
(FPCore (x y z) :precision binary64 (+ (* x (sin y)) (* z (cos y))))
double code(double x, double y, double z) {
return (x * sin(y)) + (z * cos(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * sin(y)) + (z * cos(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.sin(y)) + (z * Math.cos(y));
}
def code(x, y, z): return (x * math.sin(y)) + (z * math.cos(y))
function code(x, y, z) return Float64(Float64(x * sin(y)) + Float64(z * cos(y))) end
function tmp = code(x, y, z) tmp = (x * sin(y)) + (z * cos(y)); end
code[x_, y_, z_] := N[(N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \sin y + z \cdot \cos y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (* x (sin y)) (* z (cos y))))
double code(double x, double y, double z) {
return (x * sin(y)) + (z * cos(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * sin(y)) + (z * cos(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.sin(y)) + (z * Math.cos(y));
}
def code(x, y, z): return (x * math.sin(y)) + (z * math.cos(y))
function code(x, y, z) return Float64(Float64(x * sin(y)) + Float64(z * cos(y))) end
function tmp = code(x, y, z) tmp = (x * sin(y)) + (z * cos(y)); end
code[x_, y_, z_] := N[(N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \sin y + z \cdot \cos y
\end{array}
(FPCore (x y z) :precision binary64 (fma x (sin y) (* z (cos y))))
double code(double x, double y, double z) {
return fma(x, sin(y), (z * cos(y)));
}
function code(x, y, z) return fma(x, sin(y), Float64(z * cos(y))) end
code[x_, y_, z_] := N[(x * N[Sin[y], $MachinePrecision] + N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(x, \sin y, z \cdot \cos y\right)
\end{array}
Initial program 99.8%
fma-define99.8%
Simplified99.8%
Final simplification99.8%
(FPCore (x y z) :precision binary64 (+ (* z (cos y)) (* x (sin y))))
double code(double x, double y, double z) {
return (z * cos(y)) + (x * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (z * cos(y)) + (x * sin(y))
end function
public static double code(double x, double y, double z) {
return (z * Math.cos(y)) + (x * Math.sin(y));
}
def code(x, y, z): return (z * math.cos(y)) + (x * math.sin(y))
function code(x, y, z) return Float64(Float64(z * cos(y)) + Float64(x * sin(y))) end
function tmp = code(x, y, z) tmp = (z * cos(y)) + (x * sin(y)); end
code[x_, y_, z_] := N[(N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision] + N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
z \cdot \cos y + x \cdot \sin y
\end{array}
Initial program 99.8%
Final simplification99.8%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* z (cos y))) (t_1 (* x (sin y))))
(if (<= z -8.2e-16)
t_0
(if (<= z 1.55e-292)
t_1
(if (<= z 5.1e-231)
(+ z (* x y))
(if (or (<= z 2.02e-156) (and (not (<= z 6.5e-89)) (<= z 1.1e+39)))
t_1
t_0))))))
double code(double x, double y, double z) {
double t_0 = z * cos(y);
double t_1 = x * sin(y);
double tmp;
if (z <= -8.2e-16) {
tmp = t_0;
} else if (z <= 1.55e-292) {
tmp = t_1;
} else if (z <= 5.1e-231) {
tmp = z + (x * y);
} else if ((z <= 2.02e-156) || (!(z <= 6.5e-89) && (z <= 1.1e+39))) {
tmp = t_1;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = z * cos(y)
t_1 = x * sin(y)
if (z <= (-8.2d-16)) then
tmp = t_0
else if (z <= 1.55d-292) then
tmp = t_1
else if (z <= 5.1d-231) then
tmp = z + (x * y)
else if ((z <= 2.02d-156) .or. (.not. (z <= 6.5d-89)) .and. (z <= 1.1d+39)) then
tmp = t_1
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = z * Math.cos(y);
double t_1 = x * Math.sin(y);
double tmp;
if (z <= -8.2e-16) {
tmp = t_0;
} else if (z <= 1.55e-292) {
tmp = t_1;
} else if (z <= 5.1e-231) {
tmp = z + (x * y);
} else if ((z <= 2.02e-156) || (!(z <= 6.5e-89) && (z <= 1.1e+39))) {
