
(FPCore (x y z t) :precision binary64 (+ (- (* (/ 1.0 8.0) x) (/ (* y z) 2.0)) t))
double code(double x, double y, double z, double t) {
return (((1.0 / 8.0) * x) - ((y * z) / 2.0)) + t;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (((1.0d0 / 8.0d0) * x) - ((y * z) / 2.0d0)) + t
end function
public static double code(double x, double y, double z, double t) {
return (((1.0 / 8.0) * x) - ((y * z) / 2.0)) + t;
}
def code(x, y, z, t): return (((1.0 / 8.0) * x) - ((y * z) / 2.0)) + t
function code(x, y, z, t) return Float64(Float64(Float64(Float64(1.0 / 8.0) * x) - Float64(Float64(y * z) / 2.0)) + t) end
function tmp = code(x, y, z, t) tmp = (((1.0 / 8.0) * x) - ((y * z) / 2.0)) + t; end
code[x_, y_, z_, t_] := N[(N[(N[(N[(1.0 / 8.0), $MachinePrecision] * x), $MachinePrecision] - N[(N[(y * z), $MachinePrecision] / 2.0), $MachinePrecision]), $MachinePrecision] + t), $MachinePrecision]
\begin{array}{l}
\\
\left(\frac{1}{8} \cdot x - \frac{y \cdot z}{2}\right) + t
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (+ (- (* (/ 1.0 8.0) x) (/ (* y z) 2.0)) t))
double code(double x, double y, double z, double t) {
return (((1.0 / 8.0) * x) - ((y * z) / 2.0)) + t;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (((1.0d0 / 8.0d0) * x) - ((y * z) / 2.0d0)) + t
end function
public static double code(double x, double y, double z, double t) {
return (((1.0 / 8.0) * x) - ((y * z) / 2.0)) + t;
}
def code(x, y, z, t): return (((1.0 / 8.0) * x) - ((y * z) / 2.0)) + t
function code(x, y, z, t) return Float64(Float64(Float64(Float64(1.0 / 8.0) * x) - Float64(Float64(y * z) / 2.0)) + t) end
function tmp = code(x, y, z, t) tmp = (((1.0 / 8.0) * x) - ((y * z) / 2.0)) + t; end
code[x_, y_, z_, t_] := N[(N[(N[(N[(1.0 / 8.0), $MachinePrecision] * x), $MachinePrecision] - N[(N[(y * z), $MachinePrecision] / 2.0), $MachinePrecision]), $MachinePrecision] + t), $MachinePrecision]
\begin{array}{l}
\\
\left(\frac{1}{8} \cdot x - \frac{y \cdot z}{2}\right) + t
\end{array}
(FPCore (x y z t) :precision binary64 (+ (fma y (* z -0.5) (* 0.125 x)) t))
double code(double x, double y, double z, double t) {
return fma(y, (z * -0.5), (0.125 * x)) + t;
}
function code(x, y, z, t) return Float64(fma(y, Float64(z * -0.5), Float64(0.125 * x)) + t) end
code[x_, y_, z_, t_] := N[(N[(y * N[(z * -0.5), $MachinePrecision] + N[(0.125 * x), $MachinePrecision]), $MachinePrecision] + t), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(y, z \cdot -0.5, 0.125 \cdot x\right) + t
\end{array}
Initial program 100.0%
metadata-eval100.0%
associate-/l*99.8%
Simplified99.8%
Taylor expanded in x around 0 100.0%
*-commutative100.0%
associate-*l*100.0%
metadata-eval100.0%
distribute-rgt-neg-in100.0%
fma-udef100.0%
distribute-rgt-neg-in100.0%
metadata-eval100.0%
Simplified100.0%
Final simplification100.0%
(FPCore (x y z t) :precision binary64 (if (or (<= x -8.5e+88) (not (<= x 2e+18))) (+ (* 0.125 x) t) (+ t (* y (* z -0.5)))))
double code(double x, double y, double z, double t) {
double tmp;
if ((x <= -8.5e+88) || !(x <= 2e+18)) {
tmp = (0.125 * x) + t;
} else {
tmp = t + (y * (z * -0.5));
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((x <= (-8.5d+88)) .or. (.not. (x <= 2d+18))) then
tmp = (0.125d0 * x) + t
else
tmp = t + (y * (z * (-0.5d0)))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((x <= -8.5e+88) || !(x <= 2e+18)) {
tmp = (0.125 * x) + t;
} else {
tmp = t + (y * (z * -0.5));
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (x <= -8.5e+88) or not (x <= 2e+18): tmp = (0.125 * x) + t else: tmp = t + (y * (z * -0.5)) return tmp
function code(x, y, z, t) tmp = 0.0 if ((x <= -8.5e+88) || !(x <= 2e+18)) tmp = Float64(Float64(0.125 * x) + t); else tmp = Float64(t + Float64(y * Float64(z * -0.5))); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((x <= -8.5e+88) || ~((x <= 2e+18))) tmp = (0.125 * x) + t; else tmp = t + (y * (z * -0.5)); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[Or[LessEqual[x, -8.5e+88], N[Not[LessEqual[x, 2e+18]], $MachinePrecision]], N[(N[(0.125 * x), $MachinePrecision] + t), $MachinePrecision], N[(t + N[(y * N[(z * -0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -8.5 \cdot 10^{+88} \lor \neg \left(x \leq 2 \cdot 10^{+18}\right):\\
