
(FPCore (x) :precision binary64 (- (sqrt (+ x 1.0)) (sqrt x)))
double code(double x) {
return sqrt((x + 1.0)) - sqrt(x);
}
real(8) function code(x)
real(8), intent (in) :: x
code = sqrt((x + 1.0d0)) - sqrt(x)
end function
public static double code(double x) {
return Math.sqrt((x + 1.0)) - Math.sqrt(x);
}
def code(x): return math.sqrt((x + 1.0)) - math.sqrt(x)
function code(x) return Float64(sqrt(Float64(x + 1.0)) - sqrt(x)) end
function tmp = code(x) tmp = sqrt((x + 1.0)) - sqrt(x); end
code[x_] := N[(N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[x], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\sqrt{x + 1} - \sqrt{x}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x) :precision binary64 (- (sqrt (+ x 1.0)) (sqrt x)))
double code(double x) {
return sqrt((x + 1.0)) - sqrt(x);
}
real(8) function code(x)
real(8), intent (in) :: x
code = sqrt((x + 1.0d0)) - sqrt(x)
end function
public static double code(double x) {
return Math.sqrt((x + 1.0)) - Math.sqrt(x);
}
def code(x): return math.sqrt((x + 1.0)) - math.sqrt(x)
function code(x) return Float64(sqrt(Float64(x + 1.0)) - sqrt(x)) end
function tmp = code(x) tmp = sqrt((x + 1.0)) - sqrt(x); end
code[x_] := N[(N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[x], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\sqrt{x + 1} - \sqrt{x}
\end{array}
(FPCore (x) :precision binary64 (sqrt (pow (+ (sqrt x) (sqrt (+ x 1.0))) -2.0)))
double code(double x) {
return sqrt(pow((sqrt(x) + sqrt((x + 1.0))), -2.0));
}
real(8) function code(x)
real(8), intent (in) :: x
code = sqrt(((sqrt(x) + sqrt((x + 1.0d0))) ** (-2.0d0)))
end function
public static double code(double x) {
return Math.sqrt(Math.pow((Math.sqrt(x) + Math.sqrt((x + 1.0))), -2.0));
}
def code(x): return math.sqrt(math.pow((math.sqrt(x) + math.sqrt((x + 1.0))), -2.0))
function code(x) return sqrt((Float64(sqrt(x) + sqrt(Float64(x + 1.0))) ^ -2.0)) end
function tmp = code(x) tmp = sqrt(((sqrt(x) + sqrt((x + 1.0))) ^ -2.0)); end
code[x_] := N[Sqrt[N[Power[N[(N[Sqrt[x], $MachinePrecision] + N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], -2.0], $MachinePrecision]], $MachinePrecision]
\begin{array}{l}
\\
\sqrt{{\left(\sqrt{x} + \sqrt{x + 1}\right)}^{-2}}
\end{array}
Initial program 54.3%
flip--54.7%
div-inv54.7%
add-sqr-sqrt54.8%
add-sqr-sqrt55.2%
associate--l+55.3%
Applied egg-rr55.3%
associate-*r/55.3%
*-rgt-identity55.3%
remove-double-neg55.3%
remove-double-neg55.3%
associate-+r-55.2%
+-commutative55.2%
associate--l+99.8%
+-inverses99.8%
metadata-eval99.8%
+-commutative99.8%
Simplified99.8%
add-sqr-sqrt99.5%
sqrt-unprod99.8%
inv-pow99.8%
inv-pow99.8%
pow-prod-up99.8%
+-commutative99.8%
metadata-eval99.8%
Applied egg-rr99.8%
Final simplification99.8%
(FPCore (x) :precision binary64 (if (<= x 130000000.0) (- (sqrt (+ x 1.0)) (sqrt x)) (* 0.5 (pow x -0.5))))
double code(double x) {
double tmp;
if (x <= 130000000.0) {
tmp = sqrt((x + 1.0)) - sqrt(x);
} else {
tmp = 0.5 * pow(x, -0.5);
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= 130000000.0d0) then
tmp = sqrt((x + 1.0d0)) - sqrt(x)
else
tmp = 0.5d0 * (x ** (-0.5d0))
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= 130000000.0) {
tmp = Math.sqrt((x + 1.0)) - Math.sqrt(x);
} else {
tmp = 0.5 * Math.pow(x, -0.5);
}
return tmp;
}
def code(x): tmp = 0 if x <= 130000000.0: tmp = math.sqrt((x + 1.0)) - math.sqrt(x) else: tmp = 0.5 * math.pow(x, -0.5) return tmp