tmp = t_1;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = z * math.cos(y) t_1 = x * math.sin(y) tmp = 0 if z <= -8.2e-16: tmp = t_0 elif z <= 1.55e-292: tmp = t_1 elif z <= 5.1e-231: tmp = z + (x * y) elif (z <= 2.02e-156) or (not (z <= 6.5e-89) and (z <= 1.1e+39)): tmp = t_1 else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(z * cos(y)) t_1 = Float64(x * sin(y)) tmp = 0.0 if (z <= -8.2e-16) tmp = t_0; elseif (z <= 1.55e-292) tmp = t_1; elseif (z <= 5.1e-231) tmp = Float64(z + Float64(x * y)); elseif ((z <= 2.02e-156) || (!(z <= 6.5e-89) && (z <= 1.1e+39))) tmp = t_1; else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = z * cos(y); t_1 = x * sin(y); tmp = 0.0; if (z <= -8.2e-16) tmp = t_0; elseif (z <= 1.55e-292) tmp = t_1; elseif (z <= 5.1e-231) tmp = z + (x * y); elseif ((z <= 2.02e-156) || (~((z <= 6.5e-89)) && (z <= 1.1e+39))) tmp = t_1; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[z, -8.2e-16], t$95$0, If[LessEqual[z, 1.55e-292], t$95$1, If[LessEqual[z, 5.1e-231], N[(z + N[(x * y), $MachinePrecision]), $MachinePrecision], If[Or[LessEqual[z, 2.02e-156], And[N[Not[LessEqual[z, 6.5e-89]], $MachinePrecision], LessEqual[z, 1.1e+39]]], t$95$1, t$95$0]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := z \cdot \cos y\\
t_1 := x \cdot \sin y\\
\mathbf{if}\;z \leq -8.2 \cdot 10^{-16}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;z \leq 1.55 \cdot 10^{-292}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;z \leq 5.1 \cdot 10^{-231}:\\
\;\;\;\;z + x \cdot y\\
\mathbf{elif}\;z \leq 2.02 \cdot 10^{-156} \lor \neg \left(z \leq 6.5 \cdot 10^{-89}\right) \land z \leq 1.1 \cdot 10^{+39}:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if z < -8.20000000000000012e-16 or 2.02e-156 < z < 6.50000000000000034e-89 or 1.1000000000000001e39 < z Initial program 99.8%
Taylor expanded in x around 0 89.1%
if -8.20000000000000012e-16 < z < 1.55e-292 or 5.1e-231 < z < 2.02e-156 or 6.50000000000000034e-89 < z < 1.1000000000000001e39Initial program 99.8%
Taylor expanded in x around inf 76.2%
if 1.55e-292 < z < 5.1e-231Initial program 100.0%
Taylor expanded in y around 0 100.0%
+-commutative100.0%
Simplified100.0%
Final simplification84.2%
(FPCore (x y z) :precision binary64 (if (or (<= z -290.0) (not (<= z 8.4e+40))) (* z (cos y)) (+ z (* x (sin y)))))
double code(double x, double y, double z) {
double tmp;
if ((z <= -290.0) || !(z <= 8.4e+40)) {
tmp = z * cos(y);
} else {
tmp = z + (x * sin(y));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-290.0d0)) .or. (.not. (z <= 8.4d+40))) then
tmp = z * cos(y)
else
tmp = z + (x * sin(y))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -290.0) || !(z <= 8.4e+40)) {
tmp = z * Math.cos(y);
} else {
tmp = z + (x * Math.sin(y));
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -290.0) or not (z <= 8.4e+40): tmp = z * math.cos(y) else: tmp = z + (x * math.sin(y)) return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -290.0) || !(z <= 8.4e+40)) tmp = Float64(z * cos(y)); else tmp = Float64(z + Float64(x * sin(y))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -290.0) || ~((z <= 8.4e+40))) tmp = z * cos(y); else tmp = z + (x * sin(y)); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -290.0], N[Not[LessEqual[z, 8.4e+40]], $MachinePrecision]], N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision], N[(z + N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -290 \lor \neg \left(z \leq 8.4 \cdot 10^{+40}\right):\\
\;\;\;\;z \cdot \cos y\\
\mathbf{else}:\\
\;\;\;\;z + x \cdot \sin y\\
\end{array}
\end{array}
if z < -290 or 8.4000000000000004e40 < z Initial program 99.8%
Taylor expanded in x around 0 90.7%
if -290 < z < 8.4000000000000004e40Initial program 99.8%
Taylor expanded in y around 0 91.9%
Final simplification91.3%
(FPCore (x y z) :precision binary64 (if (or (<= y -0.014) (not (<= y 34.0))) (* x (sin y)) (+ z (* x y))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -0.014) || !(y <= 34.0)) {
tmp = x * sin(y);
} else {
tmp = z + (x * y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-0.014d0)) .or. (.not. (y <= 34.0d0))) then
tmp = x * sin(y)
else
tmp = z + (x * y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -0.014) || !(y <= 34.0)) {
tmp = x * Math.sin(y);
} else {
