
(FPCore (w0 M D h l d) :precision binary64 (* w0 (sqrt (- 1.0 (* (pow (/ (* M D) (* 2.0 d)) 2.0) (/ h l))))))
double code(double w0, double M, double D, double h, double l, double d) {
return w0 * sqrt((1.0 - (pow(((M * D) / (2.0 * d)), 2.0) * (h / l))));
}
real(8) function code(w0, m, d, h, l, d_1)
real(8), intent (in) :: w0
real(8), intent (in) :: m
real(8), intent (in) :: d
real(8), intent (in) :: h
real(8), intent (in) :: l
real(8), intent (in) :: d_1
code = w0 * sqrt((1.0d0 - ((((m * d) / (2.0d0 * d_1)) ** 2.0d0) * (h / l))))
end function
public static double code(double w0, double M, double D, double h, double l, double d) {
return w0 * Math.sqrt((1.0 - (Math.pow(((M * D) / (2.0 * d)), 2.0) * (h / l))));
}
def code(w0, M, D, h, l, d): return w0 * math.sqrt((1.0 - (math.pow(((M * D) / (2.0 * d)), 2.0) * (h / l))))
function code(w0, M, D, h, l, d) return Float64(w0 * sqrt(Float64(1.0 - Float64((Float64(Float64(M * D) / Float64(2.0 * d)) ^ 2.0) * Float64(h / l))))) end
function tmp = code(w0, M, D, h, l, d) tmp = w0 * sqrt((1.0 - ((((M * D) / (2.0 * d)) ^ 2.0) * (h / l)))); end
code[w0_, M_, D_, h_, l_, d_] := N[(w0 * N[Sqrt[N[(1.0 - N[(N[Power[N[(N[(M * D), $MachinePrecision] / N[(2.0 * d), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] * N[(h / l), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
w0 \cdot \sqrt{1 - {\left(\frac{M \cdot D}{2 \cdot d}\right)}^{2} \cdot \frac{h}{\ell}}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (w0 M D h l d) :precision binary64 (* w0 (sqrt (- 1.0 (* (pow (/ (* M D) (* 2.0 d)) 2.0) (/ h l))))))
double code(double w0, double M, double D, double h, double l, double d) {
return w0 * sqrt((1.0 - (pow(((M * D) / (2.0 * d)), 2.0) * (h / l))));
}
real(8) function code(w0, m, d, h, l, d_1)
real(8), intent (in) :: w0
real(8), intent (in) :: m
real(8), intent (in) :: d
real(8), intent (in) :: h
real(8), intent (in) :: l
real(8), intent (in) :: d_1
code = w0 * sqrt((1.0d0 - ((((m * d) / (2.0d0 * d_1)) ** 2.0d0) * (h / l))))
end function
public static double code(double w0, double M, double D, double h, double l, double d) {
return w0 * Math.sqrt((1.0 - (Math.pow(((M * D) / (2.0 * d)), 2.0) * (h / l))));
}
def code(w0, M, D, h, l, d): return w0 * math.sqrt((1.0 - (math.pow(((M * D) / (2.0 * d)), 2.0) * (h / l))))
function code(w0, M, D, h, l, d) return Float64(w0 * sqrt(Float64(1.0 - Float64((Float64(Float64(M * D) / Float64(2.0 * d)) ^ 2.0) * Float64(h / l))))) end
function tmp = code(w0, M, D, h, l, d) tmp = w0 * sqrt((1.0 - ((((M * D) / (2.0 * d)) ^ 2.0) * (h / l)))); end
code[w0_, M_, D_, h_, l_, d_] := N[(w0 * N[Sqrt[N[(1.0 - N[(N[Power[N[(N[(M * D), $MachinePrecision] / N[(2.0 * d), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] * N[(h / l), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
w0 \cdot \sqrt{1 - {\left(\frac{M \cdot D}{2 \cdot d}\right)}^{2} \cdot \frac{h}{\ell}}
\end{array}
D_m = (fabs.f64 D) NOTE: w0, M, D_m, h, l, and d should be sorted in increasing order before calling this function. (FPCore (w0 M D_m h l d) :precision binary64 (* w0 (sqrt (- 1.0 (/ (* (pow (* (* D_m 0.5) (/ M d)) 2.0) h) l)))))
D_m = fabs(D);
assert(w0 < M && M < D_m && D_m < h && h < l && l < d);
double code(double w0, double M, double D_m, double h, double l, double d) {
return w0 * sqrt((1.0 - ((pow(((D_m * 0.5) * (M / d)), 2.0) * h) / l)));
}
D_m = abs(D)
NOTE: w0, M, D_m, h, l, and d should be sorted in increasing order before calling this function.
