
(FPCore (alphax alphay u0 cos2phi sin2phi) :precision binary32 (/ (- (log (- 1.0 u0))) (+ (/ cos2phi (* alphax alphax)) (/ sin2phi (* alphay alphay)))))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
return -logf((1.0f - u0)) / ((cos2phi / (alphax * alphax)) + (sin2phi / (alphay * alphay)));
}
real(4) function code(alphax, alphay, u0, cos2phi, sin2phi)
real(4), intent (in) :: alphax
real(4), intent (in) :: alphay
real(4), intent (in) :: u0
real(4), intent (in) :: cos2phi
real(4), intent (in) :: sin2phi
code = -log((1.0e0 - u0)) / ((cos2phi / (alphax * alphax)) + (sin2phi / (alphay * alphay)))
end function
function code(alphax, alphay, u0, cos2phi, sin2phi) return Float32(Float32(-log(Float32(Float32(1.0) - u0))) / Float32(Float32(cos2phi / Float32(alphax * alphax)) + Float32(sin2phi / Float32(alphay * alphay)))) end
function tmp = code(alphax, alphay, u0, cos2phi, sin2phi) tmp = -log((single(1.0) - u0)) / ((cos2phi / (alphax * alphax)) + (sin2phi / (alphay * alphay))); end
\begin{array}{l}
\\
\frac{-\log \left(1 - u0\right)}{\frac{cos2phi}{alphax \cdot alphax} + \frac{sin2phi}{alphay \cdot alphay}}
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (alphax alphay u0 cos2phi sin2phi) :precision binary32 (/ (- (log (- 1.0 u0))) (+ (/ cos2phi (* alphax alphax)) (/ sin2phi (* alphay alphay)))))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
return -logf((1.0f - u0)) / ((cos2phi / (alphax * alphax)) + (sin2phi / (alphay * alphay)));
}
real(4) function code(alphax, alphay, u0, cos2phi, sin2phi)
real(4), intent (in) :: alphax
real(4), intent (in) :: alphay
real(4), intent (in) :: u0
real(4), intent (in) :: cos2phi
real(4), intent (in) :: sin2phi
code = -log((1.0e0 - u0)) / ((cos2phi / (alphax * alphax)) + (sin2phi / (alphay * alphay)))
end function
function code(alphax, alphay, u0, cos2phi, sin2phi) return Float32(Float32(-log(Float32(Float32(1.0) - u0))) / Float32(Float32(cos2phi / Float32(alphax * alphax)) + Float32(sin2phi / Float32(alphay * alphay)))) end
function tmp = code(alphax, alphay, u0, cos2phi, sin2phi) tmp = -log((single(1.0) - u0)) / ((cos2phi / (alphax * alphax)) + (sin2phi / (alphay * alphay))); end
\begin{array}{l}
\\
\frac{-\log \left(1 - u0\right)}{\frac{cos2phi}{alphax \cdot alphax} + \frac{sin2phi}{alphay \cdot alphay}}
\end{array}
(FPCore (alphax alphay u0 cos2phi sin2phi) :precision binary32 (/ (- (log1p (- u0))) (+ (* (/ cos2phi alphax) (/ 1.0 alphax)) (/ (/ sin2phi alphay) alphay))))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
return -log1pf(-u0) / (((cos2phi / alphax) * (1.0f / alphax)) + ((sin2phi / alphay) / alphay));
}
function code(alphax, alphay, u0, cos2phi, sin2phi) return Float32(Float32(-log1p(Float32(-u0))) / Float32(Float32(Float32(cos2phi / alphax) * Float32(Float32(1.0) / alphax)) + Float32(Float32(sin2phi / alphay) / alphay))) end
\begin{array}{l}
\\
\frac{-\mathsf{log1p}\left(-u0\right)}{\frac{cos2phi}{alphax} \cdot \frac{1}{alphax} + \frac{\frac{sin2phi}{alphay}}{alphay}}
\end{array}
Initial program 63.1%
sub-neg63.1%
log1p-def98.1%
Simplified98.1%
clear-num98.1%
inv-pow98.1%
pow298.1%
Applied egg-rr98.1%
unpow-198.1%
clear-num98.1%
pow298.1%
associate-/r*98.2%
Applied egg-rr98.2%
associate-/r*98.2%
div-inv98.2%
Applied egg-rr98.2%
