
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (sin (* 6.28318530718 u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * sinf((6.28318530718f * u2));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * sin((6.28318530718e0 * u2))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * sin(Float32(Float32(6.28318530718) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * sin((single(6.28318530718) * u2)); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \sin \left(6.28318530718 \cdot u2\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (sin (* 6.28318530718 u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * sinf((6.28318530718f * u2));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * sin((6.28318530718e0 * u2))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * sin(Float32(Float32(6.28318530718) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * sin((single(6.28318530718) * u2)); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \sin \left(6.28318530718 \cdot u2\right)
\end{array}
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (sin (sqrt (* (pow u2 2.0) 39.47841760436263)))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * sinf(sqrtf((powf(u2, 2.0f) * 39.47841760436263f)));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * sin(sqrt(((u2 ** 2.0e0) * 39.47841760436263e0)))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * sin(sqrt(Float32((u2 ^ Float32(2.0)) * Float32(39.47841760436263))))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * sin(sqrt(((u2 ^ single(2.0)) * single(39.47841760436263)))); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \sin \left(\sqrt{{u2}^{2} \cdot 39.47841760436263}\right)
\end{array}
Initial program 98.3%
add-sqr-sqrt97.7%
sqrt-unprod98.3%
*-commutative98.3%
*-commutative98.3%
swap-sqr98.1%
pow298.1%
metadata-eval98.5%
Applied egg-rr98.5%
Final simplification98.5%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (pow (/ (- 1.0 u1) u1) -1.0)) (sin (* u2 6.28318530718))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf(powf(((1.0f - u1) / u1), -1.0f)) * sinf((u2 * 6.28318530718f));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((((1.0e0 - u1) / u1) ** (-1.0e0))) * sin((u2 * 6.28318530718e0))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt((Float32(Float32(Float32(1.0) - u1) / u1) ^ Float32(-1.0))) * sin(Float32(u2 * Float32(6.28318530718)))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((((single(1.0) - u1) / u1) ^ single(-1.0))) * sin((u2 * single(6.28318530718))); end
\begin{array}{l}
\\
\sqrt{{\left(\frac{1 - u1}{u1}\right)}^{-1}} \cdot \sin \left(u2 \cdot 6.28318530718\right)
\end{array}
Initial program 98.3%
clear-num98.4%
inv-pow98.4%
Applied egg-rr98.4%
Final simplification98.4%
(FPCore (cosTheta_i u1 u2) :precision binary32 (if (<= (* u2 6.28318530718) 0.02500000037252903) (/ 1.0 (/ (sqrt (+ -1.0 (/ 1.0 u1))) (* u2 6.28318530718))) (* (sin (* u2 6.28318530718)) (sqrt u1))))
float code(float cosTheta_i, float u1, float u2) {
float tmp;
if ((u2 * 6.28318530718f) <= 0.02500000037252903f) {
tmp = 1.0f / (sqrtf((-1.0f + (1.0f / u1))) / (u2 * 6.28318530718f));
} else {
tmp = sinf((u2 * 6.28318530718f)) * sqrtf(u1);
}
return tmp;
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
real(4) :: tmp
if ((u2 * 6.28318530718e0) <= 0.02500000037252903e0) then
tmp = 1.0e0 / (sqrt(((-1.0e0) + (1.0e0 / u1))) / (u2 * 6.28318530718e0))
else
tmp = sin((u2 * 6.28318530718e0)) * sqrt(u1)
end if
code = tmp
end function