real(8) function code(w0, m, d_m, h, l, d)
real(8), intent (in) :: w0
real(8), intent (in) :: m
real(8), intent (in) :: d_m
real(8), intent (in) :: h
real(8), intent (in) :: l
real(8), intent (in) :: d
code = w0 * sqrt((1.0d0 - (((((d_m * 0.5d0) * (m / d)) ** 2.0d0) * h) / l)))
end function
D_m = Math.abs(D);
assert w0 < M && M < D_m && D_m < h && h < l && l < d;
public static double code(double w0, double M, double D_m, double h, double l, double d) {
return w0 * Math.sqrt((1.0 - ((Math.pow(((D_m * 0.5) * (M / d)), 2.0) * h) / l)));
}
D_m = math.fabs(D) [w0, M, D_m, h, l, d] = sort([w0, M, D_m, h, l, d]) def code(w0, M, D_m, h, l, d): return w0 * math.sqrt((1.0 - ((math.pow(((D_m * 0.5) * (M / d)), 2.0) * h) / l)))
D_m = abs(D) w0, M, D_m, h, l, d = sort([w0, M, D_m, h, l, d]) function code(w0, M, D_m, h, l, d) return Float64(w0 * sqrt(Float64(1.0 - Float64(Float64((Float64(Float64(D_m * 0.5) * Float64(M / d)) ^ 2.0) * h) / l)))) end
D_m = abs(D);
w0, M, D_m, h, l, d = num2cell(sort([w0, M, D_m, h, l, d])){:}
function tmp = code(w0, M, D_m, h, l, d)
tmp = w0 * sqrt((1.0 - (((((D_m * 0.5) * (M / d)) ^ 2.0) * h) / l)));
end
D_m = N[Abs[D], $MachinePrecision] NOTE: w0, M, D_m, h, l, and d should be sorted in increasing order before calling this function. code[w0_, M_, D$95$m_, h_, l_, d_] := N[(w0 * N[Sqrt[N[(1.0 - N[(N[(N[Power[N[(N[(D$95$m * 0.5), $MachinePrecision] * N[(M / d), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] * h), $MachinePrecision] / l), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
D_m = \left|D\right|
\\
[w0, M, D_m, h, l, d] = \mathsf{sort}([w0, M, D_m, h, l, d])\\
\\
w0 \cdot \sqrt{1 - \frac{{\left(\left(D\_m \cdot 0.5\right) \cdot \frac{M}{d}\right)}^{2} \cdot h}{\ell}}
\end{array}
Initial program 81.3%
Simplified81.7%
associate-*r/87.6%
add-sqr-sqrt87.6%
pow287.6%
unpow287.6%
sqrt-prod51.9%
add-sqr-sqrt87.6%
div-inv87.6%
metadata-eval87.6%
Applied egg-rr87.6%
Final simplification87.6%
D_m = (fabs.f64 D) NOTE: w0, M, D_m, h, l, and d should be sorted in increasing order before calling this function. (FPCore (w0 M D_m h l d) :precision binary64 (if (<= D_m 2.85e+224) w0 (* -0.125 (* (/ (pow (* D_m M) 2.0) (pow d 2.0)) (/ (* w0 h) l)))))
D_m = fabs(D);
assert(w0 < M && M < D_m && D_m < h && h < l && l < d);
double code(double w0, double M, double D_m, double h, double l, double d) {
double tmp;
if (D_m <= 2.85e+224) {
tmp = w0;
} else {
tmp = -0.125 * ((pow((D_m * M), 2.0) / pow(d, 2.0)) * ((w0 * h) / l));
}
return tmp;
}
D_m = abs(D)
NOTE: w0, M, D_m, h, l, and d should be sorted in increasing order before calling this function.
