
(FPCore (x y z) :precision binary64 (+ (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) + (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) + (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) + (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) + (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) + Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) + (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y + z \cdot \sin y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) + (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) + (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) + (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) + (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) + Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) + (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y + z \cdot \sin y
\end{array}
(FPCore (x y z) :precision binary64 (fma x (cos y) (* z (sin y))))
double code(double x, double y, double z) {
return fma(x, cos(y), (z * sin(y)));
}
function code(x, y, z) return fma(x, cos(y), Float64(z * sin(y))) end
code[x_, y_, z_] := N[(x * N[Cos[y], $MachinePrecision] + N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(x, \cos y, z \cdot \sin y\right)
\end{array}
Initial program 99.8%
fma-def99.8%
Simplified99.8%
Final simplification99.8%
(FPCore (x y z) :precision binary64 (if (<= z -8.5e-16) (+ x (* z (sin y))) (if (<= z 1.1e+35) (* x (cos y)) (fma (sin y) z x))))
double code(double x, double y, double z) {
double tmp;
if (z <= -8.5e-16) {
tmp = x + (z * sin(y));
} else if (z <= 1.1e+35) {
tmp = x * cos(y);
} else {
tmp = fma(sin(y), z, x);
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if (z <= -8.5e-16) tmp = Float64(x + Float64(z * sin(y))); elseif (z <= 1.1e+35) tmp = Float64(x * cos(y)); else tmp = fma(sin(y), z, x); end return tmp end
code[x_, y_, z_] := If[LessEqual[z, -8.5e-16], N[(x + N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[z, 1.1e+35], N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision], N[(N[Sin[y], $MachinePrecision] * z + x), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -8.5 \cdot 10^{-16}:\\
\;\;\;\;x + z \cdot \sin y\\
\mathbf{elif}\;z \leq 1.1 \cdot 10^{+35}:\\
\;\;\;\;x \cdot \cos y\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(\sin y, z, x\right)\\
\end{array}
\end{array}
if z < -8.5000000000000001e-16Initial program 99.8%
Taylor expanded in y around 0 95.0%
if -8.5000000000000001e-16 < z < 1.0999999999999999e35Initial program 99.8%
Taylor expanded in x around inf 91.0%
if 1.0999999999999999e35 < z Initial program 99.8%
Taylor expanded in y around 0 92.1%
+-commutative92.1%
*-commutative92.1%
fma-def92.1%
Applied egg-rr92.1%
Final simplification92.4%
(FPCore (x y z) :precision binary64 (+ (* z (sin y)) (* x (cos y))))
double code(double x, double y, double z) {
return (z * sin(y)) + (x * cos(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (z * sin(y)) + (x * cos(y))
end function
public static double code(double x, double y, double z) {
return (z * Math.sin(y)) + (x * Math.cos(y));
}
def code(x, y, z): return (z * math.sin(y)) + (x * math.cos(y))
function code(x, y, z) return Float64(Float64(z * sin(y)) + Float64(x * cos(y))) end
function tmp = code(x, y, z) tmp = (z * sin(y)) + (x * cos(y)); end
code[x_, y_, z_] := N[(N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision] + N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
z \cdot \sin y + x \cdot \cos y
\end{array}
Initial program 99.8%
Final simplification99.8%
(FPCore (x y z)
:precision binary64
(if (or (<= z -6e+70)
(and (not (<= z 1.45e+41))
(or (<= z 3.2e+145) (not (<= z 3.4e+185)))))
(* z (sin y))
(* x (cos y))))
double code(double x, double y, double z) {
double tmp;
if ((z <= -6e+70) || (!(z <= 1.45e+41) && ((z <= 3.2e+145) || !(z <= 3.4e+185)))) {
tmp = z * sin(y);
} else {
tmp = x * cos(y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-6d+70)) .or. (.not. (z <= 1.45d+41)) .and. (z <= 3.2d+145) .or. (.not. (z <= 3.4d+185))) then
tmp = z * sin(y)
else
tmp = x * cos(y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -6e+70) || (!(z <= 1.45e+41) && ((z <= 3.2e+145) || !(z <= 3.4e+185)))) {
tmp = z * Math.sin(y);
} else {
tmp = x * Math.cos(y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -6e+70) or (not (z <= 1.45e+41) and ((z <= 3.2e+145) or not (z <= 3.4e+185))): tmp = z * math.sin(y) else: tmp = x * math.cos(y) return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -6e+70) || (!(z <= 1.45e+41) && ((z <= 3.2e+145) || !(z <= 3.4e+185)))) tmp = Float64(z * sin(y)); else tmp = Float64(x * cos(y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -6e+70) || (~((z <= 1.45e+41)) && ((z <= 3.2e+145) || ~((z <= 3.4e+185))))) tmp = z * sin(y); else tmp = x * cos(y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -6e+70], And[N[Not[LessEqual[z, 1.45e+41]], $MachinePrecision], Or[LessEqual[z, 3.2e+145], N[Not[LessEqual[z, 3.4e+185]], $MachinePrecision]]]], N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision], N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -6 \cdot 10^{+70} \lor \neg \left(z \leq 1.45 \cdot 10^{+41}\right) \land \left(z \leq 3.2 \cdot 10^{+145} \lor \neg \left(z \leq 3.4 \cdot 10^{+185}\right)\right):\\
