Linear.V3:$cdot from linear-1.19.1.3, B

Percentage Accurate: 98.0% → 99.0%
Time: 7.7s
Alternatives: 10
Speedup: 1.0×

Specification

?
\[\begin{array}{l} \\ \left(x \cdot y + z \cdot t\right) + a \cdot b \end{array} \]
(FPCore (x y z t a b) :precision binary64 (+ (+ (* x y) (* z t)) (* a b)))
double code(double x, double y, double z, double t, double a, double b) {
	return ((x * y) + (z * t)) + (a * b);
}
real(8) function code(x, y, z, t, a, b)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8), intent (in) :: a
    real(8), intent (in) :: b
    code = ((x * y) + (z * t)) + (a * b)
end function
public static double code(double x, double y, double z, double t, double a, double b) {
	return ((x * y) + (z * t)) + (a * b);
}
def code(x, y, z, t, a, b):
	return ((x * y) + (z * t)) + (a * b)
function code(x, y, z, t, a, b)
	return Float64(Float64(Float64(x * y) + Float64(z * t)) + Float64(a * b))
end
function tmp = code(x, y, z, t, a, b)
	tmp = ((x * y) + (z * t)) + (a * b);
end
code[x_, y_, z_, t_, a_, b_] := N[(N[(N[(x * y), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision] + N[(a * b), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\left(x \cdot y + z \cdot t\right) + a \cdot b
\end{array}

Sampling outcomes in binary64 precision:

Local Percentage Accuracy vs ?

The average percentage accuracy by input value. Horizontal axis shows value of an input variable; the variable is choosen in the title. Vertical axis is accuracy; higher is better. Red represent the original program, while blue represents Herbie's suggestion. These can be toggled with buttons below the plot. The line is an average while dots represent individual samples.

Accuracy vs Speed?

Herbie found 10 alternatives:

AlternativeAccuracySpeedup
The accuracy (vertical axis) and speed (horizontal axis) of each alternatives. Up and to the right is better. The red square shows the initial program, and each blue circle shows an alternative.The line shows the best available speed-accuracy tradeoffs.

Initial Program: 98.0% accurate, 1.0× speedup?

\[\begin{array}{l} \\ \left(x \cdot y + z \cdot t\right) + a \cdot b \end{array} \]
(FPCore (x y z t a b) :precision binary64 (+ (+ (* x y) (* z t)) (* a b)))
double code(double x, double y, double z, double t, double a, double b) {
	return ((x * y) + (z * t)) + (a * b);
}
real(8) function code(x, y, z, t, a, b)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8), intent (in) :: a
    real(8), intent (in) :: b
    code = ((x * y) + (z * t)) + (a * b)
end function
public static double code(double x, double y, double z, double t, double a, double b) {
	return ((x * y) + (z * t)) + (a * b);
}
def code(x, y, z, t, a, b):
	return ((x * y) + (z * t)) + (a * b)
function code(x, y, z, t, a, b)
	return Float64(Float64(Float64(x * y) + Float64(z * t)) + Float64(a * b))
end
function tmp = code(x, y, z, t, a, b)
	tmp = ((x * y) + (z * t)) + (a * b);
end
code[x_, y_, z_, t_, a_, b_] := N[(N[(N[(x * y), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision] + N[(a * b), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\left(x \cdot y + z \cdot t\right) + a \cdot b
\end{array}

Alternative 1: 99.0% accurate, 0.1× speedup?

\[\begin{array}{l} \\ \mathsf{fma}\left(x, y, \mathsf{fma}\left(z, t, a \cdot b\right)\right) \end{array} \]
(FPCore (x y z t a b) :precision binary64 (fma x y (fma z t (* a b))))
double code(double x, double y, double z, double t, double a, double b) {
	return fma(x, y, fma(z, t, (a * b)));
}
function code(x, y, z, t, a, b)
	return fma(x, y, fma(z, t, Float64(a * b)))
end
code[x_, y_, z_, t_, a_, b_] := N[(x * y + N[(z * t + N[(a * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\mathsf{fma}\left(x, y, \mathsf{fma}\left(z, t, a \cdot b\right)\right)
\end{array}
Derivation
  1. Initial program 98.8%

    \[\left(x \cdot y + z \cdot t\right) + a \cdot b \]
  2. Step-by-step derivation
    1. associate-+l+98.8%

      \[\leadsto \color{blue}{x \cdot y + \left(z \cdot t + a \cdot b\right)} \]
    2. fma-define99.2%

      \[\leadsto \color{blue}{\mathsf{fma}\left(x, y, z \cdot t + a \cdot b\right)} \]
    3. fma-define99.6%

      \[\leadsto \mathsf{fma}\left(x, y, \color{blue}{\mathsf{fma}\left(z, t, a \cdot b\right)}\right) \]
  3. Simplified99.6%

    \[\leadsto \color{blue}{\mathsf{fma}\left(x, y, \mathsf{fma}\left(z, t, a \cdot b\right)\right)} \]
  4. Add Preprocessing
  5. Final simplification99.6%

    \[\leadsto \mathsf{fma}\left(x, y, \mathsf{fma}\left(z, t, a \cdot b\right)\right) \]
  6. Add Preprocessing