real(8) function code(w0, m, d_m, h, l, d)
real(8), intent (in) :: w0
real(8), intent (in) :: m
real(8), intent (in) :: d_m
real(8), intent (in) :: h
real(8), intent (in) :: l
real(8), intent (in) :: d
real(8) :: tmp
if (d_m <= 2.85d+224) then
tmp = w0
else
tmp = (-0.125d0) * ((((d_m * m) ** 2.0d0) / (d ** 2.0d0)) * ((w0 * h) / l))
end if
code = tmp
end function
D_m = Math.abs(D);
assert w0 < M && M < D_m && D_m < h && h < l && l < d;
public static double code(double w0, double M, double D_m, double h, double l, double d) {
double tmp;
if (D_m <= 2.85e+224) {
tmp = w0;
} else {
tmp = -0.125 * ((Math.pow((D_m * M), 2.0) / Math.pow(d, 2.0)) * ((w0 * h) / l));
}
return tmp;
}
D_m = math.fabs(D) [w0, M, D_m, h, l, d] = sort([w0, M, D_m, h, l, d]) def code(w0, M, D_m, h, l, d): tmp = 0 if D_m <= 2.85e+224: tmp = w0 else: tmp = -0.125 * ((math.pow((D_m * M), 2.0) / math.pow(d, 2.0)) * ((w0 * h) / l)) return tmp
D_m = abs(D) w0, M, D_m, h, l, d = sort([w0, M, D_m, h, l, d]) function code(w0, M, D_m, h, l, d) tmp = 0.0 if (D_m <= 2.85e+224) tmp = w0; else tmp = Float64(-0.125 * Float64(Float64((Float64(D_m * M) ^ 2.0) / (d ^ 2.0)) * Float64(Float64(w0 * h) / l))); end return tmp end
D_m = abs(D);
w0, M, D_m, h, l, d = num2cell(sort([w0, M, D_m, h, l, d])){:}
function tmp_2 = code(w0, M, D_m, h, l, d)
tmp = 0.0;
if (D_m <= 2.85e+224)
tmp = w0;
else
tmp = -0.125 * ((((D_m * M) ^ 2.0) / (d ^ 2.0)) * ((w0 * h) / l));
end
tmp_2 = tmp;
end
D_m = N[Abs[D], $MachinePrecision] NOTE: w0, M, D_m, h, l, and d should be sorted in increasing order before calling this function. code[w0_, M_, D$95$m_, h_, l_, d_] := If[LessEqual[D$95$m, 2.85e+224], w0, N[(-0.125 * N[(N[(N[Power[N[(D$95$m * M), $MachinePrecision], 2.0], $MachinePrecision] / N[Power[d, 2.0], $MachinePrecision]), $MachinePrecision] * N[(N[(w0 * h), $MachinePrecision] / l), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
D_m = \left|D\right|
\\
[w0, M, D_m, h, l, d] = \mathsf{sort}([w0, M, D_m, h, l, d])\\
\\
\begin{array}{l}
\mathbf{if}\;D\_m \leq 2.85 \cdot 10^{+224}:\\
\;\;\;\;w0\\
\mathbf{else}:\\
\;\;\;\;-0.125 \cdot \left(\frac{{\left(D\_m \cdot M\right)}^{2}}{{d}^{2}} \cdot \frac{w0 \cdot h}{\ell}\right)\\
\end{array}
\end{array}
if D < 2.84999999999999999e224Initial program 82.8%
Simplified83.2%
Taylor expanded in D around 0 70.9%
if 2.84999999999999999e224 < D Initial program 51.5%
Simplified51.5%
Taylor expanded in D around 0 25.6%
*-commutative25.6%
associate-*r*26.6%
Simplified26.6%
*-un-lft-identity26.6%
add-sqr-sqrt0.6%
times-frac0.6%
sqrt-prod0.6%
unpow20.6%
sqrt-prod0.6%
add-sqr-sqrt0.6%
*-commutative0.6%
pow-prod-down0.6%
sqrt-prod0.6%
unpow20.6%
sqrt-prod0.6%
add-sqr-sqrt9.3%
Applied egg-rr9.3%
times-frac9.3%
Simplified9.3%
Taylor expanded in d around 0 25.8%
associate-*r*26.6%
unpow226.6%
unpow226.6%
swap-sqr27.0%
unpow227.0%
times-frac26.9%
Simplified26.9%
Final simplification68.9%
D_m = (fabs.f64 D) NOTE: w0, M, D_m, h, l, and d should be sorted in increasing order before calling this function. (FPCore (w0 M D_m h l d) :precision binary64 (* w0 (sqrt (- 1.0 (* h (/ (pow (/ (* D_m 0.5) (/ d M)) 2.0) l))))))
D_m = fabs(D);
assert(w0 < M && M < D_m && D_m < h && h < l && l < d);
double code(double w0, double M, double D_m, double h, double l, double d) {
return w0 * sqrt((1.0 - (h * (pow(((D_m * 0.5) / (d / M)), 2.0) / l))));
}
D_m = abs(D)
NOTE: w0, M, D_m, h, l, and d should be sorted in increasing order before calling this function.