\;\;\;\;0.125 \cdot x + t\\
\mathbf{else}:\\
\;\;\;\;t + y \cdot \left(z \cdot -0.5\right)\\
\end{array}
\end{array}
if x < -8.5000000000000005e88 or 2e18 < x Initial program 100.0%
metadata-eval100.0%
associate-/l*99.9%
Simplified99.9%
Taylor expanded in x around inf 81.9%
if -8.5000000000000005e88 < x < 2e18Initial program 100.0%
metadata-eval100.0%
associate-/l*99.8%
Simplified99.8%
Taylor expanded in x around 0 89.1%
*-commutative89.1%
associate-*l*89.1%
Simplified89.1%
Final simplification86.2%
(FPCore (x y z t) :precision binary64 (+ t (- (* 0.125 x) (/ y (/ 2.0 z)))))
double code(double x, double y, double z, double t) {
return t + ((0.125 * x) - (y / (2.0 / z)));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = t + ((0.125d0 * x) - (y / (2.0d0 / z)))
end function
public static double code(double x, double y, double z, double t) {
return t + ((0.125 * x) - (y / (2.0 / z)));
}
def code(x, y, z, t): return t + ((0.125 * x) - (y / (2.0 / z)))
function code(x, y, z, t) return Float64(t + Float64(Float64(0.125 * x) - Float64(y / Float64(2.0 / z)))) end
function tmp = code(x, y, z, t) tmp = t + ((0.125 * x) - (y / (2.0 / z))); end
code[x_, y_, z_, t_] := N[(t + N[(N[(0.125 * x), $MachinePrecision] - N[(y / N[(2.0 / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
t + \left(0.125 \cdot x - \frac{y}{\frac{2}{z}}\right)
\end{array}
Initial program 100.0%
metadata-eval100.0%
associate-/l*99.8%
Simplified99.8%
Final simplification99.8%
(FPCore (x y z t) :precision binary64 (+ t (- (* 0.125 x) (/ (* y z) 2.0))))
double code(double x, double y, double z, double t) {
return t + ((0.125 * x) - ((y * z) / 2.0));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = t + ((0.125d0 * x) - ((y * z) / 2.0d0))
end function
public static double code(double x, double y, double z, double t) {
return t + ((0.125 * x) - ((y * z) / 2.0));
}
def code(x, y, z, t): return t + ((0.125 * x) - ((y * z) / 2.0))
function code(x, y, z, t) return Float64(t + Float64(Float64(0.125 * x) - Float64(Float64(y * z) / 2.0))) end
function tmp = code(x, y, z, t) tmp = t + ((0.125 * x) - ((y * z) / 2.0)); end
code[x_, y_, z_, t_] := N[(t + N[(N[(0.125 * x), $MachinePrecision] - N[(N[(y * z), $MachinePrecision] / 2.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
t + \left(0.125 \cdot x - \frac{y \cdot z}{2}\right)
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y z t) :precision binary64 (+ (* 0.125 x) t))
double code(double x, double y, double z, double t) {
return (0.125 * x) + t;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (0.125d0 * x) + t
end function
public static double code(double x, double y, double z, double t) {
return (0.125 * x) + t;
}
def code(x, y, z, t): return (0.125 * x) + t
function code(x, y, z, t) return Float64(Float64(0.125 * x) + t) end
function tmp = code(x, y, z, t) tmp = (0.125 * x) + t; end
code[x_, y_, z_, t_] := N[(N[(0.125 * x), $MachinePrecision] + t), $MachinePrecision]
\begin{array}{l}
\\
0.125 \cdot x + t
\end{array}
Initial program 100.0%
metadata-eval100.0%
associate-/l*99.8%
Simplified99.8%
Taylor expanded in x around inf 62.1%
Final simplification62.1%
(FPCore (x y z t) :precision binary64 (- (+ (/ x 8.0) t) (* (/ z 2.0) y)))
double code(double x, double y, double z, double t) {
return ((x / 8.0) + t) - ((z / 2.0) * y);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = ((x / 8.0d0) + t) - ((z / 2.0d0) * y)
end function
public static double code(double x, double y, double z, double t) {
return ((x / 8.0) + t) - ((z / 2.0) * y);
}
def code(x, y, z, t): return ((x / 8.0) + t) - ((z / 2.0) * y)
function code(x, y, z, t) return Float64(Float64(Float64(x / 8.0) + t) - Float64(Float64(z / 2.0) * y)) end
function tmp = code(x, y, z, t) tmp = ((x / 8.0) + t) - ((z / 2.0) * y); end
code[x_, y_, z_, t_] := N[(N[(N[(x / 8.0), $MachinePrecision] + t), $MachinePrecision] - N[(N[(z / 2.0), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\frac{x}{8} + t\right) - \frac{z}{2} \cdot y
\end{array}
herbie shell --seed 2024040
(FPCore (x y z t)
:name "Diagrams.Solve.Polynomial:quartForm from diagrams-solve-0.1, B"
:precision binary64
:herbie-target
(- (+ (/ x 8.0) t) (* (/ z 2.0) y))
(+ (- (* (/ 1.0 8.0) x) (/ (* y z) 2.0)) t))