Alternative 2: 98.3% accurate, 0.1× speedup?

\[\begin{array}{l} \\ a \cdot b + \mathsf{fma}\left(x, y, z \cdot t\right) \end{array} \]
(FPCore (x y z t a b) :precision binary64 (+ (* a b) (fma x y (* z t))))
double code(double x, double y, double z, double t, double a, double b) {
	return (a * b) + fma(x, y, (z * t));
}
function code(x, y, z, t, a, b)
	return Float64(Float64(a * b) + fma(x, y, Float64(z * t)))
end
code[x_, y_, z_, t_, a_, b_] := N[(N[(a * b), $MachinePrecision] + N[(x * y + N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
a \cdot b + \mathsf{fma}\left(x, y, z \cdot t\right)
\end{array}
Derivation
  1. Initial program 98.8%

    \[\left(x \cdot y + z \cdot t\right) + a \cdot b \]
  2. Step-by-step derivation
    1. fma-define98.8%

      \[\leadsto \color{blue}{\mathsf{fma}\left(x, y, z \cdot t\right)} + a \cdot b \]
  3. Simplified98.8%

    \[\leadsto \color{blue}{\mathsf{fma}\left(x, y, z \cdot t\right) + a \cdot b} \]
  4. Add Preprocessing
  5. Final simplification98.8%

    \[\leadsto a \cdot b + \mathsf{fma}\left(x, y, z \cdot t\right) \]
  6. Add Preprocessing

Alternative 3: 98.4% accurate, 0.1× speedup?

\[\begin{array}{l} \\ \mathsf{fma}\left(z, t, a \cdot b\right) + x \cdot y \end{array} \]
(FPCore (x y z t a b) :precision binary64 (+ (fma z t (* a b)) (* x y)))
double code(double x, double y, double z, double t, double a, double b) {
	return fma(z, t, (a * b)) + (x * y);
}
function code(x, y, z, t, a, b)
	return Float64(fma(z, t, Float64(a * b)) + Float64(x * y))
end
code[x_, y_, z_, t_, a_, b_] := N[(N[(z * t + N[(a * b), $MachinePrecision]), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\mathsf{fma}\left(z, t, a \cdot b\right) + x \cdot y
\end{array}
Derivation
  1. Initial program 98.8%

    \[\left(x \cdot y + z \cdot t\right) + a \cdot b \]
  2. Step-by-step derivation
    1. +-commutative98.8%

      \[\leadsto \color{blue}{a \cdot b + \left(x \cdot y + z \cdot t\right)} \]
    2. fma-define99.2%

      \[\leadsto \color{blue}{\mathsf{fma}\left(a, b, x \cdot y + z \cdot t\right)} \]
    3. fma-define99.2%

      \[\leadsto \mathsf{fma}\left(a, b, \color{blue}{\mathsf{fma}\left(x, y, z \cdot t\right)}\right) \]
  3. Simplified99.2%

    \[\leadsto \color{blue}{\mathsf{fma}\left(a, b, \mathsf{fma}\left(x, y, z \cdot t\right)\right)} \]
  4. Add Preprocessing
  5. Step-by-step derivation
    1. fma-undefine98.8%

      \[\leadsto \color{blue}{a \cdot b + \mathsf{fma}\left(x, y, z \cdot t\right)} \]
    2. +-commutative98.8%

      \[\leadsto \color{blue}{\mathsf{fma}\left(x, y, z \cdot t\right) + a \cdot b} \]
    3. fma-define98.8%

      \[\leadsto \color{blue}{\left(x \cdot y + z \cdot t\right)} + a \cdot b \]
    4. associate-+l+98.8%

      \[\leadsto \color{blue}{x \cdot y + \left(z \cdot t + a \cdot b\right)} \]
    5. fma-undefine99.2%

      \[\leadsto x \cdot y + \color{blue}{\mathsf{fma}\left(z, t, a \cdot b\right)} \]
    6. +-commutative99.2%

      \[\leadsto \color{blue}{\mathsf{fma}\left(z, t, a \cdot b\right) + x \cdot y} \]
  6. Applied egg-rr99.2%

    \[\leadsto \color{blue}{\mathsf{fma}\left(z, t, a \cdot b\right) + x \cdot y} \]
  7. Final simplification99.2%

    \[\leadsto \mathsf{fma}\left(z, t, a \cdot b\right) + x \cdot y \]
  8. Add Preprocessing

