
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (- (log (- 1.0 u1)))) (cos (* (* 2.0 PI) u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf(-logf((1.0f - u1))) * cosf(((2.0f * ((float) M_PI)) * u2));
}
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(-log(Float32(Float32(1.0) - u1)))) * cos(Float32(Float32(Float32(2.0) * Float32(pi)) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt(-log((single(1.0) - u1))) * cos(((single(2.0) * single(pi)) * u2)); end
\begin{array}{l}
\\
\sqrt{-\log \left(1 - u1\right)} \cdot \cos \left(\left(2 \cdot \pi\right) \cdot u2\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (- (log (- 1.0 u1)))) (cos (* (* 2.0 PI) u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf(-logf((1.0f - u1))) * cosf(((2.0f * ((float) M_PI)) * u2));
}
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(-log(Float32(Float32(1.0) - u1)))) * cos(Float32(Float32(Float32(2.0) * Float32(pi)) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt(-log((single(1.0) - u1))) * cos(((single(2.0) * single(pi)) * u2)); end
\begin{array}{l}
\\
\sqrt{-\log \left(1 - u1\right)} \cdot \cos \left(\left(2 \cdot \pi\right) \cdot u2\right)
\end{array}
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (- (log1p (- u1)))) (cos (exp (log (* 2.0 (* PI u2)))))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf(-log1pf(-u1)) * cosf(expf(logf((2.0f * (((float) M_PI) * u2)))));
}
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(-log1p(Float32(-u1)))) * cos(exp(log(Float32(Float32(2.0) * Float32(Float32(pi) * u2)))))) end
\begin{array}{l}
\\
\sqrt{-\mathsf{log1p}\left(-u1\right)} \cdot \cos \left(e^{\log \left(2 \cdot \left(\pi \cdot u2\right)\right)}\right)
\end{array}
Initial program 62.7%
sub-neg62.7%
log1p-define99.2%
Simplified99.2%
add-exp-log99.3%
associate-*l*99.3%
Applied egg-rr99.3%
Final simplification99.3%
(FPCore (cosTheta_i u1 u2) :precision binary32 (if (<= (cos (* u2 (* 2.0 PI))) 0.9997000098228455) (* (sqrt u1) (cos (* 2.0 (* PI u2)))) (sqrt (- (log1p (- u1))))))
float code(float cosTheta_i, float u1, float u2) {
float tmp;
if (cosf((u2 * (2.0f * ((float) M_PI)))) <= 0.9997000098228455f) {
tmp = sqrtf(u1) * cosf((2.0f * (((float) M_PI) * u2)));
} else {
tmp = sqrtf(-log1pf(-u1));
}
return tmp;
}
function code(cosTheta_i, u1, u2) tmp = Float32(0.0) if (cos(Float32(u2 * Float32(Float32(2.0) * Float32(pi)))) <= Float32(0.9997000098228455)) tmp = Float32(sqrt(u1) * cos(Float32(Float32(2.0) * Float32(Float32(pi) * u2)))); else tmp = sqrt(Float32(-log1p(Float32(-u1)))); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\cos \left(u2 \cdot \left(2 \cdot \pi\right)\right) \leq 0.9997000098228455:\\
\;\;\;\;\sqrt{u1} \cdot \cos \left(2 \cdot \left(\pi \cdot u2\right)\right)\\
\mathbf{else}:\\
\;\;\;\;\sqrt{-\mathsf{log1p}\left(-u1\right)}\\
\end{array}
\end{array}
if (cos.f32 (*.f32 (*.f32 2 (PI.f32)) u2)) < 0.99970001Initial program 61.3%
sub-neg61.3%
log1p-define97.8%
Simplified97.8%
add-cbrt-cube97.8%
pow1/395.6%
Applied egg-rr69.2%
unpow1/370.9%
Simplified70.9%
Taylor expanded in u1 around 0 73.0%
Taylor expanded in u2 around inf 73.0%
if 0.99970001 < (cos.f32 (*.f32 (*.f32 2 (PI.f32)) u2)) Initial program 63.1%
sub-neg63.1%
log1p-define99.7%
Simplified99.7%
Taylor expanded in u2 around 0 96.0%
Final simplification90.2%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (- (log1p (- u1)))) (cos (* u2 (* 2.0 PI)))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf(-log1pf(-u1)) * cosf((u2 * (2.0f * ((float) M_PI))));
}
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(-log1p(Float32(-u1)))) * cos(Float32(u2 * Float32(Float32(2.0) * Float32(pi))))) end
\begin{array}{l}
\\
\sqrt{-\mathsf{log1p}\left(-u1\right)} \cdot \cos \left(u2 \cdot \left(2 \cdot \pi\right)\right)
\end{array}
Initial program 62.7%
sub-neg62.7%
log1p-define99.2%
Simplified99.2%
Final simplification99.2%
(FPCore (cosTheta_i u1 u2) :precision binary32 (sqrt (- (log1p (- u1)))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf(-log1pf(-u1));
}
function code(cosTheta_i, u1, u2) return sqrt(Float32(-log1p(Float32(-u1)))) end
\begin{array}{l}
\\
\sqrt{-\mathsf{log1p}\left(-u1\right)}
\end{array}
Initial program 62.7%
sub-neg62.7%
log1p-define99.2%
Simplified99.2%
Taylor expanded in u2 around 0 80.1%
Final simplification80.1%
(FPCore (cosTheta_i u1 u2) :precision binary32 (sqrt u1))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf(u1);
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt(u1)
end function
function code(cosTheta_i, u1, u2) return sqrt(u1) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt(u1); end
\begin{array}{l}
\\
\sqrt{u1}
\end{array}
Initial program 62.7%
sub-neg62.7%
log1p-define99.2%
Simplified99.2%
add-cbrt-cube99.2%
pow1/395.8%
Applied egg-rr69.0%
unpow1/370.6%
Simplified70.6%
Taylor expanded in u2 around 0 38.0%
Simplified60.2%
Taylor expanded in u1 around 0 62.0%
Final simplification62.0%
herbie shell --seed 2024040
(FPCore (cosTheta_i u1 u2)
:name "Beckmann Sample, near normal, slope_x"
:precision binary32
:pre (and (and (and (> cosTheta_i 0.9999) (<= cosTheta_i 1.0)) (and (<= 2.328306437e-10 u1) (<= u1 1.0))) (and (<= 2.328306437e-10 u2) (<= u2 1.0)))
(* (sqrt (- (log (- 1.0 u1)))) (cos (* (* 2.0 PI) u2))))