
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (- (log (- 1.0 u1)))) (sin (* (* 2.0 PI) u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf(-logf((1.0f - u1))) * sinf(((2.0f * ((float) M_PI)) * u2));
}
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(-log(Float32(Float32(1.0) - u1)))) * sin(Float32(Float32(Float32(2.0) * Float32(pi)) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt(-log((single(1.0) - u1))) * sin(((single(2.0) * single(pi)) * u2)); end
\begin{array}{l}
\\
\sqrt{-\log \left(1 - u1\right)} \cdot \sin \left(\left(2 \cdot \pi\right) \cdot u2\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (- (log (- 1.0 u1)))) (sin (* (* 2.0 PI) u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf(-logf((1.0f - u1))) * sinf(((2.0f * ((float) M_PI)) * u2));
}
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(-log(Float32(Float32(1.0) - u1)))) * sin(Float32(Float32(Float32(2.0) * Float32(pi)) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt(-log((single(1.0) - u1))) * sin(((single(2.0) * single(pi)) * u2)); end
\begin{array}{l}
\\
\sqrt{-\log \left(1 - u1\right)} \cdot \sin \left(\left(2 \cdot \pi\right) \cdot u2\right)
\end{array}
(FPCore (cosTheta_i u1 u2) :precision binary32 (let* ((t_0 (sqrt (* 2.0 PI)))) (* (sqrt (- (log1p (- u1)))) (sin (* t_0 (* u2 t_0))))))
float code(float cosTheta_i, float u1, float u2) {
float t_0 = sqrtf((2.0f * ((float) M_PI)));
return sqrtf(-log1pf(-u1)) * sinf((t_0 * (u2 * t_0)));
}
function code(cosTheta_i, u1, u2) t_0 = sqrt(Float32(Float32(2.0) * Float32(pi))) return Float32(sqrt(Float32(-log1p(Float32(-u1)))) * sin(Float32(t_0 * Float32(u2 * t_0)))) end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \sqrt{2 \cdot \pi}\\
\sqrt{-\mathsf{log1p}\left(-u1\right)} \cdot \sin \left(t\_0 \cdot \left(u2 \cdot t\_0\right)\right)
\end{array}
\end{array}
Initial program 62.8%
sub-neg62.8%
log1p-define98.3%
Simplified98.3%
add-cube-cbrt97.3%
pow397.2%
*-commutative97.2%
associate-*r*97.2%
Applied egg-rr97.2%
rem-cube-cbrt98.3%
associate-*l*98.3%
add-sqr-sqrt98.3%
associate-*r*98.4%
Applied egg-rr98.4%
Final simplification98.4%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (- (log1p (- u1)))) (sin (* u2 (* 2.0 PI)))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf(-log1pf(-u1)) * sinf((u2 * (2.0f * ((float) M_PI))));
}
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(-log1p(Float32(-u1)))) * sin(Float32(u2 * Float32(Float32(2.0) * Float32(pi))))) end
\begin{array}{l}
\\
\sqrt{-\mathsf{log1p}\left(-u1\right)} \cdot \sin \left(u2 \cdot \left(2 \cdot \pi\right)\right)
\end{array}
Initial program 62.8%
sub-neg62.8%
log1p-define98.3%
Simplified98.3%
Final simplification98.3%
(FPCore (cosTheta_i u1 u2)
:precision binary32
(let* ((t_0 (* u2 (* 2.0 PI))))
(if (<= t_0 0.11999999731779099)
(*
(sqrt (- (log1p (- u1))))