real(8) function code(w0, m, d_m, h, l, d)
real(8), intent (in) :: w0
real(8), intent (in) :: m
real(8), intent (in) :: d_m
real(8), intent (in) :: h
real(8), intent (in) :: l
real(8), intent (in) :: d
code = w0 * sqrt((1.0d0 - (h * ((((d_m * 0.5d0) / (d / m)) ** 2.0d0) / l))))
end function
D_m = Math.abs(D);
assert w0 < M && M < D_m && D_m < h && h < l && l < d;
public static double code(double w0, double M, double D_m, double h, double l, double d) {
return w0 * Math.sqrt((1.0 - (h * (Math.pow(((D_m * 0.5) / (d / M)), 2.0) / l))));
}
D_m = math.fabs(D) [w0, M, D_m, h, l, d] = sort([w0, M, D_m, h, l, d]) def code(w0, M, D_m, h, l, d): return w0 * math.sqrt((1.0 - (h * (math.pow(((D_m * 0.5) / (d / M)), 2.0) / l))))
D_m = abs(D) w0, M, D_m, h, l, d = sort([w0, M, D_m, h, l, d]) function code(w0, M, D_m, h, l, d) return Float64(w0 * sqrt(Float64(1.0 - Float64(h * Float64((Float64(Float64(D_m * 0.5) / Float64(d / M)) ^ 2.0) / l))))) end
D_m = abs(D);
w0, M, D_m, h, l, d = num2cell(sort([w0, M, D_m, h, l, d])){:}
function tmp = code(w0, M, D_m, h, l, d)
tmp = w0 * sqrt((1.0 - (h * ((((D_m * 0.5) / (d / M)) ^ 2.0) / l))));
end
D_m = N[Abs[D], $MachinePrecision] NOTE: w0, M, D_m, h, l, and d should be sorted in increasing order before calling this function. code[w0_, M_, D$95$m_, h_, l_, d_] := N[(w0 * N[Sqrt[N[(1.0 - N[(h * N[(N[Power[N[(N[(D$95$m * 0.5), $MachinePrecision] / N[(d / M), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] / l), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
D_m = \left|D\right|
\\
[w0, M, D_m, h, l, d] = \mathsf{sort}([w0, M, D_m, h, l, d])\\
\\
w0 \cdot \sqrt{1 - h \cdot \frac{{\left(\frac{D\_m \cdot 0.5}{\frac{d}{M}}\right)}^{2}}{\ell}}
\end{array}
Initial program 81.3%
Simplified81.7%
associate-*r/87.6%
add-sqr-sqrt87.6%
pow287.6%
unpow287.6%
sqrt-prod51.9%
add-sqr-sqrt87.6%
div-inv87.6%
metadata-eval87.6%
Applied egg-rr87.6%
log1p-expm1-u82.6%
log1p-expm1-u87.6%
associate-*r/81.7%
expm1-log1p-u61.3%
expm1-udef61.3%
log1p-udef61.3%
add-exp-log81.7%
expm1-log1p-u81.5%
expm1-udef81.4%
Applied egg-rr81.1%
expm1-def81.1%
expm1-log1p81.3%
associate-*r/87.2%
associate-*l/86.1%
*-commutative86.1%
associate-/l*86.9%
Simplified86.9%
Final simplification86.9%
D_m = (fabs.f64 D) NOTE: w0, M, D_m, h, l, and d should be sorted in increasing order before calling this function. (FPCore (w0 M D_m h l d) :precision binary64 w0)
D_m = fabs(D);
assert(w0 < M && M < D_m && D_m < h && h < l && l < d);
double code(double w0, double M, double D_m, double h, double l, double d) {
return w0;
}
D_m = abs(D)
NOTE: w0, M, D_m, h, l, and d should be sorted in increasing order before calling this function.
real(8) function code(w0, m, d_m, h, l, d)
real(8), intent (in) :: w0
real(8), intent (in) :: m
real(8), intent (in) :: d_m
real(8), intent (in) :: h
real(8), intent (in) :: l
real(8), intent (in) :: d
code = w0
end function
D_m = Math.abs(D);
assert w0 < M && M < D_m && D_m < h && h < l && l < d;
public static double code(double w0, double M, double D_m, double h, double l, double d) {
return w0;
}
D_m = math.fabs(D) [w0, M, D_m, h, l, d] = sort([w0, M, D_m, h, l, d]) def code(w0, M, D_m, h, l, d): return w0
D_m = abs(D) w0, M, D_m, h, l, d = sort([w0, M, D_m, h, l, d]) function code(w0, M, D_m, h, l, d) return w0 end
D_m = abs(D);
w0, M, D_m, h, l, d = num2cell(sort([w0, M, D_m, h, l, d])){:}
function tmp = code(w0, M, D_m, h, l, d)
tmp = w0;
end
D_m = N[Abs[D], $MachinePrecision] NOTE: w0, M, D_m, h, l, and d should be sorted in increasing order before calling this function. code[w0_, M_, D$95$m_, h_, l_, d_] := w0
\begin{array}{l}
D_m = \left|D\right|
\\
[w0, M, D_m, h, l, d] = \mathsf{sort}([w0, M, D_m, h, l, d])\\
\\
w0
\end{array}
Initial program 81.3%
Simplified81.7%
Taylor expanded in D around 0 68.6%
Final simplification68.6%
herbie shell --seed 2024040
(FPCore (w0 M D h l d)
:name "Henrywood and Agarwal, Equation (9a)"
:precision binary64
(* w0 (sqrt (- 1.0 (* (pow (/ (* M D) (* 2.0 d)) 2.0) (/ h l))))))