Alternative 4: 52.9% accurate, 0.4× speedup?

\[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;a \cdot b \leq -4.2 \cdot 10^{-58}:\\ \;\;\;\;a \cdot b\\ \mathbf{elif}\;a \cdot b \leq -2 \cdot 10^{-313}:\\ \;\;\;\;z \cdot t\\ \mathbf{elif}\;a \cdot b \leq 3.3 \cdot 10^{-112}:\\ \;\;\;\;x \cdot y\\ \mathbf{elif}\;a \cdot b \leq 10^{+101}:\\ \;\;\;\;z \cdot t\\ \mathbf{else}:\\ \;\;\;\;a \cdot b\\ \end{array} \end{array} \]
(FPCore (x y z t a b)
 :precision binary64
 (if (<= (* a b) -4.2e-58)
   (* a b)
   (if (<= (* a b) -2e-313)
     (* z t)
     (if (<= (* a b) 3.3e-112)
       (* x y)
       (if (<= (* a b) 1e+101) (* z t) (* a b))))))
double code(double x, double y, double z, double t, double a, double b) {
	double tmp;
	if ((a * b) <= -4.2e-58) {
		tmp = a * b;
	} else if ((a * b) <= -2e-313) {
		tmp = z * t;
	} else if ((a * b) <= 3.3e-112) {
		tmp = x * y;
	} else if ((a * b) <= 1e+101) {
		tmp = z * t;
	} else {
		tmp = a * b;
	}
	return tmp;
}
real(8) function code(x, y, z, t, a, b)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8), intent (in) :: a
    real(8), intent (in) :: b
    real(8) :: tmp
    if ((a * b) <= (-4.2d-58)) then
        tmp = a * b
    else if ((a * b) <= (-2d-313)) then
        tmp = z * t
    else if ((a * b) <= 3.3d-112) then
        tmp = x * y
    else if ((a * b) <= 1d+101) then
        tmp = z * t
    else
        tmp = a * b
    end if
    code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
	double tmp;
	if ((a * b) <= -4.2e-58) {
		tmp = a * b;
	} else if ((a * b) <= -2e-313) {
		tmp = z * t;
	} else if ((a * b) <= 3.3e-112) {
		tmp = x * y;
	} else if ((a * b) <= 1e+101) {
		tmp = z * t;
	} else {
		tmp = a * b;
	}
	return tmp;
}
def code(x, y, z, t, a, b):
	tmp = 0
	if (a * b) <= -4.2e-58:
		tmp = a * b
	elif (a * b) <= -2e-313:
		tmp = z * t
	elif (a * b) <= 3.3e-112:
		tmp = x * y
	elif (a * b) <= 1e+101:
		tmp = z * t
	else:
		tmp = a * b
	return tmp
function code(x, y, z, t, a, b)
	tmp = 0.0
	if (Float64(a * b) <= -4.2e-58)
		tmp = Float64(a * b);
	elseif (Float64(a * b) <= -2e-313)
		tmp = Float64(z * t);
	elseif (Float64(a * b) <= 3.3e-112)
		tmp = Float64(x * y);
	elseif (Float64(a * b) <= 1e+101)
		tmp = Float64(z * t);
	else
		tmp = Float64(a * b);
	end
	return tmp
end
function tmp_2 = code(x, y, z, t, a, b)
	tmp = 0.0;
	if ((a * b) <= -4.2e-58)
		tmp = a * b;
	elseif ((a * b) <= -2e-313)
		tmp = z * t;
	elseif ((a * b) <= 3.3e-112)
		tmp = x * y;
	elseif ((a * b) <= 1e+101)
		tmp = z * t;
	else
		tmp = a * b;
	end
	tmp_2 = tmp;
end
code[x_, y_, z_, t_, a_, b_] := If[LessEqual[N[(a * b), $MachinePrecision], -4.2e-58], N[(a * b), $MachinePrecision], If[LessEqual[N[(a * b), $MachinePrecision], -2e-313], N[(z * t), $MachinePrecision], If[LessEqual[N[(a * b), $MachinePrecision], 3.3e-112], N[(x * y), $MachinePrecision], If[LessEqual[N[(a * b), $MachinePrecision], 1e+101], N[(z * t), $MachinePrecision], N[(a * b), $MachinePrecision]]]]]
\begin{array}{l}

\\
\begin{array}{l}
\mathbf{if}\;a \cdot b \leq -4.2 \cdot 10^{-58}:\\
\;\;\;\;a \cdot b\\