(* 2.0 (/ 1.0 (+ (* 0.6666666666666666 (* u2 PI)) (/ 1.0 (* u2 PI))))))
(* (sin t_0) (sqrt u1)))))
float code(float cosTheta_i, float u1, float u2) {
float t_0 = u2 * (2.0f * ((float) M_PI));
float tmp;
if (t_0 <= 0.11999999731779099f) {
tmp = sqrtf(-log1pf(-u1)) * (2.0f * (1.0f / ((0.6666666666666666f * (u2 * ((float) M_PI))) + (1.0f / (u2 * ((float) M_PI))))));
} else {
tmp = sinf(t_0) * sqrtf(u1);
}
return tmp;
}
function code(cosTheta_i, u1, u2) t_0 = Float32(u2 * Float32(Float32(2.0) * Float32(pi))) tmp = Float32(0.0) if (t_0 <= Float32(0.11999999731779099)) tmp = Float32(sqrt(Float32(-log1p(Float32(-u1)))) * Float32(Float32(2.0) * Float32(Float32(1.0) / Float32(Float32(Float32(0.6666666666666666) * Float32(u2 * Float32(pi))) + Float32(Float32(1.0) / Float32(u2 * Float32(pi))))))); else tmp = Float32(sin(t_0) * sqrt(u1)); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := u2 \cdot \left(2 \cdot \pi\right)\\
\mathbf{if}\;t\_0 \leq 0.11999999731779099:\\
\;\;\;\;\sqrt{-\mathsf{log1p}\left(-u1\right)} \cdot \left(2 \cdot \frac{1}{0.6666666666666666 \cdot \left(u2 \cdot \pi\right) + \frac{1}{u2 \cdot \pi}}\right)\\
\mathbf{else}:\\
\;\;\;\;\sin t\_0 \cdot \sqrt{u1}\\
\end{array}
\end{array}
if (*.f32 (*.f32 2 (PI.f32)) u2) < 0.119999997Initial program 63.3%
sub-neg63.3%
log1p-define98.4%
Simplified98.4%
associate-*l*98.4%
sin-298.4%
Applied egg-rr98.4%
sin-cos-mult98.4%
clear-num98.4%
+-commutative98.4%
count-298.4%
associate-*l*98.4%
*-commutative98.4%
+-inverses98.4%
Applied egg-rr98.4%
Taylor expanded in u2 around 0 97.8%
if 0.119999997 < (*.f32 (*.f32 2 (PI.f32)) u2) Initial program 60.7%
sub-neg60.7%
log1p-define97.9%
Simplified97.9%
add-cbrt-cube97.9%
pow1/395.8%
Applied egg-rr71.3%
Taylor expanded in u1 around 0 75.0%
Final simplification93.9%
(FPCore (cosTheta_i u1 u2)
:precision binary32
(let* ((t_0 (* u2 (* 2.0 PI))))
(if (<= t_0 0.02500000037252903)
(* (sqrt (- (log1p (- u1)))) (* 2.0 (* u2 PI)))
(* (sin t_0) (sqrt u1)))))
float code(float cosTheta_i, float u1, float u2) {
float t_0 = u2 * (2.0f * ((float) M_PI));
float tmp;
if (t_0 <= 0.02500000037252903f) {
tmp = sqrtf(-log1pf(-u1)) * (2.0f * (u2 * ((float) M_PI)));
} else {
tmp = sinf(t_0) * sqrtf(u1);
}
return tmp;
}
function code(cosTheta_i, u1, u2) t_0 = Float32(u2 * Float32(Float32(2.0) * Float32(pi))) tmp = Float32(0.0) if (t_0 <= Float32(0.02500000037252903)) tmp = Float32(sqrt(Float32(-log1p(Float32(-u1)))) * Float32(Float32(2.0) * Float32(u2 * Float32(pi)))); else tmp = Float32(sin(t_0) * sqrt(u1)); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := u2 \cdot \left(2 \cdot \pi\right)\\
\mathbf{if}\;t\_0 \leq 0.02500000037252903:\\
\;\;\;\;\sqrt{-\mathsf{log1p}\left(-u1\right)} \cdot \left(2 \cdot \left(u2 \cdot \pi\right)\right)\\
\mathbf{else}:\\
\;\;\;\;\sin t\_0 \cdot \sqrt{u1}\\
\end{array}
\end{array}
if (*.f32 (*.f32 2 (PI.f32)) u2) < 0.0250000004Initial program 63.2%