function code(cosTheta_i, u1, u2) tmp = Float32(0.0) if (Float32(u2 * Float32(6.28318530718)) <= Float32(0.02500000037252903)) tmp = Float32(Float32(1.0) / Float32(sqrt(Float32(Float32(-1.0) + Float32(Float32(1.0) / u1))) / Float32(u2 * Float32(6.28318530718)))); else tmp = Float32(sin(Float32(u2 * Float32(6.28318530718))) * sqrt(u1)); end return tmp end
function tmp_2 = code(cosTheta_i, u1, u2) tmp = single(0.0); if ((u2 * single(6.28318530718)) <= single(0.02500000037252903)) tmp = single(1.0) / (sqrt((single(-1.0) + (single(1.0) / u1))) / (u2 * single(6.28318530718))); else tmp = sin((u2 * single(6.28318530718))) * sqrt(u1); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;u2 \cdot 6.28318530718 \leq 0.02500000037252903:\\
\;\;\;\;\frac{1}{\frac{\sqrt{-1 + \frac{1}{u1}}}{u2 \cdot 6.28318530718}}\\
\mathbf{else}:\\
\;\;\;\;\sin \left(u2 \cdot 6.28318530718\right) \cdot \sqrt{u1}\\
\end{array}
\end{array}
if (*.f32 314159265359/50000000000 u2) < 0.0250000004Initial program 98.5%
sqrt-div98.2%
associate-*l/98.1%
Applied egg-rr98.1%
Taylor expanded in u2 around 0 95.7%
clear-num95.4%
inv-pow95.4%
*-commutative95.4%
associate-/r*95.5%
sqrt-div96.0%
div-sub96.0%
*-inverses96.0%
sub-neg96.0%
metadata-eval96.0%
*-commutative96.0%
Applied egg-rr96.0%
unpow-196.0%
+-commutative96.0%
Simplified96.0%
if 0.0250000004 < (*.f32 314159265359/50000000000 u2) Initial program 97.8%
Taylor expanded in u1 around 0 70.7%
Final simplification89.6%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sin (* u2 6.28318530718)) (sqrt (* u1 (/ 1.0 (- 1.0 u1))))))
float code(float cosTheta_i, float u1, float u2) {
return sinf((u2 * 6.28318530718f)) * sqrtf((u1 * (1.0f / (1.0f - u1))));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sin((u2 * 6.28318530718e0)) * sqrt((u1 * (1.0e0 / (1.0e0 - u1))))
end function
function code(cosTheta_i, u1, u2) return Float32(sin(Float32(u2 * Float32(6.28318530718))) * sqrt(Float32(u1 * Float32(Float32(1.0) / Float32(Float32(1.0) - u1))))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sin((u2 * single(6.28318530718))) * sqrt((u1 * (single(1.0) / (single(1.0) - u1)))); end
\begin{array}{l}
\\
\sin \left(u2 \cdot 6.28318530718\right) \cdot \sqrt{u1 \cdot \frac{1}{1 - u1}}
\end{array}
Initial program 98.3%
clear-num98.4%
associate-/r/98.3%
Applied egg-rr98.3%
Final simplification98.3%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (sin (* u2 6.28318530718))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * sinf((u2 * 6.28318530718f));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * sin((u2 * 6.28318530718e0))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * sin(Float32(u2 * Float32(6.28318530718)))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * sin((u2 * single(6.28318530718))); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \sin \left(u2 \cdot 6.28318530718\right)
\end{array}
Initial program 98.3%
Final simplification98.3%
(FPCore (cosTheta_i u1 u2) :precision binary32 (/ 1.0 (/ (sqrt (+ -1.0 (/ 1.0 u1))) (* u2 6.28318530718))))
float code(float cosTheta_i, float u1, float u2) {
return 1.0f / (sqrtf((-1.0f + (1.0f / u1))) / (u2 * 6.28318530718f));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = 1.0e0 / (sqrt(((-1.0e0) + (1.0e0 / u1))) / (u2 * 6.28318530718e0))
end function
function code(cosTheta_i, u1, u2) return Float32(Float32(1.0) / Float32(sqrt(Float32(Float32(-1.0) + Float32(Float32(1.0) / u1))) / Float32(u2 * Float32(6.28318530718)))) end
function tmp = code(cosTheta_i, u1, u2) tmp = single(1.0) / (sqrt((single(-1.0) + (single(1.0) / u1))) / (u2 * single(6.28318530718))); end
\begin{array}{l}
\\
\frac{1}{\frac{\sqrt{-1 + \frac{1}{u1}}}{u2 \cdot 6.28318530718}}
\end{array}