\mathbf{elif}\;a \cdot b \leq -2 \cdot 10^{-313}:\\
\;\;\;\;z \cdot t\\

\mathbf{elif}\;a \cdot b \leq 3.3 \cdot 10^{-112}:\\
\;\;\;\;x \cdot y\\

\mathbf{elif}\;a \cdot b \leq 10^{+101}:\\
\;\;\;\;z \cdot t\\

\mathbf{else}:\\
\;\;\;\;a \cdot b\\


\end{array}
\end{array}
Derivation
  1. Split input into 3 regimes
  2. if (*.f64 a b) < -4.19999999999999975e-58 or 9.9999999999999998e100 < (*.f64 a b)

    1. Initial program 97.5%

      \[\left(x \cdot y + z \cdot t\right) + a \cdot b \]
    2. Add Preprocessing
    3. Taylor expanded in a around inf 62.3%

      \[\leadsto \color{blue}{a \cdot b} \]

    if -4.19999999999999975e-58 < (*.f64 a b) < -1.99999999998e-313 or 3.3000000000000001e-112 < (*.f64 a b) < 9.9999999999999998e100

    1. Initial program 100.0%

      \[\left(x \cdot y + z \cdot t\right) + a \cdot b \]
    2. Add Preprocessing
    3. Taylor expanded in z around inf 60.8%

      \[\leadsto \color{blue}{t \cdot z} \]

    if -1.99999999998e-313 < (*.f64 a b) < 3.3000000000000001e-112

    1. Initial program 99.9%

      \[\left(x \cdot y + z \cdot t\right) + a \cdot b \]
    2. Add Preprocessing
    3. Taylor expanded in x around inf 62.5%

      \[\leadsto \color{blue}{x \cdot y} \]
  3. Recombined 3 regimes into one program.
  4. Final simplification61.8%

    \[\leadsto \begin{array}{l} \mathbf{if}\;a \cdot b \leq -4.2 \cdot 10^{-58}:\\ \;\;\;\;a \cdot b\\ \mathbf{elif}\;a \cdot b \leq -2 \cdot 10^{-313}:\\ \;\;\;\;z \cdot t\\ \mathbf{elif}\;a \cdot b \leq 3.3 \cdot 10^{-112}:\\ \;\;\;\;x \cdot y\\ \mathbf{elif}\;a \cdot b \leq 10^{+101}:\\ \;\;\;\;z \cdot t\\ \mathbf{else}:\\ \;\;\;\;a \cdot b\\ \end{array} \]
  5. Add Preprocessing

Alternative 5: 80.2% accurate, 0.5× speedup?

\[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;x \cdot y \leq -7.1 \cdot 10^{+162} \lor \neg \left(x \cdot y \leq 4 \cdot 10^{+209}\right):\\ \;\;\;\;x \cdot y\\ \mathbf{else}:\\ \;\;\;\;a \cdot b + z \cdot t\\ \end{array} \end{array} \]
(FPCore (x y z t a b)
 :precision binary64
 (if (or (<= (* x y) -7.1e+162) (not (<= (* x y) 4e+209)))
   (* x y)
   (+ (* a b) (* z t))))
double code(double x, double y, double z, double t, double a, double b) {
	double tmp;
	if (((x * y) <= -7.1e+162) || !((x * y) <= 4e+209)) {
		tmp = x * y;
	} else {
		tmp = (a * b) + (z * t);
	}
	return tmp;
}
real(8) function code(x, y, z, t, a, b)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8), intent (in) :: a
    real(8), intent (in) :: b
    real(8) :: tmp
    if (((x * y) <= (-7.1d+162)) .or. (.not. ((x * y) <= 4d+209))) then
        tmp = x * y
    else
        tmp = (a * b) + (z * t)
    end if
    code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
	double tmp;
	if (((x * y) <= -7.1e+162) || !((x * y) <= 4e+209)) {
		tmp = x * y;
	} else {
		tmp = (a * b) + (z * t);
	}
	return tmp;
}
def code(x, y, z, t, a, b):
	tmp = 0
	if ((x * y) <= -7.1e+162) or not ((x * y) <= 4e+209):
		tmp = x * y
	else:
		tmp = (a * b) + (z * t)
	return tmp
function code(x, y, z, t, a, b)
	tmp = 0.0
	if ((Float64(x * y) <= -7.1e+162) || !(Float64(x * y) <= 4e+209))
		tmp = Float64(x * y);
	else
		tmp = Float64(Float64(a * b) + Float64(z * t));
	end
	return tmp
end
function tmp_2 = code(x, y, z, t, a, b)
	tmp = 0.0;
	if (((x * y) <= -7.1e+162) || ~(((x * y) <= 4e+209)))
		tmp = x * y;
	else
		tmp = (a * b) + (z * t);
	end
	tmp_2 = tmp;
end
code[x_, y_, z_, t_, a_, b_] := If[Or[LessEqual[N[(x * y), $MachinePrecision], -7.1e+162], N[Not[LessEqual[N[(x * y), $MachinePrecision], 4e+209]], $MachinePrecision]], N[(x * y), $MachinePrecision], N[(N[(a * b), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}

