
(FPCore (x y z) :precision binary64 (+ (* x y) (* (- 1.0 x) z)))
double code(double x, double y, double z) {
return (x * y) + ((1.0 - x) * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * y) + ((1.0d0 - x) * z)
end function
public static double code(double x, double y, double z) {
return (x * y) + ((1.0 - x) * z);
}
def code(x, y, z): return (x * y) + ((1.0 - x) * z)
function code(x, y, z) return Float64(Float64(x * y) + Float64(Float64(1.0 - x) * z)) end
function tmp = code(x, y, z) tmp = (x * y) + ((1.0 - x) * z); end
code[x_, y_, z_] := N[(N[(x * y), $MachinePrecision] + N[(N[(1.0 - x), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y + \left(1 - x\right) \cdot z
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (* x y) (* (- 1.0 x) z)))
double code(double x, double y, double z) {
return (x * y) + ((1.0 - x) * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * y) + ((1.0d0 - x) * z)
end function
public static double code(double x, double y, double z) {
return (x * y) + ((1.0 - x) * z);
}
def code(x, y, z): return (x * y) + ((1.0 - x) * z)
function code(x, y, z) return Float64(Float64(x * y) + Float64(Float64(1.0 - x) * z)) end
function tmp = code(x, y, z) tmp = (x * y) + ((1.0 - x) * z); end
code[x_, y_, z_] := N[(N[(x * y), $MachinePrecision] + N[(N[(1.0 - x), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y + \left(1 - x\right) \cdot z
\end{array}
(FPCore (x y z) :precision binary64 (+ z (* x (- y z))))
double code(double x, double y, double z) {
return z + (x * (y - z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = z + (x * (y - z))
end function
public static double code(double x, double y, double z) {
return z + (x * (y - z));
}
def code(x, y, z): return z + (x * (y - z))
function code(x, y, z) return Float64(z + Float64(x * Float64(y - z))) end
function tmp = code(x, y, z) tmp = z + (x * (y - z)); end
code[x_, y_, z_] := N[(z + N[(x * N[(y - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
z + x \cdot \left(y - z\right)
\end{array}
Initial program 99.2%
+-commutative99.2%
remove-double-neg99.2%
distribute-rgt-neg-out99.2%
neg-sub099.2%
neg-sub099.2%
*-commutative99.2%
distribute-lft-neg-in99.2%
remove-double-neg99.2%
distribute-rgt-out--99.2%
*-lft-identity99.2%
associate-+l-99.2%
distribute-lft-out--100.0%
Simplified100.0%
Final simplification100.0%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* z (- x))))
(if (<= x -2e+202)
(* x y)
(if (<= x -1.5e+166)
t_0
(if (<= x -5.4e+77)
(* x y)
(if (<= x -2.5e+15)
t_0
(if (<= x -4.2e-6)
(* x y)
(if (<= x 0.0042) z (if (<= x 3.5e+100) (* x y) t_0)))))))))
double code(double x, double y, double z) {
double t_0 = z * -x;
double tmp;
if (x <= -2e+202) {
tmp = x * y;
} else if (x <= -1.5e+166) {
tmp = t_0;
} else if (x <= -5.4e+77) {
tmp = x * y;
} else if (x <= -2.5e+15) {
tmp = t_0;
} else if (x <= -4.2e-6) {
tmp = x * y;
} else if (x <= 0.0042) {
tmp = z;
} else if (x <= 3.5e+100) {
tmp = x * y;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = z * -x
if (x <= (-2d+202)) then
tmp = x * y
else if (x <= (-1.5d+166)) then
tmp = t_0
else if (x <= (-5.4d+77)) then
tmp = x * y
else if (x <= (-2.5d+15)) then
tmp = t_0
else if (x <= (-4.2d-6)) then
tmp = x * y
else if (x <= 0.0042d0) then
tmp = z
else if (x <= 3.5d+100) then
tmp = x * y
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = z * -x;
double tmp;
if (x <= -2e+202) {
tmp = x * y;
} else if (x <= -1.5e+166) {
tmp = t_0;
} else if (x <= -5.4e+77) {
tmp = x * y;
} else if (x <= -2.5e+15) {
tmp = t_0;
} else if (x <= -4.2e-6) {
tmp = x * y;
} else if (x <= 0.0042) {
tmp = z;
} else if (x <= 3.5e+100) {