tmp = z + (x * y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -0.014) or not (y <= 34.0): tmp = x * math.sin(y) else: tmp = z + (x * y) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -0.014) || !(y <= 34.0)) tmp = Float64(x * sin(y)); else tmp = Float64(z + Float64(x * y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -0.014) || ~((y <= 34.0))) tmp = x * sin(y); else tmp = z + (x * y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -0.014], N[Not[LessEqual[y, 34.0]], $MachinePrecision]], N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision], N[(z + N[(x * y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -0.014 \lor \neg \left(y \leq 34\right):\\
\;\;\;\;x \cdot \sin y\\
\mathbf{else}:\\
\;\;\;\;z + x \cdot y\\
\end{array}
\end{array}
if y < -0.0140000000000000003 or 34 < y Initial program 99.6%
Taylor expanded in x around inf 50.2%
if -0.0140000000000000003 < y < 34Initial program 100.0%
Taylor expanded in y around 0 98.0%
+-commutative98.0%
Simplified98.0%
Final simplification74.6%
(FPCore (x y z) :precision binary64 (if (or (<= x -2.8e+104) (not (<= x 1.55e+159))) (* x y) z))
double code(double x, double y, double z) {
double tmp;
if ((x <= -2.8e+104) || !(x <= 1.55e+159)) {
tmp = x * y;
} else {
tmp = z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-2.8d+104)) .or. (.not. (x <= 1.55d+159))) then
tmp = x * y
else
tmp = z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -2.8e+104) || !(x <= 1.55e+159)) {
tmp = x * y;
} else {
tmp = z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -2.8e+104) or not (x <= 1.55e+159): tmp = x * y else: tmp = z return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -2.8e+104) || !(x <= 1.55e+159)) tmp = Float64(x * y); else tmp = z; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -2.8e+104) || ~((x <= 1.55e+159))) tmp = x * y; else tmp = z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -2.8e+104], N[Not[LessEqual[x, 1.55e+159]], $MachinePrecision]], N[(x * y), $MachinePrecision], z]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -2.8 \cdot 10^{+104} \lor \neg \left(x \leq 1.55 \cdot 10^{+159}\right):\\
\;\;\;\;x \cdot y\\
\mathbf{else}:\\
\;\;\;\;z\\
\end{array}
\end{array}
if x < -2.8e104 or 1.5499999999999999e159 < x Initial program 99.7%
Taylor expanded in x around inf 74.6%
Taylor expanded in y around 0 33.3%
if -2.8e104 < x < 1.5499999999999999e159Initial program 99.8%
Taylor expanded in y around 0 69.1%
*-commutative69.1%
add-sqr-sqrt31.9%
associate-*r*31.9%
fma-define31.9%
Applied egg-rr31.9%
Taylor expanded in y around 0 49.0%
Final simplification44.4%
(FPCore (x y z) :precision binary64 (+ z (* x y)))
double code(double x, double y, double z) {
return z + (x * y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = z + (x * y)
end function
public static double code(double x, double y, double z) {
return z + (x * y);
}
def code(x, y, z): return z + (x * y)
function code(x, y, z) return Float64(z + Float64(x * y)) end
function tmp = code(x, y, z) tmp = z + (x * y); end
code[x_, y_, z_] := N[(z + N[(x * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
z + x \cdot y
\end{array}
Initial program 99.8%
Taylor expanded in y around 0 53.2%
+-commutative53.2%
Simplified53.2%
Final simplification53.2%
(FPCore (x y z) :precision binary64 z)
double code(double x, double y, double z) {
return z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = z
end function
public static double code(double x, double y, double z) {
return z;
}
def code(x, y, z): return z
function code(x, y, z) return z end
function tmp = code(x, y, z) tmp = z; end
code[x_, y_, z_] := z
\begin{array}{l}
\\
z
\end{array}
Initial program 99.8%
Taylor expanded in y around 0 76.5%
*-commutative76.5%
add-sqr-sqrt32.6%
associate-*r*32.6%
fma-define32.6%
Applied egg-rr32.6%
Taylor expanded in y around 0 40.6%
Final simplification40.6%
herbie shell --seed 2024040
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutX from diagrams-lib-1.3.0.3, B"
:precision binary64
(+ (* x (sin y)) (* z (cos y))))