Final simplification98.2%
(FPCore (alphax alphay u0 cos2phi sin2phi)
:precision binary32
(let* ((t_0 (/ sin2phi (* alphay alphay))))
(if (<= t_0 2.0000000390829628e-25)
(/ (- (log1p (- u0))) (/ (* (/ cos2phi alphax) alphay) (* alphax alphay)))
(if (<= t_0 0.30000001192092896)
(/ u0 (+ (/ cos2phi (* alphax alphax)) t_0))
(- (/ (pow alphay 2.0) (- (* sin2phi 0.5) (/ sin2phi u0))))))))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
float t_0 = sin2phi / (alphay * alphay);
float tmp;
if (t_0 <= 2.0000000390829628e-25f) {
tmp = -log1pf(-u0) / (((cos2phi / alphax) * alphay) / (alphax * alphay));
} else if (t_0 <= 0.30000001192092896f) {
tmp = u0 / ((cos2phi / (alphax * alphax)) + t_0);
} else {
tmp = -(powf(alphay, 2.0f) / ((sin2phi * 0.5f) - (sin2phi / u0)));
}
return tmp;
}
function code(alphax, alphay, u0, cos2phi, sin2phi) t_0 = Float32(sin2phi / Float32(alphay * alphay)) tmp = Float32(0.0) if (t_0 <= Float32(2.0000000390829628e-25)) tmp = Float32(Float32(-log1p(Float32(-u0))) / Float32(Float32(Float32(cos2phi / alphax) * alphay) / Float32(alphax * alphay))); elseif (t_0 <= Float32(0.30000001192092896)) tmp = Float32(u0 / Float32(Float32(cos2phi / Float32(alphax * alphax)) + t_0)); else tmp = Float32(-Float32((alphay ^ Float32(2.0)) / Float32(Float32(sin2phi * Float32(0.5)) - Float32(sin2phi / u0)))); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{sin2phi}{alphay \cdot alphay}\\
\mathbf{if}\;t\_0 \leq 2.0000000390829628 \cdot 10^{-25}:\\
\;\;\;\;\frac{-\mathsf{log1p}\left(-u0\right)}{\frac{\frac{cos2phi}{alphax} \cdot alphay}{alphax \cdot alphay}}\\
\mathbf{elif}\;t\_0 \leq 0.30000001192092896:\\
\;\;\;\;\frac{u0}{\frac{cos2phi}{alphax \cdot alphax} + t\_0}\\
\mathbf{else}:\\
\;\;\;\;-\frac{{alphay}^{2}}{sin2phi \cdot 0.5 - \frac{sin2phi}{u0}}\\
\end{array}
\end{array}
if (/.f32 sin2phi (*.f32 alphay alphay)) < 2.00000004e-25Initial program 65.2%
sub-neg65.2%
log1p-def98.9%
Simplified98.9%
associate-/r*99.1%
associate-/r*99.0%
frac-add98.5%
Applied egg-rr98.5%
fma-def98.5%
Simplified98.5%
Taylor expanded in cos2phi around inf 93.5%
associate-*r/93.7%
Simplified93.7%
if 2.00000004e-25 < (/.f32 sin2phi (*.f32 alphay alphay)) < 0.300000012Initial program 55.6%
Taylor expanded in u0 around 0 72.8%
mul-1-neg72.8%
Simplified72.8%
if 0.300000012 < (/.f32 sin2phi (*.f32 alphay alphay)) Initial program 66.1%
Taylor expanded in cos2phi around 0 67.0%
mul-1-neg67.0%
associate-/l*66.1%
distribute-neg-frac66.1%
sub-neg66.1%
mul-1-neg66.1%
log1p-def96.4%
mul-1-neg96.4%
Simplified96.4%
Taylor expanded in u0 around 0 87.2%
+-commutative87.2%
mul-1-neg87.2%
unsub-neg87.2%
*-commutative87.2%
Simplified87.2%
Final simplification84.0%
(FPCore (alphax alphay u0 cos2phi sin2phi)
:precision binary32
(let* ((t_0 (/ sin2phi (* alphay alphay))))
(if (<= t_0 0.30000001192092896)
(/ u0 (+ (/ cos2phi (* alphax alphax)) t_0))
(- (/ (pow alphay 2.0) (- (* sin2phi 0.5) (/ sin2phi u0)))))))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
float t_0 = sin2phi / (alphay * alphay);
float tmp;
if (t_0 <= 0.30000001192092896f) {
tmp = u0 / ((cos2phi / (alphax * alphax)) + t_0);
} else {
tmp = -(powf(alphay, 2.0f) / ((sin2phi * 0.5f) - (sin2phi / u0)));
}
return tmp;
}
real(4) function code(alphax, alphay, u0, cos2phi, sin2phi)