tmp = x * y;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = z * -x tmp = 0 if x <= -2e+202: tmp = x * y elif x <= -1.5e+166: tmp = t_0 elif x <= -5.4e+77: tmp = x * y elif x <= -2.5e+15: tmp = t_0 elif x <= -4.2e-6: tmp = x * y elif x <= 0.0042: tmp = z elif x <= 3.5e+100: tmp = x * y else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(z * Float64(-x)) tmp = 0.0 if (x <= -2e+202) tmp = Float64(x * y); elseif (x <= -1.5e+166) tmp = t_0; elseif (x <= -5.4e+77) tmp = Float64(x * y); elseif (x <= -2.5e+15) tmp = t_0; elseif (x <= -4.2e-6) tmp = Float64(x * y); elseif (x <= 0.0042) tmp = z; elseif (x <= 3.5e+100) tmp = Float64(x * y); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = z * -x; tmp = 0.0; if (x <= -2e+202) tmp = x * y; elseif (x <= -1.5e+166) tmp = t_0; elseif (x <= -5.4e+77) tmp = x * y; elseif (x <= -2.5e+15) tmp = t_0; elseif (x <= -4.2e-6) tmp = x * y; elseif (x <= 0.0042) tmp = z; elseif (x <= 3.5e+100) tmp = x * y; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(z * (-x)), $MachinePrecision]}, If[LessEqual[x, -2e+202], N[(x * y), $MachinePrecision], If[LessEqual[x, -1.5e+166], t$95$0, If[LessEqual[x, -5.4e+77], N[(x * y), $MachinePrecision], If[LessEqual[x, -2.5e+15], t$95$0, If[LessEqual[x, -4.2e-6], N[(x * y), $MachinePrecision], If[LessEqual[x, 0.0042], z, If[LessEqual[x, 3.5e+100], N[(x * y), $MachinePrecision], t$95$0]]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := z \cdot \left(-x\right)\\
\mathbf{if}\;x \leq -2 \cdot 10^{+202}:\\
\;\;\;\;x \cdot y\\
\mathbf{elif}\;x \leq -1.5 \cdot 10^{+166}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \leq -5.4 \cdot 10^{+77}:\\
\;\;\;\;x \cdot y\\
\mathbf{elif}\;x \leq -2.5 \cdot 10^{+15}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \leq -4.2 \cdot 10^{-6}:\\
\;\;\;\;x \cdot y\\
\mathbf{elif}\;x \leq 0.0042:\\
\;\;\;\;z\\
\mathbf{elif}\;x \leq 3.5 \cdot 10^{+100}:\\
\;\;\;\;x \cdot y\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if x < -1.9999999999999998e202 or -1.49999999999999999e166 < x < -5.3999999999999997e77 or -2.5e15 < x < -4.1999999999999996e-6 or 0.00419999999999999974 < x < 3.49999999999999976e100Initial program 98.2%
fma-define98.3%
Simplified98.3%
Taylor expanded in y around inf 70.4%
if -1.9999999999999998e202 < x < -1.49999999999999999e166 or -5.3999999999999997e77 < x < -2.5e15 or 3.49999999999999976e100 < x Initial program 98.5%
fma-define100.0%
Simplified100.0%
Taylor expanded in x around inf 100.0%
mul-1-neg100.0%
unsub-neg100.0%
Simplified100.0%
Taylor expanded in y around 0 73.0%
associate-*r*73.0%
mul-1-neg73.0%
Simplified73.0%
if -4.1999999999999996e-6 < x < 0.00419999999999999974Initial program 100.0%
fma-define100.0%
Simplified100.0%
Taylor expanded in x around 0 78.2%
Final simplification75.1%
(FPCore (x y z) :precision binary64 (if (or (<= x -1.02e-5) (not (<= x 0.0024))) (* x (- y z)) z))
double code(double x, double y, double z) {
double tmp;
if ((x <= -1.02e-5) || !(x <= 0.0024)) {
tmp = x * (y - z);
} else {
tmp = z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-1.02d-5)) .or. (.not. (x <= 0.0024d0))) then
tmp = x * (y - z)
else
tmp = z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -1.02e-5) || !(x <= 0.0024)) {
tmp = x * (y - z);
} else {
tmp = z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -1.02e-5) or not (x <= 0.0024): tmp = x * (y - z) else: tmp = z return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -1.02e-5) || !(x <= 0.0024)) tmp = Float64(x * Float64(y - z)); else tmp = z; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -1.02e-5) || ~((x <= 0.0024))) tmp = x * (y - z); else tmp = z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -1.02e-5], N[Not[LessEqual[x, 0.0024]], $MachinePrecision]], N[(x * N[(y - z), $MachinePrecision]), $MachinePrecision], z]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.02 \cdot 10^{-5} \lor \neg \left(x \leq 0.0024\right):\\
\;\;\;\;x \cdot \left(y - z\right)\\
\mathbf{else}:\\
\;\;\;\;z\\
\end{array}
\end{array}
if x < -1.0200000000000001e-5 or 0.00239999999999999979 < x Initial program 98.4%
fma-define99.2%
Simplified99.2%
Taylor expanded in x around inf 99.0%
mul-1-neg99.0%
unsub-neg99.0%
Simplified99.0%
if -1.0200000000000001e-5 < x < 0.00239999999999999979Initial program 100.0%
fma-define100.0%
Simplified100.0%
Taylor expanded in x around 0 78.2%
Final simplification88.5%
(FPCore (x y z) :precision binary64 (if (or (<= x -39000000.0) (not (<= x 1.0))) (* x (- y z)) (+ z (* x y))))