\\
\begin{array}{l}
\mathbf{if}\;x \cdot y \leq -7.1 \cdot 10^{+162} \lor \neg \left(x \cdot y \leq 4 \cdot 10^{+209}\right):\\
\;\;\;\;x \cdot y\\

\mathbf{else}:\\
\;\;\;\;a \cdot b + z \cdot t\\


\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if (*.f64 x y) < -7.0999999999999997e162 or 4.0000000000000003e209 < (*.f64 x y)

    1. Initial program 96.7%

      \[\left(x \cdot y + z \cdot t\right) + a \cdot b \]
    2. Add Preprocessing
    3. Taylor expanded in x around inf 83.4%

      \[\leadsto \color{blue}{x \cdot y} \]

    if -7.0999999999999997e162 < (*.f64 x y) < 4.0000000000000003e209

    1. Initial program 99.4%

      \[\left(x \cdot y + z \cdot t\right) + a \cdot b \]
    2. Add Preprocessing
    3. Taylor expanded in x around 0 82.6%

      \[\leadsto \color{blue}{a \cdot b + t \cdot z} \]
  3. Recombined 2 regimes into one program.
  4. Final simplification82.8%

    \[\leadsto \begin{array}{l} \mathbf{if}\;x \cdot y \leq -7.1 \cdot 10^{+162} \lor \neg \left(x \cdot y \leq 4 \cdot 10^{+209}\right):\\ \;\;\;\;x \cdot y\\ \mathbf{else}:\\ \;\;\;\;a \cdot b + z \cdot t\\ \end{array} \]
  5. Add Preprocessing

Alternative 6: 84.7% accurate, 0.5× speedup?

\[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;x \cdot y \leq -9.8 \cdot 10^{+82} \lor \neg \left(x \cdot y \leq 9.8 \cdot 10^{+64}\right):\\ \;\;\;\;a \cdot b + x \cdot y\\ \mathbf{else}:\\ \;\;\;\;a \cdot b + z \cdot t\\ \end{array} \end{array} \]
(FPCore (x y z t a b)
 :precision binary64
 (if (or (<= (* x y) -9.8e+82) (not (<= (* x y) 9.8e+64)))
   (+ (* a b) (* x y))
   (+ (* a b) (* z t))))
double code(double x, double y, double z, double t, double a, double b) {
	double tmp;
	if (((x * y) <= -9.8e+82) || !((x * y) <= 9.8e+64)) {
		tmp = (a * b) + (x * y);
	} else {
		tmp = (a * b) + (z * t);
	}
	return tmp;
}
real(8) function code(x, y, z, t, a, b)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8), intent (in) :: a
    real(8), intent (in) :: b
    real(8) :: tmp
    if (((x * y) <= (-9.8d+82)) .or. (.not. ((x * y) <= 9.8d+64))) then
        tmp = (a * b) + (x * y)
    else
        tmp = (a * b) + (z * t)
    end if
    code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
	double tmp;
	if (((x * y) <= -9.8e+82) || !((x * y) <= 9.8e+64)) {
		tmp = (a * b) + (x * y);
	} else {
		tmp = (a * b) + (z * t);
	}
	return tmp;
}
def code(x, y, z, t, a, b):
	tmp = 0
	if ((x * y) <= -9.8e+82) or not ((x * y) <= 9.8e+64):
		tmp = (a * b) + (x * y)
	else:
		tmp = (a * b) + (z * t)
	return tmp
function code(x, y, z, t, a, b)
	tmp = 0.0
	if ((Float64(x * y) <= -9.8e+82) || !(Float64(x * y) <= 9.8e+64))
		tmp = Float64(Float64(a * b) + Float64(x * y));
	else
		tmp = Float64(Float64(a * b) + Float64(z * t));
	end
	return tmp
end
function tmp_2 = code(x, y, z, t, a, b)
	tmp = 0.0;
	if (((x * y) <= -9.8e+82) || ~(((x * y) <= 9.8e+64)))
		tmp = (a * b) + (x * y);
	else
		tmp = (a * b) + (z * t);
	end
	tmp_2 = tmp;
end
code[x_, y_, z_, t_, a_, b_] := If[Or[LessEqual[N[(x * y), $MachinePrecision], -9.8e+82], N[Not[LessEqual[N[(x * y), $MachinePrecision], 9.8e+64]], $MachinePrecision]], N[(N[(a * b), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision], N[(N[(a * b), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}