function code(x) tmp = 0.0 if (x <= 130000000.0) tmp = Float64(sqrt(Float64(x + 1.0)) - sqrt(x)); else tmp = Float64(0.5 * (x ^ -0.5)); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= 130000000.0) tmp = sqrt((x + 1.0)) - sqrt(x); else tmp = 0.5 * (x ^ -0.5); end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, 130000000.0], N[(N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[x], $MachinePrecision]), $MachinePrecision], N[(0.5 * N[Power[x, -0.5], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 130000000:\\
\;\;\;\;\sqrt{x + 1} - \sqrt{x}\\
\mathbf{else}:\\
\;\;\;\;0.5 \cdot {x}^{-0.5}\\
\end{array}
\end{array}
if x < 1.3e8Initial program 99.6%
if 1.3e8 < x Initial program 4.4%
flip3--3.0%
sqrt-pow23.1%
metadata-eval3.1%
sqrt-pow23.1%
metadata-eval3.1%
add-sqr-sqrt3.1%
associate-+l+3.1%
add-sqr-sqrt3.1%
sqrt-unprod3.1%
Applied egg-rr3.1%
Taylor expanded in x around inf 99.7%
*-un-lft-identity99.7%
inv-pow99.7%
sqrt-pow199.9%
metadata-eval99.9%
Applied egg-rr99.9%
*-lft-identity99.9%
Simplified99.9%
Final simplification99.7%
(FPCore (x) :precision binary64 (/ 1.0 (+ (sqrt x) (sqrt (+ x 1.0)))))
double code(double x) {
return 1.0 / (sqrt(x) + sqrt((x + 1.0)));
}
real(8) function code(x)
real(8), intent (in) :: x
code = 1.0d0 / (sqrt(x) + sqrt((x + 1.0d0)))
end function
public static double code(double x) {
return 1.0 / (Math.sqrt(x) + Math.sqrt((x + 1.0)));
}
def code(x): return 1.0 / (math.sqrt(x) + math.sqrt((x + 1.0)))
function code(x) return Float64(1.0 / Float64(sqrt(x) + sqrt(Float64(x + 1.0)))) end
function tmp = code(x) tmp = 1.0 / (sqrt(x) + sqrt((x + 1.0))); end
code[x_] := N[(1.0 / N[(N[Sqrt[x], $MachinePrecision] + N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{\sqrt{x} + \sqrt{x + 1}}
\end{array}
Initial program 54.3%
flip--54.7%
div-inv54.7%
add-sqr-sqrt54.8%
add-sqr-sqrt55.2%
associate--l+55.3%
Applied egg-rr55.3%
associate-*r/55.3%
*-rgt-identity55.3%
remove-double-neg55.3%
remove-double-neg55.3%
associate-+r-55.2%
+-commutative55.2%
associate--l+99.8%
+-inverses99.8%
metadata-eval99.8%
+-commutative99.8%
Simplified99.8%
Final simplification99.8%
(FPCore (x) :precision binary64 (if (<= x 1.0) (+ 1.0 (- (* x 0.5) (sqrt x))) (* 0.5 (pow x -0.5))))
double code(double x) {
double tmp;
if (x <= 1.0) {
tmp = 1.0 + ((x * 0.5) - sqrt(x));
} else {
tmp = 0.5 * pow(x, -0.5);
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= 1.0d0) then
tmp = 1.0d0 + ((x * 0.5d0) - sqrt(x))
else
tmp = 0.5d0 * (x ** (-0.5d0))
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= 1.0) {
tmp = 1.0 + ((x * 0.5) - Math.sqrt(x));
} else {
tmp = 0.5 * Math.pow(x, -0.5);
}
return tmp;
}
def code(x): tmp = 0 if x <= 1.0: tmp = 1.0 + ((x * 0.5) - math.sqrt(x)) else: tmp = 0.5 * math.pow(x, -0.5) return tmp
function code(x) tmp = 0.0 if (x <= 1.0) tmp = Float64(1.0 + Float64(Float64(x * 0.5) - sqrt(x))); else tmp = Float64(0.5 * (x ^ -0.5)); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= 1.0) tmp = 1.0 + ((x * 0.5) - sqrt(x)); else tmp = 0.5 * (x ^ -0.5); end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, 1.0], N[(1.0 + N[(N[(x * 0.5), $MachinePrecision] - N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(0.5 * N[Power[x, -0.5], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 1:\\
\;\;\;\;1 + \left(x \cdot 0.5 - \sqrt{x}\right)\\