\;\;\;\;z \cdot \sin y\\
\mathbf{else}:\\
\;\;\;\;x \cdot \cos y\\
\end{array}
\end{array}
if z < -5.99999999999999952e70 or 1.44999999999999994e41 < z < 3.20000000000000008e145 or 3.40000000000000017e185 < z Initial program 99.8%
Taylor expanded in x around 0 77.9%
if -5.99999999999999952e70 < z < 1.44999999999999994e41 or 3.20000000000000008e145 < z < 3.40000000000000017e185Initial program 99.8%
Taylor expanded in x around inf 85.2%
Final simplification82.3%
(FPCore (x y z) :precision binary64 (if (or (<= z -1.3e-15) (not (<= z 7e+35))) (+ x (* z (sin y))) (* x (cos y))))
double code(double x, double y, double z) {
double tmp;
if ((z <= -1.3e-15) || !(z <= 7e+35)) {
tmp = x + (z * sin(y));
} else {
tmp = x * cos(y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-1.3d-15)) .or. (.not. (z <= 7d+35))) then
tmp = x + (z * sin(y))
else
tmp = x * cos(y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -1.3e-15) || !(z <= 7e+35)) {
tmp = x + (z * Math.sin(y));
} else {
tmp = x * Math.cos(y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -1.3e-15) or not (z <= 7e+35): tmp = x + (z * math.sin(y)) else: tmp = x * math.cos(y) return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -1.3e-15) || !(z <= 7e+35)) tmp = Float64(x + Float64(z * sin(y))); else tmp = Float64(x * cos(y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -1.3e-15) || ~((z <= 7e+35))) tmp = x + (z * sin(y)); else tmp = x * cos(y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -1.3e-15], N[Not[LessEqual[z, 7e+35]], $MachinePrecision]], N[(x + N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1.3 \cdot 10^{-15} \lor \neg \left(z \leq 7 \cdot 10^{+35}\right):\\
\;\;\;\;x + z \cdot \sin y\\
\mathbf{else}:\\
\;\;\;\;x \cdot \cos y\\
\end{array}
\end{array}
if z < -1.30000000000000002e-15 or 7.0000000000000001e35 < z Initial program 99.8%
Taylor expanded in y around 0 93.7%
if -1.30000000000000002e-15 < z < 7.0000000000000001e35Initial program 99.8%
Taylor expanded in x around inf 91.0%
Final simplification92.4%
(FPCore (x y z) :precision binary64 (if (or (<= y -102000.0) (not (<= y 34.0))) (* x (cos y)) (+ x (* y (+ z (* y (* x -0.5)))))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -102000.0) || !(y <= 34.0)) {
tmp = x * cos(y);
} else {
tmp = x + (y * (z + (y * (x * -0.5))));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-102000.0d0)) .or. (.not. (y <= 34.0d0))) then
tmp = x * cos(y)
else
tmp = x + (y * (z + (y * (x * (-0.5d0)))))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -102000.0) || !(y <= 34.0)) {
tmp = x * Math.cos(y);
} else {
tmp = x + (y * (z + (y * (x * -0.5))));
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -102000.0) or not (y <= 34.0): tmp = x * math.cos(y) else: tmp = x + (y * (z + (y * (x * -0.5)))) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -102000.0) || !(y <= 34.0)) tmp = Float64(x * cos(y)); else tmp = Float64(x + Float64(y * Float64(z + Float64(y * Float64(x * -0.5))))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -102000.0) || ~((y <= 34.0))) tmp = x * cos(y); else tmp = x + (y * (z + (y * (x * -0.5)))); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -102000.0], N[Not[LessEqual[y, 34.0]], $MachinePrecision]], N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision], N[(x + N[(y * N[(z + N[(y * N[(x * -0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -102000 \lor \neg \left(y \leq 34\right):\\
\;\;\;\;x \cdot \cos y\\
\mathbf{else}:\\
\;\;\;\;x + y \cdot \left(z + y \cdot \left(x \cdot -0.5\right)\right)\\
\end{array}
\end{array}
if y < -102000 or 34 < y Initial program 99.6%
Taylor expanded in x around inf 50.6%
if -102000 < y < 34Initial program 100.0%
Taylor expanded in y around 0 97.5%
+-commutative97.5%
*-commutative97.5%
associate-*r*97.5%
unpow297.5%
associate-*r*97.5%
distribute-rgt-out97.5%
*-commutative97.5%
Simplified97.5%
Final simplification74.8%
(FPCore (x y z) :precision binary64 (+ x (* y z)))
double code(double x, double y, double z) {
return x + (y * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (y * z)
end function
public static double code(double x, double y, double z) {
return x + (y * z);
}
def code(x, y, z): return x + (y * z)
function code(x, y, z) return Float64(x + Float64(y * z)) end
function tmp = code(x, y, z) tmp = x + (y * z); end
code[x_, y_, z_] := N[(x + N[(y * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + y \cdot z
\end{array}
Initial program 99.8%
Taylor expanded in y around 0 53.2%
+-commutative53.2%
Simplified53.2%
Final simplification53.2%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 99.8%
+-commutative99.8%
*-commutative99.8%
fma-def99.8%
Applied egg-rr99.8%
Taylor expanded in y around 0 39.6%
Final simplification39.6%
herbie shell --seed 2024040
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutY from diagrams-lib-1.3.0.3"
:precision binary64
(+ (* x (cos y)) (* z (sin y))))