\\
\begin{array}{l}
\mathbf{if}\;x \cdot y \leq -9.8 \cdot 10^{+82} \lor \neg \left(x \cdot y \leq 9.8 \cdot 10^{+64}\right):\\
\;\;\;\;a \cdot b + x \cdot y\\

\mathbf{else}:\\
\;\;\;\;a \cdot b + z \cdot t\\


\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if (*.f64 x y) < -9.8000000000000001e82 or 9.8000000000000005e64 < (*.f64 x y)

    1. Initial program 96.9%

      \[\left(x \cdot y + z \cdot t\right) + a \cdot b \]
    2. Add Preprocessing
    3. Taylor expanded in z around 0 85.2%

      \[\leadsto \color{blue}{a \cdot b + x \cdot y} \]

    if -9.8000000000000001e82 < (*.f64 x y) < 9.8000000000000005e64

    1. Initial program 100.0%

      \[\left(x \cdot y + z \cdot t\right) + a \cdot b \]
    2. Add Preprocessing
    3. Taylor expanded in x around 0 85.9%

      \[\leadsto \color{blue}{a \cdot b + t \cdot z} \]
  3. Recombined 2 regimes into one program.
  4. Final simplification85.7%

    \[\leadsto \begin{array}{l} \mathbf{if}\;x \cdot y \leq -9.8 \cdot 10^{+82} \lor \neg \left(x \cdot y \leq 9.8 \cdot 10^{+64}\right):\\ \;\;\;\;a \cdot b + x \cdot y\\ \mathbf{else}:\\ \;\;\;\;a \cdot b + z \cdot t\\ \end{array} \]
  5. Add Preprocessing

Alternative 7: 84.2% accurate, 0.5× speedup?

\[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;a \cdot b \leq -4.4 \cdot 10^{-58}:\\ \;\;\;\;a \cdot b + x \cdot y\\ \mathbf{elif}\;a \cdot b \leq 3.4 \cdot 10^{+19}:\\ \;\;\;\;x \cdot y + z \cdot t\\ \mathbf{else}:\\ \;\;\;\;a \cdot b + z \cdot t\\ \end{array} \end{array} \]
(FPCore (x y z t a b)
 :precision binary64
 (if (<= (* a b) -4.4e-58)
   (+ (* a b) (* x y))
   (if (<= (* a b) 3.4e+19) (+ (* x y) (* z t)) (+ (* a b) (* z t)))))
double code(double x, double y, double z, double t, double a, double b) {
	double tmp;
	if ((a * b) <= -4.4e-58) {
		tmp = (a * b) + (x * y);
	} else if ((a * b) <= 3.4e+19) {
		tmp = (x * y) + (z * t);
	} else {
		tmp = (a * b) + (z * t);
	}
	return tmp;
}
real(8) function code(x, y, z, t, a, b)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8), intent (in) :: a
    real(8), intent (in) :: b
    real(8) :: tmp
    if ((a * b) <= (-4.4d-58)) then
        tmp = (a * b) + (x * y)
    else if ((a * b) <= 3.4d+19) then
        tmp = (x * y) + (z * t)
    else
        tmp = (a * b) + (z * t)
    end if
    code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
	double tmp;
	if ((a * b) <= -4.4e-58) {
		tmp = (a * b) + (x * y);
	} else if ((a * b) <= 3.4e+19) {
		tmp = (x * y) + (z * t);
	} else {
		tmp = (a * b) + (z * t);
	}
	return tmp;
}
def code(x, y, z, t, a, b):
	tmp = 0
	if (a * b) <= -4.4e-58:
		tmp = (a * b) + (x * y)
	elif (a * b) <= 3.4e+19:
		tmp = (x * y) + (z * t)
	else:
		tmp = (a * b) + (z * t)
	return tmp
function code(x, y, z, t, a, b)
	tmp = 0.0
	if (Float64(a * b) <= -4.4e-58)
		tmp = Float64(Float64(a * b) + Float64(x * y));
	elseif (Float64(a * b) <= 3.4e+19)
		tmp = Float64(Float64(x * y) + Float64(z * t));
	else
		tmp = Float64(Float64(a * b) + Float64(z * t));
	end
	return tmp
end
function tmp_2 = code(x, y, z, t, a, b)
	tmp = 0.0;
	if ((a * b) <= -4.4e-58)
		tmp = (a * b) + (x * y);
	elseif ((a * b) <= 3.4e+19)
		tmp = (x * y) + (z * t);
	else
		tmp = (a * b) + (z * t);
	end
	tmp_2 = tmp;
end
code[x_, y_, z_, t_, a_, b_] := If[LessEqual[N[(a * b), $MachinePrecision], -4.4e-58], N[(N[(a * b), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(a * b), $MachinePrecision], 3.4e+19], N[(N[(x * y), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision], N[(N[(a * b), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}