Initial program 98.3%
sqrt-div98.0%
associate-*l/97.9%
Applied egg-rr97.9%
Taylor expanded in u2 around 0 81.6%
clear-num81.4%
inv-pow81.4%
*-commutative81.4%
associate-/r*81.5%
sqrt-div81.8%
div-sub81.8%
*-inverses81.8%
sub-neg81.8%
metadata-eval81.8%
*-commutative81.8%
Applied egg-rr81.8%
unpow-181.8%
+-commutative81.8%
Simplified81.8%
Final simplification81.8%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* 6.28318530718 (* (sqrt (/ u1 (- 1.0 u1))) u2)))
float code(float cosTheta_i, float u1, float u2) {
return 6.28318530718f * (sqrtf((u1 / (1.0f - u1))) * u2);
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = 6.28318530718e0 * (sqrt((u1 / (1.0e0 - u1))) * u2)
end function
function code(cosTheta_i, u1, u2) return Float32(Float32(6.28318530718) * Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * u2)) end
function tmp = code(cosTheta_i, u1, u2) tmp = single(6.28318530718) * (sqrt((u1 / (single(1.0) - u1))) * u2); end
\begin{array}{l}
\\
6.28318530718 \cdot \left(\sqrt{\frac{u1}{1 - u1}} \cdot u2\right)
\end{array}
Initial program 98.3%
Taylor expanded in u2 around 0 81.8%
Final simplification81.8%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (* u2 6.28318530718)))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * (u2 * 6.28318530718f);
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * (u2 * 6.28318530718e0)
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * Float32(u2 * Float32(6.28318530718))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * (u2 * single(6.28318530718)); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \left(u2 \cdot 6.28318530718\right)
\end{array}
Initial program 98.3%
Taylor expanded in u2 around 0 81.8%
*-commutative81.8%
associate-*r*81.8%
Simplified81.8%
Final simplification81.8%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* u2 (* (sqrt (/ u1 (- 1.0 u1))) 6.28318530718)))
float code(float cosTheta_i, float u1, float u2) {
return u2 * (sqrtf((u1 / (1.0f - u1))) * 6.28318530718f);
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = u2 * (sqrt((u1 / (1.0e0 - u1))) * 6.28318530718e0)
end function
function code(cosTheta_i, u1, u2) return Float32(u2 * Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * Float32(6.28318530718))) end
function tmp = code(cosTheta_i, u1, u2) tmp = u2 * (sqrt((u1 / (single(1.0) - u1))) * single(6.28318530718)); end
\begin{array}{l}
\\
u2 \cdot \left(\sqrt{\frac{u1}{1 - u1}} \cdot 6.28318530718\right)
\end{array}
Initial program 98.3%
Taylor expanded in u2 around 0 81.8%
associate-*r*81.8%
Simplified81.8%
Final simplification81.8%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* 6.28318530718 (* u2 (sqrt u1))))
float code(float cosTheta_i, float u1, float u2) {
return 6.28318530718f * (u2 * sqrtf(u1));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = 6.28318530718e0 * (u2 * sqrt(u1))
end function
function code(cosTheta_i, u1, u2) return Float32(Float32(6.28318530718) * Float32(u2 * sqrt(u1))) end
function tmp = code(cosTheta_i, u1, u2) tmp = single(6.28318530718) * (u2 * sqrt(u1)); end
\begin{array}{l}
\\
6.28318530718 \cdot \left(u2 \cdot \sqrt{u1}\right)
\end{array}
Initial program 98.3%
Taylor expanded in u2 around 0 81.8%
Taylor expanded in u1 around 0 62.0%
Final simplification62.0%
herbie shell --seed 2024040
(FPCore (cosTheta_i u1 u2)
:name "Trowbridge-Reitz Sample, near normal, slope_y"
:precision binary32
:pre (and (and (and (> cosTheta_i 0.9999) (<= cosTheta_i 1.0)) (and (<= 2.328306437e-10 u1) (<= u1 1.0))) (and (<= 2.328306437e-10 u2) (<= u2 1.0)))
(* (sqrt (/ u1 (- 1.0 u1))) (sin (* 6.28318530718 u2))))