
(FPCore (x eps) :precision binary64 (- (tan (+ x eps)) (tan x)))
double code(double x, double eps) {
return tan((x + eps)) - tan(x);
}
real(8) function code(x, eps)
real(8), intent (in) :: x
real(8), intent (in) :: eps
code = tan((x + eps)) - tan(x)
end function
public static double code(double x, double eps) {
return Math.tan((x + eps)) - Math.tan(x);
}
def code(x, eps): return math.tan((x + eps)) - math.tan(x)
function code(x, eps) return Float64(tan(Float64(x + eps)) - tan(x)) end
function tmp = code(x, eps) tmp = tan((x + eps)) - tan(x); end
code[x_, eps_] := N[(N[Tan[N[(x + eps), $MachinePrecision]], $MachinePrecision] - N[Tan[x], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\tan \left(x + \varepsilon\right) - \tan x
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x eps) :precision binary64 (- (tan (+ x eps)) (tan x)))
double code(double x, double eps) {
return tan((x + eps)) - tan(x);
}
real(8) function code(x, eps)
real(8), intent (in) :: x
real(8), intent (in) :: eps
code = tan((x + eps)) - tan(x)
end function
public static double code(double x, double eps) {
return Math.tan((x + eps)) - Math.tan(x);
}
def code(x, eps): return math.tan((x + eps)) - math.tan(x)
function code(x, eps) return Float64(tan(Float64(x + eps)) - tan(x)) end
function tmp = code(x, eps) tmp = tan((x + eps)) - tan(x); end
code[x_, eps_] := N[(N[Tan[N[(x + eps), $MachinePrecision]], $MachinePrecision] - N[Tan[x], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\tan \left(x + \varepsilon\right) - \tan x
\end{array}
(FPCore (x eps) :precision binary64 (/ (sin eps) (* (cos x) (- (* (cos x) (cos eps)) (* (sin eps) (sin x))))))
double code(double x, double eps) {
return sin(eps) / (cos(x) * ((cos(x) * cos(eps)) - (sin(eps) * sin(x))));
}
real(8) function code(x, eps)
real(8), intent (in) :: x
real(8), intent (in) :: eps
code = sin(eps) / (cos(x) * ((cos(x) * cos(eps)) - (sin(eps) * sin(x))))
end function
public static double code(double x, double eps) {
return Math.sin(eps) / (Math.cos(x) * ((Math.cos(x) * Math.cos(eps)) - (Math.sin(eps) * Math.sin(x))));
}
def code(x, eps): return math.sin(eps) / (math.cos(x) * ((math.cos(x) * math.cos(eps)) - (math.sin(eps) * math.sin(x))))
function code(x, eps) return Float64(sin(eps) / Float64(cos(x) * Float64(Float64(cos(x) * cos(eps)) - Float64(sin(eps) * sin(x))))) end
function tmp = code(x, eps) tmp = sin(eps) / (cos(x) * ((cos(x) * cos(eps)) - (sin(eps) * sin(x)))); end
code[x_, eps_] := N[(N[Sin[eps], $MachinePrecision] / N[(N[Cos[x], $MachinePrecision] * N[(N[(N[Cos[x], $MachinePrecision] * N[Cos[eps], $MachinePrecision]), $MachinePrecision] - N[(N[Sin[eps], $MachinePrecision] * N[Sin[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\sin \varepsilon}{\cos x \cdot \left(\cos x \cdot \cos \varepsilon - \sin \varepsilon \cdot \sin x\right)}
\end{array}
Initial program 63.3%
tan-quot63.3%
tan-quot63.3%
frac-sub63.3%
Applied egg-rr63.3%
Taylor expanded in x around 0 99.9%
cos-sum100.0%
Applied egg-rr100.0%
Final simplification100.0%
(FPCore (x eps) :precision binary64 (/ (sin eps) (* (cos x) (cos (+ eps x)))))
double code(double x, double eps) {
return sin(eps) / (cos(x) * cos((eps + x)));
}
real(8) function code(x, eps)
real(8), intent (in) :: x
real(8), intent (in) :: eps
code = sin(eps) / (cos(x) * cos((eps + x)))
end function
public static double code(double x, double eps) {
return Math.sin(eps) / (Math.cos(x) * Math.cos((eps + x)));
}
def code(x, eps): return math.sin(eps) / (math.cos(x) * math.cos((eps + x)))
function code(x, eps) return Float64(sin(eps) / Float64(cos(x) * cos(Float64(eps + x)))) end
function tmp = code(x, eps) tmp = sin(eps) / (cos(x) * cos((eps + x))); end