sub-neg63.2%
log1p-define98.5%
Simplified98.5%
associate-*l*98.5%
sin-298.4%
Applied egg-rr98.4%
sin-cos-mult98.5%
clear-num98.4%
+-commutative98.4%
count-298.4%
associate-*l*98.4%
*-commutative98.4%
+-inverses98.4%
Applied egg-rr98.4%
Taylor expanded in u2 around 0 95.9%
if 0.0250000004 < (*.f32 (*.f32 2 (PI.f32)) u2) Initial program 61.5%
sub-neg61.5%
log1p-define97.9%
Simplified97.9%
add-cbrt-cube97.9%
pow1/396.3%
Applied egg-rr69.5%
Taylor expanded in u1 around 0 73.0%
Final simplification90.1%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sin (* u2 (* 2.0 PI))) (sqrt u1)))
float code(float cosTheta_i, float u1, float u2) {
return sinf((u2 * (2.0f * ((float) M_PI)))) * sqrtf(u1);
}
function code(cosTheta_i, u1, u2) return Float32(sin(Float32(u2 * Float32(Float32(2.0) * Float32(pi)))) * sqrt(u1)) end
function tmp = code(cosTheta_i, u1, u2) tmp = sin((u2 * (single(2.0) * single(pi)))) * sqrt(u1); end
\begin{array}{l}
\\
\sin \left(u2 \cdot \left(2 \cdot \pi\right)\right) \cdot \sqrt{u1}
\end{array}
Initial program 62.8%
sub-neg62.8%
log1p-define98.3%
Simplified98.3%
add-cbrt-cube98.3%
pow1/396.4%
Applied egg-rr69.2%
Taylor expanded in u1 around 0 72.8%
Final simplification72.8%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* 2.0 (* u2 (* PI (sqrt u1)))))
float code(float cosTheta_i, float u1, float u2) {
return 2.0f * (u2 * (((float) M_PI) * sqrtf(u1)));
}
function code(cosTheta_i, u1, u2) return Float32(Float32(2.0) * Float32(u2 * Float32(Float32(pi) * sqrt(u1)))) end
function tmp = code(cosTheta_i, u1, u2) tmp = single(2.0) * (u2 * (single(pi) * sqrt(u1))); end
\begin{array}{l}
\\
2 \cdot \left(u2 \cdot \left(\pi \cdot \sqrt{u1}\right)\right)
\end{array}
Initial program 62.8%
Taylor expanded in u1 around 0 72.8%
mul-1-neg72.8%
Simplified72.8%
Taylor expanded in u2 around 0 63.6%
*-commutative63.6%
Simplified63.6%
Taylor expanded in u2 around 0 63.6%
*-commutative63.6%
associate-*r*63.6%
Simplified63.6%
Final simplification63.6%
(FPCore (cosTheta_i u1 u2) :precision binary32 0.0)
float code(float cosTheta_i, float u1, float u2) {
return 0.0f;
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = 0.0e0
end function
function code(cosTheta_i, u1, u2) return Float32(0.0) end
function tmp = code(cosTheta_i, u1, u2) tmp = single(0.0); end
\begin{array}{l}
\\
0
\end{array}
Initial program 62.8%
sub-neg62.8%
log1p-define98.3%
Simplified98.3%
add-cube-cbrt97.3%
pow397.2%
*-commutative97.2%
associate-*r*97.2%
Applied egg-rr97.2%
Taylor expanded in u2 around 0 7.1%
Final simplification7.1%
herbie shell --seed 2024040
(FPCore (cosTheta_i u1 u2)
:name "Beckmann Sample, near normal, slope_y"
:precision binary32
:pre (and (and (and (> cosTheta_i 0.9999) (<= cosTheta_i 1.0)) (and (<= 2.328306437e-10 u1) (<= u1 1.0))) (and (<= 2.328306437e-10 u2) (<= u2 1.0)))
(* (sqrt (- (log (- 1.0 u1)))) (sin (* (* 2.0 PI) u2))))