\_5}^{2} \geq t\_3:\\
\;\;\;\;t\_5 \cdot \frac{1}{\sqrt{\mathsf{max}\left(t\_6, t\_3\right)}}\\
\mathbf{else}:\\
\;\;\;\;t\_1 \cdot \frac{1}{\sqrt{\mathsf{max}\left(t\_6, t\_2 + dY.u \cdot \left(dY.u \cdot {\left(\left\lfloorw\right\rfloor\right)}^{2}\right)\right)}}\\
\end{array}
\end{array}
Initial program 74.7%
pow274.7%
Applied egg-rr74.7%
pow275.0%
Applied egg-rr74.7%
add-cube-cbrt74.7%
pow374.7%
cbrt-prod74.6%
pow274.6%
Applied egg-rr74.6%
pow-pow74.5%
pow1/359.6%
pow-pow74.7%
metadata-eval74.7%
metadata-eval74.7%
pow274.7%
swap-sqr74.7%
associate-*r*74.7%
pow274.7%
Applied egg-rr74.7%
Final simplification74.7%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* dX.v (floor h)))
(t_1 (* (floor w) dY.u))
(t_2 (* (floor h) dY.v))
(t_3 (* t_2 t_2))
(t_4 (* dX.u (floor w)))
(t_5
(/
1.0
(sqrt (fmax (+ (* t_4 t_4) (* t_0 t_0)) (+ (* t_1 t_1) t_3))))))
(if (>= (+ (pow t_4 2.0) (pow t_0 2.0)) (+ (pow t_1 2.0) t_3))
(* t_0 t_5)
(* t_2 t_5))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = dX_46_v * floorf(h);
float t_1 = floorf(w) * dY_46_u;
float t_2 = floorf(h) * dY_46_v;
float t_3 = t_2 * t_2;
float t_4 = dX_46_u * floorf(w);
float t_5 = 1.0f / sqrtf(fmaxf(((t_4 * t_4) + (t_0 * t_0)), ((t_1 * t_1) + t_3)));
float tmp;
if ((powf(t_4, 2.0f) + powf(t_0, 2.0f)) >= (powf(t_1, 2.0f) + t_3)) {
tmp = t_0 * t_5;
} else {
tmp = t_2 * t_5;
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(dX_46_v * floor(h)) t_1 = Float32(floor(w) * dY_46_u) t_2 = Float32(floor(h) * dY_46_v) t_3 = Float32(t_2 * t_2) t_4 = Float32(dX_46_u * floor(w)) t_5 = Float32(Float32(1.0) / sqrt(((Float32(Float32(t_4 * t_4) + Float32(t_0 * t_0)) != Float32(Float32(t_4 * t_4) + Float32(t_0 * t_0))) ? Float32(Float32(t_1 * t_1) + t_3) : ((Float32(Float32(t_1 * t_1) + t_3) != Float32(Float32(t_1 * t_1) + t_3)) ? Float32(Float32(t_4 * t_4) + Float32(t_0 * t_0)) : max(Float32(Float32(t_4 * t_4) + Float32(t_0 * t_0)), Float32(Float32(t_1 * t_1) + t_3)))))) tmp = Float32(0.0) if (Float32((t_4 ^ Float32(2.0)) + (t_0 ^ Float32(2.0))) >= Float32((t_1 ^ Float32(2.0)) + t_3)) tmp = Float32(t_0 * t_5); else tmp = Float32(t_2 * t_5); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = dX_46_v * floor(h); t_1 = floor(w) * dY_46_u; t_2 = floor(h) * dY_46_v; t_3 = t_2 * t_2; t_4 = dX_46_u * floor(w); t_5 = single(1.0) / sqrt(max(((t_4 * t_4) + (t_0 * t_0)), ((t_1 * t_1) + t_3))); tmp = single(0.0); if (((t_4 ^ single(2.0)) + (t_0 ^ single(2.0))) >= ((t_1 ^ single(2.0)) + t_3)) tmp = t_0 * t_5; else tmp = t_2 * t_5; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := dX.v \cdot \left\lfloorh\right\rfloor\\
t_1 := \left\lfloorw\right\rfloor \cdot dY.u\\
t_2 := \left\lfloorh\right\rfloor \cdot dY.v\\
t_3 := t\_2 \cdot t\_2\\
t_4 := dX.u \cdot \left\lfloorw\right\rfloor\\
t_5 := \frac{1}{\sqrt{\mathsf{max}\left(t\_4 \cdot t\_4 + t\_0 \cdot t\_0, t\_1 \cdot t\_1 + t\_3\right)}}\\
\mathbf{if}\;{t\_4}^{2} + {t\_0}^{2} \geq {t\_1}^{2} + t\_3:\\
\;\;\;\;t\_0 \cdot t\_5\\
\mathbf{else}:\\
\;\;\;\;t\_2 \cdot t\_5\\
\end{array}
\end{array}
Initial program 74.7%
pow274.7%
Applied egg-rr74.7%
pow275.0%
Applied egg-rr74.7%
Taylor expanded in w around 0 74.7%
*-commutative74.7%
unpow274.7%
unpow274.7%
swap-sqr74.7%
unpow274.7%
Simplified74.7%
Final simplification74.7%
herbie shell --seed 2024041
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:name "Anisotropic x16 LOD (line direction, v)"
:precision binary32
:pre (and (and (and (and (and (and (and (<= 1.0 w) (<= w 16384.0)) (and (<= 1.0 h) (<= h 16384.0))) (and (<= 1e-20 (fabs dX.u)) (<= (fabs dX.u) 1e+20))) (and (<= 1e-20 (fabs dX.v)) (<= (fabs dX.v) 1e+20))) (and (<= 1e-20 (fabs dY.u)) (<= (fabs dY.u) 1e+20))) (and (<= 1e-20 (fabs dY.v)) (<= (fabs dY.v) 1e+20))) (== maxAniso 16.0))
(if (>= (+ (* (* (floor w) dX.u) (* (floor w) dX.u)) (* (* (floor h) dX.v) (* (floor h) dX.v))) (+ (* (* (floor w) dY.u) (* (floor w) dY.u)) (* (* (floor h) dY.v) (* (floor h) dY.v)))) (* (/ 1.0 (sqrt (fmax (+ (* (* (floor w) dX.u) (* (floor w) dX.u)) (* (* (floor h) dX.v) (* (floor h) dX.v))) (+ (* (* (floor w) dY.u) (* (floor w) dY.u)) (* (* (floor h) dY.v) (* (floor h) dY.v)))))) (* (floor h) dX.v)) (* (/ 1.0 (sqrt (fmax (+ (* (* (floor w) dX.u) (* (floor w) dX.u)) (* (* (floor h) dX.v) (* (floor h) dX.v))) (+ (* (* (floor w) dY.u) (* (floor w) dY.u)) (* (* (floor h) dY.v) (* (floor h) dY.v)))))) (* (floor h) dY.v))))