code[x_, eps_] := N[(N[Sin[eps], $MachinePrecision] / N[(N[Cos[x], $MachinePrecision] * N[Cos[N[(eps + x), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\sin \varepsilon}{\cos x \cdot \cos \left(\varepsilon + x\right)}
\end{array}
Initial program 63.3%
tan-quot63.3%
tan-quot63.3%
frac-sub63.3%
Applied egg-rr63.3%
Taylor expanded in x around 0 99.9%
Final simplification99.9%
(FPCore (x eps) :precision binary64 (/ eps (pow (cos x) 2.0)))
double code(double x, double eps) {
return eps / pow(cos(x), 2.0);
}
real(8) function code(x, eps)
real(8), intent (in) :: x
real(8), intent (in) :: eps
code = eps / (cos(x) ** 2.0d0)
end function
public static double code(double x, double eps) {
return eps / Math.pow(Math.cos(x), 2.0);
}
def code(x, eps): return eps / math.pow(math.cos(x), 2.0)
function code(x, eps) return Float64(eps / (cos(x) ^ 2.0)) end
function tmp = code(x, eps) tmp = eps / (cos(x) ^ 2.0); end
code[x_, eps_] := N[(eps / N[Power[N[Cos[x], $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\varepsilon}{{\cos x}^{2}}
\end{array}
Initial program 63.3%
tan-quot63.3%
tan-quot63.3%
frac-sub63.3%
Applied egg-rr63.3%
Taylor expanded in x around 0 99.9%
Taylor expanded in eps around 0 97.8%
Final simplification97.8%
(FPCore (x eps) :precision binary64 (/ (sin eps) (cos eps)))
double code(double x, double eps) {
return sin(eps) / cos(eps);
}
real(8) function code(x, eps)
real(8), intent (in) :: x
real(8), intent (in) :: eps
code = sin(eps) / cos(eps)
end function
public static double code(double x, double eps) {
return Math.sin(eps) / Math.cos(eps);
}
def code(x, eps): return math.sin(eps) / math.cos(eps)
function code(x, eps) return Float64(sin(eps) / cos(eps)) end
function tmp = code(x, eps) tmp = sin(eps) / cos(eps); end
code[x_, eps_] := N[(N[Sin[eps], $MachinePrecision] / N[Cos[eps], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\sin \varepsilon}{\cos \varepsilon}
\end{array}
Initial program 63.3%
Taylor expanded in x around 0 95.9%
Final simplification95.9%
(FPCore (x eps) :precision binary64 0.0)
double code(double x, double eps) {
return 0.0;
}
real(8) function code(x, eps)
real(8), intent (in) :: x
real(8), intent (in) :: eps
code = 0.0d0
end function
public static double code(double x, double eps) {
return 0.0;
}
def code(x, eps): return 0.0
function code(x, eps) return 0.0 end
function tmp = code(x, eps) tmp = 0.0; end
code[x_, eps_] := 0.0
\begin{array}{l}
\\
0
\end{array}
Initial program 63.3%
add-cube-cbrt58.5%
pow358.6%
Applied egg-rr58.6%
Taylor expanded in eps around 0 5.4%
pow-base-15.4%
*-lft-identity5.4%
+-inverses5.4%
Simplified5.4%
Final simplification5.4%
(FPCore (x eps) :precision binary64 (/ (sin eps) (* (cos x) (cos (+ x eps)))))
double code(double x, double eps) {
return sin(eps) / (cos(x) * cos((x + eps)));
}
real(8) function code(x, eps)
real(8), intent (in) :: x
real(8), intent (in) :: eps
code = sin(eps) / (cos(x) * cos((x + eps)))
end function
public static double code(double x, double eps) {
return Math.sin(eps) / (Math.cos(x) * Math.cos((x + eps)));
}
def code(x, eps): return math.sin(eps) / (math.cos(x) * math.cos((x + eps)))
function code(x, eps) return Float64(sin(eps) / Float64(cos(x) * cos(Float64(x + eps)))) end
function tmp = code(x, eps) tmp = sin(eps) / (cos(x) * cos((x + eps))); end
code[x_, eps_] := N[(N[Sin[eps], $MachinePrecision] / N[(N[Cos[x], $MachinePrecision] * N[Cos[N[(x + eps), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\sin \varepsilon}{\cos x \cdot \cos \left(x + \varepsilon\right)}
\end{array}
herbie shell --seed 2024040
(FPCore (x eps)
:name "2tan (problem 3.3.2)"
:precision binary64
:pre (and (and (and (<= -10000.0 x) (<= x 10000.0)) (< (* 1e-16 (fabs x)) eps)) (< eps (fabs x)))
:herbie-target
(/ (sin eps) (* (cos x) (cos (+ x eps))))
(- (tan (+ x eps)) (tan x)))