\mathbf{else}:\\
\;\;\;\;0.5 \cdot {x}^{-0.5}\\
\end{array}
\end{array}
if x < 1Initial program 100.0%
Taylor expanded in x around 0 98.4%
associate--l+98.5%
+-commutative98.5%
Applied egg-rr98.5%
if 1 < x Initial program 5.6%
flip3--4.3%
sqrt-pow24.3%
metadata-eval4.3%
sqrt-pow24.4%
metadata-eval4.4%
add-sqr-sqrt4.4%
associate-+l+4.4%
add-sqr-sqrt4.4%
sqrt-unprod4.4%
Applied egg-rr4.4%
Taylor expanded in x around inf 98.8%
*-un-lft-identity98.8%
inv-pow98.8%
sqrt-pow198.9%
metadata-eval98.9%
Applied egg-rr98.9%
*-lft-identity98.9%
Simplified98.9%
Final simplification98.7%
(FPCore (x) :precision binary64 (if (<= x 0.25) 1.0 (* 0.5 (pow x -0.5))))
double code(double x) {
double tmp;
if (x <= 0.25) {
tmp = 1.0;
} else {
tmp = 0.5 * pow(x, -0.5);
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= 0.25d0) then
tmp = 1.0d0
else
tmp = 0.5d0 * (x ** (-0.5d0))
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= 0.25) {
tmp = 1.0;
} else {
tmp = 0.5 * Math.pow(x, -0.5);
}
return tmp;
}
def code(x): tmp = 0 if x <= 0.25: tmp = 1.0 else: tmp = 0.5 * math.pow(x, -0.5) return tmp
function code(x) tmp = 0.0 if (x <= 0.25) tmp = 1.0; else tmp = Float64(0.5 * (x ^ -0.5)); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= 0.25) tmp = 1.0; else tmp = 0.5 * (x ^ -0.5); end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, 0.25], 1.0, N[(0.5 * N[Power[x, -0.5], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 0.25:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;0.5 \cdot {x}^{-0.5}\\
\end{array}
\end{array}
if x < 0.25Initial program 100.0%
Taylor expanded in x around 0 95.4%
if 0.25 < x Initial program 6.4%
flip3--5.0%
sqrt-pow25.1%
metadata-eval5.1%
sqrt-pow25.1%
metadata-eval5.1%
add-sqr-sqrt5.1%
associate-+l+5.1%
add-sqr-sqrt5.1%
sqrt-unprod5.1%
Applied egg-rr5.1%
Taylor expanded in x around inf 98.1%
*-un-lft-identity98.1%
inv-pow98.1%
sqrt-pow198.3%
metadata-eval98.3%
Applied egg-rr98.3%
*-lft-identity98.3%
Simplified98.3%
Final simplification96.8%
(FPCore (x) :precision binary64 1.0)
double code(double x) {
return 1.0;
}
real(8) function code(x)
real(8), intent (in) :: x
code = 1.0d0
end function
public static double code(double x) {
return 1.0;
}
def code(x): return 1.0
function code(x) return 1.0 end
function tmp = code(x) tmp = 1.0; end
code[x_] := 1.0
\begin{array}{l}
\\
1
\end{array}
Initial program 54.3%
Taylor expanded in x around 0 52.2%
Final simplification52.2%
(FPCore (x) :precision binary64 (/ 1.0 (+ (sqrt (+ x 1.0)) (sqrt x))))
double code(double x) {
return 1.0 / (sqrt((x + 1.0)) + sqrt(x));
}
real(8) function code(x)
real(8), intent (in) :: x
code = 1.0d0 / (sqrt((x + 1.0d0)) + sqrt(x))
end function
public static double code(double x) {
return 1.0 / (Math.sqrt((x + 1.0)) + Math.sqrt(x));
}
def code(x): return 1.0 / (math.sqrt((x + 1.0)) + math.sqrt(x))
function code(x) return Float64(1.0 / Float64(sqrt(Float64(x + 1.0)) + sqrt(x))) end
function tmp = code(x) tmp = 1.0 / (sqrt((x + 1.0)) + sqrt(x)); end
code[x_] := N[(1.0 / N[(N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision] + N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{\sqrt{x + 1} + \sqrt{x}}
\end{array}
herbie shell --seed 2024040
(FPCore (x)
:name "Main:bigenough3 from C"
:precision binary64
:herbie-target
(/ 1.0 (+ (sqrt (+ x 1.0)) (sqrt x)))
(- (sqrt (+ x 1.0)) (sqrt x)))