\\
\begin{array}{l}
\mathbf{if}\;a \cdot b \leq -4.4 \cdot 10^{-58}:\\
\;\;\;\;a \cdot b + x \cdot y\\

\mathbf{elif}\;a \cdot b \leq 3.4 \cdot 10^{+19}:\\
\;\;\;\;x \cdot y + z \cdot t\\

\mathbf{else}:\\
\;\;\;\;a \cdot b + z \cdot t\\


\end{array}
\end{array}
Derivation
  1. Split input into 3 regimes
  2. if (*.f64 a b) < -4.40000000000000011e-58

    1. Initial program 97.3%

      \[\left(x \cdot y + z \cdot t\right) + a \cdot b \]
    2. Add Preprocessing
    3. Taylor expanded in z around 0 80.5%

      \[\leadsto \color{blue}{a \cdot b + x \cdot y} \]

    if -4.40000000000000011e-58 < (*.f64 a b) < 3.4e19

    1. Initial program 100.0%

      \[\left(x \cdot y + z \cdot t\right) + a \cdot b \]
    2. Add Preprocessing
    3. Taylor expanded in a around 0 94.9%

      \[\leadsto \color{blue}{t \cdot z + x \cdot y} \]

    if 3.4e19 < (*.f64 a b)

    1. Initial program 98.3%

      \[\left(x \cdot y + z \cdot t\right) + a \cdot b \]
    2. Add Preprocessing
    3. Taylor expanded in x around 0 85.7%

      \[\leadsto \color{blue}{a \cdot b + t \cdot z} \]
  3. Recombined 3 regimes into one program.
  4. Final simplification88.5%

    \[\leadsto \begin{array}{l} \mathbf{if}\;a \cdot b \leq -4.4 \cdot 10^{-58}:\\ \;\;\;\;a \cdot b + x \cdot y\\ \mathbf{elif}\;a \cdot b \leq 3.4 \cdot 10^{+19}:\\ \;\;\;\;x \cdot y + z \cdot t\\ \mathbf{else}:\\ \;\;\;\;a \cdot b + z \cdot t\\ \end{array} \]
  5. Add Preprocessing

Alternative 8: 52.7% accurate, 0.6× speedup?

\[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;a \cdot b \leq -3.2 \cdot 10^{-58} \lor \neg \left(a \cdot b \leq 6.5 \cdot 10^{+102}\right):\\ \;\;\;\;a \cdot b\\ \mathbf{else}:\\ \;\;\;\;z \cdot t\\ \end{array} \end{array} \]
(FPCore (x y z t a b)
 :precision binary64
 (if (or (<= (* a b) -3.2e-58) (not (<= (* a b) 6.5e+102))) (* a b) (* z t)))
double code(double x, double y, double z, double t, double a, double b) {
	double tmp;
	if (((a * b) <= -3.2e-58) || !((a * b) <= 6.5e+102)) {
		tmp = a * b;
	} else {
		tmp = z * t;
	}
	return tmp;
}
real(8) function code(x, y, z, t, a, b)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8), intent (in) :: a
    real(8), intent (in) :: b
    real(8) :: tmp
    if (((a * b) <= (-3.2d-58)) .or. (.not. ((a * b) <= 6.5d+102))) then
        tmp = a * b
    else
        tmp = z * t
    end if
    code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
	double tmp;
	if (((a * b) <= -3.2e-58) || !((a * b) <= 6.5e+102)) {
		tmp = a * b;
	} else {
		tmp = z * t;
	}
	return tmp;
}
def code(x, y, z, t, a, b):
	tmp = 0
	if ((a * b) <= -3.2e-58) or not ((a * b) <= 6.5e+102):
		tmp = a * b
	else:
		tmp = z * t
	return tmp
function code(x, y, z, t, a, b)
	tmp = 0.0
	if ((Float64(a * b) <= -3.2e-58) || !(Float64(a * b) <= 6.5e+102))
		tmp = Float64(a * b);
	else
		tmp = Float64(z * t);
	end
	return tmp
end
function tmp_2 = code(x, y, z, t, a, b)
	tmp = 0.0;
	if (((a * b) <= -3.2e-58) || ~(((a * b) <= 6.5e+102)))
		tmp = a * b;
	else
		tmp = z * t;
	end
	tmp_2 = tmp;
end
code[x_, y_, z_, t_, a_, b_] := If[Or[LessEqual[N[(a * b), $MachinePrecision], -3.2e-58], N[Not[LessEqual[N[(a * b), $MachinePrecision], 6.5e+102]], $MachinePrecision]], N[(a * b), $MachinePrecision], N[(z * t), $MachinePrecision]]
\begin{array}{l}