real(4), intent (in) :: alphax
real(4), intent (in) :: alphay
real(4), intent (in) :: u0
real(4), intent (in) :: cos2phi
real(4), intent (in) :: sin2phi
real(4) :: t_0
real(4) :: tmp
t_0 = sin2phi / (alphay * alphay)
if (t_0 <= 0.30000001192092896e0) then
tmp = u0 / ((cos2phi / (alphax * alphax)) + t_0)
else
tmp = -((alphay ** 2.0e0) / ((sin2phi * 0.5e0) - (sin2phi / u0)))
end if
code = tmp
end function
function code(alphax, alphay, u0, cos2phi, sin2phi) t_0 = Float32(sin2phi / Float32(alphay * alphay)) tmp = Float32(0.0) if (t_0 <= Float32(0.30000001192092896)) tmp = Float32(u0 / Float32(Float32(cos2phi / Float32(alphax * alphax)) + t_0)); else tmp = Float32(-Float32((alphay ^ Float32(2.0)) / Float32(Float32(sin2phi * Float32(0.5)) - Float32(sin2phi / u0)))); end return tmp end
function tmp_2 = code(alphax, alphay, u0, cos2phi, sin2phi) t_0 = sin2phi / (alphay * alphay); tmp = single(0.0); if (t_0 <= single(0.30000001192092896)) tmp = u0 / ((cos2phi / (alphax * alphax)) + t_0); else tmp = -((alphay ^ single(2.0)) / ((sin2phi * single(0.5)) - (sin2phi / u0))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{sin2phi}{alphay \cdot alphay}\\
\mathbf{if}\;t\_0 \leq 0.30000001192092896:\\
\;\;\;\;\frac{u0}{\frac{cos2phi}{alphax \cdot alphax} + t\_0}\\
\mathbf{else}:\\
\;\;\;\;-\frac{{alphay}^{2}}{sin2phi \cdot 0.5 - \frac{sin2phi}{u0}}\\
\end{array}
\end{array}
if (/.f32 sin2phi (*.f32 alphay alphay)) < 0.300000012Initial program 58.6%
Taylor expanded in u0 around 0 71.7%
mul-1-neg71.7%
Simplified71.7%
if 0.300000012 < (/.f32 sin2phi (*.f32 alphay alphay)) Initial program 66.1%
Taylor expanded in cos2phi around 0 67.0%
mul-1-neg67.0%
associate-/l*66.1%
distribute-neg-frac66.1%
sub-neg66.1%
mul-1-neg66.1%
log1p-def96.4%
mul-1-neg96.4%
Simplified96.4%
Taylor expanded in u0 around 0 87.2%
+-commutative87.2%
mul-1-neg87.2%
unsub-neg87.2%
*-commutative87.2%
Simplified87.2%
Final simplification80.9%
(FPCore (alphax alphay u0 cos2phi sin2phi) :precision binary32 (/ (- (log1p (- u0))) (+ (/ cos2phi (* alphax alphax)) (/ sin2phi (* alphay alphay)))))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
return -log1pf(-u0) / ((cos2phi / (alphax * alphax)) + (sin2phi / (alphay * alphay)));
}
function code(alphax, alphay, u0, cos2phi, sin2phi) return Float32(Float32(-log1p(Float32(-u0))) / Float32(Float32(cos2phi / Float32(alphax * alphax)) + Float32(sin2phi / Float32(alphay * alphay)))) end
\begin{array}{l}
\\
\frac{-\mathsf{log1p}\left(-u0\right)}{\frac{cos2phi}{alphax \cdot alphax} + \frac{sin2phi}{alphay \cdot alphay}}
\end{array}
Initial program 63.1%
sub-neg63.1%
log1p-def98.1%
Simplified98.1%
Final simplification98.1%
(FPCore (alphax alphay u0 cos2phi sin2phi) :precision binary32 (/ (- (log1p (- u0))) (+ (/ (/ sin2phi alphay) alphay) (/ cos2phi (* alphax alphax)))))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
return -log1pf(-u0) / (((sin2phi / alphay) / alphay) + (cos2phi / (alphax * alphax)));
}
function code(alphax, alphay, u0, cos2phi, sin2phi) return Float32(Float32(-log1p(Float32(-u0))) / Float32(Float32(Float32(sin2phi / alphay) / alphay) + Float32(cos2phi / Float32(alphax * alphax)))) end
\begin{array}{l}
\\
\frac{-\mathsf{log1p}\left(-u0\right)}{\frac{\frac{sin2phi}{alphay}}{alphay} + \frac{cos2phi}{alphax \cdot alphax}}