double code(double x, double y, double z) {
double tmp;
if ((x <= -39000000.0) || !(x <= 1.0)) {
tmp = x * (y - z);
} else {
tmp = z + (x * y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-39000000.0d0)) .or. (.not. (x <= 1.0d0))) then
tmp = x * (y - z)
else
tmp = z + (x * y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -39000000.0) || !(x <= 1.0)) {
tmp = x * (y - z);
} else {
tmp = z + (x * y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -39000000.0) or not (x <= 1.0): tmp = x * (y - z) else: tmp = z + (x * y) return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -39000000.0) || !(x <= 1.0)) tmp = Float64(x * Float64(y - z)); else tmp = Float64(z + Float64(x * y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -39000000.0) || ~((x <= 1.0))) tmp = x * (y - z); else tmp = z + (x * y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -39000000.0], N[Not[LessEqual[x, 1.0]], $MachinePrecision]], N[(x * N[(y - z), $MachinePrecision]), $MachinePrecision], N[(z + N[(x * y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -39000000 \lor \neg \left(x \leq 1\right):\\
\;\;\;\;x \cdot \left(y - z\right)\\
\mathbf{else}:\\
\;\;\;\;z + x \cdot y\\
\end{array}
\end{array}
if x < -3.9e7 or 1 < x Initial program 98.3%
fma-define99.2%
Simplified99.2%
Taylor expanded in x around inf 99.0%
mul-1-neg99.0%
unsub-neg99.0%
Simplified99.0%
if -3.9e7 < x < 1Initial program 100.0%
+-commutative100.0%
remove-double-neg100.0%
distribute-rgt-neg-out100.0%
neg-sub0100.0%
neg-sub0100.0%
*-commutative100.0%
distribute-lft-neg-in100.0%
remove-double-neg100.0%
distribute-rgt-out--100.0%
*-lft-identity100.0%
associate-+l-100.0%
distribute-lft-out--100.0%
Simplified100.0%
Taylor expanded in z around 0 99.0%
mul-1-neg99.0%
distribute-lft-neg-in99.0%
*-commutative99.0%
Simplified99.0%
sub-neg99.0%
+-commutative99.0%
distribute-rgt-neg-out99.0%
remove-double-neg99.0%
Applied egg-rr99.0%
Final simplification99.0%
(FPCore (x y z) :precision binary64 (if (or (<= x -2.2e-7) (not (<= x 0.0024))) (* x y) z))
double code(double x, double y, double z) {
double tmp;
if ((x <= -2.2e-7) || !(x <= 0.0024)) {
tmp = x * y;
} else {
tmp = z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-2.2d-7)) .or. (.not. (x <= 0.0024d0))) then
tmp = x * y
else
tmp = z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -2.2e-7) || !(x <= 0.0024)) {
tmp = x * y;
} else {
tmp = z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -2.2e-7) or not (x <= 0.0024): tmp = x * y else: tmp = z return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -2.2e-7) || !(x <= 0.0024)) tmp = Float64(x * y); else tmp = z; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -2.2e-7) || ~((x <= 0.0024))) tmp = x * y; else tmp = z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -2.2e-7], N[Not[LessEqual[x, 0.0024]], $MachinePrecision]], N[(x * y), $MachinePrecision], z]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -2.2 \cdot 10^{-7} \lor \neg \left(x \leq 0.0024\right):\\
\;\;\;\;x \cdot y\\
\mathbf{else}:\\
\;\;\;\;z\\
\end{array}
\end{array}
if x < -2.2000000000000001e-7 or 0.00239999999999999979 < x Initial program 98.4%
fma-define99.2%
Simplified99.2%
Taylor expanded in y around inf 52.2%
if -2.2000000000000001e-7 < x < 0.00239999999999999979Initial program 100.0%
fma-define100.0%
Simplified100.0%
Taylor expanded in x around 0 78.2%
Final simplification65.3%
(FPCore (x y z) :precision binary64 z)
double code(double x, double y, double z) {
return z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = z
end function
public static double code(double x, double y, double z) {
return z;
}
def code(x, y, z): return z
function code(x, y, z) return z end
function tmp = code(x, y, z) tmp = z; end
code[x_, y_, z_] := z
\begin{array}{l}
\\
z
\end{array}
Initial program 99.2%
fma-define99.6%
Simplified99.6%
Taylor expanded in x around 0 40.9%
Final simplification40.9%
herbie shell --seed 2024040
(FPCore (x y z)
:name "Diagrams.Backend.Rasterific:$crender from diagrams-rasterific-1.3.1.3"
:precision binary64
(+ (* x y) (* (- 1.0 x) z)))