\\
\begin{array}{l}
\mathbf{if}\;a \cdot b \leq -3.2 \cdot 10^{-58} \lor \neg \left(a \cdot b \leq 6.5 \cdot 10^{+102}\right):\\
\;\;\;\;a \cdot b\\

\mathbf{else}:\\
\;\;\;\;z \cdot t\\


\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if (*.f64 a b) < -3.2000000000000001e-58 or 6.5000000000000004e102 < (*.f64 a b)

    1. Initial program 97.5%

      \[\left(x \cdot y + z \cdot t\right) + a \cdot b \]
    2. Add Preprocessing
    3. Taylor expanded in a around inf 62.3%

      \[\leadsto \color{blue}{a \cdot b} \]

    if -3.2000000000000001e-58 < (*.f64 a b) < 6.5000000000000004e102

    1. Initial program 100.0%

      \[\left(x \cdot y + z \cdot t\right) + a \cdot b \]
    2. Add Preprocessing
    3. Taylor expanded in z around inf 51.4%

      \[\leadsto \color{blue}{t \cdot z} \]
  3. Recombined 2 regimes into one program.
  4. Final simplification56.5%

    \[\leadsto \begin{array}{l} \mathbf{if}\;a \cdot b \leq -3.2 \cdot 10^{-58} \lor \neg \left(a \cdot b \leq 6.5 \cdot 10^{+102}\right):\\ \;\;\;\;a \cdot b\\ \mathbf{else}:\\ \;\;\;\;z \cdot t\\ \end{array} \]
  5. Add Preprocessing

Alternative 9: 98.0% accurate, 1.0× speedup?

\[\begin{array}{l} \\ a \cdot b + \left(x \cdot y + z \cdot t\right) \end{array} \]
(FPCore (x y z t a b) :precision binary64 (+ (* a b) (+ (* x y) (* z t))))
double code(double x, double y, double z, double t, double a, double b) {
	return (a * b) + ((x * y) + (z * t));
}
real(8) function code(x, y, z, t, a, b)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8), intent (in) :: a
    real(8), intent (in) :: b
    code = (a * b) + ((x * y) + (z * t))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
	return (a * b) + ((x * y) + (z * t));
}
def code(x, y, z, t, a, b):
	return (a * b) + ((x * y) + (z * t))
function code(x, y, z, t, a, b)
	return Float64(Float64(a * b) + Float64(Float64(x * y) + Float64(z * t)))
end
function tmp = code(x, y, z, t, a, b)
	tmp = (a * b) + ((x * y) + (z * t));
end
code[x_, y_, z_, t_, a_, b_] := N[(N[(a * b), $MachinePrecision] + N[(N[(x * y), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
a \cdot b + \left(x \cdot y + z \cdot t\right)
\end{array}
Derivation
  1. Initial program 98.8%

    \[\left(x \cdot y + z \cdot t\right) + a \cdot b \]
  2. Add Preprocessing
  3. Final simplification98.8%

    \[\leadsto a \cdot b + \left(x \cdot y + z \cdot t\right) \]
  4. Add Preprocessing

Alternative 10: 36.2% accurate, 3.7× speedup?

\[\begin{array}{l} \\ a \cdot b \end{array} \]
(FPCore (x y z t a b) :precision binary64 (* a b))
double code(double x, double y, double z, double t, double a, double b) {
	return a * b;
}
real(8) function code(x, y, z, t, a, b)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8), intent (in) :: a
    real(8), intent (in) :: b
    code = a * b
end function
public static double code(double x, double y, double z, double t, double a, double b) {
	return a * b;
}
def code(x, y, z, t, a, b):
	return a * b
function code(x, y, z, t, a, b)
	return Float64(a * b)
end
function tmp = code(x, y, z, t, a, b)
	tmp = a * b;
end
code[x_, y_, z_, t_, a_, b_] := N[(a * b), $MachinePrecision]
\begin{array}{l}

\\
a \cdot b
\end{array}
Derivation
  1. Initial program 98.8%

    \[\left(x \cdot y + z \cdot t\right) + a \cdot b \]
  2. Add Preprocessing
  3. Taylor expanded in a around inf 34.8%

    \[\leadsto \color{blue}{a \cdot b} \]
  4. Final simplification34.8%

    \[\leadsto a \cdot b \]
  5. Add Preprocessing

Reproduce

?
herbie shell --seed 2024040 
(FPCore (x y z t a b)
  :name "Linear.V3:$cdot from linear-1.19.1.3, B"
  :precision binary64
  (+ (+ (* x y) (* z t)) (* a b)))