\end{array}
Initial program 63.1%
sub-neg63.1%
log1p-def98.1%
Simplified98.1%
clear-num98.1%
inv-pow98.1%
pow298.1%
Applied egg-rr98.1%
unpow-198.1%
clear-num98.1%
pow298.1%
associate-/r*98.2%
Applied egg-rr98.2%
Final simplification98.2%
(FPCore (alphax alphay u0 cos2phi sin2phi) :precision binary32 (/ (* alphax (* u0 alphay)) (+ (/ (* alphax sin2phi) alphay) (/ (* cos2phi alphay) alphax))))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
return (alphax * (u0 * alphay)) / (((alphax * sin2phi) / alphay) + ((cos2phi * alphay) / alphax));
}
real(4) function code(alphax, alphay, u0, cos2phi, sin2phi)
real(4), intent (in) :: alphax
real(4), intent (in) :: alphay
real(4), intent (in) :: u0
real(4), intent (in) :: cos2phi
real(4), intent (in) :: sin2phi
code = (alphax * (u0 * alphay)) / (((alphax * sin2phi) / alphay) + ((cos2phi * alphay) / alphax))
end function
function code(alphax, alphay, u0, cos2phi, sin2phi) return Float32(Float32(alphax * Float32(u0 * alphay)) / Float32(Float32(Float32(alphax * sin2phi) / alphay) + Float32(Float32(cos2phi * alphay) / alphax))) end
function tmp = code(alphax, alphay, u0, cos2phi, sin2phi) tmp = (alphax * (u0 * alphay)) / (((alphax * sin2phi) / alphay) + ((cos2phi * alphay) / alphax)); end
\begin{array}{l}
\\
\frac{alphax \cdot \left(u0 \cdot alphay\right)}{\frac{alphax \cdot sin2phi}{alphay} + \frac{cos2phi \cdot alphay}{alphax}}
\end{array}
Initial program 63.1%
sub-neg63.1%
log1p-def98.1%
Simplified98.1%
associate-/r*98.1%
associate-/r*98.2%
frac-add98.0%
Applied egg-rr98.0%
fma-def98.1%
Simplified98.1%
Taylor expanded in u0 around 0 74.6%
Final simplification74.6%
(FPCore (alphax alphay u0 cos2phi sin2phi) :precision binary32 (/ u0 (+ (/ cos2phi (* alphax alphax)) (/ sin2phi (* alphay alphay)))))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
return u0 / ((cos2phi / (alphax * alphax)) + (sin2phi / (alphay * alphay)));
}
real(4) function code(alphax, alphay, u0, cos2phi, sin2phi)
real(4), intent (in) :: alphax
real(4), intent (in) :: alphay
real(4), intent (in) :: u0
real(4), intent (in) :: cos2phi
real(4), intent (in) :: sin2phi
code = u0 / ((cos2phi / (alphax * alphax)) + (sin2phi / (alphay * alphay)))
end function
function code(alphax, alphay, u0, cos2phi, sin2phi) return Float32(u0 / Float32(Float32(cos2phi / Float32(alphax * alphax)) + Float32(sin2phi / Float32(alphay * alphay)))) end
function tmp = code(alphax, alphay, u0, cos2phi, sin2phi) tmp = u0 / ((cos2phi / (alphax * alphax)) + (sin2phi / (alphay * alphay))); end
\begin{array}{l}
\\
\frac{u0}{\frac{cos2phi}{alphax \cdot alphax} + \frac{sin2phi}{alphay \cdot alphay}}
\end{array}
Initial program 63.1%
Taylor expanded in u0 around 0 74.3%
mul-1-neg74.3%
Simplified74.3%
Final simplification74.3%
herbie shell --seed 2024040
(FPCore (alphax alphay u0 cos2phi sin2phi)
:name "Beckmann Distribution sample, tan2theta, alphax != alphay, u1 <= 0.5"
:precision binary32
:pre (and (and (and (and (and (<= 0.0001 alphax) (<= alphax 1.0)) (and (<= 0.0001 alphay) (<= alphay 1.0))) (and (<= 2.328306437e-10 u0) (<= u0 1.0))) (and (<= 0.0 cos2phi) (<= cos2phi 1.0))) (<= 0.0 sin2phi))
(/ (- (log (- 1.0 u0))) (+ (/ cos2phi (* alphax alphax)) (/ sin2phi (* alphay alphay)))))